Tag Archives: howard mackie

Howard Mackie, Ron Marz, Bob McLeod, David Michelinie, Jerry Ordway, Mike Royer, Bob Schreck, and Bob Wiacek Head to Baltimore Comic Con

The Baltimore Comic-Con returns to the Inner Harbor’s Baltimore Convention Center on October 18-20, 2019. The Baltimore Comic-Con is excited to announce the additions of comics luminaries Howard Mackie, Ron Marz, Bob McLeod, David Michelinie, Jerry Ordway, Mike Royer, Bob Schreck, and Bob Wiacek to the 2019 event. Tickets are available now.

Howard Mackie first gained attention as a writer in 1990, launching a new Ghost Rider title for Marvel, co-creating Danny Ketch as the new host of the Ghost Rider. He wrote Ghost Rider / Wolverine / Punisher: Hearts of Darkness and Ghost Rider / Wolverine / Punisher: The Dark Design, and took over writing duties on Web of Spider-Man. He would remain on various Spider-Man titles through the Clone Saga. In January 1999, Mackie became writer on relaunches of Amazing Spider-Man and Peter Parker: Spider-Manseries. Mackie wrote for the X-Men line, including X-Factor and Mutant X. He also wrote several mini-series featuring Gambit, Wolverine, and Rogue. Mackie co-wrote the six-issue Spider-Man: Clone Saga miniseries, based on Mackie’s original notes for the 1990s crossover. At DC Comics, Mackie wrote The Ravagers as part of the “Second Wave” of The New 52. Of late, you can find Howard working for Zenescope Entertainment, writing titles such as Grimm Tales of TerrorJasmine: Crown of Kings, and Robyn Hood: Outlaw.

Ron Marz has been writing comics for more than two decades, starting his career with a lengthy run on Silver Surfer for Marvel. Since then, he has worked for virtually every major publisher and compiled a long list of credits, including stints on Green Lantern for DC, Star Wars and Conan for Dark Horse, Witchblade for Top Cow, and as a staff writer for CrossGen Comics. Among Marz’s recent work is the rejuvenation of the Top Cow publishing line, including his historic run on Witchblade and the launch of the acclaimed event series Artifacts. He also currently writes the Skylanders series for IDW, John Carter: Warlord of Mars for Dynamite Entertainment, and The Protectors from Athlitacomics, working with NFL player Israel Idonije to develop and launch the concept. 

Marz’s creator-owned series include the all-ages tale Dragon Prince at Top Cow, the historical adventure Samurai: Heaven and Earth, the science-fiction story Pantheon Cityat Dark Horse, and the vampire tale Shinku at Image. Marz and acclaimed artist Stjepan Sejic also have teamed for Ravine, a series of creator-owned fantasy graphic novels from Top Cow/Image. In addition to his comics credits, Marz has worked in the video-game industry on a number of Activison titles, including the Skylanders franchise, and writes a regular column for Comic Book Resources, the #1 comics-related website.

Bob McLeod is best known for co-creating and illustrating The New Mutants for Marvel Comics. He began his career with Marvel’s Crazy magazine, penciling and inking movie and TV satires and the Teen Hulk strip. He has penciled or inked all the major characters for Marvel and DC, including Spider-Man(most notably Kraven’s Last Hunt), The X-MenSupermanBatmanWonder WomanGI JoeStar WarsThe HulkConan, and many more. Bob also wrote and illustrated a children’s alphabet book, Superhero ABC, published by HarperCollins, which received starred reviews. He edited and wrote articles for Twomorrows’ Rough Stuff magazine and taught art at the Pennsylvania College of Art & Design for many years. He’s currently doing occasional variant covers for Marvel and commissions for his fans, along with occasional freelance jobs and personal projects. His web site is www.bobmcleod.com

David Michelinie (appearing Saturday and Sunday only, courtesy of The Living Corpse) has been a professional writer for over 45 years. He has written more than 600 comic book stories (Iron ManAmazing Spider-ManAvengers, etc.) in which he created or co-created numerous characters (Venom, James “Rhodey” Rhodes, Scott Lang) that have been featured in major motion pictures. 

His comic book efforts have spanned genres from westerns to war to horror to super-hero. In addition to comics work, David has published two novels, has had short stories published in anthologies (Werewolves: Dark Moon Rising) and periodicals (Spider-Man Magazine), and has written scripts for the Nicktoons animated series, Iron Man Armored Adventures. His comic book biography of Mother Teresa won the Catholic Book Award for Best Children’s Book, and his work on the acclaimed Iron Man “Demon In A Bottle” saga was awarded a Certificate Of Merit from a prestigious anti-alcoholism foundation. His most recent work has been in the field of independent comics, and includes The Living Corpse: The Hexx Files.

After an initial foray into fanzines, Jerry Ordway found work at DC Comics as a result of a talent search at the 1980 Chicago Comicon, starting on anthology titles such as Mystery in Space and Weird War Tales. An artist in his own right, he is renowned for his inking work at DC Comics, including the industry-changing Crisis on Infinite EarthsZero Hour: Crisis in Time, and Countdown, as well as runs on SupermanWonder Woman, and JLA, as well as writing and painting The Power of Shazam! OGN and writing the monthly series that followed.

Drawn to Southern California, spring 1965, by the lure of a career in Comic Art, Mike Royer spent his first 14 years in comic books, comic strips, and TV animation. Beginning as Russ Manning’s assistant on Magnus, Robot Fighter and Tarzan comic books and then inking and penciling for Western Publishing (Gold Key). His drawing assignments were on TarzanSpace Ghost, coloring books, puzzles, and more for Western, and doing layout on network animation series like Spider-Man. At Gold Key, he wrote/adapted and drew Speed BuggyButch Cassidy and the Sundance KidsTarzan, and Magnus, and designed and executed covers for Hanna-Barbera TV Adventure Heroes, etc. Mike contributed to James Warren’s CreepyEerie, and Vampirella magazines, and began drawing the comic panel Crusin’ record album covers (over 2 dozen to date), many of which he’s scripted. For East Coast firms, he is best known to comic fans for his decade as letterer/inker for legendary Jack Kirby at National and then Marvel. From late spring 1979, Mike spent the next 14 years on staff with the Walt Disney Company in the creative department of their Consumer Product/Licensing division, addressing the areas of book publishing, comic books and strips, and all forms of theme park and licensed merchandise as a character artist/product designer, performing as idea man, concept and final line artist, and sometime inker. At Disney, Mike designed and art directed the Dick Tracy and 3-D Rocketeer comic book Music Company read-alongs. He created the “new look” that launched the massive Winnie the Pooh licensing program in late 1993. Featured in a 43-minute video (How To Draw Pooh) sent to over 40 licensees, Mike takes no small amount of pride in the fact that Pooh soon (and still) outsold Mickey Mouse worldwide. In June 1993, Mike left his staff position to spend the next 7 years full-time freelancing for The Disney Store’s creative group, becoming their “Main Pooh Man” and creating 3-D products utilizing Disney characters. Since the spring of 2000, Mike has functioned as an Art service, doing pencil work on a wide variety of projects, including creating character Orthographic Turns and environment “floor plans” for computer game animators, Digimon products, on-screen icons for Fox Family Channel and Fox Kids Network, Reader Rabbit workbooks, Rescue Heroes toy packaging, and more. Spring 2001 found Mike and Laurie, his lovely wife and concept collaborator, returning to his birth state, Oregon, settling in Medford, and in the process returned to his career roots. And in the last few years, he’s found time to ink such luminaries as Steve Rude and Eric Larsen, to name a couple. Mike continues to create Disney character art for limited edition collector pin sets and does “recreations”. He strongly believes that his passion, attention to detail and accuracy, and his commitment to integrity will keep him at the board for a long time to come.

Bob Schreck is an award-winning editor who has worked in comics since 1975. His publishing career began at Comico in 1985. By 1991, he joined Dark Horse and was the editor of creator-owned titles and the Legend line, where he shepherded Frank Miller’s Sin City and Dark Horse Presents, among many others. In 1997, along with Joe Nozemack, he launched Oni Press, best known for Kevin Smith’s Clerks comics. 

In 1999, Schreck joined DC Comics, becoming Group Editor of the Batman franchise. He shepherded projects including DK2Batman: HushSweet ToothBatman: Year 100Daytripper, and Green Arrow. After working briefly at IDW, he landed at Legendary Films as Senior VP-Editor-in-Chief. He has served as the editor for such talents as Neil Gaiman, Harlan Ellison, Bernie Wrightson, Fiona Staples, Frank Miller, Jeff Lemire, Guillermo del Toro, Lynn Varley, Paul Pope, Len Wein, Amy Reeder, Dave Gibbons, Scott Morse, Grant Morrison, and many others. Currently, Schreck is semi-retired, doing freelance editing and consulting and living in Oregon with his husband, Randy, and their dog, Bandit.

Bob Wiacek has worked with many great talents such as Stan Lee, Steve Ditko, Gene Colan, John and Sal Buscema, Walter Simonson, Frank Miller, Barry Windsor-Smith, George Perez, Jerry Ordway, Paul Smith, Dave Cockrum, John Byrne, Don Heck, Ron Garney, June Brigman, Colleen Doran, plus many others. He has inked Mike Grell on The Legion of Super Heroes #220 and Al Milgrom on Marvel Presents #7-The Guardians of the Galaxy for Marvel. From that time on, he has inked every major title for Marvel, including The X-MenSpider-ManThorIron ManCaptain AmericaHulkShe-HulkMan-ThingStar WarsSilver Surfer, and Fantastic Four just to name a few. At DC, he worked on SupermanBatmanGreen LanternBrave and the BoldThe RayBatman FamilyJustice SocietyShazam, and Challengers of the Unknown, which is a small sampling as well.

As far as independent publishers, he did work for Dark Horse, Image, Relium Media, Archie, and Valiant, where he worked on Archer and ArmstrongBloodshot, and Solar. He has inked noteworthy issues in titles including Uncanny X-MenX-FactorStar WarsIron ManBatman, and Bloodshot. On the Iron Man 2020 project, he co-plotted with Walter Simonson and penciled and inked the book (with an able assist from Will Rosado). Of late, Wiacek has helped out inking All New Wolverine and a JLA General Mills comic, which was available in different cereal boxes. He has also inked Badger #1 for First Comics, Stars End #2 from Insane Comics, pencilled and inked the cover to ZaZa the Mystic, and will be working on an Indie project soon with Ron Wilson and Arvell Jones. Outside of comics, he starred in a commercial with rap group G-Unit in 2003, and has a small part in the independent film Manos: The Rise of Torgo, for which he did the poster.


In addition to on-site CGC grading, this year’s confirmed guests for the show include: Neal Adams (Detective Comics), Arantza (fantasy artist), Art Way Alliance, Brian Azzarello (Batman: Damned), Marty Baumann (Disney/Pixar), Carolyn Belefski (Curls), Ziggy Blumenthal (Operation Pajama Pants), Harold Buchholz (MST3K), Mark Buckingham (Justice League Dark), Cullen Bunn (Harrow County, courtesy of AfterShock Comics), Greg Burnham (Tuskegee Heirs), Jim Calafiore (The Mike Wieringo Tellos Tribute), Joe Carabeo (The Legettes), Richard Case (Doom Patrol), Christa Cassano (Alexandria Ocasio-Cortez and the Freshman Force), Castillo Studios, Jacob Chabot (Ziggy Pig – Silly Seal Comics), Howard Chaykin (Hey Kids! Comics!), Frank Cho (Harley Quinn), Amy Chu (KISS: The End), Matthew oClark (Injustice: Ground Zero), Steve Conley (The Middle Age), Steve Conte (Action Figure Kingdom), Katie Cook (My Little Pony: Friendship is Magic), Jamie Cosley (Star Wars Insider), Kristina Deak-Linsner (Vampirella: Roses for the Dead), The Deans Family (La Moo Du Chocolat: A Shakes Adventure), Steve Ellis (The Only Living Girl), Tod Emko and Piggy (A Piggy’s Tale), Garth Ennis (The Boys, Friday and Saturday only), Rob Feldman (Cyko KO), Chris Flick (Capes & Babes), LJ and Kayla Fowlkes (The Adventures of CHIBIWONGTONG), Shea Fontana (DC SuperHero Girls), Ramona Fradon (The Mike Wieringo Tellos Tribute), Franco (Superman of Smallville), Julie Fujii Sakai (Usagi Yojimbo: The Hidden), John Gallagher (Max Meow), David Gallaher (The Only Living Girl), SL Gallant (Magic: The Gathering: Chandra – Tales of Alara), Jose Luis Garcia-Lopez (DC Nation), Mitch Gerads (Mr. Miracle), Gerhard (Cerberus the Aardvark), Chris Giarrusso (Hashtag: Danger), Jimmy Gownley (Disney Zootopia: School Days), Garth Graham (Star Power), John Patrick Green (Kim Possible Adventures), Dawn Griffin (Zorphbert & Fred), Juanjo Guarnido (Blacksad),  Laura Lee Gulledge (Will & Whit), Bob Hall (West Coast Avengers), Cully Hamner (Batman Beyond), N. Steven Harris (Michael Cray), Dean Haspiel (Bloodshot Rising Spirit), Greg Hildebrandt (Old Man Logan), Javon and Tarik Holmes (The Adventuers of Waffle Boy), Adam Hughes (Superman), Jamal Igle (Wrong Earth), Klaus Janson (New Challengers), Justin Jordan (Reaver), Kata Kane (G.F.F.s Ghost Friends Forever), Chris Kemple (The Mike Wieringo Tellos Tribute), Matt Kindt (X-O Manowar), Sharlene Kindt (Dept. H), Tom King (Batman), Greg Land (Hulkverines, courtesy of Hero Initiative), Jim Lee (Batman: Hush, Saturday only), Jeff Lemire (Black Hammer), Joseph Michael Linsner (Red Sonja), Howard Mackie (Ghost Rider), Mike Manley (Mystery Science Theater 3000: The Comic), Chris Mariano (Claire Lost Her Bear at the World’s Fair), Mark Mariano (Puddleton Farm: Ewing! What Are You Doing?), Ron Marz (Turok), Xavier McLaren (The Bubbler), John McCrea (Hitman, courtesy of Hero Initiative), Bob McLeod (New Mutants), Carla Speed McNeil (Twisted Romance), Pop Mhan (Raven, Daughter of Darkness), David Michelinie (Amazing Spider-Man, Saturday and Sunday only, courtesy of The Living Corpse), Edgardo Miranda-Rodriguez (Ricanstruction: Reminiscing & Rebuilding Puerto Rico), Mark Morales (Justice League), Jamar Nicholas (Leon: Protector of the Playground), Kevin Nowlan (Black Widow, courtesy of Hero Initiative), Jerry Ordway (Archie Meets Batman ’66), Rachel Ordway (FTL, Y’all!), Greg Pak (Star Wars), Dan Parent (Archie: The Married Life – 10th Anniversary), Paul Pelletier (Aquaman/Jabberjaw Special), Mike Perkins (Swamp Thing), David Petersen (Mouse Guard), Mark Poulton (Koni Waves), Andy Price (My Little Pony: Friendship is Magic), Livio Ramondelli (Transformers), Ron Randall (Trekker), Tom Raney (Dog Days of Summer), Afua Richardson (Run), Rafer Roberts (Grumble), Don Rosa (The Life and Times of Scrooge McDuck), Craig Rousseau (Teenage Mutant Ninja Turtles: Dimension X), Mike Royer (New Gods), Arsia Rozegar (Man Plus), Stan Sakai (Usagi Yojimbo), Stuart Sayger (KISS: The End), Bob Schreck (Batman: Hush), Greg Schigiel (Pix: One Weirdest Weekend), Erica Schultz (Xena: Warrior Princess), Bart Sears (Turok), Jeff Shultz (Archie Jumbo Comics Digest), Bill Sienkiewicz (New Mutants: War Children), Louise Simonson (Death of Superman), Walter Simonson (Ragnarok), Andy Smith (Demi-God), Brian “Smitty” Smith (The Stuff of Legend), John K. Snyder III (Killers), Allison Sohn (The Art of Red Sonja, Volume 2), Charles Soule (Curse Words), Brian Stelfreeze (Rise of the Black Panther), Jim Steranko (Nick Fury, Agent of S.H.I.E.L.D.), Karl Story (Star Wars: Age of Rebellion – Han Solo), William Stout (Fantastic Worlds – The Art of William Stout), Ty Templeton (Marvel Super-Hero Adventures, courtesy of Hero Initiative), Michael Terracciano (Star Power), Billy Tucci (Shi), Gus Vazquez (Big Hero 6), Emilio Velez Jr. (The Dodgeball Teens), Robert Venditti (Hawkman), Doug Wagner (The Hard Place), Mark Waid (Avengers: No Road Home), Adam Wallenta (Punk Taco), Adam Warren (Empowered And Sistah Spooky’s High School Hell), Todd Webb (Mr. Toast Comics), Lee Weeks (Batman), Bob Wiacek (Iron Man), Marcus Williams (Tuskegee Heirs), Javier Cruz Winnik (Puerto Rico Strong), Marv Wolfman (Raven: Daughter of Darkness, courtesy of Hero Initiative), Rich Woodall (Electric Black), John Workman (Riverdale), Kelly Yates (Torchwood), and Thom Zahler (Star Trek: Waypoint Special 2019).

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Review: Robyn Hood: Outlaw #2

Robyn Hood: Outlaw #2

As someone who loves stories, I remember watching a television show on PBS called American Family. It starred many of my favorite actors including Edward James Olmos, Constance Marie, and Esai Morales. The plot revolved head of the household Jess Gonzalez, an average father who’s forced to fight everyday troubles following the death of his loving wife Berta. Their beloved daughter Nina has recently graduated from law school and decides to work for Legal Services on behalf of immigrant rights, even though Jess does not agree with her decision. The rest of the Gonzalez family just try to go with the flow but they find their own problems down the road. Sadly, it lasted only two seasons but it still was one of the best shows that represented Latinos at the time.

One of the burgeoning actors to emerge from the show was Kate del Castillo. She played a classical dancer who falls in love with Esai Morales’s character. She would go on to become one of the biggest stars from the show even starring in two different programs for Netflix, one of them being Ingobernable. In the second issue of Robyn Hood: Outlaw, we find our hero looking for shelter much like Del Castillo’ character did in that Netflix show.

In Robyn Hood: Outlaw #2, we find Robyn escaping police capture with the help of a new allie, whose powers are still a mystery to herself and Locksley. Robyn eventually catches up with Gengrich who is laid up in the hospital, where we find she also has been poisoned, confirming Robyn’s belief that this was a power grab. Soon the police find her, and she must find refuge in order to give her enough time to figure who is trying to frame her. By issue’s end, her new ally introduces her to the Underground where it seems it will change her world.

Overall, another action-packed issue which delves even deeper into Robyn’s world, one where at every turn it might be your last. The story by Howard Mackie is well developed and engaging. The art by Juan Rodriguez is gorgeous. Altogether, an interesting issue which should recruit more fans to this book.

Story: Howard Mackie Art: Juan Rodriguez
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Review: Robyn Hood: Outlaw #1

Robyn Hood: Outlaw #1

When it comes to “friends,” everyone’s definition is different. People tend to think of friends as people they have known since childhood. Some people regard family members as friends just based on shared experiences and general likeability. In this age of social media the definition has become blurred as the connections we make on sites like Facebook and Instagram can be misconstrued as vehicles for empty adoration.

The measure of true kinship, is what you would do for one another. The bonds I made in the military have lasted this long not only because of shared experiences but the implicit trust we have in each other from our training. It is even more difficult, to have each other’s back, when it comes at your own detriment. In the first issue of Robyn Hood Outlaw our titular hero finds out what happens when helping a friend makes you public enemy number one.

We find Robyn Locksley returning home to New York City in her cozy manor situated in Manhattan, when she notices a broken door. Who she finds is her friend, Gengrich, the NYPD Commissioner who walked into an ambush, one that leaves her close to dead and the rest of the NYPD looking at Robyn as the main suspect for her death? Soon a fugitive hunt ensues, which leads to every police officer looking for Robyn ad a bloody firefight between her and the police.

Overall, an action-packed debut issue which mashes on the gas and leaves the reader almost breathless. The story by Howard Mackie is fun, tense, and densely written. The art by Babisu Kourtis and Juan M. Rodriguez is beautiful and vivid. Altogether, a story that feels like a cinematic action thriller, one that will keep readers coming back.

Story: Howard Mackie Art: Babisu Kourtis Color: Juan M. Rodriguez
Story: 10 Art: 9.5 Overall: 9.7 Recommendation: Buy

Advance Review: Robyn Hood: Outlaw #1

Robyn Hood: Outlaw #1

When it comes to “friends,” everyone’s definition is different. People tend to think of friends as people they have known since childhood. Some people regard family members as friends just based on shared experiences and general likeability. In this age of social media the definition has become blurred as the connections we make on sites like Facebook and Instagram can be misconstrued as vehicles for empty adoration.

The measure of true kinship, is what you would do for one another. The bonds I made in the military have lasted this long not only because of shared experiences but the implicit trust we have in each other from our training. It is even more difficult, to have each other’s back, when it comes at your own detriment. In the first issue of Robyn Hood Outlaw our titular hero finds out what happens when helping a friend makes you public enemy number one.

We find Robyn Locksley returning home to New York City in her cozy manor situated in Manhattan, when she notices a broken door. Who she finds is her friend, Gengrich, the NYPD Commissioner who walked into an ambush, one that leaves her close to dead and the rest of the NYPD looking at Robyn as the main suspect for her death? Soon a fugitive hunt ensues, which leads to every police officer looking for Robyn ad a bloody firefight between her and the police.

Overall, an action-packed debut issue which mashes on the gas and leaves the reader almost breathless. The story by Howard Mackie is fun, tense, and densely written. The art by Babisu Kourtis and Juan M. Rodriguez is beautiful and vivid. Altogether, a story that feels like a cinematic action thriller, one that will keep readers coming back.

Story: Howard Mackie Art: Babisu Kourtis Color: Juan M. Rodriguez
Story: 10 Art: 9.5 Overall: 9.7 Recommendation: Buy

Review: All We Ever Wanted

When it comes to how the future will look, most creators these days only show us how worse the world can get. This direction may be attributed to the decline of the environment and the primal predilection of man. Things don’t exactly look all that great for us. The stories usually involves zombies like The Walking Dead or the widening of the gap between the poor and rich like The Hunger Games. Rarely do they involve utopias as dystopias create the more interesting conflicts that drives our entertainment.

The thing is there was a time and place where we looked to the stars and though of the possibilities. This is why Back to The Future II was one of the most indelible movies of 1980s and probably most talked about out of that franchise. It gave us hope of what the world could be. Utopias for some reason seem out of reach to the modern imagination. In the latest anthology form A Wave Blue World, All We Ever Wanted, we get several different visions of life in the future where life can be better.

In “The Pilot,” a pilot controls a ship her VR glasses only to encounter an alien queen and her earthbound ally. In “The Weight of Time,” one scientist uses time travel to try and wipe out anti LGBTQ backlash but instead realizes the problem is actually ahead. In “Una,” an alien wins the hearts and minds of the citizens she protects, eventually becoming a citizen because of it. In “Seventeen Souls,” one hero risks it all to save one girl from certain death. In “It Looked like Our Dreams,” two siblings wonder about a future where humanity does save itself. In “Gaea,” mother nature and technology defeat an alien invader in which one protagonist uses to her advantage.  In “Bombs Away,” a world is imagined where violence no longer leads to advantages or problem solving but unity as it was always intended.  In “And The Rest Was Magic,” one woman finds out how it is when one doesn’t buy into the propaganda of a dire future. In “Everything I Own,” one self-admitted pariah slowly builds a community around herself while at the same time, evolving. In “The Inventor’s Daughter,” one woman reunites with her mother after death and returns her to the essence. In “Blackstar,” one man helps people see their future for a cost. In “Life’s A Devil’s Bargain,” one woman shows how hate is more of a choice than one realizes. In “Chat Room,” one awkward girl finds solace with a friend that met online. In “Can you See it Now,” one couple finds out an evil corporation is behind a friend’s death. In “Just Like Heaven,” one young man’s defiance leads to him finding out the secret to the utopia he is living in. In “Alternica,” a man wakes up from being frozen to a world where money doesn’t exist. In “Owning Up To The Past,” one man admits to his daughter, the unjust violence he committed. In “Good Time,” one man’s wish is to see his daughter years after he is released from jail. In “Day At The Park,” a young girl teaches a robot how to fly a kite. In “Choice,” one man designed a robot to have the power of free will, to only regret his decision immediately. In “Seeds,” the grim reaper reminds a retired superhero that there is more to life than regrets.  In “Two Left Feet,” two thieves steal for the love of dance.

Overall, the anthology is an excellent collection of stories that shows that the future can be bright and we all should wear shades. The stories are as diverse and extraordinary as each contributor showing off a wide range of voices and visions. The art by each creator is magnetic, alluring, and vivid. Altogether, the world needs more visions of utopias and this book more than proves it.

Story: Matt Miner, Eric Palicki, Tyler Chin- Tanner, Lucia Fasano, Tess Fowler, Eliot Rahal, Jason Copland, Jennie Wood, Vasilis Pozios, Chris Visions, Lela Gwenn, Alex Paknadel, Chris Peterson, Alisa Kwitney, Mauricet, Josh Gorfain, Matt Lejuene, Howard Mackie, Dean Trippe, Justin Zimmerman, Wendy Chin-Tanner, Toby Cypress, Paul Allor, Jarrett Melendez, Taylor Hoffman, Jonathan Brandon Sawyer, Rich Douek, James Maddox, Gavin Smith, Nadia Shammas, Erik Burnham, Kay Honda, Maria Frohlich
Art: Dean Trippe, Danica Brine, Chris Peterson, Robbi Rodriguez, Michael Wiggam, Maria Frohlich, David Stoll, Ryan Lee, Juan Romera, Tony Gregori, Tess Fowler, Chris Visions, Ethan Claunch, Jude Vigants,  K.R.Whalen, Matt Horak, Jeff McComsey,  Gavin Smith, Ryan Cody, Liana Kangas, Anthony Marques, Jason Copland, Eryk Donovan, Micah Meyers, Josh Jensen, Nick Wentland, Taylor Esposito, Matt Krotzer, Zakk Saam
Story: 10 Art: 9.5 Overall: 9.6 Recommendation: Buy

A Wave Blue World provided Graphic Policy with a FREE copy for review

Advance Review: All We Ever Wanted

When it comes to how the future will look, most creators these days only show us how worse the world can get. This direction may be attributed to the decline of the environment and the primal predilection of man. Things don’t exactly look all that great for us. The stories usually involves zombies like The Walking Dead or the widening of the gap between the poor and rich like The Hunger Games. Rarely do they involve utopias as dystopias create the more interesting conflicts that drives our entertainment.

The thing is there was a time and place where we looked to the stars and though of the possibilities. This is why Back to The Future II was one of the most indelible movies of 1980s and probably most talked about out of that franchise. It gave us hope of what the world could be. Utopias for some reason seem out of reach to the modern imagination. In the latest anthology form A Wave Blue World, All We Ever Wanted, we get several different visions of life in the future where life can be better.

In “The Pilot,” a pilot controls a ship her VR glasses only to encounter an alien queen and her earthbound ally. In “The Weight of Time,” one scientist uses time travel to try and wipe out anti LGBTQ backlash but instead realizes the problem is actually ahead. In “Una,” an alien wins the hearts and minds of the citizens she protects, eventually becoming a citizen because of it. In “Seventeen Souls,” one hero risks it all to save one girl from certain death. In “It Looked like Our Dreams,” two siblings wonder about a future where humanity does save itself. In “Gaea,” mother nature and technology defeat an alien invader in which one protagonist uses to her advantage.  In “Bombs Away,” a world is imagined where violence no longer leads to advantages or problem solving but unity as it was always intended.  In “And The Rest Was Magic,” one woman finds out how it is when one doesn’t buy into the propaganda of a dire future. In “Everything I Own,” one self-admitted pariah slowly builds a community around herself while at the same time, evolving. In “The Inventor’s Daughter,” one woman reunites with her mother after death and returns her to the essence. In “Blackstar,” one man helps people see their future for a cost. In “Life’s A Devil’s Bargain,” one woman shows how hate is more of a choice than one realizes. In “Chat Room,” one awkward girl finds solace with a friend that met online. In “Can you See it Now,” one couple finds out an evil corporation is behind a friend’s death. In “Just Like Heaven,” one young man’s defiance leads to him finding out the secret to the utopia he is living in. In “Alternica,” a man wakes up from being frozen to a world where money doesn’t exist. In “Owning Up To The Past,” one man admits to his daughter, the unjust violence he committed. In “Good Time,” one man’s wish is to see his daughter years after he is released from jail. In “Day At The Park,” a young girl teaches a robot how to fly a kite. In “Choice,” one man designed a robot to have the power of free will, to only regret his decision immediately. In “Seeds,” the grim reaper reminds a retired superhero that there is more to life than regrets.  In “Two Left Feet,” two thieves steal for the love of dance.

Overall, the anthology is an excellent collection of stories that shows that the future can be bright and we all should wear shades. The story are as diverse and extraordinary as each contributor showing off a wide range of voices and visions. The art by each creator is magnetic, alluring, and vivid. Altogether, the world needs more visions of utopias and this book more than proves it.

Story: Matt Miner, Eric Palicki, Tyler Chin- Tanner, Lucia Fasano, Tess Fowler, Eliot Rahal, Jason Copland, Jennie Wood, Vasilis Pozios, Chris Visions, Lela Gwenn, Alex Paknadel, Chris Peterson, Alisa Kwitney, Mauricet, Josh Gorfain, Matt Lejuene, Howard Mackie, Dean Trippe, Justin Zimmerman, Wendy Chin-Tanner, Toby Cypress, Paul Allor, Jarrett Melendez, Taylor Hoffman, Jonathan Brandon Sawyer, Rich Douek, James Maddox, Gavin Smith, Nadia Shammas, Erik Burnham, Kay Honda, Maria Frohlich
Art: Dean Trippe, Danica Brine, Chris Peterson, Robbi Rodriguez, Michael Wiggam, Maria Frohlich, David Stoll, Ryan Lee, Juan Romera, Tony Gregori, Tess Fowler, Chris Visions, Ethan Claunch, Jude Vigants,  K.R.Whalen, Matt Horak, Jeff McComsey,  Gavin Smith, Ryan Cody, Liana Kangas, Anthony Marques, Jason Copland, Eryk Donovan, Micah Meyers, Josh Jensen, Nick Wentland, Taylor Esposito, Matt Krotzer, Zakk Saam
Story: 10 Art: 9.5 Overall: 9.6 Recommendation: Buy

A Wave Blue World provided Graphic Policy with a FREE copy for review

Review: Ripley’s Believe It or Not #1

Television of the 1990s usually get a bad rap, as most critics including myself tend to celebrate 1980s more than any other decade. The thing is that the decade deserves to be revered for the many excellent genre shows it introduced to the world. This was the decade that brought the world, The X-Files and Buffy The Vampire Slayer. As these shows are not only cultural milestones but worldwide movements, as these characters often spoke to audiences who have never been heard.

One show that premiered in the crux of these two wunderkind decades is Tales From The Crypt. I wasn’t old enough to even remember these comics, but the stories that came out of the series, made the horror accessible to the mainstream. As the shows were well told but still was scary enough to creep out viewers. In the debut issue of Ripley’s Believe It Or Not, we get a series of vignettes that will remind readers of the landmark show.

In “A Tale As Old As,” we get the true story behind Beauty and The Beast, one which proves to be far more interesting than  the fairytale readers around the world have gotten to know. In “I’ve Been Working on The Railroad,” a man survives an accident which would have killed anyone else but became one man’s strength. In “The Ride of His People,” one man wins a race only to die once he reaches the finished line. In “Mother Nature Blew Her,” one father foretells his daughter how the world will be if world continues with pollution of the land and water. In “49 Lives,” one cat predicts the death of a patient.

Overall, it’s an interesting set of mostly true stories are as bizarre as they are riveting. The stories by the different writers captures the eeriness of the show. The art by the different artists is both captivating and alluring. Altogether, one of the best horror books to come out in a while.

Story : Howard Mackie, Ben Meares, Dale Mettam, Victoria Rau
Art: Hakan Aydin, Marcelo Basile, Pat Broderick, Deivis Goetten, Daniel Maine
Story: 10 Art: 9.0 Overall: 9.5 Recommendation: Buy

Have Them Fight God: Everything Starts on Yancy Street

I’m reading every Fantastic Four comic and posting four thoughts on each. The concept of articles about the Fantastic Four was invented by Rich Johnston. No infringement is intended.

Today it’s…

Spider-Man #90

Spider-Man_Vol_1_90

… from April 1998. A Spider-Man/Fantastic Four team-up with a difference.  

Written by Howard Mackie. Penciled by John Romita Jr. Inked by Scott Hanna. Coloured by Gregory Wright. Lettered by Kiff Scholl. Edited by Ralph Macchio.

ONE

This issue is a prelude to an event called ‘Identity Crisis’ which….WAIT! STOP! COME BACK! It’s alright. It’s alright. Different ‘Identity Crisis.’ This one’s a bit of harmless fluff about Spider-Man dressing up in four different costumes as part of an elaborate plan to beat a murder rap. It’s bags of fun. Fun which I’m over-simplifying it a little, as Spidey doesn’t just adopt four new costumes but four new names, four new personae, four new fighting styles, and three new speech patterns. The costumes are what matters here though, as this issue is the origin of one of them.

The ‘Hornet’ costume he gets given by a friend, the ‘Ricochet’ costume Mary Jane puts together in a charity shop, the ‘Prodigy’ costume he and MJ design together, and the ‘Dusk’ costume is inherited from the figurehead of a revolutionary uprising within a universe of antimatter. Only that last costume is thought to need a whole introductory issue rather than a brief introductory flashback, which probably sounds fair enough until you know that the look the spider-spouses collaborated on is the one that involves Peter slathering himself in gold body paint and gluing on a big fake nose. My opinion on how entertaining their marriage is to read about could be completely reversed by twenty pages of them workshopping that. Trying on different noses. Brilliant.

But this issue is about introducing the Dusk costume, so let’s try concentrate on that. Which won’t be easy because the issue doesn’t. Before it gets to Dusk it introduces another new costume that’s got nothing to do with any of this. Another new costume that serves no narrative function whatsoever and which only gets referenced once in the text. “A little costume change,” notes Peter as he takes stock of the effects of being converted into anti-matter and crash-landing on an alien world. After that no more is said about it. Not much is shown of it either. Three pages pass between Peter noticing that he’s wearing something different and us getting a proper look at what it is he is wearing.

littlecostume   

That one panel, bunched up at the top right of a page, is as good as it gets for full-length looks at this outfit, which is then just shown in head shots, long shots and ass shots for another four pages before he changes out of it and into into the Dusk clobber. There is an implicit rationale for the design – Peter has been gifted part of the Dark Force of a vigilante called SHOC and this get-up shares some features with SHOC’s costume to the extent that it’s monochrome and John Romita JR-ish – but it’s still incredibly eccentric. We’re given a new costume for Spider-Man that isn’t talked about or shown off, and we’re given it in an issue whose purpose is to introduce a different costume for Spider-Man. What’s going on there?

I’ve got two guesses! Maybe you could look this up somewhere, but guessing is fun. One is that Romita Jr designed this costume for the ‘Identity Crisis’ event without it having been explained to him that the concept wasn’t ‘four different Spider-Mans’ but ‘Spider-Man dressed up as four different people who aren’t Spider-Man.’ The mix-up having left him with a spare spider-look, he decided to get some use out of it here whether the story called for it or not. Does that sound plausible? I don’t blame him at all if that’s how it went. This costume really is pretty cool. Monochrome Spider-Man outfits are almost always onto a winner – the symbiote costume, the Future Foundation costume – and this is no exception.

My other guess would be that JRJR was maybe just trying to put off drawing the Dusk costume for as long as possible because it’s a bit shit. It’s a featureless silhouette, such as could only be of any possible interest as a move in the Anish Kapoor/Stuart Semple artwar, and it’s got those stupid flying squirrel wings that join your arms to your legs. You know the things – Banshee has them sometimes and Spider-Man threatens to go that way whenever his armpit webs are getting out of hand. Here they’re even worse than usual. Take a silhouette, join its arms to its legs by big flaps of material, and put it in an action pose and all you’ve got’s a big ol’ blob. Monochrome Spider-Man outfits are almost always onto a winner and this is the exception.

I might hate the Dusk blob but it means a lot to the people of Tarsuu, the planet within the Negative Zone where all this is going on. There’s a heroic rebellion against an evil empire underway round those parts and Dusk was its inspirational leader until he went missing and a second Dusk took on the identity. That second Dusk  gets wounded in this story and passes the identity to Peter. At this point you’ve probably got suspicious that this is all a bit like the Dread Pirate Roberts from The Princess Bride and that there’s no single individual who is the authentic ‘Dusk’, just a myth and a lineage. Doesn’t seem to be the case though. The leader of the evil empire understands his opponent to be a singular, recognisable individual and the later Dusks to be imposters. The second Dusk believes that the first is out there somewhere, that he’s just keeping his seat warm, and his final words are an unheard repetition of his plea that Peter find the true Dusk.

So becoming Dusk, as it’s explained to Peter, doesn’t mean that you actually become Dusk. Just that you take on his responsibilities and the further responsibility of having a look round to see where the original’s gone. Which I think makes what he does next a little bit rude.

He deals a big blow to the evil empire, which is helpful. Then he gives a speech to the grateful rebels about how Dusk will always be with them when their need is greatest, which is a big fib but also probably helpful. Then he vamooses back to Earth, which is fair enough as it would have been a big ask for “Dusk fights an endless war across the Negative Zone” to be the new status quo of the Spider-Man titles, but the least he could have done is leave the costume behind for a fourth Dusk to stick on. The very least! What’s he need it for back on Earth? He can get new identities just by rummaging around charity shops and gluing on comedy noses, while these beleaguered rebels are short a mythic figurehead now he’s run off with their vantablack pyjamas! What a dick.

Look at what goes through his mind regarding the Dusk role. As he leaves Tarsuu everyone’s cheering him and he’s loving it. As, still dressed as Dusk, he returns to New York with some rescued kids then everyone there is cheering him and he’s loving that too. “I don’t mind basking in a little hero worship for a change,” he tells SHOC. Peter ends this issue thinking about how much he likes being Dusk because everyone likes Dusk.  But once ‘Identity Crisis’ starts then he’ll opt to play Dusk as a sinister crook and disgust himself so much that he’ll start showering excessively. Starting to suspect this boy doesn’t want to be happy.      

Someone else inherits this identity after Peter, so maybe she eventually returns to Tarsuu, finds the original Dusk and sorts it all out. Looking her up, it seems like she falls off a roof and dies in her first appearance so it doesn’t sound too promising.  

TWO

There’s a lot of overlap between the world of Spider-Man and the world of the Fantastic Four and many team-up stories explore that, but there’s another sort of Spidey/FF adventure that works by putting Spider-Man in the parts of their world that are not part of his. Often those stories are written by Dan Slott and often they’re my favourites.

I’m thinking of things like that abortive trip to ‘a weird dimension’ from Spider-Man/Human Torch #2 or the two different jaunts to the Macroverse we see in Amazing Spider-Man #590-1. Stories that have the Fantastic Four going about their most generic day to day work of travelling to new realities with different laws of physics and finding themselves in circumstances where they have to decide the fate of entire alien civilisations, some of which will probably be some kind of techno-barbarians who’ve glued canons to big lizards. The sort of FF stories that can become very overfamiliar, but defamiliarised by having Peter Parker along to be freaked out by it all.

HTFGjaunt  

Beyond having Spider-Man be alarmed and refreshed by the technobabble and the Kirby dots, stories that contrast his life with the Fantastic Four’s tend to want us to notice two big differences; Scale and integration. Swapping jobs for a day in that Spider-Man/Human Torch issue then Peter wishes Johnny good luck with saving the city and Johnny tells him he’ll need good luck with saving the universe. We’ll investigate scale below, but the basic idea of having Spider-Man visit somewhere called ‘the macroverse’ is obviously to put forward the idea that he’s stepping into a bigger world.

Integration’s where the real emotional stakes are in contrasting Spider-Man’s life with theirs. His life is defined by a harsh separation of its components and by the horrors that arise from his struggles and failures to keep those walls up. The Fantastic Four’s lives are defined by the absence of those walls. Being adventurers and being a family are the same thing for the FF, family is the word for the adventure they’re on, and so there’s a real poignancy in seeing Peter Parker on a Fantastic Four adventure. They’re inviting him into their family, where they all have reasons to want him, and there are limits to the extent to which he’s capable of accepting. Limits set by his inability to imagine living one life where the pieces fit together. Imagining being five different people is easier for him than that.       

Spider-Man #90 has almost all the features of a story in which Spidey tags along on an FF romp. We open on Yancy Street, part of their New York, not his. Mary Jane immediately understands that they’ve stepped out of their personal story space and opens the issue with the words, “I told you we shouldn’t have gone walking in this part of town.” Sure enough, this part of town soon leads us to the Distortion Field, and the Negative Zone, and Blastaar the Living Bomb-Burst and having to decide the fate of entire alien civilisations, and everything short of techno-barbarians gluing canons to big lizards.  As soon as he swings down on to Yancy Street then, other than a brief appearance by SHOC, everything he encounters originates from, or is typical of, the Fantastic Four mythos. Spider-Man spends none of this issue in a Spider-Man story.

One odd thing though. The Fantastic Four aren’t in this comic anywhere.

That’s annoyingly disruptive for the rules I’ve chosen for what this project is and isn’t supposed to cover, but really interesting in terms of what it reveals. How does Spider-Man cope with a Fantastic Four crossover to which only he’s shown up?

The answer is “Um…kind of…better?” Or at least with much more comfort and confidence. Part of that is because they’re with him in spirit as a knowledge base; He can remember what Reed once told him about surviving the Distortion Area. He can remember what Johnny once told him about fighting Blastaar. With all these facts in his head he breezes through this issue with aplomb, leaping between worlds and toppling empires without breaking a sweat. He has a lovely time and everyone’s very pleased with him.

If Spider-Man’s life contrasts with the Fantastic Four’s in terms of scale and integration then it’s clearly not the scale part that spins him out. He ignites flames of revolution that burn from world to world without really stopping to reflect that this is an unusual day’s work for him. When it does register then it’s with mild approval. “This is cool! I get to fly… and have an entire world singing my praises!” is as reflective as he gets.  

Spider-Man can step out of his life and into the Fantastic Four’s and it doesn’t rattle him at all. As long as they’re not there. As long as there’s nothing to remind him that the parts of one’s life are parts of a whole.  

THREE

In Onslaught/Heroes Reborn, as I find myself summarising most weeks, the Fantastic Four and the Avengers died, only to be somehow transferred across to a new universe of Franklin’s creation. A lot of things happened and then they sailed back to their original lives in a big space boat.

I am fascinated by every trivial detail surrounding the journey in that big space boat. It feels to me like such a strange and poetic move between the physical and the metaphysical. The heroes who Franklin initially shunted over into his world have different bodies and minds to those that died in their own, so if we grant that he really did save anyone then he can only have done so as an essence distinct from both physicality and consciousness. Those who entered Franklin’s world did so as souls. Then they left it by all physically getting on a big space boat.

How they reenter their original universe is not consistent. The boat explodes and the heroes return home at different times, in different places, with different mental health problems and with differing levels of memory regarding the alternate lives they’ve just lived. Nobody just passes from one world to another as a stable object; They’re run through Google Translate and then run back through it again the other way.

This comic is unusual in that it addresses Spider-Man having been on that boat.

Spider-Man didn’t die in Onslaught, nor did he get reborn in Heroes Reborn. He was kind of just along for the ride. Heroes Reborn: The Return saw him accidentally dragged into Franklin’s universe because he was holding the Hulk’s hair while the Hulk was being accidentally dragged in. Once there he performed his plot function of being an independent witness who could confirm to the Avengers and Fantastic Four that a bigger world existed and they were all from it. Then he stood politely in the background as he caught a lift home. He was with the Avengers and the Fantastic Four as they returned. He was on the boat when it exploded in the gulf between realities.

Then next we see him, in relation to these events, is in Marvel Team-Up #6, where it’s still the night of the Heroes return but now Peter is sat at home learning about it with Mary Jane. She’s keen for details and he’s not really got any to give, unable to recall what Franklin’s universe was, how anyone got there in the first place, or who made it back. The most he can manage is to say that it was “Weird. Very weird.” We don’t know how he got from that inter-reality explosion to that sofa, but the process seems to have left him with less than perfect recall of the details. Then, in Amazing Spider-Man #360, we see him swinging about shouting “They’re alive! They’re really alive!” as if this is information which he’s either only just learned or only just been convinced of. Everything suggests that, for Spider-Man, his late game involvement with Heroes Reborn has been left as a bit of a blur.

Here, however, he seems well appraised of the specifics. Passing through the Distortion Area, he thinks to himself, “I recognise [this] place. Made a trip through it not too long ago… during the return of the heroes from that strange universe. I think I heard Reed Richards call this the Distortion Field. A Portion of subspace where matter is converted into anti-matter and vice versa.”

What’s interesting about this isn’t the inconsistency but rather the consistency with how Heroes Reborn frames the Negative Zone. In Heroes Reborn it’s the place you go to remember things that happened to you outside of your life. The Reborn Fantastic Four visited there from inside Franklin’s universe, met Blastaar the Living Bomb-Burst, and received visions of their lives in their previous continuity. These visions changed Sue, who would continue to dream of a son she’d met but never had. Later, Reed proves to Tony Stark that their lives aren’t what they thought they were by getting him to carbon date some old rock; dating it within the world showed it to be a sensible age for some old rock to be, but taking it outside of the world and into the Negative Zone to run the test showed it to be less than a year old.       

If the logic of Heroes Reborn positions the Negative Zone as a figurative space between the Fantastic Four’s two lives, the logic of the boat trip home goes further, making it the literal gulf between the two realities in a complex multidimensional geography that brings in the Distortion Area and the literal boundaries of Franklin’s imagination and invokes the Microverse. All these bits of what Sandman calls “psychic real estate” are rezoned as places to be traversed in the act of translating yourself from one person to another. The Negative Zone is established as a space between who you are and who you aren’t. As places to acquire a new identity go, it’s at least as good as the rubber nose factory.    

FOUR

Some things become absurd when you try and systematise them (I’m reading every Fantastic Four comic and posting four thoughts on each). ComicVine’s summary of Fantastic Four #29, for example, lists the issue as featuring four different ‘teams’; The Fantastic Four, the Yancy Street Gang, Super-Apes, and Communists.

That FF issue is titled ‘It Started on Yancy Street…’ while this Spider-Man issue is titled ‘It Started on Yancy Street…Again!” but what event is recurring? Can’t find any Super-Apes or Communists round here.

They’re all over Fantastic Four #29 though. Especially the letters page, the story pages serving almost as a prequel to its debate over how Fantastic Four should address the Red Menace. Alex Nicholson from Nashville wants to see the FF continue to be pitted “against the forces of Communism, which is a much bigger threat to our nation than crime is” while Jim Gibson from Santa Rosa reckons that the book “should quit cutting down the Soviet Socialistic Republic’s leaders.” Jim is concerned that Fantastic Four might start to look a little like propaganda. Surely not!

As ever, the story itself has no interest in considering or discussing Communism as anything other than a Foreign Threat. It likes the idea that it’s Totalitarian, because that’s a bit like Nazis, but that’s about as concerned as it gets with any ideological critique.  But the story is very interested in puzzling through questions such as those raised by Nicholson from Nashville’s letter. Who should the Fantastic Four be fighting? Nicholson’s approach to answering the question is to consider various real world threats (“Crime! The Commies!”) and rank them in order of danger, with the FF best advised to direct their efforts against the most severe. That’s fine as far as it goes, but is sod all help in working out how they should prioritise time travelling Pharaohs and pranksters from the planet Poppup. Where do they fit on your national threat scale, eh Nicholson?

As Superman says in JLA Classified #3, superheroes live in a complex world. Comicvine has it right; Fantastic Four #29 has the Fantastic Four, a street gang, communists and super apes. It has all those things and a real interest in sussing out how they fit together. Does Spider-Man #90 have similar interests, or it it happier to live in the desert of the toybox? Let’s play both stories out alongside each other.

The Spider-Man of Ninety Ninety-Eight visits Yancy Street to investigate some Algerian cuisine he’s read about. The Fantastic Four of Nineteen Sixty-Four visit there to investigate a drastic rise in crime they’ve read about. One is under the impression that they’re someone who gets to go out for a nice meal and the other under the impression that they’re suited to investigating urban crime. Both are swiftly disabused of these notions, Spider-Man by witnessing some teenagers being dragged into another reality and the Fantastic Four by having some cabbages and things thrown at them. Spider-Man throws himself into the portal and the Fantastic Four just go home to have a think.

It starts on Yancy Street for both of them , but it leads them to very different places. On arriving in the Negative Zone, Peter clocks the space war that’s going on around him and thinks, “A good old-fashioned, George Lucas inspired, rebels versus the evil empire rebellion is taking place.” He’s keen to pitch in but unable to tell which side’s which. “Oops! Problem solved!” he says a panel later, “The bad guys would be the ones blasting the buildings with women and children.” His conclusions are shown to be uncannily correct, right down to the rebels being called ‘The Rebels’ and the empire being called ‘The Empire.’

Peter’s journey has two stops; from Yancy Street to the Negative Zone. The Fantastic Four’s has several. From Yancy Street back home to look up who might be behind all this in their Big Book of Baddies, then back to Yancy Street to fight Super-Apes, then to the Moon, then to the Watcher’s home. Each move comes with an escalation of scale; our first visit to Yancy Street deals with spiralling crime so petty that it would be truer to say the area has seen an alarming rise in the prevalence of pranks, our second visit deals with a Communist plot enacted with the help of super-apes, and from there the sky’s the limit.

“Let me warn you that this ship works on magnetic power and can be controlled only by my orangutan!” cautions the Red Ghost, and you’re not going to read a better sentence than that today. Magnets and monkeys lift us off to the moon, where our concerns eventually move beyond the solar system as the Watcher shows off his treasures from other galaxies and our dastardly communist foe falls through one of them and off into infinity.

That’s a move from the criminal, to the super-criminal, to global politics, to the solar system, to intergalactic space, to a vastness beyond knowing; Fantastic Four #29 but every time it gets faster. What’s remarkable though is, as we shift scales, everything remains in play. There’s a little of this in the Spider-Man comic. Peter found himself in the Negative Zone because of his attempt to rescue those teenagers and so, when the rebel leader asks him what he’s doing there, he answers “the protection of innocents” and the rebel leader concludes they are in the same line of work. But other than the endorsement of this uncontroversial principle, there’s no interpolation of the two worlds. Peter is not left with any impetus to fight crime on Tarsuu or incite revolutions on Earth. It starts on Yancy Street, but it will not continue there.

The Fantastic Four issue is the very opposite, in that story then everything is part of everything. Supervillainous microdrones buzz unnoticed around Yancy Street. Familial proximity to supervillains forces Ben to reevaluate his love life. The Russian space program begets super-apes. Super-apes fund street crime. The Fantastic Four may operate more effectively at certain scales, as they abandon their efforts at community policing Johnny comments that he hopes Spider-Man never hears of it, but once again it’s less a matter of scale than of integration. Because what happens on this one New York street happens because of Space Gods and the Cold War and what happens to Space Gods and in the Cold War happens because of one New York street. It starts on Yancy Street and it never leaves.

       

Dollar Bin Reviews: X-Men Unlimited #15

x-men_unlimited_vol_1_15I went dollar bin diving again the other day, and I must say I was quite excited about the comic I ended up finding: X-Men Unlimited #15I’ve made no secret about my fondness for Maverick over the past year or so, and his solo series from the late 90’s remains one of my favourite runs to this day. I  had always read in the recap pages for that series a quick blurb about events that had occurred in a previous X-Men comic featuring Maverick and Chris Bradley but I never had a chance to find the comic, and over the years I forgot about it.

Imagine my joy, then, when I saw it in the dollar bin.

I didn’t recognize the issue immediately, instead grabbing it because Maverick was battling Wolverine on the cover (which is the exact reason I purchased Maverick #4 so many years ago), so when I opened the comic and saw the synopsis, I was quite excited. Stupidly so, even, because of my unreasonable level of enthusiasm for anything Maverick (except, maybe, his tenure as Agent Zero, but I did buy all of that anyway because… well…), because this book I just picked up for a dollar was one that I had given up looking for because I couldn’t remember the name of it. That I finally had a copy of this comic was fantastic, but after wanting it for so long, now that I have read the comic, did the story meet my expectations?

That’s a loaded question, really, but the long and the short of it is that it did. It really did.

X-Men Unlimited #15 is one of the those comics that’s a standalone story that has a little bit of a background to it, but everything you need to know is covered very well in the recap page. The standalone story featured in the comic itself, Second Contact, is in many ways a classic X-Men story. It has all the hallmarks from the anti-mutant terror, the fear of an unknown in the form of the deadly Legacy Virus, and a real human element.

It is probably one of the best X-Men comics I have read in years, and I’m sure the inclusion of Maverick has some bearing on that – for me any way – as did the price I paid for the comic, but despite my lofty expectations for this comic after finding it after twenty years, it more than met them, and not just because of the characters within the pages. As the issues comes to a close, you realize that  this isn’t a comic with a happy ending, and X-Men Unlimited #15 is all the stronger for it.

As a dollar bin find, this was probably one of the best I could ever hope for; I think that it’s a good sign that I’d have willingly paid $5 or more for the issue, and had I done so, I don’t think I’d have been disappointed.

Story: Howard Mackie Penciller: Duncan Roleau
Inker: Rob Hunter Colors: Shannon Blanchard Letters: Richard Starkings
Rating: Worth A Dollar

Preview: Mighty Crusaders: The Lost Crusade

MIGHTY CRUSADERS: THE LOST CRUSADE

DIGITAL EXCLUSIVE
Script: Ian Flynn, Chuck Dixon, Scott & David Tipton, Howard Mackie, Vito Delsante, Dean Haspiel, Tom Defalco
Art: Mike Norton, Ken Hooper, Sergio Cariello, Vicente Alcazar, Chrischross, Dean Haspiel, Ron Frenz, Terry Austin, Rick Bryant, Jim Amash, Thomas Mason, Allen Passalaqua, Tom Smith, John Workman
Cover: Ron Frenz, Jim Amash, Tom Smith
On Sale Date: 9/18
44-page, full color comic
$3.99

The Mighty Crusaders return in an all new lost tale, featuring a stellar cast of talent. With the New Crusaders facing an uncertain future and the truth about their parents slowly being revealed, one man searches for answers. But will the answers he finds be worth reliving the pain of his own past?

MightyCrusaders_LostCrusade-1

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