Tag Archives: hawken

Archaia Announces Hawken: Melee

Archaia Entertainment and Meteor Entertainment, have teamed up with comiXology to debut the Digital First title Hawken: Melee, a five-part miniseries based on the online, free-to-play mech combat video game, Hawken. Featuring original stories from some of the top names in comics, the first digital issue is now live on comiXology.

The five Digital First issues will be released four weeks apart, and will be followed by the bi-weekly release of single-issue print editions starting in December. The print issues will contain additional backmatter that will appeal to gameplayers, such as mech and map schematics, combat strategies, and a peek behind the development curtain to enhance the gameplaying experience.

Following the success of Hawken: Genesis, the previously released hardcover graphic novel that established the world history for the game, Hawken: Melee focuses on high-stakes action and fast-paced combat in five standalone stories, each presented by a different creative team. The premiere issue features work by Tim Bradstreet, Dan Abnett, Federico Dallocchio, and Chris Northrop, while subsequent issues will feature work by Jim Mahfood, Jock, Nathan Fox, Mike Kennedy, Andrew Gaska, Dan Dussault, Michael O’Hare, Bagus Hutomo, Francisco Ruiz Velasco, and Bengal.

The first two print issues of Hawken: Melee will ship in December and will be available for pre-order through comic book shops starting Sept. 25.

Hawken is a free-to-play, online, multiplayer, mech combat shooter developed by Adhesive Games and published by Meteor Entertainment. It creates an intense and immersive battle experience that captures the feeling of piloting a heavy war machine while keeping the action fast-paced and strategic.

Hawken_v2_Melee_001_Cover

10 Questions with Jeremy Barlow

Barlow Headshot02 smallWriter Jeremy Barlow has had a varied and interesting comic writing career covering some big franchises like Kult, Mass Effect, Dethklok, R.I.P.D. and now Hawken Genesis out this week from Archaia.

We got a chance to chat with Jeremy about how his career started, what it’s like to write all those comics and a bit about video games.

Jeremy is the latest victim of Graphic Policy’s “10 Questions”…

You can follow Jeremy on Facebook and Twitter.

Graphic Policy: How did you get involved in the comic book industry?

Jeremy Barlow: Dark Horse Comics hired me as an assistant editor right out of college. I’d just earned an English degree and was moving to Oregon from another state, and happened to time my query as DH had an opening in their editorial department. A few months prior to that I had a couple of great meetings with senior editors Diana Schutz and Chris Warner at Comic-Con in San Diego, which led to a job interview back in Milwaukee. The rest is history.

GP: Do you read comics growing up? Do you read them now?

JB: I sure did. I was buying comics before I knew how to read, off the grocery store spinner racks. It was love at first sight with ROM: Spaceknight and it grew outward from there. I’m still an avid comics reader, though my tastes have changed—I read more manga and European material than I do the superhero stuff—but I’m still a sucker for some good, original American science-fiction.

My buying habits have changed, too. Save for the occasional hardcover collection, I purchase everything digitally now, through my iPad, or I borrow it from the local library. Which cuts down on the clutter.

GP: How did you come to work with Archaia on this project?

JB: Archaia Publisher Mike Kennedy invited me. He and I go way back and have worked together on a number of different projects over the years. One of the first Dark Horse series I assisted on was Lone Wolf 2100, written by Mike and illustrated by Francisco Ruiz Velasco, who also drew HAWKEN’s opening chapter. It’s all come full circle.

Archaia’s been on my radar for years, too—they partner with incredible talent and produce the best looking books in the industry. I always planned to work with them on something eventually, and HAWKEN’s timing happened to be perfect.

GP:  The graphic novel is also tied into a video game. Do you play video games yourself? If yes, some favorites?

JB: I do, but not as much as I’d like. Making time for it is difficult, but when I do play I go deep. I’m obsessively thorough and will chase every last side mission and achievement I can follow, losing weeks at a time to this, if I’m not careful. So I’m very deliberate about what and when I play. Fallout 3 was a glorious black hole, and I spent months in that wasteland. Months.

My favorite games are story-driven, with a strong narrative or unique point-of-view. Red Dead Redemption was amazing, and probably my favorite game of the last few years. The Mass Effect trilogy gave me chills, and I still hop on the ME3 multiplayer now and then.  I just started BioShock Infinite and am having a blast with that so far.

GP: Hawken Genesis acts as a prequel to the video game. How much freedom did you have when crafting the story?

JB: The story was pretty well mapped by the time I came onboard. The game developers and the transmedia guys had already created an astonishingly thorough world bible, and I plugged into that. My job initially was to give it all a unique flavor, and to help them set up what’s to follow.

GP: There’s a who’s who of artists involved with this as well. Did you find yourself writing differently based on the artist? Did you even know who was handling each part?

JB: I didn’t always know who was illustrating which sections, but Archaia was good about keeping me updated as things fell into place. In general, I try to write for every artist with whom I’m collaborating. They’re the partnership’s visual thinkers, and I’m conscious not to dictate panel layouts or camera angles, unless an image needs a specific delivery. My job isn’t to direct, it’s to convey the story’s themes and emotions in a way that gets us all aiming at the same target. If every member of the team is invested, if we’re all working together, the results can be magic.

GP: One of the things I really enjoyed about it, is the breaks between the chapters where there’s a cell phone, tablet or computer screen that has more info on this world. How did that idea come about?

JB: Those are great, aren’t they? That concept was pre-loaded prior to my involvement, and it was an incredibly appealing and efficient way to both build the world and to convey a lot of information in a short space. Joe LeFavi deserves a lot of credit for the idea and the execution.

GP: I know you’ve written for many genres, with Kult, Mass Effect, Dethklok, R.I.P.D. and now Hawken Genesis, any one a favorite of yours? How do these different settings affect how you approach a story?

JB: Yeah, I’ve been really fortunate to play in so many fantastic worlds, and I try not to get involved with projects that don’t have a personal appeal. Writing something you love is hard enough; writing something you don’t care about is a total drag.

The trick with writing licensed or franchise stories is to speak in their voices so convincingly that readers can hear the characters and feel the worlds, while interweaving your own perspective and ideas into the DNA. If done right, the writer kind of disappears into the process. It’s a good tool to have in the box, and I’ve learned to use it well, but if you’re not careful it can keep you from developing your own identity.

It’s only been in the last year or so that I’ve come to understand who I am as a writer.  KULT, for example, was a spectacularly failed experiment through which I learned that I can’t write darkness without heart. I need to balance the sinister with the warmly absurd. At the time, watching KULT come together and seeing where I went wrong was hard to take—because in this business, you’re failing in public—but with some time and distance I recognized that I needed that to happen to get some things out of my system. What I’m calling a failure was the most important and educational step I’ve taken so far.

In terms of genre affecting approach, I try to come at every project answering the same questions: What do I have to say about this, and how can I make that as interesting and exciting as possible? What kind of book would I spend my own money to read? Beyond that, genre really doesn’t matter. A good story should transcend the conventions.

It’s hard to choose a favorite, but R.I.P.D. probably best represents my own style and sensibilities, so my heart holds a special place for it.

GP: What types of hurdles have you met creating comics, and any lessons learned you can share? What advice do you have for someone breaking into the entertainment industry?

JB: My hurdles are all internal, and are probably pretty universal. I’m self-critical, I let perfection get in the way of good, I’m always barely a step ahead of my deadlines…

I don’t know that I can advise anyone on how to deal with any of that, but if there’s any wisdom I wish had been shared with me early on, it’d be: 1. You’re going to be terrible at this for while; it takes time to hone a professional level of craft, and that’s okay. 2: Becoming good at this is more important than getting hired, at least early on.

Most times, when someone’s asking how to ‘break in,’ they really want to know, ‘how do I get someone to hire me?’ The answer is both simple and the hardest to hear—become so good at what you do, they’ll want to pay you to do it. If you develop your talents, you won’t have to search for work. It’ll find you. Getting to that point takes years, though, and in the meantime you have to sweat it out and burn the crap out of your system, and the sooner the better.

GP: What can we expect from you next?

JB: I have a couple of stories coming up from Dark Horse on Free Comic Book Day in May. After that, nothing for a little while. I’ve stepped off the track for a bit to work on some long-delayed, original creator-owned projects. With any luck, you’re start seeing those roll out toward the end of the year.

Archaia and comiXology’s Final Hawken Promotion

Hawken_Genesis_04_Archaia_comiXologyThe fourth and final installment of Hawken has arrived through comiXology, and features a code for 50% off the full Hawken: Genesis graphic novel on comiXology and a code to redeem for 5,000 In-Game Credits for Hawken. With thousands of players engaged in the free-to-play online video game since its Open Beta in December, award-winning graphic novel publisher Archaia Entertainment and free-to-play video game publisher Meteor Entertainment want to thank the Hawken community. Hawken is a free-to-play multiplayer mech first-person shooter developed by Adhesive Games and published by Meteor Entertainment.

This preview is available across comiXology’s entire digital comics platform, including the iPhone, iPad, Android, Kindle Fire, Windows 8, and the Web. “The Cost of Doing Business” is written by Jeremy Barlow, with illustration by Nathan Fox. You can get it now on comiXology.

Downloading this FREE release by 12 a.m. PST on March 13, 2013 will entitle fans to receive a unique discount code that can be redeemed for 50% off the final Hawken: Genesis graphic novel, to be released on comiXology on March 13, 2013. Fans will also receive a unique code that can be redeemed within the free-to-play online mech first-person shooter Hawken, good for 5,000 Hawken Credits—in-game currency that can be used to buy items, accessories, and to upgrade your mech. These unique codes will be emailed to fans after March 13, 2013 by comiXology, to the address associated with their comiXology account.

Hawken: Genesis is written by Jeremy Barlow based on the original concept by Khang Le, with original story by Dan Jevons, and illustration by Kody Chamberlain, Federico Dallocchio, Nathan Fox, Michael Gaydos, Bagus Hutomo, Sid Kotian, Khang Le, Christopher Moeller, Alex Sanchez, Bill Sienkiewicz, and Francisco Ruiz Velasco. It will debut digitally on March 13, 2013, and on store shelves on March 27th.

You can also get the three previous FREE previews on comiXology.

Free Hawken: Genesis Teaser #3 Released Today!

Hawken_Genesis_03_Archaia_comiXologyFollowing the successful launch of the free-to-play online video game Hawken in December, Archaia Entertainment and free-to-play video game publisher Meteor Entertainment rewarded fans for their dedication and support by offering an exclusive, digital-only issue of Hawken: Genesis for FREE.

This latest installment will only be made available through comiXology, with no plans for a printed edition. Previous installments have offered an early look at chapters featured in Archaia’s forthcoming hardcover graphic novel, Hawken: Genesis which will go on sale March 27 in comic shops. The full-length original graphic novel is written by Jeremy Barlow with concept by Khang Le, story by Dan Jevons, and illustration by Kody Chamberlain, Federico Dallocchio, Nathan Fox, Michael Gaydos, Bagus Hutomo, Sid Kotian, Khang Le, Christopher Moeller, Alex Sanchez, Bill Sienkiewicz, and Francisco Ruiz Velasco.

This exclusive short story is available through comiXology. “No Witness So Dreadful” features story and cover by the game’s creator and creative director, Khang Le, with illustration by Hoang Nguyen and Kinsun Loh.

Hawken is a free-to-play multiplayer mech first-person shooter developed by Adhesive Games and published by Meteor Entertainment. Hawken entered Open Beta on December 12, 2012. Hawken creates an intense and enjoyable battle experience that captures the feeling of piloting a heavy war machine while keeping the action fast-paced and strategic.

Get Hawken and Access to a Closed Beta

Archaia Entertainment and Meteor Entertainment have teamed up with comiXology to debut four, free exclusive digital preview issues of Hawken: Genesis, a hardcover graphic novel based on the highly anticipated online video game, Hawken! This week marks the release of the first exclusive preview throughout comiXology’s digital comics platform available across the iPhone, iPad, Android, Kindle Fire, and the Web. This exclusive digital preview includes a special access code for Hawken’s third closed beta event, happening November 20th – December 6th, 2012. Adhesive and Meteor have been so thankful for the fan feedback in the first two closed betas they couldn’t wait to extend the invite to the graphic novel audience.

The Hawken: Genesis full-length graphic novel arrives March 2013 and will be published by Archaia Entertainment. This hard-hitting original graphic novel establishes and explores the exciting world of Illal, the backdrop for the Hawken video game universe. Developed alongside Khang Le, the game’s Creative Director and lead conceptual designer of Adhesive Games, and featuring the talent of some of the industry’s top conceptual artists, comic illustrators, and painters, Hawken: Genesis is both a prequel and sourcebook to the epic warfare players will experience firsthand in the Hawken video game. Readers will get an amazing look at the vast post-apocalyptic mythology behind Hawken and follow the stories of the pivotal individuals that determine Illal’s fate!

The first exclusive comiXology digital preview, “Prelude to Ruin,” is written by Jeremy Barlow and illustrated by Francisco Ruiz Velasco. It can be accessed at this link: http://cmxl.gy/HawkenGenesis-1.

Three more exclusive digital previews will premiere monthly only through comiXology, and ultimately leading to the hardcover’s release this March.

Hawken: Genesis is written by Khang Le and Jeremy Barlow and illustrated by Kody Chamberlain, Federico Dallocchio, Nathan Fox, Michael Gaydos, Bagus Hutomo, Sid Kotian, Khang Le, Christopher Moeller, Alex Sanchez, Bill Sienkiewicz, and Francisco Ruiz Velasco. It will debut March 2013.

NYCC 2012 – Archaia and Hawken

Archaia Entertainment and Meteor Entertainment announced their plans to promote the upcoming Hawken video game and prequel graphic novel at New York Comic Con.

At the Archaia booth, #1520, Meteor Entertainment and Adhesive Games will set up a playable, multiplayer demo of Hawken, a first-person mech shooter that is catching a lot of buzz as one of the most anticipated, free-to-play titles coming to PC. Attendees will get to pilot their mech to collect energy, protect their base, and take out their enemies in this fast-paced game.

Fans can also meet Adhesive Co-founder and Creative Director Khang Le as he signs free, limited-edition Hawken autograph cards, the fourth in a series of four. You can check at the Archaia booth for a signing schedule.

Le will also be demoing in the Wacom/Epson booth #1765 on Thursday and Friday from 5-6pm.

In addition, famed rock poster artist Justin Hampton will have an exclusive silk-screen Hawken poster for sale in Artists Alley at booth DD6 for $40 each. Hampton’s poster is the first piece of art available to the public as part of the transmedia approach for Hawken.

Two, separate panels at New York Comic Con will further the Hawken experience. “Meteor Entertainment Presents Hawken” panel will take place on Friday, Oct. 12 from 6:45-7:45pm in room 1A07. Attendees will receive closed beta access for Hawken and get to take a walk through the game and hear about the various transmedia components for the game from Khang Le and other panel participants. And at the “Archaia Presents: Transmedia in Graphic Novel Publishing” panel—taking place Saturday, October 13 from 6:30-7:30pm in Room 1A06— attendees will hear from Khang Le and Archaia Publisher Mike Kennedy the latest developments on the Hawken: Genesis graphic novel, an original story Archaia will publish in March 2013 that will delve into the world of the game and enhance the user’s experience. Never-before seen pages from the book will be presented for the first time for fans, so this is your opportunity to get a glimpse of the work in progress!

IDW Publishing Previews – 9/26/12

A Fine & Private Place #1 (of 5)

Peter S. Beagle, Peter B. Gillis (w) • Eduardo Francisco (a) • Jenny Frison (c)

Beginning the adaptation of Peter S. Beagle’s poignant novel of memory, despair and love on the other side of the ruins! What’s it like to die? Can an ex-pharmacist camped out in a New York cemetery explain the secrets of life and death? Can the talking raven who steals sandwiches for him? And will the ghosts listen?

FC • 32 pages • $3.99

Archie: Best of Harry Lucey, Vol. 2

Various (w) • Harry Lucey (a & c)

Harry Lucey was one of the best and most fondly remembered artists to delineate the Archie cast of characters. Lucey was a master of comedic timing and uniquely expansive facial expressions—once read, his work is unforgettable! Archie: The Best of Harry Lucey will provide long-time Lucey fans, or those just discovering his art, with many hours of reading entertainment.

HC • FC • $24.99 • 152 pages • 8.5” x 11” • ISBN 978-1-61377-214-0

G.I. JOE: A Real American Hero #182

Larry Hama (w) • Ron Frenz and Sal Buscema (a) • Ron Frenz and Sal Buscema (c)

DARKLON IS ON THE LOOSE! G.I. JOE has lost their prisoner, and it’s up to Outback and his team to recover the dangerous villain. Meanwhile, Zartan and COBRA COMMANDER formulate a plan that would move COBRA HQ to another coast. The villains take center stage in this issue of G.I. JOE: A Real American Hero!

FC • 32 pages • $3.99

Hawken #6 (of 6)

Tim & Ben Truman (w) • Tim Truman (a & c)

The climactic showdown of the first Hawken arc! Hawken faces off with his twisted protegé, Sombre. Timothy and Benjamin Truman prove the West wasn’t just wild, it was goddamn ugly. Alternate wraparound cover by Dominic Vivona, artist of the WWII zombie comic hit FUBAR!

PC • 32 pages • $3.99

Mars Attacks #4

John Layman (w) • John McCrea (a & c)

The Martians are here! And they’ve brought giant, mutant insects with them!The invasion continues, from Eisner-winning writer John Layman (Chew) and Eisner-winning artist John McCrea (Hitman)!

FC • 32 pages • $3.99

Memorial

Chris Roberson  (w) • Rich Ellis (a) • Mike Kaluta (c)

Memorial is the story of Em, a young woman who arrives at a hospital in Portland, Oregon, with no memory of her past. A year later, she has rebuilt her life, only to find her existence thrown into turmoil after she inherits a magical shop. Em is drawn into a supernatural conflict between beings that not only represent, but are fundamental elements of the universe itself.

TPB • HC • $24.99 • 152 pages • ISBN 978-1-61377-354-3

Popeye #5

Roger Langridge (w) • Vince Musacchia, Tom Neely (a) • Bruce Ozella (c)

Popeye and the gang travel to King Blozo’s kingdom to help find a spy at the royal palace—only to find themselves in the middle of a war! Can even Popeye stop a hundred Palookas, each one nearly as tough as he is? PLUS: More shenanigans with Sappo and Wotasnozzle!

FC • 32 pages • $3.99

Snake Eyes & Storm Shadow #17

Chuck Dixon (w) • Atilio Rojo (a) • Ken Loh (c)

Is SNAKE EYES an asset to the Arashikage Clan or a liability? That’s a question that STORM SHADOW is asking himself as the wrath of Serpentor is turned upon them and SNAKE EYES becomes a target for the G.I. JOEs! Blistering ninja action and intrigue! Nothing is what it seems and loyalties are questioned as the life of the most dangerous JOE takes a turn!

FC • 32 pages • $3.99

Star Trek: The Next Generation/Doctor Who: Assimilation2 #5 (of 8)

Scott & David Tipton with Tony Lee (w) • J.K. Woodward (a & c)

The two greatest science-fiction properties of all time cross over for the first time in history, in STAR TREK: THE NEXT GENERATION/DOCTOR WHO: ASSIMILATION2! Captain Jean-Luc Picard faces one of the most difficult decisions of his life, but the fate of the galaxy may depend on it! Can the Doctor convince him to make the correct choice?

FC • 32 pages • $3.99

Star Trek: The Next Generation/Doctor Who: Assimilation2, Vol. 1

Scott Tipton & David Tipton (w) • J.K. Woodward (a & c)

When the Federation’s most terrifying enemy strikes an unholy alliance with one of the Doctor’s most hated antagonists, the result is devastation on a cosmic scale! Spanning the ends of space and time itself, Captain Jean-Luc Picard and the crew of the USS Enterprise find themselves joining forces with the Doctor and his companions, with the fate of the galaxy hanging in the balance!

TPB • FC • $17.99 • 104 pages • ISBN 978-1-61377-403-8

Teenage Mutant Ninja Turtles #14

Tom Waltz, Kevin Eastman (w) • Andy Kuhn (a) • Kuhn, Eastman (c)

Splinter instructs Raphael in the true way of the ninja, and Casey’s life is irrevocably changed! The Turtles have a new mission, but Shredder’s ambitions could put an end to it before they begin. Plus, Krang unveils his master plan! This issue lays the groundwork for a thrilling new story arc that plunges the Turtles into two epic wars! Don’t miss it!

FC • 32 pages • $3.99

Teenage Mutant Ninja Turtles, Vol. 3: Shadows of the Past

Tom Waltz & Kevin Eastman (w) • Dan Duncan (a & c)

The Turtle’s home in the sewers is destroyed thanks to a sinister team-up between Baxter Stockman and Old Hob. Now that the Turtles are homeless, with one of their own captured, things have never looked bleaker for our heroes. And enter…THE SHREDDER!

TPB • FC • $17.99 • 104 pages • ISBN 978-1-61377-405-2

Transformers: More Than Meets The Eye Ongoing #9

James Roberts (w) • Alex Milne (a) • Milne, Nick Roche (c)

SHADOWPLAY begins here! One AUTOBOT connects the crew of the Lost Light with pre-war CYBERTRON and the rise of the DECEPTICONs. His name? OPTIMUS PRIME. The past and the present collide as Rewind begins telling his crew mates the most shocking story of all!

FC • 32 pages • $3.99

Transformers: Robots in Disguise Annual 2012

John Barber (w) • Brendan Cahill & Guido Guidi (a) • Tim Seeley, Andrew Griffith (c)

CRASHING DOWN! The mysterious Metrotitan from last month’s More Than Meets the Eye Annual arrives on CYBERTRON—smashing into the ruins of the legendary Crystal City! Starscream and Prowl begin a battle of wills over the fate of this behemoth—and the outcome will shock you!

FC • 48 pages • $7.99

Archaia and Meteor Entertainment Join Forces for an Exciting Exhibit at Stan Lee’s Comikaze Expo

ArchaiaArchaia Entertainment and Meteor Entertainment this weekend will be at Stan Lee’s Comikaze Expo taking place September 15-16, 2012 at the LA Convention Center in Los Angeles. The companies will have plenty of free goodies to give away; Archaia graphic novels available for sale; a multi-player, playable demo of Meteor’s upcoming HAWKEN FPS mech game; and autograph signings with some very cool talent!

Booth #1529 should prove to be a popular meeting place! The Archaia half of the booth will feature many of the company’s popular hardcover graphic novels for sale, including Jim Henson’s The Dark Crystal: Creation Myths Vol. 1, Cow Boy: A Boy and His Horse, Return of the Dapper Men Special Edition,and more! Several Archaia creators will be on hand to autograph books and postcards, including Heather Nuhfer (writer, Fraggle Rock), Joe LeFavi (writer, Fraggle Rock), Matt Marblo (artist, Spera Vol. 1), Mike Kennedy (writer, Bleedout), Moro Rogers (writer/artist, the upcoming City in the Desert), Paul Morrissey (writer, Fraggle Rock), R. J. Ryan (writer, Syndrome, the upcoming The Joyners in 3D), Tim Beedle (writer, Fraggle Rock), Tom Pinchuk (writer, Hybrid Bastards!), Trevor Roth (creator, Days Missing), and Yehudi Mercado (writer/artist, the upcoming Pantalones, TX). There will also be a lot of cool giveaways, including an exclusive Hawken mini-poster, badge ribbons, and a very limited supply of Archaia’s recent Free Comic Book Day hardcover!

On the Meteor Entertainment side of the booth, get your hands on Adhesive Games’ first title HAWKEN. This first-person mech shooter has created quite a buzz as one of the most anticipated free-to-play titles coming to PC this December 12th 2012. This is also the last place to register to play the game before Alpha 2 testing begins. Adhesive Co-founder and Creative Director, Khang Le, and Lead Concept Artist, John Park, will be on hand to sign the 3rd in a 4-poster series at the booth as well.  Be sure to stop by and pilot a mech this weekend!

For more information about Stan Lee’s Comikaze Expo, including information on how to buy tickets, visit comikazeexpo.com.

IDW Publishing Previews – 7/25/12

The Art of Molly Crabapple, Vol. 2: Devil in the Details

N/A (w) • Molly Crabapple (a) • Molly Crabapple (c)

Fine artist, illustrator, and comics creator Molly Crabapple captures the absurdity of modern life in intricate, theatrical detail in her fine art work, drawing inspiration from politics, polite (and not-so-polite) society, and hundreds of years of literature. Her work is burlesque-inspired in the broadest definition of the word—deftly satirizing the powerful with adorably sinister animals, steampunk-tinged machinery, and of course, beautiful girls.

But it’s not all fantastical—when Occupy Wall Street broke out, Molly was there, capturing the immediacy of the revolutionary feeling in pen and ink. In a new 48-page book from IDW, you can get Molly’s art in gorgeous full-color, work that’s decorated glamorous nightclubs, museums and galleries, and protest signs and occupied spaces around the country.

TPB • FC • $12.99 • 48 pages • 8.5” x 11” • ISBN 978-1-61377-273-7

Crawl to Me: Evil Edgar Edition

Alan Robert  (w & a) • Menton3 (c)

The gritty, gut-wrenching tale is re-presented as a deluxe oversize hardcover “Evil Edgar” Edition. Complete with a never-before-seen art gallery by the creator, Alan Robert (of the hard-rock band Life of Agony), an introduction written by the legendary Walter Simonson (The Mighty Thor), and a disturbing painted cover by Menton3 (Monocyte), readers will gain even more insight into the mystery of Crawl to Me’s jaw-dropping twist ending.

HC • FC • $24.99 • 128 pages • 7” x 11” • ISBN 978-1-61377-393-2

The Crow, Midnight Legends, Vol. 1: Dead Time

J. O’Barr & John Wagner (w) • Alexander Maleev (a) Kyle Hotz (c)

After a ten-year hiatus, James O’Barr returned to The Crow with Dead Time, a story he envisioned as a new Crow film. A tale of grief, reincarnation, and long-sought vengeance, Dead Time is adapted by John Wagner and illustrated by Alexander Maleev.

TPB • BW • $17.99 • 104 pages • ISBN 978-1-61377-275-1

Ghostbusters #11

Erik Burnham (w) • Dan Schoening (a) • Schoening, Tristan Jones (c)

Continuing west on their cross-country caper, the Ghostbusters head from the mouth of the Mississippi to the Chihuahuan desert, and the city of Roswell. Ray’s in heaven with the proliferation of ET attractions in the UFO capital of New Mexico, but will he have time to enjoy it while the ghosts of little green men attack? Haunted America, the Ghostbusters event of the summer, continues here!

FC • 32 pages • $3.99

Godzilla #3

Duane Swierczynski (w) • Simon Gane (a) • Zach Howard, Matt Frank (c)

Boxer and his Monster Kill Crew are notching some impressive victories against the kaiju, but a battle with Battra almost puts the team down for the count. The Crew decides it’s time to upgrade their fire-power, but questionable methods lead to division in the ranks. With his sights set on Godzilla, Boxer will have to get his team in line—fast!

FC • 32 pages • $3.99

Hawken #5 (of 6)

Tim & Ben Truman (w) • Tim Truman (a & c)

The Trumans continue to redefine the western horror genre! In the midst of a terrible monsoon, the ghost-haunted killer Hawken descends on the Tucson Ring’s Supply Outpost. But, when the bodies start falling, he discovers a conspiracy that changes EVERYTHING! Alternate cover by Geof “Horror Vacui” Darrow!

PC • 32 pages • $3.99

KISS Greatest Hits, Vol. 1: The Marvel Years

Stan Lee, Ralph Macchio (w) • John Buscema, John Romita Jr. (a) • Nick Runge (c)

In 1977, Kiss was not only the biggest band in the world, they were the biggest comic-book stars around! For the first time ever, both classic Marvel Super Specials are collected in one in trade paperback, with story and art from Stan LeeJohn BuscemaJohn Romita Jr., and more! Featuring an all-new cover recreation by Kiss: Avatars cover artist Nick Runge!

TPB • FC • $19.99 • 144 pages • ISBN 978-1-61377-226-3

Monocyte

Menton3 & Kasra Ghanbari (w) • Menton3 (a & c)

Two warring immortal races rule a scarred world where time has no meaning. Death (Azrael) sits impotent, quietly planning his restoration. He summons Monocyte, a forgotten immortal necromancer who long ago chose sleep in his failed quest to die. With a fatal pact sealed, Monoctye strikes out as Azrael’s vicious proxy.

HC • FC • $49.99 • 224 pages • 9” x 13.5” • ISBN 978-1-61377-281-2

Snake Eyes & Storm Shadow #15

Chuck Dixon (w) • Robert Atkins (a) • Andrea Di Vito (c)

“Serpent’s Shadow,” part 3!

SNAKE EYES continues a deadly game where the rules are known only to him. To prove his renewed loyalty to the Arashikage Clan, he joins a team to kill the new COBRA COMMANDER! But danger lurks for him within the ninja clan with a new betrayal around every corner. ALSO! Zartan makes some interesting new friends.

FC • 32 pages • $3.99

Teenage Mutant Ninja Turtles Ongoing #12

Tom Waltz, Kevin Eastman (w) • Dan Duncan (a) • Duncan, Eastman (c)

Everything has been leading to this issue— the nail-biting conclusion to the Turtles’ first fight with the Foot! Overwhelmed, outnumbered, injured, and running on fumes, the TMNT family is in for the battle of their lives. Will everyone survive? The end to the first year of IDW Turtles finishes big! Don’t miss it!

FC • 32 pages • $3.99

Teenage Mutant Ninja Turtles Microseries #6: Casey Jones

Mike Costa, Ben Epstein (w) • Mike Henderson (a) • David Petersen, Henderson (c)

Casey Jones has a peculiar life— hockey-playing student by day, vigilante by night. Throw in an alcoholic, abusive father and it’s no wonder you’ve got a guy who likes to whale on criminals with sports equipment! One night though, the criminal element strikes too close to home, and Casey is forced to decide how far he’ll go to keep a very important promise. A crucial moment in the life of Casey Jones!

FC • 32 pages • $3.99

Teenage Mutant Ninja Turtles: Ultimate Collection, Vol. 3

Kevin Eastman and Peter Laird (w & a) • Kevin Eastman (c)

The classic Teenage Mutant Ninja Turtles action continues in the third volume of IDW’s Ultimate Collections! In this outing, find issues #12, 14, 15, 17, and 19–21, featuring stories like “Survivalists,” “The Unmentionables,” “Dome Doom,” and the multi-part “Return to New York.” Presented in oversize hardcover, and featuring annotations from Eastman and Laird, you’ve never seen the TURLES like this.

HC • B&W • $49.99 • 248 pages • 9” x 12” • ISBN 978-1-61377-138-9

Transformers Classics: UK, Vol. 3

Simon Furman & James Hill (w) • Geoff Senior, Jeff Anderson, Ron Smith, &Will Simpson  (a) • Andrew Wildman (c)

These vintage TF UK stories are presented in order, many published for the first time in the United States! Writer and life-long TF fan James Roberts provides in-depth historical front matter in each volume, and TF UK artist Andrew Wildman provides new covers!

TPB • FC • $29.99 • 296 pages • ISBN 978-1-61377-231-7

Transformers: More Than Meets The Eye Ongoing #7

James Roberts (w) • Alex Milne (a) • Milne, Nick Roche (c)

DECEPTICON MONTH! The war’s over — but no-one told the DECEPTICON Justice Division! Meet the five deadliest DECEPTICONS in the galaxy. Their sole purpose: to hunt down and kill anyone who has ever disobeyed MEGATRON. Who’s their next target?

FC • 32 pages • $3.99

Trio #3

John Byrne (w & a & c)

John Byrne’s return to classic superherodom continues! From beyond the stars comes a menace that makes unexpected allies of our trio of heroes and the one called Nautilus. But are even their combined powers enough to stand against KOSMOS?

FC • 32 pages • $3.99

True Blood #3

Ann Nocenti & Michael McMillian (w) • Michael Gaydos (a) • Tim Bradstreet, photo (c)

Alan Ball’s hit HBO series, the sensually sizzling story of the lives and loves of vampires, mind readers, and all manner of creatures, is back as an ongoing series! With creative collaboration from TRUE BLOOD creator/writer/producer Ball, this series features writers Ann Nocenti (Daredevil, Green Arrow) and Michael McMillian, with art by Michael Gaydos (Alias).

FC • 32 pages • $3.99

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