When the Legends track Commander Steel to NASA Headquarters in 1970, they discover where Nate’s grandfather hid the last fragment of the Spear of Destiny; tension grows between Rip and Sara over leadership of the team.
DC’s Legends of Tomorrow does its best Apollo 13 impression as the team heads to the doomed mission in hopes of grabbing the last fragment of the Spear of Destiny.
The episode is an interesting one in that it allows Nate to really explore his family dynamic as he interacts with his grandfather and contemplates changing the timeline in hopes of fixing his family dynamic. There’s something touching, but predictable about it all.
The episode is generally fun with Ray Palmer giving off his general excited vibe as he heads to the moon and a small musical number breaks out at one point (it works). There’s also tension between Sara and Rip and Sara’s leadership over the team. Where does that leave Rip in it all? We’ll find out.
The episode is entertaining and as usual throws it all out there in the crazy that is this series. You can tell everyone is enjoying themselves and the stories, like this episode, are over the top in plot and action. The end of the episode is where it’s at though. I’m not spoiling it, but it connects the dots in so many ways and again adds fun to the CW DCverse.
Overall Rating: 6.85
Rip forces the Waverider to crash, leaving the Legends stuck 70 million years in the past; Rory suggest entering Rip’s mind in an effort to get the “good” Rip back Nate and Amaya continue to get closer.
DC’s Legends of Tomorrow fights to bring back classic Rip in a so-so episode that has some of the heroes heading into Rip’s mind to save him while other members have to fight dinosaurs.
The episode is fun, but it’s a been there done that story in so many different ways. Members running for a dinosaur has comedic moment but its resolution is pretty easy to figure out and it never really feels like it’s threatening in any way.
The battle in Rip’s mind has folks battling figments of themselves on the psychic plane which is about as paint by numbers as it gets in this type of story. It’s not bad and there’s some action, but other than the resolution nothing in the episode really stands out.
The highlight is a “physical” manifestation of the ship’s artificial intelligence and there’s a bit of a thing with Rip… it’s weird. It’s really weird. Like, I have so many questions, weird.
The episode gets us from point a to b but at the same time none if it stands out. This episode is actually forgettable.
Overall Rating: 6.85
As the Legends continue their hunt for the Spear of Destiny, they must join forces with the Knights of the Round Table.
DC’s Legends of Tomorrow goes full on LARP in an episode that sends the team to ancient times to fight beside Arthur and recover a piece of the spear. The episode does come off as a bad LARP at times, but there’s the usual fun of the show that makes it a fun watch.
Where the show succeeds is that it sets up tropes of this sort of story and then spins them in some way. There’s Ray acting like a fanboy while meeting people, Sara seducing yet another person, or who pulls the sword out of the stone, that’s three examples. They’re entertaining twists that keep the viewers on their toes and shows off the usual fun that it feels like is at the heart of the series.
Part of that fun is the humor that’s shown off. Ray’s interactions are classic and nerdy and how that plays off of Nate, who really should be in charge for this mission, is some solid television. None of it really breaks the mold, but it’s more than enough to keep us entertained for the episode.
It’s the details and writing that makes the episode stand out. By challenging the viewers, it makes the show rise above the previous season. The solution of how to defeat mind control for instance, or again who Sara seduces, it’s unique in so many ways.
The episode is perfect fun in a series that has found its groove and giving us comic popcorn entertainment.
Overall Rating: 7.85
The Legends find a new time aberration and travel to 1776 to protect George Washington and the American Revolutionary War history; Jax and Stein are forced to step into roles that they don’t think they are prepared for.
DC’s Legends of Tomorrow heads to 1776 where the Legion of Doom have decided to create a time aberration in hopes to bring out our heroes into the open. The episode gives us a slightly different take on history full of automatic weapons and explosions… and an evil Rip. Yes, Rip has gone over to the Legion of Doom and is doing their dirty work to get the piece that our heroes have.
There’s death and life and lots of death and technology in the wrong time period for an episode that’s fun. Seeing Rory hang out with George Washington giving him advice as to what it means to be an American. Also fun is Atom running around the ship stuck in his shrunk mode. There’s some things we’ve seen elsewhere, like a rat chasing him, but it’s still fun.
But, the strongest part of the episode has to deal with Jax who has to stand up and take charge as a team member goes down. We get to see him more as support which is good and while the acting is a bit blah at times, changing up the roles is really good.
Where the episode lacks is Stein who is forced to play doctor. It’s a solid opportunity to see his faith, which I expect is Jewish, but there’s not much there. It’d have been a great chance to give him some depth and see him as more than a man of science. Nate and Amaya hook up as well which is just strange considering everything is going on. Time is changing, Rip is running around, but lets stop for some sex!? It’s odd, really odd.
There’s a lot of fun here, even with some odd choices and missed opportunity. To see Rip as evil is entertaining a nice switch and sidetrack from him just returning to the team. If anything, the episode makes the case that Evil Rip should stick around for a while. Luckily, things don’t get resolved, and we get to see more of him steal scenes.
Overall Rating: 7.65
The legends must find the Spear of Destiny before they can rescue Rip; Malcolm Merlyn and Damien Darhk discover that Thawne is trying to pit them against each other.
DC’s Legends of Tomorrow continues with another solid episode after it’s winter break and it’s a fun one focusing on the Legion of Doom and specifically Malcolm and Damien.
Seeing these two play off each other is really entertaining and both chew the scenery for a build up to one hell of a pay off in the final 10 minutes or so of the show. Those final moments are a big payoff for comic fans watching this show debuting the Black Flash! What’s that? Yes, a Flash has debuted on this show before The Flash. What’s the deal? Well, there’s a reason Thawne keeps moving around and that gets explained here.
The Thawne reveal is a good move as it explains the history of the character for those who watch this show but don’t know his history. And, the writers have done all of that in a way that pays off for long time viewers of the whole DC TV options and works for those who are now in the know.
The rest of the show deals with Stein and his daughter… who should not exist… sort of. There’s some heart there and everything plays off decently, but there’s a disconnect emotionally. It’s played too logically with not enough crying, yelling, things you’d expect. The folks on the Wave Rider generally are given the short end of the stick with this episode as its main focus is the Legion of Doom trying to shake down info from Rip.
The episode is good and I’d have preferred it to just focus on the Legion of Doom and nothing else. The three make the case they could be the center of an entire series themselves with great interaction, banter, and what is clearly a good time doing it all.
And that ending!? What’s next? Should be pretty interesting!
Overall Rating: 8.05
Damien Dahrk and Malcolm Merlyn create a big aberration as they attempt to capture Rip in 1967.
DC’s Legends of Tomorrow returned this past week picking up from the winter break twist where our heroes crossed paths with Rip Hunter in 1967 but is it really Rip?
Much of the episode revolves around Rip trying to remember his previous life and the team convincing him that he’s actually a time-traveling superhero. And there’s a lot of fun to that concept as the episode plays a lot with tropes, what’s happened, and winks and nods including an up and coming director named George Lucas playing a role.
Much of the episode’s enjoyment is due to actor Arthur Darvill and his acting chops. The actor does an impressive job playing the 70s stoner who doesn’t believe what’s going on. A particular scene has the actor see his stoner version getting in character as Rip only to lose it when things don’t go well. It’s a moment of comedic genius and played for hilarity.
There’s also more to the episode as Mick admits to Dr. Stein that he’s seeing his former partner and the mystery if this is some time aberration or Mick losing his mind is answered. Dominic Purcell as Mick shows a softer side to the character adding some depth with the bromance. It also provides a solid scene and arc between the two characters who are often at odds with each other.
The episode as a whole is fun mixing action with comedy delivering some twists and winks and nods that fans of comics and sci-fi will appreciate. If this is what we can expect for the rest of the season, it’s going to be a great ride.
Overall Rating: 8.05
It’s a new week! If you haven’t noticed, we’ve updated our navigation at the top of the site. Hopefully, it’s a bit easier to find what you’d like and if not, let us know in the comments!
Here’s some comic news and reviews from around the web in our morning roundup.
Around the Tubes
The Guardian – The 20 comics to watch out for in 2017 – What are you looking forward to?
The Beat – A year of free comics: Batman Black & White by Gaiman, Bolland, Timm, etc. – Keep posting them, we’ll promote them.
The Beat – A year of free comics: Anna Archie Bongiovanni’s Grease Bats – And another.
The Beat – A year of free comics: Polly Guo’s Gawain’s Girlfriend and the Green Knight will cut your heart from your bosom – And another.
The Beat – Comics author and historian Gerard Jones arrested on charges of child pornography – We’re utterly disgusted if true.
The Hollywood Reporter – Rob Liefeld on the Extreme Universe Movie Deal: “The ’90s Have Been Largely Underserved” – Well they are coming back in style!
CBR – The CW Renews Arrow, Flash, Supergirl and Legends of Tomorrow – This isn’t too surprising.
CBR – Matt Ryan Returns As Constantine in New Animated Series – Can’t wait for this!
CBR – Batman V Superman Tops Razzies Shortlist – This isn’t too shocking really.
Around the Tubes Reviews
Talking Comics – Green Lanterns #14
Talking Comics – Justice League of America: The Atom
Comic Attack – Kabuki Library Edition Volume 4
Talking Comics – Locke & Key: Small World
Talking Comics – Red Dog #2
Talking Comics – Tomboy #9
Talking Comics – The Unstoppable Wasp #1
Talking Comics – The Unworthy Thor #3
DC’s Legends of Tomorrow moves to its new night and time, Tuesday, January 24 at 9/8c on The CW!
A new time aberration leads the Legends to 1927 Chicago, where they realize they’ve been set up by Eobard Thawne, Damien Darhk and Malcolm Merlyn; when Stein is taken captive, Sara must choose whether to save him or try to stop the Legion of Doom.
DC’s Legends of Tomorrow is a fun episode as the team heads to Chicago and has to deal with Al Capone. Malcolm Merlyn is also introduced as part of this new Legion of Doom and that means things get interesting considering his history with Sara.
The episode feels like the first real clash between the Legends and the Legion and as is usual the heroes get their butts kicked by the bad guys. That seems to be how these stories go (with the heroes eventually rallying).
There’s also some interesting things like Stein telling Sara what he did and he reaction. Due to various reasons this episode that isn’t fully discussed but we get to see the characters’ perspectives when it comes to changing history and that’s pretty interesting.
And most importantly the episode is fun. Heatwave steps up as he deals with an imaginary Captain Cold. Is he doing it for the girl or for other reasons? We get a better idea about him and it’s nice to see some depth. He constantly steals the show and this episode is no exception. What’s also fun is the time twists, especially how Capone is used. It’s some small “what ifs” but they’re nice and interesting.
The episode ends us in an fascinating place and it’s something I’m not going to ruin for you. I personally am looking forward to seeing what it means when the series returns in January.
Overall Rating: 8.05
The Legends work with The Flash, Supergirl and Green Arrow to kill the invaders; while working out how to defeat the Dominators, Stein gets distracted by the aberration he created in 1987.
DC’s Legends of Tomorrow does its part in the four night “Invasion” crossover that intertwined The Flash, Supergirl, and Arrow. And it does a decent job of wrapping up the event with some fun action and time hopping. The story is split into two parts with a team having to head to the past to deal with the Dominators and the team in the present dealing with them too.
We also finally get a solid motivation for the alien invasion and that has to do with Barry changing the time stream. We don’t really know how the Dominators know, they just do, but it puts Barry’s meddling with the time stream front and center. What’s odd though is.. do the aliens not care or know about the Time Lords? Or how about Zoom running around through time?
What this event has really done is put the concept of changing the time line front and center as the Legends must deal with what they’ve done as well, especially Stein. There’s ramifications, both good and bad for everything they’ve done. It also shifts the “Flashpoint” timeline into the other series, something we were promised before all of their seasons kicked off. This is the first real acknowledgment by the whole over what’s happened. There also will likely be ramifications going forward due to this too.
A solid ending to the event that brings some of the greater themes and issues explored in Flash over to this series and opens up a hell of a lot of opportunities (and hints) as to what’s to come.
Overall Rating: 8.05