Tag Archives: apple

Jury finds Google has an illegal monopoly in its app store in Epic win

Epic Win

It’s been a fight going on for three years, but we finally have a bit of an answer as to who wins in the Epic Games vs. Apple and Google. Epic has won the first round. The jury has made a decision in Epic v. Google and found that Google turned the Google Play app store and Google Play Billing service into an illegal monopoly.

The jury answered yes to every question and came to the conclusion that Google has monopoly power when it comes to the Android app distribution market and in-app billing. Also Google made anticompetitive moves in those markets. And, Epic was injured by that. Basically, up and down when it comes to this Google was doing shady and illegal things.

It’s a big turn as Epic’s fight with Apple didn’t go as well when the judge decided the fight had nothing to do with apps.

There’s still a bit to go as it’s unclear what Epic has won, Judge James Donato must decide on that. Epic didn’t sue for money and instead has been pushing to allow developers freedom of their own app stores and billing systems on Android.

There’s a near guarantee Google will appeal the case. The result has massive implications for any app that has a built in store/market as well as how apps are distributed for instance digital comic distribution platforms/readers/stores.

Apple’s new The Enfield Poltergeist documentary dives into the real story of the infamous UK haunting

As popular as paranormal shows and documentaries are, there’s really only a handful of them that mystify people enough to consider the possibility that ghosts are real. The United States, for instance, will forever have The Amityville Haunting, which produced an entire franchise of movies and books given how aggressively it took over the American psyche when it reached the zeitgeist. England has The Enfield Haunting. Or The Conjuring 2 haunting, as many might know it as.

Apple + dropped a trailer for their new docuseries focusing on the British haunting, titled The Enfield Poltergeist, a project that might garner a lot of attention for its connection with The Conjuring universe. It took place in 1977, when a working-class family in Enfield, London claimed their house was visited upon by angry ghosts that caused kids to levitate and be thrown around by unseen forces. All four episodes drop on Friday, October 17, 2023.

The case is not without its controversy. Much like Amityville, accusations of the haunting being staged for publicity, fame, or financial gain were quick to make the rounds. Skeptics point to the picture “evidence” of the poltergeist as being fabricated, and that it was quite obvious at that. Pictures of family members levitating, for instance, have been subjected to considerable scrutiny as they seem to show girls just launching themselves up into the air or jumping to give off the impression they were being thrown around by ghosts.

This isn’t the only documentary dropping this year tied to the James Wan-developed horror franchise. Netflix is releasing its own, titled The Devil on Trial, the first case in the US to attempt a “demonic possession” defense at a murder trial. It was the basis for the third Conjuring movie, what many consider to be the weakest entry of the three films. The Devil on Trial will also drop on October 17.

enfield

These two docs lay bare the fictionalized aspects behind the films, especially in the case of the Enfield haunting. The Conjuring 2 made it look like The Warrens, the paranormal investigators and exorcists driving the films, were mostly responsible for riding the house of its demonic afflictions despite investigator Maurice Grosse alleging they were only there briefly. Grosse was the original investigator behind the Enfield Haunting, staying on the case for the duration of it while also acting as witness to some of the more extreme phenomena (levitation, changes in voice).

In fact, Apple also revealed the series will draw heavily from Grosse’s research, especially from the recordings he made and the reports he wrote up. Events will be recreated and will aim for fidelity to the sources. All of this to say, this won’t be The Conjuring 2.

The Enfield Haunting does have an interesting cultural record, having been used as the basis and inspiration for other movies and TV series. One notable project that used it as its foundation was the 1992 BBC television movie Ghostwatch, a pseudo-reality horror documentary that aired on Halloween of the same year. It took the form of a live special report on a haunting at a house on the fictional Foxhill Drive area in Northolt, Greater London. The found footage genre owes it a lot, preceding The Blair Witch Project by seven years.

The Enfield Poltergeist is a fascinating case that should yield a compelling watch once it premieres. Myths can certainly be shattered here, especially if the hoax allegations are treated seriously enough (some of which are referenced in both The Conjuring 2 and Ghostwatch). Real or not, there’s potential for deep fear to set in the series. Ultimately, audiences will have enough to be afraid of. Even if the haunting is entirely human.

Around the Tubes

Static Team-up: Anansi #1

It’s new comic book day! What’s everyone getting? What are you excited for? Sound off in the comments below! Here’s some comic news and reviews from around the web while you wait for shops to open.

Comicbook – John Romita Sr., Legendary Marvel Comics Artist & Wolverine Co-Creator, Dead at 93 – Our thoughts go out to his family, friends, and fans. A legend.

ICv2 – Apple Entering Webtoon Business – Interesting.

The Beat – Dark Horse parent company the Embracer Group restructures, plans layoffs – Not surprising but not good.

Reviews

CBR – Static Team-up: Anansi #1
Atomic Junk Shop – War Birds

Court Rules Against Apple in Fortnite Lawsuit. Will In-App Purchases Return to comiXology?

Fortnite

In a decision that is sure to be appealed, a U.S. District Court judge ruled in favor of Epic Games in its lawsuit against Apple. The lawsuit was over Apple’s requirement that they get 30% of the revenue from purchases made within apps on their site. The fight began over Epic’s game Fortnite, a massive revenue generator.

In 2020, Apple removed Fortnite from the iOS store after Epic offered a discount on V-Bucks purchased outside of the App store. The move was in response to Apple collected 30% of profits made from purchases on Apple devices. Epic filed a lawsuit against Apple in August 2020 as well as an awareness campaign #FreeFortnite.

Here’s the key part of Judge Yvonne Gonzalez-Rogers’ decision:

The Court, having considered the evidence presented at the bench trial in this matter and consistent with its findings of fact and conclusions of law, HEREBY ORDERS as follows:

1. Apple Inc. and its officers, agents, servants, employees, and any person in active concert or participation with them (“Apple”), are hereby permanently restrained and enjoined from prohibiting developers from (i) including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and (ii) communicating with customers through points of contact obtained voluntarily from customers through account registration within the app.

The Judge felt that while it isn’t an issue of monopoly, Apple’s requirement is anticompetitive.

In 2022, Apple can no longer require purchaes in games or apps on Apple devices to go through Apples’ App Store. That opens up developers to have their own marketplaces. The injuction takes place December 9 unless a higher court intervenes. Epic also filed a similar lawsuit against Google in July 2021 which will be interesting to see how that plays out.

In recent days Apple had already loosen restrictions when it came to purchases due to a class-action lawsuit as well as an antitrust investigation in Japan.

Why is this relevant to comiXology and comic fans?

In 2014, comiXology announced they were changing their purchasing process where digital comics would have to be bought through the comiXology website. It was speculated that Apple’s cut of the purchases was the reason for the change.

Now, will we see a shift by comiXology back to easier purchasing on Apple devices after this latest decision? There’s some key signs to watch for that might be in the works but with the court decision still having a chance for appeal, don’t expect changes any time soon.

Apple TV+’s Wolfwalkers Shows 2-D Animation at its Finest

Wolfwalkers

Animated films have received a ton of attention this year (since the production of many live-action films was postponed), with more on the way. Despite many big studio releases, I think it will be very hard to top Tomm Moore and Ross Stewart’s Wolfwalkers, another visually stunning work heavily inspired by Irish history and folklore. I say “another” because Tomm Moore and the studio Cartoon Saloon have been consistently crafting fantastic films in this vein for years. Secret of the Kells, Song of the Sea, and now Wolfwalkers all pull from similar legends and historical art to create a trilogy of mesmerizing and joyous tales. All of the lessons learned from their previous works are on full display in this new release, as it deftly explores themes of otherness, transformation, and responsibility.     

Wolfwalkers is set in Ireland during the Interregnum at the end of the Irish Confederate Wars, a period in English history where the monarch was overthrown and Oliver Cromwell made himself head of state and lord protector of the country. Cromwell then asserted control over Ireland, passing laws that discriminated against Irish Catholics and confiscating their land. This tension is baked into the story. As we are introduced to the main character Robyn and her father Goodfellowe, other children show disdain for Robyn because she’s English. Her father serves Cromwell in his crusade to tame the wild land (it’s not subtle, but it’s for kids, y’know?). Robyn’s desire to follow in her father’s footsteps lead her to meet Mebh, a girl who can turn into a wolf when she falls asleep. Robyn’s relationships with her father and with Mebh soon come into conflict after Cromwell orders all wolves in the forest killed.

In contrast to many of the Pixar-esque, 3-D animated films of this century, Wolfwalkers shows that 2-D animation is stronger than ever. The near death of 2-D animation in popular studios has led to innovation that few 3-D animated features have achieved. Even with several big 3-D movies being released this year, Wolfwalkers sets itself apart with its attention to visual storytelling.

Wolfwalkers

The film pulls heavily from Celtic art and imagery, while also using that imagery to contribute to the film’s story. The difference between settings is shown by the drastic visual contrast, as Robyn’s village is rendered in rigid, straight lines, while the surrounding forest is made up of semicircles and curves. As the villagers cut down the forest, we literally see the fields become drawn more like the town, with angular tree stumps covering the frame. This attention to detail is also present in the designs of the wolves, as the sketches their final animations were based on can be seen in many scenes. All these touches serve to emphasize Wolfwalkers’ themes, as the forest and the wolves feel unfettered and free while the inflexible angular lines of the town feel like a trap for the characters. Symbols of chains and prison bars are used in the village to highlight Robyn’s desires, while they reinforce her father’s worries. 

All this artistry serves a well-told, if predictable story. This conflict has been seen in other children’s films (even other ones with wolves in them), but a smart script and a few twists and turns give the film enticing energy. I would rewatch this for the animation alone, but it’s so fun I ended up watching it twice before finishing this review! Wolfwalkers is an excellent addition to Tomm Moore’s unofficial Irish trilogy with stunning animation elevating its story to one of the best told of the year.

Review copy provided by Apple TV+

Around the Tubes

Fortnite Aquaman

The weekend is almost here! What geeky things are you all up to? Sound off in the comments below! While you think about that and wait for the weekend to begin, here’s some geeky news from around the web.

Kotaku – Fortnite Removed From Apple And Google Stores, Epic Taking Both Companies To Court – This court decision has the potential for a massive impact at Apple and beyond. Imagine what digital comic apps could do if they no longer had to use Apple’s pay system.

CBR – AMC Announces 15-Cent Tickets to Celebrate Reopening, 100-Year Anniversary – That’s a deal to also catch COVID!

Marvel Announces Stickers for Apple’s Messages App

The Marvel Universe dives int the world of communication with the newly announced Marvel Stickers collection, available on the App Store for iMessage for iPhone® and iPad® users with the release of iOS 10.

Your messages are about to get a lot more heroic with Marvel Stickers! With this inaugural Marvel Stickers collection, “Items of Power,” iPhone and iPad users can now express themselves creatively, become a part of the Marvel Universe, and further show off what they are feeling. With the very first sticker pack directly from the House of Ideas, you can turn yourself into Spider-Man, defend your thoughts with Iron Man’s Repulsor, SMASH Hulk’s fists when you want to show strength, channel Doctor Strange’s Eye of Agamatto when you have something enlightening to say, or respond to everything with “I Am Groot!”

Make your chats Marvel!

Northwest’s Hard to Swallow for Apple. Readers Get a Free Version.

Hard to Swallow UncensoredTwo weeks ago, Northwest Press submitted their new book Hard to Swallow to Apple’s iBooks with the goal of having a day-and-date release to coincide with the paperback edition that will be in comic book stores this month.

Apple rejected the book, just like they have Northwest Press’ past two releases aimed at adults. The reason is the comics having “prohibited explicit or objectionable content.”

The publisher has now decided to offer a censored version of the book for free, to shine a spotlight on what it sees as Apple’s ongoing campaign against sex in art.

In the days before the iPad debuted, Apple repeatedly rejected comic books and apps with gay content—some of which were very tame and included no nudity—and was accused of following a double standard when compared to heterosexual content. Apple co-founder Steve Jobs famously defended the platform’s restrictions on sexual content by saying Apple provided his customers “freedom from porn.”

Charles “Zan” Christensen, Northwest Press’ publisher and board member of the nonprofit LGBT comics advocacy organization Prism Comics, took them to task publicly for this in an online article.

in 2011, when the iBooks store was opened up to comics content from indie publishers, Northwest Press submitted its very first release, Jon Macy’s Teleny and Camille (which at that time was the most explicitly sexual book they had published). Apple accepted it, and accepted every subsequent release for about two years.

In Fall of 2013, Apple changed its submission process; they added a new “Explicit Content?” checkbox to their iTunes Producer software, which is used to submit titles to iBooks. The first book Northwest Press submitted to Apple since that change was Al-Qaeda’s Super Secret Weapon, a gay, erotic, political satire of the War on Terror. This book contained far less sexual content than Teleny, so the publisher was perplexed when the book was rejected. Despite following up and protesting the rejection, Apple’s decision stood.

This happened again when Jon Macy finished the final chapter of his fantasy epic Fearful Hunter, and Northwest Press submitted the collected edition to iBooks. Apple rejected it. Lets make that clear. Apple had already approved the first three issues. But, when those issues were collected, they were rejected.

Now that Hard to Swallow has been rejected as well, the publisher feels that Apple will continue to reject any graphic novel that includes sexual content.

Christensen emphasizes that this is not censorship, per se.

Apple is not the US government, and they can make their own decisions about what to include or not. But the waters are muddied by the fact that Apple’s devices behave a lot more like a distribution platform than a standalone bookstore, with independent publishers using iPhones and iPads as a means to distribute their work. When Apple blocks material on content grounds—blocking it from being sold in any app installed on a customer’s device, by the way—they are effectively banning the book from being sold on any of Apple’s over a billion active devices.

Hard to Swallow CensoredTo make a point about what Apple’s behavior, Northwest Press has created a special version of Hard to Swallow, which readers can download for free. They refer to it as the “apple version”, because all of the sexual content and nudity has been censored with pictures of apples.

The publisher has included an introduction to the special edition, penned by Christensen, as well as several Internet links: one is to an iBooks feedback form where the publisher urges individuals to share their feelings about content restrictions—”respectfully but firmly”—with Apple. The second is a link to the Comic Book Legal Defense Fund, who work to protect comic book creators from censorship and legal threats. The third is a link to Northwest Press’ entire catalog on comiXology, including the two previous books which Apple has rejected.

Comics Studios Pencil United Launches Digital Comics App

Northern SoulsAtmospheric, enigmatic and magical, Pencil United‘s digital native graphic drama series Northern Souls follows the quest of a young man, suspected of having schizophrenia, to find his identity in Europe’s last wilderness, Swedish Lappland, at the same time as WW2 reaches northern Scandinavia. The first episode of the interactive touchscreen reading experience is now available for download, exclusively through the Pencil United app which can be retrieved from the App Store for all Retina iPads.

The series’ main character Mielat, as the strange voices inside his head call him, is contained and tormented by the fact that he doesn’t remember who he is or where he comes from. Everything before the point where he found a peculiar piece of bone with metal pendants is black. With the twisted logic of the mentally ill, he believes that the artefact will lead him to the answers while the voices keep insisting that he has a hidden calling. As a result of a life-threatening flight, Mielat is reluctantly joined by a female German Red Cross doctor. Gradually it is revealed that the rational and determined woman, named Elke, has an agenda of her own but also that the two wanderers’ destinies are mysteriously entwined.

Northern Souls is aimed at a broad adult readership and is full of complex and charismatic characters. In addition to the adventure’s dramatic action the story also holds existential, ethical and political dilemmas. The time period during which the drama is set, right at the beginning of the 1940s, is not just the starting point for the progressive welfare state in Sweden but also the start of the atomic age and the series deals with themes such as the soul and materialism.

The publisher sees themselves as similar to HBO when it comes to original comics focusing on a few carefully chosen in-house produced high quality series in different genres. Going beyong repurposed print, Pencil United has decided to cultivate and enhance interactivity and closeness by adding touch-the-panels navigation, dynamic dual-layer full screen graphics, slideshows, panning widescreen images and info hotspots, in order to create an intimate digital native experience unlike anything else on the market. By focusing on this, the company hopes to reach a broad audience that is interested in modern comics culture and a digital experience.

As a part of Pencil United’s belief in the power of stories and the importance of education, creativity and humanism for development in the world, the studio has decided that for each and every downloaded issue through the Pencil United app they will buy five pencils from UNICEF who will distribute them to schools all over the world.

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The Brothers Behind Riverman Media

A large pizza rolls down a snowy hill, smashing evil skeletons as it gets closer and closer to its destination. Wings flap as a flying man straight out of Greek mythology tries his best to traverse as much as he can. The weight of a large silver-mining company on his shoulders, an executive fights werewolves to defend his livelihood.

These are just a few of the games from Riverman Media, a game development company made up of just two people: brothers Jacob and Paul Stevens.

“Until we became adults, we played every game together. Actually, we still do, for the most part!” said Jacob via Skype interview.

Jacob (Left) and Paul (Right) Stevens. Taken from Riverman Studio Website.

Jacob (Left) and Paul (Right) Stevens. Taken from Riverman Media Website.

After Jacob and Paul finished schooling from Northern Arizona University and Arizona University (CORRRECTION: UNIVERSITY OF ARIZONA) respectively, both with degrees in computer science, they got to work on game development full-time. Over the last decade, the duo have been releasing games on mostly iPhones and iPads, with one release on the Wii’s old online store for digital games, “WiiWare,” and some for Windows computers. Jacob does the art and music for the games, while Paul does the programming.

Their first games were first Cash Cow and then Primate Panic, both released for Windows. Cash Cow, a puzzle-game based on familiar mechanics of matching shapes together, is probably their most mass-market game, Jacob explained.

“A lot of people, including our relatives, still play [Cash Cow] all the time,” Jacob said.

The two then developed a game called Madstone for WiiWare, which released in 2008. The game was another shape-matching puzzler, which received some negative reception. IGN critic of the time Mark Bozon gave the game a 4/10, writing “it’s a title that isn’t worth your cash, your Wii storage space, or or [sic] attention.” He criticized the game for overly simplistic gameplay, lack of pointer-controls and widescreen presentation, and a dearth of game mode variety.

“Ultimately I think [the review] drove us to make better and better stuff, even though I don’t quite agree with their review,” Jacob said with a laugh. “I do think that it’s intelligent critiques that push you forward.”

Reception was not entirely negative, however. Nintendo Life critic Spencer McIlvaine gave the game a 7/10, writing “Madstone provides just enough new ideas to make it worth checking out.” The review praised the retro aesthetics and simple-to-play mechanics.

Madstone. Image from Riverman Media Website.

Madstone. Image from Riverman Media Website.

The two were invited to a “Developers Summit” hosted by Nintendo of America in April of 2008, before the release of Madstone. The two said they loved the event, focused on interaction with fellow indie developers as well as guidance given by Nintendo employees. This was one of Paul’s favorite moments of his tenure with Riverman Media, he explained.

“We grew up on Nintendo. It’s what we love,” said Paul.

In 2009, the brothers released a port of Cash Cow for iOS, published by Chillingo, the publisher behind smash-hit Angry Birds. In 2011, IKAROS, a procedurally-generated endless runner, Space Frak, a shoot-em-up, and Deathfall, an arcade-style game, released on iOS, all games made and released quickly as experiments in iOS game development, Jacob explained.

Space Frak was originally released as an ad-supported game, but the team didn’t like that model for game development, leading to that version being replaced with the $2, ad-free version available now. Deathfall, a $3 game, is very similar, in terms of gameplay, to another game released by Riverman Media during that time, called Fat Roll Santa, released for the holidays. Because Deathfall was the more popular game and Fat Roll Santa was so tied to a certain time of year, the two decided to cease support of Fat Roll Santa, which is no longer available to download, according to Paul.

Noticing a trend? Riverman Media is not prone to releasing games with micro-transactions or ads, both models popular to implement into mobile games.

“We don’t really understand ad-supported or freemium games because it’s not what we grew up with,” said Paul via Skype interview.

Jacob said similar things, offering more comments about these practices.

“I really don’t have any principal against in-app purchases, but in practice I think it makes games less fun,” said Jacob.

Games including in-app purchases have been widely criticized by players and pundits alike, one of the loudest critics being former Reviews Editor for Destructoid and The Escapist and current independent games critic Jim Sterling. In a half-star out of five review for The Escapist, Sterling described free-to-play mobile game Dungeon Keeper Mobile, published by Electronic Arts, thusly:

“A cynically motivated skeleton of a non-game, a scam that will take your cash and offer nothing in return. A perversion of a respected series, twisted by some of the most soulless, selfish, and nauseating human beings to ever blight the game industry.”

Sterling recently reviewed Riverman Media’s latest game, The Executive, for his website The Jimquisition, and awarded it a 9.5/10. He praised the game highly as “brilliant,” and pointed to the lack of micro-transactions as its best feature.

“No bullshit premium currencies, no insidious paywalls. It’s sad that such a thing should even be worthy of praise, but that’s the world we live in now,” his review states.

The Executive. Image from Riverman Media.

The Executive. Image from Riverman Media.

The Executive is widely loved by not just iOS-focused websites but also general video game enthusiast sites, in fact. Kotaku writer Mike Fahey wrote that it’s “a brilliant amalgamation of classic concepts that’s dressed to impress – and it certainly does.” App Spy and Touch Arcade both gave the game a 5/5, and Pocket Gamer gave it a 9/10.

The Executive, a $3, soon-to-be $5 (after the launch sale) beat-em-up game with elements of platforming about an executive of a silver-mining company fighting off werewolves, went through a three-year development cycle and was made with a myriad of influences, Paul explained. He recounted a story about driving home from a video store, thinking about the blisteringly fast and action-packed Jackie Chan movies, and how they’ve barely been properly represented in games. Mad Men’s suited characters also found themselves in Paul’s (CORRECTION: JACOB’S) brain when brainstorming for The Executive, which was originally called “Linear Ninja” behind the scenes, he said.

On the subject of the abnormal enemy designs in the game, Jacob told me a funny yet accurate comment he said he has said on multiple occasions.

“I was trying really hard to make a game that wasn’t as strange as Pizza vs. Skeletons, but I guess I failed,” said Jacob with a laugh.

Pizza vs. Skeletons. Image from Riverman Media Website.

Pizza vs. Skeletons. Image from Riverman Media Website.

Pizza vs. Skeletons was their game previous to The Executive, released in 2012 to similar acclaim, brandishing a 90% score on the review aggregate site Metacritic. The game is hard to describe, the best genre descriptor being a platformer, but with lots of other elements. It took 9 months to finish, according to Jacob.

Riverman Media focuses mainly on developing games for iOS devices, finding Apple easy to work with, Jacob explained. He also sees the marketplace as both advantageous and disadvantage for them to release games in.

“The App Store is oddly more competitive and less competitive. It’s more competitive because there are a hundred games being released a day… it’s less competitive because the scopes of those games is usually small compared to a console game,” said Jacob.

The team would like to get more games on home consoles in the future, because of the additions of a controller and a television, Paul explained.

Riverman Media also offers consulting services to other designers, and have helped small, college-enrolled indie game developers as well as big, non-game companies on general design. Fees are sometimes charged for these services, but small, local jobs to little guys tend to be free, Jacob explained.

The two developers have been passionate their whole lives together. Jacob had been doing art and music since a young age, learning through self-teaching and various lessons.

“Video games are really the perfect melding of [technology, art and music] for me,” said Jacob.

Programming is something a lot of people probably see as dull, but it’s far from that for Paul.

“To me, programming is like playing with Lego’s, except rather than a physical creation it’s on the screen,” said Paul. The process of building something others can interact with is still present, he explained.

Their passion doesn’t seem to be dying any time soon, either.

“We both hope to do this as long as we can,” said Paul.

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