Review: Suicide Squad: King Shark #2
Suicide Squad: King Shark #2 continues to be a funny, gory, and occasionally sexy good time from Tim Seeley, Scott Kolins, and John Kalisz. This book feels a lot like a quirky late-1980s DC comic thanks to appearances of supporting cast members from Animal Man, Swamp Thing, and of course, the titular Suicide Squad, but Seeley brings a modern sense of humor with one of the most annoying songs in recent memory acting as both a running gag and something driving the plot. The same philosophy extends to Kolins’ sturdy, almost deadpan figures that are an inch away from erupting into total violence. Kalisz also eschews the fancy digital effects and goes for bold, trippy tones especially any time mystical power or energy is involved. King Shark is a silly book, but it’s well-crafted and has some great world-building too.
Like in many of his previous DC efforts, like Nightwing and Grayson, Seeley excels at both excavating old concepts and characters from previous DC Comics as well as fleshing his own additions to this vast multiverse. The entire plot of Suicide Squad: King Shark revolves around a tournament of representatives of different species from cockroaches and sea worms to sharks and humans to see which one is the prime evolutionary force on the planet. It’s also connected to the idea of the Red and Parliament of Limbs from Jeff Lemire’s run on Animal Man, but Tim Seeley and Kolins give it a reality TV/shonen manga/pro wrestling flair. It’s fun to watch anthropomorphic animals beat the shit out of each other while King Shark and our POV character, Shawn Tsang (Aka my favorite character from Seeley’s Nightwing run.) work out their anger issues and try to stay one step ahead of Amanda Waller, who wants King Shark to kill for her not his species.
Tim Seeley, Scott Kolins, and Kalisz are quite creative with the fight scenes in Suicide Squad: King Shark #2 and make them weirder, and in many cases, grosser than your usual superhero fisticuffs. John Kalisz colors the hell out of some oozing fluids, and Seeley doesn’t make King Shark’s matchups a cake walk even if he isn’t fighting any recognizable DC characters. However, the highly problematic B’wana Beast is the host and in full sleazy drama-stirring mode. (The fact that Mr. Beast is problematic is commented on by the characters in a quick witted line from Shawn.) This combination of struggles at the tournament plus Shawn (And by extension, the reader) rooting for Man King to ensure that humanity isn’t shark or cockroach bait increases the tension as well as Amanda Waller and a team of seriously cool characters ready to retrieve King Shark from what she perceives as nonsense. Her interactions with King Shark’s divine father are seriously chilling as she doesn’t back down from a character who gets special big lettering font from Wes Abbott because he’s so powerful.
Suicide Squad: King Shark #2 is truly a delight. It’s a deep dive into some seriously underappreciated DC characters, both past and present, with a sense of humor and a brutal approach to fight scenes. Tim Seeley and Scott Kolins also find the gentle humanity in King Shark, and most of the time you’re laughing with and not at him and feeling bad at how he’s manipulated by so many forces, including his father, Amanda Waller, and Shawn Tsang. Maybe, one day he’ll find a human that he can actually trust, but it probably won’t be in this miniseries among the Real Housewives, er, Furries of the DC Multiverse.
Story: Tim Seeley Art: Scott Kolins
Colors: John Kalisz Letters: Wes Abbott
Story: 8.4 Art: 7.9 Overall: 8.1 Recommendation: Buy
DC Comics provided Graphic Policy with a FREE copy for review
Purchase: Zeus Comics – TFAW



The hella talented Rob Williams serves up another great issue of Suicide Squad as he wraps up the “Kill Your Darlings” story arc. There’s so much going on in this issue and none of it is irrelevant or unnecessary. Williams writes an amazing Harley Quinn, everyone’s favorite antiheroine, in fighting form. We see her go toe to toe with Waller, lead the squad like a boss, and serve up justice in a way that only Quinn can. The bad guys save the heroes and fight for metahuman, hero and villain, freedom in an explosive issue filled with ethical dilemmas, gray areas and a killer story line.
This issue kicks off by showing us the aftermath of Amanda Waller’s shooting. Even though it’s only been two weeks it’s the comic book equivalent of who shot JR. We go from the back of an ambulance to the anarchy Rustam is causing with his prisoner release. In this part of the comic we continue the “Burning Down the House” story line and, the Suicide Squads vacation gets cut short as they are called into action to aid stopping the escape. In “Those Left Behind“ we find out more about the death of Waller as the whole squad is hauled in for questioning.
Suicide Squad #1 is really the tale of two (half) comics written by Rob Williams . The first is a highly decompressed, threadbare plotted Suicide Squad story that is basically the first few minutes of the Suicide Squad movie without the flashy music and intros. Amanda Waller assembles the team, gives them a mission to retrieve a MacGuffin, and then they get dropped out of space. And that’s the entire plot, and superstar penciler Jim Lee and inker Scott Williams are relegated to drawing Harley Quinn playing a copyright friendly version of Pokemon Go, and Killer Croc puking in his space helmet. It’s really a boring read: a gorgeous double page Lee splash of Amanda Waller’s helicopter swooping into Belle Reve notwithstanding.
It’s new comic book tomorrow! What are folks looking forward to? Sound off in the comments below. We’ll have our picks in a few hours.
All excellent things must eventually wrap up, and this includes Midnighter, one of two mainstream comics with an LGBT male lead, and one that also happened to be a monthly exercise in writer Steve Orlando writing clever and occasionally tear jerking dialogue while weaving together action thriller plots that artists Aco and Hugo Petrus and colorist Romulo Fajardo Jr. turned into exercises in brutality. In Midnighter #12, Apollo and Midnighter with the kind of, sort of help of Spyral and Amanda Waller’s Suicide Squad fight the Unified, a superhuman with the abilities of both Apollo and Midnighter, who was crafted by Midnighter’s “father” Bendix to be the ultimate soldier only dedicated to the mission and not caring about civilian casualties. A character who has both Midnighter’s fight computer and is on the same power level seems insurmountable, but Orlando, Aco, and Petrus show the truth behind Sidney Prescott’s anti-remake quote from Scream 4, “Don’t fuck with the originals.” as Midnighter comes to a close.

In Midnighter #10, we finally get the long awaited showdown between Midnighter and the Suicide Squad as artist ACO provides some of his most fun layouts yet channeling late-90s bullet time as Deadshot and Midnighter match up. The issue isn’t all punching, kicking, shooting, and trash talk. (Steve Orlando’s dialogue is 90% various anti-heroes and villains trying to roast each other though, and it’s very entertaining.) There are also connections made between Midnighter and Amanda Waller, who admires her ability to turn terrible criminals for weapons to do something good and is especially impressed by the special nano collar that she uses for the Suicide Squad. By the end of the issue, Midnighter has truly proven himself to be the ultimate wildcard in a black ops war fought between Spyral, Task Force X, and even the God Garden for a chance to control the world’s superhumans. This is definitely the skeevy side of the DC Universe, and Midnighter is right at home along with his creative team of Orlando, ACO, Hugo Petrus (who takes penciler duties for half an issue), and colorist Romulo Fajardo, who brings the brutality with his reds.
possible. (Hint: It has to do with the “tools” he uses to play with his favorite toy. Everything is a double entendre with Midnighter.)