Category Archives: Technology

Wardlings Comes to Roll20

Wardlings Roll20

Renegade Game Studios has announced a new partnership with Roll20, beginning with today’s release of the Wardlings Campaign Guide for the Roll20 platform.

With a new Adventure Module featuring new custom maps, a charactermancer-compatible Compendium expansion, and a player token and handout pack, Roll20 now has everything a group needs to start playing Wardlings online.

Wardlings is a 5th Edition-compatible campaign setting, based on WizKids’ pre-painted miniatures line, where the youth are the only ones capable of perceiving and interacting with the magic of the world. It provides a great entry point in to roleplaying for ages 10 and up.

Roll20 is an online service that makes it easy to play your favorite roleplaying games remotely. It provides a shared virtual tabletop, a variety of communication tools, and access to a marketplace filled with content for your favorite system.

This is just the start of a new collaboration between Renegade Games and Roll20. In the coming months, there are plans to bring additional Renegade RPG lines to the platform.

DC Universe has Launched in the US

DC Universe Infinite

The ultimate DC Comics fan destination has arrived! DC Universe Infinite has launched in the U.S. The digital subscription service is a premium digital comic book platform and community. With the largest collection of DC Comics found anywhere, fans can now dive into over 25,000 comic books and graphic novels on DC Universe Infinite.

The app is the next iteration of the DC digital platform. DC Universe originally launched featuring not just comics but movies and television shows from the DC catalogue. Since that launch, those shows and movies have moved to HBO Max and other services.

Starting at launch, the platform will continuously add selections from DC’s iconic labels, Vertigo, DC Black Label, and Milestone Media, the platform will also feature new comic releases six months after their in-store releases, as well as, Digital First titles available three months after launch, and brand new comic titles exclusive to DC Universe Infinite. Additionally, fans will soon have exclusive access to DC fan events to connect with other DC enthusiasts.

Following the U.S. launch, DC Universe Infinite will begin expanding globally later this year.

DC Universe Infinite is a newly designed app with updated personalization features and an enhanced comic reading experience. Current DC Universe subscribers will not need to create a new account, as their DC Universe login will transfer to DC Universe Infinite. Fans can download comics, graphic novels and originals for unlimited offline reading on their favorite devices from a smartphone or tablet. 

DC Universe Infinite Features

Vaesen Launches on Fantasy Grounds and Steam

Vaesen

Be aware, the land of Vaesen is not as we know it today, this is a land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment where a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it…

The Vaesen RPG Core Rulebook has launched on Fantasy Grounds and Steam, fully integrated with the VTT platform, with online maps and diagrams, player handouts ready to share, online character sheets, customized virtual dice roller, and more.

Vaesen is written by praised game writer Nils Hintze, based on the work of the acclaimed illustrator & author Johan Egerkrans. The game offers a dark Gothic setting steeped in Nordic folklore. The game mechanics use an adapted version of the award-winning Year Zero Engine created by Free League Publishing.

Vaesen – A Wicked Secret & And Other Mysteries offers four strange mysteries: The Silver of the Sea, A Wicked Secret, The Night Sow and The Song of the Falling Star. The adventures are all playable on their own or as a part of a longer campaign for brave investigators that dare to stare into the darkness. Check it out on Fantasy Grounds and Steam.

Vaesen
Vaesen

ComiXology Announces that ReadDC.com Will Close in January

DC Comics

ComiXology has sent out an email to users that the DC Digital Comics Shop at ReadDC.com will close on January 14, 2021. The site is operated by comiXology and the move is likely in preparation of DC consolidating its digital comics experience and the DC Universe app pivoting to primarily be focused on comics.

In the announcement email, comiXology highlighted the following:

  • Please be sure to download the DC Digital Comics app on the App Store or Google Play Store.
  • Any previous purchases made via ReadDC.com will be available under “My Books” when you log in to your account on the DC Digital Comics app.
  • To redeem digital comic codes, visit https://www.readdc.com/redeem and view your comics in the DC Digital Comics app.
  • To read your digital comics via a web browser, please follow the instructions here: https://www.dccomics.com/ReadDCFAQ.

GlobalComix Expands to Help Creators Crowdfund

GlobalComix Crowdfinder

2020 has been an interesting year for the comic community. While there has been impact, it has also forced innovation across the board.

GlobalComix is a digital comics platform that has not only delivered a “shop” for creators but also been trying to do new things. It recently launched a new funding model that benefits creators and today they’ve announced their next release, GlobalComix Crowdfinder.

GlobalComix Crowdfinder is a suite of tools to help creators and empower their crowdfunding campaigns. It not only helps deliver digital perks and rewards but also a way to find new backers.

The platform features:

  • Increases Discoverability – Allows readers to find comics actively being crowdfunded and have a successful crowdfunding history.
  • Interactive Crowdfunding Previews – Comics can be previewed including tracking clickthroughs.
  • Campaign Backer Rewards – You can deliver digital rewards to backers with gift-codes and promos from single comics to all of a creator’s titles. This can be for a limited time or forever.

With the announcement of this new addition to GlobalComix, we got a chance to talk to its CEO Christopher Carter about GlobalComix, it’s new tools, and where it’s going.

GlobalComix Crowdfinder

Graphic Policy: Before we get to the announcement, let’s take a few steps back. Walk us through the GlobalComix platform and how it’s different from other digital platforms.

Christopher Carter (GlobalComix CEO): Unlike other platforms that serve up traditional comics, GlobalComix is a web first comics platform that natively integrates great mobile reading experiences and that offers up the full power of user acquisition metrics and analytics.

Our focus first and foremost has not been just “how can people sell comics online”, but more specifically “how can we provide the tools that comic owners need to be successful digitally”. This means that everything from the onboarding and upload process through to the reading experience has been carefully crafted and designed to create a delightful experience end-to-end.

GP: How do you see digital comics fitting into the comic landscape?

CC: I don’t think of those two things as separate concepts, really. Digital comics is one venue for readers to consume and enjoy stories. The biggest differences from print are that digital is not geographically challenged or restricted, and that the potential reach is much greater than what can reasonably be provided to the stores that make comics available physically.

In my mind, what digital uniquely offers up is the ability to really broaden one’s perspective and amount of stories that one reads and enjoys. Printed comics will always have a place among collectors and fans, but it is likely not the medium that will reach that broader audience beyond the niche interested.

Digital bridges that gap nicely by combining a lower barrier to entry and ease of access and much lower prices (no supply chain, physical inventory and infrastructure) with a medium in which readers can very easily share recommendations with friends and like minded folks.

GP: Digital comics have been around for quite some time and generally hit a ceiling these last few years with a recent push for them. What’s the feedback that you get from publishers and creators concerning them?

CC: I think the biggest concern folks have is the chicken-and-egg dilemma, in that historically, digital revenue for creators and publishers has been much lower than what they expected, and thus, they don’t put much (if at all) effort into building a proper digital strategy and community around their content. E.g. “why should we bother?”.

But I think that is a flawed way of thinking, because it’s not that there aren’t readers willing to pay to read stories out there, it’s that the strategy for finding and engaging with them is inherently different.

Between lack of sophistication in tooling and marketing/community building efforts, there’s a lot of education that I think the traditional comics market can learn from both other digital mediums, but also from digital native webcomic creators who understand what it means to build a following online.

GP: COVID has sped up the focus on direct to consumer marketing throughout many industries but especially comics. How does GlobalComix help with that?

CC: I think it’s first important to understand what “direct to consumer” actually means, because as mentioned, that has inherently different implications for digital as opposed to physical products. That said, on the digital side of things, GlobalComix was designed from the ground up to be both a suite of tools as well as a community building platform where brands and creators alike could not just publish comics, but also build a following, easily share their stories, and most importantly, accurately measure the impact of their marketing efforts.

Marketing without results data means you are almost constantly shooting in the dark, and that’s why we’re uniquely offering up (anonymized/aggregate) data and analytics information to every single creator and publisher on our platform.

With GlobalComix, it’s fully possible to know exactly how many people read your story from a digital advertisement on FB/Google/Etc, how many people clicked through from your email newsletter, or how many people engaged came from your blog/social/etc posts and shares. Not only that, but we also provide granular in-depth analysis of how readers consume each book, ranging from drop-off rates on a per-page basis to time spent engaging with each page.

GlobalComix Crowdfinder

GP: The big announcement is that you’ve integrated crowdfunding promotion and discovery into the platform. Where did the idea come from?

CC: For us, adding these features was a natural extension of our mission and vision, which is to help comic creators be successful. In the past 5 years, there’s been an ever growing amount of creators who are bootstrapping and financing their work through crowdfunding. What I think has been missing there is the focus on discovery from a reader’s perspective.

Since GlobalComix inherently focuses on giving creators tools to share their comics digitally with readers in a format that makes it easy and joyful to consume, simply embracing that creators might want to use our platform as the basis for their crowdfunding previews just made sense.

Further, by linking our discovery mechanism with filters for comic crowdfunding campaigns, we’re providing readers with a centralized location to discover new and awesome comics that they might want to back.

GP: How does crowdfunding integrate and what platforms does it work with?

CC: It’s fairly straightforward actually – as the admin of comics you have access to the backend configuration for each title. We created an interface where creators can list out their crowdfunding campaigns and some details like start and stop date, funding goals, and a link to their campaign page. The system works with any and all crowdfunding platforms.

With this information entered into our system, we’re able to contextually serve up notices and banners for readers on comic pages, creator pages, and in our reader.

On the campaign side of things, because GlobalComix is a web platform, it is extremely easy for creators to embed links and CTAs on their campaign pages where readers can read their previews directly. And since we also already offer creators tools to create promo & gift codes for access to their work, they can easily integrate this offering into their backer rewards — be it for digital access to the book being crowdfunded, or even more broader access to a creator’s other or older work. It’s up to them!

GP: What type of tools have you added to allow creators to interact with their supporters?

CC: All creators on GlobalComix get their own creator profile page, where supporters can follow them and receive updates whenever the creator publishes new content. And like Twitter/Facebook/etc, creators have the option to post status updates and posts that go into a reader’s home feed on GlobalComix. Followers can also comment on status posts and comic releases, which become publicly visible and are displayed in all the relevant locations you would expect to see.

Beyond the follow/feed/comment functionality, creators can directly communicate with their followers in 1:1 or group private conversations. We even offer up advanced options for creators to turn on discussion forums for each of their comic titles, allowing their fans a sandbox environment to discuss and engage with each other, the creator, and more.

The coolest thing about all of this, though, is that every single tooling we’ve built also has an analytics and metrics component to it. This means that during the community building journey, creators can get actionable insights into how the community is growing, where they’re coming from, and what their fans are doing to engage with them on GlobalComix.

GP: The use of data is still in its infancy in the comic industry, is that something you’re focused on?

CC: Very much so. In fact, some of the things that we really want to help comic creators and publishers answer are “how many people actually read my book”, “where are those people located”, and “how did they find out about our stories”.

But it goes beyond that. On the sales side, the print side of the industry – knowing actual sales numbers beyond what was picked up as inventory (and potentially returned) is virtually non-existent and guesstimates at best.

I truly believe that with a proper digital solution in place for getting numbers and data around these metrics, even direct to consumer marketing for print comics directly stands to benefit. Not only from identifying geo-clusters in the US, but also as market research for localization, international print distribution deals, and other merchandise. But let’s not forget animation deals – those are much easier to secure if one knows that there’s an established, growing and engaged audience out there hungry for more.

Let’s face it – I think that for the comics industry to truly succeed and expand, it needs to increase its sophistication, and business choices need to be based on actual data so that educated decisions that result in a high success rate can be made.

GlobalComix Crowdfinder

GP: Do you see the industry ever get to a full 360-degree view of their customers and readers?

CC: I think that depends on how one defines 360-degree view. Certainly it’s possible to get close to that, however, until some of the legacy parts of the industry and value-chains upgrade their data and reporting, it’s going to be hard to get 100% coverage.

But I think to get there, there needs to be a shift from a pure “if we make it, they will come, hopefully…” approach to one that marries celebration of creativity and innovation in stories with data-driven approaches to marketing, distribution, and supply-chain.

And on the production and sales side, I think that with innovation in printer technology and quality, an on-demand supply-chain might be established that can really live into that approach. Josh Blaylock over at Devil’s Due often talks about this, and I find myself very much agreeing with a lot of the perspectives he has and shares.

GP: What’s the feedback from all of these tools? The industry has been hesitant to embrace technology and data in the years I’ve been talking to individuals and publishers.

CC: I think it ranges from outright excitement and enthusiasm to confusion about “how do I even…”. There are groups of folks that have come into the comics industry, perhaps from other digital media, who are fully aware of the tooling and potential offered up to creators, and there are folks who come at this from the perspective of “I don’t really know digital, but I guess I’m supposed to be here, so I’ll upload our stuff and see”.

In some of the cases, it’s a bit like giving an UZI to a cat in terms of tooling/firepower, and expecting them to know what to do with it effectively. So that’s where we’ve started our approach to education – because I think only if we all collectively acknowledge there’s learning to be had can change happen.

I recommend creators start checking out our education program with editorial content and regular webinars and video tutorials to help catch up and understand.

GP: Any hints as to what might be next?

CC: One of the things I’m always very hesitant about doing is giving explicit timelines and roadmaps for things that are not 100% cemented, however, we’ve got both some reasonable and some lofty goals.

On the platform side of things, you can expect to see a general level of polish and improvement across the board of the tooling that we already offer. I feel like we’ve hit a great broad stroke with GlobalComix, so the next steps are not to just add more, but to button up, polish, and improve/expand what we already offer.

On the reader side of things, that means adding native mobile applications that further improve on the experience and capabilities we offer, and on the creator side of things I think it’s geared around increasing ease of use, education, onboarding, and ecosystem support for all the efforts that creators and publishers do for their fans.

GP: Thanks for chatting and excited to see what’s next.

Wizama Announces a Deal with Ravensburger for SquareOne

SquareOne

Wizama has announced today another licensing deal with leading German game publisher, Ravensburger for SquareOne. SquareOne is a gaming console that combines the best of traditional board games and video games into one system. With the license, Ravensburger family games will be transformed into a new interactive experience, combining the best of what physical and digital gaming has to offer. The SquareOne console which will include top Ravensburger games is available now for the next three weeks via Kickstarter.  

Specifically, two leading board game titles from Ravensburger, Labyrinth and Ramses will be featured on SquareOne. Labyrinth is a puzzle-solving game for children and adults where players move around the shifting paths of the Labyrinth in a race to collect various treasures. Ramses is a family board game where players try to find the hidden treasure under the moving pyramids in order to become the winner.

Ravensburger is another key milestone in the young history of licensing partnerships Wizama is currently negotiating for SquareOne. The company recently announced licenses with other leading game brands such as Urban Rivals and Cthulhu Wars. This is just the beginning for SquareOne and the potential the console is bringing to the market. Wizama plans to continue to add to their diversified game options come the official launch of SquareOne next year. 

Wizama’s SquareOne is available now and those that are interested are encouraged to support via Kickstarter. The SquareOne Kickstarter campaign will run for three weeks until its official launch in 2021.

GlobalComix Announces Gold, a New Unlimited Digital Subscription that Directly Benefits What’s Read

GlobalComix

GlobalComix is still a relatively new digital comics platform but they’re already looking at ways to shake up the space. Today, the platform announced GlobalComix GOLD, its new subscription program that costs $7.99 a month. This isn’t just a normal subscription, instead, its focused on creators and content providers with them receiving direct financial support for their work.

Unique to GlobalComix, the GOLD subscription model is an initiative designed to benefit creators and owners of content because each individual subscription’s revenue is only split amongst content owners the reader has actually consumed.

These creators can now expand beyond the “pay as you go” model where a reader has to make explicit purchase decisions for their consumption, lowering the barrier to entry for readers to get started through creators’ and publishers’ own promotional efforts.

GOLD provides full access to the GlobalComix digital library. With the ability to read their favorite stories, discover new comics, readers are treated to a new landscape of storytelling all for a simple monthly fee. Home to a host of independent comic creators and celebrated small and emerging publishers, the platform has already resonated with fans who are looking for more than just mainstream comic content.

And what a community it is. GlobalComix has curated some of the best storytellers in indie comics along with some of the finest up-and-coming publishers, offering readers an opportunity to dig in to comics from outside mainstream, with unlimited access to a wide variety of genres.

Contributions from indie stalwarts TPub, Wannabe Press, Arcana Comics, and Broken Icon Comics bring a healthy dose of cutting-edge sci-fi, action, horror and comedy titles, while Toadycat Manga and Dream Studios bring romance and manga content into the fold. Most notably, upstart publisher AWA Studios brings titles by celebrated creators such as J. Michael Straczynski, Michael Morici, Benjamin Percy, and Jason Starr.

Empowering the indie comics community is a top priority at GlobalComix, and their recently launched SUPERFAN program is the proof. SUPERFAN is a set of tools that extends beyond traditional paywalling of content, allowing creators to build much closer and engaged relationships with their hardcore fans. Creators receive 92-95% of each donation depending on their subscription tier (either free or paid), and have the tools to reward their supporters with “early access” to their new releases. GlobalComix will be adding additional perks for supporters in the near future where creators and publishers can share exclusive content with their superfan supporters, such as work-in-progress content, sketches, character illustrations, and more.

GlobalComix has plans to launch an additional set of tools in the future to help creators promote their campaigns and drive donations more effectively on other platforms like Patreon and Kickstarter.

The SquareOne Console Launches On Kickstarter With Urban Rivals and Cthulhu Wars Licenses

Wizama has launched their Kickstarter campaign for SquareOne, the latest gaming console to blend board games and video games. To coincide with the launch, the company has also announced exciting licensing deals with Urban Rivals and Cthulhu Wars as both games will be featured on the system. SquareOne is available now for the next four weeks.  

Urban Rivals and Cthulhu Wars are hugely popular games with extremely strong followings within two very distinct sectors of gaming. Urban Rivals is a fan favorite, multiplayer, virtual trading card game. Now for the first time, Urban Rivals, the virtual card game will transform into a board game through the SquareOne system. Cthulhu Wars is a fast-moving RPG strategy board game about the end of the world that features monster figures. With SquareOne, Cthulhu Wars will now look, feel, and play more like a video game, offering a new and unique immersive experience. These are just a few examples of the diverse games SquareOne has to offer and the potential that the console is bringing to the market. 

In addition to this, the SquareOne console includes original creations with authors and studios such as Crystal Bay (Roberto Fraga), Broken Thread (Thomas Russier), and Element Fight (EODE Studio). Wizama also has its very own studio dedicated to developing new and exciting games in-house. The system even offers games on demand, where players have access to a large selection of all types of games available directly on the SquareOne console. Furthermore, SquareOne comes with 15 traditional board games and dice games fit for the whole family.

Wizama plans to cater to all ages whether that be sharing a game with your kids or competing with your best group of friends. The console will provide a range of games that are perfect for large gatherings. The SquareOne system is inspired by traditional board games while also infusing the perfect amount of the video game experience. SquareOne is the first of its kind and allows you to experience your favorite games like never before. 

Unlike other gaming consoles, it doesn’t require additional devices like a TV or computer to play and you don’t need game disks, smartphones, or additional applications to play either. Making it super convenient to play with your kids or friends around the same table. The product, which was first unveiled last year, also won multiple awards including, the CES Innovation Awards 2019 in “Gaming”.

The board’s surface is a large touchable screen with movable borders that increases the playing area depending on the game. The game board sits vertically, which allows for players to experience virtual gameplay while also enforcing the human connection of traditional board games. Watch each board game come alive with the built-in touch screen, and its connected objects including cards, dice, figurines and the world’s first connected dice track that enable players to both physically and digitally interact. 

Users can also accessorize the smartboard, with the overall border of the device being fully customizable. You also have the option to save games and resume your play whenever you please. To become completely immersed, the SquareOne board includes high-quality audio speakers for sound and music during playtime. Furthermore, you will be able to play together remotely with your favorite game partners wherever they are. 

RPM, Sherwood Texas, Black Birch, and McBain are Coming Soon to Macroverse.

Macroverse is a digital comics platform app designed to read comics on mobile devices. Comics are formated using “Tapstory” which creates an experience built for that reading experience.

With a flurry of new additions to the platform, there’s even more coming soon and debuting in the coming months. Check out what you can be reading soon.

RPM

(W) Mick Foley, Shane Riches (A) Jose Holder (C) Michael Wiggam
Coming Soon

Revere Windsor, a direct descendant of the legendary Paul Revere, is hired by a mysterious corporation to safely move a priceless package from Boston to Miami. Born with hyper-kinetic depth perception, Revere sees and reacts to the world faster than anyone, making him the best at what he does. Partnered with the corporation’s beautiful liaison, Revere pushes head-on against international criminals and shadowy government agencies.

From the mind of Mick Foley, multiple New York Times #1 bestselling author and 4-time World Heavyweight Champion, this high-octane midnight ride is a fuel-injected package of unflinching speed and unrelenting action.

TapStory and Letters by Steven Perkins and Macroverse Creative. Edited by Keven Gardner. 

RPM

Sherwood Texas

(W) Shane Berryhill (A) Daniel Hillyard (C) Charlie Kirchoff
November 19

Re-imagining the legend of Robin Hood as a modern day Spaghetti Western, Sherwood, TX, is set inside the world of biker gangs, drug wars, and human trafficking.

After the same biker gang who murdered his father leaves ROB HOOD for dead, he returns seeking his own brand of justice and revenge. Hood is joined on his quest by Padre Elvin Tuck, Will Scarlet, and Little John, as they take on the crooked Sheriff of Nottingham, Texas and his partners in crime, The Nobles biker gang and their leader John Prince.

Key Art by Andrew Robinson. Edited by Keven Gardner. TapStory and Letters by Steven Perkins and Macroverse Creative.

Sherwood Texas

Black Birch

(W) Eduardo Cintron (A) Juan Doe
December 2020

For generations, the families in the small town of Black Birch have bred children for economic gain. The community thrives until rules are broken and traditions come undone. A bloody sequence of events ensue, giving Hazel Hooke the opportunity to determine their future. After all, it’s a family business.

TapStory and Letters by Adam Martin, Eben Matthews, and Macroverse Creative.

Black Birch

McBain

(W) David Tischman (A) Kody Chamberlain, Brian Stelfreeze
Coming Soon

Country music superstar Trace Adkins is LUKE MCBAIN, a man who returns to his small Southern hometown after 14 years in prison for a crime he did not commit. Luke’s brother, Paul, is running the McBain family business that controls the town. Paul’s made himself rich, but local shops have closed and jobs are gone; people are angry and scared.  And no one can do anything to stop it.  Except Luke, the only one who knows Paul’s secret.  Reunited with his beautiful ex-love, Callie, Luke McBain does what he’s always done–make the hard choices and fight for what’s right.  Even if it means he may go back to prison.  Starring an action hero who won’t stop until the job gets done, Luke McBain pits brother against brother for the soul of an American small town.

Trace Adkins has sold over 10 million albums.  He competed on Celebrity Apprentice.  You’ve seen him in The Lincoln Lawyer.  Now Trace Adkins is Luke McBain– an American hero for our times, in a story of right and wrong in the tradition of Billy Jack and Walking Tall.

TapStory and Letters by Steven Perkins and Macroverse Creative. Edited by Keven Gardner.

McBain

The Boondock Saints Return on Macroverse

It’s the third and final season! Director Troy Duffy has put a “TapStory” spin on the 1999 cult classic film, The Boondock Saints, and fans won’t want to miss it. Yo can catch it on the Macroverse digital comics platform.

Written by Troy Duffy and J.B. Love, The Boondock Saints Season 3: “Mob War” finds the four remaining families making up New York’s La Cosa Nostra are at each other’s throats. And for Noah McManus, now well on his way to becoming ‘Il Duce’, things couldn’t be better. His childhood friend and partner in vengeance, Louie Patronazzi, would control him for his own ends…but how do you control someone who has become more monster than man? Join director and creator Troy Duffy as they bring you Season 3 of ‘The Secret History of Il Duce’! The finale starts here. Art by Guus Floor, colors by Matt Browning, TapStory produced by Eben Matthews and Adam Martin.

A special capsule story, The Boondock Saints: The Lost Gig, featuring fan-favorite Rocco along with the Brothers McManus as they take on a group of drug dealers, right before their famous encounter with Vincenzo. Story by Troy Duffy and J.B. Love, with art by Toby Cypress.

The Boondock Saints “Mob War” and “The Lost Gig” are available now on the Macroverse app!

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