Author Archives: Logan Dalton

Messages from Midgard #13- The Four Thors

This week marks the end of both “War of the Realms” and the Messages from Midgard column. There are a few straggler tie-ins like Unbeatable Squirrel Girl and an Omega issue, which I will cover in its own review, but the core miniseries plus three ancillary tie-in minis and Jason Aaron’s arcs on Thor and Avengers wrap up this week. Plus there’s a fun Superior Spider-Man story where Peter Parker and, of all people, Gwenpool, teaching Doc Ock that heroism is about saving individuals and not just trying to glory hog the whole event. That privilege is reserved for Thor, of which there are four, because its their event.


War of the Realms #6

In War of the Realms #6, Jason Aaron, Russell Dauterman, and Matthew Wilson knuckle down to give both this event and basically Aaron’s seven year run on Thor one hell of a conclusion. It’s centered around a simple premise. If only Thor can break the magic circle and confront a Knull-infused Malekith, then why not bring four of them: Odinson, King Thor, Young Thor, and Jane Foster’s Thor, who now wields Mjolnir from the Ultimate Universe. What follows is an exercise in fighting, bickering, and true heroism while the rest of the heroes confront Laufey on Midgard.

Before digging into the fantastic things that Aaron does with both Thor and Jane Foster’s arcs, I would like to praise the visuals of Dauterman and Wilson, who really outdo themselves in issue six. Wilson’s palette is majestic and varied ranging from the eye of the storm to the clash of lightning on symbiote ooze and a snowstorm to end all snowstorms. Like the different hammers and weapons used by the Thors, Dauterman switches up his inking style to fit the scene from looser work when Malekith does anything symbiote-y to more clean polished art when Odinson forges Mjolnir anew in the eye of a storm. His attention to detail is uncanny, and he draws many epic moments like when Odinson punches his own hammer and memorable small ones like Screwbeard and Ivory Honeyshot doing their best Gimli and Legolas imitation at the end of the world.

One word that can be used to describe War of the Realms #6 is “satisfying”. Odinson has gone on a painful heroic journey that draws comparisons to the one his own father, Odin, went on to become All-Father sacrificing body parts to gain the wisdom and power to rule Asgard. There are also parallels to the journeys of Dionysus and Jesus Christ in his story as he humbles himself and suffers to save the whole world. But, lofty comparisons aside, this is really the story of a man who becomes a hero and “worthy” in spite of his flaws, which is a metaphor for most of the Marvel heroes, who have fantastic abilities and feet of clay. It is a rare sight to see such an iconic character, like Thor, grow and change over a run, and Jason Aaron has pulled this off with War of the Realms #6 being the finishing touch and earning an Overall Verdict of Buy.


War of the Realms: New Agents of Atlas #4

In New Agents of Atlas #4, this new pan-Asian superhero team finally gets their act together to assemble and prevent Sindr, the Fire Goblin queen from melting the polar ice caps. Greg Pak and artists Gang Hyuk Lim, Moy R, and Pop Mhan take their cues from third act of the 2012 Avengers film from Jimmy Woo playing the Nick Fury role and lying about Pele’s true nature to get the team to work together and lots of big epic splash pages of heroes doing team-up moves. However, with the exception of Brawn, Shang Chi, and the Filipina heroine Wave, I feel like I barely know these heroes so the big fight scenes look pretty, but feel like action figures in position, not characters reaching the end of their journey.

Pak, Lim, Federico Blee and the guest artists and colorists had a tall order introducing new characters and ones who had only appeared in Korean and Chinese comics as well as mobile games to a new audience. Having four issues and a big, yet underdeveloped baddie helped, but in the end, the cast of New Agents of Atlas was simply too large to get to know the new folks. Hopefully, the upcoming miniseries will take its time to develop their personalities as well as show off their cool costumes and powers. Unfortunately, New Agents of Atlas #4 earns an Overall Verdict of Pass despite its one genuinely memorable twist.


War of the Realms: Punisher #3

War of the Realms Punisher #3 features the same fantasy baddies as the rest of “War of the Realm’s” tie-ins, but Gerry Duggan, Marcelo Ferreira, Roberto Poggi, and Rachelle Rosenberg take a grittier, more violent, and at times, fatalistic approach to their story beginning with Frank Castle having guns pointed to his head by former mobsters. He gets out of this pickle pretty easily by swearing on the souls of dead wife and kids that he’ll spare the criminals once they get the civilians to safety. Most of them don’t have to worry about living as they’re immediately set upon by a squad of trolls; one of which Frank tortures in a chilling scene that makes the criminals realize that they’re not getting out of this alive too.

Duggan and Ferreira portray Frank Castle as a hardened soldier in War of the Realms Punisher #3, and his enemy is the criminal element, both mortal and otherworldly. Sure, he’ll get the civilians to safety in New Jersey, but he’ll also gun down the last criminal standing with him while the doctor he was assisting shrieks in terror. This is because Castle is as much of a monster and a force of nature as the trolls and Fire Goblins that he was gunning down or blowing up tanker trucks to stop. Duggan’s understanding of Frank Castle’s character, and that we can cheer for him to take out the bad guys and recoil at killing one in cold blood as well as the hellish visuals of Ferreira, Poggi, and Rosenberg earns War of the Realms Punisher #3 an Overall Verdict of Buy and definitely has me interested in Duggan’s upcoming Punisher Kill Krew series.


War of the Realms: Uncanny X-Men #3

Even though it’s nice to see Cyclops, Multiple Man, and your favorite former New Mutants defending Citi Field from Frost Giants, Matthew Rosenberg, Pere Perez, and Rachelle Rosenberg’s War of the Realms: Uncanny X-Men has been the weak link of the tie-in minis. Issue three is no exception with the pointless killing off of Sunspot, the repetitive dialogue of (dead in the main series) Wolfsbane’s lover Hrimhari, and a tacked on sequence with Dani Moonstar and the Valkyries even though this plot point was only touched upon at the end of issue one. It could have been a good hook for the miniseries and a through-line to the main action, but in the end, it’s too little, too late.

War of the Realms: Uncanny X-Men #3 does have a few cool moments like Multiple Man’s dupes luring the Frost Giants into a Limbo portal, a visceral claw on claw fight between Sabretooth and Wolfsbane, and Cyclops precision sniping Frost Giants. However, these are few and far between, and after three issues, this miniseries has really done nothing to justify its existence and earns an Overall Verdict of Pass. But the silver lining is that Jonathan Hickman is coming in a month and probably all these events/pointless character deaths will be retconned.


Thor #14

Jason Aaron, Scott Hepburn, and Matthew Wilson’s story in Thor #14 covers much of the same ground as War of the Realms #6, but from the POV of Young Thor as the Fantastic Four summon him from brooding and trying to lift Mjolnir to a fight for all ten realms. I read this almost directly after War of the Realms #6, and there are obvious re-draws of Russell Dauterman’s art although Hepburn has an earthier take on the material to match the boisterous, shit-talking Young Thor. The issue also has more direct connections to the last adventure of the three Thors in Aaron’s Thor, God of Thunder series and a similar art style although Hepburn is no Simon Bisley. There’s a lot of gruffness, talk about hammers, and an indirect reference to Back to the Future along the way.

However, compared to the standalone issues about Loki, Cul Borson, and even Gorilla-Man in Aaron’s tie-in issues of Thor and Avengers, Thor #14 seems less essential because Jason Aaron and Russell Dauterman portrayed Young Thor’s carelessness, brashness, and adventurous nature so well in War of the Realms #6. He does get a cool action sequence against a gnarly Hepburn-drawn Venom symbiote and  lifts Mjolnir in a moment that again proves that “worthiness” and heroism is not something bestowed externally, but internally. Most of the material in Thor #14 is covered in Realms #6, but that scene and the sheer joy that Aaron gets at writing Young Thor earns the issue an Overall Verdict of Read.


Avengers #20

Avengers #20 is yet another standalone success from Jason Aaron, Ed McGuinness, Mark Morales, and Jason Keith and is a metafictional look at She-Hulk, and how she’s changed as a character in the past few years. The opening sequence is brilliant and set in side a Wakandan therapy simulation where She-Hulk looks at a pinup of the John Byrne version of her and beats up a version of her that looks like it was drawn by Javier Pulido. The comic is a narration about how she likes embracing the monster and getting to beat up enemies with her new powers instead of being sexually harassed while in costume. Unlike Bruce Banner, she enjoys the freedom of being Hulk, and McGuinness and Morales use wide panels to show the swath of destruction she causes with her bulging forearms.

Using the character of She-Hulk as a case study, Avengers #20 is also a bigger commentary about how women have to fit pre-conceived roles in the workforce (Even if that means the Avengers.) and society and get pushback whenever they’re assertive or show anger. Deadpool asking She-Hulk why she doesn’t crack jokes or break the fourth wall any more is the metafictional version of a male co-worker asking a woman why she doesn’t smile. And, on a more a geeky level, this issue also has some foreshadowing of Aaron’s future plans for the Avengers title with the help of omniscient Daredevil showing Aaron can work on both a micro and macro level. Avengers #20 is a fantastic, holistic character study of She-Hulk and her recent developments and easily earns an Overall Verdict of Buy with a side dish of allusions to Immortal Hulk.


Superior Spider-Man #8

Superior Spider-Man continues to be an underrated delight and study in ego from Christos Gage, Lan Medina, Cam Smith, and Andy Troy. Doc Ock continues to be terrible at reading the room, er, event and wants to take out Malekith all by himself with the help of the Fantastic Four and West Coast Avengers. He doesn’t want to protect New York City, but basically hack America Chavez’s portal abilities to get to what he thinks is the real action. This ends up backfiring, and he gets one hell of a dressing down from Spider-Man in the nature of heroism while Spider-Man is wearing his helmet from the Land of Giants one-shot and is immediately abandoned by his “minions” aka the West Coast Avengers.

Gage and Medina use the wide scope of “War of Realms” to tell an entertaining and at times fourth wall breaking (Thanks to Gwenpool.) story about how heroism isn’t just about defeating the final boss, but saving one person from death and danger. Having Spider-Man deliver the lecture about this topic makes sense because for the most part, he has focused on protecting his neighborhood instead of mixing it up with gods and monsters. Gage’s script is self-aware, and Medina and Smith have a classic, illustrator style approach where it is easy to follow the action even in a Southern California blizzard. For commenting on the nature of heroism, being funny as hell, and having plentiful America Chavez side eye, Superior Spider-Man #8 earns an Overall Verdict of Buy.


War of the Realms #6 was the best ending to a summer Marvel event since Jonathan Hickman and Esad Ribic’s Secret Wars, and it shipped on time too. One thing that these two events shared in common is that they were a culmination of two macro-stories, namely, Jason Aaron’s Thor run and Hickman’s Fantastic Four-Ultimates-Avengers/New Avengers project. The War of the Realms has been foreshadowed for years, and the early battles were fought in the pages of Mighty Thor and Thor so the event was really just icing on the cake. Sometimes, the montage of the different battles were a little insufferable, but when Aaron, Dauterman, and Wilson grabbed onto the character journeys of Odinson and Jane Foster, the book really sung. Nowhere was this more evident than in War of the Realms #6, and the spinoff I’m most excited for is Valkyrie even if I’m little disappointed that Tessa Thompson’s take on the character is nowhere in sight although Al Ewing may pluck her from somewhere in the multiverse.


Panel of the Week

Young Thor and King Thor bonding over craft beer is the cutest thing. (From War of the Realms #6, Art by Russell Dauterman and Matthew Wilson)

Messages from Midgard #12- Analog Iron Man

With only a single issue left in the War of the Realms core series, the tie-in writers have fallen into the unenviable trap of wrapping up their story, connecting it to the event’s inevitable conclusion, and maybe leaving a loose thread or two when their comic returns to its normally scheduled programming.

Six comics came out this week, and one was heads and shoulders over the pack: War of the Realms Journey into Mystery #5. The McElroys, Andre Araujo, and Chris O’Halloran have finished crafting an ensemble cast that I want to read an ongoing series about, made Ares sympathetic, Laussa more than a MacGuffin, connect all the seemingly random plot threads of the series, and made me laugh out loud a couple times. No other book came close to this, but with snark, grit, and one hell of a Wasp cameo, Gail Simone and Paolo Villanelli made up for last month’s disappointment and delivered a nifty science vs magic clash in Tony Stark, Iron Man #13. I enjoyed it and wish Simone had more time on the book.


War of the Realms: War Scrolls #3

War of the Realms’ anthology tie-in War Scrolls wraps up with its third issue. There is the conclusion to Jason Aaron, Andrea Sorrentino, and Matthew Wilson’s Daredevil serial as well as a Dr. Doom story from Christopher Cantwell, Cian Tormey, and Dan Brown and a She-Hulk one from Charlie Jane Anders, Simone D’Armini, and Federico Blee. Daredevil, God without Fear continues to be an accomplishment in panel layouts, fight scenes, and theodicies. This three part story is a turning point in Sorrentino’s career as an artist as he transitions from flowing tapestry layouts to strict grids that work like slow-mo while Daredevil fights Malekith with Bifrost shruikens. Aaron’s narration continues to show the perils of omniscience, and even if Daredevil can’t defeat Malekith, he can inspire his blind children hostage to escape and cut God a break along the way.

Halt and Catch Fire co-creator Christopher Cantwell tells the story of the Dark Elf invasion of Latveria from ordinary citizens’ POVs. Dr. Doom has a godlike status in this country, and even when he makes silly mistakes like wasting his troops on a Saving Private Ryan-esque rescue mission, they look to him to save them. The switching point of views can be disorienting, but Cian Tormey gives the story a documentary feel and builds to one badass crescendo where Doom is part-Superman, part-God of the Old Testament, and still authoritarian. It’s a tasting menu that really needs to be expanded to a full feast of the regular lives of Latverians.

War Scrolls #3 wraps up with a story of She-Hulk and Freyja fighting dragons and talking about relationships. Charlie Jane Anders’ writing sometimes feels like she’s making her characters have her interests like making Blade a Beyonce fan and Punisher a Joni Mitchell aficionado, but she nails the conversations between Jennifer and Freyja. She-Hulk talks about how she is dating Thor and not sure how serious it is, and Freyja understands how much She-Hulk cares for her son and that they are both insecure about their “worthiness” and status as heroes. The cherry on top of this pretty good story is D’Armini’s artwork that makes She-Hulk incredibly muscular and monstrous. For the most part, War Scrolls has been full of thought provoking character studies and memorable visuals, and issue three is no exception earning an Overall Verdict of Buy.


War of the Realms: Journey into Mystery #5

Journey into Mystery #5 wraps up this god demon baby starring road trip saga into a neat little bow and uses continuity to enhance and deepen character development and humor instead of as a crutch. The McElroys seamlessly transition from podcasting to mainstream comics while Andre Araujo and Chris O’Halloran enhance their jokes and punch up the action scenes beginning with Wonder Man sweeping to save Laussa. They keep their character portrayals internally consistent like having Wonder Man continue to be a pacifist and having Sebastian Druid being uncertain about his powers, but reminding readers he had a relationship with Ares’ son back in Jonathan Hickman’s Secret Warriors.

This kibble of continuity isn’t just a piece of cute, fanboy trivia, but sets up Ares’ road for redemption. He isn’t a bad guy and doesn’t have a quarrel with this book’s cast; he just like to fight and wants to be reunited with son in the afterlife. Journey into Mystery #5 isn’t just a slugfest between the team and Ares, but is filled with twists and turns about Laussa that aren’t 100% deus ex machinas. The comic does have a pleasing plot, but its real magic are in the small moments like any time Miles Morales and Thori interact, or Laussa’s expressions with the world around him. And for this mastery of both the macro and micro aspects of comics, Journey into Mystery #5, and by extension, the whole miniseries earn an Overall Verdict of Buy.


War of the Realms: Spider-Man & the League of Realms #3

Unless it’s for a storytelling purpose, having two or more artists on a comic usually means it was rushed to meet its deadline, and that seems to be the case with Spider-Man & the League of Realms #3. Gone are Nico Leon’s slick cartooning and well-choreographed set pieces of the previous two issues, and writer Sean Ryan giving each League member a distinct personality beyond fantasy race action figure. This issue is mostly a slugfest against Malekith’s lieutenant, Kurse and peppered with awkward poses, constipated facial expressions, and basically, generic visuals from Leon and Marco Failla.

The angel Fernande goes a bit ballistic in the middle of the fight, and Spider-Man finds a shared connection because they have both lost loved ones. But this was already covered in the previous issue so it feels a lot like padding in Spider-Man & the League of Realms #3. The main plot point of this issue (and a cool connection to War Scrolls #3) is that Kurse was once League member, Waziria, and for the first time in all of War of the Realms (Except the Cul Borson story in Thor.), the Dark Elves aren’t treated like evil cannon fodder. In the end, this comic was about saving people instead of punching evil, and that’s a good sentiment from Ryan and Leon. However, it ends on this week’s “standard” heroes pose together and jump into the final battle panel and earns an Overall Verdict of Pass because of art issues and the difficulty of writing a large cast.


Captain Marvel #7

Spider-Man & the League of Realms #3 wasn’t the worst “War of the Realms” comic this week. That honor goes to Captain Marvel #7, which wraps up the unbearably banal if well-colored by Tamra Bonvillain body swap story featuring Carol Danvers and Dr. Strange. This issue does have a few positives like Kelly Thompson’s gift for quick banter and cutting one-liners like Strange roasting Carol for only knowing magic from various pop culture things. However, it’s pretty shallow, Strange and Carol’s ineptitude with each other’s powers are quickly resolved, and afterwards, they and an underutilized Black Widow go separate ways.

One slight positive about Captain Marvel #7 is Annapaola Martello’s art. She’s equally good at drawing fun facial expressions/hints of flirting and things that go boom/pew pew. Even if the story is thin, it’s pure joy to see Dr. Strange in Carol’s body go Binary and kick undead ass and then steal a little moment at the end. And about the ending, it seems random and tacked on even if it’s our first glimpse of a post-War of the Realms world. Carol is hanging out in her apartment like everything is normal, and the last story had no effect on her. Honestly, this is for the better as Thompson no longer has to shoehorn a quick tie-in and can tell her full story. My Overall Verdict for Captain Marvel #7 is Pass, and it’s worth skipping for regular readers of her title and those just following “War of the Realms”.


Deadpool #14

If there’s any comic that Deadpool #14 shares DNA with, it’s Simon Bisley’s Lobo books of the 1990s with their combination of serious, detailed fantasy art and silly dialogue and situations. In this comic, Skottie Young and Nic Klein chronicle Deadpool’s defense of Australia from Ulik (Which is apparently a very common name for trolls.) and his minions with the help of a knock-off Captain Britain and Daredevil and then an assist from some real superheroes. Young continues to have fun breaking the fourth wall and poking fun at his own writing like ending the issue with a deus ex machina and commenting on the legality of including a figure that’s all but named Tasmanian Devil.

Nic Klein draws and colors his own work in Deadpool #14 and turns in some gorgeous splash pages of Deadpool, Luke Cage, Iron Fist, Daredevil, and various Z-list Australian heroes beating the shit out of trolls. He can also do funny too like his depiction of the solution to Australia’s troll problem, which is feeding them and putting them to work at New Zealand’s copyright-friendly version of a Lord of the Rings set tour. The panel of trolls chasing tourists with selfie sticks around a “bobbit” hole is like something out of Mad magazine and a wonderful Deadpool-esque way to wrap up the plot. For its humor, skilled art, and ultraviolence, Deadpool #14 earns an Overall Verdict of Buy. (And, apparently, the next issue is the final one of the series.)


Tony Stark, Iron Man #13

Free of continuing subplot from previous issues (Except for the important Tony Stark relapsing in a VR environment one.), Gail Simone and Paolo Villanelli are free to tell the story of the battle between Iron Man and the wyrm Sadurang, who wants to rob the New York Stock Exchange. They make fantastic parallels between traders and hoarding dragons, and starting off a conversation between Sadurang and a now homeless broker about how riches cloud one’s morals sets the tone for the issue. And what happens is a back to basics Iron Man story where Tony must destroy or deactivate all his magic infected armor and get back to the analog days to defeat this greedy dragon.

Edgar Delgado’s powerful colors match Villanelli’s art, which can be loose and scratchy when Tony is getting his ass kicked and trying to quip his way out of a bad situation or tighter and tougher when he’s in the Mark I armor doing his best St. George impression. Also, Simone brings in the very winsome Wasp as a guest star in this issue, and she brings Tony hope and her stings and fast flying gives him enough time to rally his counterattack. Then, they get to share a sweet moment after the fight is over, but Tony doesn’t tell her about the relapse and is interrupted by Malekith’s initial invasion of New York. This two steps forward, one step forward approach to Tony’s journey works for Gail Simone and Paolo Villanelli and coupled with a satire of capitalism via knight/dragon metaphors, Tony Stark, Iron Man #13 earns an Overall Verdict of Buy.


Even though it’s sad to see Captain Marvel’s portrayal stumble in yet another event, and some writers love doing the “heroes join the final battle” ending to their tie-ins, this wasn’t a bad “War of the Realms” week. Skottie Young and Nic Klein turned their Deadpool two-parter into an exercise in maximum absurdity and pulled off the first funny Lord of the Rings reference of the event while Gail Simone added Iron Man to characters she excels at writing. But the real highlight was Journey into Mystery, which is a redemptive road comedy starring a great mix of heroes, tons of quick jokes, and a coherent plot that zigged where others zag. I’m definitely looking forward to Clint McElroy’s upcoming work on Marvel Team-Up.


Panel of the Week

Mark I armor, Ben Day dots, snarky Gail Simone dialogue. I’m geeking out, y’all. (From Tony Stark, Iron Man #13; Art by Paolo Villanelli and Edgar Delgado)

Messages from Midgard #11 – Thank You, Frost

Endings seem to be a recurring theme for this week’s “War of the Realms” books with Giant-Man being the first tie-in miniseries to reach the finish line thanks to some incredible weirdness and a wonderful father/daughter team-up from Leah Williams, Marco Castiello, and Rachelle Rosenberg. There’s also the bittersweet end to Cullen Bunn’s work on the Asgardians of the Galaxy series even after it was name-dropped in the second highest grossing movie of all time. Thankfully, Tini Howard and German Peralta’s recently announced Strikeforce will continue Angela’s journey.

In addition to these titles, Bunn and Iban Coello’s short Venom arc wraps up just in time for “Absolute Carnage”, Superior Spider-Man is way too funny and meta, Champions seems determined to feature every teen Marvel hero, and Ryan North and Derek Charm’s Unbeatable Squirrel Girl is still a wonderful gift with Ariana Grande karaoke and Frost Giants talking shop about, well, frost.


Giant-Man #3

My feelings on the conclusion of Leah Williams, Marco Castiello, and Rachelle Rosenberg’s Giant-Man are definitely mixed. What has been a fairly straightforward adventure yarn set in Florida and featuring Marvel’s size changing heroes gets pretty freaking weird. Apparently, former Thunderbolt/Master of Evil Moonstone has been enslaving the women of Florida to forcibly harvest ice from Ymir to make Ice Giants. It’s definitely a twist and throws a wrench into the whole Ymir assassination mission. The scene where Cassie Lang rescues the slaves and teams up with her dad are heartwarming as well as Raz’s empathy for Ymir, who is in pain and being held against his will. Ymir being a victim and more of a primal force of nature than a baddie is more nuanced and memorable than the team punching him to death.

However, Williams and Castiello do less of a good job introducing and telling the story of Moonstone, the miniseries’ Big Bad. Her powers and motivation fluctuate depending on this scene as she goes from slave master to force of nature and even a redemptive figure depending on the scene. It’s like Williams and Castiello reached the end of miniseries and realized they needed a final boss that wasn’t Ymir and used her past connection with Atlas as a shorthand reason to feature her. Throw in visuals that are hard to follow when the characters change size, and unfortunately, Giant-Man #3 earns an Overall Verdict of Pass.


Asgardians of the Galaxy #10

Asgardians of the Galaxy #10 is a bittersweet comic for many reasons. It features the quirky cast of this book kicking ass together one last time as well as Angela using the MacGuffin from the book’s first arc to get revenge on the Angels of Heven, who abused and tortured her. Writer Cullen Bunn and sharp artists Luca Maresca and Federico Blee give each character a couple of fantastic moments before signing off on a series that had an interesting cast of characters, a fun morally ambiguous space-faring tone, fantastic LGBTQ representation, and was mostly forced to be an event tie-in.

But the fact that it’s a tie-in doesn’t negate Skurge earning redemption as a hero in Valhalla, Angela saving Nairobi, Kenya and finding revenge by beheading her evil adoptive mother, and Ren and Annabelle Riggs being cute while getting cool weapons from the dwarf Urzuul. Maresca’s art has a cartoonish lyricism to him with slash shaped panels when Angela and an army of undead gods lay waste to Heven, or when Okoye gives Annabelle tips on using a Valkyrie spear. He and Bunn do an excellent job wrapping up Angela, Skurge, and Annabelle’s arc while letting this team kick ass in various and sundry ways. Asgardians of the Galaxy #10 earns an Overall Verdict of Buy, and hopefully, it’ll get a revival once Chris Hemsworth signs a deal to be in Guardians of the Galaxy Vol. 3.


Champions #6

Jim Zub, Juanan Ramirez, and Marco Menyz bust out the Disir, the cursed ghosts of Odin’s father Bor’s Valkyries, in their Champions “War of the Realms” tie-in. First appearing in Kieron Gillen’s run on Journey into Mystery, they’re a formidable foe for this team of teen heroes that almost seems to double in membership each issue. Zub and Ramirez are constantly cutting from character to character throughout this issue in different action scenes. However, a few beats land like Power Man realizing the full potential of his “chi”-based powers and basically hulking out and save the team’s asses when he is stabbed in the heart by a magical, undead Asgardian artifact. There is also Kamala Khan, who gets a vision of her dead in a parallel universe and starts to realize that leadership of the Champions may be too much for her.

These two strong character moments stand out in what is mostly a loud, action-driven issue where the Champions are driven up a wall, and it’s hard to get a read on any character personalities between the explosions. Zub does hit on a few cool concepts like Hummingbird joining the team because she saw a distress call on a message board and using her empathy-driven, telepathic abilities to calm the team down. With the exception of the loose cartooning and cool moment where Power Man gets to wreak havoc, Champions #6 pales in comparison to the previous issue’s Cyclops and Kamala-centric tale and reduces powerful enemies to “monster of the week” status. Therefore, it earns an Overall Verdict of Pass.


Superior Spider-Man #7

I haven’t read the previous issues of Superior Spider-Man, but Christos Gage, Lan Medina, Cam Smith, and Andy Troy’s work on this story definitely made me want to pick up the previous six issues. The series has a similar premise to Dan Slott’s Superior Spider-Man, but without the weird mind swap plot devices and is more about a bad guy trying to do good and use the power of science and his intellect to be a better hero than Spider-Man. The first half of this issue is filled with precise storytelling and illustrations from Medina and Smith as Spider-Ock evacuates San Francisco and turns his brain to the cause of Frost Giants invading North America and not just the symptom. As Gwenpool later states, he’s a core miniseries hero stuck in a tie-in.

Oh yeah, and to pile awesomeness on more awesomeness, Gage, and Medina pair Spider-Ock with the West Coast Avengers because he wants to use America’s star portal abilities to shut down the one letting Frost Giants onto Earth. This plan doesn’t work out, but we get fun team-up fights, Gwenpool doing running commentary on event comic structure, and Spider-Ock and Quentin Quire bonding over their shared interest in arrogance. I love how the other characters think she’s raving mad, but the always curious Spider-Ock is out here asking questions about “legacy characters”. For its strong visuals, heavy dose of meta-humor, fun guest stars, and interesting characterization of Spider-Ock, Superior Spider-Man earns an Overall Verdict of Buy.


Unbeatable Squirrel Girl #45

The search for the Frost Giants’ secret base continues in Ryan North, Derek Charm, and Rico Renzi’s Unbeatable Squirrel Girl #45, but due to irreconcilable ethical differences, Squirrel Girl and Ratatoskr break up as teammates fairly early in the story. The split-up and reunion leads to great comedy, pathos, and later, adventure using the power of Frost Giant-induced fast travel. Ratatoskr doesn’t want to save the world; she only wants to create chaos and use her mind control abilities to get whatever the heck she wants. This includes go-kart video games, on command Frost Giant-friendly performances of “Thank U, Next” by Ariana Grande, and even psychological therapy.

However, the therapy part (Done by a mind-controlled Frost Giant.) named Daisy reveals that Squirrel Girl’s words about Ratatoskr never creating and only destroying have gotten under her skin. (Charm and Renzi draw moment of truth Ratatoskr quite adorable.) This leads to forgiveness and working together to stop the Frost Giant in an ethical, non-mind controlling way. But, there’s one last pit stop before the HQ as Charm and Renzi capture the beauty of snowfall and nature with the help of the (Newly in the public domain) poems of Robert Frost. (Also, North can’t help himself with puns.) It’s a singular moment in a very silly comic with a tongue in cheek ending. For showing that beauty and humor can co-exist with sneaking around a Frost Giant camp, Unbeatable Squirrel Girl #45 earns an Overall Verdict of Buy.


Venom #15

In the conclusion to their Venom “War of the Realms” arc, Cullen Bunn, Iban Coello, Alberto Albuquerque, Roberto Poggi, and Andres Mossa realize that Jack’o’Lantern is kind of a lame villain and pivot to Eddie Brock battling his own anger with a side of Dreamstone magic. The interplay between Bunn’s narration and the chaotic line art of Coello and Albuquerque creates heavy metal alchemy as Eddie wanders around New York and channels his anger again to remember that he is a “lethal” protector of the innocent, especially his son Dylan. He genuinely cares about the regular people who are caught in the crossfire of the War of the Realms and comes up with a new spin on “We are Venom” to protect them in a fist-bumping moment.

Venom #15, and Bunn and Coello’s overall work on this storyline has been a fantastic marriage of deep emotional turmoil and fun symbiote-meet-dark magic action. This issue is no exception as Eddie has his big moment and the returns to the bunker to protect Dylan and continue their journey to survive. What could have been filler while Donny Cates and Ryan Stegman were prepping “Absolute Carnage” end up telling a tale about Eddie and his son trying to survive in a world without his symbiote and featured memorable visual mash-ups of Asgardian and symbiote iconography. Because of this, Venom #15 earns an Overall Verdict of Buy.

This was truly “War of the Realms'” week of the underdog as characters, like Skurge the Executioner, Squirrel Girl, Gwenpool, Spider-Ock, Annabelle Riggs, and the West Coast Avengers, who get their books canceled or a relegated to second stringers lit up the comics pages thanks to the passion of creators like Cullen Bunn, Ryan North, Christos Gage, Luca Maresca, Derek Charm, and Lan Medina. In particular, Bunn’s letter at the end of Asgardians of the Galaxy #10 about how he wanted to do a story with these characters back in 2015 and then had to shoehorn them into two events shows the pitfalls of having an original spirit in corporate comics. But, hey, we’ll have those ten majestic issues than honestly work whether or not you read “Infinity Wars” or “War of the Realms”.


Panel of the Week

I really hope someone in the Ariana Grande camp reads comics. (From Unbeatable Squirrel Girl #45, Art by Derek Charm and Rico Renzi)

Review: Event Leviathan #1

Event Leviathan #1

There’s gorgeous, atmospheric art and colors from Alex Maleev, but also tiresome, repetitive arguments about Talia al Ghul from Brian Michael Bendis even after the previous Leviathan Special basically proved that the destruction of all the DC Universe’s secret organizations isn’t her doing. This sentence shows that Event Leviathan #1 is the ultimate mixed bag. However, it does a nice job setting the mood for the ultimate DC Universe closed door mystery unless it veers off and does a Heroes in Crisis, which I don’t expect from the writer of Powers and two of Marvel’ greatest crime sagas (Alias, Daredevil).

In true decompressive fashion, Event Leviathan #1 is all set up, and it doesn’t really introduce any new information that previous issues of Action Comics, the Leviathan Special, and marketing material haven’t covered. However, Bendis and Maleev give readers Batman, Lois Lane, Steve Trevor, and a couple surprise guests in the ruins of ARGUS asking questions, bickering, and generally acting very paranoid. Except for a couple glorious flashbacks showing the destruction of ARGUS and the other organizations, Maleev predominantly uses small box panels or quite thin vertical panels to show how characters have been stretched to their breaking point as they figure out the identity and mission of Leviathan.

In particular, Brian Michael Bendis and Alex Maleev’s Steve Trevor is a revelation as he somehow survived the destruction of ARGUS’ Odyssey, a building that was the brainchild of the mysterious Dr. Strand and was supposed to bridge superheroes and ordinary humans. The fact that he survived such a colorful and complete explosion has basically given Trevor PTSD, and he is worlds away from the competent agent and occasional Wonder Woman squeeze.

Bendis gives his dialogue almost a babbling pattern with a veneer of self-awareness that clashes with the sharp deductions of Lois Lane, brooding presence of Batman, and the quips of Green Arrow. He’s paranoid as hell and starts pointing and firing guns when Batman is just a little soft on Talia’s connection to Leviathan, probably, because she is Damian’s mother. (Lois Lane and Steve Trevor don’t know this.) But Trevor has a badass side too like when he lands a solid jab at Batman by saying ARGUS always comes up with a countermeasure when he comes up with a new gadget.

That line is the perfect setup for the flashback to the ARGUS explosion, which allows Maleev to work in a more widescreen mode with a sunnier color palette. (Even if that sun is more of a sunset.) It represents Dr. Strand’s optimism in her project contrasted with Trevor’s stubble sporting realism as he knows what happens to the DEO and other organizations, just wants to get the hell out of there, and doesn’t care about optics or lofty ideals.

Then, there’s a symphony of colors like blues, reds, oranges, and yellows with just a touch of Kirby krackle that builds to a full page crescendo that almost looks like Maleev’s painted work. Yeah, it’s just a big explosion like readers have seen in almost every summer event comic/blockbuster movie. But Maleev’s choice of palette and staging make it stick in the brain for an extra half second and ponder why Steve Trevor was caught in a kind of blue force field while the rest of his team perished. It’s the raw material that the team of detectives will sift through in future issues.

Maybe, I’m getting blinded by cool Alex Maleev visuals and storytelling techniques, and Event Leviathan will be five issues of circular banter and quickly resolve the plot in issue six. However, the Batman/Lois Lane dialogue will at least crackle as two of the most competent individuals on the planet try to find a needle in the DC Universe haystack. And did I mention that they have a complex relationship with the most powerful person on the planet too? Plus it’s fun to see the crack team of Bendis and Maleev get down and noir-y in a new universe. Maleev’s use of shadows that imply Batman is hiding something are a thing of beauty, and as long as you’re okay with a little bit of decompression with your espionage noir, Event Leviathan #1 is worth checking out and is more Agatha Christie than Michael Bay.

Story: Brian Michael Bendis Art: Alex Maleev Letters: Joshua Reed
Story: 7.0 Art: 9.0 Overall: 8.0 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review

Messages from Midgard #10 – Deadpool Down Under

“War of the Realms” is starting to wind down this week with the release of the penultimate issue of the core series, War of the Realms #5. The comic has a predictable ending thanks to the marketing department, but actually feels like a Jason Aaron/Russell Dauterman/Matthew Wilson Thor comic thanks to its excellent characterization of Thor and Jane Foster to go with fight scenes a la the third act of Lord of the Rings: The Two Towers. The tie-ins aren’t bad either as I wish Journey into Mystery went on for another four issues of road trip hijinks, Greg Pak and Gang Hyuk Lim finally find their sprawling ensemble cast’s footing in New Agents of Atlas, and Captain Marvel and Deadpool wisely choose comedy over melodrama. The only real stinker of the bunch is Tony Stark, Iron Man #12, which made feel really bad for Gail Simone, who has to do the comic book equivalent of walking, chewing bubblegum, and someone else’s calculus homework at the same time.

War of the Realms #5

War of the Realms #5 is paced like a fever dream and a reminder that Jason Aaron, Russell Dauterman, and Matthew Wilson have done fantastic work on Thor and can tell a poignant story that isn’t just fight scenes stitched together. With the death of the Valkyries and Loki and the capture of Freyja and Odin, this is a real breaking point for Thor and the “War of the Realms” as a whole. Aaron, Dauterman, and Wilson double down on the religious/mythological imagery by having cosmic powered Daredevil nail Thor on the World Tree so he can have some insight on how to defeat Malekith. It’s a big moment for a hero that has been considered “unworthy” for the past five years, and he takes responsibility for all the realms sliding into the role of All-Father and not just a rage-filled, hammer destroying warrior.

Speaking of war, there is quite a lot of it, but Aaron, Dauterman, and Wilson do a good job balancing it with the intense, non-linear Thor/Daredevil/Jane Foster scenes. Even though they feature a variety of locations and characters, the action sequences work because they follow a uniting principle of “liberation”. There are sheer badass moments, like Okoye delivering killer one-liners while the Dora Milaje drive back the angels to Heven, Jane Foster and Roz Solomon watching Roxxon’s stock prices drop while they kick Dario Agger’s minotaur ass, and Captain Britain and Captain America teaming up to drive the Dark Elves back to the English Channel. War of the Realms #5 alternates between triumph and agony and is a treat for fans of the Jane Foster Thor stories as she is inspired by the sacrifice of the Valkyries to continue being a warrior and a hero. With operatic visuals (Especially the Daredevil/Thor scenes.) and its strong character development of Thor, War of the Realms #5 earns an Overall Verdict of Buy.

War of the Realms: Journey into Mystery #4

In its frenetic fourth issue, War of the Realms: Journey Into Mystery enters the pantheon of one of my favorite types of mainstream comics: the fun, quirky B-list cast starring book that ends too soon. We’re talking books like Hawkeye, Mockingbird, Superior Foes of Spider-Man, and Secret Six. The McElroys are definitely hip to the idea that the best comedy comes from character, and it leads to hilarious moments like Wonder Man lamenting his Tommy Bahama shirt being riddled with bullets, the underage Brooklynite Miles Morales having no idea how to act in a casino, and Balder trying to order “sack” aka the favorite drink of Shakespeare’s Falstaff at the casino. As we’ve gotten to know the cast of Journey into Mystery better, the humor level has increased along with the level of general peril.

Yes, Journey into Mystery #4 isn’t all witty banter- it’s a heist story set at a henchpeople convention because the War of the Realms isn’t great for business. Andre Araujo’s diagram-like layouts and Chris O’Halloran’s flat approach to colors gives this issue great flair especially when the heist goes sideways, and a gun fight breaks out. Araujo tilts his grid to give readers a 360 view of the casino floor while the team struggles with what to do as Ares goes mano a mano with Thori. Great jokes, an easy to follow setpiece, a down ending, and the brilliant concept of a henchperson convention earns Journey into Mystery an Overall Verdict of Buy.’

War of the Realms: New Agents of Atlas #3

Up to this point, New Agents of Atlas has had tons of potential yet has been a little bit of a mess with a huge cast of characters and middle of the road visuals from Gang Hyuk Lim and colorists Federico Blee, Andres Mossa, and Erick Arciniega. However, Greg Pak uses a team meal of spam prepared different ways to unite his Pan-Asian superhero team, and it’s a well-timed breather before Jimmy Woo puts his final plan in motion. Splitting the team into tasks that reflect their strengths finally showcases Woo’s strategic genius, and it also lets us get to know the sprawling cast of New Agents of Atlas before the big finale next issue.

Some character moments that stood out to me in New Agents of Atlas #3 was the growing master/apprentice type bond between Sword Master and Shang Chi and the fact that sexist, elitist Monkey King kept getting his ass handed to him by various team members. There is also a sad, yet relevant scene where the usually cheerful Filipina heroine Wave realizes that Sindr making the water warmer will lead to flooding in Cebu where her grandpa lives. New Agents of Atlas #3 is the issue where Pak and Lim make the majority of these characters seem like people and not interchangeable action figures with cool powers. Also, Amadeus Cho gets one hell of a redemption arc and basically is the Korean-American Wolverine as he fights off swarms of Fire Goblins so the rest of the team can accomplish teir tasks. The art is still too “house style”, the colors are still over rendered, but Greg Pak made me care about this new superhero team in this issue so New Agents of Atlas #3 earns an overall verdict of Read.

Captain Marvel #6

Opening with one hell of action scene from artists Annapaola Martello and Tamra Bonvillain where Bucky and Black Widow take out a group of undead ghouls with some acrobatics and a grenade, Captain Marvel #6 ends up being Freaky Friday with Captain Marvel and Dr. Strange, which is the result of them failing to defeat Enchantress. Writer Kelly Thompson has tons of fun with this premise that works because both Strange and Carol are Type A personalities even if his superpowers are more mental and hers are more physical. Black Widow’s dry sense of humor is on full display for most of the issue as she cuts these two big personalities down to size at least until surrounded by aforementioned ghouls.

The big problem with Captain Marvel #6 is that much of the action is said to take place in Rio de Janeiro and Sao Paulo, Brazil, which have metropolitan areas of over 12 million each, but 90% of the comic happens in a fucking jungle. Thompson’s writing is clever, and she nails the dysfunctional personalities of Dr. Strange and Captain Marvel. But, at the bare minimum, she could have read Wikipedia and realized that Brazil is 87.5% urbanized. Despite this huge research faux pas, Captain Marvel is an enjoyable read that doesn’t take itself too seriously, has hilarious faces and well-done action choreography from Martello and Bonvillain, and has an Overall Verdict of Read.

Deadpool #13

I always love when Deadpool has an event tie-in because he always ends up mocking the premise of the event and having a fun, goofy adventure. (Also, because the first Deadpool comic I ever read was a “Secret Invasion” tie-in). Writer Skottie Young and artist Nic Klein take him on a wild ride to Australia where he’s commissioned to liberate the continent/country from Ulik and the trolls with the help of their nation’s finest heroes, Captain Outback, Nuclear Nancy, and copyright friendly Tasmanian Devil. Yep, Young peppers his script with plenty of pop culture references and jokes like having Captain Marvel use Crocodile Hunter dialogue in dream sequence, and “Skottrick” even roasts his own writing when he borrows a one-liner from Terminator and blames it on his kids being home from school.

What makes Deadpool #13 so funny and work has a comic is the blend of silly, irreverent dialogue and detailed art that is played for drama like Klein’s double page tableau recapping what’s been going in the “War of the Realms”. But Klein can do humor too like Negasonic Teenage Warhead’s deadpan expression as Deadpool reacts and laughs at various romantic comedies, or the ending when Deadpool is making jokes about the shittiness of the Hobbit movies while being surrounded by trolls and not having the best allies to help him out. Skottie Young and Nic Klein have a good handle on irreverent Deadpool comedy stylings and have some clever ideas like the trolls enjoying the sparsely populated Australian Outback so Deadpool #13 gets an Overall Verdict of Buy.

Tony Stark, Iron Man #12

I love the idea of Tony Stark fighting a greedy, Smaug-like dragon (Or wyrm. I don’t wanna piss off the fantasy geeks.) and having that fight be written by Gail Simone, who excels at writing smarmy assholes that want to be heroes in spite of it all. (See Catman.) However, Tony Stark Iron Man #12 has to deal with the effects of Dan Slott’s previous arc, introduce the dragon, and have another plot about not having artificial intelligence completely work on technology that affects human behavior. Apparently, in the last arc, Tony Stark relapsed into alcoholism in a virtual reality environment, which honestly just sounds like a weak tea substitute for “Demon in a Bottle”, or a real problem that people experience.

So, Simone and artist Paolo Villanelli are stuck trying to continue that storyline and do a kind of prequel to “War of the Realms”. The idea of Malekith sending a dragon assassin with magical abilities to take out a man of science with quite a large “hoard” is clever and gives an opportunity for Simone to write some Stark snark as he compares the wyrm to Toothless and Falkor. But it’s weighed down by too many subplots. Honestly, this comic would have worked better as a miniseries with Dan Slott continuing his alcoholism/AI/wannabe Black Mirror thing in the main Tony Stark, Iron Man series. It’s safe to say it gets an Overall Verdict of Pass.


With the exception of a bungled Iron Man tie-in, I personally enjoyed this week’s “War of the Realms”, including the core book, which lived up to the pre-release hype of combining the strong arcs and ideas from Jason Aaron’s Thor run with epic Marvel Universe-spanning battles. I’m also going to miss The McElroys when they leave comics and return to their lucrative day job of podcasting and think they would make amazing writers on a humor, character-driven Justice League or Avengers title. Finally, it definitely seems that Skottie Young or someone in the Deadpool office has played Risk because Australia is truly the key to victory…


Panel of the Week

Poor Skottie Young’s kids (Deadpool #13; Art by Nic Klein)

Messages from Midgard #9 – Mimosas with Loki

This was a really enjoyable week in “War of the Realms” country with all kinds of heroic happenings going on from Spider-Man choosing to negotiate with and not fight both the Angels of Heven and the Nigerian army in League of the Realms #2 to Cul Borson finding redemption in Thor #13. This week also marks the return of anthology War Scrolls, which features one of Marvel’s best stories of 2019, namely, Wiccan going to drag brunch with Loki. Speaking of drag brunch, “War of the Realms” also got a head start on Pride Month by featuring LGBTQ characters in both League of the Realms #2 and War Scrolls even though the first one is a little more tragic as the angel Fernade mourns over her lost love, Anemone.

War of the Realms: War Scrolls #2

War Scrolls is really one of the “War of the Realms” tie-ins that I wish got more than three issues, especially when we’re blessed with a trio of stories that like we got in issue two. First up is the part two of Jason Aaron, Andrea Sorrentino, and Matthew Wilson’s Daredevil, God of Fear serial, which cosmic sizes a classic battle between Daredevil and the Kingpin. But, before things go from Netflix to Man of Steel, Aaron and Sorrentino do some chilling characterization in a Ben-Day dot flashback where Daredevil prays that he won’t beat a mass murderer to death. Wilson’ color palette switch from flat and old school to majestic fantasy mode helps the story keep its momentum, and although he’s a bad guy, it’s fun to see Wilson Fisk get one up on Malekith and the Dark Elves.

The second serial is a Doctor Strange one from Devin Grayson (Nice to see her getting work again), Paul Davidson, and Andres Mossa. It show the effect of teleporting all the civilians and heroes in New York to the North Pole on Strange and is also cute and charming along the way. The main plot involves Dr. Strange preventing Nightmare from attacking this plane of existence, and Davidson and Mossa channel their inner Ditko with psychedelic art that wouldn’t be out of place in a head shop circa 1968. Grayson writes Dr. Strange as a heroic figure a la the Doctor or even Morpheus from Sandman, who admits his mistake of teleporting the superheroes out of New York and shows Nightmare that fear can be fought and resisted to. And he does this all while taking a nap. (A cute kid even tucks him in and gives him a stuffed animal.)

War Scrolls definitely saved the best for last, and that is a drag brunch story by Anthony Oliveira, Nick Robles, and Cris Peter featuring Hulking, Wiccan, and Loki in a mini-Young Avengers reunion. It’s funny, sad, and Kid Loki turns Thor into a bear on the first page. Oliveira and Robles spin the tale of Loki’s relationship with Wiccan and the Young Avengers, and how even though he may have manipulated them and even cast his lot with Malekith the Accursed that they still care about and support him. The story is in direct conversation with Kieron Gillen’s Loki arc in both Journey into Mystery and Young Avengers and clears up loose ends while providing the reason for why Loki wears a horned helmets. Plus Jean Grey and Emma Frost drag queens get into a fight, and Oliveira, Robles, and Peter create a vision of the Marvel universe that is beautifully queer. This story alone (The Daredevil and Dr. Strange ones were great too.) earns War Scrolls #2 an Overall Verdict of Buy.

War of the Realms: Spider-Man & the League of Realms #2

In Spider-Man & the League of Realms #2, Sean Ryan, Nico Leon, and Carlos Lopez basically have Spider-Man herding cats, er, trying to get people like Screwbeard and Ud the Troll, who are hardwired to fight, to avoid unnecessary bloodshed. However, they start with a tragic love story, and Lopez uses beautiful whites and reds to show the story of the Angels Fernande and Anemone, who was killed by Malekith because he just wanted to know what killing an angel felt like. Fernande was the enemy in the previous issue, but now she’s a staunch ally of Spider-Man and decides to help the resistance against the Angels of Heven in Nigeria.

But this issue isn’t all triumphant, and Leon gets the opportunity to show Screwbeard, Ud, and Ivory Honeyshot, whose realm was the first one conquered by Malekith, shooting and fighting their way through Rome. The measured conversation and protective spells of the first half of the issue are replaced with catchphrases, explosions, and a foe that might be beyond any of them. The blows that Malekith’s main lackey Kurse land are powerful reminders of the pointlessness of unceasing violence, and Spider-Man’s probably going to have clean up the mess in the next issue. Because of its mix of fine and cartoon-y art, still quirky ensemble cast, and story that shows the results of both war and diplomacy, League of Realms #2 earns an Overall Verdict of Buy.

Thor #13

In the Thor tie-in issues of “War of the Realms”, Jason Aaron and artist Mike Del Mundo have been doing a fantastic job of fleshing out the supporting Asgardian characters that have popped up throughout Aaron’s run. Cul Borson, the God of Fear and on a secret suicide mission from Odin, gets the treatment in Thor #13. Beginning in the present day with Cul surrounded by crying Dark Elf children, the comic is structured like a biography of the god with childhood flashbacks of him bullying Odin and eventually being banished to Midgard as the “Serpent”. As he fights through the mushroom mines of Svartalfheim, Cul is in conflict between wanting to be feared and loving and between caring for his little brother and wanting to usurp his throne.

Although the flashbacks include Cul overhearing arguments between Odin and Thor that made him wish he had a son and dark temptations from Malekith, Thor #13 is an action-oriented issue tempered by soul searching narration from Aaron. Del Mundo’s Cul cuts a dark figure in the sickly green of the swamps of Svartalfheim where Dark Elf children, who have been called unworthy, help build Malekith’s empire. He wants to leave them to die, but in a moment of supreme character development hacks off their chains. This leads to a resistance movement even if Cul never sees the fruits of his actions. He was a never a “good guy”, but in a tough moment, he did one heroic thing and can die without wasting his life. Cul’s last stand against the Dark Elves is pretty damn noble as Del Mundo fills his panels with bodies, and combined with Aaron’s insightful writing earns Thor #13 an Overall Verdict of Buy.

Giant-Man #2

“War of the Realms”‘ most random tie-in continues in Giant-Man #2 where Leah Williams fits Scott Lang, Raz Malhotra, Atlas, and Tom Foster into a fantasy quest narrative, and Marco Castiello’s art is still so shadowy and less than detailed that it is still difficult at times to immediately know who’s talking. (Tom’s shirtlessness, Atlas’ septum ring, Scott’s Ant-Man helmet, and Raz’s Skyrim do help.) In Hero’s Journey and college movie tradition, they end up facing a threshold guardian, who needs them to pay a toll and drink way too much at a party.

Williams’ gift for humor shines through in Giant-Man #2 with Tom’s knack for karaoke coming in handy when faced by Frost Giant locals, and it’s nice to know that there are some Dolly Parton fans in Jotunheim. Castiello also turns the nine panel grid into a grid of debauchery as Atlas keeps downing pints while tired dad Scott Lang passes out early. Also, the drinking songs are cleverly weaved into the plot of the miniseries as the team literally learns how Frost Giants are made and end the penultimate issue with a shot of their final obstacle and a side of how utterly expendable they are. By leaning into fantasy genre trappings and its characters’ dysfunctional personalities, Leah Williams and Marco Castiello create a fun event tie-in that earns an Overall Verdict of Read.

Fantastic Four #10

One thing that I loved about Fantastic Four #10 is that write Dan Slott and artists Paco Medina and Kevin Libanda start out by telling the story of the Fantastic Four moving to Yancy Street and Franklin and Valeria Richards trying to fit in with “regular” kids after working with the Future Foundation out in the multiverse and don’t force a tie-in. Franklin is struggling with the dwindling nature of his powers and going through an emo phase, and there’s a block party. Then, Slott introduces all the baddies from “War of the Realms” and connect it to the strength and resolve of the people of Yancy Street as Franklin realizes that growing up in this neighborhood and learning to never give up made Ben Grimm a hero long before the Thing.

I love how Slott writes Franklin and Valeria as ungrateful adolescents and not just cute kids with big brains and godlike powers. Franklin’s almost limitless superpowers have gone to his head, and it’s nice to see some of the kids in the neighborhood cut him down to size when he brags about his abilities instead of helping with art classes at the Grimm Community Center. However, this story nails the awkwardness of moving to a new area when you’re a kid, getting used to new people, and ways of doing things. It also shows that New York didn’t roll over when Malekith invaded, and best of all, introduces a friendship/rivalry between Moon Girl and Valeria that I hope gets fleshed out in future issues. Most of “War of the Realms” has involved street level heroes fighting cosmic threats, but Slott, Medina, and Libanda turn the tables and have the Fantastic Four protecting their neighborhood. This earns Fantastic Four #10 an Overall Verdict of Buy.


Although Marco Castiello’s giant blue Paul Rudd will haunt my dreams, this was probably one of the best weeks for “War of the Realms” with issues that focused on character and story and not making the millionth Dungeons and Dragons/Lord of the Rings reference. Even if Jason Aaron’s War of the Realms mini ends up being a bust, it won’t tarnish his classic Thor run, which has done a great job showing the journey of side characters during this event. Also, Anthony Oliveira needs to write a Young Avengers run ASAP, and Nick Robles has definitely entered the pantheon of sexy Loki artists after his work on War Scrolls #2 and even made the horned helmet cute.


Panel of the Week

If this panel doesn’t make you miss Gillen, McKelvie, and Wilson’s Young Avengers, you have soul. (War of the Realms: War Scrolls #2, Art by Nick Robles and Cris Peter)

Review: X-Men: Grand Design – X-Tinction #1

X-Men: Grand Design - X-Tinction #1

Cartoonist Ed Piskor wraps up the 1980s era of X-Men comics in the first chapter in the final installment of mutant magnum opus, X-Men: Grand Design – X-Tinction #1. On the first page, he picks a narrative through-line (The fate of baby Cable and his parent Scott Summers and Madelyne Pryor) and a Big Bad (Mr. Sinister) and then runs with it to an optic blasting, dimension hopping, ginger psychic battle finale. Along the way, he writes one badass Storm and synthesizes complicated X-Men concepts like the Siege Perilous, Roma, the Outback years, and the deal with Forge and the Goblin Queen into one action-packed, entertaining narrative.

X-Men Grand Design: X-Tinction #1 has all kinds of interdimensional and psychic events in it, and this gives Piskor an opportunity to diverge from his underground comics meets Paul Smith, early John Romita Jr, and Marc Silvestri (Any time the Reavers appear.) style and use cool techniques like “ghosting” his figures against a black ground. He first uses this when Kitty Pryde is stuck in her phase state, or when Storm is on a physical journey with Forge’s ally Naze to get her abilities back. It transports the reader to a world beyond the melodrama of superhero comics and uses the mutant powers to further the story or tell something about Storm, Cyclops, and Madelyne Pryor instead of just making the punching look cooler.

Speaking of punching, Ed Piskor does not neglect one of X-Men comics’ usual strengths: well-choreographed team fight sequences. And he uses those fights in an economical way pulling off a three panel sequence that some writers and artists would pad for half an issue. Other than his retelling of the classic hand to hand fight between Storm and Cyclops for the X-Men leadership, my favorite fight in X-Tinction is a three panel old school/new school fight when Archangel flies Iceman up to freeze some of the Goblin Queen’s goons and Colossus and Rogue punch them out. In a single panel and thanks to some big Jack Kirby poses, you know that Colossus and Rogue are the team powerhouses while Archangel and Iceman rely more on strategy and subterfuge in a callback to the fights in the first volume of Grand Design.

The only real weakness I could find in X-Men: Grand Design – X-Tinction #1 is toward the end of the issue. Up to this point, Piskor is easily juggling the Storm and Madelyne Pryor/baby Cable subplots and crafting a downward spiral for the X-Men as their team’s strength is diminished by the Marauders and the Mutant Massacre. This leads into the Outback years, the big Madelyne Pryor reveal, and after some psychic foreshadowing: the return of Jean Grey. However, Piskor immediately throws the original five X-Men into the narrative without mentioning X-Factor or establishing their return. It makes for a cool team-up sequence, but muddies the narrative a little bit.

However, Piskor does redeem himself with a funny final couple pages where the different X-Men basically ask each other, “What the hell is going on?” Like Arcade, Ed Piskor has set up a death trap of continuity mimicking the increasing density of the X-Books with multiple titles and crossovers in the late 1980s, and it looks like he will use X-Tinction #2 to get our heroes, er, readers out of it. Even if the different characters’ backstories are a little opaque and it’s hard to keep track of a growing cast of characters, Piskor’s storytelling is always smooth with clear narration and bright eyed artwork.

Ed Piskor’s X-Men: Grand Design – X-Tinction #1 is an achievement in focus as he chooses not one, but two characters with convoluted backstories (Cable, Madelyne Pryor) to be the anchor point of his exploration into late 1980s X-Men comics. For all the cool digressions and sizzling subplots, Piskor rides the momentum of this mother/father/child/ex-girlfriend/creepy scientist guy melodrama from page 1 to page 40 and even plays telekinetic baby keep away along the way. Like Renaissance painters who would find their own story out of a complex tapestry of Biblical stories and classical mythology, Ed Piskor turns the “X-Overs” of the late 80s into a powerful family drama that happens to involve eye beams and psychic powers.

Story/Art/Letters: Ed Piskor
Story: 8.0 Art: 9.2 Overall: 8.6 Recommendation: Read

Marvel Comics provided Graphic Policy with a FREE copy for review

Messages from Midgard #8- Noble Jester Warriors

This installment of Messages from Midgard is dedicated to the memory of Marvel Comics colorist Justin Ponsor, who passed away from cancer earlier this week. He worked on many fantastic comics, including Ultimate Spider-Man and the Avengers comic that led into “War of the Realms”.

“War of the Realms” hit critical mass this week with eight total tie-ins featuring characters as diverse as Spider-Man, Punisher, the X-Men and even Gorilla Man and one of the Jack’o’Lanterns. There were some books this week that screamed “unnecessary” or even “cash grab”, such as War of the Realms: Punisher and War of the Realms: Uncanny X-Men, which did the mean thing of bringing Wolfsbane back after she was fridged a couple issues back in Uncanny X-Men #17.

But there were also some hits this week. The McElroys’ and Andre Araujo’s War of the Realms: Journey into Mystery continues to be a delight, Jason Aaron and Ed McGuinness play 3D chess by using Avengers to flesh out parts of “War of the Realms” while laying the foundation for future storylines in the book, and Tom Taylor and Jorge Molina turn in a Strikeforce: Land of the Giants one-shot that has pathos, humor, action, and made me with they were writing an Avengers book. Honestly, that book is how you do a superhero comic with popular, long established characters in 2019.


War of the Realms Strike Force: Land of the Giants #1

Tom Taylor, artists Jorge Molina and Adriano Di Benedetto and colorist David Curiel depict Captain America, Spider-Man, Wolverine, Luke Cage, and Iron Fist’s Pegasus-riding, Asgardian armor wearing quest to find Thor in War of the Realms Strike Force: Land of the Giants #1. Taylor makes Spider-Man the narrator and POV character as he processes all the violence, destruction, and fantasy beings around him in narrative captions that are him talking to Mary Jane. He is generally freaked out about what is going, but there is a feeling of real glee when Captain America swoops in on a flying horse to pick him up for a secret mission. The humor, both physical and verbal, is the secret ingredient in this comic from Wolverine messing with Spidey by putting a random helmet on his head to Luke Cage’s deadpan reaction to Spider-Man talking to his horse, Buttercup aka Queen Artorius.

And the character of Queen Artorius is the real emotional linchpin of Land of the Giants #1 as Taylor and Molina show that the death of the Valkyries’ steeds in War of the Realms #3 wasn’t animal cruelty, but mighty warriors fighting to avenge their riders. Also, her description of Spider-Man as a “noble jester warrior” captures his essence. When the team hits Jotunheim, Molina, Di Benedetto, and Curiel’s become quite dark as they must kill all the Frost Giants for Thor to snap out of his berserker rage. This ability to blend a fun superhero ensemble piece with the horrors of war and genuine emotion is why Land of the Giants #1 gets an Overall Verdict of Buy.


War of the Realms: Journey into Mystery #3

Journey into Mystery is the one “War of the Realms” tie-in that I’m glad is a five and not three issue miniseries. Who would have thought that a group of guys (The McElroys) who hang out on a regular basis would excel at writing an ensemble cast that you wouldn’t mind hanging out with? In this issue, the team goes Western and ends up at a literal ghost town populated by old Marvel Western characters. This prompts Death Locket and Wonder Man to debate about their favorite Westerns that culminates in finger guns at dawn. The sassy teen Death Locket’s love of classic Westerns (Nothing after 1970’s Rio Lobo.) is a weird trait, but the McElroys connect it to character background because those were the only movies she had access to as an LMD living with her “Uncle” Dum Dum. (Another LMD).

It’s safe to say that Death Locket geeks out the entire fight sequence against characters like Apache Kid and Phantom Rider, and artist Andre Araujo and colorist Chris O’Halloran use all kinds of grids to make the action easy to follow. Their strong storytelling allows the McElroys to pepper in jokes and character insights like Miles and Thori bonding, or Balder admitting he’s a bad leader and letting Kate Bishop take charge. Kate was already a cool character, but her ability to know where arrows land by looking an archer’s stance and holds puts her on another level. There is still an ongoing story with Thor’s sister Laussa and Ares as the divine Javert, but the McElroys and Araujo continue to give each issue its own distinct flavor of adventure, which earns Journey into Mystery #3 an Overall Verdict of Buy.


War of the Realms: New Agents of Atlas #2

I’m really glad that a New Agents of Atlas miniseries was announced in Marvel’s August solicits, but these characters deserve better than they’re getting in this miniseries. Greg Pak, Gang Hyuk Lim, and Federico Blee fill New Agents of Atlas #2’s pages with action, but the only character whose personality that I have a grip on is Pele, the Pacific Islander fire elemental. She’s much more serious than her compatriots, Aero and Wave, and her connection to Earth allows her to see the big picture. Clayton Cowles stately world balloons for her really drive the point home in this issue that is full of strategic retreats, carefully timed Amadeus Cho teleports, and the takeover of South Korea by Fire Goblins.

New Agents of Atlas #2’s pacing is the opposite of decompression as Greg Pak and Gang Hyuk Lim try to move from battle to battle and show off new characters, like Sword Master’s powers, while using Jimmy Woo to comment on the “team’s” lack of teamwork. They are allergic to establishing panels and locations and want to skip to the cool moments of which there are a few like Shang Chi kicking a Fire Goblin in the face. New Agents of Atlas could be a new team of international heroes with different cultures, personalities, and abilities, but right now it’s just a big old jumble with house style visuals, which earns this issue an Overall Verdict of Pass. Hopefully, the team fares better when they don’t have to be an event tie-in.


War of the Realms: Punisher #2

The Punisher has fared quite well in the “War of the Realms” event as Freyja made him the leader of her team to invade Malekith’s realm and destroy the Black Bifrost. His background as a veteran of wars, both overseas and against organized crime, fits the series’ themes and has led to some unlikely bonds between him and the Asgardians. But, none of this comes through in War of the Realms: Punisher #2 where writer Gerry Duggan, artists Marcelo Ferreira and Roberto Poggi, and colorist Rachelle Rosenberg tell the story of him and team of prisoners leading a group of people to safety from New York to New Jersey via the Lincoln Tunnel. It’s all (cool looking to be honest) violence, a predictable plot twist, and a non-existent antagonist/supporting cast. Also, Frank is drawn as ugly as the trolls he’s mowing down.

The first issue of War of the Realms: Punisher established the characters of Dr. Baldwin and the criminal Ferrante, but the first does nothing and the other just betrays Frank on the last page. Duggan’s writing of Frank is one dimensional too with the exception of a touching, sepia colored scene where he remembers being stuck in Lincoln Tunnel traffic with his wife and kids during a happier time. Punisher is there to kill and make gritty faces. His using lighter fluid, lighter, and a grenade to blow up a troll is cool, but this story continues to feel unnecessary because Frank is written much better in the main series and the Dark Elf Realm tie-in. The concept of a vigilante teaming up with the criminals he usually executes to protect innocent people is intriguing, if a little 1970s. However, Duggan, Ferreira, and Poggi can’t pull it off on the page so War of the Realms: Punisher #2 earns an Overall Verdict of Pass.


War of the Realms: Uncanny X-Men #2

I despised War of the Realms: Uncanny X-Men #1, but issue two isn’t as bad with Matthew Rosenberg, Pepe Larraz, and Rachelle Rosenberg leaning more into the X-Men’s role as the last protectors of Queens with Citi Field as a base. But, then, there’s the whole Wolfsbane subplot featuring a child and a Norse god plus a wild Sabretooth appears with no explanation of why he’s acting this way and teaming up with Frost Giants. Except Wolfsbane is dead in the main series so the subplot comes across as an arbitrary something to move the story other than team action sequences.

The highlight of War of the Realms: Uncanny X-Men #2 is Larraz’s mostly solid fight choreography from Jamie Madrox and his dupes leaping and slicing Frost Giants with an axe to Havok and Cyclops blasting things and finally a heavy on the reds and claw shaped panels battle royale between Wolfsbane and Sabretooth. But, then, it seems Rosenberg realizes that he has to throw in some kind of a cliffhanger so he introduces Wolfsbane’s ex on the last couple pages and goes full soap opera. This isn’t necessarily a bad thing for the X-Men, which has always been a soapy comic, but comes across as disingenuous in relation to Wolfsbane’s recent death. Like War of the Realms: Punisher, a band of fan favorite X-Men protecting New York from the friendly confines of Citi Field sounded like a cool concept, but it can’t really sustain its own miniseries and earns the Overall Verdict of Pass again.


Avengers #19

Jason Aaron is using the events of “War of the Realms” in Avengers to maneuver pieces in his overall plan for the series as well as show the events of the War from a different POV with the help of wide screen art maestros Ed McGuinness, Mark Morales, Justin Ponsor, and Erick Arciniega. In this case, it’s Gorilla Man, who is an alcoholic with an ancient curse as well as the head of security for Avengers Mountain and an Agent of Wakanda. Aaron uses him to provide some snarky commentary on crossover events as well as share his honest opinions on A-listers like Captain America, Captain Marvel, Black Panther, and Tony Stark (Respect, respect, fear, douchebag.) He also gets to check in on some Avengers ongoing plotlines like Russia’s superhero team Winter Guard and the fate of Dracula and have a chance to be a hero.

The choice of art team really impacts the story of Avengers #19. McGuinness, Morales, and Ponsor are known for their work on blockbuster comics and for the most part, play Gorilla Man’s entry into the War of Realms straight even if he and Russian double agent Ursa Major meet in a zoo to swap intel. Gorilla Man isn’t an Avenger, but his quick swinging and technical know-how allows Shuri and Tony to score a hit on the invading Frost Giant/Dark Elf army with a Celestial weapon. But, in keeping with the previous issue’s dark and shady tone, this isn’t the triumphant tale of a Z-list hero finding redemption, and Avengers #19’s subversive ending, characterization of Gorilla-Man, and big time art earns it an Overall Verdict of Buy. Aaron’s Avengers run is really the love child of Brian Michael Bendis’ sharp, savvy character interactions and Jonathan Hickman’s long term planning.


Asgardians of the Galaxy #9

Out of all the “War of the Realms” books, Asgardians of the Galaxy #9 does the best job of exploring the emotional impact of the death of the Valkyries in War of the Realms #3. But this isn’t just a sit around and mourn issue. Cullen Bunn, gritty, yet pretty artist Paolo Villanelli, and colorist Federico Blee send the team (Minus Angela and Urzuul) on a magical mission with the Inhuman Ren Kimura to rescue her girlfriend and fellow Asgardian of the Galaxy, Annabelle Riggs, from a limbo-type state.

Basically, Bunn and Villanelli take the myth of Orpheus and Eurydice and make it lesbian and more action-packed. Villanelli and Blee veil the area around Valhalla in shadow and fill it with revenant warriors that are a perfect punching bag for Ren, Clea, and the wholesome boys/frog Thunderstrike, Skurge, and Throg. But this story isn’t just about smiting, and Bunn gives the unique relationship between Valkyrie and Annabelle Riggs real closure and motivates the team to fight back against Malekith and his forces. Also, there’s smooching, Valkyrie’s sacrifice is justified, and the usually standoffish Angela empathizes with Ren because she had just gone through a similar situation with her girlfriend, Sera. Asgardians of the Galaxy continues its great tradition of telling fantastic stories under the constraints of crossover events and gets an Overall Verdict of Buy. Hopefully, it will get more issues after getting name checked in Avengers Endgame of all places.


Venom #14

One of the big continuity boo-boo’s of “War of the Realms” is that currently Venom has his normal symbiote and is a slave of Malekith in the core series while he has a magic symbiote and is doing his own thing in the comic called Venom. However, Cullen Bunn, Iban Coello, and Andres Mossa’s focus on the relationship between Eddie Brock and his son (Who think he’s his little brother) Dylan and monster movie worthy battle between Venom and Jack’o’Lantern made me forget about the continuity issue. Basically, in Venom #14, Venom fights Jack’o’Lantern, who initially is a puppet of Malekith’s War Witches, but then goes off the reservation and starts burning down San Francisco.

If Venom #13 was The Road with elves and magic, Venom #14 is a kaiju movie. Less Dylan means less pathos, but there is more crazy symbiote action and yet another costume change for Eddie Brock that is more Viking berserker than Todd McFarlane. Coello’s loose cartooning is perfect for a clash between a fire character and viscous fluid character, and Bunn continues to tap into the “Lethal Protector” characterization of Venom as a monster who protects innocents from worst monsters that include corporations in a nice bit of political satire. Venom #14 is messy and angsty, but it’s a lot of fun and still has the emotional core of Eddie and Dylan so it gets an Overall Verdict of Read.

Reading through the “War of the Realms” books this weeks definitely felt like going to one of those all you can eat buffets off the Interstate. There were parts of the meal that I definitely savored with Journey into Mystery and Land of the Frost Giants being the yummy, yet healthy salad bar and Venom being that terrible for you, yet addictive fried chicken. And then, there were War of the Realms: Punisher, Uncanny X-Men, and sadly, New Agents of Atlas, which felt like yesterday’s warmed over leftovers. Writing for an event can be handcuffs on some creators, but others, like Tom Taylor, Cullen Bunn, and the McElroys, use it to craft stories that are fun and sometimes even a bit emotional. (RIP Buttercup/Queen Artorius)


Panel of the Week

Spider-Man and a talking, majestic horse is easily the best team-up of “War of the Realms” so far. (War of the Realms Strikeforce: Land of the Giants #1, Art by Jorge Molina, Adriano Di Benedetto, David Curiel)

Messages from Midgard #7- I Am Iron-Odin

In what is probably a law of averages/regression to the mean situation, a decent issue of War of the Realms happened as Jason Aaron, Russell Dauterman, and Matthew Wilson stopped crafting trailers for tie-in issues (For the most part.) and turned in a damn good Odin and Freyja story. Throughout his run on Thor, Aaron has done a fantastic job creating character journeys for Odinson’s supporting cast and rekindles some of that old magic as Iron-Odin and Freyja go all Thermopylae against the Dark Elves. As far as tie-ins, we’ve got two hits and a (near) miss. Inconsistent art and directionless plotting squander the amazing cast that Dennis “Hopeless” Hallum, Kim Jacinto, and Ario Anindito have been gifted with in War Avengers while Spider-Man and the League of the Realms and Giant-Man are basically throwing shit at the wall to see if it sticks. And it does thanks to Nico Leon’s clean art, Sean Ryan’s heroic writing of Spidey, and Leah Williams’ wonderful wit.

War of the Realms #4

Freyja has been a complete and utter badass during the course of the “War of the Realms” event leading the charge as all her male relatives are Frost Giant food or injured. With the foresight that comes from her background as a Vanir goddess, she can both ward off hordes of Dark Elves and coordinate the Avengers recruiting surviving members of other realms to make a last stand on Midgard. Russell Dauterman and Matthew Wilson channel Jack Kirby a little bit when showing her action using Kirby krackle and squiggly lines to demonstrate her magical powers and a black and pink palette that intensifies into red once her situation gets more dire.

And speaking of dire, this is what motivates an injured Odin to jump into battle. He truly cares about his wife and is angry that Ghost Rider, She-Hulk, Blade, and Punisher left her by herself at the Black Bifrost. He is very pissed off, and not even Captain America’s good wishes can calm him down. Luckily, Tony Stark has forged him an incredibly cool, golden suit of armor in one of the series’ most badass moments. Aaron also does an excellent job writing a bickering couple even sneaking in a joke about how Odin isn’t great in bed as they reach their end. Over the course of four issues, he and Dauterman have taken almost everyone away from Thor, and he is ready to be a hero with his axe, hammer, metal arm, and interruption of Jane Foster. This arc for Thor is very in line with his recent characterization in the Marvel movies, and I’m curious how many of these “deaths” will actually hold up once the event is over.

War of the Realms #4 has bits that feel like trailers for other issues (She-Hulk’s motivational speech to the dwarves of Nidavellir is very funny though.), but Jason Aaron’s focus on Freyja and Odin’s characterization combined with Russell Dauterman and Matthew Wilson’s beautiful, yet tragic visuals of their final stand give the comic an Overall Verdict of Read.

War of the Realms Strikeforce: The War Avengers #1

Writer Dennis “Hopeless” Hallum, artists Kim Jacinto and Ario Anindito, and colorists Java Tartaglia and Felipe Sobreiro’s War Avengers one-shot is set up back in War of the Realms #3 with Freyja sending a team led by Captain Marvel to coordinate the defense of Midgard. The members of this team are Deadpool, Sif, Weapon H (Hulk and Wolverine combined for some reason.), Winter Soldier, Black Widow, and Captain Britain comes into help later. Hopeless understands the voices of these characters very well with inappropriately timed quips for Deadpool, a badass warrior vibe for Sif, strong military leadership from Carol, and simmering black ops chemistry between Natasha and Bucky that would make Ed Brubaker and Mark Waid smile. As the team heads to London to try to take out Malekith, he even writes one hell of a Union Jack, who quaffs a pint while waiting for the next wave of Dark Elves.

This previous paragraph made War Avengers #1 sound like a damn fine team comic, but it’s not. I know that deadlines are a thing and this issue is longer than usual Marvel ones, but Jacinto and Anindito’s art is very hit and miss and doesn’t really mesh. Some scenes are more cartoonish while others are stiffly rendered. This stiffness comes at awkward moments like an extended bit with Deadpool and a shark, or Black Widow and Winter Soldier doing a cool stealth mission to steal mechs from Frost Giants. But there are some good panels here and there like when Deadpool makes a joke about a scene of Natasha leaping from an explosion being a good movie poster for her. Sometimes, this comic does feel like Dennis Hallum unloading every joke he has for Deadpool at one go.

So, unlike the excellent Dark Elf Realm one-shot, Hallum doesn’t really have a focus after the Frost Giant heist mission and the failed attack on Malekith wrapping the comic up with some statements about war straight out of All Quiet on the Western Front’s Cliff Notes. With the exception of Venom’s capture, he doesn’t show the War Avengers being beaten back by Malekith and ends the issue with a Carol voiceover and setting up their next “mission”. This lack of conclusiveness plus inconsistent art earns War Avengers #1 an Overall Verdict of Pass even though I personally love this team lineup.

War of the Realms: Spider-Man & the League of Realms #1

Sean Ryan, Nico Leon, and Carlos Lopez take one of the coolest concepts from Jason Aaron’s Thor run and craft a heartwarming, occasionally quirky heroic story in Spider-Man & the League of Realms #1. The story opens with Spider-Man driving a jeep to Lagos, Nigeria with a Light Elf, Dwarf, Mountain Giant, and Vanir god in tow. They’re trying to liberate Lagos from the Angels of Heven, who now rule the continent of Africa. The result is Spider-Man awkwardly trying to keep a team that has a couple killers at bay and looking out for regular people while angels rain down fire and fury from above.

What really makes this comic work is the clean lines of Nico Leon, which make the story fun and easy to follow even if you, like me, forgot half the names of the League of the Realms members. Leon works with colorist Carlos Lopez to highlight important parts of each panel like a gorgeous church in the background where Fernande, the Angel commander and a definite crusader type, has her headquarters. His Spider-Man is quite expressive, and he treats the mask like a face and not something static. Ryan gives him plenty of action to draw, but this comic has a pretty peaceful ending for a “War of the Realms” tie-in. It’s a done in one story and also has a cool cliffhanger plus Ryan creates tension between Spider-Man and the more violent members of his team that will probably lead to more conflict down the road.

Even though he’s in Lagos, not Queens, and is palling around with an Elf, Dwarf (I love me some Screwbeard.), god, troll, and not the Human Torch or Mary Jane, Spider-Man & the League of Realms #1 is still a great Spider-Man story. Spidey takes responsibility for every life he comes in contact with on his mission and truly lives up to Thor’s description of him as “the most Midgard of men”. Throw in Nico Leon’s artwork, and this comic earns an Overall Verdict of Buy.

Giant-Man #1

I would love to be a fly, er, ant on the wall when Leah Williams pitched Giant-Man #1 to Marvel. Basically, four size changing superheroes (Scott Lang aka Ant-Man, Raz Malhotra aka Giant-Man, Tom Foster aka Goliath, and Atlas) grow to their full height, disguise themselves as Frost Giants, and take a trip to Florida to whack Laufey’s Frost Giant buddy, Ymir. Freyja is channeling the power of “big boy season” to get revenge for Laufey eating her adopted son, Loki back in War of the Realms #1. Scott wants to go back to Florida to look for his daughter, Cassie, and Williams and artist Marco Castiello do a great job having him and Freyja connect over their love for their children. Their care also extends to Goliath, who struggles with powers and being in the shadow of his uncle Bill Foster as well as Raz, who is a cute wholesome soul that had a recent breakup with his boyfriend, and of course, Atlas, who is just happy to have a shot at heroism again and comes to the mission already in “giant” mode. At first, Goliath seems like the team asshole, but Williams and Castiello prod his vulnerabilities and insecurity and add layers to his character.

However, for all its humor, general adventurous tone, and creative uses of size changing, Giant-Man #1 has a few flaws. There’s some Freyja dialogue at the beginning when she’s giving the mission that needed to be copy edited, and once the team has their “disguises” on, it’s sometimes hard to tell the characters apart except for Scott, who wears a larger version of his Ant-Man helmet. There’s a real flying by the seat of their pants quality to the characters’ interactions especially once they reach the Frost Giant haven of Yeehaw, Florida, which is a fantastic name for comedy purposes. The cast of Giant-Man has similar powers, but no real bond with each other except for Scott and Raz, who was trained by him in a previous comic. This is a definite liability for such an important mission as this one, and shit almost immediately hits the fan and doesn’t let up. Also, Frost Giant dogs make look cute, but they’re actually pretty scary.

Leah Williams and Marco Castiello go full hog with the fun, weird side of “War of the Realms” in Giant-Man #1, which also features plenty of jokes (Including a very good dick one), three dimensional characters, and characters riding on each other’s shoulders and in pockets. One line of clunky dialogue and occasional art clarity issues aside, it gets an Overall Verdict of Buy.


This was one of the better “War of the Realms” weeks in recent memory with Jason Aaron,  Russell Dauterman, and Matthew Wilson doing strong work with Thor and his family in the main title while Spider-Man and the League of the Realms and Giant-Man showed there’s room for traditional hero stories and wacky capers in this event. War Avengers was kind of a disappointment, but extended panel time for Captain Britain, Union Jack, Sif, and non-surveillance state Carol Danvers is a good time. I like how Dennis Hallum wrote these characters, and maybe we’ll get a spinoff with a better artist. I still don’t get the deal with Weapon H other than as a cash grab.

Panel of the Week

She-Hulk is available for all your company’s motivational speaking needs. (War of the Realms #4; Art by Russell Dauterman and Matthew Wilson)

Review: Eve Stranger #1

Eve Stranger #1

The premise of David Barnett, Philip Bond, and Eva de la Cruz’s Eve Stranger #1 is basically “What if Jason Bourne was a girl with blue hair?” There’s also a little bit of Luc Besson’s “tiny girl assassin with one name kicks ass” in its DNA. This first issue follows the amnesiac Eve as she goes forward with her first “mission” that involves traveling to hotels, saving kids from human traffickers, and lots of sad, but cute childhood flashbacks. With occasional digressions to show how Eve’s blood is basically a commodity, Barnett keeps the plotting linear, yet mysterious like Eve Stranger’s past. And it’s all contradicted by his and Liz Prince’s backup story, which seems like a joke/cheeky political satire, but is it?

The real highlight of Eve Stranger #1 is Philip Bond’s artwork complemented by bright pops of blue and yellow from Eva de la Cruz to add intrigue and action to the hum drum of modern living. Bond worked on Deadline in the 1990s with Jamie Hewlett of Tank Girl and Gorillaz and collaborated on Grant Morrison classics like Kill Your Boyfriend and Invisibles. His style is a hybrid between the smooth lines of Frank Quitely and Hewlett’s cartoon anarchy. It works well for a slick spy caper with just the hint of attitude as Eve isn’t a monosyllabic Bourne or Terminator and beams with glee when she buys yet another Rolls Royce motorcycle.

Bond has a real gift for crafting cool action moments like when Eve kicks the room service attendant right in the tray after lazing in bed for the previous few pages or the bit of gunplay that goes down later in the issue. But he and David Barnett don’t skimp on the emotion creating a connection between Eve and her real (?) dad that continues throughout the comic. Any time, Eve sees a child, there is a flashback to her childhood with her dad and a group of kids that were probably trained to be assassins too. It’s a quick visual reminder that Eve is a teenager and not just a weapon, and the use of Herge Tintin eyes on the kid characters allows for the reader to identify with them..

And the teenage part especially shines in Barnett and Prince’s backup story to Eve Stranger #1 whose ending leads into the beginning of the issue and gets a wee bit meta with references to other Black Crown stories. It’s a sweet story about Eve as a girl reporter, who because she can only observe events and can’t interfere, has to wait for sexy shirtless fireman to rescue her elderly neighbor’s cat. Prince has a cute, humorous art style with big gestures and faces that lulls you into a false sense of security while Barnett makes the connection to the main story.

Eve Stranger #1’s story is a tad derivative of the action movies that I mentioned in the first paragraph, but David Barnett and Philip Bond seem to be just as concerned with their protagonist’s emotion and quest for autonomy as showing her doing cool things. Plus the art and colors are stylish, distinct, and the opposite of house style, which has been one of the strengths of the Black Crown imprint as a whole.

Story: David Barnett Art: Philip Bond
Colors: Eva de la Cruz Letters: Jane Heir
Backup Art: Liz Prince
Story:7 Art: 9 Overall: 7.7 Recommendation: Read

IDW/Black Crown provided Graphic Policy with a FREE copy for review

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