Super Mondo Mega Mutts #2 ups the action with a retro feel that hearkens back to the 80s/90s
When the Mega Mutts—Wolf, Frankee, Freddie, and Griffy—step in to stop the Goo Gang from unleashing total mayhem on the streets of Los Angeles, they don’t just save the day, they paint a target on their backs. Now the powerful and shadowy Grey Cube corporation is coming for them—and this time it’s personal. Outgunned and on the run, the Mutts are pushed to their limits as the action erupts into full-blown, city-shaking mayhem. And just when things couldn’t get any wilder . . . enter Krusher Kat! Explosions! Attitude! And claws-out combat as the fur flies in an all-out battle for survival! Super Mondo Mega Mutts #2 keeps the series focused as Grey Cube hatches a plan to capture the Mega Mutts.
Written by Curt Pires, Super Mondo Mega Mutts #2 keeps things simple in that the Mega Mutts have regrouped after the first issue’s battle while the evil Grey Cube corporation is doing what it can to capture them.
Pires is going for a fun comic that goes heavy on the nostalgia with a world and story that feels like it’d be right at home with the Teenage Mutant Ninja Turtles or the many properties that came after them. This is a series that hearkens back to the 80s and 90s when doing your own spin on TMNT felt like it was a genre all to its own. That’s not a bad thing as Pires’ take has been fun so far with a lot of personality and enough that has us wanting a toyline to go along with the comic series.
In Grey Cube, Super Mondo Mega Mutts has its villain that both feels like it’d fit in the 80s but also fits in today, an evil corporation with no morals and doing questionable experiments. Oh yeah, also willing to work with criminals to achieve their goals. Some things never change apparently.
The story has the team split taking on various flashpoints and while the action is short, it does move the comic along at a nice pace and getting to the point, skipping long and drawn out battles where they’re not needed, especially when you have multiple of them to cover.
The art by Juan Gedeon captures that 80s/90s feel for the comic with a style that’s cartoony with a mix of a little gritty and all of it exaggerated. With color by Graphikslava and lettering by Jeff Powell, the look of the comic has a lot of detail to help tell the story and deliver the personality of each character. It also at its core has a style about it that feels like the cartoons of the time with designs that’d fit right in to so many cartoons that aired on Fox Kids.
Super Mondo Mega Mutts #2 is a fun issue that moves things along nicely. It’s having fun with the concept, not taking itself too seriously and clearly loves what has come before it’s an homage of. There’s some solid mystery to it as well, pulling off the “cool character tease” that will have readers want to know more. Overall, exactly what comics should be, a hell of a lot of fun.
Story: Curt Pires Art: Juan Gedeon
Color: Graphikslava Letters: Jeff Powell
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read
Oni Press provided Graphic Policy with a FREE copy for review
Purchase: Zeus Comics – Kindle
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