Tag Archives: oni press

Review: Night’s Dominion #4

nightsdom-4-marketing_preview-1Emerane and her companions narrowly escape the Cult of Uhlume and the relentless Furie, exhausted but no richer for their efforts. Going their separate ways into in the pitiless streets of Umber, they each find a dead end waiting. Now penniless, Emerane’s quest to free her younger brother from debtor’s prison seems more hopeless than ever. Until a possible solution comes from the most unlikely ally imaginable—the Furie himself. But his help comes with a dangerous price.

The twists and turns continue in Night’s Dominion #4, as things get complicated for Emerane. It seems she is much more then she appears, in terms of her character. Even more so the Furie has an interesting backstory than first thought. Yet it seems the Cult of Uhlume has a lust for power that they want by any means necessary.

The art by Ted Naifeh (who also writes the series) is much darker this time around. Which I think is partly due to the darkening of the story. The sheer amount of action scenes is impressive and well done in every aspect. Yet this issues does show the contrast between the various classes in the city in superb fashion.

Story: Ted Naifeh Art: Ted Naifeh
Story: 8.5 Art: 9.0 Overall: 8.75 Recommendation: Buy

Oni Press provided Graphic Policy with a FREE copy for review

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Oni Announces the Next Square One Comics and Pins

Oni Press during their ComicsPRO presentation presented a first look at the comics they have to offer this year, including an exclusive advanced preview of their next wave of Square One $1 first issue comics and $10 trade paperbacks and upcoming merchandise.

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$1 FIRST ISSUES AND $10 TPBS

First issues in stores June 7, TPBs in stores June 14!

COURTNEY CRUMRIN VOLUME 1: THE NIGHT THINGS

(W/A/CA) Ted Naifeh
(C) Warren Wucinich

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THE SIXTH GUN BOOK 1: COLD DEAD FINGERS

(W) Cullen Bunn  (A/CA) Brian Hurtt
(C) Bill Crabtree

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ANOTHER CASTLE #1

(W) Andrew Wheeler
(A/C/CA) Paulina Ganucheau

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COURTNEY CRUMRIN #1

(W/A/CA) Ted Naifeh
(C) Warren Wucinich

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SPACE BATTLE LUNCHTIME #1

(W/A/C/CA) Natalie Riess

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THE MIGHTY ZODIAC #1

(W) J. Torres  (A/CA) Corin Howell
(C) Maarta Laiho

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ONI PRESS MERCHANDISE

Check out Oni’s first wave of collectible enamel pins, in comic shops Summer 2017!

Break out that denim jacket and bedazzle it with our collectible enamel pins, $10 each! Retailers can order pins individually or in a pre-packaged assortment with a display.

Big Al THE DAMNED Enamel Pin

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KIM REAPER Enamel Pin

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Oni Press Logo Enamel Pin

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SPACE BATTLE LUNCHTIME Enamel Pin

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Princess Amira and Princess Sadie PRINCESS PRINCESS EVER AFTER Enamel Pins

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Preview: Rick and Morty #23

RICK AND MORTY #23

(W) Kyle Starks
(A) CJ Cannon
(C) Katy Farina
(CA) CJ Cannon with Katy Farina (retail cover), Sam King (incentive cover)
BACK-UP COMIC by Marc Ellerby
AGE RATING: Teen, 16+
GENRE: Humor, Sci-fi
PRICE: $3.99
32 PAGES

When Jerry is master of the world, how is Rick to survive? By building a GIANT FRICKIN’ ROBOT, THAT’S HOW! The Smith family takes on Doofus Jerry in a battle to end all battles. Come for the sweet punching action, stay for the existential ennui.

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Preview: Rick and Morty: Lil’ Poopy Superstar TPB

RICK AND MORTY: LIL’ POOPY SUPERSTAR TPB

(W/A/CA) Sarah Graley
(C) Mildred Louis
(A/C) Marc Ellerby
AGE RATING: Teen, 16+
GENRE: Humor, Sci-fi
PRICE: $19.99
128 PAGES

The runaway hit comic book series based on Dan Harmon and Justin Roiland’s hilarious [adult swim] animated show RICK AND MORTY explores the complexities of friendship and fame in LIL’ POOPY SUPERSTAR!

Mr. Poopybutthole is in trouble, and he turns to the one person he can trust: Summer Smith! She’s more than willing to help, but is he telling her the whole truth?
Summer will find out as she and Mr. Poopybutthole embark on their very own fantastic adventure across space, complete with jailbreaks, hijackings, and high school prom. Plus, backup comics featuring good ol’ Rick and Morty!

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Preview: Motro #4

MOTRO #4

(W) Ulises Fariñas with Erick Freitas
(A/CA) Ulises Fariñas
(C) Ryan Hill
AGE RATING: Mature
GENRE: Adventure
PRICE: $3.99
32 PAGES

The nefarious Reptoids, defeated and relinquished to hidden outskirts away from the Northern Kingdom, abscond with the human race’s final hope for survival—the last of their children. Motro convinces the city’s elders to sacrifice themselves to reveal the Reptoids’ location so the children may still be rescued, but they’re met with a horrifying discovery. Motro, with great warriors and a squadron of tri-tankerbeasts at his side, must decide what it means to save humanity when faced with extinction or a grisly new future.

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Preview: Letter 44 #30

LETTER 44 #30

(W) Charles Soule
(A/CA) Alberto Jiménez Alburquerque
(C) Dan Jackson
AGE RATING: Mature
GENRE: Sci-fi
PRICE: $3.99
32 PAGES

President Stephen Blades prepares for the most important press briefing of his career. Likely the most important press briefing of all time—it’s time to let the world know the truth about what’s coming. On Mars, negotiations with the Builders have failed. The surviving crew of the Clarke must flee for their lives… but with no ship, on a dead planet, where can they go?

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Review: Angel City #2

angelcity-2-marketing_preview-1Frances Faye and Dolores Dare were best friends, once upon a time; small town girls with cardboard suitcases and dreams of Hollywood stardom. But that was the past. Now, Frances has been murdered, and the crooked Los Angeles cops don’t care enough to solve the crime. Dolores hunts for the murderer everywhere, from high-end studio lots to seedy gambling dens. But as she gets closer to unraveling the mystery, she also nears a betrayal that hits close to home.

In Angel City #2, writer Janet Harvey brings in a lot of Dolores’ backstory. The issues explains how Frances and Dolores met in a Depression era boarding house which adds a lot of depth to the series. It does a solid job showing why the two of them grew to be friends with dreams of Hollywood. The present contrasts this some by showing off Doleres’ attempt at deception to get the answers she wants. It’s an interesting switch from the wide eyed character we see dreaming of stars.

The black and white color choice used to depict flashbacks works really well for this series. It manages to contrast well with the more colorful present. I won’t spoil the odd standout scene in this issue but, it does do a good job of merging both the past and present. It shows off some of the acrobatic skills Doleres’ learned in her when she was in the circus. Artist Megan Levens delivers with the art mixing fun action with a noir story.

Story: Janet Harvey Art: Megan Levens
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Oni Press provided Graphic Policy with a FREE copy for review

The Damned, Volume 1: Three Days Dead by Bunn, Hurtt, and Crabtree is Out this March

Oni Press will release digital chapters of The Damned, Volume 1: Three Days Dead, a demonic noir by the creators of the critically-acclaimed The Sixth Gun—writer Cullen Bunn, artist Brian Hurtt, and colorist Bill Crabtree. The five digital chapters of The Damned Volume 1 will be released on ComiXology March 8, 2017, for $1.99 each.

The new trade-sized and color edition of The Damned Volume 1 (ISBN 978-1-62010-385-2) will be available at local comic book shops on Wednesday, March 8, 2017 for $9.99. It is also available for pre-order at Amazon, Barnes & Noble, and Books-A-Million, on sale March 21.The re-release of The Damned kicks-off it’s glorious return as a new ongoing series in The Damned #1, a specially-priced $1 issue available in comic book shops and at ComiXology on May 3, 2017The Damned #1 will solicit in the May PREVIEWS catalog, in comic shops March 1.

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Oni Press Announces Not Drunk Enough, a Graphic Novel Series by Tessa Stone

Oni Press welcomes you to your new favorite horror comedy graphic novel series, Not Drunk Enough by Tessa Stone.

Not Drunk Enough, Book One, originally published as a webcomic, is the first in a trilogy of graphic novels about a repairman who stumbles into a terrible place at the worst possible time. A quick repair at a huge corporate lab during a late night shift should not have sent Logan into a hellish landscape fraught with monsters, but it looks like Lady Luck decided to give him the middle finger. Logan would like to give one back.

In the first volume, Logan is a repairman in the wrong place at the wrong time—which is a creepy corporate lab in the middle of the goddamn night. After fighting off a freaky creature, he joins forces with three other poor souls trapped inside the building. Who are they? What are they doing here? What the hell is going on? And will any of them get out alive?

Not Drunk Enough, Book One will be available in comic book shops and ComiXology on July 5, 2017, and in bookstores on July 18, 2017. Not Drunk Enough, Book One will solicit in the May PREVIEWS catalog, in comic book shops March 1.
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Redline Takes Us to a War Torn Mars This March

redline-1MARS. The near future-ish. A bomb takes out a city block on Harrison Station. The media rush to blame the local terrestrials (re:aliens,) however Superintendent Denton Coyle has a feeling that it may not be so simple… or maybe that feeling is Coyle’s hangover gut bomb. It’s unclear… like a 50/50 shot, it’s a mistake or explosive diarrhea. Maybe it’s both? In other words, it’s yet another Tuesday on Mars.

Out this March from Oni Press, Redline is written by Neal Holman with art by Clayton McCormack and Kelly Fitzpatrick.

I got a chance to talk to the team about this upcoming intriguing new series.

Graphic Policy: So where did the idea for Redline come from and how long has this been in the process of being put together?

Neal Holman: Years ago, I was doing research for a police procedural pitch, interviewing anyone who would talk to me online. I stumbled into meeting some people in the Air Force Office of Special Investigations (OSI), who opened my eyes to a different world of detective stories. The police pitch stumbled and died, but I kept my research thinking I might use it later on. Fast forward a bit, I was working on a Mars colony pitch but couldn’t find an angle that I liked. Everything felt a little too forced. (I did way, way too much research on the soil content of Mars.) It wasn’t until I started thinking of it from a military lens that the pitch began to come together. I dug up my old research, and it was a fairly easy write from there on out.

GP: With sci-fi series, I personally think the look and design can be as important as the story itself. How did you all work together to put together this futuristic world?

NH: I gave Clay and Kelly a bunch of vague and probably contradictory notes to begin with, and they crushed it.

Clayton McCormack: Neal made it pretty clear right away that this was not a sleek, clean vision of the future, but one where technology is constantly busted and bulky. He also presented the Mars colony as being not too different from the way modern desert warfare looks and feels, so what we tried to do was create a future that definitely had more sci-fi leanings, but was also very relatable. So for me that meant making a lot of the weapons, vehicles and uniforms feel futuristic but still plausible.

Kelly Fitzpatrick: As a colorist, I’m typically last to the team equation. I took notes from Clay and Neal and I sent back some pages. We talked a bit about aliens and environment and uniforms, but overall it was a really smooth process- especially after the first issue. :)

GP: The colors are very limited in many ways yet avoids the stereotypical red you sometimes see with stories set on Mars instead going more for browns and even some green. Was this a specific choice to avoid the stereotypical Mars style?

KF: I wanted something dusty and gritty outside to conflict with the sterile environments inside. Mars isn’t super red in reality anyway. Keeping the colors muted helps create diversity when changing between places.

GP: How scoped out is this world that you put together? Is there some bible you created?

NH: I have a loose bible starting at the first Mars landing and progressing through the decades up to the start of Issue One. It is written in my weirdo shorthand and hopefully will never be seen by anyone else.

CM: I’ve seen Neal’s bible – it’s like John Doe’s diary in Se7en but with rocket ship drawings and all done in crayon.

GP: I noticed the military all have American flags on their chest and it’s not some united world government you sometimes see in sci-fi stories. Was there a specific reason you went that route?

NH: I personally don’t believe we will ever be under one utopian (or dystopian) world government. There may be joint task forces and etc, but our power structures are pretty set in stone. In later issues, we will start to hear about other countries getting their own footholds on Mars.

CM: Maybe I’m just a cynic, but I have no reason to think colonizing Mars would be different from any other colonizing in history. Maybe they work together in GETTING to Mars, but once they get there, it’s all countries for themselves.

redline-2GP: What are some of the influences to the series as far as stories or look?

NH: From comics – Queen & Country, Powers, Criminal, Hawkeye (Matt Fraction/David Aja version)
From books – The Friends of Eddie Coyle, Stranger in a Strange Land,
From TV – The Sandbaggers, The Wire, True Detective (Season One), Justified, a billion episodes of Dateline
From Film – Three Kings, The Hurt Locker, Waltz with Bashir, a ton more I’m blanking on.

Working on Archer with Adam Reed has greatly influenced how I think about story and dialogue.

CM: I actually had been thinking about Italian Westerns a lot for the overall feel. Those movies do a great job of really accenting how hot and gross the desert is, constantly dusty, constantly sweaty, and for me that’s Coyle in a nutshell. He’s in a constant state of discomfort. For the more futuristic aspect, I had a little bit of Elysium in mind, as well as Dredd – both futuristic, but still fairly relatable in their designs of tech and buildings etc.

KF: I’m a big fan of Matt Hollingsworth! I love his grit that he’s incorporated into several of his books. I also try and make all of my books look separate with their own identities. I wanted to incorporate something like The Wake meets Pretty Deadly. It seemed more western.

GP: I think some of the best sci-fi is allegories for what’s going on in the world. After reading the first issue, I get the feeling there’s quite a few real world issues this series touch upon. Am I reading too much into it?

NH: There are some definite ties to the present, sure, but honestly, I was really thinking more about world history in general, which is pretty loaded with these types of occupation and conflict. I also started writing it sometime in 2014, so anything that seems topical is a coincidence. My goal, however, was to push these larger themes to the background, while the mystery unfolds in the foreground. That said, our aliens (the Locals) aren’t representative of any group of people or people at all, really.

Lots of sci-fi either goes the Avatar route with sympathetic, human-like aliens or the Aliens route, where they’re more or less hungry sharks. Both of those opposing viewpoints are how colonists in our story view the Locals as well. We have no Teal’c or Seven of Nine to give us perspective. Some of us want peace. Others just want to bomb the Locals off the planet.  The Locals are intelligent. They have a society. They have clothes and technology. They can move rocks with what seems to be telepathy. They may help you…but they also may disembowel your daughter and wear her intestines as a belt. It’s that last bit that gives the war hawks all the ammo they need.

GP: The first issue feels like a sci-fi Sheriff of Babylon in some ways. Both are really crime stories set in a war zone. What is it about a war zone that opens it up to a crime story so well?

NH: Tom King will probably answer that better than I can, but I think it’s that right now, war imagery is something we are very, very used to seeing. It is omnipresent. That familiarity is an easy entry point to story, but rather than focusing on WAR in all caps, we are centered on a mystery.

CM: I also think that there is an inherent sense of lawlessness that comes with a war zone, fewer rules (or at least more rules being broken), power in flux, much more of a world of grey than black and white that really lends itself to that crime/noir genre.

GP: The first issue had some solid comedy to it. Was that something you specifically wanted to add?

NH: Absolutely. I am a huge fan of dramas that have solid jokes, moments of sincere levity – the “peaks and valleys.” My favorite comedies all have dramatic veins. Conversely, anytime I watch a movie or show and it’s all doom and gloom and insanely serious, at a certain point I tap out. Everyone points to The Wire for being this earth shaking series – and rightly so – but I rarely ever see anyone acknowledge the humor in it. There are some solid jokes in that series, and I think that goes a long way into making you care about those characters.

redline-3GP: All of the characters have very unique, diverse, and solid designs about them. These aren’t generic soldiers in their armor. How did you come up with all of the specific characters? Was some of that done in the writing or was it more collaborative?

NH: Thanks! Most of the main cast are based on people I’ve known or a combination of personalities. Design-wise, Clay took the reigns there.

CM: Thanks, I appreciate it! Neal went out of his way to make sure that even background soldiers had some character to them, and I think his description of the main cast, as well as the way he wrote each of them, made my job a lot easier. For instance Coyle read as road-weary and desert-worn, so his gruff beard, constant slouch, and receding hairline felt pretty appropriate. And Simon is more or less the lighter, comic relief character, a little less cynical overall, so I tried to make him brighter and a little more animated when I could (just to name a few).

KF: I’m a big fan of using skin tone to differentiate characters! I actively make sure even the background characters have slightly different skin tones in all of my books. Everyone has a different skin tone in reality- so why should comics be white washed?

GP: Any plans on doing more stories set in this world?

NH: I would love, love to do the next arc (and more,) but we need to see if sales can justify it.

CM: I hope so, if sales warrant it – so as the man once said,  “get your ass to mars!”

GP: Any advice you have for folks wanting to get into comics?

NH: Keep writing and keep being your own worst critic. You have to be brutally objective about what’s working and what’s not and more importantly, why. If you’re on the art side, don’t ever stop going to figure drawing classes, and keep your online portfolio current.

And don’t be an ass. The world has enough.

CM: Don’t let anything stop you from just going out and making comics. I can speak from experience in saying that I wouldn’t be doing this interview right now if I hadn’t decided to start producing and publishing my own book about 8 years ago. I guarantee you you’ll learn a ton, and your work will just keep getting better. There’s never been a better time to get out and there and do it, so get out there and do it!

KF: Use social media! I can’t stress that enough. It’s a great tool to show you are a human being and that you are passionate. Twitter is my preferred go-to.

GP: Any other projects you all want to plug?

NH: Archer Season Eight debuts April 5th on FX, and it’s probably our best looking season to date.

KF: I’m really excited about the newest issues of Bitch Planet, Josie and the Pussycats, Shade the Changing Girl, Rockstars, and Supergirl: Being Super! Go check out my work!

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