writer: Nick Hurwitch artist: Various cover: Bandai FC | 250 pages | $39.99 | Teen+
Twenty-five years ago, Namco released Tekken and redefined the fighting game genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade.
The Art of Tekken: A Complete Visual History follows the series history through a visual feast of iconic games and characters, as well as in-depth interviews with the Bandai Namco developers who made it a reality and the players who made it a phenomenon on its way to becoming one of the best-selling fighting game series in history. It’s a complete visual retrospective of one of the most indispensable parts of gaming history, over a quarter century in the making, including art from all seven games of the franchise and more.
The Art of Tekken HC: A Complete Visual History Deluxe Edition HC
FC | 250 pages | $99.99 | Teen+
The Deluxe Edition includes:
Its own unique matte cover art.
A Ribbon bookmark.
Your book will fit effortlessly into a glossy, die-cut slipcase designed to resemble your favorite arcade game.
A high quality folded sleeve will contain: 4 Tekken Art Prints – featuring exclusive art created just for this book!
Spider-Man: Far From Homeupdates have officially been added to MARVEL Future Fight, the popular Super Hero mobile game by Netmarble Corp. The update includes new characters, uniforms, battles and other improvements all inspired by Marvel Studios’ upcoming film.
In the new Spider-Man: Far From Home update, Spider-Man must step up and take on new threats to the world. New characters featured in the film have been added to MARVEL Future Fight’s roster of Villains: Molten Man and Hydro-Man.
Spider-Man will receive brand new uniforms inspired by Spider-Man: Far From Home and its Stealth Suit. Mysteriowill also receive a new costume inspired by the film. Agents can suit up for battle with the All-New, All-Different uniform for Spider-Man 2099 as well.
In addition to new characters and costumes, a new Spider-Man: Far From Home theme has been added to Legendary Battle, along with three new stages and backgrounds inspired by the movie.
New ultimate skills have been added for Doctor Strange, who can now be upgraded to Tier-3; and the ‘Realize Potential’ feature is now available for Molten Man, Hydro-Man, Mysterio, Spider-Man 2099, Vulture, Sandman, Rhino, Lizard,Kraven the Hunter, and new character, Electro.
The update also brings improvements to Uru Growth System. Agents can now earn ‘Premium Uru’ if they compound 6-stars level of Uru.
Other improvements to MARVEL Future Fight include:
Agents can join ‘Battle Practice’ regardless of the daily limitation of entering World Event
Character gear can be upgraded with crystals after +15 level
Agents can now buy Stark’s Supply Chest once a month
MARVEL Future Fight recently celebrated its four-year anniversary with 100 million players across the world. The game is currently available worldwide in the App Store and Google Play.
Susan “Sue” Storm-Richards became the “Invisible Woman” when she joined her brother and her husband on a spacecraft test flight. During the flight, their ship was bombarded by extreme levels of cosmic radiation, and after landing she found she had the ability to turn invisible and create force fields out of energy. Over time she learned to manipulate these force fields into constructs of any shape and size.
The Champion’s spotlight is here if you’d like to know about this character’s abilities and stats.
I’ve had my eye on this one for a while. An artistic indie video game, Gris is billed as a story of a girl dealing with loss. The previews were absolutely captivating and the music just as enchanting. It was one of those “insta-buy” categories for me and it didn’t disappoint.
I am so happy that Gris exists. It stands out in a marketplace of competitive and repetitive gaming. That can, at times, become an echo chamber of a predictable status quo.
On a subliminal level, my journey with Gris, became a reflection of my own battles with anxiety. One of not having a voice to communicate my subjective experience adequately. Where one struggles to move forward in a landscape with shifting obstacles and labyrinthine paths. The journey hallmarked a gradual exploration, the building of confidence, and a triumphant reclamation of power and agency.
As Gris slowly traverses and conquers her world I could not help but realize how much coming to terms with challenges involve turning obstacles into stepping stones slowly, and methodically with patience and self-compassion. For example, there is a segment where these gestalt-like fragments coalesce into a giant Raven that becomes a mini-boss of sorts. In order to solve a puzzle of reaching a difficult plateau, you can use its windy scream, to elevate yourself to new heights and progress through the level. An intimidating fork in the road is suddenly transformed into a stroke of providence. There are many moments like this that punctuate the journey in Gris.
The game executes an intuitive gaming logic with no overt tutorials required. This refreshing and minimalistic design encourages the player to trust in themselves as the game’s suite of powerups slowly and intuitively opens up your world and your reach. This provided at least in my opinion a strongly punctuated sense of exploration and ownership to me, throughout the gaming experience of Gris.
I would be remiss if I did not highlight the element of art. Gris starts out a dull grey. As the game progresses you unlock more colors that are added to the world. The watercolor backdrop creates a background. It captures more than the notion of life movement and agency returning. It creates one of the more memorable uses of art in video games I’ve seen.
I finally finished this game a few days ago, and the emotional impact left on me was profound. Although going in I understood the general theme of loss, it was not exactly clear what the specific nature of this loss was throughout the journey. All the same, the game provides a clear conclusion. It gives the player an “oh” moment, that ties together some of the narrative and artistic flourishes hinted at and seeded throughout the game. (i.e. Weeping and broken statues) The story’s end and the true nature of the protagonist’s loss is still cleverly subject to interpretation. However, it’s not hard to foresee multiple perspectives of Gris loss. Tthis is further compounded by the element of voice/singing that plays a central part in the game’s plot.
I have to admit the ending did make me cry, and I had to take a moment for myself as plot music, and art all intersected to drive a moving end. It was beautiful, melancholy and somewhat cathartic all at once. There have been many indie titles designed with mental illness in mind or navigating complex emotions. Quantic Dream’s Indigo Prophecy comes to mind and more recently Matt Makes Games’ Celeste. I’m really hoping this is a trend that continues and becomes more nuanced. NomadaStudio has produced something really beautiful and unique here. If you have a Nintendo Switch or enjoy PC gaming please don’t let this title pass you by
Sony Pictures Television and Hivemind announced a new partnership with global video game powerhouse Square Enix to develop a first-of-its-kind, live-action adaptation of a beloved chapter from the blockbuster Final Fantasyseries, which has sold more than 144 million units worldwide across three decades.
The live-action television series will tell an original story set in the fantastic world of Eorzea, based on Final Fantasy XIV, the franchise’s blockbuster online role-playing game. Since it first debuted in 2013, the online title has continued to delight and amass millions of players around the world year over year and only further cemented Final Fantasy as one of the most storied and influential franchises in gaming history.
Inspired directly by the world and characters of the title’s fourteenth installment, the project will embrace the bold and genre-bending sensibilities of the revered and long-running Final Fantasy series as it explores the struggle between magic and technology in a quest to bring peace to a land in conflict. Filled with iconic hallmarks of the title’s revered mythology – magitek and beastmen, airships and chocobos – the forthcoming series will feature a mixture of new and familiar faces. Those will, notably, include the live-action debut of Cid – one of the games’ central and most beloved characters who has appeared in almost every installment of the franchise to date.
Final Fantasy’s multibillion-dollar legacy is one of the most influential pieces of global pop culture of the past 30 years with a footprint that now encompasses all major home and handheld consoles, as well as toys, card games, manga, soundtracks, concerts and live events on three continents. The upcoming television adaptation represents a momentous new milestone for the franchise and will mark the first time a Final Fantasy world – and its many beloved inhabitants – will be realized in live action.
Jason F. Brown, Sean Daniel, and Dinesh Shamdasani of Hivemind will serve as Executive Producers on the series. Ben Lustig and Jake Thornton have been commissioned to write for the series and will also serve as Executive Producers.
Gaming accessories is a big business and you can get items tailored to your needs from bags, to keyboards, to headphones, and gaming chairs. I’ve always been fascinated by the latter but have never had a chance to try one out. When E-Win reached out to see if I’d be interested in reviewing one of their chairs, I jumped at the opportunity.
I’ve had so many questions about these tailored chairs. The top being, are they comfortable? I’ve had a “computer chair” I got somehow and it was comfortable, but the chair was a bit wobbly and felt a bit cheap. But, it was comfortable and that’s what mattered. I’ve also had a very nice, and expensive, chair at the day job and that feels like it delivers the ergonomic promises it makes. But, what about these gaming chairs that I see all the cool kids on Twitch using?
The first step, which chair to pick?
I like E-Win’s designs. They’ve got a cool look to them that mixes an aesthetic that reminds me of a racing car with a chair. I’m a bit fond of blue so that was the color to pick, though there was some that had me leaning others way. Checking the website, the differences between the various chairs wasn’t quite clear and I went off of design more than anything.
While the instructions that come with the chair didn’t quite match up to the one I got, the construction was actually pretty easy. The chair comes with the tools needed and can be put together on one’s own. It is a bit heavy, so that may cause some issues but overall the process wasn’t bad at all. I made the mistake of putting the chair together in a different spot than it’d eventually wind up… carrying it down narrow stairs was not fun. So, plan ahead.
Want to see how easy it was? Check out the video I shot of the adventure and glory in my fashion sense.
So… how’s the chair!?
This is what really matters, right? The chair is really comfortable. It now resides at my board game table/studio and you have seen it in videos since. While I wish there was a tilt function, the chair itself is something I can definitely sit in for some time and feel comfortable.
It also looks really nice. It’s a far upgrade from the totally black computer chair I had in the past, drawing your eye in a bit, though looking completely awkward compared to the simple wood chairs around them.
The chair does get me to want to sit in it a bit and grab my controller and spend some hours playing some video games, the real final test to get my final overall impression. But, on the initial use, it’s a vast upgrade from my chairs of the past.
While I personally might pause at spending this sort of money of a chair like this, I totally get the hype and reason to get them. They’re comfortable and have a nice design about them adding a little something to the gaming experience.
As an Atlantean, a Defender, an X-Man, and king, rule the sea and prepare for battle as Namor the Sub-Mariner officially makes his way to Kabam’s Marvel Contest of Champions.
To both heroes and villains alike, Namor has been a mighty ally and a formidable foe. The Short-tempered Mutant King of Atlantis will stop at nothing to crush anyone and anything that threatens his Kingdom and its people. No matter who you are or what your intentions may have been.
The Champion’s spotlight is here if you’d like to know about this character’s abilities and stats.
During their E3 press conference, Square Enix revealed our first look at Marvel’s Avengers developed by Crystal Dynamics.
The game takes place on A-Day in San Francisco where the Avengers are opening a new headquarters. Something goes terribly wrong resulting in destruction and death and the Avengers are to blame. The Avengers are outlawed and five years later must come together when a new threat arises.
The game is both single player and co-op combining cinematic storytelling and action in an original story. You’ll play as Captain America, the Hulk, Thor, Black Widow, and Iron Man.
The game features four player co-op where you can “customize a growing roster of heroes.” You’ll play against new threats. Every new hero, in every region, will be delivered at no additional cost. No loot boxes. No pay to win scenarios.
Marvel’s Avengers is out for PS4, Xbox One, Stadia, and PC worldwide. “Awesome surprises” will be coming to the Playstation audience including early beta access and “unique benefits” to be revealed in the future.
Announced at E3, Arcade1Up has revealed two new replica arcade cabinets that they’ll soon be releasing. The two new themes are “Teenage Mutant Ninja Turtles” and “Marvel Super Heroes.” Each cabinet features decals and components that match the original releases and stand just under 4 feet tall.
The Teenage Mutant Ninja Turtles cabinet features:
Teenage Mutant Ninja Turtles (1989)
Turtles in Time (1991)
It’s also the first cabinet to feature the ability for four players to play.
The Marvel Super Heroes cabinet features:
Marvel Super Heroes,
X-Men Children of the Atom,
Teenage Mutant Ninja Turtles will retail for around $349 and Marvel Super Heroes will come in at $299. Both will be available later this year.