Review: Knights of X #1
When Neil Gaiman wrote Marvel 1602, he re-imagined our favorite heroes during medieval times. It gave us a brand new look at how these characters would fare in a different time and different place. As the years have gone by since it was first published, fans have been clamoring for a return to that world.
As medieval sword and fantasy stories have become popular again, our favorite superheroes in these settings have been missed. You can take a show like Game Of Thrones, where magic and supernatural creatures are part of that world, and you can easily see our favorite mutants living there. In the newest event surrounding Krakoa, we find Professor X’s brood dealing with a whole new municipality where they can live free but not without its complications. In the debut issue of Tini Howard’s Knights of X, we find Betsy Braddock being the only hope to restore order in Otherworld.
We’re taken to Otherworld, which is ruled by Merlyn, King Arthur and his loyal knights, who search the land looking for what they call “witchbreed” better known as mutants to the rest of us. This doesn’t bode well for Jersey Devil, who is not of this world but from Krakoa, and if he gets killed here, he can’t be revived like he could back on Earth, but thankfully, a soldier from the Captain Britain Corps comes to his rescue. We soon find out Merlyn has taken control of Starlight Citadel, the gate that goes to Krakoa, now known as the Lunatic Citadel, and the only respite the super powered has in this world, is the kingdom of Roma, who just so happens to be Merlyn’s daughter. As we find Betsy Braddock and Roma at odds , as they can’t agree on how to wage war against Merlyn and his merciless genocide against mutants, as they find a back way to Krakoa, which gives Betsy an idea to recruit some reinforcements with the Grimoire of Apocalypse in hand, to even the odds with a powerful sorcerer like Merlyn. By the issue’s end, Betsy brings the fight to King Arthur and his knights, recruits a different version of Morded and finally forms what Roma envisioned, the Knights Of X.
Overall, Knights of X #1 is one of the better stories from the Krakoan Age event, one which invokes high fantasy. The story by Howard is fascinating. The art by creative team is awe inspiring. Altogether, it’s a story that uses the best part of the Arthurian legend and injects it with our favorite mutants.
Story: Tini Howard Art: Bob Quinn
Color: Erick Arciniega Letterer: Ariana Maher Design: Tom Muller
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy
Marvel provided Graphic Policy with a FREE copy for review