Review: Plunge #6
Plunge #6 might be the perfect example of a horror story fumbling the finale. I’ve loved this series up to this point. But, that love has also floundered a bit as it became clear the series was rushing to a Cthulhu-like ending. It’s a great concept and amazing ideas looking for a great story to carry them through.
Written by Joe Hill, Plunge #6 feels like a monster movie where they’ve built up to the monster, got to the point, and then said, “let’s blow the budget.” It’s an ending that’s predictable and anti-climactic in so many ways.
For those who’ve gotten to this point in the series, the giant portal has been opened and the intelligent space worms have skittered back through freeing what’s within. That, not surprisingly is yet another Lovecraft inspired being here to destroy reality. Little is explained and we’re just expected to roll with it as our rag-tag group has to figure out how to destroy it and save everything.
The comic feels like Hill had a limited number of issues, ran out of ideas, and needed a way to wrap things up. Where the series leading up to this has been relatively creative and creepy, the finale just delivers things we’ve seen time and time again. The creative of the previous five issues is out the window for a cookie cutter ending.
Hill also leaves so much hanging and unanswered. This being can eat reality, so isn’t the reality of where it came from destroyed then? Why do the worms want to go back? What are they other than other-dimensional beings? There’s just volumes of interesting material to mine and the series feels like it’s hampered by its six-issue run. It needed to wrap up and this was the easiest way to do it.
The art is the usual fantastic. Stuart Immonen delivers sites that truly feel epic and the lookers on do come off as they are witnessing something grand. That’s helped by Dave Stewart‘s colors and Deron Bennett‘s lettering. As a Cthulhu-inspired spectacle, the comic does rock. There’s some inspiring visuals and interesting spins to concepts in the art. But, it also emphasizes this is something we’ve generally seen so many times before. The creep factor of the previous five issues is gone and we’re delivered over the top monsters.
Plunge #6 doesn’t stick the landing. It crashes hard. The series was one full of mystery and such interesting concepts and ideas. The package just doesn’t come together and jettisons all of them for a standard ending that’s been done before so many times. I wanted to see how this series ended but when I got to the end, it actually lessens what comes before spotlighting that it was great ideas with nowhere to go.
Story: Joe Hill Art: Stuart Immonen
Color: Dave Stewart Letterer: Deron Bennett
Story: 6.75 Art: 8.5 Overall: 7.0 Recommendation: Pass
DC Comics provided Graphic Policy with a FREE copy for review