Review: I, Mage #2
Into a realm of magic and savagery comes a mysterious boy washed ashore. His is a lone survivor. Befriended by an apprentice magi, her quirky mentor, and a metal golem, together they are Kai’s only hope to stay alive long enough for rescue. Prepare yourself for a d20 RPG adventure with an all new twist.
Fantasy slowly invades this science fiction influenced read, as zombies, orcs, and even more magic permeate the world of Urth. While the collision of magic and technology were the focal point, more of the story is slowly coming into the light. Even a mage who seems to obsessed with purging the world of evil is revealed. The first sign of civilization is seen as a city finally can be seen as more and more is revealed.
More elements of fantasy is added to the art work as Orcs, Elves, and more fantasy species are added, and on top of that, the first sign of civilization is brought in as well.The unnamed town is one of my favorite things as it a nice change from the seemingly endless forests of Urth. While the town isn’t seen in full scope, the town is reminiscent of RPG worlds, complete with pointed roofs, and multi-tier buildings. Not to mention the public square, where they hold executions at the hand the mysterious sorcerer.
Story: Gary Turner Art: Mel Bontrager
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy
Action Lab Entertainment provided Graphic Policy with a FREE copy for review