Review: Lone Wolf 2100 #2


Young Daisy Ogami’s blood carries the cure to the plague that has devastated the world. Itto, Daisy’s android protector, has gone in search of a country that will use the cure fairly. Unfortunately, the remaining world powers all want the cure for themselves—and one has sent soldiers to insure that happens!

Lone Wolf 2100 is a re-imagining of the classic assassin-and-child tale originated in Lone Wolf and Cub.

The re-imagining continues as Itto to protect Daisy from the world, or the infected part of the world anyway. Of course even some non-infected humans want to claim her as property. The characters who are after Daisy, do come after her but, they encounter Itto. That leads to some explosive action, as Itto decides to take Daisy over the ocean to the one place that seems to actually use the cure to save humanity. I’m curious to see if that actually happens or are they captured by another country with less pure goals.

The art is solid, and consistent throughout. Here they introduce a new setting that is filled with “normal” life not ravaged by the virus. That new location finally allows the artist to draw other children outside of Daisy with great detail. The explosive combat panels are well done and filled with fluid scenes of action, violence, and of course explosions.

Story: Eric Heisserer Art: Miguel Sepulveda
Story: 8.5 Art: 8.0 Recommendation: Buy

Dark Horse provided Graphic Policy with a FREE copy for review