Tag Archives: xbox one

Machinima Settles With the FTC for Deceptive Videos

Machinima_LogoWe’ve written in the past how sites, such as ours, should be disclosing payments and products received for free in our coverage (we do). YouTube network Machinima has been busted, and paid a fine, for not disclosing payments received for positive coverage of the Xbox One. Part of their deal with Microsoft was not to talk about fight club disclose the payments.

That’s pretty sketchy.

The Federal Trade Commission has rules about this. We discuss those in the link above. The FTC launched an investigation into the deal and Machinima’s “deceptive advertising.” The FTC announced today that there has been a settlement.

Writes the FTC:

Under the proposed settlement, Machinima is prohibited from similar deceptive conduct in the future, and the company is required to ensure its influencers clearly disclose when they have been compensated in exchange for their endorsements.

More from the FTC release:

Respondent paid influencer Adam Dahlberg $15,000 for the two video reviews that he uploaded to his YouTube channel “SkyVSGaming.” In his videos, Dahlberg speaks favorably of Microsoft, Xbox One, and Ryse. Dahlberg’s videos appear to be independently produced and give the impression that they reflect his personal views. Nowhere in the videos or in the videos’ descriptions did Dahlberg disclose that Respondent paid him to create and upload them. Dahlberg’s first video received more than 360,000 views, and his second video more than 250,000 views.

Respondent paid influencer Tom Cassell $30,000 for the two video reviews that he uploaded to his YouTube channel “TheSyndicateProject.” In his videos, Cassell speaks favorably of Microsoft, Xbox One, and Ryse. Cassell’s videos appear to be independently produced and give the impression that they reflect his personal views. Nowhere in the videos or in the videos’ descriptions did Cassell disclose that Respondent paid him to create and upload them. Cassell’s first video received more than 730,000 views, and his second video more than 300,000 views.

$30,000!? How do we get some of this cash?

Microsoft didn’t directly cut the deals, their ad agency Starcom did. In the marketing campaign the company recruited YouTube personalities to make specific types of videos about the new Xbox system, and all of them were positive.

That phase one.

Phase two had more people involved and paid based on their traffic. 300 videos were made in the end adding up to over 300 million views.

You can get paid for this stuff!? You also just get a slap on the wrist if caught? Machinima could have been on the hook for $16,000 in fines, netting them a nice profit for the scheme. They won’t have to pay anything.

We just get free stuff (and disclose everything). Knowing this, how does this change your opinion of sites such as ours?

(via Kotaku and Wired)

Magic Duels: Origins now available on Steam; Xbox One

Magic Duels OriginsWizards of the Coast has launched Magic Duels on PC via Steam with its initial content release, Magic Duels: Origins, enabling fans to play this brand new digital release for free. Magic Duels: Origins introduces an entirely new digital Magic experience, offering limitless free gameplay, hundreds of unlockable cards, many exciting multiplayer modes-including the return of fan-favorite Two-Headed Giant. Available today on Steam for PC and the Xbox Games Store for Xbox One on July 31, Magic Duels: Origins will be available on PlayStation 4 later this year. The game was released earlier this month on iPhone and iPad.

Magic Duels will feature regular content updates that reflect the latest Magic: The Gathering card sets, starting with Magic Origins, providing a deeper connection to the paper sets that are released each year and following the ongoing storyline set in the Magic Multiverse.

Magic Duels introduces exciting new features, including:

  • Virtually endless solo gameplay against thousands of AI opponent decks
  • All-new Skill Quest tutorial system that teaches gameplay quickly and easily-just like learning from a friend
  • Expanded multiplayer options including Two-Headed Giant Mode
  • Deck Wizard offering step-by-step deck construction guidance for new players, and an advanced Deck Builder allowing experienced players to build from scratch
  • Regular updates from corresponding Magic set releases
  • Hundreds of new cards from the upcoming Origins set, including powerful Planeswalkers
  • 100% earnable content means players can play free!

Is It Finally Time to Upgrade to Xbox One?

xbox oneBuyers Remorse In The Bright Light Of Day

So I’ve had my Xbox One for almost a year now. My wife gifted it to me in mid-September of last year after I bugged her for months that we needed to get one. In retrospect, I was somewhat misguided and completely delusional. I’ll admit that it was in large part my fault because I had been watching the Destiny trailers almost non-stop since they first rolled out and I didn’t want to fall behind on the curve of what was going to define the future of gaming.

I know, delusional.

After that ponderous month of playing Destiny with the not so uncommon thought, “That’s it?” and I realized that pretty much applied to the overall Xbox One experience in those first months. There wasn’t much else to. Sure I could grind in Dead Rising 3 some more, but that was an experience too close to Destiny‘s repetitiveness. I mentioned that right? Destiny is repetitive. So I looked at the available library of games in the Xbox One store and there were a few here and there that I picked up, but nothing that was amazing.  The Games with Gold for those months had some real stinkers until Rayman Legends was an amazing platformer that absorbed and entertained me as I hadn’t been in years. Even my wife loved watching the bright colors almost as much as my daughter. Unfortunately, once beaten I didn’t really feel the need to grind to a million lums (the in-game collectible), half a million had gotten me through to the end just fine.

So there I was at the beginning of the year, wondering why I had so foolishly become an early adopter (albeit a few months late) when I knew that the first year for a console is always a desolate landscape for games. Sure the graphics were better than on my 360, but that really didn’t justify the $400 my wife shelled out for what was just a box without a lot of games, some apps that I could access with the same quality on my 360 or Apple TV, and a lot of potential that was going unrealized.

 

This Is A His & Hers Gift!?

To be honest wife is not really a big gamer. She will play the crap out of Castlevania Symphony of the Night on my old PS2 (thank you backwards compatibilities!) but not much else. She would rather watch me play while she sits at the end of the couch playing on Facebook on her phone. To say the least, she’s tolerant of my worsening gaming obsession, which I’ll get to, but mainly uses our Xbox One to watch TV shows on Hulu and Netflix.

My wife became just as reliant on that sleek black box and its “invasive, All-Seeing Eye,” as she commented during the Kinect’s unboxing. The Kinect it turns out was a lifesaver for us, being two new parents tethered to our couch by our newborn responsibility. We soon found how reliant we became upon the convenience of control that the Kinect provided us while watching Netflix or Hulu and wrangling a newborn at our feet. Sometimes you can’t get to the remote. You’re busying wrestling a six month old for control of your life, your sanity, and that godforsaken remote that being able to shout, “Xbox Pause!” just seems the perfect panacea.

It seems that the main function of the Xbox One in our household has been that of entertainment system with an interface that works better than our other devices. This I think was the initial goal for Microsoft in the development for their next gen console. They wanted to reach the full household with accessibility and that was clearly the company’s focus in its first year.

 

ab07e0d9-8344-4c8d-aa01-550a7265b7f9Good Things Happen for Those Who Wait, Like A Year Tops

Fast forward a few months and suddenly the Xbox One is now all about gaming. Indie games are now releasing with consistency, but more importantly, they have true appeal. These are not the filler games that seemed to flourish in the long months following the Xbox One’s launch. These are games that specifically target next gen platforms for their release. I’ve become elated, but more importantly I’ve become hooked.

While most of the AAA games announced at the launch of the next gens systems were delayed, this year has seen the results of those delays. Batman Arkham Knight being the first of many great titles releasing this year, but it’s not even an exclusive. Upcoming you have Halo 5 Guardians in October and Rise of the Tomb Raider in November. Those two titles alone will last me well into 2016 when I am nervously waiting for Tom Clancy’s The Division to not fall victim of its own hype (again, see Destiny). Now that’s just a few more months to wait, but they appear to be well worth it and in the meantime you play some of the great indie releases out now.

Over the next year, there are a ton of other great ID@Xbox indie games set to release that look amazing, like Ashen, Cuphead, and Below, but more importantly there are some great games that are available right now. Currently I’m in love with The Long Dark, one of the first Xbox One Game Preview titles that became available after it was announced at E3. I played the half hour demo and immediately forked over the cash to keep playing obsessively over the next few nights. It’s a game that makes you wonder in a good way that, “Maybe I could survive a disaster like that…?” Well, probably not, but you still have fun raiding cabins for junk, junk food, and a life-saving box of matches. The Long Dark is definitely a title to look out for, and they haven’t even released the story mode yet — this is the Alpha!

If you’re looking for something with a bit more story, The Fall actually has won some awards for that. You play as the AI to a military space suit that crash lands on a planet and is trapped inside a robot decommissioning plant trying to save your suit’s occupant. The game is part one of a trilogy and while not overly long once you know what you are doing, the exploration and puzzle-solving, mixed with a moody tone reminiscent of Limbo, allow for the player to get caught up in the rich story from the start. I am definitely looking forward to the next two games to see where its deeply questioning story goes.

 

make-it-rain-dollarsStart Saving for the Holidays

Lately, I’ve been feeling more and more like a gamer. I’ve been pretty casual about upping the difficulty on my games from the start since loading up the Xbox One. I used to be fine just beating games on the Normal Difficulty, but there is something about the controller for the Xbox One that instills the confidence to play at even the most Nightmarish difficulties. With the added difficulty, I’m feeling more and more like a little kid again as well. I feel like I’m trying to make impossible jump after impossible jump, while sprinting down narrow corridors, and shooting fireballs from my fingertips.

So I end up gaming a lot now. It’s likely not more than I used to during college, and is probably less, but there is an excitement there that I never had before. The technology of the next gen consoles is part of it, but really I think it’s from the quality of games that are coming out now, both AAA and indie releases. It is like a new Golden Age of Gaming has begun and you just have to sign in to be a part of it.

Now some may point out that a lot of what the Xbox One does, the Playstation 4 can do as well. They have many of the same games and exclusives often only last a few months before releasing on a competitor’s console. I would say that they’re right, but the wholly exclusive games of the PS4 when stacked against the Xbox One appeal to me more. I still haven’t gotten a PS3 to play the exclusive titles that looked amazing, so I can’t even begin to reason how to justify buying a PS4. I don’t have the time or currency to devote to two systems. I guess I’ve been a fan the Halo series since the original Xbox and sometimes you just have to go home with the horse that brought you.

Review: Wolfenstein The Old Blood

Wolfenstein The Old BloodA prequel to 2014’s The New Order brings us back to the dreaded Castle of Nazi Occult lore.The game has gone into the more sci-fi genre this time, rather than the supernatural horror genre Wolfenstein is known for, thru the first five chapters, the last three becomes a horror game again. In the new order the Nazi have won WW2 and its set in a cyber-techno steam punk 1960s. The Old blood is the prequel to that story. Set in 1946 and taking place just before the prologue of the New Blood. You play William BJ Blazkowicz (voiced by veteran voice actor Brian Bloom) who has been the series hero since Wolfenstein 3D in 1992. It’s your normal first person shooter combat and nothing new that you didn’t see in Wolfenstein the New Order. You never get tired of killing Nazi scum bags. It’s an 8 chapter game for 19.99 and available on the PS4, Steam, and Xbox One. Enemies are not the brightest groups you deal with. Having played Destiny you hope Bethesda games improves the enemy AI for the upcoming Doom 4 using the Id tech 5 software.

This game has very little in the way of story and you go from one mission to the next killing Nazis and progressing to get to Deaths head (not to be confused with the Marvel comic character of the same name). In the New Order BJ had a lot more inner monologue and gets to know the resistance and even gets to have sex with Anya the resistance fighter a few times in the game. The game is more like B movie camp and that’s not a bad thing but it’s not great when the action never slows down but for 19.99 it’s a long game with pacing staying the same thru out. It will lead you to the final mission that BJ hopes he can retire from. That’s where we pick up his story in The New Order. When you get a chance to take a nap as was in The New Order you can travel to the original game in a dream sequence and play Wolfenstein 3D.  Enemies have cyber back packs that if you shoot will explode. Giant Juggernauts that looks like a Nazi Iron Man Mach 1 armor and killer Cyber men guard Dogs. You can easily dispatch enemies with a lead pipe in stealth mode as to not alert more guards. A quick stab happy attack and back to stealth. Shamblers ugly bloody Nazi Zombies become a pyro technique foe to recon with in Chapters 6-8, after the more cyber steam punk techno Nazi enemies.

Mick Gordon composed the soundtrack for this and the New Order. You will notice through the game clues and nods to great WW2 era films like The Dirty Dozen and Where Eagles Dance and Inglorious Bastards. This game does not require you to buy the New Order to play it. It’s a stand-alone expansion which you can pick up the card at a local store containing a code or down load it by itself.

Originally posted on Radio of Horror and reposted with permission.

Game Review: Batman: Arkham Knight (Console Version)

Batman: Arkham Asylum’s release back in 2009 was an amazing surprise that changed the way action elements in games were made, evident in releases like Shadow of Mordor and Witcher 3. Arkham City in 2011 tweaked and expanded the original foundation, fitted then with an open-world structure, enough to give the game a unique feel without stripping the formula of what made it so engaging in the first place. Now, this year’s Batman: Arkham Knight has done the same thing, offering more welcome tweaks and a big expansion in the form of the Batmobile’s offerings of high-speed travel and tank battle. Those gameplay evolutions along with the most interesting story of the trilogy, one that is sure to please even the most hardcore comic book readers, makes Arkham Knight a fitting conclusion to Rocksteady’s three games, even though it is troubled by some technical hiccups and downright embarrassing portrayal of women.

arkham knight

Scarecrow takes over for Joker as the main antagonist this time around, but don’t expect anything nearly as memorable as the Clown Prince of Crime. Unfortunately, he serves mainly as a catalyst for getting Gotham evacuated again to give players a very video gamey playground to mess around with, as well as a catalyst for the developers to play around a whole lot with fear toxin as a plot device. Because of everything done with his fear toxin to create disturbing and exciting hallucinations, his disappointing role as the lead villain is easily forgivable. Sometimes the fear toxin leads to some cheap, that didn’t really happen! cop-outs, but it’s mostly great stuff. It also helps that there is certainly no lack of villains to go around, the titular Arkham Knight, an interesting riff on an established character that ties in thematically to the arc of the whole Arkham series, being the other most notable.

As a whole, the narrative is great. As always, the voice performances are top-notch stuff, making this game indistinguishable from the most high-profile animated films in that regard. There are constant twists and turns until the very end of the game, keeping one guessing the entire time. It’s a lot like The Dark Knight Rises in that it constantly punches Batman in the gut time and time again, testing his psychological and physical strength ruthlessly. Arkham Knight takes advantage of what’s become a common storytelling strategy in superhero stories in the modern age, that being displaying a hero’s strength by forcing him to overcome conflicts that exploit his greatest weaknesses. Along the way, players are treated with some truly high-concept, abstract, and daring segments that offer some of the most killer story beats in games the past few years.

Sadly, the biggest problem with the game cuts away at the narrative, one of its strongest facets. Almost point-for-point, Arkham Knight does a hugely disappointing disservice to the most prominent female characters of the series. Oracle, Poison Ivy and Catwoman, characters that at their best serve as some of the most fascinating and empowering female characters in superhero fiction, are treated miserably in this game. Oracle and Catwoman are stripped of any agency for the vast majority of their screen time, captured and in need of saving. Poison Ivy’s role is particularly laughable, serving as the first villain to challenge Batman at the start only to almost immediately give in and aid him in whatever he asks throughout the game. Not to mention the fact that the prison guards throw her in jail with mostly just underwear; it would be a shame to give up that eye-candy, after all.

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Things get a bit better towards the end of the main story, what with advancements like Harley Quinn’s inclusion in the plot featuring legitimate agency, but let’s be honest here; a character whose defining character trait in this series being her obsession with a man getting some decent screen time isn’t exactly a shining moment for feminism.

The PC version has secured Warner Bros. into quite the media spectacle, thanks to its prominent technical issues. I played the Xbox One version, and I can attest to an experience free of any regular framerate drops or similar glitches. The game did crash around three times, and another time Batman got himself stuck in the environment (even though he visually wasn’t touching anything, frustratingly) so bad that I had to restart to the last checkpoint. Thankfully, the game saves very frequently, so this isn’t too alarming of a problem.

On a more positive note, Rocksteady has done a tremendous job creating a Gotham to explore. This is truly a current-generation video game not possible on the PS3 and 360, with a gorgeous and massive city. There is a tremendous degree of draw distance and complex lighting and smoke effects, helping its world feel more and more alive. Great care was also taken to recreate iconic scenery, like Wayne Tower, Ace Chemical and the GCPD Building.

Grappling, gliding and swinging around in this world has never been quite this joyful. Like Metroid Prime 3 did for the Prime series, Arkham Knight doesn’t make players re-obtain abilities that were already available by the end of Arkham City. This not only means that the player is able to feel instantly powerful, but also means that the rest of the game is able to up the ante more and more. Upgrades to the boost ability after grappling to a surface make for a particularly pleasurable experience that feels almost like true flight. It works so seamlessly and quickly that it makes for an absolute blast. I don’t remember the last time I had so much fun screwing around in an open-world.

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The other method for quick travel in this game is the Batmobile, this game’s big new toy. The car is able to go blisteringly fast, forcing players to be wary of how much pressure they apply on the trigger to drive it, making for an intricate and dynamic driving experience. It has become a common complaint that the car is unwieldy, but I’d say with the proper amount of effort controlling the Batmobile is quite rewarding. It integrates into the rest of Batman’s antics without a hitch, too. There is a really remarkable satisfaction to diving off a building only to pull up toward the ground, calling the Batmobile to pull up underneath to catch Batman after the momentum from the dive has worn off.

Holding the left trigger instantly transforms the Batmobile into a tank: a necessary step Batman had to take to deal with the vast numbers of enemy tanks to deal with. There is a bit of a logistical hoop to jump through concerning Batman using guns, given his iconic, strict policy against firearms formed through the trauma of his parents’ death by gun shots, but it works. The plot conveniently pushes Batman into a corner, and he still refuses to kill. It’s worth it for the tank combat, because it’s a ton of fun. Dodging enemy missiles and taking down tanks to charge up a bar used to execute special abilities like missile barrages is sweet. Battles are intense, challenging and add much needed diversity to the Arkham formula.

That isn’t to say that the tried-and-true gameplay of the Arkham series isn’t enjoyable anymore, because that certainly isn’t the case. The hand-to-hand combat and stealth sections have only gotten more complex and challenging, adding another layer of nuance and satisfaction. Arkham Knight’s challenge is refreshingly respectful to players, expecting them to be caught up with the series enough to skip over introductory and boring sections at the beginning, without going too fast or forgoing any optional resources for newcomers or lapsed veterans.

Additionally, this installment features a bigger emphasis on puzzle-solving, and it is all rather clever. The environmental manipulation and use of gadgetry required to best these challenges offer some intellectually-rewarding bits that thankfully manage not to cause the pacing to suffer, like in other action games such as Uncharted 3. If the player finds him or herself particularly wrapped up in these puzzles, there are tons and tons of optional Riddler trophies to find, as always. The bulk of these collectables are hidden behind inventive little puzzles throughout the game’s world.

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I really love Arkham Knight and still find myself excited to tackle its side missions despite having already beaten the main story. Prompting these side missions does make one feel a lot like the Dark Knight, either stumbled upon by exploring (patrolling) the city or deciphering intercepted audio from crooks around the city that automatically plays, with directions to their whereabouts.

The most positive thing I can say about my time with Arkham Knight is that I was always excited to start it up again, really. It’s an exciting game, with a story that impresses so much that it doesn’t feel out of place in discussion of great Batman stories, despite its dreadful problems with women. Exploring the city is a blast, whether it be through swinging and grappling around or driving, both at breakneck speeds. Tank combat finds itself a welcome addition alongside the still engaging fisticuffs and stealth. Batman: Arkham Knight successfully ends one of the most beloved triple-A game series of the last decade.

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Video Game Review: #IDARB (Xbox One)

idarb screenEmbrace the chaos. That could be the official motto of #IDARB.

As far as I can tell, there are a lot of firsts that #IDARB (which stands, incidentally, for “It Draws a Red Box” — more on that in a minute):

– First game to allow both tweets and Twitch comments to alter gameplay
– First game whose first “letter” is a hashtag
– First Xbox One game to incorporate QR codes to import new player characters
– First game to exist that is a cross between soccer, basketball, and Jumpman.

(Seriously, does anyone remember Jumpman? Jumpman was the best.)

Maybe you can find examples of the above “firsts” pre-#IDARB, but it doesn’t really matter. The point is, #IDARB is relentlessly innovative in its approach to competitive gameplay, even as it is relentlessly primitive in its execution. It is very plainly a game that could only exist in the 2010s, even as it goes out of its way to look like a game that could never have gotten out of the ’80s.

Here’s the basic idea of #IDARB: There are two teams of one to four players per team, two goals (one for each team), and one ball. Each team tries to pick up the ball and throw it into the goal. Each player can either pass, shoot, or knock the ball out of an opponent’s hand. The farther a shot goes and the more things it hits on its way to the goal, the more points it scores. Spectators, if they so choose, can lob “hashbombs” through Twitter or Twitch, which range from either aesthetic weaks to wholesale changes to the game. Timely example: #llama will make a llama (it looks more like a camel, but, like, whatevs) appear in the background of the playing field, along with a little shout-out to lo-fi dev demigod Jeff Minter.

That’s it! That’s the whole game! The arena is a bit of a platforming nightmare, but it’s well-designed enough to give any player a number of paths to get around opponents. The action is fast, but you get used to it quickly. It doesn’t take too long before you can be competitive, even if it’s almost impossible for those of us with human reflexes to perfect trick shots. Walking into the goal (with the ball, of course) is worth one point, and it’s the best way for a new player to get started.

This is a game designed as an eSport, something that can be played quickly and competitively, something for which a huge tournament bracket can be played through in a couple of hours. As such, it’s frenetic and fantastic.

idarb_etTry and play it by yourself, however, and it’s a little less fun. There is a single-player campaign, but it’s buried a bit in the menus, and there’s very little tension in learning the predictable patterns of computer opponents. Anyone who’s played a video game before will blow through the whole thing in a couple hours.

There’s plenty of fun to be had in creating and importing various characters as well. There are easily-manipulated editors for creating your own 8-bit sprites, and there’s a neat little tracker program for putting together some music. You can even import via QR code. I imported the little dude to the left because I want #IDARB to evoke every childhood memory I ever had. I programmed a theme song for him that sounds like a chippy dubstep version of the Indiana Jones theme song for maximum cognitive dissonance. For a game that so often seems to say “why not?,” it seems appropriate.

#IDARB started out of a single tweet: Other Ocean developer Mike Mika said “I’ve started a new project, it draws a red box,” and from there, he incorporated feature requests from his followers to turn the game into what it is today. What it is today, then, is a riot — something best enjoyed in short bursts but a total blast to play, especially with some friends and an audience.

Maybe it doesn’t sound like your thing. Well, it’s still free until tomorrow (February 28) for Xbox Live Gold subscribers. What do you have to lose?

Score: 7.9

Video Game Review: Life is Strange, Episode 1: Chrysalis (Xbox One)

life-is-strange-tornadoLife is Strange is a game borne of fantasy — not epic fantasy, a la Lord of the Rings or Game of Thrones, but the kind of small fantasy most of us have every single day. It is the fantasy of being able to take it back. To be able to take back a slip of the tongue or a whiff of the bat, to be able to take back the small actions and words that we instantly regret and replace them with what we wish we would have said. It is the ability to have the purest sort of foresight, to know without a shadow of a doubt what will happen if you make a given decision and then to be able to decide whether you can live with that decision.

Episode one of Life is Strange is subtitled Chrysalis, and the symbolism is immediate and obvious. Max(ine) Caulfield is a teenage student at a prestigious photography school, trying to find her way in a world she doesn’t quite seem to fit into. We first meet Max in the middle of a dream that involves a lighthouse and a massive, catastrophic tornado. The immediate sense of peril is quickly replaced, however, by the sort of discomfort that anyone who has dozed off in class can relate with, the discomfort of many pairs of eyes centered exactly where they don’t belong.

All eyes are on Max, and at that point, all she can do is squirm.

As she wanders glumly into the ladies room post-embarrassment, she accidentally becomes witness to a tragedy of a much smaller scale (albeit no less shocking): the shooting of a fellow student. After a few seconds of panic, though, she is back in her classroom, exactly as before, except that now she has the power to manipulate time.

It is through this mechanic that most of the actual gameplay presents itself. Aside from the typical point-‘n’-click puzzles and occasional decision making that, say, Telltale has made the norm for this sort of game through episodic adventures like The Walking Dead and its revival of the classic Sam and Max, there are the moments when it becomes desirable, or even necessary, to rewind time and change a future that Max has already seen. The puzzles that need to be passed in order to progress the story all hinge on the ability to change time, and at least for this first episode, those puzzles are relatively straightforward. There is only enough challenge here to put the player in Max’s shoes to an extent that goes slightly beyond reading a story or watching a movie…which seems about right for what developer DONTNOD was going for.

life-is-strange-01_1920So far, Life is Strange is extremely slowly-paced, with much time spent on the minutiae of a student’s day-to-day life, but the plots that are set up are interesting ones; by the time Max’s once-best-friend Chloe shows up, we actually are interested in Max’s life and are hoping for a positive outcome to…whatever is going on here.

As such, if you have room in your life for a second ongoing episodic adventure (because let’s not forget, the geniuses at Telltale remain the masters of this sort of thing, and they’re in the middle of Game of Thrones right now), you could do worse than Life is Strange. It remains to be seen just how the many decisions that are made over the course of this episode affect events down the road, so hindsight is bound to influence how we feel about it by this time next year. For now, though, the setup is strong enough to draw us in, and the cliffhanger is big enough (if a bit painfully predictable) to make us want to see where it’s all going. You can’t ask for much more.

Notes:

– The visuals here are…odd. There’s a shine to everything that gives a hyperreal tint to the world, which seems intentional, but also gives it the look of a game from a generation or two ago.

– The lip sync job here is also often way off. It’s as if every bit of the presentation wants to keep us at arms length from reality.

– Max’s too-cool-for-school routine is cute in the way it’s cute to watch an actual teenager who feels as though they are above everything. Shout-outs to various bands and movies are all over the place, and it’s a little hilarious when she rolls her eyes at another student for quoting Gandhi, and she goes and quotes Edgar Allen Poe not five minutes later. Best of all, though, is the shout-out to Final Fantasy: The Spirits Within. Yes, this is a Square Enix game after all.

Score: 7.4

 

Mike Schiller was provided a FREE copy for review on another outlet.

Warren Ellis’ Gun Machine Going to Xbox Originals

gun machineMicrosoft announced with their Xbox One that they’d be moving into original programming for the video game console turned entertainment center. On top of IDW’s announcement that Winterworld will be coming to the platform. Prolific writer Warren Ellis has announced that his novel Gun Machine will also be coming to the platform after false starts with Chermin and Fox.

The series will be written by Brett Conrad whose credits include Sons of Anarchy, The Killing, and Netflix’ upcoming Marco Polo project.

According to Ellis, in an email, the approach being taken is “let’s just adapt the book.” There’ll still be some alterations, but Ellis has approved them. This is a pretty straight up treatment of the novel.

After a shootout claims the life of his partner in a condemned tenement building on Pearl Street, Detective John Tallow unwittingly stumbles across an apartment stacked high with guns. When examined, each weapon leads to a different, previously unsolved murder. Someone has been killing people for twenty years or more and storing the weapons together for some inexplicable purpose.

Confronted with the sudden emergence of hundreds of unsolved homicides, Tallow soon discovers that he’s walked into a veritable deal with the devil. An unholy bargain that has made possible the rise of some of Manhattan’s most prominent captains of industry. A hunter who performs his deadly acts as a sacrifice to the old gods of Manhattan, who may, quite simply, be the most prolific murderer in New York City’s history.

Should be interesting to see how this turns out and what else Xbox has in store for us!

Plants vs. Zombies Garden Warfare gets EVEN MORE hilarious with Free Downloadable Content in Garden Variety Pack

Garden Warfare_Garden Variety LogoThat’s right, there’s more. The critically-acclaimed shooter Plants vs. Zombies Garden Warfare brings even more bizarre fun with the new 8v8 “Gnome Bomb” gameplay mode, the option to customize your load out with 24 new ability upgrades and an all-new map, Chomp Town in the downloadable Garden Variety Pack (DLC) available for free starting March 18 on Xbox One and Xbox 360. Plants vs. Zombies Garden Warfare launched in February.

The Garden Variety Pack features 24 new ability upgrades, three for each class including Sunflower’s Solar Flare Beam, Chomper’s Super Goop which cements zombies in place and the All-Star Zombie’s Ultra Tackle. These upgrades give players even more load out options for battle in the fun-dead field. The Garden Variety Pack also introduces the explosive Gnome Bomb mode that challenges plants and zombies to work together to destroy each other’s reinforced garden or graveyard. Players can explore a new funtastic map, and encounter a band of fresh Pirate Zombies, such as the Map Pirate Zombie who shields himself with a treasure map, in Sharkbite Shores and Port Scallywag.

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