Tag Archives: video games

Dark Souls III Is Everything You Need It To Be

darksouls-3So with Gamescom 2015 ending last week, I thought I’d cover on one of the games that I’m really looking forward to- Dark Souls III. I was introduced to this series by a friend of mine and have been in love with it ever since. With a unique play style that revolves around death and overcoming ultimate challenges, the Dark Souls series combines action with RPG in a perfect fusion of chaos and glory, as you struggle to survive in a world that’s doing its best to kill you. While the game is full of rage-worthy moments (I’m a pretty patient person, but even I have been tempted to throw my controller at the TV at times…) the moments when you finally overcome an obstacle heavily outweigh the pain and misery you’ve endured up until that point. You know, for those of you who haven given up already.

With the unveiling of its first trailer at this year’s E3, I’ll admit I was drooling at little bit. With how amazing the series is, this title, along with a few others, definitely made onto my list of games to look forward to. It just dampens my spirit to know that this game won’t release until 2016. With Gamescom 2015 premiering another trailer for fans to enjoy, fans actually got more gameplay footage with less cinematic footage, and it was fantastic. I care much more about gameplay than pretty graphics, and From Software really knows how to deliver a game that fans can play for quite some time. One of the big things that I love about this series is the option to play whatever style you want, whether you want to be a caster, hit your enemies with the biggest weapon you can find, and anything in between, the options are pretty endless.

While I was a little disappointed with Dark Souls 2, mainly because I found it more tedious than challenging, I’m hoping From Software goes back to Dark Souls’ roots and draws more from the first game than the second. One of the big things the developer teased, which I’m personally looking forward to, is the fact that this game will be enormous. Apparently any area you can see is traversable, which is amazing. With a game that has an abundance of stunning scenery in the distance, one of my biggest desires is to explore the world of the game. Unfortunately with previous installments, most of the scenery just serves as a really pretty background.

Below is the trailer that was released at this year’s Gamescom

What do you guys think of the trailer? Excited for the game as much as I am? Feel free to leave a comment and thanks for reading!

Come play at the Smithsonian American Art Gallery Gamer Family Festival Saturday, August 15th!

Smithsonian-LogoThe Smithsonian American Art Gallery found huge success when they featured the Art of Video Games exhibition a few years ago. The exhibit covered the history of video games from an artistic and technical standpoint. It drew record crowds to the museum, and ever since the American Art Gallery has embraced video games hosting chiptune concerts and more.

This Saturday, August 15th, the museum is hosting the Gamer Family Festival. Featured programming included a panel discussing video games and art held this past Wednesday, but Saturday is the big event.

Gamer Family Festival

Saturday, August 15, 2015, 11:30am – 3pm

Imagine a whole day inspired by the video games in the Smithsonian American Art Museum’s collection! Play the game Flower, create pixel art and other crafts, catch up with our partners at MAGFest, and enjoy live music by Mega Ran and performances. MAGFest will arrive with 30 TV and console stations including games like: Pong, Duck Hunt, Sonic Adventure 2, Super Mario World, and Starfox 64.

 

Review: Batman Arkham Knight Batgirl DLC: A Matter of Family

Batgirl DLC Cover photoBatgirl has been in the Batman Family for quite some time. Barbara Gordon (Sorry for those of you who didn’t know!), made her debut as a caped crusader in 1967 in Detective Comics #359. While not the first attempt at a female crusader, Barbara Gordon definitely retains the most fame out of all of the Batgirls out there, as she’s been Batgirl the longest.

The addition of a female superhero in the Batman universe definitely made waves amongst female comic book readers (Yes, you heard me. They do exist!). While Barbara Gordon has been under both praise and scrutiny by some, having a female crime-fighting hero is definitely a refreshing take on what it means to be a hero, and how anyone can be a hero if they try.

I was excited to hear that Rocksteady and DC Comics were going through with this DLC, as this is the first glimpse gamers got to playing as the female caped crusader during her glory days. Since she’s already strapped to her wheelchair in the beginning of Rocksteady’s Arkham Trilogy, players only know her as Oracle, her hacker counterpart who aids Batman behind a computer screen. Before the accident, Barbara Gordon offered a lot to the Batman team. She’s was a strong athlete, genius detective, skilled hacker, and has an eidetic memory (something even Batman doesn’t possess!). Her arsenal of abilities made her a worthy protector of Gotham, downright destroying the gender barrier that society has put on females. While she’s unable to fight crime physically due to losing the ability to walk, she still proves to be a valuable asset to Batman.

As part of the Season Pass crowd, I was able to get the story before some other players did. This was a huge incentive to spend the additional $40 on bonus content. Unfortunately, the costs didn’t outweigh the reward…

The story takes place before the events of Arkham Asylum. Joker and his goons have kidnapped the Commissioner and it’s up to Batgirl to save her father. This is the first time Batgirl has ever been brought into the video game world, so having a story which puts her in the spotlight should be the priority. While it’s commonly known that Babs is the daughter of Jim Gordon, there is a lot more that she has to offer. Unfortunately, most of the time Batgirl is overshadowed by the fact that she has family ties to one of Batman’s most trusted allies. The thing is, there are plenty of other Batgirl stories that would definitely do her more justice than simply saving her father.

The sad part about this mission is that she doesn’t even get to do it alone. She has to partner up with Robin for all of the big moments and fights. What could have been a strong story about Batgirl being able to handle crime fighting by herself gets thrown out the window when she receives his aid. Batman handled 99% of all three games by himself, refusing the help of his team for most of the story. While the dual-team battles are an exciting new feature, I would rather have Batgirl fighting alone with more crime-solving, as it would have been refreshing to see a strong female lead fighting solo. Seeing her need to team up makes her look weak and dependent. She’s constantly going on about her father too, which really hurts her story because it’s the only thing she’s focused on. We already know that Barbara loves her father, having us hear about it over and over again gets annoying.

The gameplay was the best part about this DLC. It gets the highest score out of this review, mostly because it does away with the dreaded batmobile that a lot of players struggle with. While Rocksteady’s fight mechanics are fantastic, the reason I only give this an 8 out of 10 is because the combat seems old. Part of the reason Arkham Knight’s gameplay has such a high score in my mind is because players get new features with Batman that really help you feel like the Dark Knight. The Fear Takedown and gadget combos (when you can pull them off) are fantastic elements that truly enhance the gameplay. Batgirl’s gameplay doesn’t have any of those new features. With a heavy emphasis on her hacking abilities, all she really does in combat is hack terminals and power boxes for surprise elements. Hacking power boxes can only be pulled off before a fight too, so if you’re too late to figure that out, it’s a standard fight most of the time.

One of the biggest things I would have loved to see with Barbara Gordon is the use of her eidetic memory. Being such a key element that serves to her crime fighting, I was really disappointed by how this feature was not added into the game, or even mentioned at all. Having her solve some crime scenes would have been a much better use of her time, rather than simply having her beat enemies to a pulp.

The whole game takes place in an abandoned theme park that’s completely cut off from Gotham and also isn’t very large. What I love about Arkham City and Arkham Knight was how much exploration you could do with Batman. This DLC’s environment feels more like Arkham Asylum, which seems like a big step backwards. While it was wishful thinking on my part that fans would be able to roam around in the same Gotham as Batman did in Arkham Knight, I was at least hoping we’d get a more interactive environment. I would have preferred a more closed setting if I knew that this area was going to be mostly empty space.

The side-quests in this game were essentially non-existent. With only having to hunt down items and destroy objects, the side-quests could all be done in a single sitting. With how open the environment is with all the useless space, hunting these breakable objects could take you another hour or so, but because there aren’t many, you can finish this segment quickly if you really wanted to. Considering how much effort Rocksteady put into the Arkham Knight Riddler Trophy hunting, I was hoping I would get more easter eggs in this segment as those were the parts I really enjoyed. Unfortunately this DLC feels a bit lazy in this aspect…

With how little there was to do in this DLC, the thought of replaying this segment hasn’t crossed my mind once. It’s short, easy to get through, and lacks the amount of puzzles that Batman’s segment of the story had, so the challenge is completely gone. If I played this before Arkham Knight, I might have enjoyed it more.

Overall, while entertaining, this Batgirl DLC really lacked that wow factor, feeling more like a wasted effort than anything else. This could have been a really big moment to push a good story with Batgirl at the helm, but instead we get a story that’s been done several times before with nothing really new for the players to enjoy. For any comic reader, this is a major disappointment. To people who have little experience with the Batman universe, this may serve as an adequate opening to the female superhero. I am really disappointed that I spent an additional $40 to get this. I’d suggest waiting on this until the price drops a bit if you haven’t already paid for the Season Pass. If you’re like me and bought it on day one, I can only offer you a sympathy hug.

Story: 6 Gameplay: 8 Environment: 3 Side-quests: 2
Re-playability: 1 Overall Score: 6

Scott Pilgrim vs The World: The Video Game in the next Arcade Block!

Scott Pilgrim is dating Arcade Block!? That’s right – they’ve got a pretty sweet EXCLUSIVE Scott Pilgrim vs The World: The Video Game item in this month’s Block. Sign up today or cry forever for missing it.

They’ve also announced a pretty sweet Mortal Kombat X collectible will be in this block, so don’t delay! GET OVER HERE and subscribe, because they’re on track to sell this one out!

Subscriptions close at 11:59 pm EST on July 25th.

Scott Pilgrim vs The World The Video Game

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LEGO Dimensions Adds Adventure Worlds and Ghostbusters!

Today at Gamescom, it was revealed that LEGO Dimensions will include Adventure Worlds that are new open-world environments for players to explore. This is separate from the game’s main story. Every character in LEGO Dimensions, including the three Starter Pack characters and any Expansion Pack character, has the ability to unlock the corresponding Adventure World of same brand. Players will also immediately have access to three worlds based on DC Comics, The Lord of the Rings, and The LEGO Movie.

A new trailer givings us a first look at the Adventure Worlds was released and you can check that out above.

Also revealed today, a Ghostbusters Level Pack with a LEGO Peter Venkman minifigure and Ghostbusters Fun Packs with LEGO Stay Puft and LEGO Slimer minifigures.

There’ll be three releases which you can check out below.

Ghostbusters Fun Pack 1

ExpansionPack_Americas_GhostbustersFunPack1_71233

Ghostbusters Fun Pack 2

ExpansionPack_Americas_GhostbustersFunPack2_71241

Ghostbusters Level Pack

ExpansionPack_Americas_GhostbustersLevelPack_71228

And some gameplay screenshots.

Launching September 27, 2015, LEGO Dimensions will be available for Xbox One, the all-in one games and entertainment system from Microsoft and the Xbox 360 games and entertainment system from Microsoft, PlayStation4 and PlayStation3 computer entertainment systems and the Wii U system from Nintendo.

Magic Duels: Origins now available on Steam; Xbox One

Magic Duels OriginsWizards of the Coast has launched Magic Duels on PC via Steam with its initial content release, Magic Duels: Origins, enabling fans to play this brand new digital release for free. Magic Duels: Origins introduces an entirely new digital Magic experience, offering limitless free gameplay, hundreds of unlockable cards, many exciting multiplayer modes-including the return of fan-favorite Two-Headed Giant. Available today on Steam for PC and the Xbox Games Store for Xbox One on July 31, Magic Duels: Origins will be available on PlayStation 4 later this year. The game was released earlier this month on iPhone and iPad.

Magic Duels will feature regular content updates that reflect the latest Magic: The Gathering card sets, starting with Magic Origins, providing a deeper connection to the paper sets that are released each year and following the ongoing storyline set in the Magic Multiverse.

Magic Duels introduces exciting new features, including:

  • Virtually endless solo gameplay against thousands of AI opponent decks
  • All-new Skill Quest tutorial system that teaches gameplay quickly and easily-just like learning from a friend
  • Expanded multiplayer options including Two-Headed Giant Mode
  • Deck Wizard offering step-by-step deck construction guidance for new players, and an advanced Deck Builder allowing experienced players to build from scratch
  • Regular updates from corresponding Magic set releases
  • Hundreds of new cards from the upcoming Origins set, including powerful Planeswalkers
  • 100% earnable content means players can play free!

Is It Finally Time to Upgrade to Xbox One?

xbox oneBuyers Remorse In The Bright Light Of Day

So I’ve had my Xbox One for almost a year now. My wife gifted it to me in mid-September of last year after I bugged her for months that we needed to get one. In retrospect, I was somewhat misguided and completely delusional. I’ll admit that it was in large part my fault because I had been watching the Destiny trailers almost non-stop since they first rolled out and I didn’t want to fall behind on the curve of what was going to define the future of gaming.

I know, delusional.

After that ponderous month of playing Destiny with the not so uncommon thought, “That’s it?” and I realized that pretty much applied to the overall Xbox One experience in those first months. There wasn’t much else to. Sure I could grind in Dead Rising 3 some more, but that was an experience too close to Destiny‘s repetitiveness. I mentioned that right? Destiny is repetitive. So I looked at the available library of games in the Xbox One store and there were a few here and there that I picked up, but nothing that was amazing.  The Games with Gold for those months had some real stinkers until Rayman Legends was an amazing platformer that absorbed and entertained me as I hadn’t been in years. Even my wife loved watching the bright colors almost as much as my daughter. Unfortunately, once beaten I didn’t really feel the need to grind to a million lums (the in-game collectible), half a million had gotten me through to the end just fine.

So there I was at the beginning of the year, wondering why I had so foolishly become an early adopter (albeit a few months late) when I knew that the first year for a console is always a desolate landscape for games. Sure the graphics were better than on my 360, but that really didn’t justify the $400 my wife shelled out for what was just a box without a lot of games, some apps that I could access with the same quality on my 360 or Apple TV, and a lot of potential that was going unrealized.

 

This Is A His & Hers Gift!?

To be honest wife is not really a big gamer. She will play the crap out of Castlevania Symphony of the Night on my old PS2 (thank you backwards compatibilities!) but not much else. She would rather watch me play while she sits at the end of the couch playing on Facebook on her phone. To say the least, she’s tolerant of my worsening gaming obsession, which I’ll get to, but mainly uses our Xbox One to watch TV shows on Hulu and Netflix.

My wife became just as reliant on that sleek black box and its “invasive, All-Seeing Eye,” as she commented during the Kinect’s unboxing. The Kinect it turns out was a lifesaver for us, being two new parents tethered to our couch by our newborn responsibility. We soon found how reliant we became upon the convenience of control that the Kinect provided us while watching Netflix or Hulu and wrangling a newborn at our feet. Sometimes you can’t get to the remote. You’re busying wrestling a six month old for control of your life, your sanity, and that godforsaken remote that being able to shout, “Xbox Pause!” just seems the perfect panacea.

It seems that the main function of the Xbox One in our household has been that of entertainment system with an interface that works better than our other devices. This I think was the initial goal for Microsoft in the development for their next gen console. They wanted to reach the full household with accessibility and that was clearly the company’s focus in its first year.

 

ab07e0d9-8344-4c8d-aa01-550a7265b7f9Good Things Happen for Those Who Wait, Like A Year Tops

Fast forward a few months and suddenly the Xbox One is now all about gaming. Indie games are now releasing with consistency, but more importantly, they have true appeal. These are not the filler games that seemed to flourish in the long months following the Xbox One’s launch. These are games that specifically target next gen platforms for their release. I’ve become elated, but more importantly I’ve become hooked.

While most of the AAA games announced at the launch of the next gens systems were delayed, this year has seen the results of those delays. Batman Arkham Knight being the first of many great titles releasing this year, but it’s not even an exclusive. Upcoming you have Halo 5 Guardians in October and Rise of the Tomb Raider in November. Those two titles alone will last me well into 2016 when I am nervously waiting for Tom Clancy’s The Division to not fall victim of its own hype (again, see Destiny). Now that’s just a few more months to wait, but they appear to be well worth it and in the meantime you play some of the great indie releases out now.

Over the next year, there are a ton of other great ID@Xbox indie games set to release that look amazing, like Ashen, Cuphead, and Below, but more importantly there are some great games that are available right now. Currently I’m in love with The Long Dark, one of the first Xbox One Game Preview titles that became available after it was announced at E3. I played the half hour demo and immediately forked over the cash to keep playing obsessively over the next few nights. It’s a game that makes you wonder in a good way that, “Maybe I could survive a disaster like that…?” Well, probably not, but you still have fun raiding cabins for junk, junk food, and a life-saving box of matches. The Long Dark is definitely a title to look out for, and they haven’t even released the story mode yet — this is the Alpha!

If you’re looking for something with a bit more story, The Fall actually has won some awards for that. You play as the AI to a military space suit that crash lands on a planet and is trapped inside a robot decommissioning plant trying to save your suit’s occupant. The game is part one of a trilogy and while not overly long once you know what you are doing, the exploration and puzzle-solving, mixed with a moody tone reminiscent of Limbo, allow for the player to get caught up in the rich story from the start. I am definitely looking forward to the next two games to see where its deeply questioning story goes.

 

make-it-rain-dollarsStart Saving for the Holidays

Lately, I’ve been feeling more and more like a gamer. I’ve been pretty casual about upping the difficulty on my games from the start since loading up the Xbox One. I used to be fine just beating games on the Normal Difficulty, but there is something about the controller for the Xbox One that instills the confidence to play at even the most Nightmarish difficulties. With the added difficulty, I’m feeling more and more like a little kid again as well. I feel like I’m trying to make impossible jump after impossible jump, while sprinting down narrow corridors, and shooting fireballs from my fingertips.

So I end up gaming a lot now. It’s likely not more than I used to during college, and is probably less, but there is an excitement there that I never had before. The technology of the next gen consoles is part of it, but really I think it’s from the quality of games that are coming out now, both AAA and indie releases. It is like a new Golden Age of Gaming has begun and you just have to sign in to be a part of it.

Now some may point out that a lot of what the Xbox One does, the Playstation 4 can do as well. They have many of the same games and exclusives often only last a few months before releasing on a competitor’s console. I would say that they’re right, but the wholly exclusive games of the PS4 when stacked against the Xbox One appeal to me more. I still haven’t gotten a PS3 to play the exclusive titles that looked amazing, so I can’t even begin to reason how to justify buying a PS4. I don’t have the time or currency to devote to two systems. I guess I’ve been a fan the Halo series since the original Xbox and sometimes you just have to go home with the horse that brought you.

Review: J-Stars Victory Vs+

J-Stars Victory VS+ Cover ArtIt’s pretty rare for Shueisha, the company that runs Weekly Shonen Jump, to publish a video game title. Heck, I’m pretty sure Pluto was a still an official planet in our Solar System the last time fans got a game. Needless to say, it was exciting to hear about a new title coming out. I was a huge fan of the Nintendo DS games Jump Super Stars and Jump Ultimate Stars, so bringing a game onto on a more powerful console seemed like the next logical step to give fans an epic game. The thought of playing as my favorite characters from comics like Naruto, Dragon Ball, Bleach and several other comics sounded amazing! Any fan who tries to keep up with Japan in manga chapters has seen or heard of J-Stars Victory Vs+ (I don’t know who thought this would be a suitable title, shame on them…) because they advertised it almost every week in their magazine.

Unfortunately, like their previous titles, the game wasn’t set to release anywhere else but Japan. The only reason I even played the previous games was because the Nintendo DS didn’t have regional lockout (Why Nintendo decided to start this with the 3DS is beyond me…). With how many titles Weekly Shonen Jump actually publishes in Japan vs. the rest of the world, it makes sense that the games would mostly cater to a Japanese audience. Several titles, while amazing, simply don’t translate well, or the West just isn’t interested, and it’s rare for readers to get a title as different as Death Note from Jump’s repertoire, as most of their manga usually revolve around a story that feels like it’s been done before.

The Jump video game titles usually add several characters from various comics they’ve produced over the three decades they’ve been in business, and fans not knowing who those characters are could really hurt their desire to buy it. Most people tend to only know the more famous titles like One Piece, Naruto, Dragon Ball and Bleach, because they’re some of the few titles that have actually been licensed outside of Japan. When I heard this title was actually coming out onto the PS4 for fans outside of land of the Rising Sun, it was a pretty big deal. Sure it was a year later than the original PS3 version, but the West was finally getting it! Unfortunately, it wasn’t what I anticipated…

The story itself, like with any fighting game, is pretty terrible and generic. With a focus on a “Jump Tournament,” players take on one of four stories that revolve around a specific set of characters on their path to become the best warrior. While I’m not expecting a critically acclaimed story, the dialogue feels forced, the characters seem out of place, and they don’t have any of the elements that truly makes them the characters we know and love. Sure this is a collaboration game and all of the characters don’t necessarily fit together, but with such a boring plot, it was just painful to watch. It wasn’t even animated, so much as the developers used cutout drawings of the characters during dialogues. It felt like it should have been on the Playstation 1, rather than the Playstation 3 or 4. If I was a developer and the story was that bad, I would have just opted to take it out and give fans a basic fighting game at its roots.

What bothers me most about the story is that there isn’t even a villain. The previous Jump games did a much better job about having a specific villain threaten the Jump multiverse. The characters you chose didn’t need dialogue, just a goal. Beat up the bad guy. I’m pretty sure that throwing in Disney villains would have made for a better story. The only reason this section is getting an extra .5/10 is simply because there are cameos by other Jump characters.

With how amazing and simple CyberConnect’s Naruto games are, and how much I love Dragon Ball Xenoverse, my expectations for this game were somewhat high. If Naruto and Dragon Ball could have such fluid fighting mechanics, I would expect J-Stars Victory VS+ to be on the same level, considering this is also a 3D fighting title that could have been as big as Super Smash Bros (Wishful thinking on my part, I know…). Unfortunately, a more powerful console doesn’t make for a better game. They probably spent all of their money on advertising…

The fighting mechanics are so choppy and terrible, J-Stars feels more like a really poor hack ‘n’ slash than a fighting game. Players get a choice between heavy and light attacks with the ability to mix both, but in all honesty, one only needs to mash the light attack button. The heavy attack is so slow that it usually gets interrupted, making me question why it was even implemented in the first place… After every combo, the opponent goes into a long invincibility frame that gives them plenty of time to counter attack, leaving you stuck with either guarding or taking a hit. With no means to get yourself out of an enemy combo, you’re pretty much unable to do anything until it’s over and even blocking doesn’t last very long..

The team battles are also too chaotic. I would often find myself getting double-teamed by the computer with my own teammate drooling in the corner, shooting attacks that missed more than they hit. With the team sharing one support character, you had to be very careful about when and where to use it, as the support characters have a cooldown after every use. Unfortunately the computer likes to hog this function, which leaves you unable to play them when you would like to.

Trying to stay true to the manga, each character also has a super mode they can go into that reenacts a famous moment in the manga/anime. This was honestly the best part about the game. Players are allowed to go into Super Saiyan mode with Goku, the Nine-tails chakra mode with Naruto, and so on. Unfortunately, some characters had better transformations than others. Ichigo from Bleach unleashes a devastating attack at the cost of his life, not even bringing you down to a sliver of health- a bona-fide kamikaze attack. While dying doesn’t necessarily mean the end of the fight, it gives the opposing team points, so if you enjoy losing, then Ichigo’s the character for you.

I’ve played several anime/manga related games, and utilizing cell-shaded graphics provides an anime-like feel to the game. The developers at J-Stars didn’t seem to want to use it though, and opted to just go a more standard route, and it shows. As I said, the game looks like it belongs on the Playstation 2 rather than the 4, which is a real letdown.

While this may be a fighting game, someone had the idea of adding a world map to make the game more RPG like, and traveling can be tedious. With a large map and a slow-moving boat, going back to places to complete side quests felt more time-consuming than rewarding. The side quests either consisted of fighting other characters, or going from one side of the map to the other to collect a trivial item and deliver it. The worst part about this was that you couldn’t even unlock characters this way, you just got money in order to buy them.

With a total of 39 characters to play as, and 13 support only types, the roster isn’t small for the game. Unfortunately, it’s not a huge roster compared to their previous titles either. While 39 characters is quite a bit, they leave out several titles, like Death Note and Shaman King. The developers decided to take only one to two characters from a few of the most current or popular comics, with the exception of a select few that had three playable characters, and while I enjoyed some of the selections, there were a few characters that definitely didn’t need to be there. Yes I’m talking about you, Boa Hancock…

With how awful this game is it took everything I had to play through it the first time. Playing it again is simply out of the question. While you can go through other stories, and even participate in in-game tournaments, the need to play these things was pretty low for me. I was only interested in unlocking every character to see if there was anything redeeming about the game. There wasn’t…

It’s such a shame that this title was as terrible as it was. With the potential of having a Super Smash Bros-like game for anime fans, this game could have been amazing. While some fans may enjoy the game and want to play it just to support Shonen Jump, I was completely let down, and regret spending my money on it. It’s a shock this title even got past testers without serious complaints. I would have loved nothing more than to see Shonen Jump and other mangas get more exposure, since there are really good titles out there that deserve more readers. Unfortunately this game might set them back a bit with future games. Let’s just hope we don’t have to see another planet taken off of the official list before that happens. All in all, I’d suggest leaving this one on the shelf and saving the $60. I wouldn’t even recommend it if you find it used.

Story: 1.5 Gameplay: 2 Graphics: 4 Sidequests: 2 Character Roster: 5
Re-playability: 1 Overall Score: 2

 

Review: Wolfenstein The Old Blood

Wolfenstein The Old BloodA prequel to 2014’s The New Order brings us back to the dreaded Castle of Nazi Occult lore.The game has gone into the more sci-fi genre this time, rather than the supernatural horror genre Wolfenstein is known for, thru the first five chapters, the last three becomes a horror game again. In the new order the Nazi have won WW2 and its set in a cyber-techno steam punk 1960s. The Old blood is the prequel to that story. Set in 1946 and taking place just before the prologue of the New Blood. You play William BJ Blazkowicz (voiced by veteran voice actor Brian Bloom) who has been the series hero since Wolfenstein 3D in 1992. It’s your normal first person shooter combat and nothing new that you didn’t see in Wolfenstein the New Order. You never get tired of killing Nazi scum bags. It’s an 8 chapter game for 19.99 and available on the PS4, Steam, and Xbox One. Enemies are not the brightest groups you deal with. Having played Destiny you hope Bethesda games improves the enemy AI for the upcoming Doom 4 using the Id tech 5 software.

This game has very little in the way of story and you go from one mission to the next killing Nazis and progressing to get to Deaths head (not to be confused with the Marvel comic character of the same name). In the New Order BJ had a lot more inner monologue and gets to know the resistance and even gets to have sex with Anya the resistance fighter a few times in the game. The game is more like B movie camp and that’s not a bad thing but it’s not great when the action never slows down but for 19.99 it’s a long game with pacing staying the same thru out. It will lead you to the final mission that BJ hopes he can retire from. That’s where we pick up his story in The New Order. When you get a chance to take a nap as was in The New Order you can travel to the original game in a dream sequence and play Wolfenstein 3D.  Enemies have cyber back packs that if you shoot will explode. Giant Juggernauts that looks like a Nazi Iron Man Mach 1 armor and killer Cyber men guard Dogs. You can easily dispatch enemies with a lead pipe in stealth mode as to not alert more guards. A quick stab happy attack and back to stealth. Shamblers ugly bloody Nazi Zombies become a pyro technique foe to recon with in Chapters 6-8, after the more cyber steam punk techno Nazi enemies.

Mick Gordon composed the soundtrack for this and the New Order. You will notice through the game clues and nods to great WW2 era films like The Dirty Dozen and Where Eagles Dance and Inglorious Bastards. This game does not require you to buy the New Order to play it. It’s a stand-alone expansion which you can pick up the card at a local store containing a code or down load it by itself.

Originally posted on Radio of Horror and reposted with permission.

Review: Batman: Arkham Knight

Welcome Michael to the Graphic Policy team! Can’t wait for him to help flesh out our video game coverage and that starts now! – the Management

Batman Arkham Knight Cover ArtIt’s rare for people to pick up a superhero video game title, as a majority of the games are pretty terrible (Anyone remember how awful Superman 64 was? Blocked it out from your memory? I wouldn’t blame you). With how severe people have been burned in the past by spending $60 on a game that felt like it was made at the last-minute, a stigma was created with superheroes and video games. If there was a title released, not only was it awful, but you could bet there was usually a developer behind it trying to promote a TV show, toy line or movie to fit alongside it. On the off-chance that someone saw that title in your house, you usually had to rely on the excuse that a relative gave it to you for your birthday, and that you didn’t actually want it in the first place. Never has loving a superhero brought me as much shame as it did among video game fans…

Like Rocky after getting beaten several times, the developers at Rocksteady put on their walkmans, cranked up Survivor’s Eye of the Tiger and were determined to make a superhero title worthy of owning (I have no evidence of this, but this is how I like to imagine it). Needless to say, their conquest was successful! In 2009 Batman: Arkham Asylum was released, and not only was it amazing, but the bar for a Batman game was set so high that only Rocksteady themselves could surpass it! (Sorry WB Montreal) With an emphasis on stealth, hand-to-hand combat, and a wide variety of gadgets at your disposal, Batman: Arkham Asylum provided a true first-hand experience to what being Batman was really like.

553e34670056aLet’s fast-forward to 2015 with their latest and final installment in their trilogy, Batman: Arkham Knight. With an emphasis on making everything bigger and better than before, Rocksteady did their best to pull out all the stops to make this the best Batman title they could. With a much larger map, more gadgets to utilize, and new and bigger threats around every corner, Batman: Arkham Knight is no doubt the fullest Batman ever released.

The game spans over 3 large islands within Gotham City, with criminals running wild as the rest of Gotham is evacuated for fear of Scarecrows attempt at terrorism. While Batman tries to save his city, there is another menace who appears to teams up with Scarecrow, referring to himself as The Arkham Knight. With a powerful army at their disposal, it’s up to Batman to save the city with his trusty Batmobile/Bat-tank and a few of his allies.

The story, as with most of the Rocksteady’s titles, starts out promising and then slowly gets convoluted as there is simply way too much going on. Each and every super villain has the need to try to take over Gotham to prove that they deserve to stand on top, except for the Riddler (Everyone knows he’s too cool for teamwork). What honestly shocks me is that none of these villains seem to care about Scarecrow’s threat to plunge Gotham City into a living hell with his new toxin, so much as run their crooked businesses normally. While the main story focuses mostly on the Arkham Knight and Scarecrow teaming up to overtake your city, fans may forget that Scarecrow is even in the game, because you only see him a handful of times. The story generally focuses on the Arkham Knight and his feud with Batman, and it’s pretty obvious who the Knight is if you’re familiar with Batman at all. I did enjoy the sections with the special guest of the game (no spoilers!). With a somewhat tired ending that just feels forced, fans really get the impression that this is Rocksteady’s final installment with the series, and that they’re officially done with Batman. With how difficult it was to actually get the PC version established, I don’t blame them. (Sorry PC players!) With a super secret ending for completing 100% of the game, fans are shown that there will be no more Batman, from this developer at least…

With every new installment to a series, the one thing people really hope for is improvements on graphics, especially when a series crosses over to a newer and better platform. This title doesn’t fail to impress as Rocksteady truly gives everything a major upgrade in the fashion department, making it truly breathtaking game to look at. Arkham Knight‘s environment is the largest of the three titles, spanning over 3 islands that each stand larger than Arkham City. With the ability to either glide or drive through the city, there’s a lot for players to take in.

54e504c0956d7I would have loved to have given this a solid 9 or 10 because of how amazing these Batman titles usually play, but the one thing that stands as the bane of your existence is the highly anticipated Batmobile… With shaky controls (at best) and several missions actually focusing on you driving your car around Gotham or mazes, I’ve more often crashed into walls, flipped my car over or blown up than I’ve actually stopped crime. With Rocksteady allowing the Batmobile to crash through most objects and building corners, it’s a wonder there was even a Gotham left to save after all was said and done. While it was difficult to learn at first, I did find it enjoyable once I got used to the controls. Though it did take a while.

The tank mode in the game is also another necessity as you have to fight several other tanks in the game. The targeting system is only subpar, so often times I would actually miss when I would think otherwise, resulting in my death. I made the mistake of upgrading my suit and gadgets before my car, thinking that I would go through the majority of the game as Batman, not the Bat-tank. Never have I been more wrong…

The times fighting as Batman are the reason this section received the positive score it has. With a heavy focus on combat and stealth, and a great mixture of gadget use and new kinds of takedown attacks, Rocksteady really outdid themselves with the physical combat. The newest feature, and by far my favorite, that’s provided with the new armor is the Fear-Multi Takedown. What this does is it allows Batman to get a surprise attack on a group, and causes the whole area to slow down and panic, so you can control your camera and attack your next victim at super high speeds. This feature gives fans real insight into how Batman fights using fear as an element, and it’s the best thing the game has going for it. The only downside to this is that it’s not easy to pull off when you want to, so much as when the game wants you to.

The other new feature that Rocksteady added into this game was Co-op fighting. While it’s not multiplayer (which would have been amazing), the feature allows players to fight like a true dynamic duo, but unfortunately it didn’t actually happen very often. This serves as somewhat of a letdown considering how high they were trying to sell it during advertisements. So unless you’re interested in only playing the one VR Mission that features this, you won’t be seeing much of Batman teaming up. We all know Batman prefers to be a lone wolf anyways.

Arkham Knight is also the first game to allow you to utilize gadgets in your combos. You build up a combo meter through flawless execution and then use that combo meter to unleash gadget attacks to takedown enemies. While this sounds like an excellent feature in the game, and everyone knows this is what Batman does, I often found myself being unable to use it. With the combo meter instantly getting taken down the moment you suffer any type of attack, it was a rare occasion to use one of these gadget attacks successfully. With Batman constantly fighting hordes of enemies, it’s rather difficult to do anything other than punch or counter, so inputting other button commands would often result in taking a hit and losing the chance.

The sidequests in the game were considerably more exciting than the actual campaign. They allow you to feel like the Dark Knight as you take down some of Gotham’s fiercest foes. While some of these stories are shorter than others, they give players a chance to explore through Gotham, learn some of its history, and solve crimes. The only downside to all of this, is that if you’re doing these alongside the main scenario, you’re often cut off from being able to continue until you progress further through the main campaign.

The Riddler missions in this game are also more exciting as they go beyond just finding trophies like in the previous titles. The challenges come in the format of solving riddles, puzzles, finding easter eggs, scanning your surroundings for question mark shaped footprints, and even race tracks. Rocksteady really outdid themselves this time around with how much there is to find in the game. For a title at nearly 50GB, you can expect quite a few Easter Eggs to find through riddle hunting. The motivation to finish the Riddler segment is strong too, because once you complete the main scenario, Riddler bugs you about finishing his riddles every 5 minutes or so. Never has punching someone in the face been so fantastic…

As with every Batman title from the trilogy, the game is very story heavy, so while the game is amazing to play the first time around, the re-playability factor isn’t high. I’d prefer to take a long break before diving into the game again, even if the difficulty is increased with New Game Plus. With nothing extra besides a slightly altered intro cutscene, there isn’t anything new to the game that we wouldn’t have seen before.

Nothing would have pleased me more than to give this game a 10/10 solely on the fact that I’m a huge Batman fan, but the game has a lot that stands against it. With several of the new features seeming like more of a hassle than exciting, or just overall lacking, this game just feels like it could have been so much better. That’s not to say I didn’t enjoy it, I just know it could have been better. At least it’s Kevin Conroy voicing Batman. That man could narrate my life. I would definitely avoid the DLC Season Pass bundle at the moment as it’s an additional $40 with only one segment, and a few extra costumes. That money could be used towards another title or several comics with better stories.

Story: 6 Graphics: 9 Gameplay: 7.5 Sidequests: 8 Re-playability: 5 Overall Score: 7.5

Played on the Playstation 4

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