Tag Archives: tom palmer

Review: Harbinger Renegade #8

As “MASSACRE” continues to tear the Harbinger Renegades apart, the battle lines reveal themselves… On one side, the fugitive psiot named Alexander Solomon and the concussive killers of the H.A.R.D. Corps…and on the other, the Harbinger Renegades and a growing army of newly activated recruits – untrained, unpredictable and potentially unstable. As their paths converge toward an inescapable confrontation, Peter Stanchek will be forced to make an impossible decision that will change the destiny of everyone in the Valiant Universe…and lay the fault lines for HARBINGER WARS 2!

Here’s the thing with this comic – and I apologize for derailing the review right off the bat – I read this comic when I needed a distraction from some personal events (that had a positive outcome), and as a result of that my views on this issue may be a little rose coloured. However despite that I still feel comfortable in saying that Harbinger Renegade #8 is one of the better issues in Rafer Roberts run on the series.

After the events of issue five’s Massacre, we got to see a little fall out last issue among the Renegades, but Harbinger Renegade #8 really seems to kick into gear regarding the story as the young psiots start doing more than just talking about reacting to the events in Rook. Although it feels like a long time coming (especially with issue six’s interlude), the pacing actually feels very right. I may have complained about the pacing before (possibly in the last review, maybe just online), but I’m happy to say that I was quite wrong – Rafer Roberts clearly had a plan and I should have had more faith (pun unintended); he’s certainly earned that from his previous work.

Although I’m still not overly fond of Darrick Robertson‘s art style (which is entirely personal preference), it seems a bit more fluid and less phoned in this issue than in the previous one – the question should be asked whether I dislike his art less because Roberts story, pacing and dialogue are much stronger in comparison to Harbinger Renegade #7, or whether Robertson is simply having a better showing the eighth issue.

Whether you read this series in trade form or in single issues, we’re starting to see a nice build up toward Valiant’s 2018 mega event Harbinger Wars 2, and if you’re a Valiant fan then I’d highly advise you to be keeping tabs on the events in this series.

Overall this is a really enjoyable read that builds upon the catastrophic events of issue five in a very natural way; nothing seems forced or out of the natural flow of the story, and while I’m still not completely on board with with art it has improved. A better comic than the previous issue, and a perfect distraction when I needed one the most – and isn’t that what comics should do? Help us forget the real world for twenty or thirty minutes?

Story: Rafer Roberts Art: Darrick Robertson
Inker: Tom Palmer Colourist: Diego Rodriguez
Story: 8.0 Art: 7.0 Overall: 7.5 Recommendation: Read

Valiant provided Graphic Policy with a Free copy for review

Preview: Cyborg Vol. 1 The Imitation of Life

Cyborg Vol. 1 The Imitation of Life

(W) John Semper Jr. (A) Paul Pelletier, Tony Kordos, Timothy Green, Allan Jefferson, Derec Donovan, Sandra Hope, Scott Hanna, Tom Palmer, Joseph Silver (A/CA) Will Conrad
In Shops: Mar 22, 2017
SRP: $16.99

Vic Stone is about to get a real-life 404 error when his father doesn’t recognize him and cybernetic implants that saved his life seem to be stripping away the last bits of his humanity. Will Cyborg’s human side win out? Or will he find out he’s really just a machine who thinks he’s a man? Collects CYBORG #1-5 and CYBORG: REBIRTH #1.

Flashback Friday Friday Review: The Avengers #256

avengers_vol_1_256The Olympian Apollo visits Avengers Mansion, bringing Hercules a new costume to replace his previous garb, shredded in battle. Then, at the team’s regular meeting, the Wasp is reinstated as chairman and the Black Knight officially rejoins the roster. The team is then summoned to the site of a South Atlantic shipwreck, where they learn of a monstrous extraterrestrial menace called Terminus. Following the mystery being’s trail, they rescue the staff of a wrecked Antarctic research station and deduce that their quarry has entered the hidden primeval jungle known as the Savage Land, where, at that very moment, the giant alien menaces a party of researchers and their guide, Ka-Zar.

Released in 1985, Avengers #256 was 65 cents worth of… parliamentary procedure. Kicking off a new “era” for the team the issue mainly revolves around where the team will go from here. It would seem the Vision went a bit nuts and took off with Wanda quitting the team and that means there needs to be new leadership and that winds up being… the Wasp!

There’s so much wrong in this issue, it’s actually hard to figure out where to start and it’s almost comical in a way.

But, lets start with the Wasp because so much of the issue revolves around her. Janet is depicted in full 80s jazzercise (with ass cheeks hanging out) as she flirts with what seems like every member on the team. She comes on to the Black Knight who doesn’t know she’s now divorced from Hank Pym and then later hits on Hercules… it’s weird. It’s uncomfortable. It also shows how far the industry has come from 32 years ago. Hercules doesn’t help matters actually questioning her ability because she’s a woman is the vibe I got, and goes along with her being elected team leader just because everyone else is going along with it. Again… sigh.

mu_herc3And speaking of Hercules, he gets a new costume provided by Apollo and channels He-Man in a style that’s reminiscent of the character that was popular at the time. The costume is a familiar one designed by the legendary John Buscema, but boy does it look like a certain cartoon character as you can see to the right.

So, outdated gender roles? Check. Weird costumes that make no sense? Check. A lot more dialogue than today’s comics? Check.

Still, the issue is an entertaining one that’s generally devoid of action instead setting up a mystery that eventually leads to Terminus, the villain of the next story arc. In other words, this is actually a really good jumping on point!

Written by Roger Stern with the return of Buscema and Tom Palmer on art, the issue also debuts a new logo inspired by fan Steve Bove. It’s a fun snapshot of the time for its good and the bad.

Story: Roger Stern Art: John Buscema and Tom Palmer Letter: Jim Novak Color: Christie Scheele
Story: 7.7 Art: 7.95 Overall: 7.7 Recommendation: Read

Review: Extraordinary X-Men #17

extraordinary-x-men-17Extraordinary X-Men Issue #17 is a good example of how a tie-in to an event should be handled. This issue navigated all the gravitas of the X-Men’s impending war with the Inhumans, while taking a down to earth, outsider’s view of the situation. It’s a very refreshing vantage point to take an assessment of the status quo. The issue overall was very emotional, and a much-needed change of pace for this team of X-Men.The Extraordinary X-Men have definitely been served their share of crazy, so it’s very impressive that this issue is successful at moving the meta-plot forward by slowing things down a bit.  At the end of this

The Extraordinary X-Men have definitely been served their share of crazy, so it’s very impressive that this issue is successful at moving the meta-plot forward by slowing things down a bit. At the end of this issue this team of X-Men is wholly galvanized and convinced of their need to fight. All of this without a single punch thrown, or laser beam blasted…. Ok just one emotional lightening strike by Storm but I’ll touch on that in a bit. This issue took me back to the tie-ins from Wolverine and the X-Men during AvX, which reserved some space to explore the moral quandary of the overarching conflict. There isn’t always space to do that in the main title issues, so it was refreshing to see this explored here again to great effect.

What I find interesting and didn’t really notice before recently is how much the X-Men and Inhumans have had a role reversal of sorts. Not too long ago Earth’s atmosphere was poisonous to the Inhumans prompting them to take New Attilan to the Blue Area of the Moon. The X-Men and the entirety of Earth’s mutant population are in a similar predicament here, faced with two bleak options. Destroy the Terrigen cloud or leave the planet. The urgency strikes home for the X-Men once more when a Mutant girl named Maya dies in the X-Men’s care. The majority of the story is told from the perspective of her sister, who has to forcefully interrupt the X-Men to draw their attention.  The moment bears a lot of emotional impact as Maya, a young mutant who has idolized Storm, succumbs to the M-pox disease right after meeting her hero. This is a significant moment for Storm who since the beginning of this series has shown a rare lack of confidence in her leadership, pondering whether she was helping or endangering the mutantkind with her team’s approach to the current crisis. Throughout all the whirlwind drama and threats faced in the past 16 issues we see Storm’s uncertainty come to an end in this issue,  and symbolically it occurs after the dying mutant girl Maya chooses the nickname “Lucid” after Storm’s honorary induction of her into the X-Men. It was a beautiful moment and almost made me tear up. Writing and moments like this have been very rare, it was just beautiful to read.

Another positive with this issue is how neutral it is in its narrative. In many comics or narratives, we’re inclined to view the primary characters as tacit protagonists who are immediately afforded moral superiority. In this issue the exclusivity and prejudice within the X-Men themselves is confronted, As Maya’s sister notes how busy and perhaps standoffish the X-Men are to less pressing (or perhaps forgotten) concerns, she interestingly identifies Jean Grey as the top of the social ladder. There is even a very poignant discussion on what it means to be “hero” between Storm and Old Logan. This seemed to be a direct answer to Brett’s remarks that the X-Men didn’t seem heroic in his review of Inhuman’s vs X-Men #1. It was a moment of candid reflection, and despite the clear moral ambiguity of the X-Men’s dilemma it was very refreshing to see it addressed so honestly. I tend to pay more attention and invest emotionally more in characters when they are written (and read) critically in this way without bias.

Extraordinary X-Men #17 as well as the previous issue do a great job of framing the moral and practical reasoning for why this faction is jumping into the fight against the Inhumans, it was a heartfelt issue that took a tone and style that is quite rare. The art somehow felt very personal as well, There were some shots of Maya that were reminiscent of Frank Quietly’s art which I enjoyed and some vignette’s of Storm’s life that had a very tributary feel to it. Extraordinary X-Men #17 a must read for anyone wanting to take a quick glimpse into the X-Men’s side of the upcoming war from a moral standpoint.

Final Thoughts

Admittedly I am pro-mutant / pro X-men in this conflict however I can’t help but be fair and note that Inhumans may have some moral high ground in this conflict when faced with pollution in years passed they didn’t go to war with humanity over it, they simply left. I’ll be disappointed if this fact does not come up in any future issues of IvX X-Men or Inhumans.

Spoiler: The Inhuman’s were given multiple visions of the future(s) at the conclusion of Civil War #8. Precognition being a tricky yet powerful tool, this makes me wonder if the Inhumans won’t be as taken by surprise by the Mutant offensive as we are led to believe.

Story: Jeff Lemire Art: Eric Koda, Tom Palmer, Morry Hollowell
Story: 10 Art: 10 Overall: 10 Recommendation: Buy!

Marvel provided Graphic Policy with a FREE copy for review

Review: X-O Manowar #50

xo_050_cover-b_riveraFor centuries, the sacred X-O Manowar armor has stood unrivaled as the universe’s most powerful weapon. Today, will it equal Earth’s doom? An unthinkable alien race known only as The Torment has come to our world in search of the armor’s secrets. Now, they stand opposed by Aric of Dacia – former slave, noble warrior, resolute king, and current master of the armor’s near-limitless capabilities. But is one man…and one weapon…enough to repel a force capable of leveling a thousand civilizations?

Well, this is it. The finale to the 50 issue saga of Valiant‘s longest running series. I want to get one thing out of the way before we go any further: if you haven’t started reading X-O Manowar yet, then you probably don’t want to start here.

Or do you? I’ll come back to that.

The final arc of the series has flown along at a break neck pace, which is fitting given the cataclysmic nature of The Torment, the world ending threat from space. Think Galactus but somehow worse, as not only will the destroy the world, they’ll take everything you are as well; mind, body and soul. I don’t typically like to talk about spoilers for the last issue, but I’m going to, so here’s your obligatory spoiler warning here, X-O Manowar was absorbed into one The Torment. It was, as I’m sure you can imagine, a somewhat shocking moment, but with the finale of the series coming up – and no announcement as to what would happen beyond the 50th  issue – it was entirely reasonable to expect a grand sacrifice to happen.

What we got instead, and this is the first couple of pages so I’m not spoiling much for #50, is something else entirely. Aric of Dacia embarks on a very interesting journey, told using various art teams to varying degrees of success; there’s a couple pages where the art isn’t as good as the rest of the comic, but it’s only a couple of pages. And when that’s my major gripe?

The main story is divided between Aric’s tranquil scenes within the Torment and those featuring the human/Vine alliance fighting the alien space gods. The latter scenes are best described as absolute chaos, and the contrast with the pages featuring Aric is harsh and jarring. Where one is almost peaceful and exploratory, the other is a frantic fight for survival as the tentative alliance tries to defend the planet they both want to call home.

The juxtaposition is wonderful, with the alternating scenes only serving to highlight the pace of the other in much the same way as peanut butter works so well with chocolate (and also on hamburgers – the peanut butter, that is. You should try the next time you have a barbecue,). Is this the finest comic that I’ve read from Robert Venditti? Well, the writer has given us some pretty fantastic stories over the years, so I won’t answer that, but what I will say is that – amazingly – he has delivered upon the expectations I had assumed would not be met with his conclusion to Long Live The King.

And then we have three other bonus stories (well, two and a bit) to factor in. All are interesting, and worth reading, but that’s not why you want to pick this comic up. Two of them are standalone stories from various points in Aric of Dacia’s life; one takes place probably five or six issues ago, and the other… could be about the same. There’s nothing within the story to easily gauge a time frame. The third is a hint as to what’s to come.

All three are cool additions to the main story, which is worth the price of admission alone. For that reason the numeric cores below will not include the bonus stories.

X-O Manowar #50 is one of the most rewarding, and satisfying, conclusions to a comic book story arc that you’re ever likely to read. Plot threads are wrapped up, bows are tied,  the saga is over, and my jaw is firmly on the floor. Remember my earlier question of whether you should start reading X-O Manowar with the final issue? It is possible to do that and still appreciate the comic for what it is: fucking amazing.

And now for the extensive credits.
Long Live The King
Writer: Robert Venditti Pencils: Joe Bennett

Inks: Marcio Loerzer & Bellardino Brabo
Colours: Ulises Arreola
Flashback art: Cary Nord, Doug Braithwaite, Diego Bernard, Rafa Sandoval, Robert Gil, Brian Reber, Ulises Arreola & David Baron
Torment sequence: Joe Bennett, Tom Palmer, Robert De Le Torre & Dean White
Letterer: Dave Sharpe

The Two Deaths Of Gaius Maelus
Writer: Fred Van Lente Artist: Clayton Henry

Colourist: Brian Reber Letterer: Dave Sharpe

His Greatest Failure
Writer: Jody Houser Artist: Javier Pulido

Colourist: Muntsa Vicente Letterer: Dave Sharpe

The Future
Writer: Matt Kindt Artist: Tomas Giorello

Colourist: Diego Rodriguez Letterer: Dave Sharpe

Story: 10 Art: 9 Overall: 10 Recommendation: Buy

 

Valiant provided Graphic Policy with a FREE copy for review, but by the time you read this I’ll have also picked up my own copy.

Review: Bloodshot: Reborn #9

BSRB_009_COVER-A_SUAYANBLOODSHOT VERSUS BLOODSHOT!

The epic finale to “THE HUNT” brings Ray Garrison face-to-face with the nanite-infected mass murderer that has wreaked havoc across Colorado. But will Ray be able to pull the trigger when he discovers the identity of his adversary? Or will he succumb to the dark whispers of the nanites that threaten to destroy his humanity once-and-for-all? 

With a battle raging for his soul, Ray Garrison faces off against the nanite killer, and his own self. It’s as interesting as it sounds.

Jeff Lemire has crafted a story explores the inner workings of Bloodshot’s soul, and asks just how much you would give up so that others wouldn’t have too? The Hunt is a very non traditional hero story in that regard, even though it’s set against the almost standard search for and confront the bad guy tale. The entire arc has been fantastically scripted, and this issue is no exception; I’d even go so far as to say that the best was saved for last.

The pencils of Butch Guice are complimented wonderfully by Tom  Palmer‘s inks and David Baron‘s colours. The artists work gives us a really gritty looking comic that suits the story to an absolute T. This series has an aesthetic to it that has just as much credit due when it comes to the story telling as the script itself.

Bloodshot Reborn #9 is a fitting conclusion to a story about a man coming to grips with who he has to be, whether he wants to or not. Whether you pick this up in trade, or hunt for the back issues, this is a story that’s worth reading.

Story: Jeff Lemire Pencils: Butch Guice
Inks: Tom Palmer Colours: David Baron
Story: 8.25 Art: 8.75 Overall: 8.5 Recommendation: Read

Valiant provided Graphic Policy a FREE copy for review.

Review: Moon Knight #17

moonknightThe current run of Moon Knight is perhaps one of the most intriguing takes on the character in recent years. Although Moon Knight’s mental stability is often questioned, the series doesn’t so much as tell you that Moon Knight is insane, but it doesn’t exactly tell you he isn’t, either. The majority of the issues in this series of Moon Knight have been standalone stories that are absolutely fantastically written, and provide an excellent jumping on point with each issue.

Moon Knight #17 is no exception to that.

If you’re unfamiliar with the character, then Moon Knight believes himself to be the avatar of Khonshu,  the Egyptian god of the moon and vengeance. He is a former mercenary, somewhat mentally unstable, and wears white so the bad guys can see him coming.

Full disclosure: I am a huge fan of Moon Knight, and I am very fond of this current series.

While I won’t go into any detail about the story, Cullen Bunn gives another well written story that excels because of Ron Atkins and Tom Palmer’s stunning artwork. I absolutely love how he crafts each scene, often being able to allow the story to tell itself without Cullen Bunn needing to overstate the narration. Dan Brown’s colouring continues the series tendency to leave Moon Knight colourless, which is a thing of genius; the white of his costume is pristine, and really helps the character stand out in each panel he is in.

Being a standalone story, there isn’t as much meat to it as perhaps there could be, nor is there any real continuing plot threads from issue to issue. In a climate of multi-issue event comics, and multiple tie-ins, and crossovers galore, Moon Knight is a breath of fresh air.

While this issue isn’t the best in the series (that title belongs to the Warren Ellis penned issue #5), it is still a brilliant comic that requires no knowledge of previous issues to enjoy it. Treat yourself to Moon Knight #17. It’s a good read with some excellent artwork.

Story: Cullen Bunn Art: Ron Atkins and Tom Palmer Colors: Dan Brown
Story: 8.75 Art: 7.75 Overall: 8.75 Recommendation: Buy

Also posted on Ramblings Of A Comics Fan

Frank Barbiere, Greg LaRocque, and Tom Palmer at the 2014 Baltimore Comic-Con!

The Baltimore Comic-Con returns to Baltimore’s Inner Harbor for the premiere inaugural three-day event, September 5-7, 2014, at the Baltimore Convention Center!

The convention has announced the addition of three new guests, two with a long history in the comics industry, and one beginning his journey: Frank Barbiere, Greg LaRocque, and Tom Palmer!

Barbiere is the writer of the critically acclaimed Image Comics title, Five Ghosts. He also writes Dark Horse Comics’ The White Suits, Blackout, and stories in the serial title Dark Horse Presents, BOOM! Studios’ Robocop: Mememto Mori, and Dynamite Entertainment’s Solar, Man of the Atom. He is also breaking into the Big Two, with Avengers Annual at Marvel this summer, and Superboy: Future’s End at DC in the fall.

LaRocque began his comics career in the 1980s with Marvel Comics. He contributed to titles including The Avengers, Marvel Team-Up, Web of Spider-Man, and Power Man and Iron Fist. He later moved to DC comics, pencilling the acclaimed Legion of Super-Heroes run, as well as working a 5-year run on The Flash. Most recently, his work can be seen in titles from his creator-owned imprint, Exiled Studios, including titles such as The Exiled and Extinction.

Tom Palmer is best known for his significant contributions as an inker to many noteworthy titles and runs. He worked over some of the largest artists in the industry on Marvel’s The Avengers, X-Men, Doctor Strange, Daredevil, Tomb of Dracula, and X-Men: The Hidden Years. His approach to inking changed the way the industry approached the task, working in a style closer to a painter than how the typical inker completed their jobs at the time. He is highly regarded by the artists whose pencils he inked, including luminaries such as Neal Adams, Gene Colan, John Buscema, and John Byrne.

This year’s previously confirmed guests for the show include: Marty Baumann (Pixar artist); Jeremy Bastian (Cursed Pirate Girl); Mark Buckingham (Fables); Dave Bullock (Batman Black and White); Greg Capullo (Batman); John Cassaday (Doc Savage); Bernard Chang (Green Lantern Corps); Sean Chen (Amazing Spider-Man); Jimmy Cheung (Infinity); Cliff Chiang (Wonder Woman); Frank Cho (X-Men: Battle of the Atom); Richard Clark (House of Gold & Bones); Steve Conley (Bloop); Alan Davis (Wolverine); Rachel Deering (In the Dark); Todd Dezago (Tellos); Tommy Lee Edwards (Star Wars); Garth Ennis (Preacher, The Boys); Ray Fawkes (Constantine); David Finch (Forever Evil); Jose Luis Garcia-Lopez (All-Star Western); Dave Gibbons (Watchmen); Keith Giffen (The New 52: Future’s End); Bryan JL Glass (Mice Templar); Michael Golden (The Ravagers); Cully Hamner (Animal Man); Dean Haspiel (The Fox); Fred Hembeck (Garfield); Adam Hughes (Before Watchmen: Dr. Manhattan); Justin Jordan (Luther Strode, Green Lantern: New Guardians); Dan Jurgens (The New 52: Future’s End); Barry Kitson (Empire); Aaron Kuder (Action Comics); David Mack (Shadowman); Kevin Maguire (Guardians of the Galaxy); Alex Maleev (Moon Knight); Billy Martin (Vitriol, The Hunter); Ron Marz (Witchblade); Bob McLeod (X-Men: Gold); Tradd Moore (Deadpool Annual); Mark Morales (New Avengers); Dan Parent (Archie, Veronica, Kevin Keller); David Peterson (Mouse Guard); Joe Prado (Justice League); Brian Pulido (Lady Death); Tom Raney (Incredible Hulk); Ivan Reis (Aquaman and The Others); Budd Root (Cavewoman); Don Rosa (Donald Duck); Craig Rousseau (Perhapanauts); Joe Rubinstein (The Official Handbook of the Marvel Universe); Andy Runton (Owly); Alex Saviuk (Web of Spider-Man); Louise Simonson (Power Pack); Walter Simonson (Thor); Andy Smith (Superman #23.1: Bizarro); Allison Sohn (sketch card artist); Charles Soule (Thunderbolts); Jim Starlin (Thanos: The Infinity Revelation); Ben Templesmith (The Memory Collectors); Peter Tomasi (Batman and Two-Face); John Totleben (Swamp Thing); Herb Trimpe (GI Joe: A Real American Hero); Billy Tucci (Shi); Rick Veitch (Saga of the Swamp Thing); Mike Vosburg (Lori Lovecraft); Mark Waid (Daredevil); Lee Weeks (Daredevil); Bill Willingham (Fables); Renee Witterstaetter (Joe Jusko: Maelstrom); Thom Zahler (My Little Pony); and Mike Zeck (Secret Wars).

Byrne and Wrightson strike again!

Byrne and Wrightson strike again!

John Byrne and Bernie Wrightson both return with new series!

[Trio Image]San Diego, CA (March 2, 2012) – IDW Publishing is ecstatic to announce new projects from legendary creators JOHN BYRNE and BERNIE WRIGHTSON!  This May, Byrne will be smashing into stands with a brand-new, creator-owned superhero series, TRIOTRIO follows the exploits of three super-powered heroes known as Rock, Paper, and Scissors on a series of explosive adventures!

Along the way, beloved inkers who have finished off Byrne’s pencils in the past will be inking variant covers for the series, starting with “Joltin’” Joe Sinnott on issue 1, and Byrne’s Silver Surfer/X-Men: The Hidden Years cohort Tom Palmer on #2.

“Trio really is Byrne’s return to superheroic form,” said Chris Ryall, IDW’s Chief Creative Officer/Editor-in-Chief. Ryall will be editing Trio himself. He added that “fans who’ve loved Byrne at all stages of his career, from his beloved and influential superhero comics to his more recent work with us on Star Trek and Next Men, will love what he’s bringing to bear on this series.”

[Frankenstein Alive, Alive Cover]In FRANKENSTEIN ALIVE, ALIVE! Wrightson teams up with one of his greatest collaborators, STEVE NILES to continue the legacy of one of his greatest works.  This sequel to Wrightson’s acclaimed 1983 illustrated version of Mary Wollstonecraft Shelley’s Frankenstein was scripted by Niles and will feature Wrightson’s inimitable brushwork in addition to heaps of engrossing supplemental material like interviews, essays, and a serialization of Shelley’s original work.

And just to show how thrilled we are about these new series, IDW is throwing its full weight behind TRIO and FRANKENSTEIN ALIVE, ALIVE! and making each debut issue fully returnable for retailers.

“Both Byrne and Wrightson are not only legends in the comics field,” Ryall said, “but they’re also doing work here that stacks up nicely alongside their very best comics from the past, and we want retailers to know we stand behind these books in a big way. Hopefully the returnability of the issues really speaks to how strongly we feel about these books being a good bet for comic shops.”

This May, join IDW in welcoming these iconoclasts back to genres they helped define and experience time-tested comics greatness firsthand!

Visit IDWPublishing.com to learn more about the company and its top-selling books.

About IDW Publishing

IDW is an award-winning publisher of comic books, graphic novels and trade paperbacks, based in San Diego, California. Renowned for its diverse catalog of licensed and independent titles, IDW publishes some of the most successful and popular titles in the industry, including: Hasbro’s The TRANSFORMERS and G.I. JOE, Paramount’s Star Trek; HBO’s True Blood; the BBC’s DOCTOR WHO; Nickelodeon’s Teenage Mutant Ninja Turtles; Toho’s Godzilla; Wizards of the Coasts Magic: The Gathering and Dungeons & Dragons; and the Eisner-Award winning Locke & Key series, created by best-selling author Joe Hill and artist Gabriel Rodriguez. IDW is also home to the Library of American Comics imprint, which publishes classic comic reprints, and Yoe! Books, a partnership with Yoe! Studio.

IDW’s critically- and fan-acclaimed series are continually moving into new mediums. Currently, Jerry Bruckheimer Films and Disney are creating a feature film based on World War Robot, while Michael Bay‘sPlatinum Dunes and Sony are bringing Zombies vs. Robots to film.

Preview – Hellraiser Masterpieces #5

HELLRAISER MASTERPIECES #5

Written by D.G. Chichester, Dwayne McDuffie, Ron Wolfe
Drawn by Paris Cullins, Tom Palmer, John Van Fleet
SC, 32pgs, FC, SRP: $3.99
COVER: Tristan Schane
Diamond Code: NOV110810

Straight from Hell, it’s another dose of classic Hellraiser horror ripped from the pages of Marvel Comics’ Hellraiser series — shipping twice this month! We kick off the epic tale of Hell’s most horrific soldiers right here in “The Devil’s Brigade”! Comics great Dwayne McDuffie and Paris Cullins team up for Part 1, with Ron Wolfe and John Van Fleet bringing you Part 2 of this journey into the depths of Clive Barker’s twisted world!

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