Tag Archives: thomas mauer

Preview: 4 Kids Walk Into a Bank #1

4 KIDS WALK INTO A BANK #1

Written by: Matthew Rosenberg
Art by: Tyler Boss
Lettered by: Thomas Mauer
In Stores: April 27th

A fun crime caper about children! Eleven-year-old Paige and her weirdo friends have a problem: a gang of ex-cons need her dad’s help on a heist… the problem is those ex-cons are morons. If Paige wants to keep her dad out of trouble, she’s going to have to pull off the heist herself. Like Wes Anderson remaking Reservoir Dogs, 4 KIDS WALK INTO A BANK is a very dark & moderately humorous story about friendship, family, growing up, and grand larceny.

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Preview: The Disciples #4

The Disciples #4

Artist: Christopher Mitten
Writer: Steve Niles
Colorist: Jay Fotos
Letterer: Thomas Mauer
IN COMIC STORES: 9/30

Niles and Mitten crank up the horror they’re famous for in the brain-combusting conclusion toThe Disciples’ first story arc. Amid horrifying deaths and an even more horrifying birth, can our heroes escape the carnage on this haunted moon of Jupiter?

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Preview: The Disciples #3

THE DISCIPLES #3

Artist: Christopher Mitten
Writer: Steve Niles
Colorist: Jay Fotos
Letterer: Thomas Mauer
IN COMIC STORES: 8/19

Dagmar, Rick, and Jules, intrepid private eyes/bounty hunters, have been hired by a high ranking Senator to retrieve his teenage daughter who’s run off to join a mysterious religious cult. This is no ordinary cult though. In the near future of The Disciples, the ultra-wealthy have become true Masters of the Universe by colonizing moons throughout the solar system. Billionaire industrialist McCauley Richmond is one such colonist: he’s built a new society on Ganymede, a moon of Jupiter, where his flock of cultists can have the religious freedom to worship him. But when the team reaches Ganymede in their Starship Venture, they discover something has gone horribly wrong… This ghost story in space reunites comics’ king of the macabre, Steve Niles, with his longtime collaborator Christopher Mitten, whose stylish mix of grit and flow matches Steve’s sharp characterizations and taste for screams.

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Preview: The Disciples #2

THE DISCIPLES #2

Artist: Christopher Mitten
Writer: Steve Niles
Colors: Jay Fotos
Letters: Thomas Mauer
IN STORES 7/22

Despite foreboding premonitions, interstellar private investigators Dagmar, Rick, and Jules land on Jupiter’s moon Ganymede… and, to their horror, our doomed heroes realize things are far worse than they could have imagined. One will die this issue… and that’s the lucky one.

This ghost story in space reunites comics’ king of the macabre Steve Niles with his longtime collaborator Christopher Mitten, whose stylish mix of grit and flow matches Steve’s sharp characterizations and taste for screams.

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Preview: Knuckleheads #8

Knuckleheads #8

Writer: Brian Winkeler
Artist: Robert Wilson IV
Colorist: Jordan Boyd
Letterer: Thomas Mauer
Price: $0.99
Pages: 23
Rating: 12+

THE SHOCKING FINALE OF ‘FIST CONTACT!’ Discover the secret origin of the Crystal Fist and the fate of Lance Powers! Plus, never before seen digital-only extras! Don’t miss this one, Knucklefriends!

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Preview: Knuckleheads #7

Knuckleheads #7

Writer: Brian Winkeler
Artist: Robert Wilson IV
COlorist: Jordan Boyd
Letterer: Thomas Mauer
Price: $0.99
Pages: 18
Rating: 15+

KNUCKLEHEADS IN SPACE? That’s right! The Crystal Fist has zapped the gang into orbit with some creepy looking aliens. Are they good or bad or…both? Find out, and prepare for the shockingiest ending ever!

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Preview: Knuckleheads #6

Knuckleheads #6

Writer: Brian Winkeler
Artist: Robert Wilson IV
Colorist: Jordan Boyd
Letterer: Thomas Mauer
Price: $0.99
Pages: 19
Rating: 12+

The Knucklefriends hang out in the park. What? Sounds boring? You want action? How about a talking dog? And a kid trapped in a well? That’s right. A KID TRAPPED IN A WELL. You’re welcome.

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Review: Umbral #6

Umbral06-Cover“We all do what we must to survive. It’s the strongest instinct. Which means that sometimes, when things don’t go the way we want them to…we do things we never expected.”
– Rascal

Umbral #6 closes out the first arc, ‘Out Of The Shadows’, and continues Rascal’s struggle to stay at least one step ahead of the Redguard and the Umbral. Antony Johnston and Christopher Mitten’s new dark fantasy has proven to be a top book on everyone’s pull list and if you’re not reading this wonderful world-building comic you are missing out. Each issue in the first arc has done an excellent job at creating an imaginative and inventive world that you would come to expect from the same creators of Wasteland. This latest issue completes Rascal’s first chapter and, like the season finale of your favorite television show, answers some lingering questions and prepares you for the next installment.

We last left Rascal hiding out with her friends in the Red Princess Tavern as Prince Arthir (whom we know is an Umbral) and his associates come looking for them. During their escape, Profoss Munty reveals he has a chao-dak, what appears to be a gun of some sort. He shoots the man that threatens Shayim, but loses the gun to Rascal when descending the rope from the tavern room. Prince Arthir finally catches up to Rascal and she threatens to use the gun him, but not before outing him to all his henchmen as being an Umbral himself.

When Rascal and her friends finally get to a safe spot, Dalone attempts to teach Rascal magic and we learn a little more about her life, but it raises more questions then it answers. What is her real name? What was her relationship with her mom like? I assume that’s what the Umbral that attacked Rascal was referring to when she was sleeping. What happened to her? All great questions that we can’t wait to find the answer to, but we will have to wait until the next arc or perhaps longer to find out. Dalone begins teaching Rascal magic and Profoss Munty is the perfect match with ‘science-proves-anything’ take on everything. We learn some secrets about Dalone as well in this issue and his magic powers play a prominent role. Faith versus Science might play an important part in the following arc as Rascal attempts to wield magic to take on the Umbral.

Mitten, Boyd and Mauer combine to create a visual experience in every issue and they continue their brilliant work in chapter six. I love how unique the art is in Umbral and how it looks like nothing I have seen before. The varying shades of purple make each sequence with the Umbral leap from the page. The writing mixes with the art harmoniously making this a comic book not to be missed. I can’t wait to read the next chapter in Rascal’s journey and if it’s anything like the first one then we are in for a great ride.

Thoughts and Discussion

– Who was the man eavesdropping on the king and queen?

– Who was Rascal’s mom, if that is who the Umbral was referencing?

– What is Rascal’s real name and what was her life like before she took control of the Oculus?

– I wonder what the rules are for who or what the Umbral can turn into.

Story: Antony Johnston Art: Christopher Mitten, Jordan Boyd, Thomas Mauer
Story: 9 Art: 9 Overall: 9 Recommendation: Buy

Review: Umbral #5

Umbral05-Cover“…I am the one who understands how special Rascal is. I am the one who will teach her to wield magic, to save us all from Umbral.”
– Dalone

Comic books tell all sorts of different tales. There are ‘crime of the week’ ones. Stories from outer space. Superhero tales with elaborate histories. Zombie apocalyspe stories. Vampires. Robots. You name it, and there is a genre that I’m sure you will enjoy and love. Umbral is none of those kinds of tales. Umbral is in a class all it’s own, wielding characters that you love and hate and some that inspire. Each issue is jam-packed with quality story-telling and magnificent art and Issue #5 sets the stage for the final issue in the outstanding first arc.

We last left Rascal in the Red Princess Tavern hiding out from the Thieves Guild that want her captured and need the Oculus she possesses. Umbral #5 continues right where we last seen our lovable characters, hiding out inside their room and Profoss Munty joining them. The diversity and world, that Johnston and Mitten have created, make this such a sophisticated tale that you will kick yourself in years to come if you don’t jump on now. The ink and the colors are very different than anything else on my Pull List. The best part of this issue is we learn that our favorite Wizard, Dalone, is still alive but what we don’t know is if he is an Umbral meant to look like him or if it is actually him. I hope it’s him because I enjoy his and back and forth with Rascal.

Munty tells us a tale of Stakan, a warrior of long ago, who lead the armies of man to rid the world of the Umbral that had taken over. His tale gives us vivd detail of the history Rascal’s world is set in. This is something I have been looking forward to since issue one and would make any comic that much more interesting. We learn that long ago there were three brothers that controlled the different lands across the globe; Tenebros in Vast Mordenos, Luxan controlled Ocus Luxana, and Umbral, or the underworld (read:Hell), was lead by brother number three, Umbrith. Umbrith coveted his brother’s land and created a situation where they would fight and weaken themselves. Umbrith used the resulting magic to create the Shadow Creatures that we know to be Umbral. Now we know how they came to be named and how they were created. All three brothers were extinguished in the ensuing struggle and The Peak, a mountain formed of magic Mist, was formed.

I won’t spoil the rest of the history for you but I will tell you that Strakan, the warrior I mentioned earlier, rose in the ranks to become a legendary hero, which I’m sure is where the city of Strakhelm got it’s name. The rich history we are told really fleshes out the story and gives us even more information of what is happening and why. Rascal’s world has grown so much in the past few issues that the choices in front of her, in regard to escaping, are endless. Prince Arthir (whom we know to be an Umbral form previous issues) is hot on their trail and actually catches up to them at the Red Princess Tavern before they escape to an adjoining room.

Issue #5 is a great read and is essential in our understanding of the world Johnston and Mitten have created for us. We learn the origins of the Umbral, however, more questions are raised when Dalone returns. What is the Orbis he was speaking of? How did Dalone survive? Most importantly, what is it that the Umbral ultimately want. The Oculus must be more significant than Munty made it out to be if Prince Arthir is trying so desperately to attain it. The continuing struggle of Rascal and her friends comes together nicely in this issue of Umbral and the art by Mitten, Boyd, and Mauer continue to mesmerize. Chasing Shadows, the title of issue six, can’t get here soon enough so we can learn more about this spirited and magical land.

Thoughts and Discussion

– What is the Orbis?

– Is Dalone an Umbral or did he really survive last issue?

– What do the Umbral ultimately seek? Do they just want to destroy everything or are they after Magic? Or is it something else entirely that we have yet to learn?

– Is Profoss Munty being completely honest with Rascal and Shayim? Something tells me that something fishy is going on.

Story: Antony Johnston Art: Christopher Mitten, Jordan Boyd, Thomas Mauer
Story: 9 Art: 9.5 Overall: 9.5 Recommendation: Buy

Preview: Knuckleheads #5

Knuckleheads #5

Writer: Brian Winkeler
Art: Robert Wilson IV
Colorist: Jordan Boyd
Letterer: Thomas Mauer
Price: $.99
Pages: 19
Rating: 15+

The Crystal Fist has crapped out, just when Trev needs its power most! Can he still save the diner from a pair of verbose, gun-toting, mustachioed robbers?

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