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Simon Oliver Talks The Hellblazer with a Look at the Third Issue

hlb_cv3_dsDC’s Rebirth for John Constantine meant moving the character back across the ocean to his home of England where he could cause his usual trouble. The first few issues has had Constantine teaming up with Swamp Thing in some ways as a bigger threat is slowly teased.

I got a chance to talk to writer Simon Oliver about the series and what we can expect next for DC’s resident bad boy.

Graphic Policy: For you, who is John Constantine?

Simon Oliver: A lot of people see him as a magician and a grand wizard. I see him as a con man and a wanker who isn’t really all that good at magic. I think he’s far more con man than he is magician.

GP: Interesting.

SO: It’s what we used to call in England a blagger. Only in this world he’s a supernatural blagger.

GP: In the first three issues it feels like there’s an emphasis that his magic isn’t as good as he thinks it is. He doesn’t have his act together. In the past he’s gotten people injured, but seemed to know what he’s doing. But here it feels more like it’s being made up on the fly and he doesn’t.

SO: I think he wants everyone to think that John Constantine is the man with a plan, that he’s always in control. But the truth of it is he doesn’t really have a plan. He’s making it up as he goes along. I think he’s not really that good at magic. That’s not his strong point at all.

hlb_3_dylux-5GP: The first three issues deals a lot with Swamp Thing. They’re two characters that have revolved around each other for quite some time.

SO: Yeah.

GP: What go you to want to bring Swamp Thing so early into the story arc as opposed to just focusing on Constantine and saving Swamp Thing for down the road?

SO: I was a little apprehensive to put him in just because I’ve dealt with Constantine in the past. Swamp Thing I was a little more apprehensive because to me he feels even more like an iconic figure. When I went back to really look at it and read all of the points in the past and where they’ve interacted, I love the interaction that they’ve had and for me it’s always where those two characters are at their best, is when they’re interacting. I think it brings out a certain side of John I really like and I think it brings out something in Swamp Thing. I think he’s really funny. There’s a sort of sense of humor in Swamp Thing that Constantine manages to bring out. Before the word frenemy existed, those two characters epitomized the meaning. They’re kind of friends, but they’re kind of not. They kind of use each of other. They kind of distrust each other. But they kind of like each other as well. I think it’s really interesting complex relationship that I really enjoy.

hlb_3_dylux-6GP: With the two it strikes me as buddy cops in a way. You have the straight man. You have the loose cannon. Is that how you see the two?

SO: I hadn’t thought of it in those terms, but it is. I think a lot of the Constantine character lends himself to that. He definitely has a little bit of that with his relationship with Chaz. But Chaz and Constantine aren’t always on equal footing with Chaz pressured, tricked, dragged along on these adventures. There is the inherent craziness of one of them being a plant. I tried to double down on that. Constantine finds it pretty funny that he has this relationship with a plant.

The whole thing has become, even to me, a very real three-dimensional character. Every now and again when I’m writing it… it’s a fucking plant. I think that’s what Constantine does that every now and then.

There’s the scene where Constantine doesn’t tell him where they’re going and to get in to the car and then he just complains about the cigarette smoke and the whiskey from last night. It’s the little things like those moments and their history together like the tattoo on Constantine’s ass, to me those are the touchstones of their relationship.

GP: The history is an interesting part. I’ll admit I’m still relatively new to Constantine and Swamp Thing. Talking to others, your series does touch upon a lot of the past. For you as a writer, how do you find that balance in touching upon past events without being off-putting for new readers?

SO: Yeah. It’s tricky. You try to write that line. I went back and read the first 220 Hellblazers from Vertigo in order. I really wanted to see what there was and get into the mythology and really prepare me to go toe to toe with any Hellblazer fanatic. I wanted to be on top of that.

It has felt like the most recent New 52 run neglected that history which is a shame because there’s so much there. It was crazy not to.

It’s a fine line.

hlb_3_dylux-7For some people there’s complaints that there’s too much continuity. For other people they really enjoy it and enjoy the fact you’re tipping the hat to past characters and events.

For me it was possible to touch upon those things while laying the groundwork for the greater story arc I’m writing at the moment which is primarily between John Constantine and the Mercury character.

I think the Mercury character for me was interesting because I wanted to find a character that I could pick up from the old continuity but then I could reinvent on my own. Mercury first made her appearance in issue 14 I think, so way book as a child. I could use her and bring her up to date. She’s a character that knows him but I could make her my own. So to me going forward that Mercury character is key to connecting this version of Constantine to the old one.

It’s funny because when I do signings at stores I always make of point of asking people of their experience of picking up the book. A lot aren’t even old enough to have read it when it first came out. And it’s interesting and the answers are from all over the place. There’s people who got to know him from the movie, or television show, or the New 52 run. I always ask them if there’s anything you’re not quite sure about? And most of them say “no” and if there is anything it makes them want to go back and find out more about it.

It is a balancing back. Hopefully you don’t lose people in old continuity and going forward you’re able to explain who these characters are and how they fit in.

GP: That’s my experience. It doesn’t hamper the story at all for me.

SO: I had a really good time going back to the beginning and watching the evolution of the character. I knew who he was when they offered it to me. I had done with stuff with him before so I knew what I was getting in to and who that character was. But going back and rereading all those issues I learned exactly where all those pieces of those characters came from.

hlb_3_dylux-8GP: The character has had live action. There’s the movie and television show. The show has a cult following about it. Does that weigh in at all? Those are two different takes on the character than the comics.

SO: I didn’t watch all of the episodes. I saw what I thought what I needed to. I thought the character had the John Constantine DNA. At the same time it was omitting certain things. It felt like the network version. It felt like a monster of the week. The point I knew my version and their version was going to be different was in the pilot where he does a magic trick to save the day in the final act. With that character you try to avoid that as much as possible. With that, I did do that with the Rebirth issue where he saved the day by doing that at the end. But we’ll give me a pass on that. I think Matt Ryan did a really good job. He got the DNA of the character.

Initially when they offered me the book I was picking up on the last run and nothing about Rebirth was mentioned. So I was picking up on the character in the States and theoretically I could have picked him up and moved him anywhere. But with Rebirth I asked if I could pick him up and move him back to England? And they’re like sure. To me, that’s where he’s grounded and he lives in the real world. In the tv show I didn’t think he was living in the real world.

With Constantine it’s about the characters around him and help ground him and I didn’t the tv show was grounded enough.

GP: With Rebirth I think of that as a renewal and getting them back to their roots. With Constantine the biggest thing was moving him back to England. What is it about that location for the character? He’s one of the few characters as a “British hero” like Superman or Batman are “American.”

SO: I left England in 1992 and for me, John Constantine is rooted in that preserved in amber version of England I have in my head. Nasty pubs filled with old men spitting in their beers so you don’t steal their beer when they go to the bathroom. It’s packets of cigarettes and bottles of cider and sad couches in sad apartments. To me, he’s rooted in that version of England which I don’t think exists anymore. But to me, he’s rooted in that and mentally I have to go back to for that character.

There’s definitely for some to be had of putting John Constantine in a fish out of water situation. And New York is about as close to London as you can get. I think he’s very much at home but England is where he’s most at home and where the characters are. It’s hard to separate him from those elements for a long time.

GP: The third issue is coming up. Where can we expect the series to go?

SO: We’re going to finish that arc out in London with John realizing the genies are taking over London and bad things are going to happen. Then we pick him up and move him to Paris for an arc  and ultimately we look at the root of the genies and the old legends. I definitely wanted to move it away from the Heaven and Hell angels and devils and wanted to move it a bit Middle Eastern in some ways. So we’re going to move it out to the desert and a little Indiana Jones. John’s going to save the world from itself.

GP: Thank you so much for chatting and looking forward to what’s next!

Preview: The Hellblazer #2

The Hellblazer #2

Written by: Simon Oliver
Art by: Moritat
Cover by: Moritat
Variant cover by: John Cassaday

“THE POISON TRUTH” part 2! No one likes rejection—least of all John Constantine. But even if three’s a crowd, he’s going to find a way to get involved in Swamp Thing’s hunt for Abigail Arcane!

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Preview: The Hellblazer #1

The Hellblazer #1

Written by: Simon Oliver
Art by: Moritat
Cover by: Moritat
Variant cover by: John Cassaday

“The Poison Truth” part one! London may have recovered from Constantine’s return, but he hasn’t. Mercury hasn’t forgiven him, but she won’t leave him alone, and Swamp Thing is calling in a favor. And all the while, bigger things are brewing…

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Review: Hellblazer #1

HellblazerMoritatCoverLike the Rebirth issue, Hellblazer #1 brings back memories of the title’s hey-day in the 1980s when Rick Veitch was having John Constantine act as a vessel for Swamp Thing to have sex with his girlfriend Abby Holland  in Saga of the Swamp Thing, or when Jamie Delano had him running around with telepathic hippies. It’s the comic book equivalent of pulling out a battered guitar case from the attic that smells of whiskey, urine, and Silk Cuts, which are just a few of Constantine’s favorite things. But writer Simon Oliver seems to rely too much on these past stories to create new ones for John Constantine and Chas. However, his characterization is sharp as ever as Oliver writes Constantine as a manipulative bastard, who has a lot of built up guilt and regret from New York where he had a shot at settling down with the culinary skilled, family man Oliver. Add an intriguing cliffhanger that could lead to a sociopolitically interesting, slow burn story, and Hellblazer #1 ends up becoming an above average read.

Moritat‘s art is touch and go in Hellblazer #1. Any time there is motion, action, or body horror, your eyes are riveted to the page like a cinematic cold open where an angel stops another angel from potentially stopping World War I before it starts. Colorist Andre Syzmanowicz adds plenty of rusty browns and reds to this cinematic sequence, which make the pages smell like death culminating in a panel of a skull and a blunt rendition of the casualties in World War I and World War II from  He even can do humor too, such as the manner as Swamp Thing keeps popping up in Constantine’s life from Chas’ old client’s cannabis garden to a produce cart in New York.

However, where Moritat slips up is in the facial expression department, which is a shame because he is a pretty deft gesture cartoonist.  (See the panel where Mercury slowly flips Constantine off for asking her to help him find Swamp Thing’s girlfriend.) Unfortunately, his characters seem to only to do mild consternation or blank resignation, like when Constantine just stares at Swamp Thing. This lack of “acting range” takes some of the bite out of Oliver’s combative, Anglicism-filled dialogue with extra snark, especially when Mercury takes Constantine down a peg.

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Hellblazer #1’s greatest strength and the element of the comic that will keep me checking out the book is the way Simon Oliver has constructed the supporting cast even if some of his dialogue at this point leans a little too heavily on in-jokes to older Constantine stories. He writes Chas like a kind-hearted enabler, who enjoys driving around dangerous magicians and drug offenders. He is Constantine’s firmest supporter and hopefully one day, Constantine will let him know about what happened in New York. Oliver writes Swamp Thing with majesty, a little bit of warmth, and an “I owe you one.” kind of relationship with Constantine. Swamp Thing helped keep the Justice League off Constantine’s tail in Hellblazer Rebirth #1 so he must help him find Abby Holland in Hellblazer #1. But there’s no “American Gothic” retread as Oliver introduces Mercury into the mix. She has known Constantine since she was child and knows that his friends are better off without him. Oliver gives her the sharpest lines of dialogue and basically has her hijack the book as she is the one who ends up teaming up with Swamp Thing to find Abby, which is probably for the best. And hopefully we get to see their team up on the page even though this is technically John Constantine’s book.

With an ending that could be described as theological and also doesn’t connect to the Constantine/Swamp Thing/Mercury plot line at all, Hellblazer #1 has shown itself that it is a comic that both reveres the comic and character’s past while also treating its main character with the irreverence and disdain he kind of deserves. Simon Oliver, Moritat, and Andre Szymanowicz seem to be playing the long con in Hellblazer, and hopefully it pays off without skimping on the stellar characterization of Constantine and his not-so-merry band of brothers. (And a sister.)

Story: Simon Oliver Art: Moritat Colors: Andre Szymanowicz and Moritat
Story: 7 Art: 7.5 Overall: 7.3 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review

Review: The Hellblazer: Rebirth #1

HELLB_Rebirth_Cover_1-1DC Comics’ most unlikely “hero” John Constantine returns to his home country of England in Hellblazer Rebirth #1 as writer/Vertigo veteran Simon Oliver (Last Gang in Townand artist Moritat (All-Star Westernjoin forces to show exactly how he re-crossed the pond when setting foot in London triggers a demon-caused skin disease in him. This isn’t a retelling of Constantine’s origins even though the demon that he faces in the issue does mock his childhood and mistakes as a magician , but a classic con from the anti-hero as he bargains  with eight million souls (The population of London) to get a curse removed from him so he can return home to London. He is written him not as heroic in the slightest, but as a magician and bastard, who doesn’t “give a fuck” (in his own words) and manipulates those close to him. Oliver does set up one possible long term goal for Constantine as the series progresses, which is the redemption of the soul that he damned to hell in his first magic accident back in Newcastle, Astrid that has caused him nightmares ever since Hellblazer Volume 1 almost 28 years ago.

Simon Oliver dabbles in several takes on Constantine in his Hellblazer Rebirth issue as he gives him the swagger of the gambler that sold his soul to three different demons in Garth Ennis’ run, the connection to urban areas leftover from James Tynion and Ming Doyle’s run, the connectivity to the DC Universe from both Alan Moore’s Swamp Thing and Justice League Dark, and finally the appearance a supporting character who hasn’t shown up since Jamie Delano’s run. It’s a rich mix of ingredients, and Oliver mixes it up like a master chef while giving the Rebirth issue an actual plot instead of weighing it down by exposition. And when there’s exposition, it’s easy to stomach because Oliver has an excellent handle on the poetic, profane, and sarcastic voice that has made John Constantine such an endearing character to write about.

And this time, John Constantine has an added dose of cocky casualness as well that kicks in with the facial acting inthehellblazer_001_pg04 Moritat’s artwork. It seems that in almost every panel featuring his stubbly visage, Constantine is gripping a whisky bottle or tasting a bit of curry like the fate of eight million souls getting infected by a supernatural curse is no biggie. He just wants to get home, have a pint, watch football, or flirt with a girl and/or boy. This sharply contrasts with the colors chosen by Andre Szymanowicz (Archie) and Moritat as each scene featuring the curse has a touch of scarlet runes, and there’s a gradual darkening in the background as the demon starts mentioning Constantine’s past. He looks screwed. But there’s always a twist. If there’s one criticism I have about Moritat’s art, it’s that the superheroes Shazam and Wonder Woman, who make cameo appearances, look impassive and static compared to the expressive faces of Constantine and the other supporting players and demons. This could possibly be a commentary on how aloof they are from ordinary people unlike Constantine, who as a working class mage, is constantly pounding the pavement of cities all over the world and really seeing how they tick instead of just swooping in to save the day.

But the Justice League (and Swamp Thing) cameos actually don’t seem forced in light of Oliver’s storyline as Constantine is about to unleash an apocalyptic level magic epidemic, and this is something they would be worried about. Oliver also shows his knowledge of some of Constantine’s recent history as he stole Shazam’s power back in the “Trinity War” crossover in 2013 and works into the story that the JL sees him more as a threat than a morally ambiguous ally. There is no confrontation between the heroes and unsavory mage thanks to the intervention of Swamp Thing, who has a strange friendship and faith in Constantine since the “American Gothic” days when Alan Moore wrote about their road trip together. With the return of Chas and reintroduction of yet another player from Constantine’s past (Think early 1990s Hellblazer), hopefully Oliver and Moritat will continue to explore how Constantine’s friendships make him such a complicated figure and instantly sympathetic and unsympathetic as he enjoys bantering and taking out demons with them, but also sees them as expendable. (Google Gary Lester and then ball up your fist.)

Hellblazer Rebirth #1 is a solid standalone John Constantine tale that has high stakes, plenty of making deals with demons, snarky comments, a twist that will make hardcore Hellblazer fans wet themselves, and even a dash of British culture. Simon Oliver and Moritat get a tiny little political as it’s implied that Constantine leaves New York because of Donald Trump’s presidential candidacy and a Tory sign waver gets temporarily infected by his contagious curse, but it’s no demons watching Margaret Thatcher speeches from hell. (While she was prime minister.) And it’s worth the $2.99 alone to see the sense of casual disdain that Moritat gives to his renditions of John Constantine.

Story: Simon Oliver Art: Moritat  Colors: Andre Szymanowicz and Moritat
Story: 9  Art: 7.5  Overall: 8.4  Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review

Preview: The Hellblazer: Rebirth #1

The Hellblazer: Rebirth #1

Written by: Simon Oliver
Art by: Moritat
Cover by: Moritat
Variant cover by: Duncan Fegredo

John Constantine’s lost weekend in New York City was fun, but London’s where his heart is—only a pissed-off demon and a curse on his soul stand in his way. Even Constantine’s questionable ethics are pushed to the limit when he puts eight million souls on the line to get what he wants….

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Exclusive Preview: Last Gang in Town #6

Last Gang in Town #6

Written by: Simon Oliver
Art by: Rufus Dayglo
Cover by: Rob Davis
U.S. Price: 3.99
On Sale Date: Jun 1 2016

Ava’s brown bread, the past is prologue and all that bollox, and the gang are left to boldly go where no thieving guttersnipe has gone before…in other words, their original mentor, Ava, who brought the gang together in 1977, has orchestrated one last heist from beyond the grave. It’s now 2018, and if Joey, Alex, and Billy follow the old bird’s plan, they’ll pull off the ultimate score of the 21st century. They just have to go into orbit to do it.

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Review: Last Gang in Town #1

Last Gang in Town 1Forget what you know of England, of the “Land of Hope and Glory.” Instead, try damp and depressing, and embrace this miserable island for what it is. Our story kicks off in 1976: the country coming apart at its flared corduroy seams, a decade after the Great Train Robbery, when British crime has gone decidedly soft in the middle.

Time for a new generation of criminals to rise: a band of snotty-nosed heroes driven by destiny and cheap cider, who will strike fear back into the establishment, put art back into crime and crime back into art, and pull off what will become known as the heist of the century.

Last Gang in Town spans three decades, from the punk rock ’70s to the decadent ’80s and beyond, charting the rise, fall and redemption of a group of bandits that changed the face of the criminal underworld and closed the door on a legacy.

Written by Simon Oliver with art by Rufus Dayglo this first issue left me bewildered forcing me stop numerous times to scratch my head and try to figure out what the hell was going on. It’s a first issue that sets up a lot, and explains very little in a style that’s all British in its tone, language, and visuals. If you don’t enjoy British comics, this is one to avoid.

The story unfolds and just throws us into the mix never really pausing to explain who’s who, and why we might care for the various characters. We get a bunch of characters doing bad, and I’m not quite sure why. I’m not saying you can’t have a serious focused on just characters doing bad, but I need to be given a reason to care for their antics, either the antics itself being the draw, or some other hook. I didn’t quite get the sense of either, no matter how much was thrown out there and set up. By the time I got the end, I wasn’t sure what I read.

The art though is impressive and Dayglo provides a look and feel that screams “British comic.” The art is actually a draw in many ways with a look that’s a throwback to the 80s British comics mixed with 70s underground comics. There’s lots of small details added that really make the visuals pop.

As a first issue, I was really underwhelmed by the story, but at the same time, I’m intrigued to see where the series goes. I want to understand it, and I want to enjoy it, but my lack of understanding up from down made it all a little difficult. As a debut Last Gang in Town #1 doesn’t work for me, but leaves me a comic I’d love to see as part of an anthology.

Story: Simon Oliver Art: Rufus Dayglo
Story: 6 Art: 8.2 Overall: 6.3 Recommendation: Pass

Vertigo provided Graphic Policy with a FREE copy for review

Review: Collider #1 and Trillium #1

Collider #1

collider 1 coverIt started small: temporary gravity failures, time reversal loops, entropy reversals. With much fanfare a new government agency was formed with a mandate “to prevent and protect.” Its official title: The Federal Bureau of Physics. Humans, if nothing else, adapt to the changing parameters of their existence. What was extraordinary soon became ordinary, a part of people’s daily lives. They move on and do what people have always done: survive. But even that new status quo is now under threat. Things are getting worse, and it falls to Special Agent Adam Hardy and his FBP team to figure out what’s going on, before it’s too late…

Vertigo has been having a bit of a renaissance lately, pumping out some amazing indie comics from some top talent.  Collider is one of their latest releases whose concept is unique and when I first heard about it, I though it just sounded so cool.

The first issue is pretty damn impressive with the concept meeting my high expectations. The story was entertaining with flawed characters that made them very relatable. The fact they’re slightly screw-ups is what makes it pretty fun comic and also keeps you on your toes as to what might happen.

On top of the cool story by Simon Oliver is Robbi Rodriguez‘s art which just feels like something you’d find in a Vertigo comic. It has a vibe similar to that of super-star artist Rafael Albuquerque. Nice work overall. I dug it.

The world itself opens itself up to so many possibilities as to what’s to come. The series has a lot of potential with a pretty unique concept and a set-up that’s entertaining.

Story: Simon Oliver Art: Robbi Rodriguez
Story: 8 Art: 8 Overall: 8 Recommendation: Buy

Trillium #1

trillium 1 coverIt’s the year 3797, and botanist Nika Temsmith is researching a strange species on a remote science station near the outermost rim of colonized space. It’s the year 1921, and renowned English explorer William Pike leads an expedition into the dense jungles of Peru in search of the fabled “Lost Temple of the Incas,” an elusive sanctuary said to have strange healing properties. Two disparate souls separated by thousands of years and hundreds of millions of miles. Yet they will fall in love and, as a result, bring about the end of the universe. Even though reality is unraveling all around them, nothing can pull them apart. This isn’t just a love story; It’s the LAST love story ever told.

This 8-issue series comes from the brilliant mind of Jeff Lemire who does double duty as the writer and artist. The first issue blew me away, living up to the deserved hype and praise. The first issue is a 28-pages of story in a flip-book with two covers and two separate but connected stories. Those two stories come together in the middle of the book in an interesting way to really changes your perspective on things.

This is an ambitious series that could be an instant classic when it’s through. Yes, it’s that damn good. And that’s going to be the hardest part of the whole series, living up to this first issue. What Lemire has in store for us? I have no idea. But if it’s anywhere near this first issue in quality, we’re in for a treat.

This is what Vertigo is all about, quality comics, with brilliant concepts from talented creators. Jeff Lemire has a hell of a track record, and this series continues his streak of amazing works of art.

Story: Jeff Lemire Art: Jeff Lemire
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Review – Noche Roja


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Noche RojaI’m a sucker for crime/noir comics and the Vertigo Crime line of books have been pretty amazing.  Noche Roja is the latest entry in the series written by Simon Oliver with art by Jason Latour.  The story takes place along the U.S./Mexican border and involves corrupt cops, politicians, sex and murder.

In the tradition of Chinatown and L.A. Confidential, writer Simon Oliver explores a hidden world of corruption where money, sex, politics and crime all add up to the same thing.

In the desert just south of the border, young women are turning up murdered. No suspects. No clues. And authorities seem uninterested in uncovering any. When ex-private eye Jack Cohen is hired to find one missing girl, he is drawn back into the shadow world between North and South. And there, he must face the terrible tragedy in his past that he’s been running from all these years. Featuring the gritty, stylized artwork of Jason Latour, NOCHE ROJA is a gripping noir tale of how the insatiable craving for cheap consumer goods leads to the ultimate cheapening of life itself.

The graphic novel is pretty solid, but not the best of the Vertigo Crime line.  But, it still stands above a lot of what else is out there and is a fine read.  The entire line is made up of quality books.  The story is solid mixing so many topics and there’s some issues mashing in so much in one story.  Past issues rise up that come into play with the current story and there’s a lot of different factions here that it all conveniently falls into place.

But, the story is good and entertaining.  It’s a good crime read, but could have also dealt more with the political dealings that are thrown in at the end.  A more streamlined antagonist would have helped a lot, instead of the various groups mashed together.

Overall though, it’s a solid entry into the line of graphic novels.  Definitely worth the purchase and the read.

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