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Batman Returns to Arkham

Batman Return to Arkham_Logo_Warner Bros. Interactive Entertainment and DC Entertainment after many rumors and speculation have announced Batman: Return to Arkham. The new title bundles Batman: Arkham Asylum and Batman: Arkham City, two of the most critically acclaimed videogames on the last generation of gaming consoles. Both are being remastered for PlayStation 4 computer entertainment system and Xbox One using Unreal Engine 4, a first for the award winning Batman: Arkham series. Remastered by Virtuos, this set offers fans a chance to play the first two Batman: Arkham titles including all Game of the Year edition bonus and downloadable content from both games, now with improved graphics, as well as upgraded models, environments, lighting, effects and shaders.  Batman: Return to Arkham will be available beginning July 26 for a suggested retail price of $49.99/€49.99/£39.99.

Batman: Arkham Asylum is where it all began. Originally developed by Rocksteady Studios and released in 2009, the game pushed the envelope for action, adventure and super hero games and exposed players to a unique, dark and atmospheric adventure taking them to the depths of Arkham Asylum.  Featuring an original story, gamers can move in the shadows, instill fear amongst their enemies and confront The Joker and Gotham City’s most notorious villains, including Harley Quinn, Bane, Killer Croc, Poison Ivy and Scarecrow, who have taken over the asylum.

Batman: Arkham City is Rocksteady Studios’ 2011 follow-up to Batman: Arkham Asylum.  The game builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring through the expansive Arkham City – the maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds.  Featuring an incredible Rogues Gallery of Gotham City’s most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze and many others, the game allows players to experience what it feels like to be The Dark Knight and deliver justice to those confined within Arkham City.

Review: Batman Arkham Knight Pre Order Story Packs (Red Hood and Harley Quinn)

Batman Pre-Order DLC packsOne of the things I was looking forward to most with Batman: Arkham Knight was the huge load of DLC that was planned to come out with it. Being that I’m a huge fan of both Batman and the Rocksteady Trilogy, the thought of having more to do in these titles besides the main story was downright exciting. So when I heard that there was going to be a Season Pass for the final title in the Arkham Trilogy, $40 didn’t seem like a bad idea for 6 months worth of extra content. Well, I was as wrong about that as I was about the new Godzilla film, as I was sure it was going to be fantastic. Both were still pretty entertaining though.

When I heard there were going to be pre-order bonuses for the game that featured extra chapters, I had high hopes that they were going to be wonderful additions to the game, especially since I’m a huge Red Hood fan, and this would be the first time playing as both him and Harley Quinn. Well needless to say, I was disappointed in both story packs as they had little to actually add to the game besides 45 minutes of combined gameplay. Yeah, you heard me. Combined. Seeing as how the Pre-order DLC packs are incredibly short, I decided to lump them together in a dual review.

So the Harley Quinn portion of the DLC starts out with you playing as everyone’s favorite sex symbol henchman. Yeah… Henchman. You’re ordered to help break Poison Ivy out of prison and are required to beat up guards along the way. This isn’t a bad setup as the prison is a decent size, with a few rooms to go through. Harley gets her own version of a “detective mode” that is quite hilarious to see, since everyone knows she absolutely nuts.

Batman Arkham Knight Cover ArtThe gameplay mechanics are similar to Batman’s, as you’re forced to eliminate every enemy on the map to progress to the next room. While Harley isn’t a steathy ninja like B-man, she still gets to go into vents and jump up walls. She plays a lot like Catwoman in Arkham City, minus the sweet whip. It makes sense, because from what we’ve seen, Harley is a pretty incredible gymnast, doing all kinds of flips everywhere in the cartoon. She makes it well known to the player that stealth isn’t her “thing,” so the silent takedown is gone and she’s just given a loud beat down with her trusty bat. While I’m a little sad that players weren’t given her giant mallet like in the cartoons, it’s still pretty entertaining to watch her clobber enemies into submission. The downside about this is that despite her lack of stealth, it’s somewhat needed to get past the enemies who all have guns, while you don’t.

There are a couple problems I have with the direction DC is currently taking our beloved Harlequin-based villain. The first is the need to add sex appeal, with the second being the split personality Harley has now. Why DC felt the need to give Harley Quinn all this sex appeal is beyond me. Harley doesn’t need pigtails, cleavage and a thong. She just needs comedy! Her whole appeal, and why she complimented the Joker so well, was the fact that she was a funny character. She used a mallet for crying out loud! The addition of her having a split personality was also unnecessary. It not only destroyed the story of Mad Love, but it cheapened the Joker’s influence, as he wasn’t completely behind Harley’s insanity anymore.

The reason I bring these issues up is because they were added into the game. Harley has a corset, cleavage, pigtails and an inner dialogue as she progresses through her story and it drives me nuts. Why DC felt the need to give depth to Harley Quinn is beyond me, and it wasn’t needed at all.

Overall, while enjoyable, this story pack wasn’t as amazing as I was hoping it would be. If it wasn’t free, I’d definitely regret getting it altogether.

The Red Hood story pack was the DLC I was looking forward to the most. While hearing it was only a Gamestop preorder exclusive, I was a little disappointed that I wouldn’t get it immediately like the Harley Quinn DLC. I was pleased to hear that Season Pass holders would get it eventually, because I really hate going to Gamestop. So when this DLC went live, I had to play it immediately, as Red Hood is easily one of my favorite characters in the Batman Universe.

*Spoilers ahead*

Seeing as how Jason Todd plays a huge role in Arkham Knight, I was excited to see that he would get his own form of DLC, since he’s a very interesting character that would definitely add a lot more depth to the Batman games. A vigilante that kills to save Gotham and using crime to control crime was an absolute brilliant concept that Judd Winick came up with, and using revenge as a means to try and break Batman was absolutely fantastic. Under The Red Hood is my all time favorite Batman movie, yes it’s a cartoon, but the story is amazing!

So after much waiting by the PS4, and avoiding anything on Youtube, the DLC finally came out last week, and I played it right away. You can imagine my surprise when I got through the content in about 15 minutes. The story itself has you, as the Red Hood, proceed to stop Black Mask and his thugs. The downside to all of this is that it’s episodic, so once you complete the objective, you immediately go to the next area. While I think it makes for a better story this way, I would have preferred to go through a larger area, similar to the Harley Quinn story, as it would give players a better chance to see what the Red Hood was capable of.

Being that the Red Hood is every bit as capable at the Dark Knight in apprehending villains, yet crosses that line of resorting to murder, the character always fascinated me as a foil to Batman, which gives the Red Hood so much potential. I would love for DC to dive more into this, giving fans more insight on the darker vigilante that Winick has crafted so carefully.

While Red Hood does kill enemies with his trusty pistols, I feel like they don’t utilize this function enough, as it merely works like the batarang. There are enemies you apprehend that are wearing bulletproof armor, who need to be beaten down instead of simply shot. Why a simple headshot wouldn’t work is beyond me. With his limited arsenal as well, only having a grapple gun and his pistols, your choices are extremely limited. With the Red Hood being trained by Batman himself, one would at least expect the use of more gadgets at his disposal. I guess Rocksteady forgot those elements…

The boss mechanics of both DLCs are pretty standard, with the objective just being to beat up the boss and take down the horde of minor enemies that come to intervene. The mechanics don’t introduce anything new and the battles are pretty easy to get through, offering no real challenge to people who are already used to playing the game. I made the mistake of beating the main scenario first, so the extra chapters didn’t prove to be much of a challenge since Batman’s portions were much harder.

All in all I am pretty disappointed with the DLC tidbits that are offered with the game. The whole experience really makes me regret spending $40. If anything, the amount of content customers are getting is really only worth half as much, as so far all we’ve gotten is a few short DLC chapters, a bunch of costumes and VR missions, and nothing really added to the main scenario. I know Rocksteady is working on some extra Gotham chapters for later DLCs, and I’m sincerely hoping they can redeem my purchase, as I would love nothing more than to feel like my money has gone to good use. So far it’s just felt like highway robbery. Isn’t Batman supposed to prevent that…?

Harley Quinn Story Pack

Story: 3 Gameplay: 7 Side quests: 0 Re-playability: 2 Overall Score: 3

Red Hood Story Pack

Story: 5 Gameplay: 7 Side quests: 0 Re-playability: 2 Overall Score: 4

Review: Teenage Mutant Ninja Turtles #49

STK680461“With unholiest honor”

Welcome back shell heads! With only one issue to go till the big 50th issue spectacular, I wasn’t sure how this one was going to go. If I had to guess it was going to be all build up with the big melee taking place next month as we salivate impatiently. Well that was not at all what happened.

The issue opens up with Baxter Stockman and The Shredder ready to bask in the glow of the Turtles defeat only to find that they have become even stronger in numbers. Who is helping our heroes? None other than Shredder’s own ninja Foot Clan themselves. Stockman is livid and senses a double cross is afoot. (pun not intended) The Shredder realizing who has defied him, unceremoniously summons for his granddaughter Karai. However Karai is not present and she is confronting the Turtles. She tells them not to mistake her aid for mercy, as it would be dishonorable to watch them die at the hands of non warriors. Before they can thank her, she informs them that they will fight to the death here and now. (Sheesh, they would have been better off on their own)

They all get ready to throw down, when Splinter (Formerly leader of the Foot Clan, Hamato Yoshi) intervenes. While he applauds Karai on her sense of honor, he informs her that death this way would be dishonorable as well. He speaks of her grandfather, The Shredder and says the only way it should all end is between the two warriors once and for all. As her grandfathers blood and chunin (Ninja Field Commander), she agrees to consult him in person. She will take her enemies to him.

At this very moment we see that in a remote laboratory, Professor Honeycutt, is instructing his robotic assistant Fugitoid about the status of Donatello’s synthetic shell transplant. (Remember, thanks to Bebop and Rocksteady, Donnie’s physical body is on life support with his original shell destroyed) To the good professors dismay, Fugitoid does not share his sense of optimism. He informs Honeycutt that they are far too low on the special mutagen that is necessary to make the transplant complete. As this conversation is going on we see a big green hand with claws and a tail to emerge from the shadows holding a large vial of mutagen. My guess like probably a lot of long-term readers is that person is actually the Cajun alligator, Leatherhead. Is he friend or foe though? We will have to see.

Meanwhile at the Foot Clan’s Lair, the ultimate odd couple of Stockman and the Shredder are having a couples spat. The Shredder will have none of this insolence and prepares to smite Stockman, when Karai bursts in to save her grandfather. The Shredder then orders his ninja to seize her. (some gratitude there, pointy helmet)  She apologizes for her transgression, but that’s not all! She’s brought The Shredder’s worst enemies right to him in the heart of his secret lair. Before he can sentence his blood to death, Shredder is calmed down by his beloved and listens to her proposal. It’s very simple. The best of the Saki Clan (Shredder, Bebop, Rocksteady, Bludgeon and Koya) vs. the Yoshi Clan (Leonardo, Raphael, Michaelangelo, Metalhead and Splinter) in a battle royal to the death. Surprisingly it does not end there and we actually see a good one. (Won’t ruin here uh, uh you’ve got to read)

Overall: This issue had a lot of build up and a surprising amount of action too. It was well-balanced. There were noticeable changes in the art though and thought the Turtles didn’t look so great when they were posing, but was fine and fluid when in battle. The Shredder still looked amazing though. The creative team has been building to this for a long time now and the payoff promises to be big. Rumor is that one or even more of the Turtles could die. It has a big final showdown feel for sure. In the words of good Ol’ J.R. “This one is going to be a slobberknocker!”  One month is too long to wait, but lots digital pizza on me guys! See you in 30…

Story: Kevin Eastman and Tom Waltz Art: Corey Smith
Story: 8 Art: 7 Overall: 8.2 Recommendation: Buy

IDW Publishing provided Graphic Policy with a FREE copy for review

Review: Batman Arkham Knight Batgirl DLC: A Matter of Family

Batgirl DLC Cover photoBatgirl has been in the Batman Family for quite some time. Barbara Gordon (Sorry for those of you who didn’t know!), made her debut as a caped crusader in 1967 in Detective Comics #359. While not the first attempt at a female crusader, Barbara Gordon definitely retains the most fame out of all of the Batgirls out there, as she’s been Batgirl the longest.

The addition of a female superhero in the Batman universe definitely made waves amongst female comic book readers (Yes, you heard me. They do exist!). While Barbara Gordon has been under both praise and scrutiny by some, having a female crime-fighting hero is definitely a refreshing take on what it means to be a hero, and how anyone can be a hero if they try.

I was excited to hear that Rocksteady and DC Comics were going through with this DLC, as this is the first glimpse gamers got to playing as the female caped crusader during her glory days. Since she’s already strapped to her wheelchair in the beginning of Rocksteady’s Arkham Trilogy, players only know her as Oracle, her hacker counterpart who aids Batman behind a computer screen. Before the accident, Barbara Gordon offered a lot to the Batman team. She’s was a strong athlete, genius detective, skilled hacker, and has an eidetic memory (something even Batman doesn’t possess!). Her arsenal of abilities made her a worthy protector of Gotham, downright destroying the gender barrier that society has put on females. While she’s unable to fight crime physically due to losing the ability to walk, she still proves to be a valuable asset to Batman.

As part of the Season Pass crowd, I was able to get the story before some other players did. This was a huge incentive to spend the additional $40 on bonus content. Unfortunately, the costs didn’t outweigh the reward…

The story takes place before the events of Arkham Asylum. Joker and his goons have kidnapped the Commissioner and it’s up to Batgirl to save her father. This is the first time Batgirl has ever been brought into the video game world, so having a story which puts her in the spotlight should be the priority. While it’s commonly known that Babs is the daughter of Jim Gordon, there is a lot more that she has to offer. Unfortunately, most of the time Batgirl is overshadowed by the fact that she has family ties to one of Batman’s most trusted allies. The thing is, there are plenty of other Batgirl stories that would definitely do her more justice than simply saving her father.

The sad part about this mission is that she doesn’t even get to do it alone. She has to partner up with Robin for all of the big moments and fights. What could have been a strong story about Batgirl being able to handle crime fighting by herself gets thrown out the window when she receives his aid. Batman handled 99% of all three games by himself, refusing the help of his team for most of the story. While the dual-team battles are an exciting new feature, I would rather have Batgirl fighting alone with more crime-solving, as it would have been refreshing to see a strong female lead fighting solo. Seeing her need to team up makes her look weak and dependent. She’s constantly going on about her father too, which really hurts her story because it’s the only thing she’s focused on. We already know that Barbara loves her father, having us hear about it over and over again gets annoying.

The gameplay was the best part about this DLC. It gets the highest score out of this review, mostly because it does away with the dreaded batmobile that a lot of players struggle with. While Rocksteady’s fight mechanics are fantastic, the reason I only give this an 8 out of 10 is because the combat seems old. Part of the reason Arkham Knight’s gameplay has such a high score in my mind is because players get new features with Batman that really help you feel like the Dark Knight. The Fear Takedown and gadget combos (when you can pull them off) are fantastic elements that truly enhance the gameplay. Batgirl’s gameplay doesn’t have any of those new features. With a heavy emphasis on her hacking abilities, all she really does in combat is hack terminals and power boxes for surprise elements. Hacking power boxes can only be pulled off before a fight too, so if you’re too late to figure that out, it’s a standard fight most of the time.

One of the biggest things I would have loved to see with Barbara Gordon is the use of her eidetic memory. Being such a key element that serves to her crime fighting, I was really disappointed by how this feature was not added into the game, or even mentioned at all. Having her solve some crime scenes would have been a much better use of her time, rather than simply having her beat enemies to a pulp.

The whole game takes place in an abandoned theme park that’s completely cut off from Gotham and also isn’t very large. What I love about Arkham City and Arkham Knight was how much exploration you could do with Batman. This DLC’s environment feels more like Arkham Asylum, which seems like a big step backwards. While it was wishful thinking on my part that fans would be able to roam around in the same Gotham as Batman did in Arkham Knight, I was at least hoping we’d get a more interactive environment. I would have preferred a more closed setting if I knew that this area was going to be mostly empty space.

The side-quests in this game were essentially non-existent. With only having to hunt down items and destroy objects, the side-quests could all be done in a single sitting. With how open the environment is with all the useless space, hunting these breakable objects could take you another hour or so, but because there aren’t many, you can finish this segment quickly if you really wanted to. Considering how much effort Rocksteady put into the Arkham Knight Riddler Trophy hunting, I was hoping I would get more easter eggs in this segment as those were the parts I really enjoyed. Unfortunately this DLC feels a bit lazy in this aspect…

With how little there was to do in this DLC, the thought of replaying this segment hasn’t crossed my mind once. It’s short, easy to get through, and lacks the amount of puzzles that Batman’s segment of the story had, so the challenge is completely gone. If I played this before Arkham Knight, I might have enjoyed it more.

Overall, while entertaining, this Batgirl DLC really lacked that wow factor, feeling more like a wasted effort than anything else. This could have been a really big moment to push a good story with Batgirl at the helm, but instead we get a story that’s been done several times before with nothing really new for the players to enjoy. For any comic reader, this is a major disappointment. To people who have little experience with the Batman universe, this may serve as an adequate opening to the female superhero. I am really disappointed that I spent an additional $40 to get this. I’d suggest waiting on this until the price drops a bit if you haven’t already paid for the Season Pass. If you’re like me and bought it on day one, I can only offer you a sympathy hug.

Story: 6 Gameplay: 8 Environment: 3 Side-quests: 2
Re-playability: 1 Overall Score: 6

Review: Batman: Arkham Knight

Welcome Michael to the Graphic Policy team! Can’t wait for him to help flesh out our video game coverage and that starts now! – the Management

Batman Arkham Knight Cover ArtIt’s rare for people to pick up a superhero video game title, as a majority of the games are pretty terrible (Anyone remember how awful Superman 64 was? Blocked it out from your memory? I wouldn’t blame you). With how severe people have been burned in the past by spending $60 on a game that felt like it was made at the last-minute, a stigma was created with superheroes and video games. If there was a title released, not only was it awful, but you could bet there was usually a developer behind it trying to promote a TV show, toy line or movie to fit alongside it. On the off-chance that someone saw that title in your house, you usually had to rely on the excuse that a relative gave it to you for your birthday, and that you didn’t actually want it in the first place. Never has loving a superhero brought me as much shame as it did among video game fans…

Like Rocky after getting beaten several times, the developers at Rocksteady put on their walkmans, cranked up Survivor’s Eye of the Tiger and were determined to make a superhero title worthy of owning (I have no evidence of this, but this is how I like to imagine it). Needless to say, their conquest was successful! In 2009 Batman: Arkham Asylum was released, and not only was it amazing, but the bar for a Batman game was set so high that only Rocksteady themselves could surpass it! (Sorry WB Montreal) With an emphasis on stealth, hand-to-hand combat, and a wide variety of gadgets at your disposal, Batman: Arkham Asylum provided a true first-hand experience to what being Batman was really like.

553e34670056aLet’s fast-forward to 2015 with their latest and final installment in their trilogy, Batman: Arkham Knight. With an emphasis on making everything bigger and better than before, Rocksteady did their best to pull out all the stops to make this the best Batman title they could. With a much larger map, more gadgets to utilize, and new and bigger threats around every corner, Batman: Arkham Knight is no doubt the fullest Batman ever released.

The game spans over 3 large islands within Gotham City, with criminals running wild as the rest of Gotham is evacuated for fear of Scarecrows attempt at terrorism. While Batman tries to save his city, there is another menace who appears to teams up with Scarecrow, referring to himself as The Arkham Knight. With a powerful army at their disposal, it’s up to Batman to save the city with his trusty Batmobile/Bat-tank and a few of his allies.

The story, as with most of the Rocksteady’s titles, starts out promising and then slowly gets convoluted as there is simply way too much going on. Each and every super villain has the need to try to take over Gotham to prove that they deserve to stand on top, except for the Riddler (Everyone knows he’s too cool for teamwork). What honestly shocks me is that none of these villains seem to care about Scarecrow’s threat to plunge Gotham City into a living hell with his new toxin, so much as run their crooked businesses normally. While the main story focuses mostly on the Arkham Knight and Scarecrow teaming up to overtake your city, fans may forget that Scarecrow is even in the game, because you only see him a handful of times. The story generally focuses on the Arkham Knight and his feud with Batman, and it’s pretty obvious who the Knight is if you’re familiar with Batman at all. I did enjoy the sections with the special guest of the game (no spoilers!). With a somewhat tired ending that just feels forced, fans really get the impression that this is Rocksteady’s final installment with the series, and that they’re officially done with Batman. With how difficult it was to actually get the PC version established, I don’t blame them. (Sorry PC players!) With a super secret ending for completing 100% of the game, fans are shown that there will be no more Batman, from this developer at least…

With every new installment to a series, the one thing people really hope for is improvements on graphics, especially when a series crosses over to a newer and better platform. This title doesn’t fail to impress as Rocksteady truly gives everything a major upgrade in the fashion department, making it truly breathtaking game to look at. Arkham Knight‘s environment is the largest of the three titles, spanning over 3 islands that each stand larger than Arkham City. With the ability to either glide or drive through the city, there’s a lot for players to take in.

54e504c0956d7I would have loved to have given this a solid 9 or 10 because of how amazing these Batman titles usually play, but the one thing that stands as the bane of your existence is the highly anticipated Batmobile… With shaky controls (at best) and several missions actually focusing on you driving your car around Gotham or mazes, I’ve more often crashed into walls, flipped my car over or blown up than I’ve actually stopped crime. With Rocksteady allowing the Batmobile to crash through most objects and building corners, it’s a wonder there was even a Gotham left to save after all was said and done. While it was difficult to learn at first, I did find it enjoyable once I got used to the controls. Though it did take a while.

The tank mode in the game is also another necessity as you have to fight several other tanks in the game. The targeting system is only subpar, so often times I would actually miss when I would think otherwise, resulting in my death. I made the mistake of upgrading my suit and gadgets before my car, thinking that I would go through the majority of the game as Batman, not the Bat-tank. Never have I been more wrong…

The times fighting as Batman are the reason this section received the positive score it has. With a heavy focus on combat and stealth, and a great mixture of gadget use and new kinds of takedown attacks, Rocksteady really outdid themselves with the physical combat. The newest feature, and by far my favorite, that’s provided with the new armor is the Fear-Multi Takedown. What this does is it allows Batman to get a surprise attack on a group, and causes the whole area to slow down and panic, so you can control your camera and attack your next victim at super high speeds. This feature gives fans real insight into how Batman fights using fear as an element, and it’s the best thing the game has going for it. The only downside to this is that it’s not easy to pull off when you want to, so much as when the game wants you to.

The other new feature that Rocksteady added into this game was Co-op fighting. While it’s not multiplayer (which would have been amazing), the feature allows players to fight like a true dynamic duo, but unfortunately it didn’t actually happen very often. This serves as somewhat of a letdown considering how high they were trying to sell it during advertisements. So unless you’re interested in only playing the one VR Mission that features this, you won’t be seeing much of Batman teaming up. We all know Batman prefers to be a lone wolf anyways.

Arkham Knight is also the first game to allow you to utilize gadgets in your combos. You build up a combo meter through flawless execution and then use that combo meter to unleash gadget attacks to takedown enemies. While this sounds like an excellent feature in the game, and everyone knows this is what Batman does, I often found myself being unable to use it. With the combo meter instantly getting taken down the moment you suffer any type of attack, it was a rare occasion to use one of these gadget attacks successfully. With Batman constantly fighting hordes of enemies, it’s rather difficult to do anything other than punch or counter, so inputting other button commands would often result in taking a hit and losing the chance.

The sidequests in the game were considerably more exciting than the actual campaign. They allow you to feel like the Dark Knight as you take down some of Gotham’s fiercest foes. While some of these stories are shorter than others, they give players a chance to explore through Gotham, learn some of its history, and solve crimes. The only downside to all of this, is that if you’re doing these alongside the main scenario, you’re often cut off from being able to continue until you progress further through the main campaign.

The Riddler missions in this game are also more exciting as they go beyond just finding trophies like in the previous titles. The challenges come in the format of solving riddles, puzzles, finding easter eggs, scanning your surroundings for question mark shaped footprints, and even race tracks. Rocksteady really outdid themselves this time around with how much there is to find in the game. For a title at nearly 50GB, you can expect quite a few Easter Eggs to find through riddle hunting. The motivation to finish the Riddler segment is strong too, because once you complete the main scenario, Riddler bugs you about finishing his riddles every 5 minutes or so. Never has punching someone in the face been so fantastic…

As with every Batman title from the trilogy, the game is very story heavy, so while the game is amazing to play the first time around, the re-playability factor isn’t high. I’d prefer to take a long break before diving into the game again, even if the difficulty is increased with New Game Plus. With nothing extra besides a slightly altered intro cutscene, there isn’t anything new to the game that we wouldn’t have seen before.

Nothing would have pleased me more than to give this game a 10/10 solely on the fact that I’m a huge Batman fan, but the game has a lot that stands against it. With several of the new features seeming like more of a hassle than exciting, or just overall lacking, this game just feels like it could have been so much better. That’s not to say I didn’t enjoy it, I just know it could have been better. At least it’s Kevin Conroy voicing Batman. That man could narrate my life. I would definitely avoid the DLC Season Pass bundle at the moment as it’s an additional $40 with only one segment, and a few extra costumes. That money could be used towards another title or several comics with better stories.

Story: 6 Graphics: 9 Gameplay: 7.5 Sidequests: 8 Re-playability: 5 Overall Score: 7.5

Played on the Playstation 4

Batman: Arkham Knight’s “All Who Follow You” Trailer

Coming June 23, 2015, Batman: Arkham Knight is the epic conclusion to the Rocksteady Batman: Arkham Trilogy.

For the first time ever, watch Batman: Arkham Knight’s exciting new “Dual Play” mechanic in action as you switch seamlessly between The Dark Knight and his allies including Robin, Nightwing, and Catwoman in free-flow combat.

With his back against the wall, Batman turns to his closest allies to help him save Gotham City from the clutches of Scarecrow and the Arkham Knight’s army. A familiar face also returns to give The Dark Knight a message he cannot ignore…

The PS4 Gets a Batman: Arkham Knight Bundle

We’re sure you’re as excited for the release as Batman: Arkham Knight as we are. Our excitement went up to 11 with a new bundle shown off today that includes a PS4 and the game, with two different versions.

Priced at $449.99, the bundle includes a Steel Grey PS4 system chassis with a custom faceplate, matching DualShock 4 wireless controller in Steel Grey and the finale of Rocksteady Studios’ hit Arkham trilogy.

There’s another bundle, priced at $399.99, that comes with a PS4 system and DualShock 4 controller in jet black and Batman: Arkham Knight.

Batman: Arkham Knight arrives June 23.

arkham-ps4-3-625x335

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