Tag Archives: playstation 4

Video Game Review: Bloodborne DLC: The Old Hunters (PS4)

BB-The-Old-Hunters_Key-Art.0It takes a certain kind of individual to really get into the Dark Souls series. One needs determination, fortitude, and lots of free time (I’m pretty sure a fetish for bondage also helps too because it hurts so goooood…). When From Software debuted their grim series with Demon Souls back in 2009, it paved the way for a whole new style of games I like to call “torture games.” There were plenty of times where I was ready to throw the controller at the wall and smash my Playstation 3 with a sledgehammer, but persistence paid off in the end! (I wonder what that says about my personality after my intro…)

So let’s fast forward to 2015 with From Software’s latest installment in their torture game series with their spin off game Bloodborne. While only really taking the “Souls” of the series and replacing it with blood, From Software delivered an amazing title that really lived up to the series (especially considering how lackluster Dark Souls 2 felt). The game is smooth, the graphics are stunning and the bosses are hard as #$%@! While the game didn’t particularly feel all that long (especially because I burned through it in about 6 days or so), the amount of content packed into the game was very satisfying. So naturally, being addicted to pain and punishment (along with the Dark Souls series), I had to try out the DLC for Bloodborne titled Bloodborne: The Old Hunters.

One of the things I really enjoyed and hated about Bloodborne was the weapons. While it was awesome that every weapon essentially had two forms with the trick weapon system, the amount of weapons in the game itself were far less than the Dark Souls series. So seeing that From Soft added a lot more weapons into the game with the DLC made me feel like a kid in a candy store with $100 to spend in the 1950’s. The developers added nearly as many weapons as the initial game had for players, so naturally it was greatly appreciated. One of the things I really love about Bloodborne is that the weapons all feel incredibly different and each DLC weapon is amazing! (Especially the Whirligig Saw!)

Like all Dark Souls titles, the difficulty increases based on how many times you’ve cleared the game’s final boss, and the DLC content is nothing to laugh at the first time around. While some people may have started over from scratch to reach the DLC, I’m pretty sure most people don’t want to toss away their blood, sweat, and tears and just rolled through the game on New Game Plus or beyond (because that’s exactly what I did!). The bosses in the DLC beyond a first playthrough are ridiculously hard to the point that rage is almost certain (I’m not going to lie, there were many times where breaking my TV sounded like a good idea). While there are only 4 mega bosses in the DLC story, getting to them on your first playthrough is no easy feat, making the game take quite some time to get through (unless you’ve taken a few days off to solely dedicate to it like I did).

One of the things I greatly enjoy about the Souls series is that From Soft really strives to provide players with a game that’s not only got an amazing plot, but is so rich with lore that you have to hunt down yourself. With nothing more than cryptic messages in items, players must look inside every nook and cranny in order to appease their knowledge. With the main story taking place within a dream, the DLC itself actually takes you into another dream that’s just as twisted and demented as the main world’s game, with a heavy focus on the Hunters instead of just monsters. The developers added more items to hunt down that compliment the original story, answering more questions that the original story left out.

So with smooth gameplay, fun dungeons, difficult boss fights, and a lot pain ahead of you with this DLC, I guess we come down to the big question of price and whether or not it’s worth it. With $20 on the line, it would be natural to question the value of this purchase. Being that I’m a rather big Dark Souls/Bloodborne fan, I’d say yes, I think the DLC is definitely worth it. Getting any extra bit of content in games feels like a massive bonus and feels pretty essential for any fan of the series.

Any questions on the DLC? Are you loving it as much as I am? Not a fan of the Souls series? Haven’t tried it yet? Love torture? Give Bloodborne a try and see for yourself if you’ve got an inner masochist! Thanks for reading!

Gameplay: 10 Story: 9 Graphics: 9 Overall Score: 9.5

PlayStation 4 Themes for Valiant Entertainment’s X-O Manowar, Bloodshot, Harbinger and More!

Videogame consultancy powerhouse The Powell Group has announced that the PlayStation Store is now carrying themes featuring characters from Valiant Entertainment’s library of titles, including X-O Manowar, Bloodshot, Archer & Armstrong, Rai, Quantum and Woody, and Shadowman. The PlayStation Store has just added these exciting new PlayStation 4 (PS4) themes to their offerings, and each Valiant theme is also available for the PlayStation 3 (PS3). The Valiant Entertainment themes for PS4 allow users to view amazing art for Valiant Entertainment’s greatest heroes each time they boot up their game systems and are available for purchase now in the PlayStation Store.

About X-O MANOWAR:
Born into battle, Aric of Dacia, the fifth century Visigoth now called X-O Manowar, has never known peace. Abducted and enslaved by the savage alien empire known as The Vine, Aric finally escaped his captors after stealing their ultra-powerful X-O Manowar armor and then returned to Earth…only to find that more than a thousand years had passed in his absence. Stranded in the modern day, the most primitive man on Earth now wields the most powerful weapon in existence as X-O Manowar!

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About BLOODSHOT:
Brought back from the dead and infused with cutting-edge nano­technology, Bloodshot’s nanites made him a nearly unstoppable kill­ing machine. His enhanced strength, speed, endurance, and healing made him the perfect weapon, and he served his masters at Project Rising Spirit – a private contractor trafficking in violence – very well. But after defying his programming and escaping his captors, Blood­shot now fights to rediscover to the secret of his true identity – but remains haunted by the past that nearly destroyed him.

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About HARBINGER:
You’ve never met a team of super-powered teenagers quite like the Renegades. Skipping across the country in a desperate attempt to stay one step ahead of the authorities, psionically-powered teenager Peter Stanchek only has one option left – run. But he won’t have to go it alone. As the shadowy corporation known as the Harbinger Foundation draws close on all sides, Peter will have to find and recruit other unique individuals like himself… other troubled, immensely powerful youths with abilities beyond their control. Their mission? Bring the fight back to the Harbinger Foundation’s founder Toyo Harada – and dismantle his global empire brick by brick…

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About ARCHER & ARMSTRONG:
After years of meditation and training, 18-year-old Obadiah Archer has been dispatched to New York City to carry out the sacred mission of his family’s sect—kill the booze-addled immortal known only as Armstrong and convene a new world order! But as this underage assassin stalks his prey, he’ll soon find that both hunter and hunted are just pawns in a global conspiracy stretching back five millennia and that Archer & Armstrong will have to work together if the future is to stand any chance of surviving the past’s greatest threat!

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About RAI:
The year is 4001 A.D. – led by the artificial intelligence called “Father,” the island nation of Japan has expanded out of the Pacific and into geosynchronous orbit with the ravaged Earth below. With billions to feed and protect, it has fallen to one solitary guardian to enforce the law of Father’s empire – the mysterious folk hero known as Rai. They say he can appear out of nowhere. They say he is a spirit…the ghost of Japan. But when the first murder in a thousand years threatens to topple Father’s benevolent reign, Rai will be forced to confront the true face of a nation transformed…and his own long-lost humanity…

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About QUANTUM AND WOODY:
Once upon a time, Eric and Woody Henderson were inseparable. Adopted brothers. Best friends. Brilliant minds. Years later, they are estranged siblings, petty rivals, and washed-up failures. But when their father’s murder leads them into the throes of a life-altering scientific accident, Eric and Woody will find themselves with a whole new purpose – and a perfectly legitimate reason to wear costumes and fight crime. Go big or go home, folks! Quantum and Woody are coming!

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About SHADOWMAN:
There are a million dreams in the Big Easy. But now its worst nightmare is about to come true. As the forces of darkness prepare to claim New Orleans as their own, Jack Boniface must embrace the legacy he was born to uphold. As Shadowman, Jack is about to become the only thing that stands between his city and an army of unspeakable monstrosities from beyond the night. But is the mantle of Shadowman a blessing or a curse? And what is the true cost of his otherworldly power?

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Purchase your theme now in the PlayStation store and enhance your gaming experience today!

Review: Wolfenstein The Old Blood

Wolfenstein The Old BloodA prequel to 2014’s The New Order brings us back to the dreaded Castle of Nazi Occult lore.The game has gone into the more sci-fi genre this time, rather than the supernatural horror genre Wolfenstein is known for, thru the first five chapters, the last three becomes a horror game again. In the new order the Nazi have won WW2 and its set in a cyber-techno steam punk 1960s. The Old blood is the prequel to that story. Set in 1946 and taking place just before the prologue of the New Blood. You play William BJ Blazkowicz (voiced by veteran voice actor Brian Bloom) who has been the series hero since Wolfenstein 3D in 1992. It’s your normal first person shooter combat and nothing new that you didn’t see in Wolfenstein the New Order. You never get tired of killing Nazi scum bags. It’s an 8 chapter game for 19.99 and available on the PS4, Steam, and Xbox One. Enemies are not the brightest groups you deal with. Having played Destiny you hope Bethesda games improves the enemy AI for the upcoming Doom 4 using the Id tech 5 software.

This game has very little in the way of story and you go from one mission to the next killing Nazis and progressing to get to Deaths head (not to be confused with the Marvel comic character of the same name). In the New Order BJ had a lot more inner monologue and gets to know the resistance and even gets to have sex with Anya the resistance fighter a few times in the game. The game is more like B movie camp and that’s not a bad thing but it’s not great when the action never slows down but for 19.99 it’s a long game with pacing staying the same thru out. It will lead you to the final mission that BJ hopes he can retire from. That’s where we pick up his story in The New Order. When you get a chance to take a nap as was in The New Order you can travel to the original game in a dream sequence and play Wolfenstein 3D.  Enemies have cyber back packs that if you shoot will explode. Giant Juggernauts that looks like a Nazi Iron Man Mach 1 armor and killer Cyber men guard Dogs. You can easily dispatch enemies with a lead pipe in stealth mode as to not alert more guards. A quick stab happy attack and back to stealth. Shamblers ugly bloody Nazi Zombies become a pyro technique foe to recon with in Chapters 6-8, after the more cyber steam punk techno Nazi enemies.

Mick Gordon composed the soundtrack for this and the New Order. You will notice through the game clues and nods to great WW2 era films like The Dirty Dozen and Where Eagles Dance and Inglorious Bastards. This game does not require you to buy the New Order to play it. It’s a stand-alone expansion which you can pick up the card at a local store containing a code or down load it by itself.

Originally posted on Radio of Horror and reposted with permission.

Game Review: Batman: Arkham Knight (Console Version)

Batman: Arkham Asylum’s release back in 2009 was an amazing surprise that changed the way action elements in games were made, evident in releases like Shadow of Mordor and Witcher 3. Arkham City in 2011 tweaked and expanded the original foundation, fitted then with an open-world structure, enough to give the game a unique feel without stripping the formula of what made it so engaging in the first place. Now, this year’s Batman: Arkham Knight has done the same thing, offering more welcome tweaks and a big expansion in the form of the Batmobile’s offerings of high-speed travel and tank battle. Those gameplay evolutions along with the most interesting story of the trilogy, one that is sure to please even the most hardcore comic book readers, makes Arkham Knight a fitting conclusion to Rocksteady’s three games, even though it is troubled by some technical hiccups and downright embarrassing portrayal of women.

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Scarecrow takes over for Joker as the main antagonist this time around, but don’t expect anything nearly as memorable as the Clown Prince of Crime. Unfortunately, he serves mainly as a catalyst for getting Gotham evacuated again to give players a very video gamey playground to mess around with, as well as a catalyst for the developers to play around a whole lot with fear toxin as a plot device. Because of everything done with his fear toxin to create disturbing and exciting hallucinations, his disappointing role as the lead villain is easily forgivable. Sometimes the fear toxin leads to some cheap, that didn’t really happen! cop-outs, but it’s mostly great stuff. It also helps that there is certainly no lack of villains to go around, the titular Arkham Knight, an interesting riff on an established character that ties in thematically to the arc of the whole Arkham series, being the other most notable.

As a whole, the narrative is great. As always, the voice performances are top-notch stuff, making this game indistinguishable from the most high-profile animated films in that regard. There are constant twists and turns until the very end of the game, keeping one guessing the entire time. It’s a lot like The Dark Knight Rises in that it constantly punches Batman in the gut time and time again, testing his psychological and physical strength ruthlessly. Arkham Knight takes advantage of what’s become a common storytelling strategy in superhero stories in the modern age, that being displaying a hero’s strength by forcing him to overcome conflicts that exploit his greatest weaknesses. Along the way, players are treated with some truly high-concept, abstract, and daring segments that offer some of the most killer story beats in games the past few years.

Sadly, the biggest problem with the game cuts away at the narrative, one of its strongest facets. Almost point-for-point, Arkham Knight does a hugely disappointing disservice to the most prominent female characters of the series. Oracle, Poison Ivy and Catwoman, characters that at their best serve as some of the most fascinating and empowering female characters in superhero fiction, are treated miserably in this game. Oracle and Catwoman are stripped of any agency for the vast majority of their screen time, captured and in need of saving. Poison Ivy’s role is particularly laughable, serving as the first villain to challenge Batman at the start only to almost immediately give in and aid him in whatever he asks throughout the game. Not to mention the fact that the prison guards throw her in jail with mostly just underwear; it would be a shame to give up that eye-candy, after all.

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Things get a bit better towards the end of the main story, what with advancements like Harley Quinn’s inclusion in the plot featuring legitimate agency, but let’s be honest here; a character whose defining character trait in this series being her obsession with a man getting some decent screen time isn’t exactly a shining moment for feminism.

The PC version has secured Warner Bros. into quite the media spectacle, thanks to its prominent technical issues. I played the Xbox One version, and I can attest to an experience free of any regular framerate drops or similar glitches. The game did crash around three times, and another time Batman got himself stuck in the environment (even though he visually wasn’t touching anything, frustratingly) so bad that I had to restart to the last checkpoint. Thankfully, the game saves very frequently, so this isn’t too alarming of a problem.

On a more positive note, Rocksteady has done a tremendous job creating a Gotham to explore. This is truly a current-generation video game not possible on the PS3 and 360, with a gorgeous and massive city. There is a tremendous degree of draw distance and complex lighting and smoke effects, helping its world feel more and more alive. Great care was also taken to recreate iconic scenery, like Wayne Tower, Ace Chemical and the GCPD Building.

Grappling, gliding and swinging around in this world has never been quite this joyful. Like Metroid Prime 3 did for the Prime series, Arkham Knight doesn’t make players re-obtain abilities that were already available by the end of Arkham City. This not only means that the player is able to feel instantly powerful, but also means that the rest of the game is able to up the ante more and more. Upgrades to the boost ability after grappling to a surface make for a particularly pleasurable experience that feels almost like true flight. It works so seamlessly and quickly that it makes for an absolute blast. I don’t remember the last time I had so much fun screwing around in an open-world.

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The other method for quick travel in this game is the Batmobile, this game’s big new toy. The car is able to go blisteringly fast, forcing players to be wary of how much pressure they apply on the trigger to drive it, making for an intricate and dynamic driving experience. It has become a common complaint that the car is unwieldy, but I’d say with the proper amount of effort controlling the Batmobile is quite rewarding. It integrates into the rest of Batman’s antics without a hitch, too. There is a really remarkable satisfaction to diving off a building only to pull up toward the ground, calling the Batmobile to pull up underneath to catch Batman after the momentum from the dive has worn off.

Holding the left trigger instantly transforms the Batmobile into a tank: a necessary step Batman had to take to deal with the vast numbers of enemy tanks to deal with. There is a bit of a logistical hoop to jump through concerning Batman using guns, given his iconic, strict policy against firearms formed through the trauma of his parents’ death by gun shots, but it works. The plot conveniently pushes Batman into a corner, and he still refuses to kill. It’s worth it for the tank combat, because it’s a ton of fun. Dodging enemy missiles and taking down tanks to charge up a bar used to execute special abilities like missile barrages is sweet. Battles are intense, challenging and add much needed diversity to the Arkham formula.

That isn’t to say that the tried-and-true gameplay of the Arkham series isn’t enjoyable anymore, because that certainly isn’t the case. The hand-to-hand combat and stealth sections have only gotten more complex and challenging, adding another layer of nuance and satisfaction. Arkham Knight’s challenge is refreshingly respectful to players, expecting them to be caught up with the series enough to skip over introductory and boring sections at the beginning, without going too fast or forgoing any optional resources for newcomers or lapsed veterans.

Additionally, this installment features a bigger emphasis on puzzle-solving, and it is all rather clever. The environmental manipulation and use of gadgetry required to best these challenges offer some intellectually-rewarding bits that thankfully manage not to cause the pacing to suffer, like in other action games such as Uncharted 3. If the player finds him or herself particularly wrapped up in these puzzles, there are tons and tons of optional Riddler trophies to find, as always. The bulk of these collectables are hidden behind inventive little puzzles throughout the game’s world.

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I really love Arkham Knight and still find myself excited to tackle its side missions despite having already beaten the main story. Prompting these side missions does make one feel a lot like the Dark Knight, either stumbled upon by exploring (patrolling) the city or deciphering intercepted audio from crooks around the city that automatically plays, with directions to their whereabouts.

The most positive thing I can say about my time with Arkham Knight is that I was always excited to start it up again, really. It’s an exciting game, with a story that impresses so much that it doesn’t feel out of place in discussion of great Batman stories, despite its dreadful problems with women. Exploring the city is a blast, whether it be through swinging and grappling around or driving, both at breakneck speeds. Tank combat finds itself a welcome addition alongside the still engaging fisticuffs and stealth. Batman: Arkham Knight successfully ends one of the most beloved triple-A game series of the last decade.

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Powers Comes to Playstation Courtesy of Sony Pictures TV

powersDuring 2013’s E3, Sony promised original programming for it’s newest gaming platform, the Playstation 4. Details on exactly what that was remained a bit vague. We now have an idea as they have announced the first show, Powers, based on the comic book series by Brian Michael Bendis and Michael Avon Oeming.

The series is being produced by PlayStation which is part of Sony Pictures TV. There had been some movement on the series in the past, including a pilot for FX. The new series will be penned by Charlie Huston. Bendis, Oeming and Michael Dinner will executive produce with Huston and Remi Aubuchon, along with Circle of Confusion’s David Engel, David Alpert and Lawrence Mattis. Huston and Aubuchon will serve as showrunners.

The series combines noir, police procedural and superheroes and follows a detective who protects humans and investigates cases involving folks with superpowers.

There’s no date set yet for the series to start but it is reported the show will be 10 episodes.

Original programming is becoming a big deal on gaming platforms. During their pitch for the Xbox One, Microsoft mentioned an original series based on the Halo video game.

Around the Tubes

So how’s everyone’s weekend going? Who’s playing with their new Playstation 4?

Around the Tubes

Bleeding Cool – Increased Buzz The Walking Dead Spin-Off Series May Be A Prequel – This could be the shark jumping point.

Kotaku – DC Universe Online Isn’t Like Other PS4 Launch Titles – But is it better?

Mashable – Batkid Was Beautiful — Let’s Keep It Going – Fantastic to see the response. Hope we see more of this.

Mad Max the Video Game Announced!

Warner Bros. Interactive Entertainment today announced Mad Max, a new open world, third-person action game where players become Mad Max, a lone warrior in a savage post-apocalyptic world where cars are the key to survival. The game will debut for the PlayStation 4, PlayStation 3, Xbox One, the Xbox 360 and Windows PC.

Scheduled for release in 2014, Mad Max will deliver dynamic, open-world gameplay where gamers fight to stay alive in The Wasteland, using brutal on-ground and vehicular combat against vicious gangs of bandits. Players are challenged with treacherous missions as they scavenge the dangerous landscape for supplies to build the ultimate combat vehicle.

Mad Max is under development by Avalanche Studios.

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