Tag Archives: Paizo

New Giantslayer Adventure Path for the Pathfinder RPG, Out Now

pathfinder adventure path giantslayer battle of bloodmarch hillPaizo Inc., publisher of the wildly popular Pathfinder Roleplaying Game, announced today the kick-off of the Giantslayer Adventure Path, the latest 6-part adventure series in the award-winning world of the Pathfinder Roleplaying Game. Pathfinder Adventure Path #91: Battle of Bloodmarch Hill, written by Patrick Renie, is now available.

Deep in the Mindspin Mountains, a storm giant warlord known as the Storm Tyrant is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms. Working their way through an abandoned border fort, an ancient giant temple, the tomb of an undead frost giant, and an elite fire giant training facility beneath a dormant volcano, the heroes eventually take the fight to the Storm Tyrant himself inside his flying fortress. Can the giant army be defeated, or will all of Avistan bow down in fealty to the Storm Tyrant?

The Giantslayer Adventure Path includes 6 monthly, 96-page, full-color softcover books:

  • AP #91: Battle of BloodMarch Hill (February)
  • AP #92: The Hill Giant’s Pledge (March)
  • AP #93: Forge of the Giant God (April)
  • AP #94: Ice Tomb of the Giant Queen (May)
  • AP #95: Anvil of Fire (June)
  • AP #96: Shadow of the Storm Tyrant (July)
  • Pathfinder Campaign Setting: Giantslayer Poster Map Folio (July)

Each volume contains an in-depth Adventure Path scenario, stats for new monsters, and several support articles meant to give Game Masters additional material to expand their campaign.

Paizo Announces a New Core Campaign for the Pathfinder Society

pathfinder logoPaizo Inc., publisher of the Pathfinder Roleplaying Game, have announced a new campaign mode for its popular Pathfinder Society Organized Play global roleplaying game campaign. This new mode of play, called the Pathfinder Society Core Campaign, will use the basic game established in the bestselling Pathfinder RPG: Core Rulebook to offer a streamlined gaming experience, limited scenario replay, and a simpler entry-point for new players.

The goal is to make the Pathfinder Society more accessible and fun to play as possible. This change has come after feedback from the community, and this provides an easier way for new players to enjoy the RPG.

The standard Pathfinder Society Organized Play campaign, now in its seventh year, remains unchained, offering a wealth of character options drawn from Paizo’s entire library of Pathfinder supplements. Both campaign modes use the same Pathfinder Society scenarios, four-hour fantasy adventures designed to challenge player skill and group cooperation.

In the new Core Campaign, player character options such as race, class, feats, and equipment are limited to those included in the Pathfinder RPG: Core Rulebook and the free Campaign Traits document. Additional treasures, rewards, and character options are unlocked as players complete scenarios, as listed upon the chronicle sheets distributed at the conclusion of each scenario.

A player may play each Pathfinder Society scenario twice, once with a Core Campaign character and once with a standard Pathfinder Society organized play character, allowing a robust replay option for the first time since the launch of the campaign. A character must belong to either the Core Campaign or the standard campaign—not both. At any time a Core Campaign character may transition into the standard campaign, but no standard campaign character may transition to the Core Campaign.

With the launch of Core Campaign, players have four new Pathfinder Society play opportunities each month, as both players and GMs. The Core Campaign, launching today, is open to new and veteran players, and the current campaign remains unchanged.

Dynamite and Paizo Announce Pathfinder Origins

Paizo, Inc. and Dynamite Entertainment announce today Pathfinder Origins, the next comic series based on the Pathfinder Roleplaying Game.

The Pathfinder Origins series will tell the tales of the early days of the Pathfinder iconic heroes. The series will contain 6 issues, written by Pathfinder developers Erik Mona, F. Wesley Schneider, and James Sutter.

Each issue features one of the main Pathfinder comics characters (Valeros, Seoni, Harsk, Merisiel, Kyra, and Ezren) in an early adventure that sees them team up with another Pathfinder iconic hero who has not yet appeared in the comics format.

The series will kick off in February 2015 with Issue #1, in which Valeros crosses swords with the brazen barbarian Amiri when both serve as hired guards escorting a doomed caravan through the treacherous Bloodsworn Vale. Script by Erik Mona and art by Tom Garcia. Each issue will contain a pull-out poster map, an official Pathfinder RPG bonus encounter, and collectible variant covers.

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Paizo Announces Monster Codex for Pathfinder Roleplaying Game

20 of Fantasy’s Most-Iconic Beasties Come to the Pathfinder Roleplaying GamePaizo has announced the Monster Codex for their popular Pathfinder Roleplaying Game. The Monster Codex contains 20 of fantasy’s most-iconic monsters and a mountain of new rules and pre-made stat blocks to bring these creatures to the Pathfinder roleplaying experience. The Pathfinder Roleplaying Game: Monster Codex will be released October 22, but can be pre-ordered now.

A great tool for busy Game Masters, the Pathfinder Roleplaying Game: Monster Codex will provide a wide range of challenges for a variety of foes, from the nefarious drow to ruthless orcs. Each monster includes an in-depth look at its society and ecology, new rules like feats, spells, and magic items designed to complement the race, and archetypes built to give monsters a new edge. From a simple encounter to an entire campaign, the Monster Codex provides everything needed to make these monsters the center of the action.

First art peek - Drow, by artist Alexandre Chaudret.Pathfinder Roleplaying Game: Monster Codex includes:

  • Comprehensive chapters for 20 iconic monsters, including the boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire.
  • Archetypes for each entry, allowing monsters of that race to be full integrated with their class choices.
  • Over 10 new stat blocks for each monster, utilizing the new rules from their entry in the book.
  • Advice and tips for Game Masters to include these monsters in their game, and simple templates to customize the monsters in countless ways.

Gen Con 2014: Obsidian Announces Pathfinder License

obsidian entertainmentGen Con 2014 doesn’t official kick off until Thursday, but announcements are already being made. Obsidian Entertainment, the developer of Fallout: New Vegas, South Park: the Stick of Truth and the Kickstarter phenomenon Pillars of Eternity, announced that they have entered into a long-term licensing partnership with Paizo Inc. to produce electronic games based on the popular Pathfinder Roleplaying Game.

Obsidian’s first licensed product will be a tablet game based on the highly successful Pathfinder Adventure Card game, a cooperative game for 1 to 4 players. Players each have a unique character composed of a deck of cards and a set of stats. Characters have classes such as fighter, rogue, wizard and cleric, as well as numbers that define attributes such as strength, wisdom and charisma etc. Players will be able to customize their deck to better suit each individual’s vision of their character.

pathfinderIn the world of Pathfinder, players take on the role of brave adventurers fighting to survive in a world beset by magic and evil. The Pathfinder RPG is currently translated into multiple languages, with hundreds of thousands of players worldwide. The Pathfinder brand has also been licensed for comic book series, graphic novels, miniatures, plush toys, apparel, and is being developed into a massively multiplayer online roleplaying game.

Obsidian will be at Gen Con 2014 showing off an early prototype of the digital Pathfinder Adventure Card Game in the Paizo booth (#203) and in their own booth (#2151) featuring the first consumer hands on for Pillars of Eternity.

Dynamite to Launch New Pathfinder Comic

Dynamite Entertainment has announced the return of Pathfinder comics with a new series, Pathfinder: City of Secrets. The first issue releases in local comic stores and digitally May 2014.

Pathfinder: City of Secrets #1 is written by returning superstar writer Jim Zub, with interior art by Leandro Oliveira and cover art by Genzoman, Carlos Gomez, Sean Izaakse and Steven Cummings. This issue marks the beginning of a new adventure series and is the perfect starting point for new readers. Each issue also includes an exclusive Pathfinder Roleplaying Game encounter, sourcebook appendix, and a bonus removable playable tactical map/art poster.

In Pathfinder: City of Secrets #1, the Pathfinder heroes head to the city of Magnimar, and danger isn’t far behind. As the wizard Ezren seeks an audience with the Pathfinder Society, his adventuring allies explore the city’s ancient magic, well-hidden secrets, and deep political divides. The dangers and opportunities of the big city could bring the adventurers closer together-or tear them apart!

In celebration of Pathfinder: City of Secrets #1’s May release, Dynamite has partnered with Paizo’s Pathfinder Society Organized Play program to connect retail stores with volunteer Game Masters who can run in-store Pathfinder RPG demo events based on the encounters featured in the series. In the game scenario, Pathfinder goblins attack YOUR comic book store, and brave heroes must stand in its defense on New Comic Book Day! Contact the nearest Pathfinder Society Venture Captain regional coordinator from the list at paizo.com/pfs/venturecaptains to set up your store’s special event. Both Paizo and Dynamite will promote these events through social media.

The Pathfinder RPG game appendix for each issue of Pathfinder: City of Secrets beyond the first will include a special fan-created official Hero of Magnimar, chosen by the Paizo staff and illustrated by one of Dynamite’s artists. This is your chance to officially add your character to the Pathfinder universe, with game stats provided directly by Pathfinder’s professional game designers! Visit paizo.com/contests for more details on how to enter this exciting monthly contest and check back each month to see if YOUR hero made the cut.

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Game Review: Pathfinder Adventure Card Game

20140209-154415.jpgA forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name if foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

First unleashed at Gen Con 2013, designer Mike Selinker and Paizo Publishing have melded roleplaying, card gaming, and dice rolling into the entirely unique and wildly entertaining Pathfinder Adventure Card Game. The Pathfinder universe (it is much much larger than a world) experienced its Big Bang moment in 2008 with their beta RPG of D&D’s version 3.5 system. Officially released to critical acclaim the following year, Paizo has since taken Pathfinder to extraordinary levels with unending expansions, novels, miniatures, comics, and now a card game. By diluting the intricacies of a pen and paper RPG and adding CCG and Magic elements, Pathfinder Adventure Card Game has broken down gaming boundaries to appeal to the masses…and it does so masterfully.

In a nutshell, a party of adventurers (1-4 players, I’ve played mostly solo) set off on a quest to explore various locations and find and defeat villains. The base set (nearly 500 cards, ~$50) and all six expansions (110 cards and ~$18 each) is considered the Adventure Path, while the individual expansions are called Adventures, and each Adventure consists of multiple Scenarios. Players can choose to do a standalone Scenario, or work through each consecutive Adventure in the path. The base set comes with the first Adventure, Burnt Offerings, but each additional expansion is sold separately.

Each individual game comes with some set up. First, players must pick and assemble their character deck, then the individual locations are assembled from a randomly selected set of boons (weapons, spells, items, etc.) and banes (villains, monsters, henchmen, barriers). At times, and especially when a new expansion is shuffled in, this can get tedious.

Set aside 30 blessings cards, which are important in your deck or at locations, but in this instance are simply a game counter (flip one per turn)…and you’re ready to go. Players choose a location and ‘explore’ it on their turn. You attempt to acquire boons and defeat banes. Attempts are called ‘checks,’ essentially a dice roll. As you will come to find out, there are times it turns into a Russian nesting doll of checks, with one action requiring three or four dice rolls…and can get confusing if you don’t keep track. Death or end of game (which can roughly take up to 90 min) comes when you can no longer draw a card from your character deck or you run out of blessings cards. Winning comes when your band finds and defeats the villain. Success adds additional cards to your deck and/or skill and power feats to your character, which can all be carried forward to the next Scenario.

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The single most frustrating aspect of this game is the dependency on the rulebook, and in the case of the base set, an incomplete rulebook. As the designer admitted, assumptions were made that shouldn’t have been made, and dozens of questions remained that forced players to turn to web forums and message boards for answers. Selinker and Paizo dutifully created an updated PDF version, and still actively visit sites to respond to pleas for help.

I’ve also heard the “all you’re doing is flipping cards and rolling dice” comment. Yes, at its core, that’s what it consists of (aren’t most games?), but it can be so much more than that if you let it. Read the card descriptions and backgrounds, check out the Pathfinder Tales (there are free chapters online), and immerse yourself in the story. If you’re going to monetarily invest in it (and that you will, trust me), then you should intellectually invest in it as well.

The initial factory line product was far from perfect, but the transparent response from Selinker and Paizo, and subsequent attempts to rectify errata, card conflicts, and unanswered questions has made me a true fan. Detailed artwork, fantastic mechanics, and an immersive story will see this successfully through to this summer’s second follow-up Adventure Path, Skull & Shackles. Though I’m still working through Burnt Offerings, I’ve purchased and neatly placed Adventures 2 and 3 and the Character Add-on Deck in their allotted slots. Hours have been put into this game, and there are hours to come…some frustrating, all worth it.

Designer: Mike Selinker
Overall: 9 Recommendation: Buy

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