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Rock out and Skip to the End this June from Jeremy Holt, Alex Diotto, and Insight Comics

Bassist-turned-junkie Jonny Wells is addicted to his past, but the only way to get there is through his music.

This June, Insight Comics is publishing Skip to the End, a riveting graphic novel created as an allegory to the history of the legendary band Nirvana.

Skip to the End tells Jonny’s story as he tries to cope with his band mate and best friend Kirk’s suicide. Twenty years later he struggles with heroin addiction, lost in the songs they created and desperate to relive the past—unitl one day he discover he can. With the aid of a mysterious guitar, Jonny begins to make trips back in time, searching for the roots of Kirk’s unraveling. At Nar-Anon meetings and in conversations with his sponsor Emily, he starts to cope with the events that led to Kirk’s death. But by the time Jonny realizes that his visits can’t change the present, he might be too addicted to stop.

Skip to the End explores music’s transportive property, while sharing a story of friendship, combating addiction, and suicide awareness.

Skip to the End is written by Jeremy Holt, with art by Alex Diotto, designed by Tim Daniel, colored by Renzo Podesta, and lettering by Adam Wollet.

New York Comic Con 2017: Jeremy Holt and Tim Daniel Get Skinned at Insight Comics

Iris is the perfect marriage of artificial intelligence and virtual reality, serving as the backbone for enhanced reality contact lenses that provide users with the perfect antidote to reality’s many maladies. From pop-culture inspired fantasies to manifestations of their personal imagining, they see the world precisely as they wish. To ensure societal tranquility, citizens of cView City are fitted with a pair of lenses at birth, but when Aldair–a teenage programming heiress–gets a glimpse of life with her own eyes, the world she once knew irrevocably changes forever.

Originally published by MonkeyBrain Comics, creators Jeremy Holt and Tim Daniel‘s Skinned has found a new home at Insight Comics and makes its debut with a New York Comic Con exclusive cover of just 100 copies.

We got a chance to talk to Jeremy and Tim about the series, it’s trippy visuals, digital vs print, and finding it a new home.

Graphic Policy: Where did the concept for Skinned come from?

Jeremy Holt: The initial concept was developed by Tim. Several years ago, he approached me about joining him to co-write the series. I saw a lot of potential in his idea, and he let me mix in some additional ideas, which became an extremely collaborative process. Together we fleshed it out into its current form.

Tim Daniel:  It was inspired in part by Ernest Cline’s Ready Player One, which relied on the characters visiting a virtual universe populated with all kinds of pop-culture. We freed the virtual from the machine and made it a veneer that our characters experience via the Occupeye contact lens. Our character’s reality is  augmented or “skinned” in the manner they wish to see it. Toss in Scanner Darkly (Philip K. Dick) and Sleeping Beauty and you’ve got the sci-fi, Disney Princess, action-romance everyone has been clamoring for!

GP: There’s some very interesting themes explored including technology warping our reality, castes and class, and choice. Where these types of things on your mind while you wrote the series?

JH: I know that Tim was very interested in exploring fiction vs reality with this story. There was definitely a tech component, what with this story’s advent of contact lenses that allow you to choose your reality, so I decided to push that angle a bit more by equipping Buoy as a skilled hacker.

Tim had already established a clear class divide from page one, so we developed a slums-like area to the fictional cView City. I think I had just seen Slumdog Millionaire at the time, and was definitely influenced by it.

TD: We have reality television celebrity president. That clearly suggests that eventually, if we’re not vigilant, we’ll live in a world where reality and fiction are indistinguishable.

Certainly, we’re in the midst of a class war in this country and Buoy’s role of “life extra” examines how the caste system in any society really denigrates the human experience and relegates vital people to roles that eschew their humanity in favor of service. People themselves become nothing more than set dressing or props for the privileged.

GP: Was there any particular theme you really enjoyed focusing on while writing?

JH: What immediately grabbed me about this story was the concept of fiction vs. reality. I’m in my mid-thirties, so I distinctly remember a time before the internet. The way in which I viewed the world around me; hell, the way in which the world viewed itself was done very differently. Now, the superhighways of communication have warped our perspective. To me, it feels like the veil between fiction and reality is deteriorating to the point that in the not too distant future, I believe a whole new generation won’t be able to differentiate between the two. It was a lot of fun to keep these thoughts in the back of my head as I wrote the story with Tim.

TD: The fluidity of identity—whether it be gender, sexual, political, ideological, socio-economical. If we had technology such as the OccupEye system, and all indications point to the fact that we certainly will at some point in the near future, I think we would all enjoy taking extreme liberties with our identities. We’ve been doing it online now for some time…and at one point we strongly considered flipping Aldair and Buoy’s identity so frequently that it would be impossible to truly determine their genders.

GP: As co-writers, how did it work coming up with the series together?

JH: Considering Tim is connected to a plethora of mega-talented writers, I’ll let him answer this one.

TD: Once the idea germinated (clear back in 2011), I shared it with Jeremy whose work I loved, having discovered it through his pitches for Cobble Hill and Southern Dog. From there, we worked up a general series outline. Once we knew this was to be for Monkeybrain’s digital platform we wrestled the outline into a series of chapters and tailored the page count to match. In the meantime, I had discovered artist Joshua Gowdy’s work online. He was posting these fantastic X-Men redesigns and I was enthralled by his line. It echoed Mike Allred’s work a bit, yet was very distinct. It had a funky edge despite its cleanliness.  Thankfully, he accepted our invitation and started concepting our protagonists, Aldair and Buoy. Jeremy and I were off and running, trading scripts back and forth.

 

GP: The visuals of the series are pretty key. How did that work with the artist? Did you as writers come up with that? Some scenes where the visuals are referenced would make me think so.

JH: Very early on, Tim and I agreed to stay flexible on the visual queues in the script. We didn’t want Josh to feel pinned in. Fortunately Josh can draw just about anything, so there was nothing he was opposed to, and often times went above and beyond with his art.

For all that don’t know, Tim is a book design wizard. Knowing this, I often left him to decide on which “skins” to have Josh draw for a particular scene.

TD: At first, the idea was to have the “skin” match a character’s mood or emotion, accentuating their particular POV, which proved to be a little too ambitious, so we expanded that to include setting or action. Mainly this was done for subtext, some not very subtle and rather obvious, and others to make the reader think a bit. If you get the reference made through the particular “skin” and puzzle it out a bit, you might find some extra depth to the scene. Josh was definitely up for every challenge and in some instances he would divert from the script and give us something surprising. Buoy shows up in a Playboy Bunny costume at one point, sharing the scene with Jonesei, his devoted sidekick—that was Josh’s choice if I recall and that tells us a little bit of how Jonesei might “see” his dear friend. The reader can extrapolate what that might signify.

GP: Was there anything you couldn’t reference or weren’t able to fit in?

JH: Not that I can recall. We were both influenced by Ready Player One, as far as the infusion of pop culture references were concerned. It wasn’t so much that we couldn’t fit certain references in, as much as it was trying to pick the appropriate reference for the scene.

TD: The book was really kitchen sink in terms of pop-culture. At one point we listed all the references: Ready Player One, Scanner Darkly, One Who Flew Over The Cuckoo’s Nest, Logan’s Run, Blade Runner, Game Of Thrones, Tron, Maltese Falcon, The Warriors, Alien: Prometheus, Breaking Bad, Arabian Nights, Sleeping Beauty, Star Wars, The Escapist, Lost, Putting On The Ritz, Pretty In Pink, Breakfast At Tiffany’s, Playboy, Road Warrior, Hell’s Angels, Beast Wares Clothing, David Bowie, Michael Jackson, Cleopatra, Non-Player, The Hidden Fortress, The Walking Dead, Harry Potter, James Bond, Watchmen, Star Trek, Westworld, and even more references that we hope readers will discover themselves.

GP: The series was originally written digitally. How does that differ than writing something that’s just print?

JH: The late (great) MonkeyBrain comics didn’t specific page lengths, but did recommend that we stay between 12-20 pages. We outlined the issues to be at least 16 pages. When it came to print, fortunately there was nothing totally funky about formatting, so the transition was fairly smooth. I know for other digital publishers like Stēla, their scroll-based format would have drastically altered how we produced this story.

I do want to give a shout out to our original publishers Chris Roberson and Allison Baker, for their support of the original series. Without them, I don’t think we would have finished the series.

TD: As Jeremy noted, we came in at 16-20 pages per issue through Monkeybrain’s digital platform. We bulked up each issue with strong recap and preview pages. Subbing out those pages for chapter breaks and cover art for each issue fleshed out the print version seamlessly. Readers will also get to see some of Josh’s design work in the extras gallery.

GP: Originally released digitally by Monkeybrain, you’re now part of the Insight Comics family. How’d the comic come to them? How’s it been working with them?

JH: It was a bit of serendipitous timing. I’ve been developing two new books with Insight since fall of 2015. When Tim and I decided to try to pitch Skinned to print publishers, I thought Insight would be a great fit based on their books’ high production value. Josh’s art deserved that kind of treatment.

It’s been really great to work with a publisher that has the infrastructure to produce beautiful looking books. The cherry on top of this sundae is their distribution deal with Simon & Schuster. All their books won’t only be hitting comic book shops, but also all stores where books are sold. It’s exciting to know that Skinned will be much more accessible to potential readers.

TD: This was all Jeremy’s doing and what a tremendous turn of events it has been for this material. I’m very grateful to him—to have a collaborator who is willing to push hard to further the success of the material and benefit the entire creative team is something remarkable.

GP: With the series being in print, as writers would there things you’d have changed for that?

JH: Honestly, I don’t think so. We weren’t focusing too hard on the delivery system. We were more interested in telling the best story we could. We’re just thrilled that it’ll be reaching a much wider audience courtesy of the fine folks at Insight Editions.

TD: Insight Edition put a real nice polish on the material. Their production and editorial team handled this process and artist Joshua Gowdy gave us this incredible new cover art. This entire process was beautifully orchestrated by Mark Irwin, and as Jeremy stated, we’re truly thrilled to see Skinned reach a broad readership. Josh’s incredible work is certainly deserving of this format!

GP: What else do you have coming up that folks can check out?

JH: As mentioned earlier, I have two new series slated at Insight, but can only talk about one for now. My historical-fiction series After Houdini (with John Lucas and Chris Chuckry) will be debuting in April as a two-book graphic novel series. The other is TBA, but is tentatively slated for July.

TD: At the moment, I have three series with Vault Comics currently in stores—Atoll (w/ Ricardo Drummond, Joanna Lafuente, Adam Wollet), Fissure (w/ Pato Delpeche, Deron Bennett) and Spiritus (Michael Kennedy, Lauren Norby).  The fourth, Morning Star (Marco Finnegan, Joanna Lafuente), will start sometime in 2018. In the meantime, I’ve focused solely on growing Vault Comics as a partner in the company performing my production and design responsibilities across our growing line of titles.

Jeremy Holt and Alex Diotto Go Heavy Metal and Back in Time with Skip to the End

During Emerald City Comicon it was announced that Heavy Metal Comics is launching a new series from writer Jeremy Holt and artist Alex Diotto, creators of the critically-acclaimed series Southern Dog.

The series is a time travel alternate history of a Nirvana like band. Skip to the End follows Jonny Wells, bassist of the breakout punk band Samsara, whose life has fallen apart after his bandmate and best friend commits suicide. Twenty
years later he struggles with heroin addiction, lost in the songs they created and desperate to relive the past, when he discovers a mysterious guitar capable of making the jump.

Get out the flannel, the first issue will hit comic book stores August 3rd.

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Review: Stuck In The Gutters #1

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The cover design is fantastic

Several months ago I had to pack a lot of the things in my Comic Cave into moving boxes, and as is often the case when you’re packing things away, I didn’t really pay attention to what was going into the boxes. The other day, though, I was rooting around for something in one of those boxes and I came across a magazine I had brought when I was last over in England more than two years ago called Clint. Although Clint had ceased publication with the only issue I had ever brought, Clint was a comic book anthology magazine that featured text pieces such as interviews and other features as well as interviews.

Until I saw the magazine sitting in a box in my basement, I hadn’t realized that there simply wasn’t anything else like Clint (that I was aware of) out there.

That is, until Stuck In The Gutters arrived in my inbox.

Complied by Leo JohnsonStuck In The Gutters is a brand new bimonthly digital magazine much like Clint that features more than fifty pages of original content that ranges between short comics and text pieces that cover various different subjects within the scope of comics. The magazine can perhaps best be described as part comic magazine, part comics journalism, Stuck In The Gutters is scratching an itch that I didn’t know I had.

The first issue of Stuck In The Gutters is available now from Gumroad under a pay what you want model. What that means is, essentially, you can name your own price for the magazine, and any profits the magazine makes are shared among the contributors.

If that sounds good to you, then it should. The first issue of this magazine is really quite brilliant; there is literally a comic in the magazine for almost all types of comic fan, from a quick pun on a well loved character to a more in depth exploration about the rights of clowns. The comics included in this issue vary in style and scope, with the art work in some looking like it could be taken right from one of the large comic book publishers, and in other comics the art work is a fun, almost simplistic style – that isn’t a criticism, far from it, but hopefully it helps to illustrate (pun half intended) the difference in art style between strips. Yes, there is a difference, and yes it absolutely works.  As different as the comics included are, not one of them is bad, and each comic within Stuck In The Gutters is worth reading.

Spacing out the comics are the text pieces, and it’s these that elevate the magazine to more than just an anthology magazine. There’s a very interesting piece by Jeremy Holt on his experiences trying to get a comic published, an accurate opinion piece on the shared universes that our favourite character inhabit by Jideobi Odunze, and a very personal account of the hope we derive from comic books  by Josh Flynn to name only three (note that just because I didn’t mention the others doesn’t mean they’re of lesser quality, as all the pieces are worth your time to read, no instead I just picked three stories at random). There are other fantastic articles space between this comics in this first issue of Stuck In The Gutters, and I encourage you to read them, indeed, I hope you read them all.

Stuck In The Gutters is, hands down, a brilliant read.

It has been a long time since I’ve read anything like this magazine, in fact the last comic book magazine I read, Comic Heroes, was cancelled last year, and I didn’t realize just how much I missed the format. This magazine scratches the itch I had, and it does it so very well.  What I find mot impressive about the way the magazine has been compiled is that while there are numerous contributions from more than twenty writers and artists from four different countries with differing styles, Leo Johnson has put together the first issue of Stuck In The Gutters in such a way that the magazine feels like it has an identity all of its own.

And that cover, drawn by Alberto Muriel? Brilliant.

Stuck In The Gutters is a great read, and I’ve found myself going back to it several times since it arrived in my inbox a couple of days ago, and I hope that the magazine sticks around for a long time to come, and I hope you give it a read. In case you missed it earlier, you can download it from Gumroad here.

Story: Stu Perrins, Josh Flynn, Rudy Trevizo, Frank Santoro, Jeremy Holt, J. Luke Pham, Jess Camacho, Alex Mansfield, Tyler Hallstrom, Jideobi Odunze, Dan Hill, Ryan K Lindsay, Marc Jackson, Chris Northrop, Josh Trujillo
Art: Brian Burke, Robert Simpson, Marc Jackson, Benjamin Anthony, Gareth Cowlin, Alex Ditto, Jordan Kroeger, Paul Jeter, Bobby Simpson, Kelly Williams
Overall: 8.75 Recommendation: Buy

Leo Johnson sent Graphic Policy a FREE copy for review.


If you are interested in submitting anything for Stuck In The Gutters #2, then email Leo Johnson at leoflj91@gmail.com with the subject “Submissions.” Bear in mind that the deadline for the second issue is the first week in September, with the second issue due for October. Stuck In The Gutters website can be found here, if you wish to check it out.

Sell-Outs and New Printing Roundup

Here’s some of this week’s announced sell-outs!

Action Lab: Danger Zone

Action Lab has found success with writer Jeremy Holt and artist Alex Diotto‘s Southern Dog. The trade paperback release has been a complete sell out at Toronto’s Silver Snail comics, London’s Orbital comics, Burlington,Vermont’s Earth Prime Comics and Midtown Comics in New York City.

Southern Dog coverDark Horse

Dark Horse Comics has announced that Rafael Albuquerque and Mike Johnson’s critically acclaimed EI8HT #1 has sold out at the Diamond level and gone to a second printing. The second printing should hit shelves on March 25.

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Review: Southern Dog TPB

Southern Dog coverCollecting the critically acclaimed 4 issue series Southern Dog, this trade paperback that tells the story of Jasper Dixon, an awkward high school teenager.
Dixon sustains an injury while hunting with his family, and when his infected wolf bite, combined with the hormonal changes of puberty triggers, a disturbing physical transformation he’s forced to confront his deep south upbringing and monsters far worse than what he’s become.

As a forewarning, let me say that I am a sucker for modern stories featuring old monsters, such as werewolves and vampires. So the fact that we’re dealing with that subject matter immediately attracted me to this comic, However, it would be more accurate to say that is a socially conscious story that features werewolves.

Southern Dog, for the most part, is told through the first person perspective of Jasper, via notes that seemed scrawled on notebook paper, which is very fitting. The book really wastes no time getting to the meat of the story, allowing you to get an understanding for the characters as it progresses, instead of any flashbacks and back story. If you’re from the northern parts of the United States, or if you’re not presented with the reality of racism on the daily, then, like me, you may find the stark way it’s presented here as not offensive but truthful, without being preachy or heavy-handed. Make no mistake, racism and its many facets of white anger and aggression are alive and Southern Dog doesn’t hide from that, featuring our hero pitted against his family, his peers, and almost the entire town. Add into that interracial love story, and the resistance Jasper faces from African-Americans for being interested in a girl he simply finds pretty.

The artwork is simplistic, which is not to say simple. It is extremely fitting for the story being told, keeping it grounded in reality. The panels are beautiful and well drawn, the colors showing wonderful contrast at times. I would say the one drawback for me was at first it was a little difficult to tell characters apart, but as the book progressed that quickly ended.

It’s a quick read, but it is obvious how it became so lauded by the critics.

Writer: Jeremy Holt Artist: Alex Diotto Cover Artist: Riley Rossmo
Story: 7.5 Art 7.0 Overall 8.0 Recommendation: Read

Action Lab: Danger Zone provided Graphic Policy with a FREE copy for review

Preview: Southern Dog TPB

SOUTHERN DOG TPB

Writer(s): Jeremy Holt
Artist Name(s): Alex Diotto
Cover Artist(s): Riley Rossmo
128 pgs./FC/ Mature Readers
$14.99 USD

When awkward high school teen Jasper Dixon sustains an injury during a hunting excursion with his family, his infected wolf bite combined with the hormonal changes of puberty triggers a disturbing physical transformation. Now he’s forced to confront his Deep South upbringing and monsters far worse than what he’s become!

Collects the critically acclaimed four issue series and features a cover by Riley Rossmo (Image Comics Drumhellar).

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Preview: Southern Dog #4

SOUTHERN DOG #4

Writer(s): Jeremy Holt
Artist Name(s): Alex Diotto
Cover Artist(s): Riley Rossmo
32 pgs./ Mature Readers/ FC
$3.99

The growing conflict between the KKK and the elusive beast comes to a head when Jasper attends a party to see Zoe, only to reveal his transformation after getting beat up.

With Jasper’s successful capture, the confrontation falls on Bill when the beast’s identity is finally revealed to the Klan. Featuring series covers by red-hot artist Riley Rossmo (Drumhellar)!

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Preview: Southern Dog #3

SOUTHERN DOG #3

Writer(s): Jeremy Holt
Artist Name(s): Alex Diotto
Cover Artist(s): Riley Rossmo
32 pgs./ Mature Readers/ FC
$3.99

Burdened by balancing his emerging lycanthropic tendencies, high school, and a home life that includes a KKK member father, Jasper confides in his mom his dark secret, and also shares with hernews of a budding romance with Zoe—an African-American girl at school. Can anything diffuse the powder keg that his life is fast becoming?

Featuring series covers by red-hot artist Riley Rossmo (Drumhellar)!

SOUTHERN DOG #3 cover

Preview: Pathfinder: Goblins HC

Pathfinder: Goblins HC

Adam Warren, Erik Mona, Carlos Soule, James L. Sutter, Ron Marz, Ray Fawkes, Jeremy Holt, F. Wesley Schneider, Oaul Allor, Eric Trautmann, Larry White (w)
Carlos Gomes, Shane White, Alberto Jiménez Alburquerque, Sean Izaakse, Lee Moder, Craig Rousseau, Jennifer Meyer, Christian Meesey, Jainai Jeffries, Adam Moore, Kevin Stokes (a)
Carlos Gomez (c)
FC • 168 pages • $24.99 • Teen+

The goblins from Paizo’s Pathfinder RPG are pint-sized psychopaths, wreaking havoc across the land.
Infamous for their unpredictable attacks, catchy raiding songs, hatred of dogs, and fear of horses, goblins blend mischief and murderousness like no other monsters.  Collecting the entire Goblins comic book series, this fantastic collection includes an exclusive, an EXCLUSIVE eight-page bonus short story, as well as an extensive gallery of all cover illustrations and more than 20-pages of official Pathfinder Chronicles with world and character details (roleplaying game content, including gaming adventures and a fold-out map, perfect for miniatures)!

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