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Review: Bane Conquest #1

The co-creators of Bane make a triumphant return to the character, with a twelve-issue series that will push him to the limit! Bane is seeking to create a global criminal empire with the help of his original gang, Bird, Trogg, and Zombie. The Man Who Broke The Bat moves beyond Gotham to find new cities to conquer and new enemies to crush. He won’t stop until he stands at the top of the world of crime! For Bane, it’s all about CONQUEST.

Reading Bane Conquest #1, I really wanted to enjoy the first issue, but the story and art feel like they’re out of another era giving us a Bane of old and one that’s not all that’s interesting.

Put together by Bane’s co-creators, writer Chuck Dixon and artist Graham Nolan, this first issue of the maxi-series doesn’t give us much new and if anything regresses to early incarnations of the character whose motivations were purely domination and presenting himself as the alpha of the bunch. This isn’t Bane of Secret Six or even Bane of the recent “I Am Bane” or “I Am Suicide” storylines in Batman. Instead, we get what feels like a very one-dimensional character. Remembering Bane’s debut, he felt like a real challenge for Batman, but since then other creators have added the depth the character needed. Here, that depth is void and gone giving us a cookie cutter story.

The art too feels like it’s a little bit of a throwback on the character with a metal “neck brace” design and a head and face that looks like The Walking Dead‘s Negan. Again, as we’ve seen with recent incarnations, there’s a bit more that can be done. Not to mention some of the contortion of the character in his fighting is… off. The art isn’t bad, it just feels like something I’d find in the 80s and 90s.

I really looked forward to this series, but this first issue just didn’t sell me enough. I’ll read the next to see if there’s improvement, but the comic feels like a throwback and not in a good way.

Story: Chuck Dixon Art: Graham Nolan
Story: 6.0 Art: 6.0 Overall: 6.0 Recommendation: Pass

DC Comics provided Graphic Policy with a FREE copy for review

Gotham Weekly With Alex And Joe: Episode Three And A Half

Neal Adams Batman TMNT Adventures #6 ExclusiveWelcome to Gotham Weekly’s first unscheduled recording!

Our hosts were chatting over messenger about a couple of Batman related things, and decided to just stop and record the conversation. Among the topic of conversation was the announcement of the Titans series, the exclusive C2E2 Batman #21 and Salt City Comic Con Batman/TMNT Adventures #6 (left) variant covers, the recent Bruins/Senators Stanley Cup Playoff series, and the upcoming Hulu documentary Batman And Bill, because Alex finally watched the trailer (included below). This comic strip by Ty Templeton, this book by Marc Tyler Nobleman. 

There was also a bit of chatter about the upcoming SSSC guest Graham Nolan and his co-creation Bane… honestly, we were all over the place. There was no agenda.

We may have forgot we were recording at times.

For links to the interviews and features mentioned in the podcast scroll past the trailer.

 

SUPERMEGAFEST 2016: Interview With Graham Nolan

RHODE ISLAND COMIC CON 2015: Interview With Kevin Conroy

Marc Tyler Nobleman Talks To Us About His Work In Getting Bill Finger’s Name Recognized

I Hate Bob Kane

And as a bonus, the first article Alex ever wrote: Bill Who?

 

Early Preview: Bane Conquest #1

Bane Conquest #1

Written by: Chuck Dixon
Art by: Graham Nolan
Cover by: Graham Nolan
Variant cover by: Kelley Jones
U.S. Price: $3.99
On Sale Date: May 3, 2017

The co-creators of Bane make a triumphant return to the character, with a twelve-issue series that will push him to the limit! Bane is seeking to create a global criminal empire with the help of his original gang, Bird, Trogg, and Zombie. The Man Who Broke The Bat moves beyond Gotham to find new cities to conquer and new enemies to crush. He won’t stop until he stands at the top of the world of crime! For Bane, it’s all about CONQUEST.

Supermegafest 2016: Interview with Graham Nolan

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The weekend of April 9th – April 11th in Marlborough, MA I had the fortunate opportunity to speak candidly with many of the creative giants in the comic book and entertainment industry. I am proud to say that I personally got the chance to sit down with one of these men who I have looked up to in particular and is solely responsible for one of the most prized comics I possess in my personal collection: Batman #497 (1993)

It’s not every day you get to sit down and mix words with the man who broke the Batman. However I did just that. Without further ado, I give you Mr. Graham Nolan.

GP: First off I just have to ask. What was it like to be one of the people, who got to draw and create Bane: The man who would break the Batman?

Graham Nolan: Well first off when we did it, we never expected it to be as popular as it was. I mean you hope anytime you do something that it will be received well. You always hope from a creative stand point that anything you do will be the next big thing. You can’t plan on it, so it was a job to do and you do it the best you can. You hope for the best and with the case of Bane, it caught on and became something pretty great.

GP: So to follow up, does Bane’s popularity surprise you, and were you expecting it to have such longstanding fanfare?

GN: Well that’s an interesting question for sure. It sort of took on a life of its own when they started putting Bane in the Arkham franchise video games. That sort of put Bane in the forefront and introduced Bane to a whole new generation. He was big when he came out for Knightfall and then he sort of tapered off a bit. So when the Arkham games came out, from that point on it was like a steamroller. So that was great because he started to appeal to this newer, younger generation. I enjoy seeing that.

GP: Certainly. Also I’d have to say when Tom Hardy played him in The Dark Knight Rises, that was a big part of making the character focal, because you saw him on the big screen as well as the books and graphic novels. That has to give you a sense of pride that this character you created is in major motion pictures now. Bane is something you are so well known for.

GN: Sure, sure. I mean I would have been happier if they made it more like our Bane, instead of taking all the liberties they did but y’ know, that’s how it turned out.

GP: I’d have to agree. There is just something about the original Bane’s design that is so striking. I love the Lucha mask and the hulking physique. I enjoy the cerebral approach to him even more, no knock to Tom Hardy or Christopher Nolan. I just prefer the original Bane.

(Holds up Batman #497) For that fact, this is probably one of my favorite issues of Batman. I love it because it shows Batman at his weakest. Up till that point we’ve never seen him so humbled. What’s cool is that he’s humbled by a guy who’s not only his physical superior but also at that point his mental superior as well. This came at a time where you didn’t have that all the time.

GN: Well that was the whole purpose. The purpose of creating Bane, was to break Batman. We had to create him because there was nobody in his rogues gallery that was able to do it. There was nobody who was both super strong and super smart. I mean there was one of each but with Bane we had it all. So that’s what we needed to do for Batman to get broken.

GP: Well it worked out phenomenally. To another point. Do you have a favorite comic book or issue you’ve ever worked on?

GN: You mean that is Bane related?

GP: No it can be any of the ones you’ve worked on.

GN: I have a couple projects that I’ve worked on, which would be in my top tier. Vengeance of Bane would be one. Joker: Devil’s Advocate the graphic novel would be another and Superman: The Odyssey would be one as well. Let’s see, Monsters Island and Joe Frankenstein. Those would be them.

GP: So outside of your work on comics, do you have any hobbies or passions?

GN: I like fishing.

GP: Oh yeah?

GN: Yeah.

GP: Plan on doing any fishing while you’re here in New England?

GN: Oh no, it’s too cold. I like warm weather fishing.

GP: Ok, I can understand that. Last but not least, what does getting to be part of Comic Con mean to you?

GN: Oh it’s great! It’s an opportunity to meet the fans and get feedback. I also get to meet the people who help put food on my table. It’s a chance to meet people that are so passionate. I mean all of us who work in comics, love comics. So to be able to get to share the same passion on a grand level it’s just really satisfying.

GP: Well this was on my bucket list. I have to say it’s humbling to meet you. One of my all time favorite creators.

GN: (laughs) Oh wow. Well hey man, it was nice to meet you and great talking with you too.

*On a professional note, he was such a great person to converse with. He has a lot of passion for what he does and his level of work shows it. On a personal note, for me this was a joy. I got to meet the man who is responsible for visually bringing to life one of my favorite tales starring my absolute favorite character of all time. If you get to a Con and see this man, I highly suggest you take the time to introduce yourself. He’s a fan just like us. Only cooler.

Oh yes he did sign my original comic of Batman #497 that I’ve had for over 20 years. Now thanks to him, I will have it many years more.

Review: Joe Frankenstein HC

JoeFrankenstein-TPB-659x1000Mary Shelley’s most famous character has undergone many incarnations through books, movies and television to include a new TV show and a new movie , both coming out in the fall. His story has become classic for many reasons, but the two that stand out in my mind are: one of them being able to look at the human condition through literature and the other being, the entertainment value of horror. As with most classics these days, there has been an incessant need to reboot /remake these   legendary tales, to somehow make it original, often with mixed results. So when I heard Chuck Dixon and Graham Nolan, were doing a unique take on the legend, I had own reservations on the possibility of success for such an undertaking.

Joe Frankenstein tells an alternate history, than what was in Mary Shelley’s original book, instead succumbing to the fate in the book; he lives on, amassing wealth and watching over the heirs of Dr. Frankenstein for generations to come. The story picks up on Pratt, a descendent of his, who is the typical outcast teen, who much like other “don’t quite fit in “characters that seem to inhabit media and has no idea about his family’s origins. Pratt’s world, take a turn for the worst, when he encounters a coven of vampires, while delivering pizza. This is when Frankenstein has no choice but step in and defend his only living family member, and reveals his real name, Joe Frankenstein.

Pratt, unbeknownst to Frankenstein, has the usual problems of a teenager as the writers reveals tidbits to make him more relatable, compounded by the fact that he is adopted. The reader soon finds out, that some wealthy individuals is looking for Frankenstein, leading to the coven deploying home invasion of Pratt’s adopted parents house. Eventually, the main villain, is introduced, a one with an army of thousands, by the name o f Golgotha, who requires Pratt’s blood to strengthen him and his army. The ending leaves itself open for a continuing series or a sequel, either way it was lots of fun.

The series is the most entertaining version of Frankenstein’s monster, than has ever been seen, and one comes off more intelligent than has been written in the past, much like the Hulk that was portrayed in Planet Hulk. The story by Dixon and Nolan, proves why they are master storytellers and what would have been another corny reboot, fits a more inspired description, “re-imagination”. The art By Graham Nolan, hits all the right tones and moods needed, to make this story take off. Overall, a fun ride, between the action sequences, the coven of vampires, the alternate history of Frankenstein and the “tongue in cheek” dialogue and jokes, makes this tome, worthy of your dollars.

Story: Chuck Dixon and Graham Nolan Art: Graham Nolan
Story: 9 Art: 9 Overall: 9 Recommendation: BUY NOW

IDW Publishing provided Graphic Policy with a FREE copy for review

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