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Underrated: Green Valley

This is a column that focuses on something or some things from the comic book sphere of influence that may not get the credit and recognition it deserves. Whether that’s a list of comic book movies, ongoing comics, or a set of stories featuring a certain character. The columns may take the form of a bullet pointed list, or a slightly longer thinkpiece – there’s really no formula for this other than whether the things being covered are Underrated in some way. This week: Green Valley



Published by Image, Green Valley was written by Max Landis and features art by Giuseppe Camuncoli, inks by Cliff Rathburn and colours by Jean Francois Beaulieu. The wonderful hardcover collection in my hands collects nine issues and will set you back $29.99 (I paid for this out of my own pocket, and happily so, even though I probably had access to the single issue review copies).

So what’s the story about?

GreenValleyHC.jpg

The knights of Kelodia are the finest in the land, but they’ve never faced a POWER like the one that resides in the Green Valley. Now they’re about to embark on the adventure of a lifetime—to stop a wizard and slay his dragons—but there’s no such thing as magic or dragons…is there? 

You may have noticed by reading this column that I tend to enjoy stories set in and around medieval times, even though I don’t tend to read that many comics set in that era (or at least I didn’t until this year). So when my LCS suggested I pick this up (it was on the counter and the owner told me I’d like it) I did so without question because sometimes I don’t want to read superhero comics.

One of the first things I noticed was that the hardcover itself just feels utterly wonderful in your hands.  The above image is of the hardcover, with the comic art inset slightly into the gold and green cover of the book itself in an effect that really doesn’t translate as well in the image as it does in person, but it does give you a hint about the nature of the story, which aside from the cover and text on the back I entered utterly blindly – and I fell in love.

green valley interior 2.jpg

Green Valley is the kind of book that you will want to read in a single sitting – it grabs you right from the start as you’re introduced to the legendary Knights of Kelodia (all four of them) as they face down a barbarian horde in a brilliant sequence that’s full of dry humour, a genuine feeling camaraderie from the knights  and tense knightly masculinity all wrapped up in some beautiful visuals that are some of the nicest pure-comic pages I’ve seen in quite some time. Were I reviewing this here, I’d be giving this at least 9’s across the board and telling you to buy this without question – the story and art genuinely took me by surprise and had me forget that I really should be doing a bunch of other stuff for the hour or so I sat enraptured in this story.green valley interior.jpg

Without spoiling anything, it’s tough to explain why I loved this story, but that won’t stop me from trying. Green Valley is a very intelligently written book, with dialogue that is, at times, so sharp you could loose a finger. There are moments that span the gamut of human emotion for the characters, and will have you laughing out loud and pumping your fist as the story goes on – just as you’ll feel gut-punched at certain other moment. Max Landis has written one hell of a story that deserves a very special place on your shelf.

Now excuse me while I go reread it (no, I’m not saying that for effect – I’m actually going to reread it now).


 

Unless the comics industry ceases any and all publication look for a future installment of Underrated to cover more comics that aren’t cracking the top 100.

Review: The Walking Dead #173

Jesus is confronted on the road…

When the last issue ended it didn’t look good for Jesus and Aaron as the two were confronted, preyed upon might be a better way to say it, by Beta, the remaining leader of the Whisperers. The Walking Dead #173 kicks off with some action as Jesus and Aaron have to take on Beta and a few followers, fighting for their lives. Writer Robert Kirkman feels like he’s wrapping up this last chapter of the series with this issue. It closes the Whisperers’ chapter in a way as we not only get a solid fight but also a reveal of Beta’s face, and a background in some way.

It’s an interesting choice as it does close a chapter, possibly, but is smart in that it takes care of open ended threads as the series heads into the next announced storyline “New World Order” which looks to be laid out here in this issue. Michonne and her crew have made it to their destination in Ohio and after a few slightly tense issues… well, we’ll leave you to read and find out for yourself.

Charlie Adlard provides the pencils along with Stefano Gaudiano on inks and Cliff Rathburn on gray tones. As always, the art is solid in its depictions and stands out in making every character unique and stand out (even zombies all have their own personalities). This issue in particular uses space and black/darkness to set a tone for both halves of the main story (and the other plots that are touched upon). Space use is an interesting one and emphasizes some of the aspects of each scene. Rick mourning Andrea with lots of space invokes his emptiness and loneliness.

The issue is a decent one and helps wraps some things up but it does so in a way that feels a little rushed and forced in. It’s almost like a “oh crap I need to end this story before we get to the next.” Things easily could have been left open for fans to ponder and never answered, and things would have been satisfying in their own way. With this route a chapter closes and maybe a new one opens through it. It’s an epilogue that’s unexpected and doesn’t feel necessary.

Story: Robert Kirkman Art: Charlie Adlard Ink: Stefano Gaudiano
Gray Tones: Cliff Rathburn 
Cover: Dave Stewart, Charlie Adlard
Story: 7.0 Art: 8.0 Overall: 7.0 Recommendation: Read

Image Comics provided Graphic Policy with a FREE copy for review

Review: Green Valley #1

greenvalley01_cover“It all began with one mistake…”

These words appear on the bottom of the cover of Green Valley #1. Written in red Old English surrounding a coat of arms made up of the four Knights of Kelodia, a band of merry men who seem to joke their way through battle in a story that seems half King Arthur and half Lethal Weapon. Now before you scoff at that or let your imagination go wild to the point of confusion, this is very much a fantasy tale wrapped in a buddy cop comedy. I was pleasantly surprised at how funny the writing was in this book, not because I doubt Max Landis as a writer, I love his work, but more because when I first heard about Green Valley, I thought this was going to be a very dark and dreary bloody tale. Well, much like real life, it is both light and dark.

The first three-quarters or more of this book is fun, light-hearted, and made me smile. The pencils by Giuseppe Camuncoli, the ink by Cliff Rathburn, and the colors by Jean-Francois Beaulieu are so breathtaking that it made me feel like I was looking at a gorgeous cartoon that was paused on the best moments. Seriously, the colors in this book are incredible. The art overall makes me feel like it is somewhere between an anime and an old fantasy cartoon like The Hobbit.

The characters feel over the top, but in a good way. The back and forth banter between Sir Bertwald and Sir Ralphus is fantastic. This is where the buddy cop comedy comes into play. Even on the battlefield where they face an army of hundreds with their small group of four, they are cracking jokes and teasing each other. Yes it is silly but is done so well that you want more of it. The other half of the Knights of Kelodia are Sir Gulliver and Sir Indrid. While we see these two knights, this is very much the tale of Bertwald, and Ralphus.

No story would be complete without a villain, and we are given the massive, axe-wielding, self-proclaimed warrior king, Brutus Gargus of Pendergast. We only see Brutus in the beginning of the book, and then again once more, so we still do not know if he is truly the big bad in this book. Then again, there are a lot of things we do not know about Green Valley, but I cannot wait to find out more.

This book went from something I was thinking of picking up eventually simply because of the mention of knights, dragons, and the fantasy setting to an absolute must read. Do yourself a favor, and enter the Green Valley, it is beautiful.

Story: Max Landis Art: Giuseppe Camuncoli
Ink: Cliff Rathburn Color: Jean-Francois Beaulieu
Story: 8.5 Art: 9 Overall: 8.5 Recommendation: Buy

Skybound provided Graphic Policy with a FREE copy for review

Review: The Walking Dead #158

the-walking-dead-158“The Whisper War” part two ups the action and balances a hell of a lot in this tension-filled issue from writer Robert Kirkman, artist Charlie Adlard, with inks by Stefano Gaudiano, and Cliff Rathburn on gray tones.

The Walking Dead #158 is the first massive clash between Rick and the Whisperers with bodies piling up and things looking really grim for every side. I say every side because this issue really sets up a lot of sides as help is sent and not sent by Rick’s various allies.

The issue is one bit battle interspersed with cut scenes at what’s happening outside of the battle back in the various camps/towns, the politicking occurring by the various groups. Those scenes are key as they up the tension leaving you wondering if those battling will see help come or if they’ll be overrun by the hoard of walkers and Whisperers.

Then there’s Negan.

In some ways you could call this “All Out War 2: Electric Boogaloo” as the issue revolves a lot around Negan’s actions. Will he betray Dwight and his team? Is he really on board “Team Rick?” Is he still out for himself and doing what he wants? We expect him to turn at any moment and that’s part of the fantastic tension of the issue. Will he or won’t he? Kirkman keeps us guessing until the very end.

The action is brutal and Adlard, Gaudiano, and Rathburn don’t hold back as intestines fall to the ground, heads are lopped off, and folks are stabbed. There’s lots of stabbing. They also do an excellent job of using the walkers/Whisperer shots to enhance the chaos of not knowing who’s human and who’s not. The art drives that part really well and as a reader I caught myself looking into crowd shots trying to figure that out.

The issue is a solid one packed with action and tension and most importantly has me wanting to see what happens next.

Story: Robert Kirkman Art: Charlie Adlard Ink: Stefano Gaudiano Gray Tones: Cliff Rathburn
Story: 8 Art: 8.45 Overall: 8 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review

Review: The Walking Dead #156

TheWalkingDead156_coverIt’s “Queen and King” in The Walking Dead #156 which focuses on Negan’s experience with the Whisperers. Like the recent comics that have run in Image Comics Image+ magazine, this single issue gives us so much depth as far as Negan and also Alpha, the leader of the Whisperers. And the comic re-emphasizes that The Walking Dead is about the living people, not the shambling hoards.

The issue is all about Negan as he’s integrated into the world of the Whisperers. Through each segment, we learn more about the rules of the Whisperers and how they structure their society. It’s a fascinating peek behind the curtain. We’ve gotten some hints up to this point, but with this issue, it’s all laid out so there’s no confusion at all.

While we learn more about the Whisperers, we also learn more about Negan himself. The man has a code and here it’s clear what that code and philosophy is. It’s very clear after this issue.

Writer Robert Kirkman lays all of that out while giving us a lot of humor. Let’s face it, motormouth Negan dealing with a group of people who don’t talk is going to be entertaining. But it’s not all humor, there’s some heart too as Alpha is given her “scene” and we learn there’s more to her than the stern leader.

But, the issue is really about the ending. What happens isn’t surprising at all, it’s what’s said that makes you question so many actions these past few issues. I’m not spoiling it, but it shines a different light on the motivations behind a certain someone’s actions.

Kirkman as always is helped by Charlie Adlard, Stefano Gaudiano, and Cliff Rathburn, who form like Voltron to give us fantastic visuals as always. This issue is sparse on the backgrounds and details, and even gore, but every panel is key in setting the tone, the mood, and adding to the story through a character’s stance or the look on their face.

This is a key issue that should have fans buzzing. Where the series goes from here is anyone’s bet, because while the act committed could be seen a mile away, the why is a mystery that’s yet to come.

Story: Robert Kirkman Art: Charlie Adlard, Stefano Gaudiano, Cliff Rathburn
Story: 8.45 Art: 8.4 Overall: 8.45 Recommendation: Buy

Max Landis’ Green Valley Comes to Skybound and Image

Beloved screenwriter and creator Max Landis (Chronicle, American Ultra, Superman: American Alien) teams up with penciler Giuseppe Camuncoli, inker Cliff Rathburn, colorist Jean-Francois Beaulieu, and letterer Pat Brosseau for an all-new miniseries from Image/Skybound Entertainment called Green Valley.

The knights of Kelodia are the finest in the land, but they’ve never faced a power like the one that resides in Green Valley. This new nine-issue miniseries will welcome readers into a world where nothing is as it seems.

The idea dates back to when Landis was a kid. The idea persisted and grew and finally comes to life.

Green Valley #1 will hit comic book stores on Wednesday, October 5th.

Green Valley 1

Review: The Walking Dead #150

THE WALKING DEAD #150 1Rick Grimes finds himself… BETRAYED.

Here it is, the big 150th issue of The Walking Dead, arguably, the most successful indie comic ever. Writer Robert Kirkman has been building up to something, lets face it he has a pattern in his storytelling.

For some time now, the series has had Rick dealing with their new nemesis the Whisperers, a group of individuals who wear walker skin and walk among them. There’s still unrest over Rick’s wavering and taking time as to what he wants to do in response. Some want war. Some want something smarter.

Last issue had Rick seeking out the advice of his rival Negan who of course is rather Machiavellian in his advice. What is Rick to do?

We have our answer here, as a decision is made, but not before he can be betrayed by some of his own people.

Saying that isn’t a spoiler at all, but what happens is pretty brutal and feels realistic. Rick has been a bit of a pacifist post Negan, and there’s absolutely been valid questions if he’s lost his edge and willingness to fight. Here we see classic Rick, badass, and a leader.

The comic isn’t as shock and awe as I expected, a much more muted experience from issue 100. But, what it does do is set up the next phase of The Walking Dead. The next phase too is new in many ways, and I’m sure will up the philosophical debate that has been occurring for some time in the series.

The art by Charlie Adlard with inks by Stefano Gaudiano, and gray tones by Cliff Rathburn is the usual solid visuals. The brutality of the fight Rick goes through, and the act he commits is captured fantastically. It’s black and white, but in your mind you can see the blood he’s drenched in.

This issue has a lot more going for it, but it’s really about the next phase of Rick’s leadership, and I’m convinced things won’t go smoothly. I’m expecting there to be debates about dictatorships, and possibly fascist leadership, we can see some of that already. Kirkman dioesn’t really gives us as many shocks as he has in the past, but he has set the series on a more mature adult path for at least a little while.

Story: Robert Kirkman Art: Charlie Adlard Ink: Stefano Gaudiano Gray Tones: Cliff Rathburn
Story: 8.1 Art: 8.4 Overall: 8.2 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review

The Walking Dead Gets Three Variants to Celebrate #150

To commemorate the 150th issue of The Walking Dead, Image/Skybound has enlisted the talents of veteran artists Jason Latour, Tony Moore and Ryan Ottley for three special variant covers in addition to the previously revealed Charlie Adlard cover and blank sketch variant. Additional credits for The Walking Dead #150 include Stefano Gaudiano (inks), Cliff Rathburn (tones), and Rus Wooton (lettering). This special extra-sized anniversary issue will be available in stores on January 13th.

The Walking Dead #150, Cover A by Adlard & Stewart (Diamond code: NOV150561*), Cover B sketch variant (Diamond code: NOV150562*), Cover C by Latour (Diamond code: OCT158896*), Cover D by Moore (Diamond code:OCT158897*), and Cover E by Ottley (Diamond code OCT158898*) will hit comic book stores on Wednesday, January 13th. The final order cutoff deadline for comic book retailers is Monday, December 21st.

*This cover is fully orderable.

Review: The Walking Dead #145

The Walking Dead #145 CoverOlivia. Josh. Tammy. Luke. Erin. Ken. Amber. Louie. Oscar. Rosita. Ezekiel. 12 men and women. That’s how many, and who, the Whisperers murdered in the last issue. 12 heads left on pikes as a boundary and warning for Rick and his communities to keep their distance.

It’s been a while since we’ve had a storm in the series, and you could tell the calm was building to something. This seems to tbe the pattern that writer Robert Kirkman follows when plotting the series. Last issue was that and The Walking Dead #145 picks up with the emotional turmoil, and just some of the fall-out.

Some of what we see is immediate, Michonne for instance is immediately impacted by the fact Ezekiel has been murdered, and it’s an interesting interaction between her and Rick. Her challenging Rick’s decision is really the key of what this is all about. Hilltop and the surrounding communities have found peace under the leadership of Rick and Maggie. This looks to challenge not just the peace, but also that very leadership. Would Rick have acted differently if it were his son or someone else closer to him? How long will it be before Rick tells the group about all of the walkers that the Whisperers have rounded up? We’re getting to see Rick’s leadership and decision making really be put to the test.

The art is as solid as usual. The fact that Charlie Adlard‘s work is in black and white, the pressure is really on for Stefano Gaudiano who inks, and Cliff Rathburn who provides the gray tones. For me, Adlards black and white art enhances the emotion and mood. The reaction through movement or the looks on faces become that much more important and vital without color to get in the way. Here, you feel the sadness, anger, and worry ooze off the page. Adlard has been beyond consistent in his work on the series.

For long time readers, we’re seeing the real beginning of the next big event to shake up The Walking Dead world. While the teaser text says “blood for blood,” this issue is more tears for blood…. so far.

Story: Robert Kirkman Art: Charlie Adlard, Stefano Gaudiano, Cliff Rathburn
Story: 8 Art: 8 Overall: 8 Recommendation: Read

Review: The Walking Dead #128

the-walking-dead-128-capa“If something seems to good to be true…it usually is.”

A lot has changed in the world of The Walking Dead since All Out War, but the writing and art are still captivating. Robert Kirkman continues to weave together a great story, full of mystery and intensity, while adding interesting new characters and creative subplots. Add to that Charlie Adlard‘s mesmerizing illustrations that haven’t faltered after ten plus years on this stellar book and The Walking Dead remains as one of the top comics on shelves today.

The Walking Dead #128, and the new story arc that began with #127, is just as Kirkman described it would be heralding in a ‘new beginning’ for our zombie apocalypse heroes and survivors. We have been introduced to new characters that seem friendly on the outside, but it appears trust is still an important aspect of the new world as well as finding new ways of achieving a certain level of it. Trust is definitely the focal point of this new arc and it will be exciting to see how the survivors gain and lose trust, as well as lie to appear trustworthy. As the Grime’s family and the citizens of Alexandria rebuild their little part of the world it’s important to know that hidden dangers are everywhere.

Some fans may be dismayed by the new direction the comic is taking, but I believe everyone will be on board once a few more issues are released and we see how incredible the current story is going to be. You can already get a sense from this issue that Kirkman still has many more stories to tell and precarious positions for our favorite characters to fall into. Issue #128 has so much potential for future arcs I can’t wait to see what’s in store for the Grime’s family and Alexandria as a whole.

It’s incredible to me that after so many issues I am still amazed at how Charlie Adlard captures the tone of the story in every face and in every drawn line and facial expression. You definitely get a sense of what each character senses and feels almost to the point that you can gauge what they are thinking. For a comic book to elicit something of that nature in its readers makes me excited to be a comic book fan, let alone a ‘Walking Dead’ one. While reading Issue #128 I also noticed that it (along with many recent issues) reads and plays out like a TV show episode does. This might be a direct impact The Walking Dead TV show has had on Kirkman’s writing or something else entirely, but I love it all the same. The comic has had a different feel as of late in a very positive way and I think it’s a great time to be a Walking Dead fan.

Thank you for checking out my Review! Please comment below to discuss the issue further!

Story: Robert Kirkman – Art: Charlie Adlard – Cover: Charlie Adlard/Dave Stewart – Ink: Stefano Gaudiano – Gray Tones: Cliff Rathburn – Letterer: Rus Wooton
Story: 9.0 Art: 9.5 Overall: 9.5 Recommendation: Buy

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