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Preview: Fallen World #3 (of 5)

FALLEN WORLD #3 (of 5)

Written by DAN ABNETT
Art by ADAM POLLINA
Colors by ULISES ARREOLA
Letters by JEFF POWELL
Cover A by BRETT BOOTH with ADELSO CORONA and ANDREW DALHOUSE
Cover B by FERNANDO DAGNINO with ULISES ARREOLA
Cover C by CASPER WIJNGAARD
Pre-Order Edition by DAVID MACK
$3.99 | 32 pgs. | T+ | On sale JULY 10th

The mind-controlled Bloodshot enlists the help of the Church Fallen to further his nefarious plans!

Rai comes face-to-face with the animalistic hybrids of the Kor’Tunga clan!

Can Rai stop the resurrection of Father, his greatest enemy, before it’s too late?

FALLEN WORLD #3

Review: Major X #6

Major X #6

Major X #6 epitomizes everything I’ve disliked in this series amplified. The comic may go down as the worst comic of 2019 with a disjointed story, laughable dialogue, inconsistent art, and being generally non-sensical.

Written by Rob Liefeld, with art by Liefeld, the issue doesn’t even pick up where the last left off. In Major X #5, the final page revealed the identity of Major X’s mother, Storm. When Major X #6 starts, we’re straight into a battle with the aged Namor. There’s no follow up. No real discussion. Just another battle that comes out of nowhere. And even then, the battle makes little sense.

In between panels which are supposed to show off Liefeld’s artistic talents, we get characters taking moments from the battle for speeches or to talk to each other as if everything is paused. While Namor battles, his kids are nowhere to be seen until the final moments. There’s no explanation of much of anything… it’s just bad. Add in dialogue that’s cringe-worthy and its a mess, unlike anything I’ve read in quite some time.

Judging from the opening few pages, Liefeld thinks it might be good?

The comic opens with Deadpool talking to a mysterious someone about how he’s needed asking “what took you so long?” It feels like Liefeld talking to Marvel and the reader as if Major X would shake up the X-Universe. There’s little debate that Liefeld’s contributions have been major in the X-Universe. This latest venture is something different. It’s some decent ideas that don’t feel fleshed out or thought out. It’s notes on a page without a coherent narrative to bring it together. And this has been part of Liefeld’s contributions. While he created Deadpool, others added the depth. Same with Cable and so many others. He’s a concept creator with others needing to take it home. Here too we’ll see that… eventually.

You’d think Liefeld’s art would be able to salvage this mess but that’s far from the case. Characters lose detail, panels make no sense in context (standing around to chat in battle?), and just generally choppy transitions from panel to panel and pages to pages. There’s moments but nothing memorable.

The issue is bad capping off a miniseries that seemed to get worse at it went on. Liefeld, and the team, made a splash with this, just not in the right way. Now, hopefully history repeats and another creator picks up the ball and does something interesting going forward with what has been set up.

Story: Rob Liefeld Art: Rob Liefeld
Ink: Rob Leifeld, Cory Hamscher, Adelso Corona
Color: Romulo Fajardo, Jr. Letters: Joe Sabino
Story: 1.0 Art: 5.0 Overall: 2.0 Recommendation: Pass

Marvel provided Graphic Policy with a FREE copy for review

Review: Major X #5

Major X #5

The rise of the X-Ential! And the full identity of Major X himself! Major X #5 is full of reveals and twists that by the end will leave your head spinning and utterly baffled as to what you just read.

Yes, I’ll admit it, I hate reading this series at this point. But even with a general dislike, I want to see where creator, and writer, Rob Liefeld will take each issue.

There are some great concepts here but the narrative at times is baffling, full of holes, and with plotting that’ll leave you wondering if you missed something. It’s borderline incoherent at times.

And really, none of the above really matters as fans of Liefeld, and the series will buy it anyways no matter the reviews. It’s pretty bulletproof like that (and there’s nothing wrong with it).

Major X, M’Koy, and X-Ential have lept through time to Genosha. In the wasteland of the nation, much is revealed, but not explained, about X-Ential and we meet a new character Aura. Nothing is explained about Aura. We just go with it. We get new age dialogue and we’re expected to roll with it as well. Aura somehow knows Major is “Major” but this should be the first time meeting. Then there’s a random battle and a reveal at the end which will get folks talking. I’m not even going to dive into the scene in Atlantis which feels like it belongs in an entirely different issue.

It’s all… bad. Really bad. In a more skilled writer’s hands what’s presented could work but as is it feels like a bunch of ideas on notes cards laid out on a table.

The art by Brent Peeples doesn’t help. With ink by Adelso Corona, color by Romulo Fajardo, Jr. and lettering by Joe Sabino, the art style and character designs are inconsistent. A prime example of this is in the depiction of Aura. At times the character looks like an adult. At other times she looks like a teenager. And at other times Aura looks like Sloth in The Goonies.

Major X #5 and the series as a whole feels like a throwback to the 1990s except this takes the excessively bad aspects of this period to the extreme. Choppy storytelling. Bad art. The comic features interesting concepts that aren’t explored or fleshed out enough.

At this point, I’m not even sure my 13-year-old self would have enjoyed this series.

Story: Rob Liefeld Art: Brent Peeples
Ink: Adelso Corona Color: Romulo Fajardo, Jr. Letterer: Joe Sabino
Story: 4.0 Art: 6.5 Overall: 4.0 Recommendation: Pass

Marvel provided Graphic Policy with a FREE copy for review

Review: Major X #4

Major X #4

There’s a point you hit at times where you need to step back and question why you’re reading a comic series. Major X #4 is that point. The issue is the epitome of what was wrong with the comics of the 90s. It features stilted dialogue, storytelling, and inconsistent art. For some, the issue will be fantastic capturing their youthful excitement. For others, you’ll see how far comics have come in 20 years.

Major X and M’Koy are captured by the mysterious Administrator. He’s the typical bad guy whose motivations and inclusions are thin. It truly feels like a throwback introducing characters and then figuring out their origin and reason for inclusion down the road. Look cool and ask questions later is the name of the game for Major X as a whole.

Rob Liefeld handles writing duties delivering dialogue that’s one quip after another. It forgoes a cohesive plot, instead focusing on choppy jumps from fight panel to fight panel. Characters are thrown around and introduced with little motivation other than “bad guy” and “revenge.” Major X #4 is a frustrating experience as Liefeld continues to show he’s a much better idea person than storyteller.

The art by Brent Peeples is decent. Adelso Corona handles inks with Romulo Fajardo, Jr. on color, and Joe Sabino lettering. The style very much feels like an homage to the 90s as well which Peeples has pulled off before. Here though, there’s inconsistency of character design and the habit of dropping detail in action scenes. Again, the poses, gun blasts, and action take precedence over the polished product.

Major X #4 isn’t for me and as the series drags on it’s clear I’ve moved on from this sort of storytelling. My 13 year old self would have loved this. My adult self just expects more.

Story: Rob Liefeld Art: Brent Peeples
Ink: Adelso Corona Color: Romulo Fajardo, Jr. Letterer: Joe Sabino
Story: 5.0 Art: 7.5 Overall: 5.0 Recommendation: Pass

Marvel provided Graphic Policy with a FREE copy for review

Review: Major X #1

Rob Liefeld returns to Marvel with Major X, his latest addition to the X Universe!

Major X #1 is by Rob Liefeld, Adelso Corona, Dan Fraga, Romulo Fajardo Jr., and Joe Sabino.

Get your copy in comic shops April 3rd! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon
TFAW

Marvel provided Graphic Policy with FREE copies for review
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Review: Zindan #2

The term “As Rome burned,” is used mostly to describe the fallout of a major event or a disaster. This is a test most people. When disaster strikes, how they will either step up or how they will inevitably fail. This internal struggle within all of us is what makes characters in dystopian stories so interesting and can draw massive audiences and fandoms. And example is The Walking Dead series which through television reached an audience greater than the fans the comic it is based on.

Take the character of Darryl from the show, who was an original creation. As it was revealed a few seasons back, he was just following his brother before the apocalypse. If the zombie apocalypse never happened, at some point, he may have done something heroic but unlikely. These events often put people in situations where they have to step up or perish. It doesn’t have to be an event like a zombie apocalypse for someone to show their potential. In the second issue of Zindan we find Timur and Zain at a crossroads as the rest of the Ansaars dead and they must figure out what to do next.

With the legendary Zindan in ruins, unspeakable evils have been released upon this world. Bandits threaten to grab whatever riches are left of the Ansaars. Zain and Timur find themselves faced with the decision to stay in the only home they’ve ever known, or to venture out into a world that had only betrayed them as children. Will Zain and Timur risk everything to go after “The Immortal” and his deadly allies, including Khan “The Man Eater” and Tara “The Temptress”?

Overall, the issue is another interesting chapter in this ever-evolving series which carries on the tropes of this genre but with a more realistic flare. The story by the creative team is intelligent, well developed, and makes you care about the characters. The art by the creative team, though with some different artists, continues to make this book, a joy to look at. Altogether, an excellent installment that gives fans a few more reasons to following this outstanding comic series.

Story: Omar Mirza and Khurram Mehtabdin
Art: Adelso Corona, JL Straw, Pasquale Qualano, Alonso Espinoza, Jessica Jimerson and Sajad Shah
Story: 9.0 Art: 9.0 Overall: 9.5 Recommendation: Buy

Review: Zindan #1

When it comes to epic fantasies, it feels like most stories center on some medieval band of friends or acquaintances somewhere in Europe or some version of it. I remember when I read Lord Of The Rings for the first time. I was entranced by the characters, the world and the journey that these characters would go. It transported the reader to places that would only be in the deep recesses of JRR Tolkien’s brilliant mind, shaped by his experience as a soldier during World War I. Like most children of color, I was left wondering if there was somebody that looked like me in this magical world?

This question would be answered in the movies. I watched the films conflicted. I enjoyed the interpretation by Peter Jackson but was also disgusted that even the movies had no one that looked like me. Fast Forward to today and these issues is being addressed and challenged with major book companies signing more writers of color. In the first issue of Zindan, we catch up with Timur and Zain as they battle evil spreading across India.

As the Mughals overrun India, we are introduced to Wayl al-Ahtab , also known as the Immortal  and the leader of the escaped prisoners, as he no mere mortal as he cannot be killed by swords . Soon they lay waste to what is left of the royal army as he seeks revenge against those who have imprisoned him, the Ansaars. We also catch with Timur and Zain as they bury their father figure and mentor, Khalid, as they grieve over him, they also must come to terms with what has happened to India. By issue’s end, Timur and Zain find where Wayl al -Ahtab was held while he is headed towards Bamyan for his own reckoning.

Overall, it’s an exciting chapter in this comic series which shows that these stories is not part of a tradition but the genesis of this well-traveled tradition. The story by the creative team is thrilling and well-paced. The art by the creative team is alluring. Altogether, it’s an installment which drops you in the middle of the action and leaves the reader breathless.

Story: Omar Mirza and Khurram Mehtabdin
Art: Adelso Corona, Jessica Jimerson, Mike Krome, Sabine Rich, Alonso Espinoza, and Sajad Shah
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Review: Zindan #0

As a cinephile, I am often drawn to both stories and personalities, and usually in that order, as no matter how good an actor is at their craft, if the story is not well written it’s a waste for the audience. The material must be good and the actors must understand the material and form their own connection to it. You can see the commitment made by certain actors by how convincing they are. One of the most underrated actors of our time, is James Marsters, who played Spike in Buffy The Vampire Slayer. His portrayal was spellbinding and it was not until years later, I found out that he was not even British, he’s from California. Shows how good of an actor I think he is.

Another such portrayal is Antonio Banderas’ portrayal of the titular character in Zorro. That reinvigorated character in many fans minds including mine. I grew up watching the cartoon and the Disney live action TV show. What made me appreciate his character is how he and his brother were a pair of orphans who became bandits but only he became more than that. I wished I could have seen more of the two brothers. Their dynamic was something special and could have been so much more. In epic saga Zindan we meet two brothers, much like the two brothers in the movie, except both became more than their beginnings.

We are taken to the time of the Ansaars, 1681, a dynasty that would rule India for almost four centuries, and would turn family against each other, until the dominant came to rule. We meet two brothers, Zain and Timur, who were both orphans, as the castle that they grew up in, burns down. As they find Khalid, the man who saved them form a life of bondage, dying in Timur’s arms, they realize war was coming their way. Through a series of flashbacks, we find an emissary from the House of Alamgir, who has demanded their kingdom give up all their resources or be crushed. Soon armies from Alamgir start attacking the castle, first by raining down arrows of fire all over the kingdom. Next, they attacked by barging through the first defense with elephants. As their armies started to crumble, Alamgir’s army of Mughals descend on the fortress in full force. By issue’ end, the Mughals have penetrated through the fortress’s entrances, as the legend of the castle’s many secrets prove to be true.

Overall, this “first issue” is a sweeping fantasy tale that is more than an adventure but an exploration of what one is capable when they are pushed to the brink. The story is immersive, action packed and well developed. The art is simply gorgeous. Altogether, a tale which leaves readers invested in these characters and this world.

Story: Omar Mirza and Khurram Methabdin
Art: Adelso Corona, Jessica Jimmerson, Sajad Shah, Alonso Espinoza and Sabine Rich
Story: 10 Art: 9.8 Overall: 9.9 Recommendation: Buy

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