Tag Archives: vision

Vision gets a series as Paul Bettany returns and Star Trek: Picard’s Terry Matalas is tapped as Showrunner

Vision

Looks like we’ll finally find out what happened to Vision after WandaVision as a new series starring the Marvel character is in the works for Disney+. It’s set for 2026 and Paul Bettany will return for the role. Terry Matalas, who was an executive producer on Star Trek: Picard, will serve as the showrunner.

Vision has had a rough go in the Marvel Cinematic Universe. The character died at the hands of Thanos in Avengers: Infinity War. The character was resurrected by his beloved Wanda Maximoff in WandaVision. He was also rebuilt as a ghost white version with no memory of his part. The two versions battled it out at the end of the series with Wanda restoring the memory of the ghost white version and the one she resurrected to fade from existence. The show will presumably follow up on those events.

From the Golden Age Comics, Vision (Aarkus) Joins Marvel Contest of Champions

An alien crime fighter and law enforcer with a relentless smoking habit. The Vision (Aarkus) enters The Contest on Kabam’s Marvel Contest of Champions.

Vision, whose true name is Aarkus, is an alien law enforcement officer from a dimension known as Smokeworld. After being accidentally contacted by a scientist from Earth, Aarkus came to our dimension to fight crime. He has the ability to control gasses, smoke and cold, even teleporting to the far side of the world using little more than a smouldering cigar.

The Champion’s spotlight is here if you’d like to know about this character’s abilities and stats.

Review: The Vision #12

vision__12Virgina did the right thing. Or she did the wrong thing. Or she just did what everyone does. She saved what she could.

Tom King had a vision, and it was as beautiful as it was tragic. We have arrived at the end of what is one of Marvel‘s best series in recent history. The Vision #12 continues the story of The Vision family.  A family of synthezoids who are just trying to live in suburbia and blend in. It all started with a small mistake. Those mistakes kept rolling together until they formed a giant wrecking ball that tore this family and those around them apart. What is waiting for us in the final issue of Marvel and Tom King’s modern take on Shakespearean tragedy?  Some more sorrow of course, but that’s not it. We also get reflection, and some hope.

Virginia has been trying to do the right thing since this story started, but she just keeps making a mess of things. There is more revealed in this issue that really shows the lengths she is willing to go to protect not just herself, but even more so, her family. This story is one that I will read again from the beginning, and I bet it reads fantastic in a trade format. There are so many shocking things that happen, that I want to go back and see what I may have missed. I do think Tom King tried to show us from the beginning that building a wife from the brain of the Scarlet Witch probably wasn’t going to end well.

We knew Viv would make it out okay, because well she is in Champions and that takes place post Civil War II. The same goes for Vision since he will be in the new Avengers book. This book does a good job of actually giving us a conclusion, and I will say a pretty good one at that if only because the story did things I didn’t expect. When I read this series, I am always expecting the worst, and this book is definitely filled with darkness, but there is also light just peeking through the clouds by the end.

The art by Gabriel Hernandez Walta is still great. I’ve always loved this book for its unique art, and this issue continues that fantastic trend. There are some panels that tell so much story without any words at all, and that helps with the tragedy. The silent moments make it more uncomfortable for me, but that’s a good thing with a book like this. Jordie Bellaire on colors also delivers. Even with the bright pink of their skin and the bright green hair on Virgina and Viv, the book still has a dark and dreary feel to it.

Vision has come to an end at #12, and what a ride it has been. The writing by King has been so genius that I was waiting for everything to go to hell by the end of this series. While some things do continue down that horrible gut wrenching path, this story does a good job of reminding us that there is always a lesson to be learned in a tragedy. If you have not read this series, it is an absolute must buy. If you cannot find all twelve single issues, which may prove tough, be sure to read this in trade. I give this series a slow clap from a guy at a party in an eighties movie, and that is a massive honor.

Story: Tom King Art: Gabriel Hernandez Walta Color: Jordie Bellaire
Story: 10 Art: 9.5 Overall: 10 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review

Michael Cho Launches some Marvel Variants! They’re Awesome.

This February, critically praised artist Michael Cho puts his own stamp on the All-New, All-Different Marvel Universe. Marvel has announced a series of stunning variant covers, all illustrated by Cho, coming to your favorite new Marvel launches!

An illustrator and cartoonist, Cho’s unique style breathes life into some of Marvel’s most popular characters. Featuring Spider-Man, Doctor Strange, Wolverine, the Inhumans, Daredevil and many more, you won’t want to miss these gorgeous covers, coming in the month of February.

Look for these eye-catching Michael Cho Variants to grace the covers of these Marvel Comics in February:

  • A-Force #3
  • All-New Wolverine #5
  • All-New, All-Different Avengers #5
  • Amazing Spider-Man #7
  • The Astonishing Ant-Man #5
  • Captain Marvel #2
  • Daredevil #4
  • Doctor Strange #5
  • Guardians of Infinity #3
  • All-New Hawkeye #4
  • Howard The Duck #4
  • Invincible Iron Man #6
  • The Mighty Thor #4
  • Ms. Marvel #4
  • Old Man Logan #2
  • Rocket Raccoon & Groot #2
  • Scarlet Witch #3
  • Spider-Gwen #5
  • Spider-Man #1
  • The Totally Awesome Hulk #3
  • The Unbeatable Squirrel Girl #5
  • Uncanny Inhumans #5
  • Venom: Space Knight #4
  • Vision #4

Check out the variants below!

 

Fashion Spotlight: History Club, Nat’s School for Assassins, and Advanced Robotics

Ript Apparel has three designs for fans of Marvel‘s Avengers, History Club, and Nat’s School for Assassins, and Advanced Robotics from AtomicRocket will be for sale on May 26, 2015 only!

History Club by AtomicRocket

History Club

Nat’s School for Assassins by AtomicRocket

Nat's School for Assassins

Advanced Robotics by AtomicRocket

Advanced Robotics

 

 

 

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Marvel Legends Wave 3

Hasbro has released new photos of wave 3 of their Marvel Legends line of figures. This wave includes War Machine, Marvel NOW! Iron Man, Doctor Strange, Vision, Blizzard, Valkyrie, and Thundra. The figures each come with a piece of a build-a-figure that allows you to construct Iron Man Hulkbuster.

Check out the figures below.

marvel-legends-avengers-infinite-series-wave-3

Bamf Me Out of Here! But Not Into There!

ncteleSuperpowers defy the realm of what is the possible, including the realm of science, and because of this it can be kind of strange to see limitations on certain ones.  One of the most obvious of these is the power of teleportation.  Ever since I was a child reading comics, I remember reading an explanation of the power including the limitation that “teleporters have to be careful when teleporting because if they teleport into a solid object then it is instant death.”  Teleportation is not a very common power across the superhero spectrum, but despite that, this limitation seems to stick.  Is it fair though?

Inherently when it comes to powers nothing is fair when it comes to the violation of the laws of physics.  For instance, jumping over a tall building would likely produce enough of a shockwave that it would destroy the building (the taller the more destructive).  Why then does teleportation have such a limitation when other powers get a pass on the elementary physics?  In a sense, it is not a terribly difficult question, because it is a sensible end state of teleporting into something.  With the body now situated inside of a piece of rock/wall/whatever the basic functions are going to stop to work as blood won’t flow and as the nervous system will stop to send signals throughout the body. 

When looking at teleportation though it is important to note a few additional facts about it.  The first is that teleportation is almost always a one-way trip, and by that I mean that teleporters do not take the matter at their location and replace it with the matter at another location.  So if Nightcrawler were to teleport into a solid piece of rock, there would be no Nightcrawler shaped statue where he left from.  This may not seem to be initially that important of a claim, but it is when you consider what it is that Nightcrawler is teleporting into is where the situation gets muddier.    Or to put that another way, the end result is perfectly safe if the individual is teleporting into air.  At first thought air is not there, because we don’t see it.  In fact, it is there, but as it is a gas we don’t give it as much consideration.  Granted that air is composed of a lot of empty space, but there is still enough stuff there to be problematic.  Air is made up mostly of nitrogen and oxygen with nitrogen in at about 80%.  At standard conditions dissolved nitrogen makes up about 1.5% of our blood.  So it teleporting into air is safe, then it means that the body is incorporating another 4/5 of a body’s worth of nitrogen, which is likely enough to give Nightcrawler the bends.  This occurs when the blood can’t hold all the dissolved nitrogen and nitrogen bubbles form, generally quite painfully around joints.

In the real world of science this is one consideration, but perhaps a less likely one.  One might instead argue that Nightcrawler displaces the air in that location when he teleports.  Displacement is fine as an explanation, but there would also need to be some explanation on that as well.  If he can displace air could he also displace water?  Or could he teleport into a pile of sand?  Into a bowl of Jello?  Or into a giant marshmallow?  There is no real information on this as the subject has never really been explored in depth as the only explanation that we get is “don’t teleport into solid stuff.”  While it might be overthinking it to a degree, at the same time it is not, especially when we consider the Vision.  Part of the intangible powers of this hero is that he can control the degree of his intangibility, becoming partially tangible to provide system shocks to people as he passes through them.  Clearly then, someone at Marvel has already considered the concept of partial displacement, only not when it comes to teleporting.  It is not that this takes away from the fun of the characters, only from a real-world practical sense that sometimes the claims that are made about powers aren’t thought all the way out and that certain conditions about them are assumed. 

Around the Tubes

Gen Con has come and gone, sigh… but that means onto the reviews and commentary! There were a lot of games played and demoed and lots of public relation staff chatted with. Expect the news and reviews to start flowing out today.

Around the Blogs:

Bleeding Cool – Vin Diesel Dropping Vision Hints – Will We See Him Join The Marvel Movieverse?He’s very good at playing a robot….

Bleeding Cool – Captain America 2 Sizing Up Anna Kendrick, Felicity Jones And Imogen Poots -Interesting…

 

Around the Tubes Reviews:

Bleeding Cool – Extermination #3

Bleeding Cool – Fatale #7

Bleeding Cool – Saga #6