Tag Archives: trinity war

Review: Justice League #23

JLA_Cv7_R1_ujwy76ywta_Six parts is how you do an event it seems, as Trinity War concluded with this issue! But, to call this an ending to the story just isn’t true. Justice League #23, builds up throughout the issue to a climactic result that leads directly into DC Comics‘ event Forever Evil, which launches this week. And this issue, and event, does something impressive. Even though it flows directly into a bigger event, it’s also a standalone story that does well in answering the questions raised throughout, including what exactly is Pandora’s Box.

I’ll admit, I’m generally event fatigued, but DC has done an excellent job here making this feel more like a multi-part story arc as opposed to an event jumping from series to series. Made up of only three comics, with a few tie-ins that aren’t important, Trinity War to me was a success, though didn’t completely blow me away.

As a whole I’d sum up each part of Trinity War as a fight that gets out of hand due to some misunderstanding, folks come to their senses for a little bit, then run off on some next clue to fight again. Wash, repeat.

But, that’s what I found most interesting about this issue. It breaks the narrative from the previous five parts. Instead of watching heroes fight (it does happen a bit) we get the story from the perspective of the Outsider, a villain whose identity is revealed in this issue. And the bigger plan is also revealed as well. The Secret Society is what we’ve been focused on for quite some time, thinking they were the main bad guys, but in fact it’s all been a well orchestrated plan to bring forth much worse villains. Sadly all of that was spoiled leading up to the issue, but I did well to avoid that online, and don’t want to do that for you here.

I also like DC’s use of some hints and imagery throughout the series. We assumed the trinity was one thing, when in fact it is also something else. Going back and re-reading some of those hints, there’s a lot of word play that I have to give credit where credit is due. All together it’s a lot of fun.

In the end, the issue is a fun one. The artwork is solid and it’s a nice wrap-up and lead in to what’s happening next. Trinity War as a whole was a fun for me, bringing together the bulk of the major DC heroes and letting their personalities run wild. There was a enough twists that it kept me on my toes and wasn’t what I was expecting. Overall I had fun reading this and that’s what comics are about.

Story: Geoff Johns Art: Ivan Reis, Joe Prado
Story: 8 Art: 8.25 Overall: 8 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review

Review: Justice League Dark #22, Batman/Superman #2

This review shall also be known as “The Review of DC’s Books with Glossy Covers.” Makes me feel all weird to see my fingerprints on the beautiful shiny covers.

Justice League Dark #22

JLD22Just in! The newest opinion on the all-new addition to DC’s heralded Trinity War saga, a tale of great clans of superpowered people clashing like Titans in a world where magic and science are at odds, and even the gods have no idea what’s going on! That’s right, folks, perhaps unsurprisingly if you follow comics you know that Justice League Dark #22 continues the cross-over event between the three Justice Leagues which will have the whole of the DCU exploding (or imploding? Maybe crumbling in the clutches of a sinister plan) into Forever Evil.

Miniscule spoilers ahead, Trinity Warriors. JLD regular Jeff Lemire helms this issue, working closely with Mikel Janin to produce a pumped-out follow-up to the events of Justice League of America #6. Where JLA had the world’s greatest superheroes and their allies—and probably all of the world!—confused and afraid, and Superman with a cold, Justice League Dark #22 kicks things into high gear. Slowly but surely, tensions between the superheroes that have been building throughout the New 52 have reached their boiling point.

While I don’t really know to what extent Lemire can be credited with the plotting of this issue, considering that Trinity War is a joint effort among the writers of the three JLs, he certainly executes a bold remix of the Justice Leagues. In the wake of events in Justice League of America #6 and Justice League #22, Lemire shows how each of the Trinity of Sin (Question, Pandora, Phantom Stranger) plays a role in realigning the Justice Leagues’ casts with the particular duties the Trinity are separately undertaking to uncovering the ‘Evil behind the Evil.’ Meanwhile, Xanadu and a man who can only be assumed as that ‘Evil’ mentioned above go through their own expertly written sequences.

On the whole, Lemire is an extremely competent writer, and while the Justice League Dark series has continuously featured all the talents of a good writer visa vis Lemire, his abilities come to the forefront when handling a whole heavy mass of characters engaged in upwards of five narrative foci. This is impressive work, the mark of a true talent—and probably why JLD remains one of my favorite DC books.

Janin, who is neither as well-known nor as experienced as Mahnke (JLA) and Reis (JL), does not lag behind either of them, and he brings his own abilities as a master of the dark and Gothic supers to bear on the JLD side of Trinity War. Especially impressive are his large and full-page panels will feature upwards of a dozen characters; in his hands, these iconic line-ups look fresh with new life. And while it shows ever so slightly that he is not as accomplished an artist (with a stray face, hand, or foot here and there that are awkwardly not top notch) as the other Trinity War artists, this does not at all shame or degrade the value of Justice League Dark #22. Here we have a relative newcomer taking on a major cross-over that will lead to the New 52’s first universe-span event, and that takes chutzpah.

Justice League Dark #22 certainly delivered its bit of intrigue and JL vs. JL fantasy, filled with comic book writing at its finest and robust page layouts that lead the eye straight through the story. And Oh Holy Batman! The reveal at the end had me thinking more investigatively about a comic than ever before…

Story: Jeff Lemire  Art: Mikel Janin
Story: 8.5  Art: 7  Overall: 8  Recommendation: Buy

Batman/Superman #2

batman_superman_2_v6c89j46tk_After the first issue of what promised to be, and certainly was, an incredible team up of Greg Pak and Jae Lee, I was sort of left in WTF-land. I’m not at all implying that was a bad thing, at least not for me. There’s a fine line between comics that make no sense—for example, Constantine #5 as a Trinity War tie-in was completely unmotivated as an addition to the Trinity War narrative, it seemed to only serve boosting Constantine sales and to put Shazam into another book for the week—and comics that take a while to make sense (heck, Watchmen falls into this category!). Batman/Superman is shaping up to be one of the latter; I’ll definitely want to buy the TPB when it comes out, so I can read it as a ‘graphic novel,’ but for now I’m content to get my DC WTF dose from Pak and Lee once a month.

Not a whole lot is said in this issue, so it’s rather difficult to praise Pak for anything like great dialogue, so I’ll have to stick with a purely narrative focus, since a lot of emotion and confusion (each stemming from the other, I felt) is coming out of the combination of limited dialogue and Lee’s artwork. The most unfortunate aspect of Batman Superman #2 is that I really have little clue what’s going on—but I think that’s the point. It’s either narrative brilliance whereby Pak keeps the readers in the same narrative ignorance as his characters (while still giving the fly-on-the-wall perspective of a graphic narrative), or he has failed to communicate something. But, given the continued twists and turns, I’m leaning toward the former.

No spoilers here, but a tid-bit about the plot: Bruce and Clark have gotten to know their Earth 2 selves, and Pak’s given us just a sliver more information about the big bad that’s made this Earth 2 cross happen: The Trickster. And for those who give a hoot about Lois-vs.-Wonder-Woman-as-Superman’s-lover, you’re in for a treat. Seriously.

I should admit that, in the past, I’ve bought comics I don’t regularly follow just to own a Jae Lee cover…because holy shit his art is so unique that I can’t help but stare at every panel. There’s a little bit of nostalgia involved there, too, since his artwork reminds me of the illustrations from the 1980s and 1990s Scary Stories to Tell in the Dark books, a hallmark of silent reading in my elementary school years.

Lee, aided by colorist June Chung, captures the tonal contrasts between Batman and Superman’s stories, and their characters, really, with Batman’s narrative being so dark as to only catch things in enlightened glimpses and silhouettes, whereas the color is so bright in Superman’s that shadows create striking boundaries that highlight everything in an eerie way. Lee brings a dark side to Superman, and sinks Batman into a darkness so deep that one gets the feeling he is telling the story.

Synopses from DC for issues 3 and 4 throw even more haze on exactly what’s going to happen, and I’m content to wait. After all, gotta give Jae Lee some time to work his artistic voodoo and Pak a breather to plan his next gasp-inducing last-page reveal. I suggest you read this and buy the TPB when it comes out.

Story: Greg Pak  Art: Jae Lee, June Chung (colorist)
Story: 7.75  Art: 9  Overall: 8  Recommendation: Read

Review: Justice League of America #6, Superior Carnage #1, Batman ’66 #1

Talk about a weird line up for a review…but these titles caught my eye this week, and though there were plenty of other gems on my pull list from the Big Two, like Batman and Catwoman #22, Batwoman #22, Wonder Woman #22, the titles in this review deserved just a little bit more attention. We’re talking debuts and major events, people!

Justice League of America #6

JLA_6I wasn’t incredibly impressed with Justice League #22, the first part of the Trinity War event, if only because there was a ton going on, and although it melded well over a dozen stories together, for some reason it didn’t click. Must’ve been the Doctor Light thing…such a huge lead up to “someone” getting killed, and it just kinds puttered by (albeit wrapped up in a fancy Ivan Reis package to go). That, paired with Trinity of Sin: Pandora #1 and my qualms therewith, I really just wasn’t sure what to think before opening JLA #6. But, damn! It. Got. Good.

Geoff Johns and Jeff Lemire pull us into the aftermath of what is a life-changing event for the New 52 Superman, and which has the two non-Dark JLs rather shook up. I think Justice League of America #6 has revived Trinity War from the path of Age of Ultron because it combined serious mythological mystery, superhumans plagued with the problems of mortals, and strikes fear and concern into the hearts of the World’s Finest. We start to learn more about the Question, and just what he can do, and we find out that the gods of Olympus used Pandora because they were afraid of the box (that clarifies some of my conundrums with Pandora #1).

Johns and Lemire deliver what is not only the best JLA issue so far, matching the Johns’ skill at complex multi-level narrative creation with Lemire’s ability to make his characters seem human, imbuing them with emotions and fears we never think to see in the like of Superman (who’s now got a cold!). Douglas Mahnke provides pencils that rival Reis’, though they have a more cartoony feel compared to Reis’ very realist approach to character representation. The page spreads in this book are magnificent, fitting the grandeur of two Justice Leagues going head to head.

Trinity Warriors, Justice League of America #6 effectively redeems the long-awaited event, takes the intrigue of Justice League #22 to a new level by questioning the origin of evil, pitting mythology and science and magic against one another in a tale of drama that captures the mystico-scientific and superpower paranoia facing us mortals in the real world.

Trinity War continues with Justice League Dark #22, and if JLA #6 is any indication of how earth-shatteringly awesome this event is panning out to be, then you can’t miss the next installment.

Story: Geoff Johns, Jeff Lemire  Art: Douglas Mahnke
Story: 8  Art: 7.75  Overall: 8  Recommendation: Buy

Superior Carnage #1

2961334-superiorcarnage_1_coverI’ll lay it bare: even for a Spidey fan (my second favorite Marvel menace), I had absolutely no idea who Carnage was until the solicits for Superior Spider-Month, and I’m not necessarily ashamed, though my collection includes Amazing Spider-Man #340, an issue in which Peter is attack by a bunch of female baddies, and just four issues before Carnage’s debut in #344 (1991). So putting Superior Carnage #1 on my pull-list was really just a nod to the whole Superior Spider-Month of July. I can say after reading it, that as a fan of horror comics, this five-part mini-series is going to stay securely on that list.

Writer Kevin Shinick, who has a very diverse track record, and artist Stephen Segovia blew me out of the water with this first issue, and creeper me out just a bit…they almost had me a shit-stained Ted Connelly. Scarlet Spider’s monstrous side, and the more demonic incarnations of Venom, have nothing on Superior Carnage, who’s really a blood-red Venom on bathsalts, a murdering, rampaging monster, and the ultimate weapon.

Shinick’s use of the throwaway Connelly character is a brilliant way to build the legend of Carnage for a first-time reader, allowing the anticipation of the red horror to sink in for seven pages before SPLOOSH! Carnage is back, baby! Segovia’s Carnage is the child of nightmares, and he expertly captures the fear and piss-stains of Connelly, and shows his talent with a remarkable full-page bleed panel in which The Wizard reveals something of Venom’s history and his own plans for Carnage. The transitions between characters while juxtaposing Shinick’s monologue for The Wizard is cover-worthy comic art.

Superior Carnage #1 is a fantastic debut for this creative team, and a great way to get to know this absolutely terrifying character. I’m a little on edge to see what The Wizard has in store for Carnage, but I trust this series will live up to the first issue and make for a great Marvel horror saga.

Story: Kevin Shinick  Art: Stephen Segovia
Story: 7.5  Art: 8  Overall: 8  Recommendation: Buy

 BATMAN-66-1-CoverLRBatman ’66 #1

I’ve saved the best for last, and no, I didn’t think this comic was going to be worth even the $3.99 cover price—I think I need to stop underestimating comics, or maybe I should keep doing it so I keep reading great ones when I’m expecting drivel. Batman ’66 #1 really is a case of judging a book by its cover; it’s a little mean to say, but Michael and Laura Allred’s cover is offputtingly ugly (which is weird, because Michael Allred’s covers are usually fantastic), but once you get past its ugly exterior, it’s a joyride inside.

Jeff Parker weaves a tale of the Riddler and his quest to solve a riddle left in the statues of a bygone artist, and this first issue involves Batman, the Boy Wonder, Catwoman, and the Riddler. Holy Good Writing, Parker must have rewatched Batman: The Movie (1966) and the original television show (1966-1968), because all of the dialogic camp of Adam West and Burt Ward is incarnate in the script. The original TV series and movie will always have a place in comic fans’ hearts, and though we may laugh at the ridiculousness of the 60s Batman, Parker has made Batman ’66 #1 both an impressive homage to that era in the Dark Knight’s history as well as a light-hearted adventure that I think even the most close-minded of Batman fans with take seriously.

Jonathan Case goes miles beyond Parker’s script to creates the atmosphere of the iconographically pot-drenched, acid-tripping 1960s (seriously people, there was more to that whole decade that peculiar intoxicants and smelly dancers swinging to guitar medleys), and with the fell swoop of his artistic genius he invigorates Batman ’66 #1 with bold pastels and bright psychedelic hues. Case does not shy away from an ingenious and plainly fun use of Kirby dots in a nod to that era’s artistic style, and he pairs these with some of the best colorist work I’ve seen all year. Is it too late to sign him up for a Harvey?!

Batman ’66 #1 is a unique pleasant surprise, a nice break from the dark world of today’s larger-than-life superhero narratives, yet still couched in the mythology of the Dark Knight! Go figure, folks!

Story: Jeff Parker  Art: Jonathan Case
Story: 9  Art: 9  Overall: 9  Recommendation: Buy

What’s next in Trinity War and beyond?

Trinity War is shaping up to be one hell of a DC Comic event and crossover and will have some lasting repercussions, namely the upcoming Forever Evil. That’s in part due to the all-star creative talent involved – including Geoff Johns, Jeff Lemire, Ivan Reis, Doug Mahnke and Mikel Janin – they’re not pulling any punches, with surprises at every turn.

So then what better way is there to truly kick-off San Diego Comic Con week than by showing you Ivan Reis and Joe Prado’s jaw-dropping and amazing triptych cover for the Trinity War titles coming out in August? The image below will be split up across the covers for Justice League #23, Justice League of America #7, and Justice League Dark #23.

JLA7-JLD23-JL23

Review: Justice League #22, Daredevil #28, Batman #22

Justice League #22

3088932-jl22And thus begins the long-awaited Trinity War crossover event that DC has been building up to, probably since the start of the New 52 almost two years ago. The event was prequeled in Trinity of Sin: Pandora #1 and continue in Justice League #22, penned by DC creative talent extraordinaire Geoff Johns and drawn by Ivan Reis. Also, it has a shiny sleek cover!

As with most things that have an advertisement campaign in comics, I couldn’t wait to get my hands on this issue of Justice League, despite the JL being my least favorite of the three League books (JLD topping the charts). I was pleasantly surprised to see Johns weave all three Justice Leagues into this issue, with three stories moving simultaneously in time and coming to a climactic end in which *spoilers* someone bites the bullet and an evil mastermind is revealed. Still, the great reveal wasn’t all that exciting, and perhaps spoilers elsewhere forewarned me and therefore robbed me of the shock of that someone’s death.

Reis delivered his usual, realistic yet larger-than-life art aided by the work of inkers Joe Prado and Oclair Albert, and colorist Rod Reis. It’s understandable why this issue needed so many artistic minds: it’s panel-for-panel action, with superbodies spread across each page and supported by an ominous script and the card-turning Madame Xanadu.

I’m looking forward to where Trinity War takes the DCU, but I believe after this first issue and the Pandora prologue that this specific event might fade into obscurity despite its importance (sorta like the Throne of Atlantis crossover, which fed in part into Trinity War). At the very least, Johns has paved a clear path for the first all-DCU event: Forever Evil, which I hope does not fall flat like Marvel’s recent Age of Ultron.

Story: Geoff Johns  Art: Ivan Reis, Joe Prado, Oclair Albert, Rod Reis
Story: 8  Art: 8  Overall: 8  Recommendation: Buy

Daredevil #28

DDWow, and I thought the last few issues of Daredevil by Mark Waid and Chris Samnee were some of the best comics I’ve ever read. Daredevil #28 blew me away!

Waid pens a stellar script about the Man without Fear following in the footsteps of his final crippling of Bullseye, who may have masterminded his way into Daredevil’s life and punched a bit too low. This issue begins what looks to be a new arc, one involving the Sons of the Serpent (and we get a great visual allusion to events from Marvel comics in the 1960s and 1970s) and a childhood friend of Matt Murdock. What’s great about this issue is it challenges Matt in a new way—seriously, Waid’s not going easy on Daredevil, from Foggy’s cancer and the drama there, to the touching realizations he’s presented with by an old elementary school bully. Matt’s been challenged by supervillains, friendship and relationship troubles, cancer, and now…this.

Javier Rodriguez fills in for Samnee, since he’s out having a kid, and Rodriguez does not disappoint. I’m not at all familiar with his work, but he captures the style that Samnee has cultivated for Daredevil to a t, and he brings his own flare in the form of one of the most impressive page spreads I’ve seen in a while. Seriously, if for nothing else, buy this book for pages sixteen and seventeen. You won’t be disappointed. Unless you’re blind (haha, that’s a Daredevil joke).

Daredveil #28 is yet another example of why this series continues to be probably my absolute favorite book on the market right now, despite my great love for Dark Horse’s books and DC more generally.

Story: Mark Waid  Art: Javier Rodriguez
Story: 9  Art: 9  Overall: 10  Recommendation: Buy

Batman #22

BM_Cv22_6ij0rtnwf7_I’ve been with the New 52 Batman series since the prologue to the Death of the Family crossover (#13), and I have enjoyed Scott Snyder and Greg Capullo’s work with the Dark Knight. I thought Zero Year sounded like a bit of a strange way to take the comic, but it makes sense given that we haven’t seen much of anything about the New 52 Batman’s origin, and with all of the emotional high-intensity of Bruce’s saga being carried out in books like Batman, Incorporated and Batman and Robin, Zero Year offers a more relaxed, less suffocatingly dark Batman book.

Snyder truly impresses with this issue, an improvement on Batman #21, including more glimpses of a young, not-yet-the-Riddler Riddler, a plot with one of Batman’s earliest enemies, and a real test of faith between Alfred and Bruce. Snyder is skilled at building the tension and turning your anticipation a whole 180—if you read this issue, you’ll know exactly what I mean. I recently chided current comics for being less wordy and more focused on big-panel, muscleman art, but Batman #22 offers a great balance between solid art and plenty of narrative and character development in the speech bubbles.

Capullo continues to capture the Dark Knight in his own way (despite, ironically, the Batman actually being absent…), and the colorist FCO Plascencia brings more light to a Batman book than I’ve seen in a long time. But, the crowning glory of this book, is the full page illustration on page nineteen. At first I was confused, but then I was amused, amazed, and the scholar in me was ready to take out a pen and start drafting an analysis for some semiotics or comic art journal.

I’m looking forward to watching the Riddler develop, since Snyder has been placing him just left of center field, and I want to see how the glimpses of the classic Bruce-fell-in-a-well story play out in the next issue.

Story: Scott Snyder  Art: Greg Capullo
Story: 7.5  Art: 8  Overall: 8  Recommendation: Buy

After reflecting on the three reviews above, I don’t know how anyone (I’m looking at you, curmudgeony fellas who always bicker about there being no good comics, yet are still in the comic shop ever Wednesday so that I can hear you bicker about it) can say that comics today aren’t worth reading. Clearly you haven’t stopped to read any of the above titles (well, I’m iffy myself on Justice League…), and these aren’t even all the books I’d recommend to anyone looking for great books that capture the spirit of comics.

Geoff Johns Explains The Story Behind Trinity War

Trinity War is upon us! Today, DC Comics‘ summer event kicks off with Justice League #22. What happens when the Justice League, the Justice League of America and the Justice League Dark all go into battle with one another? Who’s who in the Justice League?

You have questions – and DC has some answers from the man behind “Trinity War” – Geoff Johns!

DC Entertainment’s Chief Creative Officer and the writer of Justice League and Justice League of America breaks down the basics on Trinity War, the three Justice Leagues and how this summer’s epic event leads into September’s villain-centric Forever Evil. The video serves as the definitive crash course on all things Justice League, Trinity War and The New 52 before you head to comic shops to pick up part one of Trinity War.

For fans who’ll be attending San Diego Comic Con this year, you’ll be able to check out this video at the DC Entertainment booth throughout the duration of the convention!

Review: Trinity of Sin: Pandora #1

Trinity-of-Sin_Pandora_1_Full-665x1024-300x461Trinity of Sin: Pandora #1 by Ray Fawkes and a huge host of artists (Zander Cannon, Daniel Sampere, Victor Cifuentes, and Patrick Zircher) poses a lot of questions, but also fittingly sums up who and what Pandora is. So if her 73 appearances in the New 52 have had you wondering, maybe in silent frustration, or if the fact the she, oh, I don’t know, merged three different universes has you curiosity, then you have to read this book. Not to mention it’s key to understanding the soon-to-begin Trinity War cross-over event, which has been building in books across the New 52 in highly complex ways, but Pandora’s story will also no doubt effect much of the DC Universe in the War’s aftermath. Or one can only hope that major events will have lasting and major consequences, but with comics these days, who knows…

Ray Fawkes’ narratives weaves throughout history, and in general it does not disappoint, as Pandora unleashes the Seven Deadly Sins in “Prehistoric Macdeonia. About 8000 B.C.E.” to the modern day, where she’s overcome the trauma of bringing evil into the world and totes around two pistols, prepared to bring down her sinful children. Pandora’s story is certainly compelling, but Fawkes’ writing isn’t anything spectacular or noteworthy; he’s more of a large-scale narrative maker than an impressive author. But to belabor the point a bit, Pandora’s touching song which she sings throughout the ages following the traumatic death of her entire family is “We are strong, we are strong, sing our song, sing our song”—I don’t even think that rhymes in Ancient Macedonian! Fawkes has to be credited, however, with doing his historical research, as he attributes moments throughout Biblical, Classical, and more recent history to various of Pandora’s Seven Deadly Sins, and among comic nerds I believe historical references are much appreciated.

My greatest complaints fall rather harshly on the art, or rather, the over populating of this book with such diverse talent. This can be a good thing, where different artists provide the art for different stories. Trinity of Sin: Pandora #1 doesn’t necessarily suffer from the artistic turnovers from pages 1-7, 8-15, and 16-20, but it seems unnecessary. It’s not narratively purposeful, it doesn’t add anything to the story, and, yes, the styles across the artists are not largely varied, but I think the atmosphere of this book would have been better suited to the team of Cannon, Sampere, and Cifuentes alone.

That said, I really wasn’t a fan of Trinity of Sin: Pandora #1 for several reasons. The story is off-kilter: Pandora, a seemingly innocent young Macedonian, picks up a shiny object that’s glowing a strange color, and BAM! all the world goes to hell, with sin run rampant, and the Gods (? I can only assume the group that punished her were gods…) condemn her for eternity. Secondly, the premise that things which are bad come from a single person’s doing (picking up a golden skull, by the way) 10,000 years ago is just naïve. It means that people—villains or heroes—aren’t to blame for anything, but that they are plagued, goaded on by invisible do-badders, and that’s utterly silly. It also assumes that goodness is the human default, and the qualities like anger or greed or pride are inhuman.  Finally, Pandora’s character design looks like something taken from a high school drawing contest with instructions to “Draw something that reminds people of Harry Potter and Underworld simultaneously!”

I usually don’t say a lot bad about a book, but I think it’s important to point out that, if this is supposed to prepare readers for Trinity War, and in theory supposed to be a major book—and character—in the DC Universe, Trinity of Sin: Pandora #1 could have been better executed and thought out. And while I’m excitedly looking forward to the Justice League books, and have no doubt that they will deliver, I fear that Trinity of Sin: Pandora is an awkward addition to the DC roster and will become quickly forgotten.

DC Comics aficionados will have to at least read this book, hence my suggestion, but it might be an issue worth collecting; who knows the role this book might play in things to come.

Story: Ray Fawkes  Art: Zander Cannon, Daniel Sampere, Victor Cifuentes, Patrick Zircher
Story: 7  Art: 7  Overall: 6.5  Recommendation: Read

DC Comics Announces Trinity War

This summer, a war of epic proportions will hit the DC Universe.

Kicking off in July, Trinity War will find the Justice League, the Justice League of America, and Justice League Dark teams battling one another in a monumental crossover event. Spanning over six issues throughout the pages of Justice LeagueJustice League of America, and Justice League Dark, Trinity War will see Earth’s biggest heroes going head to head in an explosive arc that will defy the superhero genre.

“It’s going to be really interesting when these characters do come together, because some of them haven’t met, some of them have, and what happens and unfolds in this is going to force them to choose sides,” writer Geoff Johns revealed.

As for how Trinity War will impact the future of the DC Universe?

“It’s not going to end wrapped up in a bow,” Johns continued to tease. “Something really, really major happens that kicks off some pretty crazy stuff at the end of August.”

Check out Ivan Reis and Joe Prado’s jaw-dropping triptych cover for Justice League #22Justice League of America #6, and Justice League Dark #22.

TrinityWar_Triple_Cover_colorfinal

Around the Tubes

It’s a new week! What’s everyone looking forward to?

Around the Tubes

The Beat – Let Me Tell You What Trinity War Is Could be an interesting event.

ICv2 – Rulings Against DC This isn’t over yet?

The ComiChron – March 2013 comics sales: The beats go on – Some good news.

The Mary Sue – ABC’s S.H.I.E.L.D. Gets A New Name And Agent Coulson-Heavy SynopsisCan. Not. Wait.

 

Around the Tubes Reviews

The Post and Courier – Building Stories

CBR – Glory #34

NJ.com – Red Team

Oregon Live – Rust