Beta Ray Bill #5 is a fittingly primal conclusion to this heavy metal thunder cloud of a miniseries from writer/artist Daniel Warren Johnson, colorist Mike Spicer, and letterer Joe Sabino. This issue is all about the final showdown between Surtur and Bill for the fire demon’s sword Twilight, but each member of the small ensemble cast get a moment to shine before taking their final bow from Skurge getting a very big fun to Pip being heroic and resilient and Skuttlebutt doing her tech thing while also growing closer to Bill. This is kind of a romance, but there’s lots of punching.
And speaking of punching, Beta Ray Bill #5 reaches new heights with its action sequences as Johnson’s fight choreography and use of sound effects immersed me into the epic struggle between Bill and Surtur. Spicer lays down a kind of covering fire with his palette and helps the battle flow with a hellish palette and burst of flat colors any time a character has a big moment in the action. With a full-page splash of Surtur punching Bill into the stratosphere, the stakes are sky-high for our protagonist, and Daniel Warren Johnson doesn’t shy away from showing him struggle in the smaller panels of kicks and holds throughout the comic. He also wisely lays off the narration and lets the actions during the fight dictate the story’s momentum while occasionally cutting away to Bill’s friends ready to help him out with a last-minute save.
Beta Ray Bill #5 is definitely a comic about revenge and ultimately self-actualization (The final panel is a humanoid Bill looking in the mirror and seeing his horse form.), but found family is an ongoing thematic thread that gives the miniseries its heart. Bill picks up Pip and Skurge throughout his quest and has been with Skuttlebutt all along, and they are integral in his fight against Surtur. Pip risks his life firing away at Surtur while Bill lays wounded, and Johnson pours on the gritty facial expressions, shell casings, and later gore to show this is truly a moment of self-sacrifice. On the other hand, Skuttlebutt is the brains of the operation using the shockwaves of Bill and Surtur’s clash to power up the ship again and giving Skurge the chance to do what he does best: be a one man firing squad. Skurge gets a truly redemptive moment during the climax of Beta Ray Bill #5 that also allows Daniel Warren Johnson to draw a really gnarly and detailed gun. (Think banned Transformers toy!) He and Bill had a fun, bro-ish vibe in this comic, and nothing is better than beating the shit out of a 100 foot fire demon with your bro.
To some, the most controversial element of Beta Ray Bill is the very close to romantic relationship between Bill and his ship turned female robot, Skuttlebutt. With characters like Cortana and Brian Michael Bendis and Frank Cho’s sexy female Ultron, female A.I. have been a part of recent pop culture for better or cringe. Skuttlebutt falls more on the better side because she has an actual rapport with Bill during the action and flying scenes and loves him in both his humanoid and horse form. (Bill went on this quest to get a magic weapon that could help him return to his human form so he could be with Sif, initially.) This is a loud, explosive comic, but Daniel Warren Johnson chooses to end it on a quiet note of Bill and Skuttlebutt holding hands and watching his favorite movie, Hook. Skuttlebutt has seen Bill at his best and worst so maybe she really is the woman or A.I. for him. It’s a little weird, but Bill is an alien with cyborg parts doing his best to be human and Skuttlebutt is a ship/artificial intelligence doing her best to be human so it works.
Beta Ray Bill #5 is a glorious finale filled with wrestling holds, airbrush on the side of your van-worthy splashes, and some heart and friendship too as Bill’s quest comes to a satisfying close. Daniel Warren Johnson and Mike Spicer helped me fall in love with a character that I wasn’t super familiar with and also demonstrate how sound effects and the use of color can help turn a fight scene into a story. I look forward to their next project, Marvel or otherwise.
Story/Art: Daniel Warren Johnson Colors: Mike SpicerLetters: Joe Sabino Story: 9.0 Art: 10.0 Overall: 9.5 Recommendation: Buy
Marvel Comics provided Graphic Policy with a FREE copy for review
Beta Ray Bill continues to be such a good time going into its second issue as its titular hero looks for Odin to gift him with a new weapon so that he can change back into his humanoid form and be able to romance his love, Sif. Writer/artist Daniel Warren Johnson, colorist Mike Spicer, and letterer Joe Sabino bring both a high level of energy and vulnerability to Beta Ray Bill #2 with their attention to detail, smooth storytelling, and cool sound effects. Johnson uses this second issue to introduce Beta Ray Bill’s supporting cast and their motivations as well as give him some kind of long term goal to achieve by the end of the miniseries.
With down to Earth dialogue and striking images, any back story or exposition fits seamlessly into the story and lets us get to know the characters more. For example, in a similar way to watching Hook over and over again in the first issue, Bill playing ping pong against himself shows his loneliness, and how he’s gotten good at self-soothing or entertaining himself. This feeling segues nicely into Daniel Warren Johnson’s cutaway, double page spread of his sentient ship Skuttlebutt that seems to be the only one to have his back. This spread also establishes a key location in the series that is a home, source of transportation, weapon of war, and even friend.
As befitting an epic quest narrative, Johnson gives Bill companions to help him out and fend off the loneliness. A bored with Valhalla, Skurge the Executioner appears fairly early on and brings a sense of humor and empathy towards Bill. After making jokes about Valhalla not having guns, he gives Bill a big ol’ hug and takes on the role of wingman going foward. Also, Skurge knows where Odin likes to hang out. Bill’s other companion is Pip the Troll, who looks up to him as a hero and hopes to learn to be okay with his own outward appearance as the journey progresses. Even though they’re species that don’t exist in the real world, there’s a real humanity behind Skurge and Pip’s actions, and their motives of boredom and self-growth are relatable.
Whether reuniting old friends, setting up an epic quest, or depicting a bar room brawl, Johnson is a master of body language in his artwork for Beta Ray Bill #2. I’ve mentioned his double page spread, but he also uses lots of small panels to let a scene breathe and sink in instead of going to the next battle, planet, or obstacle. Early on, Johnson shows that Skurge really cares about Bill and isn’t a threat by including beat panels of him putting down his beer glass (He already feels at home.) or affectionately patting Bill on the shoulder to show their bromantic bond. The principles of this almost dance of conversation apply to the issue’s one fight scene that show wrestling moves like Bill spinning his opponent by his arm across the page before being taken by surprise by another brawler because he and Skurge are definitely outnumbered. Speed lines, sound effects, big fists, and a punchy color palette from Mike Spicer show that Skurge and Bill needed to get some steam off until Odin put things to a stop. He may be in total retirement mode, but his presence still commands a room.
And it’s in Beta Ray Bill #2’s conversation between Odin and Bill about finding a new weapon that Daniel Warren Johnson’s no bullshit approach to dialogue really shines. The artist formerly known as All-Father is about to wax poetic about inner beauty when Bill immediately undercuts him and says a fancy speech won’t make him human again. Like a lot of people, especially those living in a neo-liberal, pandemic-ridden police state, action is preferred over conversation, and Johnson brings that out in the character of Bill, who gets Odin to provide a concrete solution to his hammer/mortality problem. Achieving these things will be difficult as the last third of the comic shows, but it also provides a real focus and goal for Bill. He’s not just traveling the Nine Realms willy-nilly although with Daniel Warren Johnson’s chops, I would be fine with that.
Beta Ray Bill #2 is a rare opportunity to see an auteur cartoonist put their mark on an in-continuity, mainstream comic, and Johnson makes me both emotionally connect with Bill’s personal journey while also rocking my socks off with his approach to humor, page design, and fight choreography. Bring on the next three issues as well as the latest addition to Bill’s space adventure party.
Story/Art: Daniel Warren Johnson Colors: Mike SpicerLetters: Joe Sabino Story: 8.8 Art: 9.2 Overall: 9.0 Recommendation: Buy
Marvel Comics provided Graphic Policy with a FREE copy for review
Endings seem to be a recurring theme for this week’s “War of the Realms” books with Giant-Manbeing the first tie-in miniseries to reach the finish line thanks to some incredible weirdness and a wonderful father/daughter team-up from Leah Williams, Marco Castiello, and Rachelle Rosenberg. There’s also the bittersweet end to Cullen Bunn’s work on the Asgardians of the Galaxy series even after it was name-dropped in the second highest grossing movie of all time. Thankfully, Tini Howard and German Peralta’s recently announced Strikeforcewill continue Angela’s journey.
In addition to these titles, Bunn and Iban Coello’s short Venom arc wraps up just in time for “Absolute Carnage”, Superior Spider-Man is way too funny and meta, Champions seems determined to feature every teen Marvel hero, and Ryan North and Derek Charm’sUnbeatable Squirrel Girl is still a wonderful gift with Ariana Grande karaoke and Frost Giants talking shop about, well, frost.
Giant-Man #3
My feelings on the conclusion of Leah Williams, Marco Castiello, and Rachelle Rosenberg’s Giant-Man are definitely mixed. What has been a fairly straightforward adventure yarn set in Florida and featuring Marvel’s size changing heroes gets pretty freaking weird. Apparently, former Thunderbolt/Master of Evil Moonstone has been enslaving the women of Florida to forcibly harvest ice from Ymir to make Ice Giants. It’s definitely a twist and throws a wrench into the whole Ymir assassination mission. The scene where Cassie Lang rescues the slaves and teams up with her dad are heartwarming as well as Raz’s empathy for Ymir, who is in pain and being held against his will. Ymir being a victim and more of a primal force of nature than a baddie is more nuanced and memorable than the team punching him to death.
However, Williams and Castiello do less of a good job introducing and telling the story of Moonstone, the miniseries’ Big Bad. Her powers and motivation fluctuate depending on this scene as she goes from slave master to force of nature and even a redemptive figure depending on the scene. It’s like Williams and Castiello reached the end of miniseries and realized they needed a final boss that wasn’t Ymir and used her past connection with Atlas as a shorthand reason to feature her. Throw in visuals that are hard to follow when the characters change size, and unfortunately, Giant-Man #3 earns an Overall Verdict of Pass.
Asgardians of the Galaxy #10
Asgardians of the Galaxy #10 is a bittersweet comic for many reasons. It features the quirky cast of this book kicking ass together one last time as well as Angela using the MacGuffin from the book’s first arc to get revenge on the Angels of Heven, who abused and tortured her. Writer Cullen Bunn and sharp artists Luca Maresca and Federico Blee give each character a couple of fantastic moments before signing off on a series that had an interesting cast of characters, a fun morally ambiguous space-faring tone, fantastic LGBTQ representation, and was mostly forced to be an event tie-in.
But the fact that it’s a tie-in doesn’t negate Skurge earning redemption as a hero in Valhalla, Angela saving Nairobi, Kenya and finding revenge by beheading her evil adoptive mother, and Ren and Annabelle Riggs being cute while getting cool weapons from the dwarf Urzuul. Maresca’s art has a cartoonish lyricism to him with slash shaped panels when Angela and an army of undead gods lay waste to Heven, or when Okoye gives Annabelle tips on using a Valkyrie spear. He and Bunn do an excellent job wrapping up Angela, Skurge, and Annabelle’s arc while letting this team kick ass in various and sundry ways. Asgardians of the Galaxy #10 earns an Overall Verdict of Buy, and hopefully, it’ll get a revival once Chris Hemsworth signs a deal to be in Guardians of the Galaxy Vol. 3.
Champions #6
Jim Zub, Juanan Ramirez, and Marco Menyz bust out the Disir, the cursed ghosts of Odin’s father Bor’s Valkyries, in their Champions “War of the Realms” tie-in. First appearing in Kieron Gillen’s run on Journey into Mystery, they’re a formidable foe for this team of teen heroes that almost seems to double in membership each issue. Zub and Ramirez are constantly cutting from character to character throughout this issue in different action scenes. However, a few beats land like Power Man realizing the full potential of his “chi”-based powers and basically hulking out and save the team’s asses when he is stabbed in the heart by a magical, undead Asgardian artifact. There is also Kamala Khan, who gets a vision of her dead in a parallel universe and starts to realize that leadership of the Champions may be too much for her.
These two strong character moments stand out in what is mostly a loud, action-driven issue where the Champions are driven up a wall, and it’s hard to get a read on any character personalities between the explosions. Zub does hit on a few cool concepts like Hummingbird joining the team because she saw a distress call on a message board and using her empathy-driven, telepathic abilities to calm the team down. With the exception of the loose cartooning and cool moment where Power Man gets to wreak havoc, Champions #6 pales in comparison to the previous issue’s Cyclops and Kamala-centric tale and reduces powerful enemies to “monster of the week” status. Therefore, it earns an Overall Verdict of Pass.
Superior Spider-Man #7
I haven’t read the previous issues of Superior Spider-Man, but Christos Gage, Lan Medina, Cam Smith, and Andy Troy’s work on this story definitely made me want to pick up the previous six issues. The series has a similar premise to Dan Slott’s Superior Spider-Man, but without the weird mind swap plot devices and is more about a bad guy trying to do good and use the power of science and his intellect to be a better hero than Spider-Man. The first half of this issue is filled with precise storytelling and illustrations from Medina and Smith as Spider-Ock evacuates San Francisco and turns his brain to the cause of Frost Giants invading North America and not just the symptom. As Gwenpool later states, he’s a core miniseries hero stuck in a tie-in.
Oh yeah, and to pile awesomeness on more awesomeness, Gage, and Medina pair Spider-Ock with the West Coast Avengers because he wants to use America’s star portal abilities to shut down the one letting Frost Giants onto Earth. This plan doesn’t work out, but we get fun team-up fights, Gwenpool doing running commentary on event comic structure, and Spider-Ock and Quentin Quire bonding over their shared interest in arrogance. I love how the other characters think she’s raving mad, but the always curious Spider-Ock is out here asking questions about “legacy characters”. For its strong visuals, heavy dose of meta-humor, fun guest stars, and interesting characterization of Spider-Ock, Superior Spider-Man earns an Overall Verdict of Buy.
Unbeatable Squirrel Girl #45
The search for the Frost Giants’ secret base continues in Ryan North, Derek Charm, and Rico Renzi’s Unbeatable Squirrel Girl #45, but due to irreconcilable ethical differences, Squirrel Girl and Ratatoskr break up as teammates fairly early in the story. The split-up and reunion leads to great comedy, pathos, and later, adventure using the power of Frost Giant-induced fast travel. Ratatoskr doesn’t want to save the world; she only wants to create chaos and use her mind control abilities to get whatever the heck she wants. This includes go-kart video games, on command Frost Giant-friendly performances of “Thank U, Next” by Ariana Grande, and even psychological therapy.
However, the therapy part (Done by a mind-controlled Frost Giant.) named Daisy reveals that Squirrel Girl’s words about Ratatoskr never creating and only destroying have gotten under her skin. (Charm and Renzi draw moment of truth Ratatoskr quite adorable.) This leads to forgiveness and working together to stop the Frost Giant in an ethical, non-mind controlling way. But, there’s one last pit stop before the HQ as Charm and Renzi capture the beauty of snowfall and nature with the help of the (Newly in the public domain) poems of Robert Frost. (Also, North can’t help himself with puns.) It’s a singular moment in a very silly comic with a tongue in cheek ending. For showing that beauty and humor can co-exist with sneaking around a Frost Giant camp, Unbeatable Squirrel Girl #45 earns an Overall Verdict of Buy.
Venom #15
In the conclusion to their Venom “War of the Realms” arc, Cullen Bunn, Iban Coello, Alberto Albuquerque, Roberto Poggi, and Andres Mossa realize that Jack’o’Lantern is kind of a lame villain and pivot to Eddie Brock battling his own anger with a side of Dreamstone magic. The interplay between Bunn’s narration and the chaotic line art of Coello and Albuquerque creates heavy metal alchemy as Eddie wanders around New York and channels his anger again to remember that he is a “lethal” protector of the innocent, especially his son Dylan. He genuinely cares about the regular people who are caught in the crossfire of the War of the Realms and comes up with a new spin on “We are Venom” to protect them in a fist-bumping moment.
Venom #15, and Bunn and Coello’s overall work on this storyline has been a fantastic marriage of deep emotional turmoil and fun symbiote-meet-dark magic action. This issue is no exception as Eddie has his big moment and the returns to the bunker to protect Dylan and continue their journey to survive. What could have been filler while Donny Cates and Ryan Stegman were prepping “Absolute Carnage” end up telling a tale about Eddie and his son trying to survive in a world without his symbiote and featured memorable visual mash-ups of Asgardian and symbiote iconography. Because of this, Venom #15 earns an Overall Verdict of Buy.
This was truly “War of the Realms'” week of the underdog as characters, like Skurge the Executioner, Squirrel Girl, Gwenpool, Spider-Ock, Annabelle Riggs, and the West Coast Avengers, who get their books canceled or a relegated to second stringers lit up the comics pages thanks to the passion of creators like Cullen Bunn, Ryan North, Christos Gage, Luca Maresca, Derek Charm, and Lan Medina. In particular, Bunn’s letter at the end of Asgardians of the Galaxy #10 about how he wanted to do a story with these characters back in 2015 and then had to shoehorn them into two events shows the pitfalls of having an original spirit in corporate comics. But, hey, we’ll have those ten majestic issues than honestly work whether or not you read “Infinity Wars” or “War of the Realms”.
Panel of the Week
I really hope someone in the Ariana Grande camp reads comics. (From Unbeatable Squirrel Girl #45, Art by Derek Charm and Rico Renzi)
There’s a new team roaming the galaxy. Spinning out of Infinity Wars, Marvel has announced The Asgardians of the Galaxy from writer Cullen Bunn and artist Matteo Lolli.
Angela, the not-so-beloved half-sister of Thor.
The hotheaded Valkyrie – and the human who shares her form, Annabelle Riggs.
Skurge, the Executioner, freshly returned from Hel.
Throg, the mightiest frog of thunder.
Kevin Masterson, the boy who took his father’s mace to become the hero Thunderstrike.
And the Destroyer, the Asgardian armor built to take down Celestials – its wielder unknown.