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Review: War Of The Realms: Punisher #1

War Of The Realms: Punisher #1

PUNISHER: AVENGER OF MIDGARD!

The War of The Realms has brought monsters to the streets of New York City, but New York has a monster all its own…Frank Castle, A.K.A. THE PUNISHER! And he’ll be damned to Hel if he’s going to let a bunch of Ten Realms tin-pot tyrants terrorize his town. But given he’s one man against an army of monsters, Hel might soon have him! The War of Realms is about to meet Marvel’s One Man Army. Expect Punishment!

It has been a long time since I’ve bothered to read any of the spin off series that a Marvel event usually produces, but lately I’ve been on a bit of a Punisher kick (almost entirely due to the Netflix series), and so despite not having read either of the first two issues of War Of The Realms, I decided to pick this issue up.

I can honestly say that you don’t need to have read anything regarding the main series to enjoy this book because once the Punisher starts fighting giants and dark elves nothing else matters other than his surly one-liners and the explosive actions as Frank Castle shows the forces of Malekith why you don’t mess with New York and innocent lives.

There isn’t a whole lot of depth to this book, though there is an interesting scene with Frank on a bus that playing into your expectations of the Punisher. Instead, Gerry Duggan focuses on giving the reader something that we can all get behind; a really fun comic.

After decades of watching the Punisher battler monsters in human form, with War Of The Realms: Punisher #1 we’re treated to him shooting literal monsters. It’s not quite a fish out of water tale, as Frank seems more resigned to his current task than overwhelmed by the nature of the enemy he faces which leads to the previously mentioned dry one-liners.

The comic is drawn by Marcelo Ferreira with inks by Roberto Poggi and colours provided by Rachelle Rosenberg. The trio give the comic a clean style that conveys the weight and gravitas of the situation without ever coming off as cheesy (which would be an easy trap to fall into , given the nature of the story.

When it comes down to this comic, and its place in the greater arc, I assume it fits in, but seeing as how this can be read independently to the main series, there’s no real excuse for fan of the Punisher to pick this book up and enjoy the book you’re reading.

Story: Gerry Duggan Pencils: Marcelo Ferreira
Inks: Roberto Poggi Colours: Rachelle Rosenberg Letters: Cory Petit
Story: 8.1 Art: 8.5 Overall: 8.3 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review

Messages from Midgard #3: Daredevil Rules, Punisher Drools

Wait, I thought this was an Asgard-centric event? Even though the bad guys are all elves, trolls, giants, and evil minotaur CEOs, the predominantly Big Apple-centric setting of War of the Realms #1 and #2 allows for some of Marvel’s street level vigilante to shine (Daredevil) or fall flat on their faces (Punisher). This week’s issue of War of the Realms and its tie-ins were the true definition of a mixed bag. War of the Realms #2 continued and wrapped up the big New York battle from the previous issue before spending a lot of its page count setting up various upcoming tie-ins in a pretty way from artist Russell Dauterman and colorist Matthew Wilson. Plot-wise, there’s one small surprise, and we’re finally up to the events described in last week’s Unbeatable Squirrel Girl tie-in. Speaking of tie-ins, they run the gamut from the instant classic that is Thor #12 to the should have been a one-shot and the first true stinker of “War of the Realms” that is War of the Realms: Punisher #1. In the middle is War of the Realms: War Scrolls #1, which tells some entertaining side-stories about Daredevil, the Warriors Three, and Wolverine (Confession: I don’t know how he’s back from the dead.) and squanders a cult book creator reunion.

War of the Realms #2

Feeling a little nostalgic for the 1980s, writer Jason Aaron titles this story “Midgard Massacre” in homage to the “Mutant Massacre” crossover where Morlocks were killed by Reavers, and characters like Daredevil, Thor, and the Power Pack showed up in X-books. A bunch of seemingly mismatched characters show up in War of the Realms #2, but Aaron, Russell Dauterman, and Matthew Wilson’s story lacks the emotional resonance of the previous Massacre until the final page. Plus Aaron and Dauterman wring out some great moments for Jane Foster and Freya beneath the fighting/strategic retreats. Jane gets to ride Valkyrie’s horse, Aragorn, fight with a sword, and is hinted to want to become Thor again even though it would mean the return of her cancer.

So, a big pitched battle in New York between superheroes and various fantasy creatures is an objectively cool idea and a reason why I decided to do this weekly column. However, it really starts to drag in War of the Realms #2 even with gorgeous Dauterman/Wilson tapestry pages to show the Valkyries entering the battle with a heavily wounded Odin to turn the tide Wagner style. Aaron tries to do the whole Battle of Hoth, “good guys get their butts kicked and retreat to another area” plot maneuver and succeeds in getting all the heroes from point A to point B, but stumbles in the execution. They don’t lose because they’re overwhelmed by sheer numbers, but because Dr. Strange’s teleport spell malfunctioned, which is a weak plot device featuring a tangential character. We don’t even see the costs of his spells like in Bendis and Hickman’s Avengers runs.

The big plot development other than a death for a character, who is already in a grey area between life and death and is about to be swapped out with her more popular movie version, is Malekith and his forces taking over Midgard. This is told to us with word balloons instead of on-panel, or in the tie-ins, which mainly take place in New York. There’s no heroic last stand, or emotional connection, but Aaron rushes off to characters setting up the next issue or tie-in’s plot in expository dialogue with the occasional fish out of water joke like Luke Cage’s eye roll when he talks about fighting trolls in Harlem. War of the Realms #2 feels like a giant action figure battle with a slight touch of emotional resonance every time Jane Foster brandishes her sword, or when Freyja decides to lead the rescue mission to get Thor in Jotunheim. It barely gets the overall verdict of Read because of a harrowing final page, Russell Dauterman and Matthew Wilson’s art, and because it has the seeds of potential to be a great Freyja and/or superhero buddy team-up book.

Thor #12

For better or worse, the modern character of Loki will always be defined by the way Tom Hiddleston portrayed him in the MCU films and the way Kieron Gillen wrote him in Journey into Mystery and Young Avengers doing clever plotting, world-building, and crafting a character that desperately wants to change, but can’t. These stories were often in the middle of event tie-ins, and Jason Aaron and Mike Del Mundo join this tradition in Thor #12, which is Journey into Mystery meets A Christmas Carol. Loki is being eaten by his own father, Laufey the Frost Giant, and wants to just die when he’s visited by his past, present-ish (Kid Loki), and future self aka Loki the NecroGod. Aaron has established the past and future selves in various flashback and flashforward stories in Thor so he can get straight to the character study part.

Thor #12 is full of “a-ha” moments beginning when Loki realizes that he basically created the villain Malekith when he orchestrated a war between the Dark Elves and trolls, and young Malekith was subjected to the trauma of constantly burning the corpses of his people into a mass grave. He and his past sins are responsible for the War of the Realms, and Del Mundo nails this moment of recognition with great facial expression work for an artist who is mostly known for his layouts and Heavy Metal approach to superhero stories. He uses a varying color palette as Loki goes from the fires of Svartalfheim to the cold of Jotunheim and finally ooey gooey stained glass of the end of all things. This issue is easily my favorite work of his since Elektra.

But Thor #12 is more than great art. Jason Aaron offers a pinpoint look into how Loki is just a man who has been lying to himself all his life about who he is and the consequences of his actions beginning with one about how his magic tutor, Eldred, would have died in a dungeon any way. This lie led to others and became Loki’s character and story that he is fated to follow even though fate, er, the Norns are off the table in Aaron’s Thor run. This self-deception coupled with a death wish persists until the end of time, or currently, in some kind of hellscape caused by being eaten by his own father. Even if you’ve sworn off “War of the Realms”, Thor #12’s overall verdict is a Read because of Mike Del Mundo’s triple threat of art styles and Jason Aaron’s razor sharp characterization of Loki that is conversation with Gillen’s work while also breaking fantastic new ground.

War of the Realms: War Scrolls #1

One of my favorite pleasures from event comics are the anthology miniseries that tell either serial or one-shot stories about fan favorite D-list characters or give up and coming creators a chance to play in a shared universe sandbox. War of the Realms: War Scrolls #1 has a good amount of this with Josh Trujillo (Dodge City) and Ricardo Lopez-Ortiz (Kingpin) doing a combo Warriors Three and Cloak and Dagger story while Ram V (Paradiso) and Cafu (Imperium) tell the story of an Asian-American teenager’s experience with Wolverine. Chip Zdarsky, Joe Quinones, and Rico Renzi’s return to Howard the Duck is well-drawn, if underwhelming and sophomoric. This is made up for by an intelligent, wonderful Daredevil by Jason Aaron and drawn by Andrea Sorrentino in a looser style with colors by Matthew Wilson that should have gotten its own mini and is the multi part serial of the bunch.

Jason Aaron’s Thor: The God of Thunder (Especially the “God Butcher” arc.) was as much theodicy as Viking metal space opera, and his work on the various Asgardians have touched on big questions, like faith, belief, fate, and higher powers, from a predominantly skeptical point of view. So, it’s very intriguing to see him write Marvel’s man of faith, Daredevil, who is shocked when he meets Thor and his heartbeat is steady when talking about being a god.

Plus the flashback is a chance for Sorrentino to kick it Silver Age style, Ben-Day dots and all. The present narrative features Daredevil playing the role of street level hero, protecting his neighborhood from otherworldly threats, and then getting an Asgardian upgrade that will be described in an upcoming issue of War of the Realms. It’s nice to see one of Marvel’s consistently best written and drawn heroes play a key role in an event comic, and Kingpin’s role in the story makes my mouth water. There’s also the aforementioned Andrea Sorrentino style switch up that isn’t at the cost of making his work less iconic beginning with a little Frost Giant dismemberment.

Speaking of cartooning, Trujillo, Lopez-Ortiz, and colorist Felipe Sobreiro go for lower stakes, but don’t skimp on the fun in their Warriors Three story where Hogun, Fandral, and Hildegarde have to drag an indisposed Volstagg to the Sanctum Sanctorum. There’s action, derring do, Shakespearean English type banter, and slapstick humor with a side of horror as they meet up with Cloak and Dagger and protect the ordinary citizens of New York on the way to their destination. Ram V and Cafu’s Wolverine story is in a similar vein as teens named Jae and Chris rush through the streets of New York to make it to the Sanctum Sanctorum and watch Logan’s six along the way. Cafu’s renderings are a little stiff, but Ram V truly believes in the inspirational power of superheroes even ones that are rough around the edges. His banter between Wolverine and Punisher is also deadpan funny too, which makes it all the more sad that Chip Zdarsky and Joe Quinones return to Howard the Duck isn’t witty, satirical, and filled with sight gags, but one long pee joke. However, War Scrolls #1’s overall verdict is still Read, and I’m very excited to see what Jason Aaron and Andrea Sorrentino do with Daredevil and Kingpin.

War of the Realms: Punisher #1

On the surface, I thought that War of the Realms: Punisher #1 and “War of the Realms” was just an excuse for Frank Castle to kill things with no moral dilemmas, and unfortunately, I was right. Writer Gerry Duggan, and capital “G” gritty artists Marcelo Ferreira and Roberto Poggi along with solid colorist Rachelle Rosenberg make the Punisher a heroic figure compared to the dark elves and fire trolls he fights and the prisoners he recruits as allies to escort patients from a hospital in Manhattan through the Lincoln Tunnel into New Jersey. Old Uncle Frank will ignore your weed stash in return for some piano wire, not take revenge on a Frost Giant to get a man out of a burning car, and even shoot a criminal in the head to show what happens if you don’t help him escort some “innocent” patients to Jersey.

The Punisher shooting elves and trolls while helping people get from New York to New Jersey with hardened criminals as allies would make a decent action-oriented one-shot. Like a high fantasy version of The Raid, but with a vigilante, not a cop. However, War of the Realms: The Punisher #1 spends almost its entire page time on Frank Castle hero worship and mowing down purely evil creatures and only sets up its premise at the very end saving the tunnel action bits for the upcoming two issues.

War of the Realms: The Punisher #1’s is drawn in a superhero house style with thicker and darker inks from Roberto Poggi and flashes of powerful colors from Rachelle Rosenberg like when a car becomes almost entirely flame. It’s the comic book equivalent of Eli Roth’s footloose and conscience free Death Wish remake with extra trolls, giants, and elves and no pesky moral grey areas. It’s no surprise that its overall verdict is Pass.

Two issues in, and Jason Aaron, Russell Dauterman, and Matthew Wilson are still in pure action figure geek mode matching up a plethora of superheroes against fantasy races established in their work on Thor’s solo title. There are still compelling stories between the fights, obvious tie-in setups, and off panel plot developments like Aaron and Mike Del Mundo’s captivating standalone Loki story in Thor #12, Aaron and Andrea Sorrentino’s intriguing Daredevil/Kingpin serial, and Josh Trujillo and Ricardo Lopez-Ortiz’s Warriors Three short. But there are also stinkers like War of the Realms: Punisher, an ill-fated Chip Zdarsky and Joe Quinones Howard the Duck reunion, and hopefully not the core War of the Realms miniseries. But, hey, at least, we have a few more issues of Sorrentino drawing Daredevil.

Panel of the Week

Logan circa 2013 feels personally attacked by this panel. In all seriousness, Jason Aaron writes a great Loki (Thor #12, Art by Mike Del Mundo.)

Review: War of the Realms: The Punisher #1

The War of the Realms is raging across the Marvel Universe and come down upon on New York City. The Punisher is stepping up to defend it the only way he knows how.

War of the Realms: The Punisher #1 is by Gerry Duggan, Marcelo Ferreira, Roberto Poggi, Rachelle Rosenberg, and Cory Petit.

Get your copy in comic shops April 17th! To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon
TFAW

Marvel provided Graphic Policy with FREE copies for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: Age of X-Man: X-Tremists #1

Age of X-Man X-Tremists #1

The new X-Men event “Age of X-Man” is a crossover where X-Man aka Nate Grey from the alternate Age of Apocalypse future has created a perfect world. However, this utopia is built on a commitment to individualism so everyone lives isolated by themselves, and there are no intimate relationships whether platonic, sexual, or romantic. Overtly, there is no crime or drama in this universe, but Department X featuring Blob, Psylocke, Northstar, Jubilee, Iceman, and Moneta are the covert group that makes sure this status quo is kept. Writer Leah Williams, artists Georges Jeanty and Robert Poggi, and colorist Jim Charalampidis tell their story in Age of X-Man: X-Tremists #1.

Even though Department X are basically the secret police, Williams and Jeanty give X-Tremists #1 a joking tone from the get-go with Iceman roasting Jubilee for thinking a cookie sheet and wax paper are the same thing. (Why is something solid called a sheet though?) They are the class clowns of the team while Moneta is the team racist, Blob is the team dad (Complete with the bod and sayings out of a motivational book for junior high basketball coaches for it.), Northstar is aloof and too cool for school, and Psylocke just gets the job done. Despite Jeanty’s stiff art work, which is more like 1990s Mark Bagley than his work on the Buffy and Serenity comics, each Department X member has a unique personality that acts as a hook for a book about mutants, who arrest other mutants for falling in love.

Plus Georges Jeanty and Roberto Poggi’s work isn’t all bad. They nail a pair of great comedy scenes in X-Tremists #1 where Department X disdainfully completes one of Blob’s team building sayings, and Northstar stays in the car and uses his super speed to get “shotgun” before a try hard and possibly overcompensating for something, Iceman, can ice slide down to it. His and Psylocke’s deadpan expressions are hilarious, and Jim Charalamipdis adds a little burst of old school purple to her psychic daggers.

The fight scene in X-Tremists #1 is creative and well-blocked with Iceman making creative use of his powers to subdue to mutants, who have multiple offenses of engaging in an intimate relationship. One of them has the ability to transform into a rat, which creates a high energy series of panels from Jeanty and Poggi while Leah Williams throws in a wrinkle in her plot that makes the stakes different from Department X’s usual work. It will challenge the team’s ethics, and they have to choose between the mandates of their world and their empathy towards their fellow mutant. I’m interested to see which side each team member takes.

Age of X-Man: X-Tremists #1 introduces a cast of six characters while Leah Williams give each of them a distinct way of speaking and seeing the world and giving the book a moral dilemma of a hook that makes you want to pick up the rest of the miniseries. Georges Jeanty and Roberto Poggi’s facial and character work are nothing to write home about, but they and Jim Charalampidis do lay out a decent fight scene. This, and NextGen #1, are my favorite Age of X-Man tie-ins so far.

Story: Leah Williams Pencils : Georges Jeanty Inks: Roberto Poggi
Colors: Jim Charalampidis Letters: Clayton Cowles

Story: 9.0 Art: 7.0 Overall: 8.0 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review

Review: Spider-Geddon

Spider-Verse united them and Spider-Geddon threatens to destroy them. The Inheritors have escaped their prison and want their revenge.

Spider-Geddon collects Spider-Geddon #0-5 and Vault of Spiders #1-2 by Christos Gage, Clayton Crain, Jed MacKay, Javier Garron, Israel Silva, Travis Lanham, Dan Slot, Jorge Molina, Carlo Barberi, Todd Nauck, Stefano Caselli, Joey Vazquez, Jay Leisten, Craig Yeung, Roberto Poggi, Jose Marzan, Jr., and David Curiel.

Get your copy in comic shops today and book stores on February 26! To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon
TFAW

Marvel provided Graphic Policy with FREE copies for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: Weapon H Vol. 1 AWOL

The Weapon X Program has a new creation. Take a little bit of Wolverine, some Hulk, and a few other things, and you’ve got Weapon H! Yes, the concept is out there but the first trade, collecting the first six issues, is fun!

Weapon H Vol. 1 AWOL is by Greg Pak, Cory Smith, Marcus To, Aro Anindito, Terry Pallot, Keith Champaign, Scott Hanna, Walden Wong, Roberto Poggi, Morry Hollowell, Rachelle Rosenberg, Chris Sotomayor, Joe Caramagna, and Clayton Cowles.

Get your copy in comic shops today and book stores November 13. To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon/Kindle/comiXology
TFAW

 

Marvel provided Graphic Policy with FREE copies for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: X-Men: Black – Magneto #1

MAGNETO IS BACK!
…and so is Chris Claremont! For years, Magneto has done everything he can to achieve his goals for mutant domination. But now Magneto has declared that enough is enough. So what revolutionary plan does Magneto have that will change the face of mutantkind? And will anyone be able to stop him? Will anyone want to?

The villains of the X-Men are getting the spotlight in a series of one-shots whose purpose, not quite sure of that After reading X-Men: Black – Magneto, I’m still not sure.

Magneto has been a character for me whose history is complicated in every sense and that extends to his vision of his role for the world. The character’s youth and experiences during World War II are vital to appreciate him and has been used in interesting ways to help build sympathy and take a simple villain and make him something a bit more.

Writer Chris Claremont takes us to the basics of the character throwing in the current real world xenophobia and abuses by the Trump administration. Claremont reminds us that even when it comes to the villains, the X-Men are perfect vessels to explore our real world and its politics. In this case Magneto is forced to take action when the United States government places mutant children in detention camps. We’re reminded of the dark times throughout history, including multiple in the US, this has happened and left to wonder if we’ll ever learn.

There’s also a debate as to how to fight. Should these mutants flee to sanctuary, or should they use their power to prevent further abuses? It’s an interesting moment and one that hopefully is explored more in X-Men comics.

And that left me wondering, what’s the point of it all? The story is good and gives Magneto even more of a focus, bringing him back to the villain who has some valid points. But, with a muddled time frame it’s hard to place when this happens and thus what its impact, if any, will be. It’s a one-shot but is it anything vital?

Things aren’t helped by the art of Dalibor Talajic which includes inks by Roberto Poggi and Belardino Brabo, colors by Dono Sánchez-Almara, and lettering by VC’s Joe Caramagna. The art is pretty sub-par in every way to the point that outside of his costume it’s difficult to even recognize Magneto/Erik. Even when presented with dynamic scenes, the art fails to deliver never giving us that visual “holy crap” moment we’d expect and have seen elsewhere.

The issue also has a back-up story written by Zac Thompson and Lonnie Nadler, with art by Geraldo Borges, color by Rachelle Rosenberg, and lettering by VC’s Cory Petit. Following Apocalypse I again have to ask “why?”. The first part of a story that’ll run through all of the X-Men: Black releases, it’s neither good or bad and feels like a bit of a throwback in look. We learn more about Apocalypse and his powers placing him into a situation that may be difficult for him to deal with. But, is it necessary? Do we want to see vulnerable villains? The art too like the main story never quite clicks with design that seems to lack the style we’d expect from a high profile comic today. It looks like something out of the 90s, and even then a secondary miniseries from the main event.

The whole release is a bit of a head scratcher never quite making the case as to why it exists. There’s nothing terrible about it but it’s also not a comic that’s a must read either. It features two characters who have polar opposite views of the world in some ways and their dynamics are never explored. Magneto has one of the most interesting histories of any comic villain and while it’s touched upon the depth is barely mined giving us just an inch deep surface exploration. Potential is never reached.

Maybe when this is over the need for these comics will be apparent, but as is, it feels like a one-shot that didn’t need to happen.

Story: Chris Claremont, Zac Thompson, Lonnie Nadler
Art: Dalibor Talajic, Geraldo Borges Cover Art: J. Scott Campbell
Ink: Roberto Poggi, Belardino Brabo
Color: Rachelle Rosenberg, Dono Sánchez-Almara
Lettering: Cory Petit, Joe Caramagna

Story: 6.0 Art: 5.0 Overall: 5.5 Recommendation: Pass

Marvel provided Graphic Policy with a FREE copy for review

Black Panther: World of Wakanda Wins a GLAAD Media Award

Black Panther: World of Wakanda has won the GLAAD Media Award for comic books. It was one of ten nominees in the comic category for the 29th annual award. Two other Marvel books, America and Iceman, were also nominated.

The award celebrates inclusivity in pop culture.

Recognized for the book was the creative team of Roxane Gay, Ta-Nehisi Coates, Yona Harvey, Rembert Browne, Alitha E. Martinez, Manny Mederos, Joe Bennett, Afua Richardson, Roberto Poggi, Tamra Bonvillain, Rachelle Rosenberg, Virtual Calligraphy, and Joe Sabino.

Other nominees included the Backstagers, Batwoman, Deadman: Dark Mansion of Forbidden Love, Goldie Vance, Lumberjanes, The Woods, and Quantum Teens are Go.

Preview: Lockjaw #2

Lockjaw #2

Story: Daniel Kibblesmith Art: Carlos Villa
Ink: Roberto Poggi Color: Chris O’Halloran Letterer: VC’s Clayton Cowles
Cover: Kris Anka, Matthew Wilson
Logo: Gustavo Duarte
Editor: Wil Moss Associate Editor: Sarah Brunstad
Rated T
In Shops: Mar 28, 2018
SRP: $3.99

WHO’S A GOOD BOY? Part 2
• Lockjaw and his hapless recruit D-Man end up in the prehistoric Savage Land!
• And Zabu, the last living sabretooth tiger, is not happy about it. But there’s no time to mark territory – a puppy is in danger, and Lockjaw will need Ka-Zar and Zabu’s help to find it!
• Who’s after Lockjaw’s lost siblings? And can D-Man get over his D-pression long enough to help?

Preview: Lockjaw #1

Lockjaw #1

Story: Daniel Kibblesmith Art: Carlos Villa Cover Art: Gustavo Duarte
Ink: Roberto Poggi Color: Chris O’Halloran Letterer: VC’s Clayton Cowles
Editor: Wil Moss Associate Editor: Sarah Brunstad
Rated T
In Shops: Feb 28, 2018
SRP: $3.99

WHO’S A GOOD BOY? Part 1
At long last, the dog has his day! Lockjaw spends most of his time defending the Inhuman empire alongside Black Bolt and Medusa. But when he gets a message that his long-lost litter mates are in danger, he’ll spring into action to save them! But wait – Lockjaw has brothers and sisters? Can they teleport? Are they Inhuman? Can they possibly be as gosh-darned cute as their big brother? All the answers are here! Get ready for an adventure worth fetching for!

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