Pandemic is a classic game and has been adapted in numerous different versions and settings. Now, Matt Leacock mixes The Lord of the Rings with the game for The Lord of the Rings: Fate of the Fellowship which is expected to be released June 6, 2025.
Gather heroes to defend the havens of Middle-earth from advancing shadow troops, complete objectives that will change each time you play, and help Frodo evade the hunting Nazgûl as he travels to Mount Doom to destroy the One Ring.
Like other Pandemic games, The Lord of the Rings: Fate of the Fellowship is a cooperative strategy game where you join forces to save Middle-earth. Players must complete evolving objectives and protect the realm from the forces of darkness.
As Frodo journeys to Mount Doom, players must work together to help him evade the relentless Nazgûl while preventing the shadow armies from overtaking key havens.
Each game presents new challenges with unique objectives that change every time you play, ensuring endless replayability and fresh strategies.
Created by Matt Leacock, this is the most mechanically rich Pandemic System design to date, offering deep strategic gameplay and thrilling cooperative mechanics.
The Lord of the Rings: Fate of the Fellowship is designed for 1-5 players, ideal for ages 14 and up.
Horror loves grand metaphors about society, be it on the effect capitalism has on people (Dawn of the Dead) or the terrors racism can manifest in different scenarios (Tales from the Hood). Demián Rugna’s When Evil Lurks certainly has its metaphor in place – namely human behavior in times of crisis – but more than having an interest in calling out society, what it really wants is to express its highly justified anger at it. And this movie is angry.
When Evil Lurks (or Cuando Acecha la Maldad, in the original Spanish) imagines a world where demonic possession spreads like a virus. Essentially, humanity is in the throes of a possession pandemic, a very cruel one at that. Cities are hotspots, making smaller rural areas the ideal places for safety. That is, until panic inevitably sets in and people start giving in to it.
The movie follows Pedro (Ezequiel Rodríguez) and Jaime (Demián Solomón), two brothers who live in an isolated and very quiet part of the countryside. One night they hear gunshots, a sign that things in their corner of the world might not be so disconnected from the outside world. The next day they find a possessed (or embichado in Spanish) and realize the pandemic has reached their home. Panic rears its head almost immediately, and what follows is a blood-soaked journey that leads to death, doom, extreme violence.
What sets this particular pandemic horror story apart is how intently it focuses on human error and how it can lead to all the tragedy that ensues once a full-blown crisis is under way. Pedro and Jaime are scared and unbearably anxious for almost the entirety of the film, and it influences each decision made in their poor attempt to outrun the demonic pandemic.
Pedro and Jaime’s actions put their group in immediate danger from the onset, an interesting comment on how people disregard logic and common sense when met with danger in its earliest stages. Echoes of the COVID-19 pandemic carry through here. The memory of people disregarding social guidelines and hoarding supplies due to fake fears of shortages is fresh enough that it’s hard not to connect the dots while watching the movie. But it goes beyond that. The mistakes Pedro and Jaime make are timeless, things people have been doing since time immemorial.
The performances do an excellent job of conveying this throughout. Interactions are intense and loud, led by frustration rather than careful thought. Ezequiel Rodríguez, especially, channels this with aplomb. His characterization of Pedro weaves good intentions with desperation to show a man that wants to help but does more damage in doing so. Here’s where cruelty sets in.
Rugna approaches death sequences with a visceral sense of violence that is unmatched when compared to what landed on cinemas this year. What makes them hit hard isn’t necessarily their explicitness, but rather how important he makes each character feel to the group that Pedro and Jaime eventually put together. One scene in particular, involving a dog and a small kid, ripped through the silence of the theater with a shock that threw any semblance of safety out the window. No one is safe, and no one dies easy. The violence the victims face help build the more sinister qualities of the pandemic while also reflecting how badly key characters screwed up so that this could happen.
Cruelty, here, is a storytelling tool that accentuates consequence. Shock value is there to weigh characters down with the guilt of having put people in the way of their terrible deaths. Tried to save your son without considering taking him out of his home was the wrong idea in the first place? Expect an embichado to eat his head while casually walking on the road. A tragedy, sure, but an avoidable one. Realizing that brings with it a special kind of pain.
One other point of note is Rugna’s worldbuilding. Not unlike James Mangold’s 2017 Logan, there are no dedicated points of exposition to explain how the story got to this point in the pandemic. You get bits and pieces and are then expected to put them together. Preventing infection, for instance, is a process that’s mostly inferred. Fighting the possessed follows suit, but is given more depth with the introduction of certain tools that carry a lot of story. In a clever twist, though, these arcane-looking tools are there to inspire more questions. They are pieces of a puzzle with strange dimensions the audience is not made privy of. It helps keep the mystery of the pandemic open enough to not just be COVID-specific, but rather more universal regarding humanity’s woeful track record with crisis management.
When Evil Lurks is a dare for the horror genre. It pulls the camera away from the über-intimate focus of newer horror movies (that often overindulge the topic of trauma to get their point across) to get a very good look at panicked social behavior. It’s pandemic horror of the highest order, of the kind that points the finger at people and tells them they’re making it worse. We need more movies like this, hence the dare. Angry horror movies are like getting a bucket of cold water getting dunked on our heads followed by a bucket of hot blood. You’re not supposed to feel comforted. You’re supposed to feel guilty if you’re part of the problem. It’s confrontational horror at its finest, and it’s precisely what When Evil Lurks is.
Source Point Press and Asmodee Entertainment have entered a licensing partnership to bring three of the most famous tabletop gaming universes of all time to the pages of comics! The best-selling game worlds of Legend of the Five Rings, Mysterium, and Pandemicare slated to make their first comic debuts starting in 2022.
Source Point Press is no stranger to bringing games to comics. The publisher has released comics based on the popular board game Gloomhaven by Cephalofair Games. They are also are publishing a comic based on the Winchester Mystery House. Its sister company, Deep Water Games, will release a game based on the infamous house as well.
Publication dates and creative teams will be announced at a future date, with all titles to be distributed by Diamond Comic Distributors, Simon & Schuster, and select game distributors.
Legendary Italian artist Milo Manara has a niece that works as a nurse, an essential worker. She’s in the trenches, right smack in the middle of one of Europe’s most worrying Coronavirus hotzones: Italy. Manara, inspired by the work his niece and every other essential worker takes on daily despite the risk of infection, has taken to pen, paper, and ink to recognize the degree of heroism each one represents in a series of illustrations dedicated to them.
by Milo Manara
Fans of Manara expect erotic and sensual explorations of female beauty, the politics of sex, and even the more deceitful aspects of sex as a means of control (see his work on The Borgias, co-created with Alejandro Jodorowsky). For his COVID-19 Heroes illustrations, Manara reins in the eroticism to focus entirely on showing his gratitude to the women who brave the virus to fulfill essential duties.
Manara started posting these illustrations on his Facebook and Instagram pages on March 15, starting with a piece called “It’s You Against Me, Now!” in which a nurse stares down a giant COVID-19 molecule. He captioned the post with a simple yet resounding “Grazie.”
“It’s You Against Me, Now,” Milo Manara
The illustrations feel like an attempt at preserving the memory of these workers as a means to keep a visual record of the things women have put on the line to help keep the world turning. They still have the overall look and feel of the women Manara is famous for illustrating, but the purpose is to provide a visual profile that kind of speaks for itself at a mere glance. And it succeeds in every aspect.
Another valuable and important point Manara makes through this project relates to the very definition of ‘essential.’ We see nurses and teachers, but we also see vendors, women doing deliveries, supermarket cashiers, and crossing guards, all presented as equally important. It’s as if Manara’s urging us to recognize that all work is essential, regardless of its nature.
by Milo Manara
Milo Manara is currently 74 years of age, so he’s in one of the more vulnerable groups of people affected by the pandemic. According to a Heavy Metal article, he’s surviving by staying inside with the help of his daughter, who brings him groceries and supplies. In essence, this is Manara paying his debt back.
For the full gallery of Manara’s COVID-19 heroes, click here.
Graphic Policy is going over and showing off some great choices for gifts this holiday season. In this video I discuss Pandemicfrom Z-Man Games, a fantastic game for 2-4 people and a great gift for folks looking to get more in to board games.
This is a fantastic game for folks who want to get in to board games and is not sure what to get after Ticket to Ride or Settlers of Catan.
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