Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for. Given the lack of new comics, expect this weekly update to begin featuring comics that we think you’ll enjoy while you can’t get anything new to read – only new to you.
These are Graphic Policy’s Mini Reviews and Recommendations.
Die #11 (Image)– Kieron Gillen and Stephanie Hans’ Die is back with the first rumblings of an epic war between factions and ensemble drama of the split party sandwiched between. Ash and Izzy have taken on ruling roles in the world of the game, but the crown lies uneasy while the other characters struggle to come up with ways to get them to leave the game. Hans has a gift for big fantasy landscapes to go with the intense conversations with designs and costumes that define character. The conversation between Ash and creator-turned antagonist-turned-prisoner Sol is both powerful and mundane, and it’s about a popular band from the 90s. Die #11 is at its best when the lives and motivations from the cast’s “real world” existence seeps in, and Gillen wisely uses this connection to raise the stakes and differentiate the build up in this issue from yet another fantasy war book. Overall: 8.1 Verdict: Buy
Once and Future #8 (BOOM!)– Kieron Gillen opens Once and Future #8 with one of the funniest lines of the series as our protagonist Duncan’s grandmother Bridgette, who told him that all the Arthurian legend cycles are real, is skeptical about the existence of Beowulf. Boy, is she wrong, and artist Dan Mora gives the Geat hero an aggressive physicality to go with Tamra Bonvillain’s flame colors and Gillen’s poetic dialogue. As far as antagonists go, he’s a shot in the arm while Merlin plays the string pulling, behind the scenes role. However, Once and Future isn’t all action and cool split screen panels as Duncan and Bridgette struggle to repair the relationship post-ceremonial wounding, but that gets put on hold for Beowulf. Overall: 8.4 Verdict: Buy
Wicked Things #2 (BOOM!) In the hilarious, fast-paced, Wicked Things #2, John Allison and Max Sarin focus on teen detective Lottie Grote trying to maneuver the British legal/penal system and prove her innocence. It doesn’t go too well (Her British equivalent of a public defender isn’t very helpful), and this leads to a new normal for her and the book. Allison does a quick and brilliant bit of world-building by using Lottie’s appearances as a teen detective in Scary Go-Round to inform how the police react to her character in Wicked Things, and it adds to Lottie’s legend. You really want her to solve this case. As usual, Sarin’s art is a delight, and Lottie’s reaction to prison food and Claire’s disdain for the other teen detectives that were up for Lottie’s reward must be seen to believed. Sarin’s surreal side also comes out when Lottie’s kind mother and angry older sister visit her; nothing like a classic storm cloud over one’s head. Overall: 8.9 Verdict: Buy
Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!
Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).