Tag Archives: Odin

It’s Ancient Norse Beings vs. Neo Nazi Punks in Odin by James Tynion IV, Marguerite Bennett, and Letizia Cadonici

Writer James Tynion IV is teaming up with co-writer Marguerite Bennett, rising star artist Letizia Cadonici, colorist Jordie Bellaire, high-flying letterer Tom Napolitano, designer Dylan Todd, and editor Steve Foxe for an all-new horror tale in the upcoming Odin. This nine-issue miniseries promises to go light on the honeyed mead, but will tip a heavy pour of Nordic nightmare fuel when it hits shelves in May from Image Comics and Tiny Onion.

Odin will be stunningly presented with covers by celebrated comic and album artist Alex Eckman-Lawn, who is illustrating the main Cover A for the full series. For the debut issue, Cadonici illustrated Cover B with additional variants by lauded artists Christian Ward, Martin Simmonds, and Jae Lee.

Odin follows Adela, a thrill-seeking journalist who goes undercover to report on a band of Neo Nazis. She will do anything for the perfect story, including heading into the frozen forests of Norway with Neo Nazi punks who seek Odin to achieve their promised white supremacist destiny. But what awaits them in the woods is far older and stranger than any of them can comprehend, and no gods are coming to answer their prayers. Green Room meets Midsommar with a touch of The Ritual in this relentless hallucinogenic thriller that leaves absolutely no taboo unbroken.

Odin #1 will be available at comic book stores on Wednesday, May 6:

  • Cover A by Alex Eckman-Lawn
  • Cover B by Letizia Cadonici 1:10
  • Cover C by Christian Ward 1:25
  • Cover D by Martin Simmonds 1:50
  • Cover E by Jae Lee 1:100
  • Cover F by Blank Sketch $5.99
  • Cover G “Stealth Variant”

Review: Beta Ray Bill #2

Beta Ray Bill #2

Beta Ray Bill continues to be such a good time going into its second issue as its titular hero looks for Odin to gift him with a new weapon so that he can change back into his humanoid form and be able to romance his love, Sif. Writer/artist Daniel Warren Johnson, colorist Mike Spicer, and letterer Joe Sabino bring both a high level of energy and vulnerability to Beta Ray Bill #2 with their attention to detail, smooth storytelling, and cool sound effects. Johnson uses this second issue to introduce Beta Ray Bill’s supporting cast and their motivations as well as give him some kind of long term goal to achieve by the end of the miniseries.

With down to Earth dialogue and striking images, any back story or exposition fits seamlessly into the story and lets us get to know the characters more. For example, in a similar way to watching Hook over and over again in the first issue, Bill playing ping pong against himself shows his loneliness, and how he’s gotten good at self-soothing or entertaining himself. This feeling segues nicely into Daniel Warren Johnson’s cutaway, double page spread of his sentient ship Skuttlebutt that seems to be the only one to have his back. This spread also establishes a key location in the series that is a home, source of transportation, weapon of war, and even friend.

As befitting an epic quest narrative, Johnson gives Bill companions to help him out and fend off the loneliness. A bored with Valhalla, Skurge the Executioner appears fairly early on and brings a sense of humor and empathy towards Bill. After making jokes about Valhalla not having guns, he gives Bill a big ol’ hug and takes on the role of wingman going foward. Also, Skurge knows where Odin likes to hang out. Bill’s other companion is Pip the Troll, who looks up to him as a hero and hopes to learn to be okay with his own outward appearance as the journey progresses. Even though they’re species that don’t exist in the real world, there’s a real humanity behind Skurge and Pip’s actions, and their motives of boredom and self-growth are relatable.

Whether reuniting old friends, setting up an epic quest, or depicting a bar room brawl, Johnson is a master of body language in his artwork for Beta Ray Bill #2. I’ve mentioned his double page spread, but he also uses lots of small panels to let a scene breathe and sink in instead of going to the next battle, planet, or obstacle. Early on, Johnson shows that Skurge really cares about Bill and isn’t a threat by including beat panels of him putting down his beer glass (He already feels at home.) or affectionately patting Bill on the shoulder to show their bromantic bond. The principles of this almost dance of conversation apply to the issue’s one fight scene that show wrestling moves like Bill spinning his opponent by his arm across the page before being taken by surprise by another brawler because he and Skurge are definitely outnumbered. Speed lines, sound effects, big fists, and a punchy color palette from Mike Spicer show that Skurge and Bill needed to get some steam off until Odin put things to a stop. He may be in total retirement mode, but his presence still commands a room.

And it’s in Beta Ray Bill #2’s conversation between Odin and Bill about finding a new weapon that Daniel Warren Johnson’s no bullshit approach to dialogue really shines. The artist formerly known as All-Father is about to wax poetic about inner beauty when Bill immediately undercuts him and says a fancy speech won’t make him human again. Like a lot of people, especially those living in a neo-liberal, pandemic-ridden police state, action is preferred over conversation, and Johnson brings that out in the character of Bill, who gets Odin to provide a concrete solution to his hammer/mortality problem. Achieving these things will be difficult as the last third of the comic shows, but it also provides a real focus and goal for Bill. He’s not just traveling the Nine Realms willy-nilly although with Daniel Warren Johnson’s chops, I would be fine with that.

Beta Ray Bill #2 is a rare opportunity to see an auteur cartoonist put their mark on an in-continuity, mainstream comic, and Johnson makes me both emotionally connect with Bill’s personal journey while also rocking my socks off with his approach to humor, page design, and fight choreography. Bring on the next three issues as well as the latest addition to Bill’s space adventure party.

Story/Art: Daniel Warren Johnson
Colors: Mike Spicer Letters: Joe Sabino
Story: 8.8 Art: 9.2 Overall: 9.0 Recommendation: Buy

Marvel Comics provided Graphic Policy with a FREE copy for review


Purchase: comiXologyKindleZeus ComicsTFAW

All-Father Odin Enters the Battlerealm in Marvel Contest of Champions

As Protector of the Nine Realms, he is here to aid his fellow Asgardians. Knock down your opponents as the God of Gods, Odin, enters The Contest in Protector of the Nine Realm in Kabam’s MARVEL Contest of Champions.

Odin is the King of Asgard and All-Father to numerous formidable Asgardian Gods. However, Odin is the most powerful of the Asgardians, possessing a vast cosmic energy source called the Odinforce. This power is so great that Odin must enter a coma-like state called Odinsleep to recover from its overwhelming strength. As protector of the Nine Realms, Odin and his son, Thor, defend Asgard from threats of otherworldly origins.

Take a look at Odin’s Champion Spotlight, which details his abilities, history, strengths recommended masteries.  

Other MARVEL Contest of Champions updates, including bug fixes, balance updates, Odin’s Bifrost Gauntlet and more can be found HERE.

MARVEL Contest of Champions Odin

Messages from Midgard #7- I Am Iron-Odin

In what is probably a law of averages/regression to the mean situation, a decent issue of War of the Realms happened as Jason Aaron, Russell Dauterman, and Matthew Wilson stopped crafting trailers for tie-in issues (For the most part.) and turned in a damn good Odin and Freyja story. Throughout his run on Thor, Aaron has done a fantastic job creating character journeys for Odinson’s supporting cast and rekindles some of that old magic as Iron-Odin and Freyja go all Thermopylae against the Dark Elves. As far as tie-ins, we’ve got two hits and a (near) miss. Inconsistent art and directionless plotting squander the amazing cast that Dennis “Hopeless” Hallum, Kim Jacinto, and Ario Anindito have been gifted with in War Avengers while Spider-Man and the League of the Realms and Giant-Man are basically throwing shit at the wall to see if it sticks. And it does thanks to Nico Leon’s clean art, Sean Ryan’s heroic writing of Spidey, and Leah Williams’ wonderful wit.

War of the Realms #4

Freyja has been a complete and utter badass during the course of the “War of the Realms” event leading the charge as all her male relatives are Frost Giant food or injured. With the foresight that comes from her background as a Vanir goddess, she can both ward off hordes of Dark Elves and coordinate the Avengers recruiting surviving members of other realms to make a last stand on Midgard. Russell Dauterman and Matthew Wilson channel Jack Kirby a little bit when showing her action using Kirby krackle and squiggly lines to demonstrate her magical powers and a black and pink palette that intensifies into red once her situation gets more dire.

And speaking of dire, this is what motivates an injured Odin to jump into battle. He truly cares about his wife and is angry that Ghost Rider, She-Hulk, Blade, and Punisher left her by herself at the Black Bifrost. He is very pissed off, and not even Captain America’s good wishes can calm him down. Luckily, Tony Stark has forged him an incredibly cool, golden suit of armor in one of the series’ most badass moments. Aaron also does an excellent job writing a bickering couple even sneaking in a joke about how Odin isn’t great in bed as they reach their end. Over the course of four issues, he and Dauterman have taken almost everyone away from Thor, and he is ready to be a hero with his axe, hammer, metal arm, and interruption of Jane Foster. This arc for Thor is very in line with his recent characterization in the Marvel movies, and I’m curious how many of these “deaths” will actually hold up once the event is over.

War of the Realms #4 has bits that feel like trailers for other issues (She-Hulk’s motivational speech to the dwarves of Nidavellir is very funny though.), but Jason Aaron’s focus on Freyja and Odin’s characterization combined with Russell Dauterman and Matthew Wilson’s beautiful, yet tragic visuals of their final stand give the comic an Overall Verdict of Read.

War of the Realms Strikeforce: The War Avengers #1

Writer Dennis “Hopeless” Hallum, artists Kim Jacinto and Ario Anindito, and colorists Java Tartaglia and Felipe Sobreiro’s War Avengers one-shot is set up back in War of the Realms #3 with Freyja sending a team led by Captain Marvel to coordinate the defense of Midgard. The members of this team are Deadpool, Sif, Weapon H (Hulk and Wolverine combined for some reason.), Winter Soldier, Black Widow, and Captain Britain comes into help later. Hopeless understands the voices of these characters very well with inappropriately timed quips for Deadpool, a badass warrior vibe for Sif, strong military leadership from Carol, and simmering black ops chemistry between Natasha and Bucky that would make Ed Brubaker and Mark Waid smile. As the team heads to London to try to take out Malekith, he even writes one hell of a Union Jack, who quaffs a pint while waiting for the next wave of Dark Elves.

This previous paragraph made War Avengers #1 sound like a damn fine team comic, but it’s not. I know that deadlines are a thing and this issue is longer than usual Marvel ones, but Jacinto and Anindito’s art is very hit and miss and doesn’t really mesh. Some scenes are more cartoonish while others are stiffly rendered. This stiffness comes at awkward moments like an extended bit with Deadpool and a shark, or Black Widow and Winter Soldier doing a cool stealth mission to steal mechs from Frost Giants. But there are some good panels here and there like when Deadpool makes a joke about a scene of Natasha leaping from an explosion being a good movie poster for her. Sometimes, this comic does feel like Dennis Hallum unloading every joke he has for Deadpool at one go.

So, unlike the excellent Dark Elf Realm one-shot, Hallum doesn’t really have a focus after the Frost Giant heist mission and the failed attack on Malekith wrapping the comic up with some statements about war straight out of All Quiet on the Western Front’s Cliff Notes. With the exception of Venom’s capture, he doesn’t show the War Avengers being beaten back by Malekith and ends the issue with a Carol voiceover and setting up their next “mission”. This lack of conclusiveness plus inconsistent art earns War Avengers #1 an Overall Verdict of Pass even though I personally love this team lineup.

War of the Realms: Spider-Man & the League of Realms #1

Sean Ryan, Nico Leon, and Carlos Lopez take one of the coolest concepts from Jason Aaron’s Thor run and craft a heartwarming, occasionally quirky heroic story in Spider-Man & the League of Realms #1. The story opens with Spider-Man driving a jeep to Lagos, Nigeria with a Light Elf, Dwarf, Mountain Giant, and Vanir god in tow. They’re trying to liberate Lagos from the Angels of Heven, who now rule the continent of Africa. The result is Spider-Man awkwardly trying to keep a team that has a couple killers at bay and looking out for regular people while angels rain down fire and fury from above.

What really makes this comic work is the clean lines of Nico Leon, which make the story fun and easy to follow even if you, like me, forgot half the names of the League of the Realms members. Leon works with colorist Carlos Lopez to highlight important parts of each panel like a gorgeous church in the background where Fernande, the Angel commander and a definite crusader type, has her headquarters. His Spider-Man is quite expressive, and he treats the mask like a face and not something static. Ryan gives him plenty of action to draw, but this comic has a pretty peaceful ending for a “War of the Realms” tie-in. It’s a done in one story and also has a cool cliffhanger plus Ryan creates tension between Spider-Man and the more violent members of his team that will probably lead to more conflict down the road.

Even though he’s in Lagos, not Queens, and is palling around with an Elf, Dwarf (I love me some Screwbeard.), god, troll, and not the Human Torch or Mary Jane, Spider-Man & the League of Realms #1 is still a great Spider-Man story. Spidey takes responsibility for every life he comes in contact with on his mission and truly lives up to Thor’s description of him as “the most Midgard of men”. Throw in Nico Leon’s artwork, and this comic earns an Overall Verdict of Buy.

Giant-Man #1

I would love to be a fly, er, ant on the wall when Leah Williams pitched Giant-Man #1 to Marvel. Basically, four size changing superheroes (Scott Lang aka Ant-Man, Raz Malhotra aka Giant-Man, Tom Foster aka Goliath, and Atlas) grow to their full height, disguise themselves as Frost Giants, and take a trip to Florida to whack Laufey’s Frost Giant buddy, Ymir. Freyja is channeling the power of “big boy season” to get revenge for Laufey eating her adopted son, Loki back in War of the Realms #1. Scott wants to go back to Florida to look for his daughter, Cassie, and Williams and artist Marco Castiello do a great job having him and Freyja connect over their love for their children. Their care also extends to Goliath, who struggles with powers and being in the shadow of his uncle Bill Foster as well as Raz, who is a cute wholesome soul that had a recent breakup with his boyfriend, and of course, Atlas, who is just happy to have a shot at heroism again and comes to the mission already in “giant” mode. At first, Goliath seems like the team asshole, but Williams and Castiello prod his vulnerabilities and insecurity and add layers to his character.

However, for all its humor, general adventurous tone, and creative uses of size changing, Giant-Man #1 has a few flaws. There’s some Freyja dialogue at the beginning when she’s giving the mission that needed to be copy edited, and once the team has their “disguises” on, it’s sometimes hard to tell the characters apart except for Scott, who wears a larger version of his Ant-Man helmet. There’s a real flying by the seat of their pants quality to the characters’ interactions especially once they reach the Frost Giant haven of Yeehaw, Florida, which is a fantastic name for comedy purposes. The cast of Giant-Man has similar powers, but no real bond with each other except for Scott and Raz, who was trained by him in a previous comic. This is a definite liability for such an important mission as this one, and shit almost immediately hits the fan and doesn’t let up. Also, Frost Giant dogs make look cute, but they’re actually pretty scary.

Leah Williams and Marco Castiello go full hog with the fun, weird side of “War of the Realms” in Giant-Man #1, which also features plenty of jokes (Including a very good dick one), three dimensional characters, and characters riding on each other’s shoulders and in pockets. One line of clunky dialogue and occasional art clarity issues aside, it gets an Overall Verdict of Buy.


This was one of the better “War of the Realms” weeks in recent memory with Jason Aaron,  Russell Dauterman, and Matthew Wilson doing strong work with Thor and his family in the main title while Spider-Man and the League of the Realms and Giant-Man showed there’s room for traditional hero stories and wacky capers in this event. War Avengers was kind of a disappointment, but extended panel time for Captain Britain, Union Jack, Sif, and non-surveillance state Carol Danvers is a good time. I like how Dennis Hallum wrote these characters, and maybe we’ll get a spinoff with a better artist. I still don’t get the deal with Weapon H other than as a cash grab.

Panel of the Week

She-Hulk is available for all your company’s motivational speaking needs. (War of the Realms #4; Art by Russell Dauterman and Matthew Wilson)

Funko Reveals the Pop! Marvel: Thor Figures

Asgard is such a big world… Funko is expanding the offerings of Marvel characters with the Pop! Marvel: Thor set. They couldn’t leave it only to Thor and Loki! You can now have Odin, Heimdall, Lady Sif, and a brand new Loki with his helmet! That’s right…More Loki!

The figures will be available in September.

You can never have enough Loki.

Catching Up on Reviews, Part 8 — Fear Itself

Fear Itself #1 (Marvel) – For the record, I am a big fan of the thematic art that ties Fear Itself together. I think I like just about every single cover of the series and tie-ins. I also like the story better than any of the recent Marvel events, maybe going back to Secret Invasion. Issue one is exactly what the launch of a big event should be like. Matt Fraction’s writing really pulls us right into the story and sets up the importance of the conflict. Suart Immonen’s art is near-flawless, it takes chances and it captures the grandness of the epic. Some of the keys here are the supposed helplessness of Steve Rogers, the fall of Thor and the cryptic rise of the Serpent.

Story: 10 Art: 10 Overall: 10

Fear Itself #2 (Marvel) – I’ll say that the hammer concept used here is just great and the idea that the Worthy are drawn from across the spectrum of good and evil is great as well. The level of the threat established here from the very beginning is awe-inspiring. How can anyone stand up to eight of the most powerful characters in the Marvel universe who have all been given significant power boosts. Plus the Serpent, the one who gave them all the power boosts. Plus Odin and all of Asgard. Fraction continues to tell a great story and Immonen’s art impresses as well, particularly the new appearance of Juggernaut, which I think is one of the coolest-looking characters I’ve ever seen, and the opening shot of Blitzkreig U.S.A., which is breathtaking.

Story: 10 Art: 10 Overall: 10

Fear Itself #3 (Marvel) – It would seem difficult for Immonen to improve his art, but in this issue, he does it. Some of the most epic battle and apocalyptic artwork to ever appear in Marvel is in this issue. Fraction also ups the ante on the story with a shocking death that you wouldn’t have expected.

Story: 10 Art: 10 Overall: 10

Fear Itself #4 (Marvel) – While it would seem likely that four issues into a series like this, it would be prime time for a letdown and, to be fair, this issue is the weakest so far, but that’s not a knock on this issue, which is better than most things on the market, it’s just not quite as good as the previous issues, which were all superb. There is still some amazing art — Immonen’s Thor looks amazing — and a couple of great plot points towards the end, involving Tony Stark-Odin and Thor-Hulk-Thing. Issue #5 will have to be a barn-burner with a set-up like this.

Story: 9.75 Art: 9.75 Overall: 9.75

Fear Itself – Book of the Skull (Marvel) – Another example of the over-used Marvel device of extensive retcons that add backstory to current events. This one isn’t a bad one, and it helps set up Fear Itself, but I think I’ve already forgotten the point of the story, and I just put it down.

Story: 6 Art: 7 Overall: 6.5

Fear Itself – Deadpool #1 (Marvel) – Cartoonish art and a cartoonish story — and I don’t mean that in a good way — make for another bad comic in the extensive overuse and killing off of the quality of the Deadpool character.

Story: 5 Art: 5 Overall: 5

Fear Itself – Deadpool #2 (Marvel) – When the best thing about an issue is the picture on the cover of Deadpool in MC Hammer pants, you know that reading a comic would be a waste of your time.

Story: 4 Art: 5 Overall: 4.5

Fear Itself – Fearsome Four #1 (Marvel) – The art in this series is my least favorite in the past few months, but even the art is better than the story, which inexplicably teams up Howard the Duck, Frankenstein’s Monster, She-Hulk and Nighthawk and calls them “Fearsome” because they are interacting with the Man-Thing. It isn’t as coherent as it sounds.

Story: 3 Art: 4 Overall: 3.5

Fear Itself – Fearsome Four #2 (Marvel) – The art here is a little worse, almost unprofessional, but the story is a little more coherent. It’s still a bad comic and a terrible series. Has to be a very strong contender for Worst Limited Series of 2011.

Story: 4 Art: 3 Overall: 3.5

Fear Itself – FF #1 (Marvel) – Much better premise for a Fear Itself spin-off, how do the Thing’s friends deal with his conversion to a monster? The issue has great tension and a compelling story, something missing from most of the Fear Itself tie-ins. Kudos to writer Cullen Bunn.

Story: 9 Art: 7 Overall: 8

Fear Itself – Sins Past (Marvel) – I’m not a fan of these reprint issues from Marvel. While it does have a little bit of new material, it doesn’t reprint stories that are important enough or compelling enough that they should’ve wasted an issue on it.

Story: 7 Art: 7 Overall: 7

Fear Itself – Spider-Man #1 (Marvel) – It’s pretty clear that, to date, The Spider-Man Fear Itself spin-off is the best of the mini-series. Chris Yost does an amazing job here of framing the Fear Itself story in terms of the regular people who face it and not just the super-heroes. Sure, Spidey is the lead here, but he’s really just another small figure going through this big event and not sure he’s going to be able to cope with it. Mike McKone’s art is stylish and unique and adds to the story.

Story: 10 Art: 9.5 Overall: 9.75

Fear Itself – Spider-Man #2 (Marvel) – Yost’s story continues to impress, but the key in this issue is McKone’s art, which takes chances and more often than not succeeds. This issue has a lot of stunning art and a strong story to go with it.

Story: 9.25 Art: 9.75 Overall: 9.5

Fear Itself – Spider-Man #3 (Marvel) – The art isn’t quite as good in this issue, although it has its moments. The story is an interesting twist on past Spidey-FF crossovers, this time with Spidey clashing with the Thing instead of the Human Torch, who isn’t around anymore.

Story: 9.5 Art: 8.5 Overall: 9

Fear Itself – The Deep #1 (Marvel) – I’m not really that big a fan of Namor and stories that focus on him frequently leave me bored, but this one has enough guest stars (Including Dr. Strange, who I like a lot) and good enough art to make it worth a read.

Story: 7 Art: 8 Overall: 7.5

Fear Itself – The Homefront #1 (Marvel) – I’m not a big fan of the Marvel anthology mini-series, either, as most of the time, the individual stories aren’t that good. That is only partially true here. The first story, starring Speedball is awfully compelling and has amazing, almost photo-realistic art. The team of Christos Gage, Mike Mayhew and Rain Beredo does a great job. The Agents of Atlas story, though, is much like the rest of the Atlas stories, in that it doesn’t really grab my attention and I forget about it right after reading it since the characters and the story don’t do much to excite me. It isn’t poorly executed, just nothing special. The final story, about the residents of Broxton, Oklahoma, after the departure of the Asgardians, is interesting if not essential.

Story: 7.5 Art: 8 Overall: 7.75

Fear Itself – The Homefront #2 (Marvel) – The first two stories in this issue are amazingly consistent with the first issue. The Speedball story is just as good and the Atlas story is just as mediocre. The third story, which is about Liz Allan and Tigershark, I think, aims high, but doesn’t quite deliver.

Story: 7 Art: 7.5 Overall: 7.25

Fear Itself – The Homefront #3 (Marvel) – The Speedball story, if anything, gets better in this issue. The story in the Atlas tale is growing on me a little bit, but the art is losing me. A third tale, starring Cardiac, has a compelling tale to tell about revenge and redemption, but the art is too cartoonish for the weight of the story.

Story: 7.75 Art: 7 Overall: 7.5

Fear Itself – The Homefront #4 (Marvel) – My thought is that the Speedball story here should’ve been expanded and given its own series or one-shot and that the Atlas story, which ends here, should’ve been eliminated altogether. Some of the art in the Speedball story is amongst the best in the entire Fear Itself storyline. The third tale here, starring someone apparently known as the Blue Marvel, is puzzling. If I’m supposed to know who he is, I don’t. If I’m supposed to get something big from the story, I don’t. I’m left with nothing but question marks, mostly the one after the question “Who is Blue Marvel and why am I reading about him”?

Story: 7 Art: 8 Overall: 7.5

Fear Itself – Uncanny X-Force #1 (Marvel) – While Simone Bianchi’s art takes a lot of chances, and some of them succeed, I don’t like a lot of the detail of the characters’ faces. The story itself is only vaguely related to Fear Itself, but it is a pretty good and interesting.

Story: 9 Art: 7 Overall: 8

Fear Itself – Wolverine #1 (Marvel) – I don’t really find much about this comic compelling, not the premise, not the story and not the art. I think that Marvel (and probably DC, too), should cut back on the number of extra series that are related to their events and make sure that every series really has a good premise and a point to its creation. This one doesn’t seem to meet that.

Story: 6 Art: 6 Overall: 6

Fear Itself – Youth In Revolt #1 (Marvel) – I like the idea of bringing back the Initiative, it wasn’t a bad idea when it was done before and done right now, it could be a good thing. I’m not sure the characters they chose to focus on in this series are the best ones, though.

Story: 7 Art: 7 Overall: 7

Fear Itself – Youth In Revolt #2 (Marvel) – So after the first issue, which doesn’t really have great, compelling characters, the way to expand that is to bring in Frog Man? Really?

Story: 6 Art: 7 Overall: 6.5

Fear Itself – Youth In Revolt #3 (Marvel) – Much better, bring in Juggernaut, improve the art and end it with a shocking finale that makes you actually care what happens in the series.

Story: 8 Art: 7.5 Overall: 7.75

Fear Itself – The Worthy #1 (Marvel) – Okay, so we know a little bit more about Sin’s background and it’s obvious why she is Worthy, but this isn’t something that is particularly memorable.

Story: 6 Art: 7 Overall: 6.5

Fear Itself – The Worthy #2 (Marvel) – To date, I think that Juggernaut is the coolest of the Worthy, but this issue doesn’t do anything to explain why and is a bit of a weak link in the Juggernaut portion of Fear Itself.

Story: 5 Art: 5 Overall: 5

Fear Itself – The Worthy #3 (Marvel) – This issue seems to give a little bit of insight as to why Titania is Worthy, but I can’t escape the feeling that she gets in because she’s dating the Absorbing Man and he’s Worthy.

Story: 6 Art: 6 Overall: 6

Fear Itself – The Worthy #4 (Marvel) – If anything, this story makes it seem like the Grey Gargoyle is unworthy. He’s a bit of a whiny loser, how does that make him a prime candidate for serving the serpent?

Story: 5 Art: 5 Overall: 5

Fear Itself – The Worthy #5 (Marvel) – Solid, if not spectacular, tale of why the Hulk is Worthy. Doesn’t tell us anything we don’t know, but could be valuable to newer readers.

Story: 7 Art: 8 Overall: 7.5

Fear Itself – The Worthy #6 (Marvel) – I’m not sure I get the point of this backstory of why Attuma is Worthy. It tells a little bit more about his background than we previously knew, but we already knew he was an evil bastard, what does this add to that?

Story: 7 Art: 6 Overall: 6.5

Fear Itself – The Worthy #7 (Marvel) – A brief bio of Absorbing Man that doesn’t tell us anything we don’t know, doesn’t explain why he’s worthy and doesn’t help the story.

Story: 6 Art: 4 Overall: 5

Fear Itself – The Worthy #8 (Marvel) – This one focuses on the last of the Worthy, the Thing, and moreso than any of the other issues, it makes it clear why the Thing becomes one of the Serpent’s servants. The only issue of this series that really adds something to the story. Too bad the art is so weak.

Story: 9 Art: 5 Overall: 7