The Burning Hells Beckon as the Gates of Hell Open for Diablo: The Roleplaying Game
Glass Cannon Unplugged and Genuine Entertainment have shared the details on the upcoming Diablo: The Roleplaying Game, which brings the hordes and Lords of Hell to Kickstarter this Fall for a late Summer 2026 retail release – just in time for BlizzCon 2026, Blizzard’s ultimate celebration of its games and community.
Diablo: The Roleplaying Game is a co-production from GCU and Genuine Entertainment, with Genuine’s Joe LeFavi behind the GM screen as lead producer, setting writer, and loremaster on the RPG series. After years of development, the adaptation of Blizzard’s icon of isometric action features a custom d6 dice pool system forged by a roundtable of top designers, with LeFavi and GCU’s Head of Game Development Przemyslaw Zub working alongside Cam Banks, John Harper, Mike Olson, and Shawn Tomkin on the core rules.
In this fast, fun, and fearless grim dark adventure, Diablo: The Roleplaying Game delivers the video game’s signature power fantasy by flipping the script on character creation, fully equipping players to live the epic-level dream of tabletop roleplaying games from session zero. With magic gear equipped and mastery skills unlocked from day one, fan-favorite classes like Barbarians, Druids, Necromancers, Rogues, and Sorcerers come alive at the game table as players can hack and slash to their heart’s content – plowing through mobs and impossible odds in cinematic, tactical combat exploding with all the phenomenal powers, devastating combos, and legendary loot that fans know and love.
Though you begin as a force to be reckoned with, Sanctuary makes no apologies for the unspeakable horrors you’ll face. Every choice matters in this rich, immersive adventure, as relentless mobs and moral peril wear down your defenses, and story, stats, and synergies all hold sway over life & death stakes rarely decided by dice alone.
Gloriously grim dark, brutal choices await players on and off the battlefield as they root out all evils, even those within – daring inner angels and demons to roll the dice and discover who they truly are. And all the while, the Burning Hells beckon as the Eternal Conflict forever looms overhead, testing and tempting with twists of fate in a push-your-luck meta-mechanic after your very soul.
Set after the climactic events of Diablo IV, the tabletop RPG series will begin with a robust Core Rulebook – bursting with over 300 pages of game rules, rich lore, detailed maps, and gorgeous artwork, including book covers by Antonio De Luca and Blizzard Principal Concept Artist, Igor Sidorenko, with original interior art from Sidorenko, De Luca, and other fan favorites like Mark Molnar, Tomasz Larek, Joseph Lacroix, Damien Mammoliti, Scotty Newman, Pixoloid, and more.
Alongside the Corebook is Volume 1 of an ongoing anthology of one-shot adventures; each stand-alone tale from a different designer on a RPG dream team including Cullen Bunn, John Harper, Graham McNeill, Micky Neilson, Francesco Nepitello and Umberto Pignatelli, MJ Newman, Grégory Thomazo, Shawn Tomkin and Matt Click, and more.













