Tag Archives: legenderry

Review: Legenderry Green Hornet #2

LegenderryGH02-Cov-A-DavilaOf all of the sub-genres of science fiction, it is likely steampunk that is the most quirky and visually appealing.  With that in mind, as with any overly appealing visual material, creative teams in comics can get away with a bit of leeway before having to produce the same level of quality in a plot as what the visual element provides.  Thus the second issue of Legenderry for both Vampirella and Red Sonja didn’t meet the expectations of the first issue, but the trend is interrupted with the second issue of Green Hornet.  The first issue after all relied the least on the steampunk inspiration, acting as something more akin to a Green Hornet story from the television show.

It should be said though that the first issue was inundated with villains, and that is not aided here with the introduction of about twice as many again.  Despite the abundance of villains the plot is not very complicated, although it is important to realize who is who.  Instead the plot focuses on them one at a time and manages the keep its own momentum going with well paced action sequences including an interrogation and a big throwdown between the Hornet and Kato versus some new henchmen.  And although literary nonsense is a separate genre from steampunk, the two are often paired together, and so it is nice to see some references to the Wizard of Oz.

These series thus finds a way to not rely too heavily on its setting to tell its story, which seems to be the case for the other two Legenderry titles after their second issues.  This is still a highly stylistic world in which everything is possible through the power of copper and steam, but Legenderry Green Hornet manages to blend into the world better than others, despite being the least popular of the three and despite having the weakest lead-in issue.  This is of course still a story and a series which is going of greatest interest to those that like the genre, but this issue proves that the genre is not a handicap for a good story.

Story: Daryl Gregory Art: Brent Peeples
Story: 8.3  Art: 8.3 Overall: 8.3  Recommendation: Read

Dynamite provided Graphic Policy with a free copy for review.

 

 

Review: Legenderry Red Sonja #2

LegenderryRS02-Cov-A-DavilaWith a highly stylized concept and setting such as steampunk to work with, it is necessary in terms of plot to establish something which doesn’t simply rely on the novelty of the particular fantasy world.  In terms of the Legenderry spin-off series from Dynamite, this has been the case thus far.  It has been interesting to see familiar character re-imagined with a different inspiration, but without a story to back it up it therefore becomes all about the visual experience as opposed to the plot.  The first issue of Red Sonja was the one which was the least influenced by the steampunk, but it was also the one that was the least engaging, even if it was entirely fun as a reading experience.

The first issue finished off with the revelation of Lady Frankenstein as the figure lurking in the shadows, and it tied the series into the steampunk setting much more than portraying Sonja as a pirate.  The problem with the Frankenstein stories is that they do not fit exactly within the realm of steampunk.  The genre sees the technoligical progress at the time of being able to achieve the impossible, at least in the minds of Verne and the others that wrote the science fiction of the time.  Frankenstein is a different form of science fiction, one that is much more cautionary in its outlook, as man is warned not to mess with the forces of nature.  As a tie-in to steampunk it initially fit well with Red Sonja as a steampunk pirate, but the reintroduction for the umpteenth time in comic history of the story of Frankenstein drags this issue back a bit, especially as it comes early on.  What follows is a decent chase sequence and even includes a much more direct reference to Verne, even if it not a particularly deep story.

This series continues to be a fun read, but little beyond that.  It will not really disappoint, and especially not for those that like steampunk as the genre is rarely given any attention.  Equally this is not a great comic and it is not even really a good one.  It is a piece of fun fluff and while it strives to be better, it is too limited by its own crossing over of different characters to achieve what it is going for.  It is less than the sum of its parts, but those parts still make it above average.

Story: Marc Andreyko  Art: Aneke 
Story: 7.7  Art: 7.7  Overall: 7.7 Recommendation: Read 

Dynamite provided Graphic Policy with a free copy for review

Review: Legenderry Green Hornet #1

LegenderryGH01-Cov-A-BenitezDynamite has a tenuous property on its hands with the Green Hornet.  As a superhero he has really had his day, which was in the 1960s when he competed with Batman on television for popularity.  Most attempts to revive the character into a comic format have been short lived, even if their quality might have been decent enough.  With the recent popularity of steampunk as a sub-genre within science fiction, Dynamite decided on its own League of Extraordinary Gentlemen, albeit with the mostly public domain characters that it was presently publishing or had recently.  Even then the Green Hornet seemed like a strange choice.  The character is after all one that depends on certain modern inventions, and for whom there is usually not as strong a case in steampunk (for instance with the automobile).

With Legenderry Green Hornet all of these limitations seem to of less importance as the setting is able to fill in the gaps which the characters are lacking.  Instead of the signature car, Britt Reid is relegated to horse and buggy, even when such “autocarriages” are available to others that have brought them from the science wonder city.  With the hero able to function as a facsimile of other heroes because of his lack of a connection to much else in popular culture, the remainder of the story is left to take up the slack, and it does so.  Part of what makes this work is the introduction of four separate villains, each with different intentions, but all of them dangerous in their own way.  Some might think that four villains might confuse a story, but here they are presented in a logical way, which allows the story to be told.

There are three miniseries attached to the Legenderry universe, and of this, Red Sonja and Vampirella, this one comes out looking the weakest, though still a readable story.  It may not be extremely noteworth, but it still captures the essence of steampunk which so few series attempt and even fewer manage to do effectively.  It succeeds by not focusing too much on the main heroes, and this results in a fun and entertaining story which fits well within the shared universe.

Story: Daryl Gregory Art: Brent Peeples
Story: 7.7  Art: 7.7 Overall: 7.7  Recommendation: Read

Dynamite provided Graphic Policy with a free copy for review.

Review: Legenderry Red Sonja #1

LegenderryRS01-Cov-A-BenitezFollowing on the first issue of Legenderry Vampirella, these two series are proving that there are still lots of stories left to tell for the steampunk versions of the Dynamite characters.  By comparison to Vampirella Red Sonja didn’t get as much of the steampunk treatment, at least not in her character design.  There is one major difference for Sonja as compared to the other characters and that is that while she is in a displaced time period, it is also one which is more advanced than her own.  In comparison to the other characters though, the anachronism gives here rather than takes away.  The setting for the character is still a foreign one, and that in itself might be the weakest part of this issue, as the somewhat generic role of pirate captain doesn’t fit as well for Sonja even where other new developments do.

As was the case with Vampirella, Sonja is also on the trail of some supernatural terrors, but of course the way that she goes about it is all her own.  It is thematically similar to the other Legenderry title, but contextually different enough.  The format of the story even fits in with Red Sonja well enough, establishing her as a serious character and strong female, both in charge of her fellow pirates and later handling herself in battle.  For anyone not entirely sold on the idea or the concept, the revelation of the identity of the mysterious character at the end should solidify acceptance for the series and for how it belongs into the steampunk genre.

The end result is not a great accomplishment, but it is a fun and easy read with good pacing and engaging action sequences.  Dynamite already proved that with Legenderry that they have a surprise sleeper on their hands, and with the quality of this first issue and others, there is no reason to expect that to stop any time soon.  Steampunk may be an abnormal setting for characters, but it proves to be one which is easily pliable to being one in which strong female characters can thrive, and if that is the case then Dynamite has a winning formula for its female leads.

Story:  Marc Andreyko Art: Aneke
Story: 8.3 Art: 8.3 Overall: 8.3 Recommendation: Read

We Talk Legenderry Vampirella with David Avallone

David Avallone is a comic rookie, although with an impressive writing career in other mediums. Despite his lack of experience he hit the ground running with Legenderry Vampirella, a steampunk take on the bad girl character. We got a chance to talk science, feminism and goggles.

Graphic Policy: Legenderry is a world of characters from Dynamite put into a steampunk setting.  Why do you think that steampunk has become so popular as a sub-genre of science fiction?

lv01David Avallone: Of course, any individual fan might have a different answer to this question, but I can think of a couple of things. The future is notoriously hard to visualize well. Steampunk allows the creator and the audience to have comfortable, attractive visual and thematic “hooks” to hang the story on. Also, it’s probably not a coincidence that science fiction, in the modern sense, originates in the late Victorian era.  Jules Verne and H.G. Wells were creating steampunk before there was steampunk. The Nautilus and Cavor’s moon capsule and the Martian War Tripods and the Time Machine are all a beautiful cross between the Industrial Revolution and the then-undreamed future. That’s irresistible. I would say that trend even extends to Star Wars, which owes as much to the 1870s and the 1930s – design-wise – as any imaginary future.

GP: What were the challenges of incorporating Vampirella into a steampunk setting? And were there aspects of the character that were vital to keep?

DA: I can’t claim to be the one who faced the initial challenge: our steampunk Vampirella is the creation of original Legenderry writer Bill Willingham and artist Sergio Fernandez Davila. I think they kept her essense while dropping maybe her most iconic aspect: the 1969 monokini costume. That’s my favorite thing about Legenderry Vampirella: she proves she’s more than just the costume.  The most basic aspect of Vampirella that I’ve tried to maintain is her incredible strength. Not physical strength, but strength of character. She is no one’s victim, no one’s damsel-in-distress. In this series she gets some help from men (and a lot of women) but she is always in charge of every situation, and always the smartest, toughest one in the room.

As an aside… Bill Willingham prefers his own neologism “SteamPulp” for the world of Legenderry, because the elements are really more Pulp than Punk.

lv02GP: The genre is still somewhat based on science, even if it does sometimes incorporate in some magical qualities.  How do find the balance between a supernatural character and this scientific focus?

DA: This is a tough one to answer without spoilers, but let’s just say Vampirella has had a few origin stories over the years and I have leaned heavily in the direction of science fiction and away from the supernatural.

GP: Vampirella is a strong female character, but generally one that is based in modern times.  Is it harder to base a strong character in a time when women were less empowered than they are now?

DA: I’ve thought about this a lot, actually. Unlike some writers of iconic female heroes, I’m happy to identify myself – and Vampirella — as Feminists.

“Legenderry” is, of course, an imaginary world… but to a large extent their cultural mores mirror ours from the turn of the 20th Century. As a writer, I think it’s more interesting, and not necessarily harder, to tell a story of a strong, empowered woman in a time of greater oppression. Honestly, even in the stories set in modern times, an aspect that makes Vampirella “scary” – on a cultural level – is that she can’t be oppressed, she won’t be controlled, she won’t shut up and she won’t stand down. And that’s why I absolutely love her, and love writing her.

GP: It seems like one of the challenges with Vampirella is that she is a hero that has no problems killing her foes, and thus she does not have an arch-nemesis or even a common group of villains. Was that a problem when interpreting this story?

lv03DA:  I can’t claim this is a very original observation, but she’s almost like writing Superman. There’s no one like her, and she’s virtually invulnerable. In fact, I’ve been trying to work this one Kryptonite-related joke into every issue and I still haven’t been able to find a spot for it yet. Because of the science fiction setting, I have been able to effectively threaten her life in a lot of situations… or at least present her with challenges she’s not sure she can survive.

In the past I think Dracula has been presented as her Arch-Villain, but I’m leaving him completely out of this.  Bill set up a “Council of Evil”, to which I’ve added a handful of my favorite (public domain) villains from literature.  Collectively they have a lot of resources and skills and are a real danger to her: an army of ants can take out a scorpion.

GP: Vampirella is a character already from different eras.  Her popularity began as a pulp heroine with a cult following in the 1960s when such characters were still considered taboo and so escaped mainstream success.  Equally the character has struggled at times to gain a following in the modern day. Is there a time and place where you think the character best fits?

DA: She started out very much like a character from a Hammer horror movie and she’s come a long way since then. I think she’s been dismissed by some fans and readers, over the years, because of the costume, and because of the perception there isn’t a lot more to her than exposed flesh.  (And let’s face it, she has also gained a lot of readers because of the costume, and the exposed flesh.) I also think the frequent re-writing of her origin story hasn’t helped. But she’s still around, and her longevity speaks well of the ability of the character to apply to all sorts of genre settings. For myself, I don’t see a limit to the kinds of stories you could tell with her.

GP: What can we look forward to in this series?

DA: A kickass heroine in a fascinating setting, with a fun supporting cast. Robots and airships and swordplay and disintegrator pistols and autogyros and a whole lot of “spot the 19th century literary character”.  A little more seriously, I hope people find a compelling adventure about a very powerful woman trying to make her way in a hostile world.

GP: Is there any other character that you think would benefit from the same treatment?

lv04DA: Short answer: steampunk Nick Fury. He was the first comic book character I loved as a kid.

Longer: When I was asked to do this book, I had a nice phone call with Bill Willingham, and I told him some of the characters I wanted to bring into his world of Legenderry, and he gave his enthusiastic approval.  So the real answers to this question are already in the book.

I wouldn’t mind doing a steampunk epic where the superteam is Kafka’s Joseph K, Lovecraft’s Randolph Carter and William Burroughs’ Inspector Lee of the Nova police.

I’ve had an idea for decades about a mash-up of Homer’s Odyssey with the Black Sox Scandal in a steampunk milieu, but that’s another story…

GP: Characters in this setting have specific visual qualities (for instance goggles) incorporated into their design.  Vampirella still looks very vampire like, but were there any design aspects that restricted what you thought that you could do with the story?

DA: I will admit that as a writer I’ve been struggling to come up with a reason for someone to actually USE those goggles, but human dress often has pointless design elements.  I don’t actually use my tie to wipe my mouth with at the table, for example.

I find in some ways being in the steampunk setting is freeing rather than restricting.  In the present day, anyone can call anyone on a cell phone, find out any information instantly. The characters having such conveniences can get in the way of drama.  Sort of like on Star Trek… the communicators had to be blocked or stolen, and the transporter had to malfunction… like, all the time… or Kirk could simply pop out of any trouble he might find himself in. The writers had to solve that every week.  Without those “modern” conveniences it’s easier to back characters into interesting corners. And that’s what action-adventure is all about: backing characters into interesting corners, and then getting them out again.

 

 

Review: Legenderry Vampirella #1

LegenderryVampi01-Cov-A-BenitezThe popularity of steampunk goes back almost to its inception as a sub-genre of science fiction by the likes of Wells, Burroughs and especially Verne.  This fiction rooted in the scientific knowledge of the late nineteenth has mostly stayed true to its roots, and it has only been recently that it has been mixed in with other genres to create a wider appeal.  The first of these pop culture attempts was in the pages of the League of Extraordinary Gentlemen, which although it used the main characters from this time period, was also sort of based the makeup of the team on that of the Justice League.  Despite the slow creep of steampunk into pop culture and especially in a mix of sci-fi and fantasy, it has still remained somewhat self-contained.  One of the first and most evident crossovers of characters into a steampunk universe came in the pages of Legenderry, where the biggest names at Dynamite were put into a steampunk setting and forced to interact.

After the success of this first attempt Dynamite is back with its second steampunk series.  This time the remainder of the gang is left behind and Vampirella gets her own solo focus.  The action picks up in the aftermath of the first series, as agents of chaos are still looking for a way to further their goals, while Vampirella is looking to tie up loose ends.  As the villains develop new plans and get new allies, it is not as easy as Vampirella might have though that it would be as she meets difficult resistance to her attempts to cut off the head of the criminal enterprise.

Although at times the steampunk elements are a little overdone, this is equally a time and place where Vampirella feels at home, maybe even more so than the modern day setting where she is presently based.  The feel here is a Bram Stoker style of steampunk, lighter on the pseudo-science and heavier on the occult.  It is a good fit, and the story benefits from it as does the main character.  The end result is maybe not amazing, but it is a solid read with some fun moments and a solid story and concept to hold it together.

Story: David Avallone Art: David T. Cabrera 
Story:  8.0  Art: 8.0 Overall:  8.0 Recommendation: Read

Dynamite provided Graphic Policy with a FREE copy for review

Preview: Legenderry #5 (of 7)

LEGENDERRY #5 (of 7)

Bill Willingham (w)
Sergio Fernandez Davila (a)
Joe Benitez (c)
FC • 32 pages • $3.99 • Teen+
FANS, ASK YOUR RETAILER FOR THE:
Johnny Desjardins “Flash Gordon Concept Art” retailer incentive cover
Johnny Desjardins “Silver Star Concept Art retailer incentive cover
Johnny Desjardins “Travelogue” Exclusive retailer incentive cover

Magna finally makes it to Landing, the proverbial city of tomorrow founded and governed by none other than Flash Gordon. There, she finds herself assisting Flash in his experiments and research; as he hopes to one day make it back to the stars. But there are strange and improbable side-effects to his projects occurring not too far off on the mysterious Island ruled by the a man called Moreau…

Legenderry05-Cov-Benitez