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We Talk Legenderry Vampirella with David Avallone

David Avallone is a comic rookie, although with an impressive writing career in other mediums. Despite his lack of experience he hit the ground running with Legenderry Vampirella, a steampunk take on the bad girl character. We got a chance to talk science, feminism and goggles.

Graphic Policy: Legenderry is a world of characters from Dynamite put into a steampunk setting.  Why do you think that steampunk has become so popular as a sub-genre of science fiction?

lv01David Avallone: Of course, any individual fan might have a different answer to this question, but I can think of a couple of things. The future is notoriously hard to visualize well. Steampunk allows the creator and the audience to have comfortable, attractive visual and thematic “hooks” to hang the story on. Also, it’s probably not a coincidence that science fiction, in the modern sense, originates in the late Victorian era.  Jules Verne and H.G. Wells were creating steampunk before there was steampunk. The Nautilus and Cavor’s moon capsule and the Martian War Tripods and the Time Machine are all a beautiful cross between the Industrial Revolution and the then-undreamed future. That’s irresistible. I would say that trend even extends to Star Wars, which owes as much to the 1870s and the 1930s – design-wise – as any imaginary future.

GP: What were the challenges of incorporating Vampirella into a steampunk setting? And were there aspects of the character that were vital to keep?

DA: I can’t claim to be the one who faced the initial challenge: our steampunk Vampirella is the creation of original Legenderry writer Bill Willingham and artist Sergio Fernandez Davila. I think they kept her essense while dropping maybe her most iconic aspect: the 1969 monokini costume. That’s my favorite thing about Legenderry Vampirella: she proves she’s more than just the costume.  The most basic aspect of Vampirella that I’ve tried to maintain is her incredible strength. Not physical strength, but strength of character. She is no one’s victim, no one’s damsel-in-distress. In this series she gets some help from men (and a lot of women) but she is always in charge of every situation, and always the smartest, toughest one in the room.

As an aside… Bill Willingham prefers his own neologism “SteamPulp” for the world of Legenderry, because the elements are really more Pulp than Punk.

lv02GP: The genre is still somewhat based on science, even if it does sometimes incorporate in some magical qualities.  How do find the balance between a supernatural character and this scientific focus?

DA: This is a tough one to answer without spoilers, but let’s just say Vampirella has had a few origin stories over the years and I have leaned heavily in the direction of science fiction and away from the supernatural.

GP: Vampirella is a strong female character, but generally one that is based in modern times.  Is it harder to base a strong character in a time when women were less empowered than they are now?

DA: I’ve thought about this a lot, actually. Unlike some writers of iconic female heroes, I’m happy to identify myself – and Vampirella — as Feminists.

“Legenderry” is, of course, an imaginary world… but to a large extent their cultural mores mirror ours from the turn of the 20th Century. As a writer, I think it’s more interesting, and not necessarily harder, to tell a story of a strong, empowered woman in a time of greater oppression. Honestly, even in the stories set in modern times, an aspect that makes Vampirella “scary” – on a cultural level – is that she can’t be oppressed, she won’t be controlled, she won’t shut up and she won’t stand down. And that’s why I absolutely love her, and love writing her.

GP: It seems like one of the challenges with Vampirella is that she is a hero that has no problems killing her foes, and thus she does not have an arch-nemesis or even a common group of villains. Was that a problem when interpreting this story?

lv03DA:  I can’t claim this is a very original observation, but she’s almost like writing Superman. There’s no one like her, and she’s virtually invulnerable. In fact, I’ve been trying to work this one Kryptonite-related joke into every issue and I still haven’t been able to find a spot for it yet. Because of the science fiction setting, I have been able to effectively threaten her life in a lot of situations… or at least present her with challenges she’s not sure she can survive.

In the past I think Dracula has been presented as her Arch-Villain, but I’m leaving him completely out of this.  Bill set up a “Council of Evil”, to which I’ve added a handful of my favorite (public domain) villains from literature.  Collectively they have a lot of resources and skills and are a real danger to her: an army of ants can take out a scorpion.

GP: Vampirella is a character already from different eras.  Her popularity began as a pulp heroine with a cult following in the 1960s when such characters were still considered taboo and so escaped mainstream success.  Equally the character has struggled at times to gain a following in the modern day. Is there a time and place where you think the character best fits?

DA: She started out very much like a character from a Hammer horror movie and she’s come a long way since then. I think she’s been dismissed by some fans and readers, over the years, because of the costume, and because of the perception there isn’t a lot more to her than exposed flesh.  (And let’s face it, she has also gained a lot of readers because of the costume, and the exposed flesh.) I also think the frequent re-writing of her origin story hasn’t helped. But she’s still around, and her longevity speaks well of the ability of the character to apply to all sorts of genre settings. For myself, I don’t see a limit to the kinds of stories you could tell with her.

GP: What can we look forward to in this series?

DA: A kickass heroine in a fascinating setting, with a fun supporting cast. Robots and airships and swordplay and disintegrator pistols and autogyros and a whole lot of “spot the 19th century literary character”.  A little more seriously, I hope people find a compelling adventure about a very powerful woman trying to make her way in a hostile world.

GP: Is there any other character that you think would benefit from the same treatment?

lv04DA: Short answer: steampunk Nick Fury. He was the first comic book character I loved as a kid.

Longer: When I was asked to do this book, I had a nice phone call with Bill Willingham, and I told him some of the characters I wanted to bring into his world of Legenderry, and he gave his enthusiastic approval.  So the real answers to this question are already in the book.

I wouldn’t mind doing a steampunk epic where the superteam is Kafka’s Joseph K, Lovecraft’s Randolph Carter and William Burroughs’ Inspector Lee of the Nova police.

I’ve had an idea for decades about a mash-up of Homer’s Odyssey with the Black Sox Scandal in a steampunk milieu, but that’s another story…

GP: Characters in this setting have specific visual qualities (for instance goggles) incorporated into their design.  Vampirella still looks very vampire like, but were there any design aspects that restricted what you thought that you could do with the story?

DA: I will admit that as a writer I’ve been struggling to come up with a reason for someone to actually USE those goggles, but human dress often has pointless design elements.  I don’t actually use my tie to wipe my mouth with at the table, for example.

I find in some ways being in the steampunk setting is freeing rather than restricting.  In the present day, anyone can call anyone on a cell phone, find out any information instantly. The characters having such conveniences can get in the way of drama.  Sort of like on Star Trek… the communicators had to be blocked or stolen, and the transporter had to malfunction… like, all the time… or Kirk could simply pop out of any trouble he might find himself in. The writers had to solve that every week.  Without those “modern” conveniences it’s easier to back characters into interesting corners. And that’s what action-adventure is all about: backing characters into interesting corners, and then getting them out again.

 

 

Review: Legenderry Vampirella #1

LegenderryVampi01-Cov-A-BenitezThe popularity of steampunk goes back almost to its inception as a sub-genre of science fiction by the likes of Wells, Burroughs and especially Verne.  This fiction rooted in the scientific knowledge of the late nineteenth has mostly stayed true to its roots, and it has only been recently that it has been mixed in with other genres to create a wider appeal.  The first of these pop culture attempts was in the pages of the League of Extraordinary Gentlemen, which although it used the main characters from this time period, was also sort of based the makeup of the team on that of the Justice League.  Despite the slow creep of steampunk into pop culture and especially in a mix of sci-fi and fantasy, it has still remained somewhat self-contained.  One of the first and most evident crossovers of characters into a steampunk universe came in the pages of Legenderry, where the biggest names at Dynamite were put into a steampunk setting and forced to interact.

After the success of this first attempt Dynamite is back with its second steampunk series.  This time the remainder of the gang is left behind and Vampirella gets her own solo focus.  The action picks up in the aftermath of the first series, as agents of chaos are still looking for a way to further their goals, while Vampirella is looking to tie up loose ends.  As the villains develop new plans and get new allies, it is not as easy as Vampirella might have though that it would be as she meets difficult resistance to her attempts to cut off the head of the criminal enterprise.

Although at times the steampunk elements are a little overdone, this is equally a time and place where Vampirella feels at home, maybe even more so than the modern day setting where she is presently based.  The feel here is a Bram Stoker style of steampunk, lighter on the pseudo-science and heavier on the occult.  It is a good fit, and the story benefits from it as does the main character.  The end result is maybe not amazing, but it is a solid read with some fun moments and a solid story and concept to hold it together.

Story: David Avallone Art: David T. Cabrera 
Story:  8.0  Art: 8.0 Overall:  8.0 Recommendation: Read

Dynamite provided Graphic Policy with a FREE copy for review

Preview: Legenderry: A Steampunk Adventure TP

Legenderry: A Steampunk Adventure TP

Bill Willingham (w)
Sergio Fernandez Davila (a)
Joe Benitez (c)
FC • 184+ pages • $24.99 • Teen+

Bill Willingham, the bestselling author of DC/Vertigo’s Fables, reimagines the most iconic characters of the Dynamite stable in a gorgeous and expansive Steampunk universe! A mysterious woman named Magna Spadarossa searches the many kingdoms of her world to find her missing sister, Sonja. From glamorous airships to clockwork cities to primordial jungles, Magna evades the pursuit of strange and dastardly villains, thanks to the help of many brave heroes. Featuring Red Sonja, Vampirella, Green Hornet, Kato, Flash Gordon, The Phantom, Silver Star, Captain Victory, The Six Million Dollar Man, and Zorro, as you’ve never seen them before!

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Preview: Legenderry: A Steampunk Adventure #7

Legenderry: A Steampunk Adventure #7

Bill Willingham (w)
Sergio Fernandez Davila (a)
Joe Benitez (c)
FC • 32 pages • $3.99 • Teen+
FANS, ASK YOUR RETAILER FOR THE:
Johnny Desjardins “Zorro Concept Art” retailer incentive cover
Johnny Desjardins “Six Thousand Dollar Man Concept Art” retailer incentive cover
Johnny Desjardins Exclusive Travelogue retailer incentive cover

FINAL ISSUE!!! THIS IS IT! Red Sonja teams up with Zorro who has been fighting a one-man revolution to overturn the shadow government of The Principality! However, the Principality isn’t all General Tara and his league of villains want—it’s only the beginning. It’s up to Red Sonja and company to stop it all, but will they have time to save the day or will the ominous Black Massceremony ring in their doom?

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Preview: Legenderry: A Steampunk Adventure #4 (of 7)

LEGENDERRY: A STEAMPUNK ADVENTURE #4 (of 7)

Bill Willingham (w)
Sergio Fernandez Davila (a)
Joe Benitez (c)
FC • 32 pages • $3.99 • Teen+
FANS, ASK YOUR RETAILER FOR THE:
Johnny Desjardins “The Phantom Concept Art” retailer incentive cover
Johnny Desjardins “Devil Concept Art retailer incentive cover
Johnny Desjardins “Travelogue” Original Art retailer incentive cover

“Jungle Tales” – the journey to Landing isn’t half as easy as Magna Spadarossa had hoped! From the aftermath of the crash, Magna is saved by the mysterious Phantom and whisked away on a jungle adventure, where she must prove to herself that she is more than just a damsel in distress.

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Preview: Legenderry #3 (of 7)

LEGENDERRY #3 (of 7)

Bill Willingham (w)
Sergio Fernandez (a)
Joe Benitez (c)
FC • 32 pages • $3.99 • Teen+
FANS, ASK YOUR RETAILER FOR THE:
Johnny Desjardins “Captain Victory Concept Art” retailer incentive cover
Johnny Desjardins “Six Thousand Dollar Man Concept Art retailer incentive cover
Johnny Desjardins Original Art “Travelogue” retailer incentive cover

Fleeing the Big City, Magna Spadarossa boards The Victory, a magnificent commercial airship under the command of Captain Victory himself, with intent of journeying to the great city of Landing. However, her plans quickly go awry as she learns that the assassins after her have also found passage, along with beasts unlike any she has ever known! And who is this Six Thousand Dollar Man …?

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Preview: Legenderry: A Steampunk Adventure #2 (of 7)

LEGENDERRY: A STEAMPUNK ADVENTURE #2 (of 7)

Bill Willingham (w)
Sergio Fernandez Davilla (a)
Joe Benitez (c)
FC • 32 pages • $3.99 • Teen+

FANS, ASK YOUR RETAILER FOR THE:
Johnny Desjardins “Green Hornet concept art” retailer incentive cover
Johnny Desjardins “Kato concept art” retailer incentive cover
Johnny Desjardins “original art travelogue” retailer incentive cover

THE EPIC STEAMPUNK CROSSOVER CONTINUES! Magna Spadarossa gets a taste of life in the Big City, but it’s not all she had hoped. Assassins galore are after her, but why? It’s up to Vampirella, the Green Hornet, Kato, and the best Victorian futuristic technology they have to keep Magna safe … but will that be enough?

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Preview: Legenderry: A Steampunk Adventure #1 (of 7)

LEGENDERRY: A STEAMPUNK ADVENTURE #1 (of 7)

Bill Willingham (w)
Sergio Fernandez Davilla (a)
Joe Benitez (c)
FC • 32 pages • $3.99 • Teen+
FANS, ASK YOUR RETAILER FOR THE:
Johnny Desjardins “Red Sonja concept art” retailer incentive cover
Johnny Desjardins “Vampirella concept art” retailer incentive cover
Johnny Desjardins “original art travelogue” retailer incentive cover
Original art exclusive steampunk sketch retailer incentive cover

 

We start in the Big City, protected by Vampirella and the Green Hornet. A scarlet clad woman of mystery rushes into a bar, pursued by a team of assassins. The terror that breaks loose there and then will eventually lead (in the issues that follow) to The Phantom’s Jungle, Flash Gordon’s space age town of Landing, battles in the sky with Captain Victory, and so much more, until finally, we arrive in the Monstrous Lands, protected by… well, nobody.

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Pick(s) of the Week: The Superior Foes of Spider-Man #7 and more!

superior foes of spider-man #7 coverFor the last week of new comics of the year, or is it the first week of the new year, there isn’t a ton out, but some fantastic comics and many new series to check out. For the top pick of the week, I have to go with The Superior Foes of Spider-Man #7, one of my favorite new comic series of 2013.

The series follows some of Spider-Man’s well known, but not exactly tough, villains and their attempt to make a living. Filled with a mix of humor and action, the series boasts amazing dialogue and interaction.

The series is easily one of the best Marvel puts out each month and one of the best of 2013.

Check out below for the rest of the top ten books that I look forward to this week.

  • Dead Boy Detectives #1 – A spin off from the Sandman series, it’s published by Vertigo and that alone makes it worth a look.
  • Death Sentence #4 – Another favorite of mine from 2013, the mini-series focuses on a STD that gives you super powers, but kills you in six months.
  • Guardians of the Galaxy #10 – Lots of space fun! We’ll see where this goes after Marvel’s big event that just wrapped up.
  • Hawken: Melee #3 – The video game tie-in that features a dystopian world where battles are waged using mechs.
  • Legenderry: A Steampunk Adventure #1 – Bill Willingham doing steampunk, nuff said.
  • Rachel Rising #22 – BUY THIS SERIES! One of the best horror series on the market.
  • Revelations #1 – BOOM!’s new series that seems to take on religion and conspiracies.
  • Rocket Girl #3 – One of Image’s most fun debuts of 2013!
  • The Twilight Zone #1 – Dynamite takes on the classic television series.

Around the Tubes

The weekend is here and I’ll be spending it watching Doctor Who! What about you all?

Around the Tubes

Comic Legends Revealed – Mort Weisinger alluded to the alleged John F. Kennedy/Marilyn Monroe affair in a Superboy comic book story. – Interesting.

CBR – Affleck & Damon Producing Adaptation of Brubaker & Phillips’ “Sleeper” – Nice!

Variety – Warner Bros. Wins Final Element of ‘Superman’ Copyright Case – Hrm.

Around the Tubes Reviews

Talking Comics – Batwoman #25

Seattle Pi – Boxers & Saints

Talking Comics – Forever Evil: Rogues Rebellion #2

CBR – Legenderry: A Steampunk Adventure #1

CBR – The Wake #5

Talking Comics – The Wake #5

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