Tag Archives: larkin ford

Preview: Ehmm Theory: Everything and Small Doses TPB

EHMM THEORY: EVERYTHING AND SMALL DOSES TPB

Writer(s): Brockton McKinney
Artist Name(s): Larkin Ford
Cover Artist(s): Larkin Ford
128 pgs./FC/ Mature Readers
$14.99 USD

What do you get when you cross a bloodthirsty, universe-traveling carnival monkey with a time-displaced, foul-mouthed kitten & his best friend? The epic second volume of Ehmm Theory! Gabriel Ehmm takes on incredible new freaked-up foes with the help of his talking cat Mr. Whispers and the telekinetic werewoman named Mindwolf in the brain-melting tale that has folks saying “Oh my macaroni nuts, this is a wild treat!”  Collects Ehmm Theory: Everything and Small Doses #1-4.

EHMM THEORY EVERYTHING AND SMALL DOSES TPB

Preview: Ehmm Theory: Everything and Small Doses #4

EHMM THEORY: EVERYTHING AND SMALL DOSES #4

Writer(s): Brockton McKinney
Artist Name(s): Larkin Ford
Cover Artist(s): Larkin Ford
32 pgs./FC/ Mature Readers
$3.99 USD

The conclusion to Everything and Small Doses is here. The final battle with the time-jumping assassin monkey Mister Everything is fought. The discovery of what he was after, and his secret past are revealed. Dominika’s plans to find a portal come to fruition as our heroes, Gabe and Whispers, fight for their very lives!

Ehmm_Theory_V2_4 PROOF-1

Preview: Ehmm Theory: Everything and Small Doses #3

EHMM THEORY: EVERYTHING AND SMALL DOSES #3

Writer(s): Brockton McKinney
Artist Name(s): Larkin Ford
Cover Artist(s): Larkin Ford

Everyone’s favorite assassin monkey Mister Everything’s shrouded history begins to unravel as Mindwolf fights for her right to party…and stay alive! PLUS: Aaron and crew are captured and interrogated at the hands of unknown enemies!

PLUS, PLUS: Death–horrible, tear-inducing death–awaits in a shocking scene so shocking it shocked us!

EHMM THEORY EVERYTHING AND SMALL DOSES #3 cover

Preview: Ehmm Theory: Everything and Small Doses #2

EHMM THEORY: EVERYTHING AND SMALL DOSES  #2

Writer(s): Brockton McKinney
Artist Name(s): Larkin Ford
Cover Artist(s): Larkin Ford
32 pgs./Mature Readers/ FC
$3.99

Things in the snow heat up for our heroes as the dimension-jumping assassin-monkey Mister Everything draws closer to Mindwolf and her reluctant compatriots. Meanwhile, in a parallel universe, Gabe and Mr. Whispers discover shocking revelations about their secret past from Aaron and crew! Don’t miss this one, folks!

The Free Comic Book Day-featured title continues!

EHMM THEORY EVERYTHING AND SMALL DOSES  #2

Preview: Zombie Tramp/Ehmm Theory Free Comic Book Day

Zombie Tramp / Ehmm Theory

Dan Mendoza (W/A/CA), Brockton McKinney (W), Larkin Ford (A)

Are you bold enough to take a ride with Janey, the Zombie Tramp?!? If you pick her up, she might just share the story of how she came to be the street walking dead!! Be brave so you can be ready for her all new series following this special issue! You also get a mind shattering sneak preview from the second volume of the coolest comic series you haven’t read yet… Ehmm Theory!

ALE_2014 FCBD_REVIEW _ZOMBIE_EHMM EHMM_THEORY_1

Action Lab Entertainment Day at Acme Comics

ACTIONLAB_LOGOAction Lab Entertainment is proud to announce their first Fan Outreach Event, Action Lab Day! The even is being held with The Eisner Spirit of Comics Retailing Award nominated Acme Comics which is located at 2150 Lawndale Dr, in beautiful  Greensboro, NC. Acme is considered one of the best comics retailers in the country. Their signings and Free Comic Book Day events draw thousands of fans and readers of all ages.

It will also be an opportunity for aspiring creators to meet Action Lab creators and staff and learn hands on keys to creating, promoting and selling their work.

On Saturday, March 29th from 11:00 Am to 5:00 pm, come join Skyward creator Jeremy Dale, Skyward editor and Action Lab marketing director Kelly Dale, Ehmm Theory co-creator and artist Larkin Ford, Action Lab president Kevin Freeman and Ehmm Theory co-creator and writer Brockton McKinney for a day of seminars, signing and sketching, all FREE to the public!*

SEMINARS

WRITERS FORUM with Jeremy Dale & Brockton McKinney, 11:00 AM

  • How to create story outlines, judge pacing and craft a script for an artist!
  • How to connect with an artist or vice verse and how you know you have a good fit!
  • Learn collaborative “Do’s” and “Don’t’s”!

ARTISTS FORUM with Jeremy Dale & Larkin Ford, 1:00 PM

  • How to turn a written script into finished art!
  • How to decide between working with full color and black & white!
  • How to layout a cover to standout on the store shelves!

BUSINESS FORUM with Kelly Dale & Kevin Freeman, 3:00 PM

  • Once you have an idea or finished product, how to market it via social media or conventions to stores and the public!
  • How to present your portfolio or story to a publisher!
  • What constitutes intellectual property and how to protect it!

SIGNING & SKETCHING

  • Kelly Dale & Brockton McKinney – 1:00 PM – 2:30 PM
  • Jeremy Dale & Larkin Ford – 3:00 PM – 4:30 PM

*Each of the three sessions is limited to 10 attendees, so please reserve your spot via FacebookTwitter or e-mail in advance! Only those seriously interested, please! Just a few spots left so reach us today!

Preview: Ehmm Theory Vol. 1 TPB

EHMM THEORY Vol.1 TPB

Writer(s): Brockton McKinney
Artist Name(s): Larkin Ford, (colors – Jason Strutz)
Cover Artist(s): Larkin Ford
FC/ 112 pages / $9.99
MATURE READERS

Gabriel Ehmm was doing just fine until the morning he woke up… dead! Now, along with his talking kitten, Mr. Whispers, the two begin the wildest ride of their un-lives. Ehmm Theory Volume One collects the critically acclaimed mind-melting adventure that features all that plus pint-sized zombie clowns, giant cybernetic crustaceans, and a super-team of the bizarre!

Special Notes: Collects the first four critically-acclaimed (Fangoria, Aint It Cool News) issues of the break-out hit series.

ehmm theory

Preview: Ehmm Theory #4 (of 4)

EHMM THEORY #4 (of 4)

Writer(s): Brockton McKinney
Artist Name(s): Larkin Ford, (colors – Jason Strutz)
Cover Artist(s): Larkin Ford
FC/ 32 pgs./2.99 US
On sale DEC. 4

The conclusion to the first hit Ehmm Theory arc, Cat, Quantum and Contrition is here!

Questions are answered, allegiances are altered, and the series begins its first steps in a bold new direction. PLUS, the debut of Pecker Frank’s latest and most freakish creature: RoBearToPus!  The book AINT COOL NEWS called “Fun, easy to read and crafted for fans who love comics.”You can’t afford to miss this one, folks!

Ehmm Theory 4-1

Review: Double Jumpers TPB, Ehmm Theory #2, Ghost Town #2, Skyward #1

Ehmm Theory #2

Ehmm-Theory-2-coverI went into the series thinking we were looking at a horror/comedy comic series, and by the end of this issue, I’m totally confused as to what genre I’m reading, but that only makes me want to read more. Gabriel and Mr. Whispers discover the true connection they share with the mysterious Alyona. One step closer to Gabe’s father, the three encounter the top-secret super-team know only as G.O.D.D. and fight for their lives against a cybernetic crab. What? Yes. Craborg is coming!?

Did you read the above? Did you see how that all got twisted around? This flagship title for Action Lab’s Danger Zone imprint definitely kept me on my toes for this second issue. That’s good and bad. It’s good in that it kept me interested in a series that I might not have normally dug (the straight horror/comedy). The bad is that it all comes off as a bit schizophrenic. Almost as if the comic was trying to be everyone for everyone. I’m fully expecting the third issue to be all romance.

With all that being said, I found the comic unique enough to keep me interested. It definitely isn’t like anything else out there, especially when it comes to what genre it’s supposed to be.

And that really comes down to taste. While I found the hopping around interesting, some items seemed to come out of left field in an almost zany sort of way. It was all a bit disjointed because of that. But, I do like the characters and the dialogue and a lot of the ideas. The comic though is almost like it’s trying to be too much for too many people.

I think when this first volume is done, it’ll all be a bit clearer, but for now, the shift from the first to second issue was a bit too much for me. I think this might be a better read once it’s all collected eventually. Not for me, but it might be for others.

Story: Brockton McKinney Art: Larkin Ford
Story: 6.75 Art: 7 Overall: 6.75 Recommendation: Read

Ghost Town #2

ghost-town-2-coverThe unthinkable has happened. In the wake of the terrorist’s time displaced attacks on Baltimore and Las Vegas, Washington DC has been evacuated. With the government uprooted, the abandoned Capital has become a refuge for bandits, smugglers, hardened criminals and those who have chosen to stay behind.

The concept of Ghost Town is amazing and I was wondering how it’d shift from that first fantastic issue to the second. That first issue was all set-up and now we get the fallout. The series has gone from a macro story to a micro one focused on a few characters at the local level.

And it’s cool. There’s a lot of potential here in this next story arc. It’s a complete break from that first issue. I expected more of the fallout of the police/FBI/military/etc dealing with the actions of the first issue, instead it’s a simple story of people trying to survive in this new world and how those actions changed it.

That’s a cool direction and not an expected one. It’s a tale where we’re able to relate to the characters more instead of being driven by the events as much. And the characters are great. The way they’re living, what they’re doing and how they’re dealing is engaging and interesting. While the situation they’re in is over the top, they are not, nor is the day to day dealings and discussions in the world they inhabit.

This second issue isn’t what I was expecting, but it’s a cool direction and now I can’t wait for what comes next.

Story: Ryan K. Lindsay Art: Daniel J. Logan
Story: 8 Art: 8 Overall: 8 Recommendation: Buy

Double Jumpers Vol. 1 TPB

double jumpers #1 coverThe cult hit of 2012 is finally collected! After Jason and his team of programmers get stuck in virtual reality game, Dungeon Lords, they must find a way back to the real world. Unbeknownst to them, the fantasy characters they inhabit have taken control of their bodies… and now wizards and warriors run free in Las Vegas!

I’m a fan of video games, so when I first found out about this 9-bit of fun, I had high expectations. Then there’s also the fact that when I think of Action Labs I think of some great comics for all ages and very “girl friendly.” Then I got to read the first issue and boy was I off in what I was expecting.

Instead of some deft commentary on gaming and its community instead we got a series that played directly into the juvenile stereotypes you’d expect. This was more dick and fart jokes than anything else. That’s not a bad thing and I went with it for a while.

And there’s a lot I thought was funny. The story and its plot, how it played out, that was solid. It was some of the jokes that fell flat for me. The biggest is the idea of a female character being stuck in a male character’s body and vice versa. Most of it was easy jokes and some of it a bit tasteless, but that’s my personal opinion. Others might find it funny, but there’s so much of it, for me, it drew me out from really enjoying the rest.

When it comes down to it, this one is very much a personal taste thing. It might be different for you, but this wasn’t really for me.

Story: Dave Dwonch Art: Bill Blankenship
Story: 6.75 Art: 7.75 Overall: 7 Recommendation: Read

Skyward #1

Skyward-1-Cover-671x1024The fantastic storybook adventure begins! The new creator-owned series from Jeremy Dale follows the thrilling tale of Quinn, left orphaned by an invasion of his homeland. He and other lost villagers run headfirst into a conflict and world that is much bigger and fantastic than they could possibly imagine.

I read the Free Comic Book Day offering for Skyward and it intrigued me. I liked this new fantasy world, one that was all-ages and accessible to new readers of the genre.

I’ll throw the bad right out there. Some of the actions that set Quinn upon is journey are predictable. And some of them hit very overused tropes as well. That’s the worse thing about the comic and even then, the story those tropes and overused plot devices begin is exciting.

The action is present and just comes at you and takes you along for the ride. The pacing is great and story just moves along with a great flow. Quinn too is a character I like so far. While his situation has been seen many times before, there’s something about him that makes me want to cheer for him. I can’t quite put my finger on it, but he’s a likeable character.

Dale pulls double duty on the issue with his art style fitting perfectly for the story. He’s showing off with this first issue why he’s a creator to keep our eye on in the long run.

If you’re a fan of fantasy or looking for a good introduction to it for younger readers, this is an excellent way to spend your hard earned dollars and support solid indie comic work at the same time.

Story: Jeremy Dale Art: Jeremy Dale
Story: 8 Art: 8 Overall: 8 Recommendation: Buy

Action Lab Entertainment provided Graphic Policy with FREE copies for review

Review: Ehmm Theory #1, Ghost Town #1, The Final Plague #1, Double Jumpers TPB, The Trip, Night of the 80s Undead #1

Ehmm Theory #1

ehmm theory #1 coverWhat start’s out as a horror comedy, with young Gabriel Ehmm waking up dead with his kitten now talking, begins to shift into more genres as they try to solve the mystery of what’s happening to them… you know while battling giant cyborg crabs!!!!

A mix of horror and comedy Ehmm Theory is one of the flagship titles for Action Lab’s Danger Zone imprint. As far as a title I’d throw out there as a flagship it’s not too bad, though I think some of the other series are strong.

This series might come down to personal taste of how you like your horror and comedy mixed together. While I thought a lot of it was funny, some of it also fell flat for me. Further issues, I’m crossing my fingers to see how it goes, because there is a lot I like.

Overall the series is pretty solid start. If you enjoy horror and comedy, this is a good pick for people who enjoy those types of stories. I went back and forth as to whether this is a “buy” or “read,” but I’m leaning towards “buy” for folks who enjoy those types of stories. This one could be more than anything else and it’s a series I feel definitely deserves to be checked out.

Story: Brockton McKinney Art: Larkin Ford
Story: 7 Art: 7 Overall: 7 Recommendation: Buy

Ghost Town #1

GhostTown1-CoverMoments after scientists create a time machine, terrorists steal and weaponize the device, sending bombs into the future. Las Vegas evaporates in flame as the terrorists reveal their future target: Washington DC. Now, the FBI must find the terrorists before the capital becomes a Ghost Town, The clock is ticking.

Take Time Cop and throw in terrorism and you have this series. It’s an interesting concept and presented in a way for folks who are fans of tense police thrillers. Can the terrorists be tracked down in time? And time is the key thing here, how does time travel twist up the concept of this series that we’ve seen before. That’s enough to make it unique and got me really interested.

There’s this dread throughout and build up of tension as the comic moved on. As time passed me reading the comic, the tension increased. For me, there was something really fun about that.

This the type of comic I’m drawn to, so it’s not shocking at all as to how much I enjoyed it and that I’d recommend it for others. There’s some cool characters, an exciting plot, and a concept that leads to tension and some interesting possibilities. Take in the fact that a major city goes bye-bye early on, you don’t know how far the comic will go, adding in to the excitement. Overall, a solid read that I want more of.

Story: Dave Dwonch Art: Justin Greenwood
Story: 8 Art: 7.75 Overall: 8 Recommendation: Buy

The Final Plague #1

The Final Plague 1The Final Plague has begun, and with it mankind’s final hours. Can a rural Iowan family survive the initial onslaught of crazed, rabid animals, presumably the product of a mutated super-virus? Or will they succumb to the plague that threatens to end all life as we know it?

I hate rats. That fact alone had me squirming as I read this comic. This is a horror comic that plays off the real world fears of individuals. I see rats daily living in a city, and we’re talking big ones and you better believe the disease they carry is on my mind. Reading this comic, that wasn’t helped at all.

The story and art are beyond creepy. Just thinking about it, I get shivers. This is Arachnophobia but with rats, big plague carrying rats.

What I also liked about it, wasn’t just the ick factor, but also the characters. The family dynamic here is really solid and how everyone interacts with each other. It’s really great stuff and the fact you have these very normal characters, that you like, dealing with this type of issue, the build up is tense and left me a bit uneasy.

As you can tell, I liked this for the gross factor. A nice horror comic that could actually be all too real, which makes it all the much better.

Story: JD Arnold Art: Tony Guaraldi-Brown
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Double Jumpers Vol. 1 TPB

double jumpers #1 coverThe cult hit of 2012 is finally collected! After Jason and his team of programmers get stuck in virtual reality game, Dungeon Lords, they must find a way back to the real world. Unbeknownst to them, the fantasy characters they inhabit have taken control of their bodies… and now wizards and warriors run free in Las Vegas!

I’m a fan of video games, so when I first found out about this 9-bit of fun, I had high expectations. Then there’s also the fact that when I think of Action Labs I think of some great comics for all ages and very “girl friendly.” Then I got to read the first issue and boy was I off in what I was expecting.

Instead of some deft commentary on gaming and its community instead we got a series that played directly into the juvenile stereotypes you’d expect. This was more dick and fart jokes than anything else. That’s not a bad thing and I went with it for a while.

And there’s a lot I thought was funny. The story and its plot, how it played out, that was solid. It was some of the jokes that fell flat for me. The biggest is the idea of a female character being stuck in a male character’s body and vice versa. Most of it was easy jokes and some of it a bit tasteless, but that’s my personal opinion. Others might find it funny, but there’s so much of it, for me, it drew me out from really enjoying the rest.

When it comes down to it, this one is very much a personal taste thing. It might be different for you, but this wasn’t really for me.

Story: Dave Dwonch Art: Bill Blankenship
Story: 6.75 Art: 7.75 Overall: 7 Recommendation: Read

The Trip

the tripA group of college kids on a desert-baked road trip take a Native American drug that unlocks their deepest fears. Now, if a teenager and his grandfather from the local reservation can’t find them in time, they’re going to have to face their own personal terrors, or be consumed by them! The Trip is an Indian drug fueled ride into horror!!

A college road trip, how many horror movies start out with one of those? Then the kids do something stupid, like have a party or do drugs (as in this case) and then all hell breaks loose and people die. That’s the basic plot here, generally what you’d expect in a horror movie, and at the same time I came away enjoying the story, a lot.

Like many of the other horror titles for Action Lab’s Danger Zone imprint, it’s the dread that got me. The tension and build up as bodies piled up got me hooked and wanted to see what was coming next and how it’d get resolved.

This is basically a drug trip gone bad, but that aspect, to me at least, was pretty original. What the drug does and how each individual meets their fate kept me entertained.

Then there’s the main character and the issues she faces, it’s hard to go into that one without giving spoilers away, but while everyone else’s horror was a bit out there, this one was all too real. That again helps the story and adds to it all.

While this might seem like a typical college road trip gone bad, there’s something here that makes it unique and worth checking out. It has that “messed up” quality that makes it stand out.

Story: Jess Grillo Art: David Brame
Story: 8 Art: 8 Overall: 8 Recommendation: Buy

Night of the 80’s Undead #1

night of the 80s undead #1 coverIt’s 1986, and Russia’s last-ditch cold war effort is to strike at our American excess lifestyle with bio-engineered Colombian cocaine. What happens when two girls out for a good time cross paths with a huge celebrity party hyped up on commie zombie blow?!?! Radical undead action man! Totally!!

I grew up in the 80s. I appreciate 80s music and 80s movies and 80s fashion. The fact this comic takes all of that and rips it to shred made me enjoy the comic. Making fun of that decade and the stars, that alone makes the comic a buy for folks who grew up during that time and remember it well. If jokes about Charlie Sheen and OJ Simpson among others seems entertaining, well then here you go. That’s funny to me, and the comic is so absurd and over the top, it works, really works.

There’s a commentary here that’s not only funny, but also has a deft message about the excess of the 80s. The drugs, the debauchery, the “me me me” it’s all here and nothing seems to be too sensitive to make fun of.

There’s the whole thing about looking at the past through rose color glasses, in this case though, it’s looking at the past, and then pissing on it, while giggling. Sign me up.

Story: Jason Martin Art: Bill McKay
Story: 8.25 Art: 8 Overall: 8.25 Recommendation: Buy

« Older Entries