Tag Archives: john carter

Modiphius Announces Official John Carter Gaming Line

First brought to life by Tarzan author Edgar Rice Burroughs in 1912, John Carter is a Confederate officer who survives the American Civil War only to find himself transported to a fantastic version of Mars called Barsoom. The Mars stories spawned a generation of writers who went on to create such classic worlds as DuneStar Wars, Superman, Avatar and Dungeons & Dragons. It is only fitting that John Carter is brought to life in the industry Burroughs’ ideas helped inspire.  As with many other gamers, the John Carter books inspired a love for Barsoom in Chris Birch, founder of Modiphius, who nurtured a collection of gradually disintegrating novels.

Modiphius is committed to a faithful adaptation of Burroughs’ planetary romance and Edgar Rice Burroughs’ John Carter draws directly from Burroughs’ original texts.

John Carter -The Roleplaying Game- Due for release: Christmas 2015

Explore the wonders of Barsoom from the vast deserts to the ancient cities. Discover the forgotten secrets of a world that was old when life first spawned in the oceans of Earth. Play as pilots, warriors, scientists, or one of the terrifying green Tharks.  Create you own Barsoom adventures or take on the great journeys as John Carter himself along side Dejah Thoris, Kantos Kan, Xodar, Tars Tarkas, Thuvia of Ptarth, Carthoris of Helium or any of the other major heroes and heroines of Barsoom.

The John Carter roleplaying game uses 2d20 LITE-a streamlined version of the 2d20 system featured in the Mutant Chronicles, INFINITY and Conan roleplaying games. Designed for fast flowing action accentuating the exuberant adventures of the original books, 2d20 LITE let’s you dive into the game immediately with a sleek, pulse-pounding system. Major industry artists will help bring Barsoom to life.

John Carter: Swords of Mars-Miniatures- Due for release: Spring 2016

A line of collectible miniatures for use with the roleplaying game brings your adventures to the battlefield. Play small skirmishes or fight a war for the dying planet-scalable rules provide for both. Defend ruins against a horde of Tharks, raid the city of Helium to capture the Princess or take your battle airborne with the Red Martian navies.

 

John Carter: Warlord of Mars-The Board Game-Due for release: Summer 2016

Enact the greatest adventures across the ancient world of Barsoom as you lead your heroes through crumbling ruins and take to the skies in the beautiful ships of the Helium Navy. Can you save Barsoom from ruin at the hands of dastardly scientists or ancient forces?

John Carter RPG

The Best Modern Comic Stories of John Carter’s Mars

Though often treated as a hokey anachronism of earlier literature, John Carter is a character that has helped to define modern science fiction.  In terms of inspiration he was little different from many of the earlier science stories, in that his inspiration was that of Mars, a place which many thought was inhabited up until the early 20th century, thanks in part to Percival Lowell semi-scientific theories about the the supposed Martian canals.  Many of the earlier science fiction stories dealt with Mars, and prominent among them were the War of the Worlds and the Martian Chronicles.  The War of the Worlds played on a different kind of fear, one very evident as it was was only 16 years away from the start of the First World War at the time of its publishing.  This inspiration from Mars provided a different plot inspiration as Martians were almost universally seen as uncaring invaders, interested in our world for its resources and not caring much about the inhabitants.  The Martian Chronicles were something very different though.  Although they were not the first kind of story of this type, it was one of the first of them, and it managed to do something which had never been done before, as it combined a medieval kind of inspiration (the fantasy genre didn’t really exist at the time) with science fiction, and thus helped to give birth to the space opera.

marsIn the modern setting though, John Carter feels a bit dated.  We now know that there is no life on Mars, or in the unlikely event that it does exist, that it would be microbes clinging to life in an inhospitable environment.  Equally we know that the literary suppositions about John Carter have little bearing on what his Earth muscles would do in such a place.  Although the weaker gravity would make him super strong in a sense, it would be more like the “super-strength” of a human on the moon as opposed to that of a true superhero, and instead of a graceful killing machine, he would look more like a stumbling giant.

Despite the shortfalls of the original setting and how they relate to the modern reader, the stories themselves have a rich enough setting that there is no reason that they should be so easily written off.  After all there are many combination of fantasy and science fiction, with Star Wars acting as the most impressive example in modern popular culture, with light sabers taking the place of regular swords.  There are even other relatively popular setting such as He-Man which use the same inspiration, so it is not as though John Carter should be treated as much of the anachronism as he gets to be seen as.

That being said though, the stories of John Carter, at least in modern comics have struggled to get a strong footing, where other similar properties have succeeded or even thrived.  The characters have primarily been used by Dynamite in recent years, although as they are all in the public domain, the characters can be published by anyone, as Marvel/Disney did after the John Carter film in 2012.  What defines the characters are the commonality of the scenarios, as they tend to fall into one of two basic story types.  In the first the characters have to defend Helium from an invader, in the second they explore some previously unexplored and unmentioned corner of the planet and they come upon something often bizarre and often deadly.

marsThe first kind of these stories is much more in line with the original works of Edgar Rice Burroughs, as most of his Martian Chronicles detailed the fight for power of the various cities on Mars.  Every subsequent main story has focused on the same as it forms a part of the character’s origin story.  A man haunted by the events of the Civil War on Earth, who comes to terms with war after winning one on Mars.  However, as origin stories can tend to get somewhat repetitive it is hard to highlight one modern story focused around this concept, as most simply are versions of the original of Burroughs.  Instead if one were to look for something a little different in terms of the usual from the “defending Helium” plots, it would be worth checking out the most recent attempt to make John Carter catch in popular culture, in the first story arc of the current John Carter Warlord of Mars.  There are several different small changes to the story here, mostly in that John Carter and Dejah are already in control, and as one of John Carter’s old nemeses from Earth returns to exact revenge.  It is maybe not excellent but it was a fresh take on what is cliche for the characters by this point.

whiteapesThe second kind of story is one which is not foreign to the original source material, but not one which is specifically related.  The discovery of the bizarre and the deadly was always an issue for those in the Martian Chronicles, as john Carter meets the Tharks of Mars before anyone else, but the discovery has generally fed into the invasion theme, as allies are formed to make victory possible.  The exploration of Mars just for the exploration is a relatively new concept, and one which is tied to what is a relatively heavy prevalence of John Carter stories in recent years, especially from the period when both Dejah and John had their own series, and in which material for the stories had to be expanded.  Although these stories end up being a fluffier as the stakes are not as high, sometimes they are pretty engaging.  Probably the best from this inspiration would be Dejah Thoris and the White Apes of Mars.  Dejah’s series was set a few hundred years before the arrival of John Carter, and she got to stand on her own as a hero.  In this miniseries, she is exploring the ruins of a city, only to discover that it is not fully abandoned, rather that it is being inhabited by the White Apes of Mars, a murderous group of bloodthirsty killers.  It combines the claustrophobic setting of Die Hard with the death by death approach of Alien into a pretty fun series.

As a setting and concept, some might argue that Mars is no longer engaging, especially when the comic companies have such rich cosmic settings, and when other franchises such as Star Trek and Star Wars have populated the cosmos with other stories.  However, a little imagination goes a long way to keep the stories of the John Carter and Dejah Thoris alive, and makes them more less of an anachronism and more of typical space heroes.

Review: John Carter Warlord of Mars #8

JCWoM08-Cov-A-BenesThe stories of the Martian Chronicles featuring John Carter and Dejah Thoris generally fall into one of two broad categories.  As the princess of Lower Helium, she is often out into a position where and she and John have to defend Helium from a plot to destabilize it or an all-out invasion.  Conversely there is a second kind of story, one which focuses on the wonders of Mars, a sort-of carte blanche for telling pretty much any kind of story.  Mars is quit a bit smaller than Earth, but it stands to reason that there are a lot of odd corners with odd denizens much like Earth, and many of the stories also deal with this setting.  After the start of the series was so heavy on the first kind of story, with the two heroes stopping an invasion of Helium, it is therefore fitting that the second kind of story is featured in this series now.

With Dejah and John out in the wilderness searching for ruins of temples, there is a menace on the loose.  A creature of the night, this beast attacks for sport instead of for need, and has been terrorizing a small community.  A small family made a stand against the creature, but as the two heroes fly over the territory, all that they find is a burning building, with all of its occupants murdered.  The local leaders are upset that only two have arrived in place of significant forces, although they are at ease to discover that Helium’s heroes are among them.  With the promise to return with troops on the following day, John and Dejah retire for the night, though the night predator has other plans.

This issue is not really special in any way, and its ending even buys into some of the more misogynist trends of the original novels but it is also not really trying to be more.  This is much more like an issue of a 1950s jungle adventure story, except one that is reinvented on Mars.  It is a fun start to the story arc, if not particularly inventive or memorable, and it is worth a look.

Story: Ron Marz and Ian Edginton  Art: Ariel Medel
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read

Dynamite provided Graphic Policy with a free copy for review

Review: He-Man Eternity War #2

ew02covAt their base, there is nothing inherently special about the characters of He-Man when compared to others in the science-fiction/fantasy genre.  There are larger than life heroes, dastardly villains, strange alien species and exotic worlds.  The only real difference that exists between the Masters of the Universe and those heroes in other settings (for instance Star Wars) are the specifics in relation to the design of the characters, either in their appearance or their backgrounds.  This means that fans of those particular franchises are going to be happy with the output, but that the stories are unlikely to gain a wider appeal.  What has been impressive with the recent outings of He-Man at DC is that it does supercede these limitations.  In a medium where other companies are trying to revive (Dynamite’s Flash Gordon and John Carter) or reboot (Marvel’s Star Wars) similar outings in the genre, He-Man has actually stood apart for its storytelling, making the stories more approachable by all fans of the medium and the genre.

That is why this issue is such a let down.  It is not that it is a bad issue, because it is not, but the issue focuses mostly on battle scenes and doesn’t incorporate a lot of anything else.  The action focuses on He-Man and his army’s attack on the Horde, and while it is eye-catching, it is only that.  More so the action can be seen to be almost a template of other battle scenes (it comes off a bit like Lord of the Rings).  Where the standout writing on the series has ruled up until this point it seems as though they took a break for a slugfest.  Even gone are the well developed female characters of Teela and She-Ra that have been respectable additions to the stories.

What saving grace is left is that this story is far from over.  This is only the second issue of the Eternity War, and it thus leaves open the question of what other surprises are in store when the series front loads it epic battle sequence.    There is still a lot of story left to tell, and if the creative team feels the needs for a bit violent fluff at this stage, then they deserve the benefit of the doubt.  Certainly they have been able to entertain thus far with their fresh takes on the characters, and hopefully they will get back to it in the coming issues.

Story: Rob David and Dan Abnett Art: Pop Mhan
Story: 8.2 Art: 8.2 Overall: 8.2 Recommendation: Read

 

Review: John Carter: Warlord of Mars #3

JCWoM03-Cov-A-BenesThree issue into the Dynamite reboot of their own John Carter franchise and things are still not looking good for the heroes. After starting off the first issue kidnapped by Captain Clark, Dejah Thoris has not been able to escape from his control, and John Carter is seemingly no closer to rescuing her or freeing Helium.  Meanwhile the villains seem to be able to continue unabated in their own plans for domination.  This treatment of the main characters gives a sense of desperation within the plot, but it does not necessarily work to the benefit of the overall story.

This series has been entertaining at times thus far, but there are also some evident problems with this series as it progresses. Though it is a story based on a pulp science fiction story, it contains a lot of the problems of this era. Dejah Thoris, often portrayed as a competent hero in her own right in contemporary versions of the character is often relegated to the dominated heroine in this version, the chains being used to restrain her being a creative allusion to the writers of this series not really willing to let her loose. That is solved about halfway through this issue, but the manner in which this occurs is also disappointing, with the minor villain that is guarding her changing too easily his own convictions at her suggestion. Without the main heroine in a heroic role, there is little at times to distinguish this from the classics which inspired it, as John Carter is himself heroic, but not evenly remotely outside-of-the-box in his presentation thus far.

The series still has some ground to catch up on in order to be headed in the right direction. While this is based on a science fiction closer to fantasy, it seems to be bogged down by it, not thriving in the fertile ground that such stories can use to their benefit. As a reintroduction to the characters, this first story arc has maybe done its job, but it has done so in a lacklustre way, and the series would benefit from moving beyond this first story arc into something more meaningful.

Story: Ron Marz Art: Abishek Malsuni
Story: 6.8 Art: 8.0  Overall: 6.8 Recommendation: Pass

Dynamite provided Graphic Policy with a FREE copy for review.  

Review: John Carter Warlord of Mars #2

JCWoM02-Cov-A-BenesAfter the first issue of John Carter Warlord of Mars, this second issue feels far more routine.  After the revelation in the previous issue of the true identity of the mastermind behind the invasion of Barsoom, little time is spent here dwelling on it.  Instead this issue shows John Carter in the barrens of Mars, trying to formulate a plan to save Helium while also trying to stay alive.  Meanwhile, Dejah Thoris is downgraded slightly from the previous issue’s stubborn monarch, to this issue’s damsel-in-distress.  While John Carter’s time is spent fighting for his life, she seems almost indifferent to the events as she argues with Captain Clark.

While the first issue set up the following issue with a fair amount of intrigue, this second issue keeps the story moving along, except only by substituting plot development for action.  A lot of this issue is spent in the throes of life and death battle, and to be fair this side of the story is handled well by Abishek Malsuni.  The action sequences practically jump off the page for their intensity and choreography.  However, what is a feat for the eyes here also has to be an apology to the brain, as John Carter’s honorable nature alone manages to convinces two separate enemies to aid him in his attempt to regain Helium.

It is not that this story is particularly bad, it is only that it is a bit of a letdown after an impressive first issue.  All of the pieces are still here, and the forces introduced in the plot are still working here, it only seems as though the entire story has been put on hold for some gratuitous action scenes.  While this does little to progress the story forward, it was still an enjoyable enough experience to get to the end of the issue, and hopefully the third issue channels more of issue #1 than #2.

Story: Ron Marz Art: Abishek Malsuni
Story: 7.7 Art: 8.0  Overall: 7.7 Recommendation: Read

Dynamite provided Graphic Policy with a FREE copy for review.  

Review: John Carter Warlord of Mars #1

Carter 01The stories of John Carter and Dejah Thoris on Barsoom as written by Edgar Rice Burroughs are some of the most elusive targets when it comes to comics.  Although they were born in the pulp science fiction medium which helped give birth to comics, they equally have never been able to find a home among any of the comic publishers.  In the 1970s first DC Comics focused its series Weird Worlds on the martian hero, and when that failed Marvel had its own attempt with a more successful 28 issue run.  Though occasionally used after that, the public domain character could never seem to gain enough of interest to be a valuable commodity outside at the big two publishers.  In the 2000s Dynamite Comics focused on mostly public domain characters and found somewhat of a hit in John Carter, enough so that his stories were spun off into those for Dejah Thoris, set three hundred years before his arrival on Mars.

These series had decent runs, but were eventually ended for the same reasons as those before.  What is interesting about this development though is that for the first time Dynamite has decided to refocus a bran-new series on the characters right away instead of letting the characters languish in obscurity.  The product of this focus is the new series is John Carter Warlord of Mars.  The presentation of the first issue is as good as can be expected considering the challenges for this character.  Some readers, especially those of the previous Dynamite series, would be very familiar with the stories, but the new readers that the publisher is after would also need some grounding in the stories.  This is handled in a novel way as Dejah is imprisoned and exposed to a truth serum, exposing many of the basic facts of the series.  In so doing it covers both a background for new readers while giving it a different presentation.  As the issue progresses to action on the battlefield, the story transitions smoothly away and then back to Dejah for the surprise ending.

This approach is perhaps where this series might succeed.  It offers both long-term and new fans of the series a great place for jumping into the action.  The story is of course a bit bizarre as it is based on the works of Burroughs, who only operated off of an early 20th century understanding of the red planet, but those that decide to look beyond the obvious scientific impossibilities of the setting will find here an excellent tribute to the fantasy and science fiction masterpieces that were the originals.

Story: Ron Marz Art: Abhishek Malsuni

Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a free copy for review

John Carter Comes in Second

Disney’s hopeful blockbuster John Carter came in second this weekend earning $30.6 million in the US and $70 million overseas.  It’ll be a tough battle for the $250 million adaptation of Edgar Rice Burroughs’ Barsoom novel A Princess of Mars to make back it’s budget.  The audience gave the movie a solid “B+” CinemaScore.

The audience for John Carter was mostly male, 63%, and older, 59% of the crowd over 25. 8% of the audience was there because of the film’s star Taylor Kitsch who has two more movies debuting this year including the high profile Battleship.

The blame game has already started over the movie as to it’s failure, but the movie was plagued with issues before it’s debut. Tracking was poor leading to a schizophrenic ad campaign and testing lead the title to change from John Carter of Mars to the generic John Carter.  What’s interesting is this site has seen a big increase in searches for comic book related material….

Your First Look At John Carter: The Gods Of Mars #1!

Your First Look At JOHN CARTER: THE GODS OF MARS #1!

Marvel is pleased to present your first look at, John Carter: The Gods Of Mars #1, hitting comic shops everywhere March 2012! From the creative team of rising stars Sam Humphries (Sacrifice) & Ramon Perez (Jim Henson’s Tale Of Sand), the heroic John Carter makes his return to Barsoom not to save it from Martian beasts…but Martian GODS! This new series, in collaboration with the Edgar Rice Burroughs estate, is an all-new graphic fiction adaptation of the legendary John Carter novels AND considered part of the official canon set by Burroughs. No fan looking for added depth to the rich John Carter mythos can miss this.

As our hero finds himself in the land of the dead, all hope looks lost. But nothing will stop John Carter from saving Mars from the terror of those looking to destroy it and this March, the next chapter of one of the greatest action stories ever told begins in John Carter: The Gods Of Mars #1!

JOHN CARTER: THE GODS OF MARS #1 (of 5) (JAN120655)
Based on the Novel by EDGAR RICE BURROUGHS
Adaptation by SAM HUMPHRIES
Art by RAMON PEREZ
Cover by JULIAN TOTINO TEDESCO
All Ages …$2.99
FOC – 2/27/12, ON SALE – 3/21/12

John Carter (TM) owned by Edgar Rice Burroughs, Inc.

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