Tag Archives: heroes for hire

Sweet Christmas! It’s a Luke Cage Digital Comic Sale

You can save now on Luke Cage comics with the “Marvel Luke Cage Sale” taking place on comiXology now. The sale features 149 comics available.

Get Defenders, Luke Cage, Cage, Luke Cage Noir, Luke Cage, Power Man, Heroes for Hire, Luke Cage: Everyman, and so much more.

You can save up to 65% on collections and single issues are just $0.99.

The sale runes until November 22, 2020 so get shopping and take advantage.

Cage #1

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Marvel Delivers Exiles and More Plus Harlequin Romance Manga, Today on comiXology

Today there are a dozen new digital comics added to comiXology‘s store. Marvel has ten new releases ranging from Exiles to Hellstorm. Harlequin also delivers two new romance manga. Check out the full list of releases here or check out the individual releases below.

Exiles Ultimate Collection Vol. 2

Written by Chuck Austen, Judd Winick
Art by Jim Calafiore, Clayton Henry, Tom Mandrake, Mizuki Sakakibara, Kev Walker, Skottie Young
Cover by Mike McKone
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Collects Exiles #20-37 And X-Men Unlimited #41.

Six strangers, each an X-Man from a different reality — brought together to ensure that life as we know it doesn’t cease to exist! They have become unhinged from time. They are heroes from different realities whose own timelines have become compromised. The lives they once knew are gone. To return to their worlds, they must travel together from one alternate universe to another, each time completing a mission to set right what went wrong. They have found love, experienced danger and formed friendships. Their lives are unpredictable. No one can say where their next mission will take them. They are the Exiles, and this is their fate. Now, relive their quest to fix the kinks in the chains of reality.

Exiles Ultimate Collection Vol. 2

Exiles Ultimate Collection Vol. 3

Written by Chuck Austen, Tony Bedard
Art by Jim Calafiore, Mizuki Sakakibara
Cover by Mizuki Sakakibara
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Collects Exiles 38-58.

They have become unhinged from time. They are heroes from different realities whose own timelines have become compromised. The lives they once knew are gone. To return to their worlds, they must travel together from one alternate universe to another, each time completing a mission to set right what went wrong. They have found love, experienced danger and formed friendships. Their lives are unpredictable. No one can say where their next mission will take them. They are the Exiles, and this is their fate.

Exiles Ultimate Collection Vol. 3

Exiles Ultimate Collection Vol. 4

Written by Tony Bedard
Art by Jim Calafiore, Mark McKenna, Paul Pelletier, Mizuki Sakakibara
Cover by Jim Calafiore
Purchase

Collects Exiles #59-74 And The Age Of Apocalypse Handbook.

Six strangers, each an X-Man from a different reality — brought together to ensure that life as we know it doesn’t cease to exist! They have become unhinged from time. They are heroes from different realities whose own timelines have become compromised. The lives they once knew are gone. To return to their worlds, they must travel together from one alternate universe to another, each time completing a mission to set right what went wrong. They have found love, experienced danger and formed friendships. Their lives are unpredictable. No one can say where their next mission will take them. They are the Exiles, and this is their fate.

Exiles Ultimate Collection Vol. 4

Exiles Ultimate Collection Vol. 5

Written by Tony Bedard
Art by Jim Calafiore, Casey Jones, Paul Pelletier
Cover by Jim Calafiore
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Collects Exiles #75-89 And Exiles Annual #1.

Six strangers, each an X-Man from a different reality — brought together to ensure that life as we know it doesn’t cease to exist! They have become unhinged from time. They are heroes from different realities whose own timelines have become compromised. The lives they once knew are gone. To return to their worlds, they must travel together from one alternate universe to another, each time completing a mission to set right what went wrong. They have found love, experienced danger and formed friendships. Their lives are unpredictable. No one can say where their next mission will take them. They are the Exiles, and this is their fate.

Exiles Ultimate Collection Vol. 5

Exiles Ultimate Collection Vol. 6

Written by Chris Claremont, Mike Raicht
Art by Ronan Cliquet, Tom Grummett, Clayton Henry, Paul Pelletier, Steve Scott
Cover by Paul Pelletier
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Collects Exiles #90-100, Days Of Then & Now And X-Men: Die By The Sword #1-5.

Six strangers, each an X-Man from a different reality—brought together to ensure that life as we know it doesn’t cease to exist! They have become unhinged from time. They are heroes from different realities whose own timelines have become compromised. The lives they once knew are gone. To return to their worlds, they must travel together from one alternate universe to another, each time completing a mission to set right what went wrong. They have found love, experienced danger and formed friendships. Their lives are unpredictable. No one can say where their next mission will take them. They are the Exiles, and this is their fate.

Exiles Ultimate Collection Vol. 6

Ghost Rider: Trail Of Tears

Written by Garth Ennis
Art by Clayton Crain
Cover by Clayton Crain
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Collects Ghost Rider: Trail of Tears #1-6.

Here it is – the prequel to Garth Ennis and Clayton Crain’s smash hit GHOST RIDER: ROAD TO DAMNATION! Travis Parham thought he’d seen hell. As a lieutenant in the Confederate Army, he stood neck-deep in muck and blood, surrounded by the whistle of hot shrapnel and the screams of dying men. Two years later, Parham has carved a new life for himself, doing his best to forget the depravity that lurks in the pits of men’s souls. Now, Parham’s tranquil world is about to be rudely interrupted. Up from the depths comes a force of nature that transcends his wildest dreams – a fiery wraith that knows a thing or two about evil and even more about vengeance.

Ghost Rider: Trail Of Tears

Secretary On Demand

Written by Cathy Williams
Art by Maoko Nagasaki
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Waitress Shannon secretly looks forward to seeing the man who comes to her restaurant for lunch every day. But then trouble with a customer gets her fired! The man who saves her from her financial woes is none other than her lunch man, Kane! He’s the president of a major corporation and he offers her a job. He wants to turn a waitress into his secretary? Should she take him up on his offer?

Secretary On Demand

The Sheikh’s Bride: Sheiks

Written by Sophie Weston
Art by Rikako Tsuji
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While tour guide Leo is visiting Cairo with her clients, she runs into members of an Arabian royal family at the hotel where she’s staying. She is immediately drawn to a sophisticated man with a noble air. His name is Amer and he’s the sheikh of Dalmun, a country in the Middle East. The prince of the desert should want nothing to do with her. But that night, he suddenly appears in front of her when she gets fired from her job! 

The Sheikh's Bride: Sheiks

Hellstorm: Son Of Satan – Equinox

Written by Alex Irvine
Art by Russell Braun
Cover by Arthur Suydam
Purchase

Collects Hellstorm: Son of Satan (2006) #1-5.

When the Son of Satan is your best option, God help you. New Orleans. The Big Easy. The membrane between our world and the underworld has always been a little thinner here. Now, in the aftermath of Hurricane Katrina, the outpouring of human misery has drawn demons like sharks to a bloodbath. What better time for Daimon Hellstrom – a.k.a. the Son of Satan – to pay a visit? It starts with the doctor who delivers a baby that vanishes into the night. A doctor who is devoured by demons wearing New Orleans P.D. badges. Demons who work for someone – or something – -that’s descended on the Big Easy and doesn’t give a damn who Hellstorm or his father is. Something that’s harvesting body parts in a furious race toward unspeakable purposes. This is the Son of Satan as you’ve never seen him before, brought to you by acclaimed novelist Alexander Irvine (The Narrows), with searing art by Russell Braun (Animal Man) and Klaus Janson.

Hellstorm: Son Of Satan - Equinox

Heroes For Hire Vol. 3: World War Hulk

Written by Zeb Wells
Art by Clay Mann
Cover by Francis Tsai
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Collects Heroes for Hire (2006) #11-15.

The Heroes return to New York to find it the first battleground in WORLD WAR HULK. Will Humbug’s recently amplified powers be a factor against Hulk’s compatriots, Miek and Brood? Can the heroes salve the wounds of their adoptive city and still turn a profit? Both answers are “yes” if Misty Knight has anything to say about it!

Heroes For Hire Vol. 3: World War Hulk

Hulk And Power Pack: Pack Smash!

Written by Chris Giarrusso, Marc Sumerak, Paul Tobin
Art by Chris Giarrusso, Andy Kuhn, David Williams
Cover by David Williams
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Collects Hulk and Power Pack #1-4.

Power Pack couldn’t be more excited to meet their father’s new colleague, the world-famous Dr. Bruce Banner. But when the kids find themselves trapped in the tunnels beneath Manhattan by the Absorbing Man, they find out what happens when the good doctor gets angry! Get ready to go gamma as a brand-new team-up begins here!

Hulk And Power Pack: Pack Smash!

Iron Man And Power Pack: Armored And Dangerous

Written by Marc Sumerak
Art by Marcelo Di Chiara
Cover by Gurihiru
Purchase

Collects Iron Man and Power Pack #1-4.

Everyone’s favorite super-powered siblings – Alex, Julie, Jack and Katie – join forces with the Armored Avenger to bring down the mega-sized metallic monstrosity known as Ultimo; Marvel’s fastest villain, the Speed Demon; and the cryogenic criminal called the Blizzard! Does the action ever end? Not for Marvel’s youngest heroes! Someone is using stolen Stark Industries technology to take control of Marvel’s most high-tech heroes and villains. Sounds like the perfect time for Power Pack to attend an exhibit of old Iron Man armor! Nothing could possibly go wrong there…right?

Iron Man And Power Pack: Armored And Dangerous

This site contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from these sites. Making purchases through these links helps support the site.

ComiXology Features 10 New Digital Comics for You to Check Out from DC, Marvel, and Yen Press

ComiXology has ten new digital comics and manga for you to check out today. It’s a mix of brand new releases as well as collections from DC Comics, Marvel, and Yen Press. Check out the full list of releases here or the individual releases below.

Aquaman: Deep Dives #9

Written by Andrea Shea, Tom Taylor
Pencils Isaac Goodhart, Pop Mhan
Inks Isaac Goodhart, Pop Mhan
Colored by Rex Lokus, Cris Peter
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Story 1 – Aquaman and Mera must stop Lex Luthor’s plans to drill into the ocean floor. Story 2 – Tula agrees to a Girls Night with Mera, but she quickly discovers that she and Mera have completely different ideas of what a Girls Night should be.

Aquaman: Deep Dives #9

Batman: The Adventures Continue (2020-) #6

Written by Alan Burnett, Paul Dini
Pencils Ty Templeton
Inks Ty Templeton
Colored by Monica Kubina
Purchase

Deathstroke enacts his final plan to kill the Dark Knight, luring him away from the rest of the Bat-Family. Can Batgirl and Robin deduce Deathstroke plans, or will Gotham have a new, more brutal, protector?!

Batman: The Adventures Continue (2020-) #6

Black Butler #165

Written by Yana Toboso
Art by Yana Toboso
Purchase

As Mey-Rin recalls her early days as a maid, she must now decide where her allegiances lie… Read the next chapter of Black Butler at the same time as Japan!

Black Butler #165

But I’m A Cat Person #27

Written by Erin Ptah
Art by Erin Ptah
Purchase

World Without Logos
Two ordinary graduates accidentally adopt a magical shapeshifting battle monster. Chapter 27: Backstory, bravery, and the big bad Wolf.

But I'm A Cat Person #27

D.P. 7 Classic Vol. 1

Written by Mark Gruenwald
Art by Paul Ryan
Cover by Paul Ryan
Purchase

Collects D.P.7 #1-9.

The Gru tackled the New and it’s here for you! Before his history-making work on Captain America and Quasar, Mark Gruenwald helped build the New Universe from the ground up with an outcast cast of Seven Displaced Paranormals on a quest leading them into urban legends, domestic disasters, and teen terror! Super-speed, super-strength, and superlative action from the creator of the ground-breaking Squadron Supreme miniseries! It’s an out-of-body experience you can’t miss!

D.P. 7 Classic Vol. 1

Exiles Ultimate Collection Vol. 1

Written by Judd Winick
Art by Jim Calafiore, Mike McKone
Cover by Mike McKone
Purchase

Collects Exiles (2001) #1-19.

Led by Blink, who hails from the wildly popular X-Men storyline “Age of Apocolypse,” the Exiles consist of heroes pulled from alternate times and universes who are sent to correct problems in the multiverse. Their adventures span hundreds of different worlds, setting events and characters back on their proper course — or else risk having them “blink” out of existence.

Exiles Ultimate Collection Vol. 1

Heroes For Hire Vol. 2: Ahead Of The Curve

Written by Justin Gray, Jimmy Palmiotti, Zeb Wells
Art by Al Rio
Cover by Billy Tucci
Purchase

Collects Heroes for Hire (2006) #6-10.

Marvel’s strangest team of heroes find themselves trapped in the hull of a ship with a bomb as the Grim Reaper plans to blow up the Statue of Liberty and take the Heroes for Hire with it! But why? What nefarious plan could he have up his sleeve? He’s evil so does it matter? He has to be stopped! Also, someone dies! No kidding. As if that wasn’t enough, here comes the return of villains no one asked for! THE HORRIFIC HEADMEN have a special surprise for the hapless Humbug

Heroes For Hire Vol. 2: Ahead Of The Curve

Weapon Omega

Written by Rich Koslowski
Art by Andrea Di Vito
Cover by Mike Choi
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Collects material from Marvel Comics Presents (2007) #1-12 and Civil War: The Initiative One-Shot.

Omega Flight’s Michael Pointer (a.k.a. Guardian) faces down demons both internal and external. What is happening to him — and who is responsible?

Weapon Omega

Marvel Illustrated: Moby Dick

Written by Roy Thomas
Art by Pascal Alixe
Cover by John Watson
Purchase

Collects Moby Dick #1-6.

Melville’s seafaring masterpiece is brought to stirring life in the pages of the Marvel Illustrated line. Young sailor Ishmael signs onto the whaling ship, Pequod. Soon, he comes to question his judgment as the vessel sets sail and he meets the strange crew sailing with him. Strangest of all is the mysterious Captain Ahab, whose obsession with the great white whale who once bit off his leg may lead them all to a watery doom. It’s been called the Great American Novel. And they weren’t kidding.

Marvel Illustrated: Moby Dick

The Royal Tutor #92

Written by Higasa Akai
Art by Higasa Akai
Purchase

The unlikely group of Professor Heine, the princelings, and Count Rosenberg take off on a search of grave importance. Read the next chapter of The Royal Tutor the same day as Japan!

The Royal Tutor #92

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site.

Have Them Fight God: Luke and Danny Destroy the World

I’m reading every Fantastic Four comic and posting four thoughts on each. If DC are putting out FF material now, can I do any less?

Today it’s…

Heroes for Hire #12

Heroes_for_Hire_Vol_1_12

…from June 1998. A comic in which Sue Storm appears in a one panel flashback to something that happened in Alpha Flight.

Written by John Ostrander. Pencilled by Pasqual Ferry. Inked by Jaime Mendoza. Lettered by Jon Babcock. Coloured by Joe Rosas. Edited by Mark Bernardo.

ONE

The phrase ‘Heroes for Hire’ suggests Luke Cage and Danny Rand having Blaxpolitation/Kung Fu Buddy Movie adventures. Marvel almost once put out a collection called Marvel Bromance and the Power Man and Iron Fist issue it would have contained is exactly the sort of Marvel bromance that ‘Heroes for Hire’ brings to mind. But the first series to actually carry the title wasn’t that sort of thing at all. The second wasn’t either. Or the third. Comics called Heroes for Hire are never what you think of when you hear the phrase ‘Heroes for Hire.’

That said, this particular series, which ran between ‘Ninety-Seven and early ‘Ninety-Nine, did have Luke and Danny. Not only that but they both joined, resigned from, and rejoined this iteration of Heroes for Hire frequently enough to be considered the book’s leads. But…look. This is a series in which Luke Cage is collaborating with the Master of the World to kill off seventy percent of the world’s population in as hygienic a way as possible while Danny’s busy preparing for the culmination of his entirely separate plan to destroy all technology and impose an absolute monarchy across the face of the Earth. The Heroes for Hire are open for business, but it is far from business as usual.    

What’s changed the economic conditions so drastically is Onslaught/Heroes Reborn. Like Thunderbolts, this comic launched into a Marvel Universe where the Fantastic Four and the Avengers are thought to have died in that event. Also like the Thunderbolts this version of Heroes for Hire is offered as the sort of institution that might rise to take the place of those fallen Great Houses. Where it differs from Thunderbolts, however, is in that that superhero team secretly exists to fulfil a villainous agenda, while this superhero team exists to fulfil LOADS of villainous agendas.  

The stated agenda of Jim Hammond, the original Human Torch, is not a villainous one. True, he eventually pitches in with helping the Master of the World try to become the master of seventy percent fewer people, but it doesn’t look like that was his goal from the start. Jim’s been left running Oracle Incorporated, Namor’s surface world corporation, in light of Namor’s ‘death’ and Namorita’s efforts to cover it up. Over the course of the run we learn three things about how he’s making use of the company’s resources; that he’s not been directing them to the environmentalist causes they’re intended for, that he’s been buying enough minoxodil to grow a beard on an android, and that he’s set up these Heroes for Hire.  

The times are dark and hopeless and people need heroes to inspire them, reason both Jim and Danny. Danny’s response is to set in motion the unstoppable process of aligning our reality with that of K’un Lun, bringing about the end of the age of science and the eternal reign of the Dragon King over all nations. He later admits this was a bit of an overreaction. Jim’s response is to start up a new superhero team, one that will work “not as vigilantes, but as hired employees for those needing help, working for a nominal fee” with the nominal fee going to charitable causes.

Now, while not as out there as the whole ‘eternal reign of the Dragon King’ stuff, I still think this is an eccentric model. Jim’s goal is to inspire people with heroic displays, but he’s built in an pecuniary transaction that the ‘nominal’ bit admits is unnecessary. The helping people in need bit? Fine. The donating money to charity bit? Fine. The association of those two into “We’ll help people in need if they donate to other people in need”? A bit weird.

Which is perhaps why nobody’s quite got their head around Jim’s big idea. The team’s first mission is just them hearing some scientists are in trouble and rushing right off to save them with nary a contract being signed. Come the second issue then the wicked Nitro is taunting a SWAT team by telling them they’re not paid enough to stand against his explosive evil, when Danny leaps into action with the words, “Some of us just do it for fun!” Danny, Danny, Danny, what are you doing? You’re pretending to be here to garner charitable donations while secretly working to assemble a round table of warrior knights that will enforce the Dragon King’s autocratic will. Don’t go complicating things further by putting it about that this is all for larks!

We get four issues of superhero punch-ups before anyone presents themselves in any sort of ‘client’ role. It’s Sersi in issue five, who is very keen to transmute objects into gold as payment while the Heroes are very keen to tell her that the fee can be waived. After her the next formal client we see is a kid in issue eight who Luke charges a buck. Namor comes back in issue nineteen, checks in on how Jim’s been running his corporation, shuts the whole enterprise down and cancels the comic.  

It’s fair to say then that what makes this book a book about hireable heroes is less to do with their direct relationship with money and more to do with their relationship to being on a team. Deadpool explicates things on issue ten’s cover when he turns up saying, “Somebody call for a temp?” He has understood this book perfectly. This is a book about casual labour.

The Great Houses have fallen. The big employers have gone. But if we’re going to imagine the power structures of the Marvel Universe as a labour market then we have to remember that what us real humans typically want from a labour market, a wage, isn’t something that superheroes ever really need unless they’re in stories specifically about getting paid. Most of the time in superhero universes then money invisibly takes care of itself and the real wealth is the sense of one’s self as a valid and meaningful hero. The measure of how much a superhero signifies as a self-actualised individual, the semantic weight of the symbol on their chest, is the capital produced by the Marvel and DC Universe’s internal fictional economies.

What we’ve got here then, is a look at being a superhero under unstable conditions in the superhero sector. The superhero-and-related-professions sector, really, as Bambi Arbogast and Jennifer Walters are here in office roles and Jane Foster’s here as a medic.   

Nobody is on this team for long. Deadpool’s here for two issues. The Hulk’s here for one. Scott Lang is on the team from the start, but nobody notices him until issue six and then shortly afterwards he has to take extended periods of absence due to childcare issues. Hercules drifts in and out, leaving the first time because he got drunk and the second because he got distracted. Jen has to negotiate to stay on her hourly legal rate when pitching in with superheroics. Dane Whitman finds himself trying to juggle two jobs once the Avengers are back. The doors revolve so fast that when Danny, the leader of the team, quits in issue eight it gets presented in a perfunctory flashback.    

The White Tiger’s employment status is particularly interesting. If you’re anything like me then you might sometimes get a bit confused about Marvel’s five different White Tigers, but this one’s easy to remember – this is the one who is LITERALLY A TIGER. A tiger who can adopt human form and an attendant human-ish consciousness in order to do superheroing and get in inappropriate love triangles. I bet she’s only on the books when she’s human.    

The issue we’re talking about today, a Double-Sized Anniversary Spectacular, finds the series at some sort of equilibrium. We’ve got a sense here of who officially ‘counts’ as having been a member of this team, a sense arising partly from which of them show up for the anniversary issue and partly from which of them the Master of the World has troubled to make evil duplicates of. We’ve also got everyone’s cards on the table; Danny has half-apologised for inflicting a mystical dictatorship on the world but said there’s not much he can be expected to do about it now, while Luke is about to reveal that he was only pretending to want to dispose of most of humanity even if he does still think there’s a lot to the idea. Issue twelve is the first point in this series where we’ve got a clear idea of who this book is about and what they all want. The only point, really, as after this then we’re into the chaos of how they adapt to a world in which the Avengers and Fantastic Four have returned. This comic looks a lot like a big climactic showdown, but really it’s an island of calm.

TWO

How much does it matter to people who’ve been in the Fantastic Four that they’ve been in the Fantastic Four?

Here in issue twelve we, briefly, have a concrete sense of who this book’s heroes are; Iron Fist! She-Hulk! Black Knight! Thena! Hercules! Luke Cage! The Scott Lang version of Ant Man! The Jim Hammond version of the Human Torch! The LITERALLY A TIGER version of the White Tiger!

That means a whole third of this line up are people who have, by this point in their lives, been members of the FF. Two of them, She-Hulk and Ant Man, will be again, on the same squad no less. When that day comes it won’t particularly matter to either of them that they’d been Heroes for Hire together. That’s as it should be, as this book ends with a decisive “oh well then.” Namor sells the company and everyone goes their separate ways, Luke and Danny resolving that this will have no effect on their friendship and everyone else just being quietly dismissed with a “see you round, maybe” from Danny. Nobody leaves with any sense that having been part of the Heroes for Hire was a part of who they were. It was only ever just a gig.

What then, for the three (Luke, Jen and Scott) who have spent time  in the FF, did that time represent? Was that something that was just a gig for them, or something that they’ve carried with them as part of their identities?

Previous team affiliations are very important here. The whole logic of Namor trusting (to a point) Jim to run his corporation comes from them having been Invaders together, and this issue taps into that with Jim taking command and the team feeling all inspired as they imagine how it would have felt to serve with him in WWII. Having been an Invader matters in this book.

As does having been an Avenger. Dane is forever knowing important information because he was once an Avenger or holding people to the standards he would have expected from them back when they were Avengers. Then, once the Avengers are back and reformed, the Heroes for Hire frequently find themselves short-handed as their roster struggle to manage their commitments. Hammond’s grumpy about everyone being off doing Avengers stuff in issue eleven as they absent themselves for Busiek’s tellingly named ‘Once an Avenger…’ arc, and then again in issue thirteen as Jen and Herc wander off to help out with what’s going on in Waid’s Captain America. Only one of them wanders back.     

People who’ve been Avengers or Invaders want to talk a lot about those associations, but at no point do the three Fantastic Four members feel like talking about that being a thing they have in common. It comes up for each of them individually though. For Scott, and his daughter Cassie, it’s a very material concern. They’re not happy living in the Oracle Corporation’s HQ but, well, they were previously living at Four Freedoms Plaza and that’s not an option now. That their roles with the Fantastic Four have been taken from them is what’s put them in these circumstances.

For Jen it comes up as part of her reluctance to work on the team in a superheroic role. “I’ve done the group thing with the Avengers and the Fantastic Four,” she says in issue eight, I’m here strictly in a legal capacity.” It fits into her sense of identity in terms of where she sees herself in her career.

Most interesting is how it comes up with Luke. That happens in issue nine when Jim’s wondering if Luke’s been dragged off to Busiek’s Avengers book with everyone else. “Cage was never part of the Avengers, Mr Hammond,” Mrs Arbogast corrects him, “He was part of the Fantastic Four.” Not having been an Avenger is is presented almost as a corollary of him having been part of the FF. Arbogast has a strong sense of what it means to be aligned with a Great House, and of which Luke is aligned with. I love the irony of this in light of how firmly Luke will eventually find himself cast in the role of the One True Keeper of Avengers Values.

People in this series then have very pragmatic takes on their own involvement with the Fantastic Four. Yet there’s a real mythologisation of the Fantastic Four as an institution.

“The Avengers are dead, the Fantastic Four are dead,” complains Dane in issue two, “I have no money, no job, no purpose.”

That a team he never had anything in particular to do with is gone is his second biggest problem. Higher on the list than the money, job and purpose stuff. A sense that there is something wrong with the world is the backdrop to this series and the absence of the Fantastic Four comes up every time that wrongness is discussed.

That’s where the characters of Heroes for Hire seem to be with the FF. That Sue, Reed, Ben and Johnny are gone from the world represents a catastrophic existential shift. But that two of their own number once filled in for Ben and one of them once filled in for Reed… those were just gigs.

THREE

Although She-Hulk has been in the book for a couple of issues now, this is the point where Jen begins the character arc that will see her through to the end of the run. Before we can talk about that though there’s something you have to know.

This comic hates her. Really hates her.

Take this sequence, where Jen’s facing off against a duplicate of the Hulk, looking confident and assured that whatever version of the Hulk this is, she can handle the situation.

thiscomichatesJen1

She’s then just punched in the stomach in a panel that doesn’t look anything like superheroic action.

Because this is how superheroic action looks in this comic…

thiscomichatesJen2

And this is the punchline to Jen’s conversation with the duplicate Hulk…

thiscomichatesJen3

That’s just a woman being punched in the stomach, that is. Her cheeks comically inflating as the reader is invited to enjoy her being punished for her smugness and presumption. The pleasures being offered by the two depictions of violence couldn’t be more different.    

Whatever has she done that’s made the creators suppose that her humiliation there will be a satisfying moment?

Part of it is that, by the time she’s introduced, the book has become acutely aware of the fact that it’s called Heroes for Hire and that nobody in it is motivated by money. Jen therefore gets the job of being the one who cares about money. You can see the logic. ‘She-Hulk is a lawyer’ is a thing. ‘Lawyers are greedy’ is a thing. So we get a greedy She-Hulk who’s here because the Oracle Corporation made her a better offer than the DA’s office and who does not take her eye for a moment off how much she’s getting paid for all this.

There’s also a lot of awkward, and perhaps thankfully not unpacked, stuff about her gender identity – Mrs Arbogast refusing to consider her a ‘lady’ – but to be honest this series will beat her with any stick that’s to hand. There’s a scene where the narration boxes are endorsing the idea that her meanness and size identifies her as being a Skrull, when push comes to shove and…

…oh. Before I can tell you about that, I have to talk about the narrator. Heroes for Hire has a sense of itself as a retro comic. We’ll talk about to what extent that’s true in the next section, but we know that’s part of the remit here because issue eleven opens with narration about how “people say this is a ‘retro’ type comic.” And we know what doing a retro type Marvel comic involves, don’t we? Only the sensational stylings of Smilin’ Stan’s blistering baloney, True Believers!

Stan-Speak is what this book seems to call for, but what John Ostrander delivers is something far more fun. Ostrander gives us a narrator who’s trying to be Stan but who hasn’t quite understood what’s being asked of him and is spiralling wildly out of control. More than one issue involves the narrator in a genuine state of panic that the dangerous events unfolding are going to result in everyone’s death and his own unemployment. For one issue he decides to withhold useful information from the reader and have a fun quiz instead. Stories that start in medias res see him furious with the reader for turning up late and trying to hurry things along by asking any New York based readers to skip text boxes explaining local features. Much confusion arises from him inviting the reader to put themselves in the White Tiger’s place and then getting in a flap about whether or not the reader is literally the White Tiger (they are not. The White Tiger is LITERALLY A TIGER).   

The chaotic narration and the comic’s poor treatment of Jen come together in an incredible scene that might genuinely be one of my favourite ever She-Hulk fourth wall breaks as it also brings together her metafictional awareness with her legal role.  

Yes. She-Hulk fires the narrator.

yourefired1

yourefired2

It’d be nice if the comic got more sympathetic to her after that brilliant play for control, but a text’s voice is not only expressed through narration. Two issues after this she’ll be drawn flouncing absurdly off while Luke makes shrugging “Dames, eh?” gestures at some random bloke. Heroes for Hire continues to hold her in a pointedly gendered disdain. This, at times self-aware, conflict between She-Hulk and the comic she’s in is the backdrop to the weird character arc that begins here in issue twelve.

It concerns her attitude to ex-cons. An attitude that’s very distinct from her attitude to anyone else that’s doing wrong. She’s the very first to tell Jim Hammond that he shouldn’t feel bad about almost destroying the human race and doesn’t seem bothered in the least by Danny Rand compelling all to bow before the Dragon King. Her heart bursts with forgiveness for any wrongdoers who haven’t been tried, convicted and sentenced. But as regards anyone who’s ever been through the criminal courts and been found guilty, She-Hulk’s putting the vert in Javert.

The arc starts here with Danny incredulous that Luke might have betrayed him. “He’s an ex-con, what do you expect?” she says, with poor Scott Lang stood right there. The arc ends with her speaking up for Luke and Scott to make sure they get their severance packages in the final issue.

What happens in between to change her mind seems to be one adventure and one date with Luke Cage, both in issue seventeen. The adventure sees them rescue several girls who’ve been kidnapped to serve as a harem by a couple of teenage terrorists. Luke strips the boys to their boxers and has the girls spank them. It is this “nasty sense of justice” that causes Jen to start to warm to him, even though one of the abductors is shown to be very much enjoying his punishment. It is uncomfortable.

Having won her favour with his ability to organise Abu Ghraib-esque spectacles of atrocity, Luke then takes her out for a meal and tells her his origin story. She listens attentively and then starts talking about the mechanics of them having sex. Immediately. No “I see now that people have the capacity for change.” No “I see now that the US justice system isn’t perfect and, y’know what, there might just be a racial element to that.” None of that. Straight to, “I don’t break. And I’m looking for a man who doesn’t bruise when I hold him tight.” It is uncomfortable.  

FOUR

Although a flashback to Sue’s adventure in John Byrne’s Alpha Flight is what qualifies this comic for inclusion in this project, there isn’t terribly much to say about that flashback itself. Yet Byrne’s fingerprints are necessarily all over the continuity of a book that is essentially a confrontation between a baddie he invented in Alpha Flight and a corporation in invented in Namor. The prevalence of Byrne material brings us into a very Eighties space, as do Luke and Danny themselves since nobody until Bendis will solve the problem of moving either beyond where Priest left them.

One more important Eighties element factors in. John Ostrander’s writing this book. We know what we want from Ostrander here, don’t we? Mark Bernado, the editor who assembled the creative team, wanted him because he knew he was “great with juggling lots of characters in a mission-orientated setting from his days writing DC’s Suicide Squad” and so much of this book makes sense when you realise that Marvel fancied this as their version of the Squad. The unstable cast. The extent to which everyone is both morally and operationally compromised. Even the way this book sits in relation to Onslaught/Heroes Reborn recalls Suicide Squad’s relationship to Crisis on Infinite Earths.  

A lot of fun can be had playing with how this sits next to DC material. We’ve got the adventures of the Oracle Corporation here as a follow up to the run that established Barbara Gordon as Oracle. That’s pleasing even before you get to that fact that the Oracle Corporation has a relationship with Misty Knight and Colleen Wing’s PI firm; Nightwing restorations.

So that’s a big wodge of Eighties material informing a book with a Sixties-style narrator who isn’t really a Sixties-style narrator at all. How that guy works becomes clear when Deadpool joins the cast and the narrator announces that there’s no way he’s going to compete. The narrator that She-Hulk fires is a post-Joe Kelly version of Stan Lee.

Because that’s the amazing thing about this volume of Heroes for Hire, and this issue especially, the way that it’s a massive nexus of anything that could possibly be an influence on it. Think of something that might have been informing a superhero comic in Nineteen Ninety-Eight. It’s in here somewhere.

Watching the art provides the big clues. Ferry and Mendoza start this run serving up the extremities of Nineties Image books. Their early Hercules looks like the kind of dude who’d stand at the back in Gen 13 and their early White Tiger is an unsolvable knot of Liefeldian jumblewumpf.  

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There’s none of that by the time we get to issue twelve. Its spaceships might still be zooming around a cosmos of limitless speedlines and crosshatching, but everything surrounding its human figures has calmed the fuck down. There’s a resurgent sense of ‘classicism’ happening around Mark Bagely on Thunderbolts and George Perez on Avengers and a sense of the collapse of Heroes Reborn having represented a final failure of the extreme early Image style. Looking at the compositions here and they’re very comparable to how Howard Porter’s JLA is looking. You could hand someone this and the first couple of issues of ‘Rock of Ages’ and they would absolutely tell you that they were the same sort of thing.              

As much as this comic is trying to present the recent past through a reinvention of the distant past, there’s so much here that’s forward looking. The very idea of the Corporate Superteam will be a huge concern in the decade ahead, from Milligan and Allred’s X-Force to Arcudi and Huat’s Doom Patrol, so Heroes for Hire is undeniably ahead of its time on that one. 

This is an artefact from an interesting and uncertain time for Marvel. It was obvious that the Nineties were dying but they weren’t sure what came next. They’d narrowed it down to either the Sixties, the Eighties or the Twenty-First Century but were reluctant to commit.   

Review: Power Man and Iron Fist #14

Our favorite Heroes for Hire are back in action and doing the damn thing that makes us love their tongue in cheek personas and kick ass action panels. In Power Man and Iron Fist #14, writer David F. Walker has Danny and Luke trying to save Harlem from a demon possessed Alex Wilder and his attempts to reestablish the crime family, The Pride.

The issue starts off with a glimpse into the villain’s lair and master plot, saving our heroes for a few pages so that when they show up there’s a nice sigh of “hells yeah” and a sense that it’s bout to go down. Luke and Danny aren’t alone, they’ve got an assist from Senor Magico and, they’re all serving up all the campy classic fun that we’ve all grown to love. This issue also gives us some short but, engaging cameos from some of our fave villain foes and all of these tiny stories give the reader a glimpse at the big picture.

Sanford Greene and Lee Loughridge serve up some serious pulp comic, B-movie style artwork keeping up the style tradition of the characters. But, they also add a bit of a modern and more stylized twist into the mix making each panel seem fresh and inspired.

If you want a fun, engaging romp through Harlem complete with maniacal bad guys, blaxploitation style heroes, possessed junkies and some serious zombie action, then this is the comic for you. It’s got some social undertones, smart dialogue, great action, a good story and it’s well worth a look. This issue on its own is a page turner full of engaging characters, well-defined villains with clear motives and some reasonable shades of gray characters. The lines are drawn in this issue so that you can root for the heroes but, to also give the reader a sense of tension with all the body snatching going on. Extra points given for the modern pop culture references being spoken with the old school art that serves as the backdrop. I have a feeling that it will only keep getting better and I’m here for it.

Story: David F. Walker Art: Sanford Greene Color: Lee Loughridge
Story: 8.8 Art: 8.8 Overall: 8.9 Recommendation: Buy

Marvel Comics provided Graphic Policy with a free copy for review.

Top Five Recently Canceled Series I Wish Were Still Being Published

Sorry haven’t posted in a while, but life has been getting in the way, but I should be back in the regular mix here at Graphic Policy from now on. My first post back is pretty straightforward, I’m going to take a look at five series that have ended recently that I wish were still going on. Not limited series, but ongoing series that have been canceled.

Honorable Mention: The Order, all of Marvel’s cosmic titles

OMAC 5. OMAC (8 issues, last in April 2012): OMAC wasn’t brilliant and it was, of course, little more than a tribute to Jack Kirby that hadn’t really been developed into anything of its own yet, but it had a lot of potential. Keith Giffen gave us art that was as true to Kirby as if Jack had done it himself. Dan DiDio was starting to establish an original character in Kevin Kho (the only Cambodian-American character in comics I know of) and there were a lot of Brother Eye stories to be told. Many crappier titles survived into the Second Wave of the New 52, hopefully we’ll see more from Kho, OMAC and Brother Eye again soon.

Heroes for Hire 4. Heroes for Hire (12 issues, last in November 2011): Dan Abnett and Andy Lanning showed us with this series that there are no small characters, just small stories and small writers. Misty Knight and Paladin were turned into compelling and entertaining characters in a way they rarely have been in the past. The first issue of this series, with its shout-out to The Warriors, remains one of the best first issues of any series I’ve ever read. Luckily we got to see the story continued in Spider Island and Villains for Hire, but with the team having no current home, I worry that we won’t be seeing them as much.

28 Days Later 3. 28 Days Later (24 issues, last in June 2011): In the days when zombie comics are rightfully dominated by The Walking Dead and wrongfully imitated by dozens of inferior titles, 28 Days Later was one of the few non-Robert Kirkman series that actually added something to the genre. Every issue started with a brilliant cover (most of the recent ones by Sean Phillips), continued with solid interior art by Alejandro Aragon and top-notch storytelling by Michael Alan Nelson. Following in the footsteps of the first movie, the series was always compelling and gave us a look at the aftermath of the British zombie outbreak that broke new ground in a well-worn genre. The comic did the same.

SWORD 2. SWORD (5 issues, last in March 2010): SWORD is exactly what I’m looking for when I pick up comics. It was one of the smartest comics on the shelf, fast-paced, funny, filled with references and jokes that you don’t need to know, but if you do they add layers to the story, action-packed, and consistently awesome. It featured a strong female lead who could’ve developed into one of Marvel’s better characters and introduced us to one of the more intriguing characters to come along in years in the Unit. Luckily, we’re still seeing flashes of these characters and SWORD in X-Men comics, but it’s sad, that from what I understand, the comic was never really given a chance. Keiron Gillen gets most of the credit for how great this comic was.

Secret Warriors 1. Secret Warriors (28 issues, last in September 2011): Secret Warriors beats out SWORD, to me, because, while SWORD is exactly what I come to comics to find, Secret Warriors consistently surprised me. It was way better than I expected and it brought to my attention things I wouldn’t have otherwise read or thought about. It also had better art than SWORD. Another series with consistently brilliant covers and superior art by the likes of Allesandro Viti and Stefano Caselli (among others), the comic clearly had its own visual style and it was better than most of what was on the market. On top of that, the writing was even better. Originally a Brian Michael Bendis project and later taken over by Jonathan Hickman, the comic delved into the espionage side of the Marvel Universe, particularly the ongoing tale of Nick Fury, better than it has been done in decades. I’m not even that big a fan of Fury and the espionage stuff. Well, I wasn’t until this series. The only thing that still touches on this stuff in a good way are the ongoing Captain America and Secret Avengers titles, but neither of them is as consistently good (and shocking) as Secret Warriors was.

Comic Book Weekly Reviews – 9/21/11

It’s the third week of DC’s reboot which I reviewed on Friday.  There’s also some great indie books and Marvel’s Fear Itself continues.  What’s worth it?  Find out below.

A Game of Thrones #1 – The debut of the comic series based on George R.R. Martin’s popular books reads like an adaptation of the television series that spun from the books.  But sanitize the television show a bit.  It’s only the first issue, so it’s hard to tell if that’s just this particular issue, or overall.  I watched the tv series and enjoyed it, but had trouble following the vast cast and propensity to rattle off names, that happens here too.  The comic is decent though, and might help me understand exactly what I watched.

Story: 7.5 Art: 7.5 Overall: 7.5

Avengers #17 – The Avengers take on Sin/Red Skull just after Avenger’s Tower fell.  This really is just one small part of the bigger picture and while it adds a little to Fear Itself, it’s a pretty flimsy issue by itself.  It looks like we get to move on from Marvel’s epic event disaster as the team gets shaken up once again.

Story: 7 Art: 8 Overall: 7.25

Avengers: The Children’s Crusade #7 – So we get a big more of the reasoning as to why Wanda went nuts, killed a bunch of Avengers and almost the entire Mutant race.  The reason given comes off as a bit of a cop-out and retcon, but it’s enough to move the story forward.  The big point here is the fall out between the X-Men and Avengers and I’m sure what will be the big event for 2012.  My problem with the series is it doesn’t jive with some other series, like Wonder Man who recently attacked the Avengers and you have Doom helping the FF.  Delays in the series I’m sure haven’t helped in that department.

Story: 7.75 Art: 8.5 Overall: 8

The Bionic Man #2 – The story picks up a bit as we learn more about the bad guys Steve Austin will be up again and the fallout from his crash starts.  It’s a slow start overall, but the series is top notch so far and it looks like Kevin Smith will do for the Bionic Man what he did for the Green Hornet, bring him into modern times.

Story: 8 Art: 8 Overall: 8

Captain America #3 – The plan is a bit convoluted, but really fun.  Cap fights an 18 foot robot version of himself while Sharon Carter takes on Baron Zemo, which seems really out of place.  Not quite as good as the first two issues, but still a lot of fun with amazing art.

Story: 7.75 Art: 8.75 Overall: 8

Daredevil #4 – The vast majority of this fourth issue focuses on Murdock and his new law practice.  It’s a nice and slow pace that show off the human side of the character and gives us a good idea of where he stands with that.  At the end of the issue we get the beginning of the next arc which seems like it could be interesting.  Mark Waid as usual has put together a comic that breathes new life into Daredevil and puts his series dead center as one of Marvel’s top comic books like it should be.

Story: 8.5 Art: 8.5 Overall: 8.5

DMZ #69 – The post war tour of New York continues as we get to see the ramifications of the war and how some of the people are dealing with the peace.  It’s also beginning to sink in for Matty as to what he’s really done and the weight of what he’s experienced starts to rest on his shoulders.  It’s a shame the series is ending but Woods is putting a fantastic end-cap on it all.

Story: 8.5 Art: 8.5 Overall: 8.5

Fables #109 – The story in Oz continues and I have no idea where that’s going, but more importantly who will be the next King of the North Winds?  The cubs are put through trials to figure out which should take over the mantel as we learn about a prediction concerning their futures.  It’s interesting to see where the series goes post Mr. Dark and there’s so much right now, it’s impressive it’s all being kept together so smoothly.

Story: 8.25 Art: 8.5 Overall: 8.25

Fear Itself: Fearsome Four #4 – Wow, just so bad, and why did I keep up with it?  Another pointless offshoot of Fear Itself that added nothing to the greater storyline.  Man-Thing was alson in Thunderbolts where he was handled much better.  This, just was a money grab.

Story: 6 Art: 7 Overall: 6.25

Fear Itself: The Home Front #6 – A mix of serious and silly, only the story featuring Speedball will likely have long term impact.  It’s an ok issue, but forgettable and not really worth it in the end.

Story: 6.5 Art: 7 Overall: 6.5

Fear Itself: Youth in Revolt #5 – Out of all of the limited series and tie-ins, this one looks like it’ll be the most important and have the longest impact.  Vegas is still shaking as the heroes rush to save survivors.

Story: 7.5 Art: 8 Overall: 7.75

Generation Hope #11 – A Sentinel is bearing down on Utopia in an issue that doesn’t make much sense unless you’re also reading Schism.  There’s some great internal conflict here and arguments that’s just leading up to what’s coming next.  The series is finally getting it’s own legs and finding it’s voice, and here’s hoping that post Schism it continues with that.

Story: 7.75 Art: 8.25 Overall: 8

Green Hornet #18 – We get the full scoop on Redhand and his dislike of the Katos.  It’s a simple story but still very entertaining.  The plot overall for this arc is simple, but it introduces a good villain for them all and the action is entertaining.  Some of the art is a little off in the proportions and contortions, but it’s not too distracting.

Story: 7.75 Art: 7.5 Overall: 7.75

Heroes for Hire #12 – The series took a nasty detour due to Fear Itself, but it’s back to form as we dive right back into the Hook plotline.  Even taking a break, the series goes right back into form with pure entertainment that acts like a 70s C-grade movie.  Fun, entertaining, a great read.

Story: 8.25 Art: 8.25 Overall: 8.25

Invincible Iron Man #508 – Stark continues his issues in Asgard as the battle rages in France.  The art is great as expected, but this isn’t a story, it’s on part of a longer arc.  On it’s own, it’s not much, but is fun as part of the whole.

Story: 7.5 Art: 8.5 Overall: 7.5

Marvel Universe vs. Wolverine #4 – There’s a few scenes in here that are awesome and that ending is fantastic.  As far as final issues, this one actually ends better than the series as a whole was.  The fourth issue packs a hell of a punch and is filled with awesome moments.  Beyond solid.

Story: 8.5 Art: 8.5 Overall: 8.5

Teenage Mutant Ninja Turtles #2 – We learn more about the Turtle’s origins as Raphael meets Casey Jones.  The series has a nice mix between the dark gritty feel of the original series and some of the more modern takes on the property.  It’s perfect for old and new fans alike.

Story: 8 Art: 8 Overall: 8

Thunderbolts #163.1 – This point one issue does exactly what it should do, give you a good history of the series and where they’re at right now.  In this case we see enough to get an idea as to why the Thunderbolts was founded and some of what they went through.  The team in the modern time also figures out where the fugitive team is as well.  I’m not the biggest fan of time travel stories but two teams, one of which is fugitive sounds very interesting to me.

Story: 7.5 Art: 7.5 Overall: 7.5

Ultimate Comics Hawkeye #2 – The situation in Thailand is deteriorating and Hawkeye is doing his best to get all of the information.  There’s a new group trying to run things and he needs backup to take care of them and to that I say, “Sheeet, you’re sending the Hulk? That’s all you needed to say.”  I’m still pretty new to the Ultimate universe, but so far, I’m digging it.

Story: 7.5 Art: 8 Overall: 7.5

Ultimate Comics X-Men #1 – The fourth and final series of Marvel’s relaunch of the Ultimates line focuses on the X-Men whose world comes unraveled in this one issue.  We learn the truth about Mutants and see a world that’s gone beyond just hating them.  If you read the first few pages and immediately don’t get sucked in, there’s something wrong with you.  A hell of a start.

Story: 8.5 Art: 8.5 Overall: 8.5

Uncanny X-Men #543 – Out of all of those taking part in Fear Itself, the X universe took the best advantage by now having Colossus taking over as Juggernaut, but also seeing how far Cyclops has come.  The end of this issue is fantastic, because we get a great sense that this is a man who will do everything he needs to, to protect his people, but is fiercely loyal at the same time.  His evolution has really driven where the X line is going and you better believe I’m looking forward to where it’s heading.

Story: 8.5 Art: 8.5 Overall: 8.5

X-Factor #225 – A nice quiet moment starts the issue as we get some reflection on how everyone is reacting to recent events, but then as seems to be the recent norm, something from their past comes back and drags them into a new mystery.  The character interaction is great and there’s so much hinted at here, I’m only expecting great things as we go forward.  X-Factor is one X title more people should be paying attention to.

Story: 8.25 Art: 7.75 Overall: 8

X-Men #18 – The latest arc is interesting and the bad guys are a nice change of pace, but there’s something about it that’s just not really clicking with me.  The art is good, but there’s some off panels.  Overall, meh.

Story: 7 Art: 7.5 Overall: 7

X-Men: Schism #4 – Well this is it.  It’s been brewing for a long time now, but Cyclops and Wolverine have finally come to blows over their philosophy.  It’s a logical progression for the characters, Cyclops being the soldier turned general who had his childhood taken from him and Wolverine who has always acted as the mentor to at least one younger character.  This is it, and it’s fantastic, welcome back to the quality that’s been missing for a while.

Story: 8.75 Art: 8.5 Overall: 8.75

Comic Book Weekly Reviews – 9/7/11

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It’s the first big release week for DCnU.  Was it worth it and how many of these series will be around for the long run?  Find out my thoughts below.

Action comics #1 – The big behemoth of a title of the DCnU launch has a very green and new Superman dealing with a Metropolis and world that’s just discovered him.  The issues here is this Superman comes off as arrogant and cocky and just an overall dick.  He’s not the icon anymore, he’s just another snot nosed punk.  Add in some questionable artwork and a story that doesn’t totally makes sense at times and this first issue just has a lot of issues.

Story: 6.75 Art: 6.5 Overall: 6.75

Animal Man #1 – I didn’t know a whole lot about the character, but this excellent put together comic book has enough story to get you caught up on the characters and any powers, put you into a dangerous situation, but the majority of the book is focused on Buddy Baker and his family.  It’s a great comic for that reason.  Quiet, focused and more about a family dealing with the father’s powers more than anything else.

Story: 9 Art: 8.25 Overall: 9

Batgirl #1 – Gail Simone takes over the reigns on Barbara Gordon’s return to wearing the cowl.  There’s some issues of how they dealt with her previous condition/situation, but it’s better than forgetting what happened and adds some depth to the character.  Overall, it’s a decent read and more than enough to get me to come back for more.

Story: 7.75 Art: 8 Overall: 7.75

Batwing #1 – A series I went in hoping it’d be good comes out the other end as a solid read with fantastic art.  The story has more than enough there to make me want to come back, but so far it’s just “Batman in Africa” with not enough there to really make it stand apart.  The art though is fantastic and the comic overall is one of the surprising solid debuts.

Story: 8 Art: 9 Overall: 8.25

Detective Comics #1 – I can’t say everything in this first issue makes sense, but all of the right notes are hit.  In general though, the story is too quick, dumping you in the middle of the action and with no build up.  The highlight of the issue is the end, which goes for shock value more than anything.  I’ve always been a Batman fan, but this comic seems to be more of the same than something really new.  But, more of the same is still entertaining.

Story: 7.75 Art: 7.75 Overall: 7.75

Green Arrow #1 – If there was a write by numbers, this would be it.  The hero fighting bad guys and dealing with personal issues.  The monologue as to why he’s doing just that.  The comic isn’t bad in any way, but it’s also not particularly good either.  It’s ok, it’s average, but worst of all, there’s not much reason for me to come back for the second issue, let along the third or fourth.  This is Iron Man with an arrow, not the character we know.

Story: 6.75 Art: 7.25 Overall: 6.75

Hawk & Dove #1 – The issue’s writing isn’t what I have problems with, it’s Rob Liefeld’s mismatched style.  It doesn’t fit for the book and odd positioning, too many pouches, and a lack of mixed emotions for the characters makes me wonder who thought this would work?  The issue itself sets a lot up, but overall, I kind of feel like this is “white people problems the comic book.”

Story: 6 Art: 6 Overall: 6

Heroes for Hire #11 – The new lame bad guy has a name now, and it’s about as solid as the character itself (not so much) and the fight with Purple Man continues.  I can’t wait for this series to get back on track, cause it’s been derailed since it’s been a part of Fear Itself.

Story: 6.75 Art: 6.75 Overall: 6.75

Irredeemable #29 – Plutonian is back and continues to lose his shit as some of the remaining Paradigm do what they can to plan to take him on.  The remaining world leaders also make a deal to end the madness.  There’s also one hell of a twist at the end.  Mark Waid continues to break down the super hero mythos.

Story: 7.75 Art: 7.75 Overall: 7.75

Jennifer Blood #4 – Jennifer continues her war against the mob and checks off a few other bad guys, but not before she takes care of some paid assassins too.  the series is over the top violence with a strong female lead.  The ending also brings a twist that should make the comic stand out from being a female version of The Punisher.  The comic is so wrong in so many ways, but it’s entertaining.

Story: 8 Art: 7.5 Overall: 7.75

Justice League International #1 – The tenuous relationship between the members of the team has made the series somewhat interesting, but it’s not enough to really blow me away to the point I want to come back for more.  The ending also seems like a poor copy of something the X-Men might fight.  Again, this is a comic that there isn’t really anything that’s wrong, but nothing that blows me away either.  The series does seem like it has a lot of potential though.

Story: 7 Art: 7.25 Overall: 7

Mega Man #5 – With the first arc over I wasn’t sure where the comic would go from there.  The original robots have been defeated and Dr. Wiley is in jail, but sure enough, the world seems to be expanding with a fun action comic aimed at kids and their nostalgic parents.  A fun read.

Story: 8 Art: 8 Overall: 8

Men of War #1 – An attempt to update Sgt. Rock, the series has potential but falls a bit short.  The military sends Rock and a squad in to retrieve a Senator when it looks like superhumans get in their way.  There’s also a back up story that’s a bit of a throwback and feels like propaganda.  Both together are just ok.  There’s so much potential in this series, but it doesn’t meet it in any way.  The art even is a bit of a let down with figures that seem too boxy and fat.

Story: 6.75 Art: 6.75 Overall: 6.75

Moon Knight #5 – Moon Knight has to deal with the cops now as his presence on the west coast isn’t appreciated.  Bendis does a great job of a character who has lost his mind, but at the same time has kept it somewhat together.  One of the best Marvel comics on the market right now.


Story: 8.5 Art: 8.75 Overall: 8.5

The New Avengers Annual #1 – The Revengers come calling and put the beat down on this team.  I can’t say that Wonder Man doesn’t have a bit of a point.  What’s more impressive is this is the first annual I’ve enjoyed in a log time.  Just a brutal fight and some great art.

Story: 8.5 Art: 8.5 Overall: 8.5

O.M.A.C. #1 – When you say the name Jack Kirby so many would give you the impression the man could do no wrong.  While I appreciate his contributions and his art style, I’ve never been the biggest fan of a lot of the characters he’s created.  O.M.A.C. comes off as two people attempting to do Kirby, and it’s not done very well.  I’m sure there’s people who will gush over it, but it’s just not for me.

Story: 6.5 Art: 6.75 Overall: 6.5

The Punisher #3 – The Punisher versus the Vulture in a forgettable third issue.  There’s nothing horrible with the issue, but there’s nothing that makes it stand out or makes it a must read in this story arc.  The art is really good though, but it’s just one part in a much larger story and it seems like a non-vital one.

Story: 6.75 Art: 8.25 Overall: 7

Static Shock #1 – There’s some I liked and some I didn’t.  The issue is ok, but the tone, the story just didn’t work for me.  It was rushed at points, not explaining enough and other scenes dragged on for too many pages.  There’s also a few spots that made me pause and linger to figure things out.  This isn’t the launch I’d have hoped for with this series.

Story: 7 Art: 7 Overall: 7

Stormwatch #1 – A first issue that’s all set up.  Characters are set up as to how powerful in relation to one-another they are.  Powers are explained.  Mysteries are thrown out there.  It’s all set up, and for that, it doesn’t really blow me away.  This is 3 or 4 short scenes as opposed to a long coherent narrative.  Even with that though, there’s enough here that I want to see what the second issue holds.  Hopefully, it’s more of a narrative than scenes played out.

Story: 7 Art: 7.5 Overall: 7.25

Swamp Thing #1 – See the expand review here.

Thunderbolts #163 – The Thunderbolts in the present reflect on their screw up while the Thunderbolts in the past figure out that’s where they are.  Along comes an interesting pair.  There’s something fun, campy and retro about the comic, like it’s back to focusing on bad guys being somewhat bad.  Fun overall.

Story: 7.75 Art: 7.75 Overall: 7.75

Wolverine #15 – Fifteen issues in and the series is finally getting good.  Logan is dealing with the damage he’s caused and his actions in the last arc.  The story has a lot of heart and ok art.  Hopefully this is the beginning of an uptick in the series.

Story: 8 Art: 6.75 Overall: 7.75

X-Factor #224.1 – If the point one comic’s goal is to introduce new readers to a series, this one does it’s job.  You get a rundown of the team, a good sense as to what the comic is like, but my issue is I’m not convinced it’s enough to bring in a new reader.  Overall, a decent comic, but nothing special.

Story: 7.5 Art: 7.5 Overall: 7.5

X-Men #17 – The X-Men and FF are in another dimension and learn the evil bad guy’s plan.  I yawn.  It’s a pretty average story with some solid art.

Story: 6.75 Art: 8.25 Overall: 7

X-23 #14 – X-23 is still with the FF and weirdness is going on.  There’s some great moments here as she has to deal with the FF and children, but the story overall is only ok.  the art I also think has taken a dip from the beautiful last issues.

Story: 7 Art: 6.75 Overall: 6.75

Comic Book Weekly Reviews – 8/3/11 and 8/10/11

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Two weeks down of reviews and two more to go.  Expect some more later today and hopefully I’ll be totally caught up by week’s end.

Alpha Flight #3 – Alpha Flight is on the run and this series at this point would be ho-hum if it weren’t for the fact I’m interested in seeing what the Unity party is really up to.  The limited series is close to the half-way point and so far, it’s ok, but hasn’t made it’s case to be an ongoing comic book.  The art too is off at times with odd positions of the bodies and art that just doesn’t do it for me.

Story: 6.75 Art: 6.75 Overall: 6.75

American Vampire: Survival of the Fittest #3 – Scott Snyder and Sean Murphy’s offshoot comic about Nazi Vampires just keeps getting better and better expanding the world we already know.  Amazing stuff and I can’t recommend it enough.

Story: 9 Art: 9 Overall: 9

Avengers Academy #17 – There’s parts of this comic I liked and a lot I didn’t.  The art is inconsistent, and overall the comic feels like the “B” coming to the other Avengers “A.”  I know the series gets a lot of praise, but I was a much bigger fan of it’s previous incarnations, and it hasn’t quite lived up to the potential of it’s first few issues.

Story: 7 Art: 6.75 Overall: 7

Black Panther: The Man Without Fear #522 – I had my doubts when I first saw the American Panther sketches, but using Fear Itself to bring back the Hate Monger has worked really well, mainly because it doesn’t deal with the terrible story that Fear Itself is, and instead treats it as a backdrop.  The last story arc was ok, but this one has kicked it up a lot dealing with hate, fear and immigration, a lot of issues being debated today.

Story: 8.5 Art: 8.5 Overall: 8.5

Booster Gold #47 – The art is my issue with this particular issue.  It’s very, very off.  The story is ok and there’s some cool moments, especially the ending, but the series clearly went out with a whimper and not the bang I’d hope for DCnU.

Story: 7 Art: 6.5 Overall: 6.75

Criminal: The Last of The Innocent #3 – Ed Brubaker and Sean Phillips latest entry in their noir comics is as amazing as you’d expect.  Instead of following the do-gooder who gets caught up in a bad situation the focus is on the bad guy.  It’s enough to inject massive life in a series that’s far and above the rest to begin with.  Absolutely  mastery.

Story: 10 Art: 10 Overall: 10

Daken: Dark Wolverine #12 – Daken’s plan for the armored car robbery continues and that’d be just ok, but Daken is now having an issue with addiction, and that is getting interesting.  The character doesn’t get the respect he deserves and this series is proving why he stands apart and isn’t just a second rate Wolverine.

Story: 8.25 Art: 8.25 Overall: 8.25

Deadpool #41 – Deadpool is still in the crazy asylum and the series, which has been having issues lately with quality, has bounced back for at least this one.  The art is back on track and I’m starting to like the move away from slapstick.  It’s a big improvement.

Story: 8.25 Art: 8.25 Overall: 8.25

Fear Itself #5 – This summer event by Marvel has been underwhelming and this comic is the perfect example of the issues it has.  Thor dropping his usual speech, Spider-Man turning and running, and a simple solution when it comes to saving Ben Grimm.  There’s attempts at cool moments here and it all falls flat.

Story: 6 Art: 6.75 Overall: 6.25

Fear Itself: Uncanny X-Force #2 – X-Force does it’s part in Fear Itself and I can’t say it adds anything to the storyline.  They’re on the move to stop the Purifiers who are trying to take advantage of the situation and not even art by Bianchi can save this mess of a comic that doesn’t need to exist.

Story: 6.5 Art: 8.5 Overall: 6.75

Fear Itself: Wolverine #2 – Too many places at once is the issue of this not needed comic tie-in.  The art and character design is inconsistent and other than the parts with Wolverine’s girlfriend, I can’t say any of this is needed or important.  A clear cash-in that adds nothing to the story and in fact causes bigger issues with it.

Story: 6 Art: 6.75 Overall: 6.5

Flashpoint #4 – It’s the second to last issue of the event that’s forced DC to grow up.  In a five issue limited series DC comics has not only reshaped their entire universe, but they’ve also brought their comics into modern times.  The fourth issue moves the story along with some great moments and a cliffhanger for the fifth and final issue that makes me count down in anticipation of the next issue.

Story: 9 Art: 8.75 Overall: 9

Flashpoint: Batman – Knight of Vengeance #3 – As a single issue, I can’t say I’ve enjoyed this final one as much as the previous two, but as a whole, all three are a solid read.  This issue jumps back and forth between the past and present which fills in some of the blanks.  Overall a solid three issues, even though this is the weakest of the bunch.

Story: 8.25 Art: 8.25 Overall: 8.25

Flashpoint: Citizen Cold #3 – A pretty cool ending to the three issue limited series that just fits the feel of a world ending.  The art is solid and story entertaining.  A solid comic overall and very good limited series.

Story: 8.25 Art: 8.25 Overall: 8.25

Flashpoint: Deadman and the Flying Graysons #3 – An interesting comic, but the issue is it doesn’t wrap anything up, in fact it ends as an origin comic.  The story is ok, but nothing too special, but I do think the last quarter was much better than the first three fourths.

Story: 7 Art: 7 Overall: 7

Flashpoint: Deathstroke and the Curse of The Ravager #3 – An interesting story that adds to the world of Flashpoint, but doesn’t add anything to the Flashpoint story.  It’s a decent three issues, but I can’t say I came away with having to read them at all.  Decent, but not great.

Story: 7 Art: 7 Overall: 7

Flashpoint: Frankenstein and the Creatures of the Unknown #3 – Wow, did this third issue go off the rails.  There’s lots of twists and turns and even more that’s just not explained.  Why’s the doctor dressed as a mummy?  Why are they on horses when they had a plane?  Just such silliness that an ok idea crashes and burns in the end.

Story: 6.5 Art: 6.75 Overall: 6.5

Flashpoint: Secret Seven #3 – Out of all of the books, this one is my least favorite.  I really don’t understand what was going on, and I honestly didn’t care to figure it all out.  The issue is too much backstory that if you didn’t know the characters, you didn’t know what was going on.

Story: 6 Art: 6.75 Overall: 6.5

Flashpoint: World of Flashpoint #3 – A pretty sappy ending.  The good about this series is it tied directly into the great Flashpoint story, but it didn’t add anything to it in the end, except show off a bit more of the world.  But, that’s about it, it’s a three issue glorified travel guide.  It’s not bad in anyway, but not really a must read.

Story: 7 Art: 7 Overall: 7

Ghost Rider #2 – I’m still not quite sure what I think about this comic.  It’s not bad in any way, but also doesn’t quite grab me like I’d hope.  I’m sure die-hard Ghost Rider fans will appreciate it more, but to me, it’s missing that hook that gets me really excited.

Story: 7 Art: 7.5 Overall: 7.25

Hero Comics 2011 – A comic book to benefit the Hero Initiative, it features work by some greats.  For $3.99 you get some awesome stories and it goes towards a good cause.

Story: 9 Art: 9 Overall: 9

Heroes for Hire #10 – The once great series has been sidelined to deal with the underwhelming Marvel event Fear Itself.  The team is split between the chaos on the Raft and what’s going on at Yancy Street and neither of it is particularly entertaining.  This just slows down the momentum the series had.

Story: 7 Art: 7 Overall: 7

Iron Man 2.0 #7.1 – If the point one comics are supposed to be a jumping on point for new readers, this didn’t achieve that.  Instead it’s just a continuation of the ongoing storyline which continues next issue.  So the question remains why does this comic exist and why wasn’t it just the eighth issue?  The issue is good in that it continues the Palmer Adley storyline, but, it doesn’t need to exist as a point one.

Story: 7.25 Art: 7.5 Overall: 7.25

Irredeemable #28 – Plutonian is back and the world and The Paradigm react to his return.  But what happens to the people who lied when they said they’d protect you.  It’s an interesting issue and I have no idea what Mark Waid has in store next for this series.

Story: 8 Art: 7.5 Overall: 7.75

Mega Man #4 – A cute ending that’s perfect for younger kids.  The story is entertaining and has enough nostalgia for adults to appreciate it.  It’s a decent first arc, but a bit rushed overall.

Story: 7.75 Art: 8.25 Overall: 8

Moon Knight #4 – Moon Knight and Echo check up on each other and have their first date, sort of.  The series is beyond solid taking Moon Knight’s crazy to a whole new level.  The series is fantastic with great writing and amazing art to match.  This should definitely be on your pull list.

Story: 8.75 Art: 8.75 Overall: 8.75

The New Avengers #15 – The issue’s focus is Squirrel Girl and her time during Fear Itself.  It’s really entertaining with a great voice to the story telling and solid artwork.  It might seem silly at first, but it’s a really good issue.

Story: 8.5 Art: 8.5 Overall: 8.5

New Mutants #29 – After a solid last issue, this one seems to run into the issues we’ve seen with Fear Itself tie-ins.  The story just seems out of place and the characterization is off.  Along with a new art style (which grew on me throughout the issue) the series seems to have swerved again.  This series gets a lot of praise and I’m still not quite sure why.  It’s not bad, but clearly the weakest of the “X” books.

Story: 7 Art: 7.5 Overall: 7.25

Rachel Rising #1 – The first issue of Terry Moore’s new series brought with it a lot of buzz and I can see why.  It’s all tease though and I think I can see where it’s going, but not 100% sure.  There’s enough there though to get me to check out the next issue.

Story: 8 Art: 8 Overall: 8

Secret Six #36 – So sad to see this series go.  It’s been a great ride and this final issue has so much going for it.  It’s not perfect, but it hits every note reminding us what made the series so special.  It’s been great, and unfortunately we won’t be seeing it in the relaunched DCnU.  Thank you Gail Simone for giving us thirty-six fantastic issues.

Story: 8.5 Art: 8.5 Overall: 8.5

Severed #1 – Scott Snyder puts together another amazing horror series, which he’s shown he’s a master of.  This one also takes place at the early onset of the 20th century, a time period he seems to enjoy writing about.  We’re teased a lot and it’s more than enough to get me to check out the second issue.

Story: 9 Art: 8.75 Overall: 9

S.H.I.E.L.D. #2 – The series continues and I continue to scratch my head.  I want to like it, and the ideas seem very interesting, but to say I really understand what the hell is going on here is a lie.  This is one I know I need to go back and reread the entire thing through again.

Story: 7 Art: 8.5 Overall: 7.5

Supreme Power #3 – A series that continues to mix super heroes and politics, I’ve been finding what it’s been doing is interesting.  There’s only one more issue left in this volume, and I’m a bit perplexed how it’s going to wrap up everything that needs to be.  It’s a very interesting book though and I can’t wait to see what the fourth issue holds.

Story: 8.25 Art: 8.25 Overall: 8.25

Thunderbolts #161 – The team is focused on saving Chicago, and overall the story is decent with some good interaction between the characters.  I can’t say it’s great though.  But, a fun read.

Story: 7.5 Art: 7.75 Overall: 7.5

the Unwritten #28 – Huh, is really all I can say.  The comic series about stories and myths begins to set it’s sites on Biblical tales.  How this comic didn’t cause more of an uproar, I’ll never know.  But it’s continuing to bring up interesting points in ways I can just barely comprehend.

Story: 8.5 Art: 8 Overall: 8.25

Vengeance #2 – I seriously don’t get this series.  It’s supposed to focus on the next generation of heroes and villains, but we’ve seen this exact same story done before, and better.  I’m waiting for the big reveal, but so far, pretty unimpressed.

Story: 6.75 Art: 7.25 Overall: 6.75

War of the Green Lanterns Aftermath #2 – The war is over and Sinestro still has a ring on his finger.  The corps is rocked and everyone is in doubt.  If anything this is an attempt to bridge the new Green Lantern series we’ll be seeing in DCnU.  It’s interesting and does it’s best to set up what’s coming next.

Story: 7.75 Art: 8.25 Overall: 7.75

Wolverine #13 – One more issue and this story arc is over thank god.  Wolverine continues to run the gauntlet as we get to see the pain he’s caused from the view of his victims.  Yawn.

Story: 7.75 Art: 8 Overall: 7.75

X-Factor #223 – The story focusing on Rahne’s child continues and hopefully it ends soon.  I can’t say this is the best of stories involving this team lately.  It has it’s moments, but right now, it’s only ok.

Story: 7.75 Art: 7.75 Overall: 7.75

X-Men #15.1 – I’m so confused as to what the point of these point one comics are.  I thought they’re supposed to be easy entry points to get new readers pumped and interesting about the comic and characters?  This is a self contained story, but it has nothing to do with what makes the X-Men interesting.  An utter failure.

Story: 7.75 Art: 8.25 Overall: 7.75

X-Men; Legacy #253 – How come Magneto’s helmet keeps coming going?  Where does he put it when he’s not wearing it.  Other than that weird art issue, the story is cool and we get to the meat of what we want.  The return of Havok and Polaris and Rachel.

Story: 8.25 Art: 7.75 Overall: 8

X-23 #13 – Laura, meet Spider-Man and the FF, FF and Spider-Man this is Laura.  While that’s interesting and has potential, it’s the hint we might see the NYX crew back that gets me more excited.

Story: 7.25 Art: 7 Overall: 7.25

Comic Book Weekly Reviews – 7/6/11

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It’s a new week of books dominated by even tie-ins.  Is it the status quo, with one clearly outshining the other?  Find out what’s worth it and what you should skip below!

Chew #19 – The series by John Layman and Rob Guillory continues to be one of the most original and entertaining comics on the market.  Consistently fun, always keeping you on the edge, never knowing what to expect, the series is fantastic in every way imaginable.  It should be on everyone’s pull list.

Story: 9 Art: 9 Overall: 9

Fear Itself #4 – It’s taken four issues, but the story has finally kicked up and started to be coherent.  If only it started out this way.  The art doesn’t blow me away, but the site of Steve Rogers as Captain America was too long in the making.

Story: 8 Art: 7.5 Overall: 8

Fear Itself: Uncanny X-Force #1 – There’s some slight art issues, but overall the story is great with a good angle of a group of Purifier offshoots reacting to the end of the world.  Hopefully the limited series keeps it’s focus and doesn’t get too distracted.

Story: 8.5 Art: 8 Overall: 8.25

Fear Itself: Wolverine #1 – The story is ok, the art not bad, but it seems a bit silly that there’s this mini-series as well as the Uncanny X-Force one.  Wolverine I’m sure will also play a big role in the main series, so along with Deadpool, as usual we get overkill and over use of a character.

Story: 7.25 Art: 7.25 Overall: 7.25

Fear Itself: Youth in Revolt #3 – This issue sees one of the deaths Marvel hyped.  It’s an ok series but doesn’t add a whole lot to the overall story which is what you hope the tie-ins would do.

Story: 7 Art: 7.25 Overall: 7

Flashpoint #3 – If Flashpoint is any indication DcNu is going to give Marvel a run for their money.  The story continues to be solid and entertaining with great moments peppered throughout.  We finally get to see what happened to Superman and Grifter is officially folded into the DC universe.

Story: 8.75 Art: 9 Overall: 8.75

Flashpoint: Abin Sur – The Green Lantern #2 – Well that was a pretty shocking and unexpected twist.  A lot of questions are raised though, and hopefully we get some answers.  I also notice the comic is tied into the movie a bit more as far as the look, will we see the other series do the same?

Story: 8.75 Art: 8.25 Overall: 8.55

Flashpoint: Batman – Knight of Vengeance #2 – Wow, just wow.  Brian Azzarello shows off how much of a solid writer he is.  So damn good.  Do everything you can to avoid finding out about this issue’s twist.  It’s a great one.

Story: 9.25 Art: 9 Overall: 9.25

Flashpoint: Secret Seven #2 – I wasn’t the biggest fan of the first issue and the second also just doesn’t do it for me.  The weakest of the series for this event.  Part of the issue is I’m very unfamiliar with the character at the center of it, so really don’t understand what’s going on at times.

Story: 7 Art: 7.5 Overall: 7

Flashpoint: The World of Flashpoint #2 – One of the weaker of the Flashpoint tie-ins.  The story is ok and you get a smattering of the world this event is set in, but again, I don’t think it adds a lot to the main series.  Maybe that changes in the next issue, but so far, meh.

Story: 7.5 Art: 7.5 Overall: 7.5

Heroes for Hire #9 – Fear Itself seems to be taking what were once solid comics, distracting them from their decent stories and forcing them to participate in sub-par stories that add little to the overall Fear Itself plot line.  This issue for a great series is exactly that.  Everything is off, especially the art.  A definite skip.

Story: 6.75 Art: 6.75 Overall: 6.75

Irredeemable #27 – For issues now we’ve seen Plutonian attempting to escape the insane asylum he was sent while a few also tried to rescue him.  We thought he was reformed but at this point I have no idea what to expect.  Mark Waid continues to keep the readers on their toes with a series that pushes the hero/villain relaitonship/roles.

Story: 7.75 Art: 7.75 Overall: 7.75

Moon Knight #3 – The cover alone makes the comic worth purchasing, but there’s a fantastic story in there too as the series continues to shake out and we’re introduced to the main characters who will play some roles.  Just beyond solid and such a great series so far.

Story: 8.5 Art: 8.5 Overall: 8.5

Red Skull: Incarnate #1 – An attempt to copy the magic of Magneto: Testament and show the flip side of the coin.  The series “historical” roots really just sits in text talking about the cost of items at the store.  The series first issue doesn’t have the emotional depth as Magneto’s tale and instead just comes off as pornographic violence.

Story: 6.5 Art: 7.5 Overall: 6.75

Secret Six #35 – The series had taken a turn with distractions such as a trip to Hell, but Bane is a focused man again and is on a mission and he needs the rest of the team to help.  It’s good to see villains acting the sort again and the series to return to it’s proper form.

Story: 8.25 Art: 8.25 Overall: 8.25

Supreme Power #2 – The first issue was great as it was Marvel’s look at what super powered beings would really do in a modern world.  The second issue picks up on that but delves a bit further into the previous volumes which I haven’t read.  This makes it a bit more difficult to appreciate and understand.  It’s good, but just not as accessible as it should be.

Story: 7.5 Art: 7.5 Overall: 7.5

Thunderbolts #160 – A Fear Itself tie-in that again drags down the series.  The issue is they take on the Juggernaut in Chicago.  But, in another series we see him in Vegas, which means they obviously failed in their mission.  Well, if Wolverine can be in like six tie-ins, then I guess so can the Juggernaut.

Story: 6.5 Art: 7 Overall: 6.75

Uncanny X-Men #540 – And again it’s the Juggernaut taking center stage as the villain.  In one week of comics he’s gone from Chicago to Las Vegas and now San Francisco.  That’s a lot of mileage covered and more appearances than Wolverine and Deadpool.  Congrats Juggernaut, you now have the title of most overused character of the week.

Story: 7 Art: 7.75 Overall: 7.25


Vengeance #1 – I really don’t get it.

Story: 6 Art: 7.25 Overall: 6.25

X-Men #14 – It’s funny when a retcon works and when it doesn’t at the same time.  Some secret history is being wedged into continuity and it sort of works.  It’ll be the end before we know how well, but overall, it’s somewhat entertaining.

Story: 7.75 Art: 8.5 Overall: 8

X-23 #12 – The issue continues the whole “trigger scent” plot and the individual issue is ok, but I think the overall arc will be a lot better than any of the individual issues.  The art though is fantastic with just a wonderful anime feel to it.

Story: 7.5 Art: 8.5 Overall: 7.75

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