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Review: Dark Nights: Death Metal #7

Dark Nights: Death Metal #7

And this is it, the end of Dark Nights: Death Metal and the launch of a new DC Universe. The “Crisis Event” by a different name wraps up with Dark Nights: Death Metal #7 launching into a new era where anything can happen. The results, like much of the event, are a mixed bag.

Written by Scott Snyder, the series sees one final clash between the heroes and villains of the DC Universe taking a stand against the Darkest Knight. It’s an issue filled with grand ideas and grand visuals as Wonder Woman is front and center in the battle. Snyder makes things interesting by having unexpected characters make unexpected sacrifices. It keeps readers on their toes as to what might happen next and by who.

There’s some interesting concepts about the creation of the DC Universe thrown in and the various boundaries that have existed. In a meta sense the discussion of these boundaries is the most interesting aspect. It feels like a stance as to what has hampered the various eras of DC Comics. A limitation of worlds or multiverses or worlds is all brought up. In the end though, all of it is made cannon and an infinite number of possibilities is left on the table. What’s now possible is the real lasting impact and what’s hinted at to come is the most intriguing. Dark Nights: Death Metal #7 feels like the end to a messy attempt to right the ship. DC has stated in the past they’ve wanted continuity to not matter as much and the ability to tell whatever stories they’ve wanted. Dark Nights: Death Metal creates a clearer slate to do so. It took them a while but they’re finally really there with a best of all worlds scenario.

The art of the comic is over the top as expected. Greg Capullo handles most of the duties with Jonathan Glapion inking, FCO Plascencia on color and Tom Napolitano on lettering. Yanick Paquette and Bryan Hitch also provide pencils and inks while Nathan Fairbairn and Alex Sinclair also provide colors. The art is as it has been. There’s some very solid moments worth of the big screen and other moments that just feel off. The art itself feels a bit more “death metal” than previous issues as character die or battle it out in spectacular ways but overall there’s little images that feel iconic. For such a big event, the story and art come off as a bit forgettable. What they lead to is the bigger aspect. There’s a missing of that “it” moment.

While I can’t quite recommend Dark Nights: Death Metal #7 I also can’t quite say you can skip it either. It’s a curiosity more than anything else. It’s the end to an era and leading into what’s next shaking up the status-quo for DC Comics. If you’re interested in seeing how that comes about, it’s worth checking out. If not, then this is one you can pass on.

Story: Scott Snyder Art: Greg Capullo, Yanick Paquette, Bryan Hitch Letterer: Tom Napolitano
Ink: Jonathan Glapion, Yanick Paquette, Bryan Hitch Color: FCO Plascencia, Nathan Fairbairn, Alex Sinclair
Story: 6.5 Art: 7.0 Overall: 6.5 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


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Preview: Dark Nights: Death Metal #7

Dark Nights: Death Metal #7

Written by: Scott Snyder
Art by: Bryan Hitch, Yanick Paquette, Greg Capullo

The song remains anything but the same as the house lights start to come up on DC’s biggest, baddest battle for control of the Multiverse! The Darkest Knight is on the verge of ending this concert once and for all, but Wonder Woman has more than just a greatest hit planned. The Amazonian warrior stands ready to shred the Darkest Knight, solo! Plus, this extra-sized finale issue includes not one but two mind-blowing epilogues that lead directly into the next phase of the DC Universe-and no fan will want to miss that!

Dark Nights: Death Metal #7

See McFarlane and Capullo’s Art Process in Variant Covers for Spawn #314

Image Comics has unveiled three stunning Spawn #314 covers drawn by Greg Capullo and inked by Image Comics Co-Founder Todd McFarlane, which will showcase the creative process from the raw pencils, to the inks, and finally the colored version. All three of these collectible covers will showcase the three steps in making a comic book cover and each will be available at comic shops in January.

In Spawn #314, fans will see the return of Omega Spawn…! This towering super-villain becomes the driving force towards Spawn assembling his new Super-Team. Medieval Spawn joins the action this issue!

The “raw” pencil cover highlighting Capullo’s art will be a 1:50 incentive cover for retailers.

Spawn #314 will be available at comic book shops on Wednesday, January 27.

  • Spawn #314 Cover A by Francis Mattina – Diamond Code NOV200169
  • Spawn #314 Cover B by Greg Capullo & McFarlane (color version) – Diamond Code NOV200170
  • Spawn #314 Cover C by Tonton Revolver – Diamond Code NOV200171
  • Spawn #314 Cover D 1:50 incentive (raw Capullo pencils version) – Diamond Code NOV208317
  • Spawn #314 Cover E by Capullo & McFarlane (inks version) – inquire with your local comic shop

Review: Dark Nights: Death Metal #6

Dark Nights: Death Metal #6

I haven’t been the biggest fan of Dark Nights: Death Metal. The event as a whole has been uneven with an inconsistent voice. In an “anything can happen” sense, the comic has been fun for its insanity. That could have been part of the point and concept. As it begins to wrap up, we begin to get the big hits and moments. The heroes rally to take on the Darkest Knight and his nightmare worlds in their last stand. Dark Nights: Death Metal #6 is a combination of the night before the final battle in Les Miserable and Steve Rogers saying “I can do this all day”. The heroes rally to take on the forces against them as Wonder Woman attempts to succeed in her mission.

Writer Scott Snyder puts together an interesting mix of over the top imagery and touching moments in an issue that has a focus of that “last stand”. While gods battle above them, the remaining heroes and villains of Earth draw the line against the nightmare Batman gunning for them. Where Snyder hits it is his “grouping” of heroes putting an emphasis that these are families. While they may oppose each other at times, there’s something touching seeing the various pockets of the DC Universe standing together. Heroes and villains taking a stand of survival knowing their battle is likely a lost one with the slimmest of chances of success. Those moments are far too short but they deliver some heart to the bombastic issue that also sees a fight at a cosmic scale.

Part of the fun of the comic is its over the top visuals. Greg Capullo continues to deliver events on a grand scale. Characters are packed into pages or deities battle it out in space. Dark Nights: Death Metal #6, and the series as a whole, is one that’s very much a “show”. The comic seems to love going over the top in its imagery knowing its popcorn level of entertainment. This isn’t one about body language or facial expressions, this is about massive battles and tons of characters. Capullo is joined by Jonathan Glapion on ink and FCO Plascencia on color.

Tom Napolitano handles the lettering which stands out with such characters as Jarro. The slightly different lettering brings character to “Batman’s son”. The series as a whole has been gonzo in its designs bringing to the page some of the craziest ideas DC has presented in years and doing it all with the glee of a kid playing with their toys.

While Dark Nights: Death Metal #6 hasn’t won me over on the event, it does have its moments. There’s some of those that bring the good schmaltz. There’s far more that are popcorn worthy summer blockbuster visuals. It’s a turn off your brain and enjoy the ride of a comic and at times that’s a good thing.

Story: Scott Snyder Art: Greg Capullo
Ink: Jonathan Glapion Color: FCO Plascencia Letterer: Tom Napolitano
Story: 7.0 Art: 7.95 Overall: 7.15 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: comiXology – Amazon – Kindle – Zeus Comics

Preview: Dark Nights: Death Metal #6

Dark Nights: Death Metal #6

Written by: Scott Snyder
Art by: Greg Capullo

The battle rages as the entire DC Universe stands against the Darkest Knight! Villains fight alongside heroes working as one to banish this demon from the deepest corners of the Dark Multiverse. Meanwhile, the Robin King lurks nearby, his army of Groblins in wait. The dogs of war are loose and no one is safe.

Dark Nights: Death Metal #6

Greg Capullo Returns to Spawn for Four Covers

Starting with the cover for Spawn # 313, the dynamic pencil art of legendary artist Greg Capullo makes his return to Spawn with a four-issue run of spectacular new covers! Capullo does his magic with his pencils while Spawn creator Todd McFarlane does the inks. These never-before-seen pieces of artwork will—once again—remind readers of what they saw from this classic art team from Spawn’s early days.

Four covers, over the next four months, from two of the comic book industry’s biggest talents—”King” Capullo has never been better! 

Spawn #313 will be available at comic book shops on Wednesday, December 23.

  • Spawn #313 Cover A by Björn Barends – Diamond Code OCT200225
  • Spawn #313 Cover B by McFarlane – Diamond Code OCT200226
  • Spawn #313 Cover C by Capullo & McFarlane – Diamond Code OCT200227
  • Spawn #313 Cover D McFarlane B&W (limited) – Diamond Code OCT208576 

Review: Dark Nights: Death Metal #5

Dark Nights: Death Metal #5

There’s a point in recent DC events for me where the story becomes too much insider knowledge of DC Comic history. They often can feel like one needs a Ph.D. in DC Continuity to truly understand what’s going on. While Dark Nights: Death Metal #5 doesn’t quite cross that line, it comes right up to it.

Written by Scott Snyder, Dark Nights: Death Metal #5 has the heroes desperately attempting to save the day. The Batman Who Laughs has ascended to god-hood level battling Perpetua for the future of the multiverse. The remaining heroes are ants witnessing giants step around them battling at a cosmic level. But, there’s always hope as a plan is hatched in an attempt to turn the tide and defeat evil.

The event has been full of discussions of “Crisis Energy” weaving in DC’s history of multiverse shattering events. This issue introduces “Anti-Crisis Energy”, a concept when typed out feels a little silly. X hasn’t worked so its opposite will work is the general idea. Presented by Lex Luthor, the heroes are tasked with missions to either drain The Batman Who Laughs energy or seek out a solution to save the multiverse. Dark Nights: Death Metal #5 for one comic generally stops being a spot the different versions of Batman, and instead focuses on the heroes getting together for their final stand.

Dark Nights: Death Metal #5 does bring some reveals as Batman and Superman finally come clean to what’s been hinted for some time. Neither of the revelations are surprising and what they mean for their future is unknown. What the comic does do is focus the event again around Wonder Woman, seeking truth to shine the light of hope. We get some rousing speeches and those “pop” moments of heroes looking at impossible tasks but the issue really is another launching point for what comes next. It’s the “explanation” of how the heroes will win, something that feels like it’s been done a few times already in the event.

Greg Capullo‘s art continues to be the draw of the series. Along with Jonathan Glapion in ink, FCO Plascencia on color, and lettering by Tom Napolitano, there’s some very cool visuals that’ll leave you lingering on the page. Capullo can hit the beat of Snyder’s writing and the two show off their connection of writer and artist that has been built over so many years. And while there’s a few solid moments, the product overall also feels a little forgettable. There’s a lack of iconic imagery so far. It looks great but five minutes later there’s little you really want to go back and look at.

Dark Nights: Death Metal #5 is a fine chapter to the overall event and improved on previous issues. There’s more of a consistent voice from the issue. It knows what it is a bit more. The mix of gonzo, comedy, epic, horror, and superheroes is shrunk down to be more focused on the epic superhero event. It continues an overall frustrating event. It’s clear that this is the vessel by which DC will land the path set out by “Rebirth” but whose tone screams New 52. It wants to create new things and concepts but also is beholden to DC of the past. It’s an event whose chapters have been lesser than the whole, an example being one-shots better than the main series. Much like DC continuity, it’s a bit mixed for everyone. At this point, it feels like an end of the journey and I more want to see where it goes and what’s next than the details of the event itself.

Story: Scott Snyder Art: Greg Capullo
Ink: Jonathan Glapion Color: FCO Plascencia Letterer: Tom Napolitano
Story: 6.95 Art: 7.95 Overall: 7.0 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: comiXologyAmazonKindleZeus Comics

Preview: Dark Nights: Death Metal #5

Dark Nights: Death Metal #5

Story: Scott Snyder
Art: Greg Capullo

The Darkest Knight has won. With absolute power at the villain’s fingertips, Wonder Woman and the rest of the DC heroes are nothing to him. As the Darkest Knight turns his sights to his true goal, remaking the Multiverse in his image, can Earth’s heroes rally together to make a last stand?

Dark Nights: Death Metal #5

Review: Dark Nights: Death Metal #4

Dark Nights: Death Metal #4

For so many issues, I’ve attempted to figure out what hasn’t sat well with me about Dark Nights: Death Metal. Part of my issue is that this event is clearly the latest DC “Crisis,” but it feels like the publisher is afraid to call it such. The next is that there’s very little “metal” about the comic, let alone “death metal” as it was promoted. But, it’s with Dark Nights: Death Metal #4 where I think it has clicked what hasn’t worked for me.

The comic, the event as a whole, feels like all of the weird alternative Batman figures Kenner would release for films. Arctic Batman. Toxic Sewage Batman. Urban Commando Batman. All I wanted was Batman. The comic is much like that throwing out concepts left and right without much explanation or depth beyond “they exist”. Like those 1990s toys, Dark Night: Death Metal feels like gattling gun of concepts, many of which don’t feel like they fit the “voice” or even together. Some may enjoy that but there’s a point where too little explanation or ideas too out there begin to stand out and seem a little silly.

Dark Nights: Death Metal #4 opens with a recap of what you might have missed. Yes, four issues in and it already needs to catch up readers. That’s because important events have occurred outside of the series in a few one-shots. I questioned those one-shots existing and not being part of the main story and still do. The fact they need to be recapped makes me as a reader feel like I’m not far off in that feeling. Things are desperate at this point. How do we know? Our narrator, the head of Sgt. Rock, tells us.

Writer Scott Snyder doesn’t hide what he’s going for in this issue. It’s the part of the story where things are darkest. They look bleak for our heroes with the odds against them and a chance they may lose. Dark Nights: Death Metal #4 is rather predictable like that, unfortunately. The twists, the turns, it’s all easy to see from a mile away. There’s little surprising about the issue which serves as a bridge from the previous arc to what comes next. And what comes next might be interesting. Maybe. We’ll see. So, this issue feels like a necessity to get us to the next story arc.

A lot of the issue revolves around Superboy Prime who has Wonder Woman hostage and is part of The Batman Who Laughs’ plan. Unless you’re really invested into the character, the fact so much of the comic might fall flat. It does for me. He’s a bad guy. I know he’s important in DC history. But, I have no connection to him. And that again reminds me of an issue of so many DC events like this. Unless you really know DC’s history, there’s going to be key moments or characters that just stumble. It rewards long-time readers more so than new readers and there’s a bit where that tilts too far. DC often tilts too far in the “long time reader” direction.

The art by Greg Capullo continues to be the more interesting aspect of the series. There’s a lot packed in at times and some solid switching of styles at times. Batman being torn part is one of the most interesting visual aspects of the entire series so far. Jonathan Glapion handles the ink while FCO Plascencia handles colors with Tom Napolitano on lettering. The art is good, though there’s moments that just don’t ring visually. When a key part of the plan doesn’t work the art doesn’t evoke the moment enough. The final panel reveal doesn’t have the punch it should. For every interesting thing like a world shattered, there’s something that falls flat.

Dark Nights: Death Metal #4 just generally falls flat. The comic is predictable far too often. There’s parts are non-sensical at times, a big moment being when our heroes are freed (not really a spoiler). It’s a ride though that focuses on desperation and delivering that emotion to the readers to get them interested. It’s a chapter in the bigger story and will be completely fine as such in a popcorn read sort of way. On it’s own though, it just doesn’t quite work for me.

Story: Scott Snyder Art: Greg Capullo
Ink: Jonathan Glapion Color: FCO Plascencia Letterer: Tom Napolitano
Story: 7.0 Art: 7.5 Overall: 7.15 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: comiXology – AmazonKindle – Zeus Comics

Preview: Dark Nights: Death Metal #4

Dark Nights: Death Metal #4

Written by: Scott Snyder
Art by: Greg Capullo

Wonder Woman, Batman, and Superman are trapped in nightmare worlds within the Dark Multiverse! They’ll need to face down their fiercest foes once again if they hope to accomplish their mission and bring back a power capable of stopping the Darkest Knight. But what horrors has he unleased on Earth while they’ve been locked away?!

Dark Nights: Death Metal #4
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