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Review: Geek Girl #1

As a fan of comics ever since I can remember, I can recall when certain heroes were never adequate. Every major hero in comics has undergone some personal crisis where they cannot do their job anymore. Instead, they recoil and become embedded in their problems. The most memorable one in my mind, is Tony Starks Iron Man. His crisis which was only alluded to in the comics but was far more illustrative in the comics was the arc, “Demon In the Bottle”.

Starks went on a binger as Obadiah’s actions lost this father’s company, money, and foreign contracts, which sent Tony to relapse into Alcoholism, after he was defeated by Magma. This made Rhodie having to step up, and don the Iron Man suit, and defeat the treacherous villain and this was before he became War Machine. Of Course, would not be the last, as this became a recurring arc over the years throughout different comic books, as sometimes it is the person who you last expect, can be the greatest hero. In the first issue of Geek Girl one such hero steps up where her friend could not anymore and becomes even greater than she was.

We catch up with Summer James, who took on the mantle of Geek Girl, after her roommate, Ruby Kaye, the previous Geek-Girl is utterly decimated after defeating the villain, Lightning Storm. We meet her as she stops a robbery in its midst but unfortunately creates collateral damage, which is the whole reason she is being mentored by another hero, Pitbull. We also find Ruby as she is recovering form her fight, as visitor after visitor talk to her in hopes she will come out of a coma. Unfortunate for Summer, her learning curve is at an accelerated pace, as new villains emerge, The League of Larcenists, who are looking to rob every bank in Maine. By Issue’s end, although Summer is feeling insecure about her abilities , her support system lets her know she is more than capable as she will have her hands full with these new villains.

Overall, a fun take on the superhero genre, that is both tongue in cheek and a serious addition to the superhero mythos. The story by Sam Johnson is action packed and well developed. The art by Carlos Granda is breathtaking. Altogether, an excellent introduction to a new superhero.

Story: Sam Johnson Art: Carlos Granda
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Actuality Press previews long-awaited mini-series for Geek-Girl and Cabra Cini: Voodoo Junkie Hitwoman!

Now on the third printing of its #0 issue, Sam Johnson‘s Geek-Girl – a.k.a. Ruby Kaye, a college ‘It’ Girl who lands a pair of super-tech glasses – has been building the character’s audience ahead of her full color mini-series’ release. The mini’s launch is on the horizon now and creator/writer Johnson felt this was the right time to unveil a preview of it.

For those unfamiliar with Ruby Kaye’s story…

In Geek-Girl #0, Ruby kind of conned brainiac college geek Trevor Goldstein out of the glasses he’d invented [with the intention of using the super powers they endow its wearer with to win over a waitress he’d been crushing on]. She won them in a game of Strip Poker with Trevor and his buddy Jeff, after she and her friend Stacey got them drunk…

Ruby decided she wanted the glasses on a whim, and Ruby Kaye gets what Ruby Kaye wants. What she wasn’t bargaining on, though, is that the glasses’ tech has a glitch. A glitch that’s going to mess with her head and affect her in ways she may not even realize are happening; and this, along with the fact that her best friend Summer is encouraging her to use her powers to become a super-hero, is going to put her in a very dangerous place.

Ruby’s cooler-than-thou clique aren’t too impressed with ‘Geek-Girl’ – but this may turn out to be the least of her worries as she’s forced to step up when her home town of Maine’s big-gun super-heroine, Neon Girl, is hospitalized – right in front of Ruby – by an enigmatic new female super-villain the media christen ‘Lightning Storm’.

As well as Geek-Girl, Actuality Press #1 features preview pages for the already-available The Almighties #1 – which sees the enigmatic White Out amassing a comedic team of heroes: comprising the arrogant, armored Maxi-Tron; former-downtrodden-housewife-turned-swingin’-super-heroine Ms. F; borderline-psychopath/former-Black-Ops-agent Mason; cocky British punk rocker/werewolf Nite Fang; and takeout owner Stefanos(!).

Written by Johnson and illustrated by Carlos Granda, Nathan Ramirez and Eleonora Kortsarz, published by Actuality Press, Actuality Press #1 is out now and available FREE at www.actualitypress.com

ActualityPress#1cover

Preview – Geek-Girl #0

Geek-Girl #0

Writer: Sam Johnson
Art: Sally Stone-Thompson
Publisher: Actuality Press
$2.50

Cult favorite Geek-Girl gets a New Edition of her Zero issue this week from Actuality Press!

When ‘Little Miss Popular’ Ruby Kaye lands a pair of super-tech glasses – invented by brainiac college geek Trevor Goldstein – in a game of Strip Poker, she’s granted flight, super-strength, and – due to a flaw in the glasses’ programming – super-klutziness!

And this is just the beginning of the changes the glasses will wreak on Ruby says creator/writer Sam Johnson (The Almighties, Cabra Cini: Voodoo Junkie Hitwoman); “The tech in the glasses that college chick ‘It Girl’ Ruby selfishly gets a hold of will have a profound effect on her – altering the very ways she thinks and acts. And ‘wreak’ is an appropriate choice of word, as the majority of her ‘cooler-than-thou’ clique ain’t gonna be too impressed with the changes the specs bring about in Ms. Kaye…

“As Ruby, she hangs with the Maine in-crowd, is top of the party-invite list, and has guys queuing up. As Geek-Girl… not so much.” Although on the surface of it this might not seem like exactly the best thing to ever happen to Ruby, ‘surface’ is another appropriate word choice, Johnson continues: “How Ruby adapts to her new-found powers and their clique-alienating effects just might be the making of her – as she learns that with great glasses comes great responsibility and that, ‘geek-chic’ aside, being truly geeky can be truly sexy!”

That’s the social side of things, though – if there’s a super-heroine, there must be super-villains! “There certainly are,” continues Sam, “Geek-Girl is going to find herself smack bang in the middle of Maine’s tights ‘n’ capes scene in a way that she’s really not ready for. Both Super-villains and super-heroes will have significant roles to play in the mini-series that Geek-Girl #0 sets up, and the bizarre villain Mr. Mash-Up [who’s introduced in the issue] has a way to hit Geek-Girl very close to home – right where it hurts!

Geek-Girl #0, written by Sam Johnson, illustrated by Sally Stone-Thompson and published by Actuality Press is available now, priced $2.50 at www.samjohnson-comics.blogspot.com