Tag Archives: frank barbiere

Review: The Revisionist #1

The Revistionist #1How far would you go to save reality? Martin Monroe is The Revisionist-a time-traveling assassin tasked with repairing our fractured timeline.  Forced to place his trust in his estranged father, Martin will have to overcome his troubled past to save the future-but can he live with his decisions?

With The Revisionist #1, Aftershock Comics continues to roll out exciting and fun comics full of action and most importantly, quality! Writer Frank Barbiere nails it with an action comic that’s very cinematic in its opening and feels like an action film in comic form. It’s very much Barbiere and will feel familiar to his previous work such as Five Ghosts.

The first issue feels like the scene that kicks off an action film. Martin is in jail and is thrown into a crazy situation that involves his father and time travel, but first he must break out. There’s some plot points that are pretty easy to figure out where they may eventually go, but the series and story initially feels like an 80s action film, and that’s not a bad thing. It’s something that’s hard to get right, but Barbiere does so easily.

The art by Garry Brown and colorist Lauren Affe is solid. There’s some emotional moments and lots of action, and the two handle both really well. They capture the chaos of the moment and translate it well in the imagery on the page.

It’s a bit of humor that a comic about time travel has a retro action feel in so many ways. I myself grew up on those films and it’s a genre you actually don’t see as much anymore, so this is a fun return to that type of story. If you’re a fan like me, this is one to check out and I think Barbiere has another hit on his hands.

Story: Frank J. Barbiere Art: Garry Brown, Colorist: Lauren Affe
Story: 7.8 Art: 7.8 Overall: 7.8 Recommendation: Read

Aftershock Comics provided Graphic Policy with a FREE copy for review

Review: Dejah Thoris #1

Dejah2016-01-Cov-A-NENGrowing up, I was a big fan of epic novels, as just about every hero Joseph Campbell talking about in his classic tome, I have read, and Robert Howard was the master of epic hero odysseys in my young mind. He introduced worlds upon worlds of fully functional universes where man can be great no matter his circumstances. His sweeping books like Conan have been celebrated all over the world, engaging readers’ imagination with blood filled feuds and chain linked armor flailing from tale to tale. Not to say, that John Carter of Mars was not loved as much, but not as well known.

The Disney movie of recent memory did not help the legend of the books in any one’s minds, as it got downplayed a sophomoric version of Conan in space, but truthfully, very much enjoyable and is actually better than what critics had to say about it. Although I liked the movie, I can honestly say this is where the book is better than the movie, as the books offered much more complex characters to not only include the main character but supporting ones, like Princess Dejah Thoris. Thankfully, the folks at Dynamite, had the incredible insight to actually mine into this universe and have done so in the most spectacular way, which brings us to Dejah’s own adventure.

In this book, we catch up with John and Dejah soon after the Jed has vanished, leaving the kingdom’s rule in limbo. Soon after the disappearance, Dejah is accused of crimes against the kingdom and assassination and imprisoned for these accusations, trying to disprove her bloodline and right to the throne. This leads to Dejah questioning everything, about her whole existence. By issue’s end, Dejah is on the run searching for answers with her handmaiden, leaving John as the one hoping she comes back safe.

Overall, an excellent story, that not only entertains but also challenges gender stereotypes in the most entertaining way. The story by Frank Barbiere, is grand conspiracy thriller that much reminds me of Star Trek: The Undiscovered Country.The art by Francesco Manna, is grand ad alluring, definitely a talent I have missed on their way up. Altogether, not only a strong first issue, but what looks to be an excellent series.

Story: Frank Barbiere Art: Francesco Manna
Story: 10 Art: 10 Overall: 10 Recommendation: BUY IT THIS COMING WEDNESDAY!!!

Dynamite Entertainment provided Graphic Policy with a FREE copy for review

Review: The Precinct #2

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The steampunk police procedural continues! Mort and Jo face off against a monstrous machine, while the Alchemy Academy makes bold political moves behind the scenes. Action, magic, and political intrigue await in The Precinct from Frank J. Barbiere and Crizam Zamora.

Like the previous issue the combination of steampunk, and mysticism in The Precinct is an entertaining and unique mix. This issue continues the thrill ride as the mystery of the mechanical bull monster is unraveled. Even the Alchemy Academy seems to have a plan to seize power, and change the world of steam. Seriously looking forward to next issue, to see how the plot changes.

The artwork by Crizam Zamora is superb and detailed. Even the flying “machine,” seen in the early panel is well detailed and shares a degree of realism. In contrast to this, the arcane part of the story is colorful, almost alive in nature. That gives a nice balance compared to the cold nature of the machines that are seen throughout world.

Story: Frank J. Barbiere Art: Crizam Zamora
Story: 8.5 Art: 9.0 Overall: 8.75 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review

Review: The Precinct #2

Pecinct02-Cov-A-DavilaThe Precinct #2 starts with a bang. Thrown straight into action with fire, peril and danger, Mortimer Hill is in a sticky situation. It’s a good job that he has the annoying Acolyte, Josephine Winters with him: although I don’t know if Hill would agree.

Continuing the Steam Punk murder mystery which began in the first issue, the reader is thrown some serious clues surrounding the social world being developed by writer Frank J. Barbarie. In this issue the reader is invited to delve deeper into the disintegration of the social ties between the Alchemy Academy, almost the religion of the Big City, and the rest of the residents who follow the laws of reason and science. Our two main characters, Hill and Winters, are each from opposite sides of this chasm, and how this will come to play out is something that is certainly keeping my intrigue.

As with the first issue, The Precinct #2, has some seriously impressive Steam Punk characters and creations, and the Big City is looking as beautiful as ever. The artwork throughout this issue is top class and helps to create the world that the writing so beautifully inspires.

The writing is excellent and the dialogue reveals subtle hints and clues to backstories and motives (beautifully supported by the artwork). The storyline is well paced and the reader is never left waiting for the next development for too long.

This issue is the perfect follow up and I am excited for the rest of the series.

Story: Frank J Barbarie Art: Crizam Cristhian Zamora
 Story: 9 Art: 9 Overall: 9 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review.

Review: The Precinct #1

Precinct01-Cov-A-BenitezIn the sprawling, steampunk metropolis of the big city, it’s up to one group to keep the peace and uphold the law-the officers of The Precinct! Mortimer Hill is a veteran officer who has busted his fair share of criminals, but when mechanical monsters start causing trouble he’ll need to use all his wits (and brawn!) to get to the heart of the mystery. Along with his new partner-a representative from the enigmatic Alchemy Academy-Mort will face the biggest case of his career-and the most dangerous!

Honestly the story manages to balance the pseudo-science of steampunk, with the old world science of alchemy pretty well. While alchemy isn’t as heavily as present in the premiere issue, I hope it manages to become more prevalent in a world driven by steam as something creates chaos under the moon.  The atmosphere is oddly dark, which suits the odd but, very quick paced story. I look forward to how the other issues continue this story.

Let’s take a moment to appreciate the oddly brilliant simplicity of the cover. While the cover shines the spotlight on the main two characters, it manages to remain some degree of mystery on what connects the two characters. It also manages to show off the world some, while hiding so much.  Moving on the from cover, the world is extremely well detailed.  While the obvious gears, and other mechanical objects, usually prevalent in steampunk, the artists chose a much more compact. That actually is a nice change of pace, from the more “abstract,” designs usually seen in a steampunk world.

Story: Frank J. Barbiere Art: Crizam Zamora
Story: 9.5 Art: 8.5 Overall: 9 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review

Review: The Precinct #1

Precinct01-Cov-A-BenitezMystery. Suspense. Monsters. Packed full of drama this first issue lures the reader into a world of steam powered machines and murder. The main character has a duty to protect the city from attacks, but from who? The motives of the attacker are unknown, as is the identity, yet it is Mortimer Hill’s job to answer these questions, and more importantly, prevent an escalation.

From the first page The Precinct #1 grabs the imagination and interest of the reader and it is a real page turner. The writing, by Frank J. Barbarie, is impressive and I absolutely loved the authentic feel to the dialogue. This matches the artwork perfectly, which is bold, realistic,and intense, ultimately combining into a really good issue.

I love the setting of this comic, in the large, steam powered Big City. I think the artist, Crizam Cristhian Zamora, really captured the essence of this storyline and the steam-punk backdrop is really stunning.

The macho main character, Mortimer Hill, is relatable and portrayed perfectly, and the introduction of Josephine Winters as his polar and complete opposite, although unsurprising, is still effective. In terms of unsurprising, I simply mean that a stereotypically masculine male lead with a thoughtful, intelligent and beautiful female second character, is a well used layout throughout many media genres. Having said that, it detracts nothing from the strength of the story line.

Ultimately a murder mystery set in a steampunk city with problems with mechanical monsters. Can a comic get any cooler than that?

Story: Frank J Barbarie Art: Crizam Cristhian Zamora
 Story: 8 Art: 9 Overall: 8.5 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review.

Preview: The Precinct #1

The Precinct #1

writer: Frank J. Barbiere
artist: Crizam Zamora
cover: Joe Benitez
subscription cover: Darick Robertson
incentive cover: Darick Robertson (B/W art), Darick Robertson (“virgin” art)
FC • 32 pages • $3.99 • Teen+

In the sprawling, steampunk metropolis of the big city, it’s up to one group to keep the peace and uphold the law—the officers of The Precinct!  Mortimer Hill is a  veteran officer who has busted his fair share of criminals, but when mechanical monsters start causing trouble he’ll need to use all his wits (and brawn!) to get to the heart of the mystery.  Along with his new partner—a representative from the enigmatic Alchemy Academy—Mort will face the biggest case of his career—and the most dangerous!  Join writer Frank J. Barbiere (Five Ghosts, The Howling Commandos of SHIELD, Avengers World) and Crizam Zamora (Swords of Sorrow: Black Sparrow & Lady Zorro) on an action-packed, steampunk adventure full of mystery and magic!

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Review: Howling Commandos of S.H.I.E.L.D. #1

Howling_Commandos_of_SHIELD_1_CoverHidden deep beneath AREA 13 lies the clandestine headquarters of S.T.A.K.E.–a top secret division of S.H.I.E.L.D. housing aliens, mythical beasts, and all manner of extra-normal entities. Under the command of legendary soldier Dum Dum Dugan, these monsters step out of the shadows and defend the world against supernatural threats too dangerous for normal men as THE ALL-NEW, ALL-DIFFERENT HOWLING COMMANDOS OF S.H.I.E.L.D.!

I’ll straight up say, if the thought of Zombie Jasper Sitwell, Teen Abomination, Manphibian, Vampire by Night, Orrgo, Hit-Monkey, Man-Thing, Warwolf, and the LMD Dum Dum Duggan doesn’t put a smile on your face, this comic is not for you.

Written by Frank Barbiere with art by Brent Schoonover, Howling Commandos of S.H.I.E.L.D. #1 had me smiling throughout, and at parts straight up giggling in the absurdity (and fun) of it all. I loved Man-Thing’s inclusion in a previous incarnation of the Thunderbolts, and Hit-Monkey’s various mini-series had me entertained. To me, those two were the draws for me, but the use of Dum Dum, especially post LMD (life model decoy) revelation, and Orrgo are break outs in the issue. Orrgo especially had me laughing at his statements and I hope Barbiere plays up the character more and sees the potential that I do.

This first issue is very much that, tons of potential. There’s lots of bright spots, and some so-so, thankfully more of the former than the latter.

Schoonover’s art is entertaining and he captures a lot of the kinetic fun of it all. Some of the art is really solid and it matches the comedic nature of a lot of it with a slightly cartoon look to it. Basically, the art does a great job matching the vibe.

The first issue is a solid start. It definitely had the comedic and fun moments I was hoping for, and you can see Barbiere working through how the team will gel together. It’s a menagerie of characters that I wondered how they’d work together, and we’re seeing the answer is quite well. An entertaining start that has me interested in seeing what comes next.

Story: Frank Barbiere Art: Brent Schoonover
Story: 7 Art: 7 Overall: 7 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review

There’s a New Team in Town in Howling Commandos of S.H.I.E.L.D. #1!

This October, to fight the monsters of this world, we need the monsters of the night! Marvel has released a first look at Howling Commandos of S.H.I.E.L.D. #1 – the brand new series from writer Frank Barbierie and Brent Schoonover!

Hidden deep beneath Area 13 lies the clandestine headquarters of S.T.A.K.E. – a top-secret division of S.H.I.E.L.D. housing aliens, mythical beasts and all manner of extra-normal entities. Under the command of the legendary soldier Dum Dum Dugan, these monsters will step out of the shadows to defend the world against all things that go bump in the night. Supernatural threats may be too much to handle for ordinary men and women, but this top-secret squad is anything but ordinary. Strap in, hold on, and get ready to meet the all-new, all-different Howling Commandos.

HOWLING COMMANDOS OF S.H.I.E.L.D. #1 (AUG150776)
Written by FRANK BARBIERE
Art & Cover by BRENT SCHOONOVER
Variant Cover by DECLAN SHALVEY (AUG150777) & SKOTTIE YOUNG (AUG150778)
Kirby Monster Variant by MIKE DEL MUNDO (AUG150779)
Hip-Hop Variant by WILFRED SANTIAGO (AUG150780)
Design Variant by BRENT SCHOONOVER (AUG150781)
FOC – 10/05/15, On-Sale 10/28/15

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Preview: Black Market TP

Black Market TP

Writer: Frank J. Barbiere
Artist: Victor Santos

Ray Willis is a broken man, a disgraced medical examiner making ends meet by preparing corpses at a funeral parlor. His scientific genius is being wasted…that is, until his estranged criminal brother Denny shows up on his doorstep, supposedly cleaned-up and proposing a once-in-a-lifetime partnership to cure not just cancer, but all disease. The catch? It exists within the DNA of superheroes. Collects all four issues of the critically acclaimed miniseries.

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