Tag Archives: featured

Review: Heroes Vengeance #3

Heroes3_Cover A_RubineThe ‘Vengeance’ storyline continues! The origin of the previous El Vengador continues as he meets a certain Father Mauricio and discovers his secret… Plus a familiar face returns – with a deadly agenda, and the Diablos gang are still causing problems…

Honestly, this is the best one yet. It manages to introduce a lot of backstory in such a small amount of pages, which is impressive.  Along with managing to show how the underground railroad concept was set up to get EVO’s out of the city. While it may not as action filled as the last two issues, the amount of backstory introduced a lot, that ties in with the show well.

Both the main cover, and the alternate cover are superbly well drawn. While they both take a different approach to the story itself, they both suit what rests inside well. The artwork inside is superb as well, featuring a few flashbacks early on, as El Vengador fights an unknown enemy. However I really wish they would have a preview of the smuggled in EVO’s and there powers. That was one of my favorite panels in the issue. Each of them has a unique power, and some have a unusual and unique appearance.

Story: Seamus Kevin Fahey, Zach Craley Art: Rubine
Story: 8.0 Art: 9.0 Overall: 8.5 Recommendation: Buy

Titan Comics provided Graphic Policy with a FREE copy for review

Review: Alice Cooper vs Chaos #4

tnalicechaos04covachinThe Chosen are on the run from a monster tree, Evil Ernie and Purgatori are guinea pigs for a pharmaceutical company, and Alice Cooper is trapped in a horrific asylum by a familiar enemy! How does the old saying go? “It’s always darkest before the dusk”?

Unlike the previous three issues of Alice Cooper vs Chaos! where the book is almost balanced in reality, or the world of nightmares. This issue takes almost entirely in the world of nightmares, excluding a few panels. The story takes place in the strange home/palace concept that is home to the things that used to scare his younger-self growing up. The comic is clearly influenced by old horror comics and movies. That influence and homage comes off as a fitting tribute to the older horror comics and movies of the 50’s and 60’s.

In a similar fashion to the other issues, the artwork is superb. I wish I could show you a panel of the “Nightmare version,” of Alice Cooper. There is something almost ringmaster in appearance, with a slight hint of Victorian dress. If you look at the monsters close, you may recognize the artist doing his best to recreate famous movie monsters. Including one that isn’t in a movie, but is an extremely well known as a literary horror, and cosmic being.

Story: Tim Seeley, Jim Terry Art: Jim Terry
Story: 9.0 Art: 9.0 Overall Rating: 9.0 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review

DKIII Signing with the Dream Team at Midtown Comics

Only in New York City can you win a raffle to a Dream Team comic book signing that includes Frank Miller, Klaus Janson, Brian Azzarello, and Andy Kubert; and meet an ex-con and an ex-cop on the same day. You just can’t make this stuff up.

I took my usual ride into Grand Central Station, NYC, via Metro North, and then headed to the subway. After jumping onto the #4 train, a pan-handler addressed us riders.  Correction (and in my over thirty years of riding the subway, this is the first time I have been asked for money in exchange for a book), a writer, who happened to be an ex-con, began marketing his book. The title of the book was ‘Changin Your Game Plan: How I used Incarceration as a Stepping-Stone for SUCCESS.’ For a mere ten bucks I was offered a freshly new minted autographed copy. It was the holidays and I was in a good mood–plus I can be superstitious about what I think are odd coincidences, given that I was on my way to a different kind of book signing–so I said fuck it, and the exchange was made. After all, the “game is the game.”

I haven’t read the book in it’s entirety (I read some of it on my train ride home), but I have to say, there are some really good anecdotes in there. Replace the prison institution and slang, with a corporate setting and vocabulary, and they are eerily similar. I highly recommend the chapters: ‘Playing the So-Called Game’,  ‘Staying Sucker Free’, ‘Reversing the Hustle’, and ‘Ballin a Budget’.  You can check the author out here: Randy Kearse.

Soon thereafter, the train railed into the Fulton Street Station, where I hopped off, and walked my way down to the Midtown Comics store. There I followed the standard instructions to wait in the around the corner alleyway for my ticket, and turn, to meet the Dream Team. I got there an hour early, which was great because I  had a good spot on line, but sucked because I had to wait a good hour outside in the cold. 20151219_150402To make the time fly faster, I struck a conversation with the guy behind me.  We hit it off. We talked about comic books, action figures, life, sports, the weather, the cold, and food. I then told him if he wanted to, we could meet at Sophie’s (a nearby popular Cuban franchise in NYC) after the signing to eat before we headed back home. I even showed him my newly purchased book, ‘Changin Your Game Plan’, and he got a laugh out of that.

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Awkward Faraway Selfie

Not soon thereafter, we were called into the warmth of the comic book store, and we slowly made our way towards the signing table. I was sadly disappointed to find out that they were indeed strictly enforcing the ‘only two books’ rule, and no picture taking was allowed; but I did sneak in an awkward far away selfie (with permission).

I went with getting Frank Miller and Klaus Janson to sign my now no longer shrink wrapped leather bound copy of ‘The Complete Frank Miller Batman‘, and the Dream Team my hard cover copy of DKIII #1–both to be forever treasured.

I was then quickly and efficiently ushered out; and with my signed copies safely nestled in my backpack, I then went to get something to eat at Sophie’s.

I ordered my plate, and a few minutes later, my signing buddy arrived and sat with me for dinner. He then takes off his jacket, and I notice that his sweatshirt is embroidered with an American Flag, and underneath are the abbreviated initials ‘PBA‘.  Being an ex-New Yorker, and familiar with matters of the law (both sides of the fence by the way), I know that only two kinds of people wear clothing with those initials in NYC: Cops and those who donate money to Cops (via the Police Benevolent Association). So I asked him if he was a cop.  Turns out he is a retired cop, which got a silent chuckle out of me, since no less than 45 minutes ago, I was showing him a signed book I bought off an ex-con on the subway.  Only in NYC can such a thing happen.

Anyway, that fact didn’t really change anything, he was really a cool guy to talk to, and it made the signing that much more a pleasant experience (for the record we exchanged names, but I didn’t get permission from him to blog about this, so I’m not posting it and keeping it anonymous; I did give him my card with my email address, and if he ever does contact me, I may ask permission and update this post). After our delicious Cuban meal, we both headed to the subway, and went home for the night to watch the Jets game– with the score as of this writing 9 -10, Dallas’ favor. Go Jets! And thank you Frank Miller, Klaus Janson, Brian Azzarello, Andy Kubert, and Midtown Comics for another awesome signing!

Unboxing: Nerd Block Classic’s December 2015 Box

Nerd Block Classic‘s December 2015 release has arrived and here’s what you can find inside. The theme for this month is “Power of the Force” with a very Star Wars focused box… and a Star Trek item!?

What’s inside? Check out the video to find out!

You can get your own Nerd Block, next month includes items from Game of Thrones and Harry Potter!

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site.

Will Tracy, Gabe Koplowitz, and Miguel Porto Talk Allen, Son of Hellcock

ASoH Cover_finalTitle character Allen is cowardly, directionless, and less physically menacing than a daffodil. He’s also the only son of the mightiest hero ever to plunge his sword hilt-deep into the dark heart of evil… the mighty HELLCOCK! Enjoy the ride as Allen is thrust sword-first into a not-so-classic fantasy quest that, frankly, he would rather just sit out.

Writers Will Tracy, Gabe Koplowitz and artist Miguel Porto discuss their brand new series Allen, Son of Hellcock!

Graphic Policy: Will and Gabe would you two describe Allen, Son of Hellcock?

Gabe: Allen, Son of Hellcock is the story of a lovable  slacker living in a hip, gentrified medieval town, who gets thrust into a hilarious fantasy quest that  he’d rather sit out. But if you fold the entire comic Mad Fold-In style, it becomes a story about a blind Prussian goat farmer who yearns to dance in the Bolshoi Ballet.

Will: I would describe it almost exactly as Gabe did, only I’d describe it in a stereotypical Italian pizza chef accent, as in “It’s’a the story of’a the loveable’a slacker’a…” and so forth.

GP: How’d you two come together to come together for the series and where’d the idea came from?

Gabe: Will and I are old college buds who have always hade a great comedic rapport. The title “Allen, Son of Hellcock” popped into my head one day (I think I’d been reading a lot of old Conan comics), and I pitched the idea to Will. Apart from having similar sense of humor, we both love comics, so it felt like a very natural collaboration from the get-go.

Will: Yes, Gabe and I had dinner one night and he mentioned the most irresistibly dumb title I’d ever heard. From these four little words, the whole story seemed to magically appear to us. Really, the entire premise can be explained by the juxtaposition of the names “Allen” and “Hellcock”: Oh, it’s about a little twerp who lives in the shadow of a complete and utter badass!

GP: Miguel Porto how did you come on to the series?

Miguel: Gabe and Will contacted me via email, they have seen my work on the internet and liked it, I guess they thought my style was just what they were looking for ASOH, or maybe they wanted to look for an artist far enough from them so he couldn’t physically harm them in case of panels full of weird characters in medieval high fantasy villages.

GP: Miguel, how far along were they in the series when you came on board?

Miguel: They already had all the story and world set but they gave me complete freedom to think on the designs. In fact they gave so much freedom I could even rethink the designs they had in mind for some of them, for what I’m inmensely grateful.

GP: Will and Gabe, you’re both writers in your day jobs. How does writing for television differ than writing for comics?

Will: I think it comes down to control. A television staff writer is part of a large team, with numerous and varied agendas, and the writer is often serving the larger creative visions of the show runner, the executive producer, the host or cast, the network, etc. It’s not about you. And this is the way it has to work, otherwise the show would collapse into total anarchy. When you’re writing a comic, especially an independent, creator-owned comic like ours, the vision pretty much belongs to the writer and the artist. That’s it. That’s the entire totem pole. The decisions are yours and yours alone to make, and so are the mistakes.

Gabe: We didn’t make any mistakes, though. And if you find one, it was intentional.

GP: How do you handle working as a team when creating an issue? Does one plot, the other write dialogue? Do you go back and forth with ideas?

Gabe: Typically, I will consult the Altar of Grimeria by the light of the season’s first blood moon. Upon receiving instructions from Hobrir the Night Pig, I will use His Direction to place enchanted runes created from old issues of Omni magazine and Honeycombs cereal in a traditional Basque Plotting Cocoon. I’ll then play audio from season 3 of The West Wing. When Rob Lowe enters a scene, the runes reveal who lives in the next issue, who dies, and what kind of hat everyone is wearing. Then, I hand it off to Will who does dialogue.

Will: That’s essentially how it worked: Gabe and I talked out the story and characters together, Gabe fashioned a detailed, step-by-step outline of the whole narrative, I then took that and wrote the first draft, then Gabe took that and did a polish, then back to me, then back to him, then back to me, then back to Gabe, then over to Kelsey Grammer, who sends it Derek Jeter, who reads it over the phone to Diane Keaton, who screams it at Dakota Fanning, who transcribes it, burns it, and scatters its ashes over the Yangtze River.

GP: From the description, it sounds like the comic is a comedic fantasy story. Is approaching comedy in comics different than how’d you approach it for something live action?

Will: Yes, in the sense that there is no consideration of time or resources needed to realize a scene. You can write the craziest idea in the world and know that it will be, generally speaking, no less expensive or time consuming to produce than any other idea, since it only exists on paper.

Gabe: The bones of what’s funny haven’t really changed though. Pratfalls, hapless oafs, a protagonist named Allen who’s in way over his head.

GP: What got you interested in telling this story through comics as opposed live action?

Gabe: While we’d love to see Allen on the big screen one day (in fact, we often kill time by coming up with our dream cast), telling his story in a comic just seemed so much more feasible. It’s much easier to draw dragons, ogres and horse-donkeys than it is to create them for film.

Will: Plus, we tried for years to get Harvey Weinstein to produce a movie version and that only resulted in heartache, two restraining orders, and reduced sentences for stalking, with time served.

GP: Who decided on the style/look of the characters and series as a whole? I’ve seen a couple of pages (just three pages), and it reminds me more of some slice of life indie graphic novel versus some fantasy series. It’s actually kind of cool of seeing this style with this type of genre. It’s different and caught my attention.

Gabe: We knew from the get-go that we didn’t want to use the visual language of Frazetta and his ilk to tell this story. It’s really just a comedy that happens to take place in a fantasy universe. Plus, we instantly fell in love with Miguel’s art as soon as we saw it. He’s so good!

Miguel: When they talked to me I like to think they wanted the series to look like I draw, and I come from an alternative (“alternative to what?” some may say) Spanish comic background and I also have a deep love for indie and experimental comics from USA and Canada (Eleanor Davis, Emily Carrol, Hernandez Bros, Chris Ware, Adrian Tomine, Clowes, Seth, Chester Brown, Joe Matt, Mazzucchelli… and many more) even though I have a strong ligne claire flair.

When we work on the designs of the characters and the world it goes like this; they give me a description, I do it my way, and then they comment which aspects they like and which they don’t. I’m happy whenever I succeed in surprising and convincing them at the same time.

GP: Miguel, working with two folks who do a lot of television work, do you find the communication is different as far as visuals and narrative compared to working with a comic writer who doesn’t work in television?

Miguel: Working in a comedy the thing you must be most concerned of it’s timing, and though TV and comics have different ways to deal with it I think Gabe and Will handle it perfectly. Plus, I’ve worked with few comic writers, because I also write myself, but I can assure you that each and everyone of them I’ve worked with had its own way so it’s difficult for me to say which of them was doing the tipical comic script.

GP: What type of lessons have you learned about creating comics while you’ve put together the series?

Will: I’ve learned patience is a tremendous virtue in this business. It takes a while to write something you’re happy with, it takes a while to find a publisher who is both interested and fits your sensibility, it takes a while for the final art to materialize after much planning and designing, and it takes longer than you ever imagined for the finished product to finally arrive. Comics take time. But the payoff can be magical.

Gabe: I’ve learned that comics are printed on seal pup skin with highly toxic ink, which is absolutely horrifying.

GP: Is there anything that’s surprised you about the comic industry versus your experience in the rest of entertainment?

Gabe: Everyone’s so nice!

Will: And yet the murder rate is so high!

GP: Is there any more comic projects on the horizon for you two?

Gabe: We’ve written part of a sci-fi comedy that we’d love to develop further one day. Working with Miguel and the awesome folks at Z2 has been such an awesome experience.. we want more!

Will: Gabe and I do indeed have a comic space opera in the works, but not much more we can say about that for now. Stay tuned!

GP: Thanks so much everyone!

Review: X’ed #1

X'ED #1 CoverA psychedelic action-thriller about a next-gen form of psychiatry: ‘subliminal hitmen’ injected into your mind who hunt down and kill the demons that haunt you.

Ex-military sharpshooter Colin McClure is Mezign Corporation’s most recent recruit for the still-experimental (and often deadly) job of subliminal hit-man. McClure is the perfect candidate for two reasons: a- he’s a killing machine, and b- he lost his legs in the war, so subliminal-ops are his only way to see any action. But he’s also a dangerous candidate for one reason unknown to Mezign: Colin’s true motive is to enter the mind of his catatonic daughter and bring her out of a coma.

Honestly there is something oddly Cyberpunk feeling in this comic, or at least the concept behind the story. The story itself is definitely unique to say the least.  While not much is revealed of the characters in terms of past or backgrounds, there is something oddly intriguing about them. The only one who has slight hint of a background revealed is McClure, but it is minimal. Hopefully as more issues are released more will be reveal.

For the most that part the art is superb, and realistic when the story is in the real world. However in the world of the mind, there is something about the artwork that reminds of me of Salivor Dali. Even though the world of the mind seems much more colorful for than the real world. Where in stark contrast the real seems to be done in darker tones, of red, black, and a few other colors.

Story: Tony Patrick Art: Ayhan Hayrula
Story: 8.0 Art: 8.5 Overall: 8.25 Recommendation: Buy

Black Mask Studios provided Graphic Policy with a FREE copy for review

Review: Red Sonja: The Black Tower TPB

RSBTTP-CoverWhat is the Black Tower? What startling mysteries does it contain within its walls? And most shockingly… how will its very existence cause the death of Red Sonja?

When the Hyrkanian swordswoman rides into the city of Lur, she discovers that a mysterious ebon fortress has risen in the night, inspiring paranoia among the populace. While some fearful citizens are driven to murderous frenzy, others become fanatic devotees of the tower’s unknown inhabitants. As the years go by, Sonja is always drawn back to this desperate place where unfeeling eyes gleam in dark corners. Who are the Soulless, and what terrible fate will they bring to the red-tressed heroine?

Well if you enjoy massive twists at the end of stories, you will find a few of those here. I won’t tell you the twist but, it manages to tie the story together in an oddly brilliant manner. For the most part the story is very traditional story in a fantasy universe, good vs. evil. Of course there are defiantly some interesting surprises as the story goes on, but I won’t reveal them. If you want to know what they are, buy the book.

Like most Red Sonja stories, the art work is rarely lacking in violence, scantly clad barbarian women, and of course, blood. While the earlier artwork, is much more colorful, almost hopeful in style. As the story progress, the art progresses with it to amplify the growing feeling of hopeless and desperation. Some of that is subtle, while other times it is much more apparent which is a nice touch.

Story: Frank Tieri Art: Cezar Razek
Story: 8.0 Story: 9.0 Overall: 8.5 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review

Review: Lady Demon TPB

LadyDemonTP-Cov-112pgQualibreLady Demon, the archduchess of Hell, is on the run! Hunted by Lucifer’s war parties after a failed assassination plot, her only chance is to escape to Earth inside a living vessel. Selecting a recently murdered young woman named Violet Sparks, she takes flight from Perdition as a stowaway, only able to exert control of her host’s body in times of extreme duress. But little could she suspect that Violet is the center of a dark conspiracy… an innocent wrongly condemned to Hell for the sins of her bloodline. Together, Lady Demon and Violet unravel the mystery of the woman’s parentage while cutting a bloody, fiery swath through the Deep South!

Lady Demon is definitely a thrilling, and entertaining concept.  While the first few pages are a little slow, pace wise. The pace easily starts to quicken as the story unfolds, keeping the quick pace throughout as the various backstories are explained. Despite the various backstories that go on throughout the story, they all manage to interconnect and intertwine superbly well.

Compared to the rest of the collected issues, the first few panels have this “summer day,” vibe to them.  As Violent wakes up, that feeling fades as death, and violence seem to encircle her.  Of course for the most part the diverse, and odd well presented, making sure the macabre and feelings of the characters come across throughout. The more action filled scenes have a well done sense of fluidity to them, as they read.

Story: Aaron Gillespie Art: Mirka Andolfo, Juanan Ramirez
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review

Review: Alice Cooper VS. Chaos #3

tnalicechaos03covachinThe Chosen are in hot pursuit of…a giant evil walking tree? Meanwhile, Ernie and Purgatori are “guests” of the maker of “Mr. Nice Guy” happy pills, and Alice Cooper must venture into the world of nightmares, without his powers!

Alice Cooper VS. Chaos #3 contines where the last one left off, the creatures that exist only in nightmares have come to earth through a “living” tree. This is issue defiantly tunes up the pace, as the world of nightmares fully collide with reality. Of course the events humble him some, as he realizes it his fault. The question is does the humbling continue, or does that cause him to become impotent in his powers.

The color scheme is starting to lose its balance as Alice, Vex, and Chasity enter the dark world of nightmares. In contrast reality seems to get darker, and more intense as the ones left behind try to defend reality from the inhabitants of nightmare.

I have started to notice that the cover of all three issues, have two things in common. One of them being Alice. While the other is the odd red skinned demon women, who is usually lurking in the background. If that is artists, and writers hinting at something, is unknown to me, but I’m curious to find out.

Story: Tim Seeley, Jim Terry Art: Jim Terry
Story: 8.5 Art: 9.0 Overall: 8.75 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review

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