Tag Archives: comics experience

Graphic Policy’s Top Comic Picks this Week!

Amazing Spider-Man #1

Wednesdays (and Tuesdays) are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in

Each week our contributors choose what they can’t wait to read this week or just sounds interesting. In other words, this is what we’re looking forward to and think you should be taking a look at!

Find out what folks think below, and what comics you should be looking out for this week.

Amazing Spider-Man #1 (Marvel) – It’s a whole new era with a new creative team to celebrate 60 years of Spider-Man!

Blood Stained Teeth #1 (Image Comics) – A new vampire series from Christian Ward and Patric Reynolds that sounds like it has a nice twist on the genre that fans can sink their teeth into.

BRZRKR #8 (BOOM! Studios) – We’re all in on this series that focuses on an immortal warrior who just wants to peace. The bloody action is perfectly mixed with the focus on the individual at the center of it all.

Dark Knights of Steel #6 (DC Comics) – The series has been a lot of fun taking classic characters and putting them in an Elseworlds fantasy story that delivers just enough twists to keep readers on their toes.

Justice League #75 (DC Comics) – This kicks off the next big event!

The Killer: Affairs of the State #3 (BOOM! Studios/Archaia) – The series has been excellent so far putting its main character where he doesn’t want to be, working for French Intelligence.

Knights of X #1 (Marvel) – Destiny of X has been solid so far launching the next phase of the X-line of comics and feeling like a nice evolution of everything that’s been laid out before.

The Naughty List #1 (AfterShock) – His name is Nicholas Sinterklass, and this is the story of what happens when you steal his Naughty List.

Past the Last Mountain #1 (Comics Experience) – Half a century ago, the United States rounded up and imprisoned all the fantasy creatures that live amongst us. Now, a faun, a dragon and an adorable troll boy have escaped confinement, and are on the run from the United States Army!

Punisher #2 (Marvel) – The first issue left us scratching our heads but we really want to see how this whole Punisher joins the Hand story plays out.

Retroactive (Humanoids) – An agent working for the U.S. Bureau of Temporal Affairs sets out to discover the source of several anomalies in the timeline-only to become imprisoned in an inescapable time loop.

Rogues #2 (DC Comics/DC Black Label) – The first issue was amazing as the down on their luck Rogues get back together for one last heist.

6000 Miles to Freedom (Graphic Mundi) – Taking real life experiences as inspiration, the story focuses on two boys attempting to escape the Taliban.

Teenage Mutant Ninja Turtles: The Last Ronin #5 (IDW Publishing) – The highly anticipated miniseries wraps up and we’re excited to see how it all ends (and then want more).

Graphic Policy’s Top Comic Picks this Week!

Until My Knuckles Bleed #1

Wednesdays (and Tuesdays) are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in

Each week our contributors choose what they can’t wait to read this week or just sounds interesting. In other words, this is what we’re looking forward to and think you should be taking a look at!

Find out what folks think below, and what comics you should be looking out for this week.

Baloney & Friends: Dream Big! (First Second) – The series is goofy fun that kids will love and parents can enjoy.

Batman: Knight #2 (DC Comics) – The first issue was interesting but not exciting. This though has us interested in seeing what’s next. Bruce has moved on from Gotham hanging out in Paris where he meets a burglar who shows him a thing or two.

Chronophage (Humanoids) – A single mother’s past is being rewritten and the mysterious man she met isn’t who he says he is.

Fictionauts #1 (Red 5 Comics) – A team must preserve the balance between reality and imagination which feels like that’s just open to a lot of potential fun.

G.I. Joe: A Real American Hero Saturday Morning Adventures #1 (IDW Publishing) – We have fond memories of watching G.I. Joe growing up and we’ll admit nostalgia has us excited to check out this series that picks up on the original cartoon.

Iron Fist #1 (Marvel) – New Iron Fist? We’re listening…

Lion & Eagle #1 (AfterShock) – Garth Ennis and P.J. Holden doing a war comic. Nuff said.

Maniac of New York: The Bronx is Burning #3 (AfterShock) – The series has been an amazing take on the slasher film genre grounding it in what it’d be like if it happened in our reality.

Mother Russia Winter Special (Comics Experience) – We remember this series from WAY back when and we’re always excited to see something new that takes war comics and delivers a zombie mix. Add in this is a silent issue and we’re excited to check it out.

The Princess Who Saved Her Friends (BOOM! Studios) – This graphic novel for kids is fantastic. As backers of the Kickstarter, we’ve had it for a while and that means a lot of repeat reads.

Putin’s Russia: The Rise of a Dictator (Drawn & Quarterly) – This one should be interesting to read to see how even handed it is and considering current news.

Quad #1 (Behemoth) – A solar storm has destroyed all technology and four generations later a mechnaic takes a job that’s a bit odd. It’s never really simple.

Shadowman #6 (Valiant) – The series has been consistently solid and the “Deadside War” feels like it’s going to be a major storyline for the Valiant Universe.

Until My Knuckles Bleed #1 (Behemoth) – We’re fans of Victor Santos and a series about a retired hero now a bouncer is an intriguing debut.

Comics Experience Spins out an Experience to Benefit Comic Shops

Comic retailers are hurting right now due to COVID-19 with some completely shuttered and others forced to limit their shopping experience. Many are figure out how to help shops with some publishers donating a portion of online sales to designated shops.

Comics Experience

Comics Experience is an online school for comic creators and they’ve announced their own “Retailer Relief” program. Comic shop customers will be able to purchase original content with 80% of the purchases directly benefiting comic shops.

Content includes videos, audio files, PDFs, and more from creators and educators. New content will be released weekly.

ComicsPRO is working with Comics Experience to get the word out to retailers and its members who can begin signing up. Retailers will receive a unique link that they will share with their customers who will then make purchases benefiting the store.

Participating in the developing the program are Comics Experience President/Founder and former Marvel and IDW Publisher editor Andy Schmidt in developing the program are Bon Alimagno Comics Experience’s Creators Workshop Director and former Marvel Comics Talent Manager, Anne Randulic Director of Marketing at Comics Experience and Atom! Freeman of Prana Direct Market Solutions.

Comics Experience is also asking comic creators to donate videos and other comics educational content to the program with proceeds going to retailers.

Retailers can sign up now.

Review: Achilles Inc. #3

Achilles Inc. #3 continues the under the radar series adding in a bit of an Oceans 11 vibe to its socio-political superhero series.

Story: Andy Schmidt
Art: Daniel Maine
Color: Francesca Zambon
Letterer: Marco Della Verde

Get your copy in comic shops now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

TFAW

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

NYCC 2018: Buy Comics Experience Titles and Donate to RAINN

Comics Experience has announced that they are donating 30% of their sales through Source Point Press from New York Comic Con to RAINN to help assist women who are victims of sexual assault and help educate communities on how to prevent sexual assaults in their areas.

Head to Source Point Press’ booth #2243 to check out their line of comics. There’s four new titles debuting at the show in addition to four that debuted earlier this year.

The decision was inspired by Chris Sotomayor who will be donating half of his convention sales to RAINN as well. You can find Chris in artist alley at K3.

Preview: Gutter Magic #3 (of 4)

Gutter Magic #3 (of 4)

Rich Douek (w) • Brett Barkley (a & c)

It’s mayhem in the skies of Manhattan as Cinder and Blacktooth steal an airship to track down the elusive Oppenheimer. The only thing in their way is a vengeful sorceress, her legion of minions, and a rampaging dragon!

FC • 32 pages • $3.99

Gutter Magic_03_cvr

Preview: Gutter Magic #2 (of 4)

Gutter Magic #2 (of 4)

Rick Douek (w) • Brett Barkley (a & c)

A showdown at the Goblin Market puts Cinder and Blacktooth on the path to tracking down their quarry – but the necromantic sorceress known as the Morgue wants Cinder’s head, even if she has to threaten his family to get it. Fans of Harry Potter and Sin City will love this genre-bending caper that brings magic down to the gritty streets of New York!

FC • 32 pages • $3.99

GutterMagic_02-pr_page7_image1

Review: Deluge #2

Deluge_#2In case you missed the review of issue #1, Deluge is the story of an undercover FBI Agent trapped in New Orleans and on the run from a group of rogue cops in the aftermath of Hurricane Katrina written by J.D. Oliva and illustrated by Richard P. Clark.

In Deluge’s post-Katrina New Orleans, some cops are crooked, some criminals are not what they seem and Hurricane Katrina might just prove to be one of the lesser problems this poor town has to worry about.

The plot thickens as the N.O.P.D open fire on a pair of men on a rooftop, only for one to escape.This pivotal plot point draws the line in the sand for who is in, who is out and who is playing a whole other game in the conspiratorial plot that was introduced in issue one and deepens in issue 2.

It keeps its cynical view of police brutality and the uselessness of bureaucracy to the point of out-and-out corruption in the highest ranks of America’s first line of defense and ties it all into a in a cliff hanger you won’t see coming.

Story: J.D. Olivia Art: Richard P. Clark
Story: 10 Art: 10 Overall: 10
Recommendation: Read it NOW, why aren’t you reading it yet?!

J.D. Olivia provided Graphic Policy with a FREE copy for review.

Rich Douek Talks About Gutter Magic, His New Comic Series

GUTTER MAGIC_01_COVER_A_FINAL_CREDITS LOGOSGutter Magic is a four part miniseries written by Rich Douek and superbly illustrated by Brett Barkley, and set in a world where World War II was fought with magic instead of technology. The comic is a interesting take on a magical fantasy set in an alternate version of our world, and one that we at Graphic Policy have been enjoying quite a bit. Alex had a chat with the comic’s writer Rich Douek about where the idea for the comic came from and, among other things, just how he envisioned a certain page in the script.

Graphic Policy: Firstly, thank you very much for your time. The first issue of Gutter Magic is fantastic; where did the inspiration strike you for the series?

Rich Douek: I’ve been a longtime fan of fantasy in all it’s forms, and I wanted to write your typical “fantasy epic”, but I think one of the problems I was running into was not having things ring true in terms of the emotional content, and issues I wanted to address within that context – so I decided to look at what it would be like telling the tale someplace closer to home, like New York, where I’ve lived my whole life. I don’t know exactly when or where it happened, but I got that picture in my head, of the building split in two and hovering in the air, and things just started clicking from there.

GutterMagic_01-pr_page7_image4GP: In terms of setting the story in New York, what made you decide to set the tale in an alternate history, which personally I think is a great choice, as opposed to “our” world with magic elements? 

RD: One of the reasons I set the story in NYC is because it’s my hometown. I know it’s not exactly virgin territory when it comes to comic settings, but it’s in my bones, so to speak.

The reason I went with an alternate history is because I wanted magic out in the open, an everyday fact of life. A lot of urban fantasy has it all going on secretly, and I do love stories like that, but I wanted to do something different. And I wanted a reason for it all to be out in the open – so looking back through history I thought WWII would make a great incident, so to speak, to allow magic to come to the forefront and create a very different world from the one we live in.

GP: One of the things I enjoyed about the first issue is that the world already feels pretty fleshed out, even if the audience may not know too much about the world (yet). You must have delved into the world building in planning the series, do you have any plans of a prequel type story based around the war (or is there more to come on that in the following three issues)?

RD: Thanks! Fleshing the world out was a huge part of the way I approached the series both in writing and talking to the rest of the creative team. I joke around that it was kind of like writing a D&D sourcebook or something – but all that work really shows through with the way Brett rendered the world – we wanted it to feel huge, immensely detailed, and fully formed – like you could pick a random background character and follow them on their own adventure.

In terms of further stories fleshing out the background, yes, there is quite a bit that gets revealed in this series, and plenty more for potential future series – a prequel set in World War 2 is something we were definitely considering – but any and all of that will come out down the road. It was a choice of mine, not to reveal everything about why things are the way they are all up front – it’s something I’d like to reveal bit by bit as I work on stories set within the world – I’m not a huge fan of info-dump expositions that just lay it all out there. I try to instill a sense of discovery, of this wonderful world unfolding as you delve into it.

GutterMagic_01-pr_page7_image5GP: I think the sense of discovery you mentioned is definitely a strong point here. Obviously we’ve only read the first issue so far, and so you may not want to answer this, but with any potential sequel or prequel, are there plans to follow a back ground character around in place of Cinder and Blacktooth?

RD: Well, one of the things that has been so amazing for me during the writing process is finding all these characters and plot threads I want to explore. I can’t promise that anything is in the works right now, but no matter what happens with the book’s release, this is a world I want to tell stories in for a long, long time.

And there are plenty of background characters, both from the past and present who I want to expand on and illuminate – and while talking about spinoff a might be a little premature, the material is definitely there to work with.

GP: Cinder looks like he’s a lot of fun to write, reminding me in a couple of ways of the guy that shot first in certain movie.

RD: He’s a blast, and definitely inspired partly by a certain scruffy looking nerf herder. I’ve drawn my influences from a lot of different corners of geekdom, and Cinder sits squarely in the court of (hopefully) likable scoundrel. Blacktooth is a blast, too, and one of my favorite parts of writing Gutter Magic is the banter between them, and showing these two very good friends snark on each other constantly.

GP: The brilliant market chase double spread that Brett Barkley drew; I have to ask – just how did you describe that to him?

RD: Haha, that’s actually a funny story – the first line of my panel description in the script was:  “OK. Time for something crazy.” I tried to describe what I was picturing, as sort of an MC Escher painting, ending the description with “Do 1 panel, do 100 panels, just go nuts and have fun with it.”.

Ultimately, I knew that I couldn’t be too prescriptive with it, or it could easily wind up looking disjointed or stiff. I wanted Brett to really cut loose with his imagination – so we discussed it several times over email, going over different possibilities, and having a couple of false starts – but he sent me a layout he was really happy with, and I agreed that he should run with it – and it paid off, because it’s one of the things people consistently point out as a great part of the book.

GP: Finally, one last question; aliens, pirates, cowboys or ninjas?

RD: Gotta go with the pirate life, because, let’s face it, pirates know how to party. Still, though, not a huge fan of the whole Pirates of the Carribean thing, so let’s say SPACE PIRATES!

GP: Again, I really appreciate your time! 

RD: My pleasure!


Gutter Magic #1 was released on the 14th of January. I urge you to check it out, because on top of it being a great read you need to see the double page spread we were talking about earlier. You can find the comic in your local comic shop or on ComiXology here.

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