Tag Archives: chris o’halloran

Your First Look at Matt Kindt and Matt Smith’s Folklords #3

BOOM! Studios has revealed a first look at Folklords #3, the latest issue of an all-new original five-issue series from Eisner Award-nominated writer Matt Kindt, acclaimed artist Matt Smith, colorist Chris O’Halloran, and letterer Jim Campbell about a young man whose forbidden quest reveals the shocking truth about his world and turns everything he ever knew upside down, available in January 22, 2020.

Outside of the village, life is no fairy tale—and Ansel has learned this the hard way. When  his traveling companions disappear into thin air, Ansel finds himself at the mercy of Hanz and Greta. He needs to escape before the worst happens, but the siblings have a story for him, and the truth is more gruesome than he could ever have imagined. 

Folklords #3 features main cover art by Matt Smith and variant cover art by Dustin Nguyen.

Folklords #3

Preview: Folklords #2

Folklords #2

Publisher: BOOM! Studios
Writer: Matt Kindt
Artist: Matt Smith
Colorist: Chris O’Halloran
Letterer: Jim Campbell
Cover Artists:  Matt Smith
Price: $3.99

Against the order of his village, Ansel strikes out to find the Folklords, the only beings that can explain his visions of another world. But the forest is even more dark and terrible than he was told, and Ansel meets two very different women who will change his life—one way or another—forever.

Folklords #2

Review: The Immortal Hulk Vol. 5 Breaker of Worlds

The Hulk’s battle with Shadow Base comes to a brutal end. Gamma Flight, the Hulk, and General Fortean’s forces collide in this volume of The Immortal Hulk!

The Immortal Hulk Vol. 5 includes issues #21-25.

Story: Al Ewing
Art: Joe Bennett, Ryan Bodenheim, Germán García
Ink: Ryan Bodenheim, Ruy José, Belardino Brabo, Marc Deering, Roberto Poggi, Germán García
Color: Paul Mounts, Chris O’Halloran
Letterer: Cory Petit

Get your copy in comic shops now and in book stores on December 3! To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon
Kindle/comiXology
TFAW

Marvel provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Preview: Folklords #1 (of 5)

Folklords #1 (of 5)

Publisher: BOOM! Studios
Writer: Matt Kindt
Artist: Matt Smith
Colorist: Chris O’Halloran
Letterer: Jim Campbell
Cover Artists:  
    Main Cover: Matt Smith
    Variant Cover: Duncan Fegredo
Price:
$3.99

From Narnia to Harry Potter, we’ve seen our hero leave the real world for a fantasy world—but in Ansel’s world of monsters and magic he’s haunted by visions of our world with tailored suits and modern technology!

Ansel embarks on his Quest to find the mysterious Folklords, hoping they can explain his visions…but looking for the Folklords is punishable by death. What will Ansel risk to find out about the world he has never truly belonged in? 

Eisner Award-nominated writer Matt Kindt (Grass Kings, Black Badge) teams with acclaimed artist Matt Smith (Hellboy And The B.P.R.D.) challenge everything you know about the line between fantasy and reality in a new series for fans of Die, Middlewest and Fables.

Folklords #1 (of 5)

Review: The Immortal Hulk #25

The Immortal Hulk #25 is epic in scale and classic science fiction.

Story: Al Ewing
Art: Germán García, Joe Bennett
Color: Chris O’Halloran, Paul Mounts
Ink: Ruy José
Letterer: Cory Petit

Get your copy in comic shops now! To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon
Kindle/comiXology
TFAW

Marvel provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: Absolute Carnage: Immortal Hulk

The Immortal Hulk is brought into “Absolute Carnage” as Thunderbolt Ross’ body is stolen.

Story: Al Ewing
Art: Felipe Andrade
Color: Chris O’Halloran
Letterer: Travis Lanham

Get your copy in comic shops now! To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon
Kindle/comiXology
TFAW

Marvel provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Exclusive Preview: Future Foundation #2

Future Foundation #2

Writer: Jeremy Whitley
Art: Will Robson & Paco Diaz
Ink: Will Robson, Paco Diaz, & Daniele Orlandini
Color: Greg Menzie with Chris O’Halloran
Letters: Joe Caramagna
Cover Art: Carlos Pacheco
Rated T
In Shops: Sep 04, 2019
SRP: $3.99

BREAK OUT: THE FUTURE FOUNDATION RESCUES…THE MAKER?!

The Future Foundation and Yondu planned the perfect prison break, but nobody counted on having to stage two! But when their security breach reveals that Mr. Fantastic is locked away in the galaxy’s greatest prison, their perfect plan falls apart. Now Julie – and the person she came to break out – are on their own as Alex leads Yondu, Dragon Man, and Bentley into a high-security cellblock full of the most dangerous criminals in the galaxy to save a friend and mentor. But the real Reed Richards is back on Earth – and the Future Foundation is about to break out his greatest enemy.

Future Foundation #2

Messages from Midgard #12- Analog Iron Man

With only a single issue left in the War of the Realms core series, the tie-in writers have fallen into the unenviable trap of wrapping up their story, connecting it to the event’s inevitable conclusion, and maybe leaving a loose thread or two when their comic returns to its normally scheduled programming.

Six comics came out this week, and one was heads and shoulders over the pack: War of the Realms Journey into Mystery #5. The McElroys, Andre Araujo, and Chris O’Halloran have finished crafting an ensemble cast that I want to read an ongoing series about, made Ares sympathetic, Laussa more than a MacGuffin, connect all the seemingly random plot threads of the series, and made me laugh out loud a couple times. No other book came close to this, but with snark, grit, and one hell of a Wasp cameo, Gail Simone and Paolo Villanelli made up for last month’s disappointment and delivered a nifty science vs magic clash in Tony Stark, Iron Man #13. I enjoyed it and wish Simone had more time on the book.


War of the Realms: War Scrolls #3

War of the Realms’ anthology tie-in War Scrolls wraps up with its third issue. There is the conclusion to Jason Aaron, Andrea Sorrentino, and Matthew Wilson’s Daredevil serial as well as a Dr. Doom story from Christopher Cantwell, Cian Tormey, and Dan Brown and a She-Hulk one from Charlie Jane Anders, Simone D’Armini, and Federico Blee. Daredevil, God without Fear continues to be an accomplishment in panel layouts, fight scenes, and theodicies. This three part story is a turning point in Sorrentino’s career as an artist as he transitions from flowing tapestry layouts to strict grids that work like slow-mo while Daredevil fights Malekith with Bifrost shruikens. Aaron’s narration continues to show the perils of omniscience, and even if Daredevil can’t defeat Malekith, he can inspire his blind children hostage to escape and cut God a break along the way.

Halt and Catch Fire co-creator Christopher Cantwell tells the story of the Dark Elf invasion of Latveria from ordinary citizens’ POVs. Dr. Doom has a godlike status in this country, and even when he makes silly mistakes like wasting his troops on a Saving Private Ryan-esque rescue mission, they look to him to save them. The switching point of views can be disorienting, but Cian Tormey gives the story a documentary feel and builds to one badass crescendo where Doom is part-Superman, part-God of the Old Testament, and still authoritarian. It’s a tasting menu that really needs to be expanded to a full feast of the regular lives of Latverians.

War Scrolls #3 wraps up with a story of She-Hulk and Freyja fighting dragons and talking about relationships. Charlie Jane Anders’ writing sometimes feels like she’s making her characters have her interests like making Blade a Beyonce fan and Punisher a Joni Mitchell aficionado, but she nails the conversations between Jennifer and Freyja. She-Hulk talks about how she is dating Thor and not sure how serious it is, and Freyja understands how much She-Hulk cares for her son and that they are both insecure about their “worthiness” and status as heroes. The cherry on top of this pretty good story is D’Armini’s artwork that makes She-Hulk incredibly muscular and monstrous. For the most part, War Scrolls has been full of thought provoking character studies and memorable visuals, and issue three is no exception earning an Overall Verdict of Buy.


War of the Realms: Journey into Mystery #5

Journey into Mystery #5 wraps up this god demon baby starring road trip saga into a neat little bow and uses continuity to enhance and deepen character development and humor instead of as a crutch. The McElroys seamlessly transition from podcasting to mainstream comics while Andre Araujo and Chris O’Halloran enhance their jokes and punch up the action scenes beginning with Wonder Man sweeping to save Laussa. They keep their character portrayals internally consistent like having Wonder Man continue to be a pacifist and having Sebastian Druid being uncertain about his powers, but reminding readers he had a relationship with Ares’ son back in Jonathan Hickman’s Secret Warriors.

This kibble of continuity isn’t just a piece of cute, fanboy trivia, but sets up Ares’ road for redemption. He isn’t a bad guy and doesn’t have a quarrel with this book’s cast; he just like to fight and wants to be reunited with son in the afterlife. Journey into Mystery #5 isn’t just a slugfest between the team and Ares, but is filled with twists and turns about Laussa that aren’t 100% deus ex machinas. The comic does have a pleasing plot, but its real magic are in the small moments like any time Miles Morales and Thori interact, or Laussa’s expressions with the world around him. And for this mastery of both the macro and micro aspects of comics, Journey into Mystery #5, and by extension, the whole miniseries earn an Overall Verdict of Buy.


War of the Realms: Spider-Man & the League of Realms #3

Unless it’s for a storytelling purpose, having two or more artists on a comic usually means it was rushed to meet its deadline, and that seems to be the case with Spider-Man & the League of Realms #3. Gone are Nico Leon’s slick cartooning and well-choreographed set pieces of the previous two issues, and writer Sean Ryan giving each League member a distinct personality beyond fantasy race action figure. This issue is mostly a slugfest against Malekith’s lieutenant, Kurse and peppered with awkward poses, constipated facial expressions, and basically, generic visuals from Leon and Marco Failla.

The angel Fernande goes a bit ballistic in the middle of the fight, and Spider-Man finds a shared connection because they have both lost loved ones. But this was already covered in the previous issue so it feels a lot like padding in Spider-Man & the League of Realms #3. The main plot point of this issue (and a cool connection to War Scrolls #3) is that Kurse was once League member, Waziria, and for the first time in all of War of the Realms (Except the Cul Borson story in Thor.), the Dark Elves aren’t treated like evil cannon fodder. In the end, this comic was about saving people instead of punching evil, and that’s a good sentiment from Ryan and Leon. However, it ends on this week’s “standard” heroes pose together and jump into the final battle panel and earns an Overall Verdict of Pass because of art issues and the difficulty of writing a large cast.


Captain Marvel #7

Spider-Man & the League of Realms #3 wasn’t the worst “War of the Realms” comic this week. That honor goes to Captain Marvel #7, which wraps up the unbearably banal if well-colored by Tamra Bonvillain body swap story featuring Carol Danvers and Dr. Strange. This issue does have a few positives like Kelly Thompson’s gift for quick banter and cutting one-liners like Strange roasting Carol for only knowing magic from various pop culture things. However, it’s pretty shallow, Strange and Carol’s ineptitude with each other’s powers are quickly resolved, and afterwards, they and an underutilized Black Widow go separate ways.

One slight positive about Captain Marvel #7 is Annapaola Martello’s art. She’s equally good at drawing fun facial expressions/hints of flirting and things that go boom/pew pew. Even if the story is thin, it’s pure joy to see Dr. Strange in Carol’s body go Binary and kick undead ass and then steal a little moment at the end. And about the ending, it seems random and tacked on even if it’s our first glimpse of a post-War of the Realms world. Carol is hanging out in her apartment like everything is normal, and the last story had no effect on her. Honestly, this is for the better as Thompson no longer has to shoehorn a quick tie-in and can tell her full story. My Overall Verdict for Captain Marvel #7 is Pass, and it’s worth skipping for regular readers of her title and those just following “War of the Realms”.


Deadpool #14

If there’s any comic that Deadpool #14 shares DNA with, it’s Simon Bisley’s Lobo books of the 1990s with their combination of serious, detailed fantasy art and silly dialogue and situations. In this comic, Skottie Young and Nic Klein chronicle Deadpool’s defense of Australia from Ulik (Which is apparently a very common name for trolls.) and his minions with the help of a knock-off Captain Britain and Daredevil and then an assist from some real superheroes. Young continues to have fun breaking the fourth wall and poking fun at his own writing like ending the issue with a deus ex machina and commenting on the legality of including a figure that’s all but named Tasmanian Devil.

Nic Klein draws and colors his own work in Deadpool #14 and turns in some gorgeous splash pages of Deadpool, Luke Cage, Iron Fist, Daredevil, and various Z-list Australian heroes beating the shit out of trolls. He can also do funny too like his depiction of the solution to Australia’s troll problem, which is feeding them and putting them to work at New Zealand’s copyright-friendly version of a Lord of the Rings set tour. The panel of trolls chasing tourists with selfie sticks around a “bobbit” hole is like something out of Mad magazine and a wonderful Deadpool-esque way to wrap up the plot. For its humor, skilled art, and ultraviolence, Deadpool #14 earns an Overall Verdict of Buy. (And, apparently, the next issue is the final one of the series.)


Tony Stark, Iron Man #13

Free of continuing subplot from previous issues (Except for the important Tony Stark relapsing in a VR environment one.), Gail Simone and Paolo Villanelli are free to tell the story of the battle between Iron Man and the wyrm Sadurang, who wants to rob the New York Stock Exchange. They make fantastic parallels between traders and hoarding dragons, and starting off a conversation between Sadurang and a now homeless broker about how riches cloud one’s morals sets the tone for the issue. And what happens is a back to basics Iron Man story where Tony must destroy or deactivate all his magic infected armor and get back to the analog days to defeat this greedy dragon.

Edgar Delgado’s powerful colors match Villanelli’s art, which can be loose and scratchy when Tony is getting his ass kicked and trying to quip his way out of a bad situation or tighter and tougher when he’s in the Mark I armor doing his best St. George impression. Also, Simone brings in the very winsome Wasp as a guest star in this issue, and she brings Tony hope and her stings and fast flying gives him enough time to rally his counterattack. Then, they get to share a sweet moment after the fight is over, but Tony doesn’t tell her about the relapse and is interrupted by Malekith’s initial invasion of New York. This two steps forward, one step forward approach to Tony’s journey works for Gail Simone and Paolo Villanelli and coupled with a satire of capitalism via knight/dragon metaphors, Tony Stark, Iron Man #13 earns an Overall Verdict of Buy.


Even though it’s sad to see Captain Marvel’s portrayal stumble in yet another event, and some writers love doing the “heroes join the final battle” ending to their tie-ins, this wasn’t a bad “War of the Realms” week. Skottie Young and Nic Klein turned their Deadpool two-parter into an exercise in maximum absurdity and pulled off the first funny Lord of the Rings reference of the event while Gail Simone added Iron Man to characters she excels at writing. But the real highlight was Journey into Mystery, which is a redemptive road comedy starring a great mix of heroes, tons of quick jokes, and a coherent plot that zigged where others zag. I’m definitely looking forward to Clint McElroy’s upcoming work on Marvel Team-Up.


Panel of the Week

Mark I armor, Ben Day dots, snarky Gail Simone dialogue. I’m geeking out, y’all. (From Tony Stark, Iron Man #13; Art by Paolo Villanelli and Edgar Delgado)

Messages from Midgard #10 – Deadpool Down Under

“War of the Realms” is starting to wind down this week with the release of the penultimate issue of the core series, War of the Realms #5. The comic has a predictable ending thanks to the marketing department, but actually feels like a Jason Aaron/Russell Dauterman/Matthew Wilson Thor comic thanks to its excellent characterization of Thor and Jane Foster to go with fight scenes a la the third act of Lord of the Rings: The Two Towers. The tie-ins aren’t bad either as I wish Journey into Mystery went on for another four issues of road trip hijinks, Greg Pak and Gang Hyuk Lim finally find their sprawling ensemble cast’s footing in New Agents of Atlas, and Captain Marvel and Deadpool wisely choose comedy over melodrama. The only real stinker of the bunch is Tony Stark, Iron Man #12, which made feel really bad for Gail Simone, who has to do the comic book equivalent of walking, chewing bubblegum, and someone else’s calculus homework at the same time.

War of the Realms #5

War of the Realms #5 is paced like a fever dream and a reminder that Jason Aaron, Russell Dauterman, and Matthew Wilson have done fantastic work on Thor and can tell a poignant story that isn’t just fight scenes stitched together. With the death of the Valkyries and Loki and the capture of Freyja and Odin, this is a real breaking point for Thor and the “War of the Realms” as a whole. Aaron, Dauterman, and Wilson double down on the religious/mythological imagery by having cosmic powered Daredevil nail Thor on the World Tree so he can have some insight on how to defeat Malekith. It’s a big moment for a hero that has been considered “unworthy” for the past five years, and he takes responsibility for all the realms sliding into the role of All-Father and not just a rage-filled, hammer destroying warrior.

Speaking of war, there is quite a lot of it, but Aaron, Dauterman, and Wilson do a good job balancing it with the intense, non-linear Thor/Daredevil/Jane Foster scenes. Even though they feature a variety of locations and characters, the action sequences work because they follow a uniting principle of “liberation”. There are sheer badass moments, like Okoye delivering killer one-liners while the Dora Milaje drive back the angels to Heven, Jane Foster and Roz Solomon watching Roxxon’s stock prices drop while they kick Dario Agger’s minotaur ass, and Captain Britain and Captain America teaming up to drive the Dark Elves back to the English Channel. War of the Realms #5 alternates between triumph and agony and is a treat for fans of the Jane Foster Thor stories as she is inspired by the sacrifice of the Valkyries to continue being a warrior and a hero. With operatic visuals (Especially the Daredevil/Thor scenes.) and its strong character development of Thor, War of the Realms #5 earns an Overall Verdict of Buy.

War of the Realms: Journey into Mystery #4

In its frenetic fourth issue, War of the Realms: Journey Into Mystery enters the pantheon of one of my favorite types of mainstream comics: the fun, quirky B-list cast starring book that ends too soon. We’re talking books like Hawkeye, Mockingbird, Superior Foes of Spider-Man, and Secret Six. The McElroys are definitely hip to the idea that the best comedy comes from character, and it leads to hilarious moments like Wonder Man lamenting his Tommy Bahama shirt being riddled with bullets, the underage Brooklynite Miles Morales having no idea how to act in a casino, and Balder trying to order “sack” aka the favorite drink of Shakespeare’s Falstaff at the casino. As we’ve gotten to know the cast of Journey into Mystery better, the humor level has increased along with the level of general peril.

Yes, Journey into Mystery #4 isn’t all witty banter- it’s a heist story set at a henchpeople convention because the War of the Realms isn’t great for business. Andre Araujo’s diagram-like layouts and Chris O’Halloran’s flat approach to colors gives this issue great flair especially when the heist goes sideways, and a gun fight breaks out. Araujo tilts his grid to give readers a 360 view of the casino floor while the team struggles with what to do as Ares goes mano a mano with Thori. Great jokes, an easy to follow setpiece, a down ending, and the brilliant concept of a henchperson convention earns Journey into Mystery an Overall Verdict of Buy.’

War of the Realms: New Agents of Atlas #3

Up to this point, New Agents of Atlas has had tons of potential yet has been a little bit of a mess with a huge cast of characters and middle of the road visuals from Gang Hyuk Lim and colorists Federico Blee, Andres Mossa, and Erick Arciniega. However, Greg Pak uses a team meal of spam prepared different ways to unite his Pan-Asian superhero team, and it’s a well-timed breather before Jimmy Woo puts his final plan in motion. Splitting the team into tasks that reflect their strengths finally showcases Woo’s strategic genius, and it also lets us get to know the sprawling cast of New Agents of Atlas before the big finale next issue.

Some character moments that stood out to me in New Agents of Atlas #3 was the growing master/apprentice type bond between Sword Master and Shang Chi and the fact that sexist, elitist Monkey King kept getting his ass handed to him by various team members. There is also a sad, yet relevant scene where the usually cheerful Filipina heroine Wave realizes that Sindr making the water warmer will lead to flooding in Cebu where her grandpa lives. New Agents of Atlas #3 is the issue where Pak and Lim make the majority of these characters seem like people and not interchangeable action figures with cool powers. Also, Amadeus Cho gets one hell of a redemption arc and basically is the Korean-American Wolverine as he fights off swarms of Fire Goblins so the rest of the team can accomplish teir tasks. The art is still too “house style”, the colors are still over rendered, but Greg Pak made me care about this new superhero team in this issue so New Agents of Atlas #3 earns an overall verdict of Read.

Captain Marvel #6

Opening with one hell of action scene from artists Annapaola Martello and Tamra Bonvillain where Bucky and Black Widow take out a group of undead ghouls with some acrobatics and a grenade, Captain Marvel #6 ends up being Freaky Friday with Captain Marvel and Dr. Strange, which is the result of them failing to defeat Enchantress. Writer Kelly Thompson has tons of fun with this premise that works because both Strange and Carol are Type A personalities even if his superpowers are more mental and hers are more physical. Black Widow’s dry sense of humor is on full display for most of the issue as she cuts these two big personalities down to size at least until surrounded by aforementioned ghouls.

The big problem with Captain Marvel #6 is that much of the action is said to take place in Rio de Janeiro and Sao Paulo, Brazil, which have metropolitan areas of over 12 million each, but 90% of the comic happens in a fucking jungle. Thompson’s writing is clever, and she nails the dysfunctional personalities of Dr. Strange and Captain Marvel. But, at the bare minimum, she could have read Wikipedia and realized that Brazil is 87.5% urbanized. Despite this huge research faux pas, Captain Marvel is an enjoyable read that doesn’t take itself too seriously, has hilarious faces and well-done action choreography from Martello and Bonvillain, and has an Overall Verdict of Read.

Deadpool #13

I always love when Deadpool has an event tie-in because he always ends up mocking the premise of the event and having a fun, goofy adventure. (Also, because the first Deadpool comic I ever read was a “Secret Invasion” tie-in). Writer Skottie Young and artist Nic Klein take him on a wild ride to Australia where he’s commissioned to liberate the continent/country from Ulik and the trolls with the help of their nation’s finest heroes, Captain Outback, Nuclear Nancy, and copyright friendly Tasmanian Devil. Yep, Young peppers his script with plenty of pop culture references and jokes like having Captain Marvel use Crocodile Hunter dialogue in dream sequence, and “Skottrick” even roasts his own writing when he borrows a one-liner from Terminator and blames it on his kids being home from school.

What makes Deadpool #13 so funny and work has a comic is the blend of silly, irreverent dialogue and detailed art that is played for drama like Klein’s double page tableau recapping what’s been going in the “War of the Realms”. But Klein can do humor too like Negasonic Teenage Warhead’s deadpan expression as Deadpool reacts and laughs at various romantic comedies, or the ending when Deadpool is making jokes about the shittiness of the Hobbit movies while being surrounded by trolls and not having the best allies to help him out. Skottie Young and Nic Klein have a good handle on irreverent Deadpool comedy stylings and have some clever ideas like the trolls enjoying the sparsely populated Australian Outback so Deadpool #13 gets an Overall Verdict of Buy.

Tony Stark, Iron Man #12

I love the idea of Tony Stark fighting a greedy, Smaug-like dragon (Or wyrm. I don’t wanna piss off the fantasy geeks.) and having that fight be written by Gail Simone, who excels at writing smarmy assholes that want to be heroes in spite of it all. (See Catman.) However, Tony Stark Iron Man #12 has to deal with the effects of Dan Slott’s previous arc, introduce the dragon, and have another plot about not having artificial intelligence completely work on technology that affects human behavior. Apparently, in the last arc, Tony Stark relapsed into alcoholism in a virtual reality environment, which honestly just sounds like a weak tea substitute for “Demon in a Bottle”, or a real problem that people experience.

So, Simone and artist Paolo Villanelli are stuck trying to continue that storyline and do a kind of prequel to “War of the Realms”. The idea of Malekith sending a dragon assassin with magical abilities to take out a man of science with quite a large “hoard” is clever and gives an opportunity for Simone to write some Stark snark as he compares the wyrm to Toothless and Falkor. But it’s weighed down by too many subplots. Honestly, this comic would have worked better as a miniseries with Dan Slott continuing his alcoholism/AI/wannabe Black Mirror thing in the main Tony Stark, Iron Man series. It’s safe to say it gets an Overall Verdict of Pass.


With the exception of a bungled Iron Man tie-in, I personally enjoyed this week’s “War of the Realms”, including the core book, which lived up to the pre-release hype of combining the strong arcs and ideas from Jason Aaron’s Thor run with epic Marvel Universe-spanning battles. I’m also going to miss The McElroys when they leave comics and return to their lucrative day job of podcasting and think they would make amazing writers on a humor, character-driven Justice League or Avengers title. Finally, it definitely seems that Skottie Young or someone in the Deadpool office has played Risk because Australia is truly the key to victory…


Panel of the Week

Poor Skottie Young’s kids (Deadpool #13; Art by Nic Klein)

Messages from Midgard #6: Cute Baby Laussa

The “War of the Realms” takes a break this week from the main heroes and blockbuster trappings to tell smaller, quirky stories that are varying degrees of fun. The McElroys bring the road trip banter in War of the Realms: Journey into Mystery #2, and Andre Araujo gets to take a break from advanced technology and gory fight scenes to be a humor cartoonist. War of the Realms: New Agents of Atlas #1 is one of the first tie-ins to remember that this event has a global scope, and Greg Pak and Gang Hyuk-Lim introduce Marvel’s first Filipina hero, Wave, although the story comes apart at the seams sometimes. I tip my hat to Pak and Lim for introducing more Asian heroes to the main Marvel Universe, and hopefully we get to hear for them after three issues. And Unbeatable Squirrel Girl continues to be a sweet cinnamon roll of a comic that I hope Marvel never cancels. (Thank you Scholastic book club marketing!)

War of the Realms: Journey into Mystery #2

With the boring team assembling part out of the way, the McElroys, Andre Araujo, and colorist Chris O’Halloran are free to write and draw road trip hijinks after a quick prelude showing why Ares is working for Sindr and after Thor’s baby sister, Laussa. The McElroys settle into writing this truly odd assortment of characters in Journey into Mystery #2, and honestly, I could read a whole ongoing series of them traipsing through the Marvel Universe and arguing about personal space, the fact that no one on the team can drive except Kate Bishop (Kudos to Miles Morales for doing driver’s ed next semester though.), and Thori being fierce.

The McElroys and Araujo don’t force a fight with Ares just yet and have the team stop at “Bide-A-Wee” trailer park because, again, no one except Kate Bishop can drive. Araujo draws the denizens of the trailer park in a stiff manner like they’re pretending to be human. This makes sense because they are actually Skrulls. (Of course, the McElroys use this fact to get in some licks at Secret Invasion.) And, then, there’s the requisite action scene that Araujo and O’Halloran make fun with some creative shapeshifting and pink arrows for Kate. However, the sequence is resolved in a very un-War of the Realms way. But what do you expect from a creative team that made changing a dirty diaper both hilarious and suspenseful.

If we had to fight a War of the Realms to get this fun buddy road trip story from the McElroys and Andre Araujo, it will have been worth it. This comic definitely feels like it was written by a bunch of guys who have probably been in enclosed spaces with each other for a long time whether that’s childhood road trips or doing live podcast shows for rabid fans. Throw in a sense of wonder, humor, and love for cute babies interacting with Helhounds, and Journey into Mystery #2 an overall verdict of Buy.

War of the Realms: New Agents of Atlas #1

Through his elevation of Amadeus Cho to the Hulk and especially a four issue arc of Totally Awesome Hulk where Cho teams up with other Asian-American superheroes, Greg Pak has used his clout as a writer to push for more Asian and Asian-American superheroes in Marvel Comics. He and artist Gang Hyuk Lim turn that up to eleven in War of the Realms: New Agents of Atlas #1, which features appearances from Marvel’s first Filipina hero Wave, the Chinese hero Aero, and Korean heroes Crescent and Io and Luna Snow, who were popular in the Marvel Future Fight mobile game and make their first comic appearance here. It’s cool to see these characters and their unique abilities get the spotlight, but Pak struggles to juggle such a large ensemble cast in one issue. Lim’s art is also fairly pedestrian even though there are pops of color from Federico Blee like when Crescent sics his magic bear Io on some Fire Goblins.

In New Agents of Atlas #1’s back matter, Pak says that he wanted to use the book to explore the “diversity within diversity” having Asian and Asian-American from different countries and backgrounds interact while defending the continent from Sindr and Fire Goblins. And he pulls this off in one fantastic scene where Jimmy Woo, the leader of Agents of Atlas, asks Amadeus Cho, Kamala Khan, Silk, and Shang Chi what kind of pear he’s holding. Depending on their background, they say it’s a Korean, Chinese, or Japanese pear because Kamala has only seen that kind of pear at the Japanese grocery.

However, the lesson is that the kind of pear doesn’t matter, and Woo says that the important thing is that they work together as a team. They proceed to not do this with Kamala and Amadeus constantly bickering about some Champions business, which leads to their plane crashing outside Seoul and a fight against the Korean superheroes, not Sindr’s forces. Pak and Lim nail Amadeus Cho’s egotism as he flexes his muscles and showboats throughout the comic and impetuously launches himself into battle without regard for his teammates. However, the scene where the newly minted Agents of Atlas fight the Korean superheroes is very rushed as White Fox immediately assumes that Amadeus Cho is bad because he had a Hulk incident a while back. It’s a good illustration of the pointless drama that gets in the way of teamwork, but with an emphasis on the “pointless” part.

Luna Snow, who Silk fangirls over because she’s a hero and a K-Pop star, Crescent and Io, and a cool surprise character have visually distinct abilities, but Gang Hyuk Lim is too married to the Marvel house style to really let them shine. This is a book that could have used the stylized touch of a Takeshi Miyazawa, who collaborate with Greg Pak on his creator owned comic Mech Cadet Yu, or David Lafuente. With its introduction of new heroes and soapy team dynamic, New Agents of Atlas has tantalizing potential even if this first issue doesn’t completely deliver so it earns the Overall Verdict of Read.

Unbeatable Squirrel Girl #44

Arguably, the best “War of the Realms” tie-in continues as writer Ryan North, artist Derek Charm, and colorist Rico Renzi have Squirrel Girl team up with Ratatoskr, the Norse squirrel god of chaos against Frost Giants and then frighten the citizens of rural Alberta. North and Charm do a good job laying out Ratatoskr’s motivation as she sees that Malekith ruling all ten realms would lead to conformity and boredom, which is the opposite of chaos. So, she’s fighting Frost Giants although in a flashback, she did give a thumbs up to Mangog, the destroyer of Asgard. Unbeatable Squirrel Girl #44 is really an exercise in ethics as Ratatoskr tries to cross lines, but Squirrel Girl holds her back and tries to keep everything even kneeled. However, this backfires.

Like every issue in this series, Unbeatable Squirrel Girl #44 is a dense comic filled with jokes, extended riffs, footnote jokes, and kick-ass fight scenes. What could have been just a simple fight between Squirrel Girl and two Frost Giants ends up with Ratatoskr giving an update on what she has been up to over the past 30 issues or so while imprisoned in Asgard as well as some jokes about how Frost Giants see humans as action figures and superhumans as rare ones. They’re still looking for the rare action figures with kung fu grips though.

Once the Giants go down, North and Charm go into full fish out of water mode with Ratatoskr, who is trying to blend in with the locals, but ends up as a femme fatale in rural Canada and does not pass for human. She has great fashion sense, and North and Charm get to sneak in jokes about video game palette swaps, Sailor Moon, and draw a squirrel ear wearing Spider-Man costume while she picks her look. Also, in her interactions with the regular folks of Alberta, she chooses the chaotic option over the safe one and ends up getting in random guys’ faces. This scene also illustrates the classic principles that humans hate and fear what they don’t understand as the Albertans turn on Squirrel Girl and Ratatoskr, once they realize that “they’re not from around here”.

Ryan North, Derek Charm, and Rico Renzi seem to be having a hell of time combining Squirrel Girl’s morality and empathy with Ratatoskr’s penchant for chaos and manipulation. It’s an instant source of drama and mischief and gives Charm the chance to draw “resting evil face”. Also, for its dedication to fun, good comedy, complex baddies, adorable art, and expressive, flat colors, Unbeatable Squirrel Girl #44 gets an overall verdict of Buy.


Although the quality of this week’s three comics does fluctuate, Journey into Mystery, New Agents of Atlas, and Unbeatable Squirrel Girl use the backdrop of “War of the Realms” not as a crutch, but as a freedom to tell road trip, Asian superhero team-up, and odd couple stories. Frost Giants are coming through portals so why not bring back the entertaining villain Ratatoskr from a few years back to mess with Squirrel Girl and use her divine abilities to troll mere mortals. A book like New Agents of Atlas could use its own series to build up the new characters, but Journey into Mystery and Unbeatable Squirrel Girl uses the events of “War of the Realms” as jumping on points for comedic misadventures. This week is a breath of fresh air after all the melodrama, gore, and Frank Castleness of previous “War of the Realms” tie-ins.

Panel of the Week

I don’t know what beef Malekith has with Shakespearean English. (Art by Derek Charm and Rico Renzi from Unbeatable Squirrel Girl #44.)
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