Tag Archives: card games

The Fantastic Four Returns…. to Marvel Legendary from Upper Deck

For years now there’s been persistent rumors there’s been a ban/lower prioritization of the Fantastic Four and X-Men from Marvel due to their movie ownership at Fox. No actual evidence has been presented, just conspiratorial connect the dots that ignore the creation of new X-Men characters, the licensed material that does get released, and use of some of the Fantastic Four characters in the comics themselves. While it is clear “something” was up, exactly what isn’t beyond a “deemphasis.”

Part of the fuel to the fire was the discontinuation of the Marvel Legendary: Fantastic Four expansion by Upper Deck for their popular deck-building game.

As reported by ICv2, Upper Deck Senior Brand Manager Jason Brenner has said that the “company has been authorized to immediately go back to press on a new printing of the product, which will be available in six to eight weeks.”

The expansion was originally released in the fourth quarter of 2013 and went out of print due to a “licensor-controlled issue.” This out of print status has led the expansion to be covetted and the aftermarket price to incease over 10x. Originally retailing for $19.99, expansions are being sold for over $300.

Three out of the four of the Fantastic Four appeared in the first Dice Masters set, Avengers vs. X-Men by WizKids released in 2014. They haven’t appeared in the game since. The Thing was one of the releases for Knight Models’ Marvel Universe Miniature Game and was released last year.

Can the team’s return to comics be far behind?

Scott Pilgrim’s Precious Little Card Game from Renegade Game Studios and Oni Press

Renegade Game Studios and Oni Press are bringing Scott Pilgrim to tabletop games. Scott Pilgrim‘s Precious Little Card Game is an innovative deck-building game by Keith Baker and based on the graphic novels by Bryan Lee O’Malley. Baker focused on the detail to stay true to the heart of the series, something fans will appreciate.

Being a grown-up is HARD and maybe not worth it? You might rather spend time tweaking your band’s set list until it’s guaranteed to get you that big gig opening for legit rockstars. Perhaps you’re better off dating someone a bit younger than chasing a fairytale romance with the age-appropriate girl (or boy) you met at a party. Maybe the drama constantly engulfing your pals feeds you, even if it is bringing your friends down. And don’t adults just sit at desks all day worrying about how bread makes you fat? Do adults ever even get attacked by random robot ruffians determined to pick a fight? Huh. Maybe there is something to getting it together…

Scott Pilgrim’s Precious Little Card Game is a deckbuilding game that challenges you to grow up and prepare for your finest hour. Players assume the roles of their favorite characters in the Scott Pilgrim universe, each of whom comes with a unique starting deck. Innovative double-sided cards let you decide whether to solve your problems with hard work and empathy, or whether to embrace the unpredictable world of gratuitous video game violence.

Beyond the video-game-style combo moves unique to each character, fans will also appreciate the innovative double-sided cards. Players will be faced to make hard choices about whether to fight or upgrade their life with each card placed into the Plot line. Defeating the Evil Ex and collecting Power-Ups will help players inch their way towards victory.

Create your perfect life with Scott Pilgrim‘s Precious Little Card Game in hobby stores summer 2017. This deck-building game will have an MSRP of $45, is designed for 2-6 players to enjoy in 45-60 min. per game, and will captivate gamers ages 13 and up.

DC Deck-Building Game Organized Play Kit Coming This Summer

Cryptozoic Entertainment will be releasing the first DC Deck-Building Game Organized Play Kit. Designed for the popular DC Deck-Building Game series, the kit includes instructions for retail stores to run tournaments, as well as prizes for participants. Cryptozoic and Warner Bros. Consumer Products plan to release kits biannually, launching this premiere kit alongside the DC Deck-Building Game Multiverse Box this summer and the subsequent kit in the late fall or winter of 2017.

The first DC Deck-Building Game Organized Play Kit will be sold exclusively to local game and hobby stores through PSI Distribution for $25. The instructions outline various options for tournaments (Single Elimination, Point-Based) and league play (Competitive League, Cooperative “Crisis” League). In addition, there are suggestions for how to configure tournaments depending on the number of players, spread the word about tournaments, and utilize the included limited-edition Playmat and 12 Vixen Super Hero Promo Cards as prizes. To help stores promote their organized play events, each kit also comes with a poster featuring DC’s Vixen that encourages players to sign up for an upcoming tournament.

Future kits will have similar content with a rotating roster of Promo Cards. The late 2017 kit will come with Black Lightning Promo Cards. Starting this year, players at Gen Con will have a chance to preview and win the following year’s DC Deck-Building Game Organized Play Kit Promo Cards before their wider release to stores via the kits.

IDW Games Steps into the Arena with King of the Creepies

Being King is good. But being the King of the Creepies is even better. And you’ve got to be King, or else you’ll just be… creepy.

King of the Creepies is a card combat game, where players draw and battle their Creepies in an effort to win enough Victory Crystals to be crowned the King of the Creepies! With Creepy combatants like Noctornal Manimal, Sherlock Bones, Edward Tankhands, and Nighty Knight, the narcoleptic man-at-arms, designer Jon Cohn’s tongue-in-cheek sense of humor shines through as soon as you draw your first card.The game takes place in an arena, where you will draft your Creepies to fight for you. You’ll place bets, wagering Monies on who you think will win, purchase gear and items to upgrade your Creepies, and play Mischief cards to spice up the arena and pull the wool over your opponents’ eyes. Grab as many Victory Crystals as you can, by either winning fights legitimately, or secretly completing hidden objectives. The first to five Victory Crystals wins the game in this epic player-versus-player smash.

Each crazy Creepie has their own personality. Not only will they make you laugh out loud (happens to me all the time), but they’ll wreak havoc on your opponents. The Frigid Witch, for example, can give you the Cold Shoulder, which increases her attack value.

You can beer and pretzels it, or you can take the game seriously. Combining Creepies with unique Gear and Ability cards gives the combat an extremely robust and strategic depth. The brilliance of the game is that it takes a stout gladiator-styled system, and imbues enough simplicity and comedy that the game attracts a broader scope of players, while still keeping hardcore gamers happy. You can even negotiate deals and alliances while you’re in the arena, making it a highly social game perfect for a bar or board game cafe.

Everything in this game is a joke, except the game itself. With a light-hearted pop-culture parody-themed coating, and a competitive light strategy game core, King of the Creepies is out for blood at $39.99 in June 2017.

Unboxing: DC Comics Deck-Building Game Crossover Pack 5: The Rogues

Asking for help is never a strong suit for villains, but sometimes they need a helping hand to snag a big score or take down a worthy hero. Villains like Captain Cold, Weather Wizard, Heatwave and the rest often need to work together to take down The Flash and his speedy allies. With DC Comics Deck-Building Game Crossover Pack 5: The Rogues, you become a Super-Villain who always has some help within reach, thanks to Teamwork.

“Teamwork” is a keyword found on each of the oversized Super-Villain cards and several new cards for the main deck. It allows you to play the top card of another player’s deck. The code “honor among thieves” usually applies here, as the player who you chose to assist you gets a piece of the action.

Speaking of action, every Rogues card in the set immediately grants you Victory Point tokens when acquired. These VP tokens will come in handy during the game. After all, it takes money to make money . . .

We crack open and show off this new expansion for the DC Comics Deck-Building Game.

You can order your copy:
Amazon
Cool Stuff Inc
Miniature Market

 

 

Cryptozoic provided Graphic Policy with a FREE copy for review
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Two New Rick and Morty Tabletop Games Announced by Cryptozoic and Cartoon Network Enterprises

Cryptozoic Entertainment and Cartoon Network Enterprises have announced that they are working together on two new tabletop games based on episodes of the popular Adult Swim Rick and Morty animated TV series: Rick and Morty: Anatomy Park Game and Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game.

Rick and Morty: Anatomy Park Game is based on the first season episode “Anatomy Park,” in which Rick shrinks Morty and sends him into the body of Ruben, a homeless man in a Santa suit. It turns out that, in a joint venture with an eccentric and well-funded amoeba, Rick has built a microscopic amusement park inside a human body that will make them rich beyond their wildest dreams. Morty’s mission is to save the very strange park before it is overrun by the diseases that are running rampant.

The strategy game puts 2-4 players into Anatomy Park, deep inside of Ruben’s body. After choosing from six characters, players must design the best park possible by placing tiles while simultaneously avoiding and fighting Diseases, such as Tuberculosis and Hepatitis A. Certain actions (e.g., moving Ride Tiles around) shift around Ruben’s internal organs during gameplay and cause players to draw Bodily Reaction Cards, which result in unexpected effects and force players to act out embarrassing bodily functions. There are multiple game-ending conditions in which Ruben can live or die, affecting players and their final scores in various ways.

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Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game is based on the Season 1 episode “Close Rick-Counters of the Rick Kind,” in which a group of Ricks from alternate realities arrive and accuse the show’s Rick of murdering other Ricks. After being taken to the Council of Ricks, Rick and Morty escape to track down the evil Rick who appears to be the one behind the murders and the kidnapping of numerous Mortys. However, the true motivations and identity of the villain turn out to be much more complicated.

The deck-building game uses Cryptozoic’s popular Cerberus Engine as various versions of Rick serve as both players’ oversized Hero cards and the Villainous Council of Ricks. Each player’s deck starts with the following cards: seven Genius Waves cards that give you Power, one Beth, one Jerry, and one Summer. The Beth, Jerry, and Summer cards do nothing, but can activate other cards. The “Kick” stack in other Cerberus games is now the Portal Gun stack. The Portal Gun activates the Portal deck, which transports a player’s Hero to a random Location from the episode or other popular places from the series. That player may then utilize that Location during his or her turn and has the option of paying the cost of the Location to put it into his/her deck.

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Rick and Morty: Anatomy Park Game will be released July 12, 2017 and Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game will be released during the fourth quarter 2017.

A Different Kind Of PAX

pax_unplugged_logoDuring PAX South, a new PAX focused solely on tabletop gaming was announced in the ever-growing lineup. PAX Unplugged will be taking place in downtown Philadelphia, PA at the Pennsylvania Convention Center November 17th-19th of this year. Badges have yet to go on sale but are set for Spring.

If you’ve been to a PAX in recent years, you’ve seen the tabletop areas rapidly grow in size and popularity thanks to the current resurgence tabletop gaming is experiencing. The mainstream giants of Magic: the Gathering and Dungeons & Dragons sit next to indie darlings like Munchkin, Dungeon World, and the Burning Wheel with games you probably haven’t even heard of yet peppered between them all. You can find all of it and the table space to give them a try if you have the time. You can even chat with creators and talk to them about the games they’ve made. More and more panels have been dedicated to tabletop gaming and game design as well. Not to mention panels like Adam Koebel’s Office Hours giving GMing advice and others like live Critical Role, RollPlay, and Acquisitions, Inc. It was only natural that this aspect of gaming would even get its own PAX.

PAX Unplugged isn’t the only convention of its kind though. There’s GenCon in Indianapolis, IN at the Indiana Convention Center August 17th-20th that will be celebrating its 50th year and competes with it for size. It’s the largest and longest-running con in the tabletop gaming arena. On the flipside, Go Play NW is a much smaller con in Seattle, WA at Seattle University July 8th-10th.  It focuses more on fostering growth and camaraderie in tabletop gaming as a non-profit and gives space for creators who want to test their story-based games. Dozens of others definitely exist worldwide but few can compare in scope to an offering from Penny Arcade and Reed Pop while providing a basis for a community . Head over to the official PAX Unplugged site to subscribe and keep up to date or follow PAX on Twitter.

The Banishing – Coming Soon from Wizkids

WizKids has announced the upcoming release of a new co-operative card game, The Banishing. This March, the undead will threaten to take over the world. An unlikely group will join forces to fight against evil.  Find out who will be triumphant on the tabletop in The Banishing.

Designed by Sean Rumble, The Banishing brings players into a world being overcome by undead creatures. Players take on the roles of the guardians who must work together to banish the undead back through the Void.

As guardians, each player is a unique character with special abilities that can be activated by collecting cards and creating matches. The Sorcerer can conjure and enchant. The Fighter can taunt and imprison. The Healer can bless and revive. The Banishing introduces eight characters, each with six unique skills, for players to choose from.

Visit your friendly local game store to pre-order The Banishing for your game collection today!

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IDW Games Sails the Seas of the Sea Chicken with a new Random Encounter

seas-of-the-sea-chicken-1‘Arrrrrrrrm yourself with a whole new set of powerful encounters in this new expansion brought to you by Jamie Keddie, designer of the original Random Encounter card game. This time around, the incredible retro-pixelrific art is nautically themed with favorites like giant man-eating clams, sirens, a clan of Vikings, and a baby on a seahorse, to name a few. And what would the game be without a progressively fatter series of sea chickens? The question is… what do sea chickens eat? And how do they get so big??

Any fan accustomed to the original Random Encounter will have no problem picking this stand-alone expansion up and playing. Games are lightning-fast and play in 15 – 20 minutes. Players will each take a set of 9 Encounter cards, each featuring one of the outrageous creatures described above, and strategically create 5 piles of facedown Encounters. Each Encounter is placed facedown so swindling deck swabbies can’t peek. Place your Loot die (which indicates your victory points) behind one of these Encounters to protect it, and let the random encounters begin.

Random Encounters occur as players take turns flipping over one of their respective card-piles and declaring another opponent’s Encounter to duel against. Every card in the Encounter has a number inside a colored skull-icon which indicates its combat strength. The color of the skull indicates any special powers. Defeating an Encounter that protects an opponent’s Loot die allows you to steal a loot from them. The first to six Loot wins!

Random Encounter: Sea of the Sea Chicken brings 4 new special powers to the Encounter cards. With a black skulled card, you can double the combat strength of any Encounter that card is placed in, which can create an overwhelming advantage. Any Encounter card with a purple skull may flee to another one of your Encounters if the Encounter it is included in is attacked. Salty swashbuckler-scuttled swimwear swept sideways! Or something like that…

This is a complete stand-alone product which can be combined with the original Random Encounter: Plains of the Troll King, to create some hilarious off-the-wall land and sea mash ups.

Shell out $19.99 clams and this booty be ‘yerrrrrrs!

Spyfall 2 Gets a Release by Cryptozoic

spyfall-2-2Cryptozoic Entertainment has released the card game Spyfall 2. Developed by leading Russian game publisher Hobby World, the sequel to the hit 2015 social deduction party game will come to the U.S. courtesy of Cryptozoic.

The first Spyfall was a hit with fans and critics alike. In 2014, it won “Best Party Game” from The Dice Tower Gaming Awards and was nominated for “Best Party Game” and “Best Innovative Board Game” from BoardGameGeek’s Golden Geek Awards. In 2015, it won a “Major Fun Award,” which is given to games that are “adaptable, enjoyable, quality products.” In addition, it received the Recommended Award in 2016 from the jury of the Spiel des Jahres, the prestigious German award for tabletop games.

Spyfall 2 expands the first game, featuring 3-12 player capability, up to two spies, and 20 new locations. It is a standalone expansion, meaning players can play it by itself or combine it with the first Spyfall to make the experience even more complex and challenging. The game’s 20 new wacky locations include the Retirement Home, Candy Factory, and Prison. Players who get location cards also receive suggested roles for those locations that they can utilize for added fun. Whereas the first game only allowed for one spy and a maximum of eight players, the sequel increases the possibilities with up to two spies and 12 players.

During play, all players receive secret location cards, except for the one or two players who receive spy cards instead. Players ask and answer questions to get information out of their fellow players. Non-spy players attempt to trip up the spies, while the spies try to gain enough clues to guess their location.

In each round of play, after the players receive their secret location and spy cards, they start a stopwatch that runs for a set length of time. The players then take turns asking each other questions and answering. It is a balancing act as non-spy players offer information about the current location to let the others know that they know where they are, without revealing the location to the spies. In contrast, spy players have to come up with questions and plausible answers to other players’ queries without knowing where they really are!

At the end of each round, players declare their suspicions and try to convince each other. Then, they start voting on each player’s guilt one at a time, beginning with the dealer. If enough players vote that someone is guilty, that player reveals his or her card and the voting is over. If the player is indeed a spy, the non-spies win. If the player is not a spy, the spies win. If no player is convicted after each player has been voted on, the spies win.

Spyfall 2 will be available at retailers nationwide on January 27 for a suggested retail price of $24.99.

 

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