The end of one of the most critically-acclaimed comic runs in recent history arrives next month with Immortal Hulk #50, a special giant-sized issue that will present the epic conclusion to years of buildup, mystery, and Gamma-powered additions to the Hulk mythology. To celebrate the end of this groundbreaking journey, some of the industry’s top artists have delivered outstanding ‘Immortal Moments’ variant covers that depict some of the highlights of the last 49 issues.
These eight covers will allow readers to relive the following breathtaking moments from throughout this incredible saga:
Ron Lim and Israel Silva immortalizes Hulk’s discovery of the gamma-irradiated father of Del Frye from IMMORTAL HULK #2
Ed McGuinness and Laura Martin immortalizes the brutal brawl between the red Absorbing Man and Hulk from IMMORTAL HULK #9
Gary Frank and Brad Anderson immortalizes the climactic moment of the “Hulk in Hell” arc where Devil Hulk lets Bruce know he’ll always protect him from IMMORTAL HULK #13
Carlos Pacheco, Rafael Fonteriz, and Marcio Menyz immortalizes the debut of the Rick Jones/Abomination hybrid from IMMORTAL HULK #17
Creees Lee and Jesus Aburtov immortalizes Hulk’s initial confrontation with Betty’s new manifestation of her Red Harpy persona from IMMORTAL HULK #19
Sanford Greene immortalizes the glimpse of Hulk’s potential future as the Breaker of Worlds from IMMORTAL HULK #25.
InHyuk Lee immortalizes Hulk squaring off against his Roxxon-backed replacement, Xemnu, from IMMORTAL HULK #31
Jen Bartel immortalizes the reveal of the Devil Hulk’s true look from IMMORTAL HULK #38
Check out all eight now and be there for the end to this historic run when Immortal Hulk #50 hits stands on October 13!
Geiger#6—by writer Geoff Johns and artist Gary Frank with colorist Brad Anderson—sold out instantly at the distributor level yesterday and is being rushed back to print in order to keep up with customer demand. This Geiger #6 reprint will feature new cover art by Frank.
In Geiger #6, the first story arc concludes with an extra-lenge, extra-action-packed finale as our resident radioactive rebel takes on a relic from the past to save his family’s future. But the adventures are only beginning for Geiger, as he discovers a secret about the Unknown War and its mysterious origins. Plus, the issue includes a special sneak preview of Johns and Frank’s next upcoming title in the Geigerverse and much, much more.
Geiger #6, second printing (Diamond Code JUL218925) will be available at comic book shops on Wednesday, September 29.
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Last month, Milestone returned with Static and now we get to see the line and world expand with Icon & Rocket: Season One #1. The series launches the classic hero and sidekick team-up and delivers a debut that’s a bit classic in its delivery with an updated setting.
The series takes us from the tragic trip that saw the alien known as Arnus crash on Earth. Taking on a human guise, he was raised among humans but over the years he decided his adopted home was beyond saving. Instead, he kept his gifts to himself living an isolated life. Enter Raquel Ervin, a bright young woman, who fell into the wrong crowd and crossed paths with Arnus, now going by Augustus Freeman. Thus setting up the duo known as Rocket and Icon.
Written by Reginald Hudlin, Icon & Rocket: Season One #1 is an entertaining start. The debut has some classical elements to it feeling like a mix of classic Superman and Batman in varying ways. But, it also looks to challenge the superhero genre. Augustus is an individual with immense power and chooses not to use it. He sees the negativity in his actions that removing one problem will create a vacuum for another to fill. It’s an interesting approach to the “why don’t superheroes solve xyz problem?”.
I haven’t read previously released comics featuring the duo so coming in fresh to the series, it feels engaging to me. While it’s a generally slow beginning (showing modern decompression in its storytelling), it also builds to its finale delivering a glimmer of hope. It’s interesting in that way as we see subtle shifts from a cold, negative, start to a slightly classic finale that shines a beacon of light.
The art is solid. Doug Braithwaite‘s pencils deliver a lot of detail that begs the reader to linger on pages to get the great story. Joined by Scott Hanna and Andrew Currie on ink, Brad Anderson on color, and lettering by Andworld Design, the comic looks fantastic. It delivers a somewhat dour mood without being depressing. The look and style has a darkness before the light aspect about it. The comic could easily have featured a much more over the top and violent opening but the art captures the scared nature of its assailants and downplays the actions in some ways. These aren’t hardened criminals but petty thieves who stumble and make a horrible mistake. The art captures the emotional journey of its initial focus.
Icon & Rocket: Season One #1 is a solid debut for me. Without knowing a lot about the series, it’s a start that has me wanting to come back to read more. There’s a retro feel in some ways but also a touch of modern comics. It’s another success for Milestone which is finally back and delivering the quality we’ve been waiting for.
Story: Reginald Hudlin Art: Doug Braithwaite Ink: Scott Hanna, Andrew Currie Color: Brad Anderson Letterer: Andworld Design Story: 8.25 Art: 8.25 Overall: 8.25 Recommendation: Buy
DC Comics provided Graphic Policy with a FREE copy for review
Long ago, the stranded alien known as Arnus gave up hope of returning to his home planet. Tragically, he’d also realized that his adopted home of Earth was beyond saving. Content to waste away his long life in a human guise, Arnus was past caring…until the day a young woman named Raquel Ervin crashed into his life. Soon she’d convinced him to put his incredible power to work again as the heroic Icon…and to transform her into his sidekick, Rocket! But an innocent question on Rocket’s part—“Why can’t we do something about the drugs on my corner?”—quickly sets a chain of events in motion leading to the pair becoming the most hunted beings on Earth…and they’re not just being pursued by Earthlings, either!
Writer, director, and producer Reginald Hudlin (Black Panther: Who Is the Black Panther?) and superstar artist Doug Braithwaite unleash a tale of power and responsibility that will stretch from the boardrooms of corporate America to the jungles of South America and the depths of deep space! If you’ve ever thought there were certain things that a superhero story just couldn’t do, it might be time to start thinking differently…
“SHAZAM!” With a single magic word, the powers of six ancient gods—the wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles and the speed of Mercury—are placed in the hands of teenage Billy Batson, transforming him into The World’s Mightiest Mortal! A new Shazam! four-issue mini-series from Tim Sheridan and Clayton Henry, spinning out of the pages of Teen Titans Academy, arrives July 20!
Billy Batson came to Titans Academy looking for answers, but so far has kept his Shazam! identity a secret from his new classmates. Why was the rest of his adopted family cut off from the power of Shazam!? Why are his own powers becoming increasingly unreliable? What has happened to the Rock of Eternity, where is the Wizard, and who can help Billy get his powers back to normal before these mysterious events turn into a full-blown crisis?
The answers send Billy on an outrageous adventure that’ll not only change him…but have an immense impact on the school and other students on Titans Island!
Shazam! #1 (of 4) by Tim Sheridan, Clayton Henry, and Marcelo Maiolo arrives on July 20 with covers by Henry and Maiolo (main), Gary Frank and Brad Anderson (card stock variant), and Steve Lieber (1:25 card stock variant). Shazam! will retail for $3.99 US for 32 pages ($4.99 for card stock variants).
Bat-computer, queue “Holliday Road” because it’s “Batman’s European Vacation”! Batman: The Detective #1 kicks off a European mystery for Batman as a Wayne Airlines jet goes down due to terrorist action. This gets Bruce, as Batman, out of the Batcave and across the ocean to figure who is behind the attack and why.
The story is a good one with a simple action and mystery to it that feels like a fun, self-contained story. With an opening that’s worthy of the big screen, writer Tom Taylor balances things well. There’s an emphasis on a Batman who has been beaten down. He’s older, and slower, than his opponents. But, he still has the skill the rely upon and defeat the enemy. It forces Taylor to dance between the detective aspect of the character and that of the skilled fighter. By, the issue’s end, Batman has figured out what stands out about the individuals on the downed plane but not why. And in-between figuring that out, there’s fantastic action serquences.
The art is by Andy Kubert with Brad Anderson on color and Clem Robins on lettering. The art has a bit of a retro-feel to it in a good way. The art and story together remind me a bit of the oversized Batman comics I read growing up where a story was wrapped up in two-issues. Kubert delivers a punch, literally. The action sequences are big and the fights sequences solid. Kubert and the team also capture a broken Batman. Bruce looks worn down and tired, Kubert captures this perfectly. You can see and “feel” the pain.
Batman: The Detective #1 is a fun start to a self-contained Batman story. It takes him to unfamiliar territory and seems to mix his different aspects well. It’s a nice break from the greater macro Batman story taking place currently in other series. There’s some that’s a bit classic about it, a comic you can just pick up and enjoy.
Story: Tom Taylor Art: Andy Kubert Ink: Andy Kubert Color: Brad Anderson Letterer: Clem Robins Story: 8.25 Art: 8.4 Overall: 8.3 Recommendation: Buy
DC Comics provided Graphic Policy with a FREE copy for review
Written by: Tom Taylor Art by: Andy Kubert Colorist Brad Anderson
An epic tale begins that will take Batman on a harrowing, action-packed European adventure in a new miniseries by superstar creators Tom Taylor and Andy Kubert!
A horrific tragedy in the United Kingdom sends a very personal and deadly message to the Dark Knight—one that will draw Batman out of Gotham City to investigate! From the moment he lands in Europe, Batman will face a difficult investigation and unheard-of adversaries and find the assistance of a partner once more—all in the hunt for the villain known as Equilibrium! New villains! New allies! A thrilling overseas adventure begins for the Dark Knight!
Geiger #1 kicks off the high-profile indie series from Geoff Johns and Gary Frank. The duo previously worked on DC’s Doomsday Clock, a series that overall fell short of expectations. Geiger #1 does the same.
Geiger #1 really should be called “Old Man knock-off”. The series focuses on the myth of a glowing individual out in the desert who survives the irradiated wastes without a radiation suit. We’re taken through the tragedy of a man who lost his family and was caught in a nuclear explosion leading to today.
The problem is, the setup doesn’t really help the story at all. Johns and Frank leave far too many questions that distract from the main story. It also feels like a retread of so many stories before. There just isn’t that originality or spark to make the debut stand out. It’s not bad, it just doesn’t deliver an interesting enough debut.
In Tariq, aka The Meltdown Man, we get an origin that’s been done to death, an individual caught in a nuclear explosion. With his family safely in a shelter, he’s caught outside to experience things along with attackers attempting to take over the shelter from his family. It’s a fine enough start but there’s no attachment at all. These aren’t characters we get to know. There’s little to feel sympathy for what they go through. Some racism is thrown in by the attackers in what I think is an attempt to do that but it falls flat overall. The attack too comes out of nowhere. There’s not a lot of setup, it just happens which causes a distraction. There’s a detachment with the story due to those two things.
Frank’s art is good. Along with Brad Anderson‘s color, the story is nice to look at. But, as presented we get a world that also doesn’t feel one and the same. There’s scavengers in irradiation suits, the Meltdown Man in his superhero gear, and then a kingdom… where they don’t wear suits? It’s all a little odd and doesn’t make a whole lot of sense visually. But, it looks nice. Rob Leigh‘s lettering packs in a lot as Johns scripts tend go dialogue heavy. It’s impressive how much makes it on to some pages and panels without issue. The only thing is one bit of dialogue at the bottom of a panel that feels like it’s cut off by the imaginary border.
Geiger #1 has a lot of good ideas. It just doesn’t present them well. There’s a choppiness to the story and a disconnect that has me not caring about the characters or what happens. It’s concepts without logic or heart. Maybe it comes together a bit more down the line but as is, this is a debut that doesn’t live up to the excitement and hype.
Story: Geoff Johns Art: Gary Frank Color: Brad Anderson Letterer: Rob Leigh Story: 5.0 Art: 7.5 Overall: 5.5 Recommendation: Pass
Image Comics provided Graphic Policy with a FREE copy for review
Dark Knights: Death Metal is over and we’ve seen a possible future timeline in “Future State”. Now, DC begins to chart its path with the first crumbs teased in Infinite Frontier #0. The issue serves as a guide as to the various series and status-quo that awaits them. With a new omniverse to explore, anything is possible and the comic does its job to remind us of that.
The comic’s story is delivered in a narrative driven by two characters as our guide. It’s a spin on the classic Christmas Carol and It’s a Wonderful Life. Wonder Woman believes a threat is looming and wants to witness the state of things before making a major decision about her role in the DC Universe.
With Wonder Woman and Spectre as our guide, we’re taken on a tour of the characters highlighting the comics to come. The Justice League, Batman, Wonder Girl, Alan Scott, Teen Titans Academy, Superman, Green Arrow and Black Canary, Star Girl, Green Lanterns, and the Flash all get a moment to show off where things stand. All of it is good and interesting though few of what’s presented really excites. It feels like an extended teaser and preview. It takes its concept as a guidebook almost too seriously. The comic feels a bit more like the extension of the ending of Dark Knights: Death Metal where we saw many of these ideas initially teased.
But, what’s intriguing is what’s presented and doesn’t have a comic attached to them. Infinite Frontier #0 teases more than what’s already announced giving hope as to what we’ll see in July and beyond. There’s also teases through artwork of the various series DC teased at the recent ComicsPro. It’s interesting in that way that the stories feel less like the exciting first 15 minutes before the credits to get you pumped. Instead, the stories are a bit dry and more to lay out where things stand with the concepts thrown out being the hooks. The action isn’t the hook, the ideas are.
The art of the comic is solid. Each segment flows into the next and with a few exceptions, the styles work well together. There are some fantastic spreads with Wonder Woman as she talks to Spectre about what she’s witnessing. There’s a few panels and pages that’ll leave you lingering to stare at. The colors really pop on pages delivering a sense of energy that really fits the new status of the DC Universe.
Infinite Frontier #0 isn’t bad but it doesn’t quite excite. By the end of the issue I found myself more excited about concepts than the comics themselves. Very few of the segments left me wanting to immediately find out what happens next. Instead, it the comic feels like a short ashcan, teasing what’s to come with a few pages and back material to fill things out. It shows what’s to come but it never quite puts things over. Instead, it nails its role as a guide, a way to browse what DC has to offer.
Story: Brian Michael Bendis, James Tynion IV, Becky Cloonan, Michael W. Conrad, Joëlle Jones, Tim Sheridan, Phillip Kennedy Johnson, Joshua Williamson, Geoff Johns, Geoffrey Thorne Art: David Marquez, Jorge Jimeez, Alitha Martinez, Mark Morales, Joëlle Jones, Stephen Byrne, Rafa Sandoval, Jordi Tarragona, Jamal Igle, Alex Maleev, Todd Nauck, Dexter Soy, Howard Porter, John Romita, Jr., Klaus Janson Color: Tamra Bonvillain, Tomeu Morey, Emilio Lopez, Jordie Bellaire, Stephen Byrne, Alejandro Sanchez, Hi-Fi, Alex Sinclair, Brad Anderson Letterer: Troy Peteri Story: 7.0 Art: 7.75 Overall: 7.0 Recommendation: Read
DC Comics provided Graphic Policy with a FREE copy for review