Category Archives: Reviews

Review: John Carpenter’s Tales of Science Fiction: Vault #1 of 3

When the moon-bound crew of Gaia stumbles across an enormous alien vessel, more technologically advanced than their own, priorities change. The mystery deepens when the crew discovers the name of the vessel along the hull… written in English: Vault.

John Carpenter’s Tales of Science Fiction: Vault #1 kicks of the brand new science fiction anthology series from Storm King Productions. Out in July, the first issue has a solid mix of the sci-fi space classics taking its queues from Alien(s), Event Horizon, and more building an atmosphere and experience that’s tense and just downright creep.

Written by James Ninness, the comic itself follows a familiar story of a crew coming across another ship and exploring it happening upon the horrors within. This first issue sets things up in a way that even though the experience feels familiar, the specifics stand out as unique blending in horror aspects along with the sci-fi setting. But, what’s most impressive is, I had no idea where the first issue was going and where it’ll all go from here. Where I expect something to zig it zags and leaves me wondering what’s next.

The art by Andres Esparza with colors by Sergio Martínez help creates a creepy atmosphere. But, what I particularly like about Esparza and Martínez’s art is that while the story is science fiction, their art also plays into the horror aspects of the comic and excellently plays into both aspects and does so really well.

Overall, a solid first issue that scratches an itch I have for this type of story. It’s one I really enjoy and the fact Ninness and the team have balanced what feels like a horror story in a sci-fi setting so well is impressive and has me excited to see what’s next. While using familiar tropes and experiences, we’ve got something that draws us in and keeps us off balance in the right way.

Story: James Ninness Art: Andres Esparza Colors: Sergio Martínez
Lettering: Janice Chiang Cover: Nick Percival
Story: 8.10 Art: 8.0 Overall: 8.05 Recommendation: Buy

Storm King Productions provided Graphic Policy with a FREE copy for review

Review: Faith And The Future Force #1

FFF_001_COVER-B_KANO“Faith “Zephyr” Herbert – former member of Unity, current Harbinger Renegade, and Los Angeles’ #1 superhero – is the universe’s last, best chance at survival! Centuries from today, a devious artificial intelligence has unleashed a blistering attack on the very foundations of time…one that is unwriting history from beginning to end! Now, with her options exhausted, Neela Sethi, Timewalker – the self-appointed protector of what is and will be – has returned to the 21st century to recruit Earth’s greatest champions of today and tomorrow to oppose this existential threat…and she needs Faith to lead them! But why Faith? And why now?”

I was oddly impressed with the first issue of Faith and the Future Force. Not because of the art, which is impressive in its own right. What struck me most of all is the way that Jody Houser is weaves an intuitive story about time travel and effortlessly explains how the Timewalker method works within the Valiant Universe without spending pages and pages dedicated to something that could easily lose readers. And by doing this, she also asks the time old question of whether you would alter history if you could, and answers it, in an almost subtle throwaway exchange midway through the comic.

After the last few issues of Faith failed to deliver on the promise shown earlier in the series, I’ll admit to approaching this issue with some trepidation. But with Jody Houser returning to the fresh and exciting feeling of those early issues, coupled with what feels like a genuine threat – something that we haven’t really seen in some time – there was no need for any hesitancy on my end; this is one of the most enjoyable comics starring Faith that I’ve read in some time.

Stephen Segovia and Barry Kitson are on art duties here, and neither they nor colourist Ulises Arreola disappoint – indeed my only complaint is the watermark on the review copy kept me from being able to really appreciate the vibrancy of their work. Especially around the time doors.

Ultimately, this issue has everything you want in a good comic; it makes you genuinely think while providing enough humour and action that you may not even notice yourself doing so.  I hoped I’d enjoy Faith And The Future Force #1, but I didn’t think I’d enjoy it as much as I did.

Story: Jody Houser Art: Stephen Segovia and Barry Kitson
Colours: Ulises Arreola Letters: Dave Sharpe
Story: 9 Art: 9.5 Overall: 9 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review

Marvel Weekly Graphic Novel Review: Steve Rogers, Guardians of the Galaxy, and Daken

It’s Tuesday which means comics are hitting book stores all across the world. This week from Marvel is Steve Rogers, Guardians of Galaxy, and Daken!

Steve Rogers: Super-Soldier The Complete Collection collects issues #1-4, Annual #1, Uncanny X-Men Annual #3, Namor: The First Mutant Annual #1.

Guardians of the Galaxy Vol. 2 Wanted collecting issues #6-10.

Daken: Dark Wolverine Punishment collects Dark Wolverine #75-89, Dark Reign: The List – Punisher, Wolverine: Origins #47048, Franken-Castle #19-20 and Dark Wolverine Saga.

Find out about the book and whether you should grab yourself a copy. You can find it in comic stores and book stores now!

Get your copy at comic and book stores now. To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Steve Rogers: Super-Soldier The Complete Collection
Amazon or TFAW

Guardians of the Galaxy Vol. 2
Amazon or TFAW

Daken: Dark Wolverine Punishment
Amazon or TFAW

 

Marvel provided Graphic Policy with FREE copies for review
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Review: Astonishing X-Men #1

An ancient evil is attacking the world’s most powerful minds. It will have them by the time you finish this sentence, and a moment later, it will have us all. A band of X-Men discovers the truth behind the threat, but there is no time left. Psylocke, Old Man Logan, Bishop, Archangel, Fantomex, Rogue, and Gambit will attempt to save a world that hates and fears them. Why? BECAUSE THEY ARE THE X-MEN.

WOW, now this is how you kick off a new title!  Charles Soule hits the ground running in this first issue giving us an interesting line up of X-Men who are thrown into action almost immediately and discover an old foe has returned. We’re introduced to various X-Men and given a brief description of each, but also an interesting explanation on how they are all alike aside from being mutants. It was a great way to set up the team, and really gave me something to think about with each of them, presenting them in a way I hadn’t thought of before. But then BOOM, the action hits and it is non stop throughout the issue. Soule shows that he really knows these characters and their history which makes this all the more enjoyable to read; a very interesting line up with characters who have not so great pasts between them who have to let all of that go and come together to take on the threat.

Aside from a great set up story, the art work is my favorite part of this book. Jim Cheung does a beautiful job of bringing these characters to life. I have been a long time fan of his work (especially his time on Young Avengers) and he did not disappoint here.  His detail and facial expressions definitely read and shows us clearly how these characters are feeling, and the action panels are big and explosive and don’t slow down!  I absolutely love his depiction of Psylocke’s psychic powers at work and I really like seeing her butterfly effect again. The only thing that threw me off was his depiction of Beast. He has shown up looking much for feline, where as Henry has had a more ape like appearance since his last mutation. Don’t get me wrong, I always preferred Beast looking more cat like, but it just didn’t mesh with how the character has been shown in other books. But a small detail to otherwise beautiful work.

If you can’t already tell, I absolutely loved this first issue. The action was there right from the beginning, we have a new group of X-Men coming together that will definitely have some growing pains when it comes to working together and we have fantastic art that makes this a book you do not want to miss. Throw in a great classic villain and a reveal at the end that had my eyes widen and you have a first issue that is truly astonishing.

Story: Charles Soule Art: Jim Cheung
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Have Them Fight God: Marvel’s Descendants

Last year I read every Fantastic Four comic and posted four thoughts about each. Or so I thought. Turns out I missed a couple. Let’s finish them off quick.

Today it’s…

What If? #114

whatifsw114

… from November 1998. A comic in which Secret Wars was a one way trip. 

Written by Jay Faerber. Pencilled by Gregg Schigiel. Inked by Jose Marzan, Jr. Lettered by Chris Eliopoulos. Coloured by Paul Tutronie. Edited by Frank Pittarese.

GLOSSARY

Secret Wars I: 1984 miniseries/action figure tie-in in which loads of heroes and villains went to a composite alien world to beat each other up.

The Marvel Universe: Fictional construct originating in Fantastic Four #3

Snake Mountain: Skeletor’s gaff.

Hamilton and The Descendants: Historically revisionist musicals.

J2: The son of the original Juggernaut.

ONE

Why do I think the Marvel Universe is a story about the Fantastic Four?

Is it because they’re its starting point, the root which all has either grown from or been grafted to? I don’t think so. Fairly often in these pieces I will pretend that that is the reason but each time it will be a fib. Because I’ve always thought the Marvel Universe was a story about the Fantastic Four and I was neither there for the sixties nor born knowing any of that stuff.

My sense of what’s central in the Marvel Universe, like anyone’s sense of what’s central in a massively multi-authored, multi-decade continuity, comes from my formative readerly experiences of it. There are people out there somewhere who, in their bones, feel that all Marvel History exists to provide deep lore for Comet Man. There are people out there somewhere who privately divide all Marvel’s characters up into Werewolf by Night, Werewolf by Night’s supporting cast and Werewolf by Night’s extended supporting cast. Those people don’t have the luxury I do of being able to pretend their focus is based on the facts of the text’s generation, but they’re not wrong.     

It is easy to explain why I used to think the primary function of the DC Universe was so that Barbara Gordon had a place to keep her stuff. On the two occasions in my life I’ve been most invested in the DC Universe, the late nineties and the mid 00’s, Barbara Gordon was the most central and most interesting character. Oracle, Oracle’s supporting cast and Oracle’s extended supporting cast felt like the natural and obvious division of the DCU.

Yet, with all the love in the world, it would be hard to think of the Fantastic Four as having been consistently the most central or interesting characters though most of my time reading Marvel. We’ve established that I wasn’t there for the sixties. Why do I think the Marvel Universe is a story about the Fantastic Four?    

It goes back to “Why do I think there is a Marvel Universe?” I suppose. I didn’t always. For the first eight years of my life my imagination was like one of those bootleg action figure blister packs you see nowadays, or like the LEGO Batman movie.

SenseOfRightAlliance_fr

Everything was part of everything and I was genuinely confused as to why Superman wasn’t in my Marvel Super Heroes Top Trumps deck. I lacked the conception of it being a Marvel Super Heroes Top Trumps deck that would have guided me to an answer. It was a super heroes Top Trumps deck. So where was he?    

Back in a 2004 ‘Basement Tapes’, Matt Fraction told Joe Casey an anecdote, the horror of which has stayed with me.

I knew a kid, he was seven or eight when I met him, and when he’d draw pictures of his favorite cartoon characters, he’d always drop the character’s respective logo bug into the lower right hand corner of his drawings. So his drawings of Batman had a WB shield on it, etc. It was disturbing; Warner Brothers had branded the kid’s imagination.

That kid’s less unusual now. Watching my nephew’s engagement with superheroes then he seems to have been born with the belief that the species divides up into ‘Marvel’ and ‘DC’ and that the nature of the division is something called a ‘universe.’ There is no question that his imagination has been branded, the only question is whether that branding was inflicted over the course of his lived cognitive experience or is some sort of epigenetic inheritance.

The strength and power of those umbrella brands is a big part of what many kids are currently playing with when they get excited about superhero media. There’s a relish to how they negotiate these limits. My own daughter also arrived at a separation of superpowers early in her life, but she did so by dividing them up into “Heroes with Superpets” and “Heroes with no Superpets and consequently no value or interest”, a system which might have fairly accurately divided them into DC and Marvel for her had not Magical Girls got swept up in it.

But anyway, the point is that it would be remarkable nowadays for an eight year old kid invested in superheroes to not have a notion of ‘Marvel Super Heroes’ being a particular object. But it was not so in Gowerton, South Wales, back in Nineteen Eighty-Five. I had no idea! Not until Secret Wars I. Or, to give it its real title for once, Marvel Super Heroes Secret Wars.      

Here was a story, created to sell action figures, about a space god scooping up loads of superheroes and putting them in a box.

“Here is a box,” says the first page.

“Here are all the superheroes inside,” says the spread across the next two pages.

Here they are. These are the ones. These are the Marvel Super Heroes. Here is their box. Here is their universe.

It was a shock from which I don’t think I’ve ever recovered. In three pages then Spider-Man, the Hulk and the Wasp (my favourite Top Trumps card) went from being unbound imaginauts adrift on a sea of whimsy, allied only by their sense of right, to being components in a fixed structure. It was an act of violence. There and then, in Thomas News on Sterry Road, I felt like I’d been told a terrible secret. I felt like war had been declared.

But, for the moment, let’s put aside the consequent lifelong struggle between me and the idea that stories have limits. Let’s just focus on how I processed Secret Wars. Okay, so all these Super Heroes were components of a story, were they? What was that story? If the Marvel Universe was a thing, then what was it a thing about?

“I’ve been perfectly clear,” said the comic, “All the goodies and baddies have been taken from their homes and put on a big blank world to FIGHT!”

“Then nothing’s happened,” I thought, “That’s their natural state.”

Which it kind of was. Marvel Super Heroes Secret Wars is a series that works to smooth away the difference between how the characters functioned in their published narratives and how they functioned in the toybox. A big blank world with a faction of goodies and baddies was what you physically held in your hands if you bought all the Masters of the Universe and Thundercats toys and those franchises’ televised strands constructed their own Battleworlds around that. A big blank world divided into goodies and and baddies was the game you were encouraged to play with Eighties toys. It wasn’t the game I played, Care Bears had tea parties round my Snake Mountain, but it was the game I understood I was supposed to. I understood that a Manichean desert was where Spider-Man and the Hulk were supposed to go.

“Picture all the Marvel Super Heroes, billions of miles from home!” said the comic.

“They are home,” I thought, “They are on a big blank world full of goodies and baddies. They are in the toybox, where such toys belong. Equilibrium has been found. All is at rest. There is no story here.”

“Shit! We’ve got to get out of here because one of us is back on Earth going through a rough pregnancy!” said the three members of the Fantastic Four.

“Oi oi,” I said.

Some of these recollections may not be exact.

But the important thing was that the Fantastic Four were unignorably neither at equilibrium nor in their natural habit. There were three of them! They were incomplete! Everything I understood about Spider-Man was fully present. He’d brought everything with him he needed to be Spider-Man. These three blokes had clearly not brought everything they needed to be the Fantastic Four. They were a concept in motion. They were in a state of becoming. They were a story.

Not only that, but their incompletion was due to one of them being pregnant. My Masters of the Universe figures didn’t do that. My mam did that and it was CONFUSING and WEIRD. Pregnancy was something that happened outside of the toybox’s Manichean desert.    

“Picture all the Marvel Super Heroes, billions of miles from home!” said the comic.

I did, and I couldn’t understand how it would matter much to most of them. The Fantastic Four, though, could only be the Fantastic Four if they escaped. They weren’t a thing you could drop in a world. They were a motion between worlds.  

Marvel Super Heroes Secret Wars, the first text to insist at me that ‘The Marvel Universe’ was an object of inquiry, was a text that I could only parse as a story by supposing it to be a story about the Fantastic Four. All the heroes and villains were there, in their boxes, and who they were was revealed to me; they were the FF’s supporting cast.

Although I’ve not mentioned it yet, all this has been a thought about What If? #114. Because all of this has been to say that my experience of every subsequent Marvel Universe story has followed from eight-year-old-me’s apprehension that the the Marvel Universe was about the Fantastic Four.

That raises the stakes here. What If? #114 purports to be asking “What if the heroes never came back from the Secret Wars?” but it isn’t really.  It’s really asking “What if Secret Wars hadn’t been about the Fantastic Four? What if you’ve been wrong all along? What if they just never mattered that much?”

TWO

This world diverges from your actual Secret Wars a with confrontation between Galactus and the Beyonder in which not only they died, but Reed Richards carked it as well. Gods fought and he was collateral damage.  “We have lost not only a man, but a vision,” reads his gravestone, and that seems to be an interesting insight into where his colleagues’ heads must have been at when they erected it.

All those superheroes left stranded forever on a big blank canvas. The X-Men and the Fantastic Four are all about changing worlds and the Avengers are all about protecting them. What do you get if you just leave them alone for twenty years and ask them to make a world?

Tony Stark would be well into that, if he’d come along, wouldn’t he? The Beyonder never invited him though, so we’re spared whatever well-meaning dystopia he’d have plucked from his ring binders. Xavier’s the only big social planner they’ve got with them (walking around in the Iron Man suit with no explanation of what happened to Rhodey) and his mind seems to be more on what might be happening back on Earth. The story’s called ‘Brave New World’ but it’s not obvious where any of the brave new ideas might be coming from.  

They may be vision-light, but they’re resource-heavy. Battleworld is a vast jigsaw of different landscapes and biomes which appear to be maintaining their differentiation even without the sustaining will of the Beyonder. Anything one might wish to gather or mine is within the reach of this community’s several super-strong, super-fast fliers. Also on side are two people who’ve got the ability to control the climate and a couple of people who’ve got the ability to restructure matter.

They’ve got the time, the space, the materials and the workforce to build anything they choose. So what do they build?

HTFGdwellings

A bunched up collection of apartment blocks next to a couple of bungalows with overlooked gardens. That’s weird.

Now, in your actual Marvel Super Heroes Secret Wars then Battleworld eventually turned out not to be the purest form of the Manichean Desert. Love interests, innocent bystanders and neophyte combatants were all needed, so it was revealed that the chunks from which Battleworld had been assembled included a retro sci-fi alien village of the “we express our love for the universe through bongs and sensual touch” variety and also a suburb of Denver. The heroes speculated that there may have been other populated regions, but we never saw any so maybe the Beyonder thought that an alien village and a suburb of Denver represented the full spectrum of possible civilisations. So it’s possible that the heroes of this comic have built nothing in the twenty years since. Perhaps they’ve all just moved into a six square-mile suburb of Denver and left it at that.

This raises the question of where Denver’s civilians are. The aliens from that village too. Where did they all go? The superheroes and supervillains seem to have integrated to a point; they’re all living in the same settlement, they go to each other’s birthday parties and their kids are flirting. There are limits to this though – other than the Enchantress having had kids by both Thor and Doom they there’s no suggestion of any other intermarriage between Heaven and Hell. The goodies have bred with other goodies to produce little goodies. The baddies have bred with other baddies to produce little baddies. The Denverites and the “What is this thing you humans call monogamy?” aliens are nowhere to be seen. Towards the end of the comic a discussion of the possibility of a return to Earth is held purely in terms of repatriating the action figure people. There’s no talk of moving larger populations or of going anywhere except Earth.  

Whyever we’re missing the two populations that might have staved off this little nation’s eventual descent into the horrors of inbreeding, missing them we are. We’re left with a community so tiny it doesn’t seem to have any apparent form of government. All the authority we see being exercised is parental, except for on one occasion. The Former Villains are escorting their naughty children away in chains, that’s normal, but then this parental authority is supplemented.

“Thanks Owen,” says Steve Rogers, expressing his gratitude to the Molecule Man for some secure child-chaining, “I’ll want to speak with them later.” Where law is needed then people defer to the idea that Rogers is that law. I think they just made him king.

There’s certainly some sort of shared understanding of a social order, as Vinnie, Doom and the Enchantress’ weird kid, is looking to ‘restructure the planet.’ The Doom family is always interesting in this sort of scenario. Just look at what Papa Doom’s been up to. He’s the one person who has built something on this planet – a replica of his Latverian Castle. A castle with a library, pulled from Ultron’s data banks, where he directs his son to the study of history and tells him tales of his youth. Disinterested in ruling this micro-society, Doctor Doom’s not engaged with trying to build a Brave New World, but he has a social agenda, one about the transmission and survival of heritage and culture. As he would also be in Secret Wars IV, Doom is a force for preservation.         

THREE

So, who comprises this New Generation of Heroes and Villains? Nine issues before this, What If? introduced Spider-Girl and the MC2, but I’m afraid there are no Mayday Parkers here. There aren’t even any J2: Son of the Original Juggernauts. Let us give them their due though, and introduce them all. We won’t get another chance unless they’re in ‘Avengers Forever’ or something.      

Crusader

The child of Steve Rogers and… well, now. Her mum looks like Rogue but answers to the name ‘Carol’, so presumably the Danvers personality has overwritten Rogue’s and got together with Steve. A bit dark that, do you think? Or maybe I’m always just a smidge touchy about that sort of thing. Did I mention Monica Rambeau’s dead in this timeline?

Anyway, Crusader. Or Sarah Rogers. She seems nice enough. Cheerful. Supportive. Her character box on the intro page says she has “mild super-strength.”

Like Superman will years later, she wields Thor’s hammer and Captain America’s shield. Is she the first to have done that? That’s quite cool.

Firefly

The child of Johnny Storm and Janet Van Dyne, an unlikely pairing that can only have occurred as some sort of selective breeding program to deliberately derive a ‘Firefly’ from someone with fire powers and someone with bug powers. Johnny and Jan, indeed! The very idea! What would they even talk about of an evening? Not parenting, that’s for sure. Because they’ve done a lousy job on Firefly.

His introduction is him spitefully bullying Molecule Man’s kid to impress an unnamed girl.

“Ha ha, you’re ugly,” goes Firefly.

“Sob sob,” goes Molecule Man’s kid.

“Oh Firefly, you’re so witty and charming,” goes the unnamed girl. I don’t know what her problem is either.

He gets two other character moments. One of which I’ll come to at the very end and the other of which is just him calling Molecule Man’s kid ugly a second time and then calling his mother ‘cheap.’ What a little shit.

Johnny’s had a rough twenty-five years of it, I think. Ben is missing with no explanation given and Peter, absorbed by the symbiote, is now just a skeleton in some soup. No excuse for this though. Have a word with your kid.

With the initials ‘FF’ on his costume then Firefly is the last surviving symbol of Fantastic Fourness in his generation. An ignominious end.   

Mustang

The child of She-Hulk and Hawkeye. Eh, okay.

From his mother he’s inherited ‘Green’ and from his father he’s inherited ‘Arrows.’ I am genuinely only now noticing what they did there. His character box also says he’s inherited some of his mother’s super-strength but I don’t think we see enough evidence of this to determine if it’s mild or spicy.

He seems to be the official Fun Guy of the group, based on his jovial affect and little beard. But the most remarkable thing about him is his attitude to the Hulk. Twenty years ago the Hulk walked off into the wilderness and entered legend, becoming a fairy tale to this new generation. A myth of a super-strong green man somewhere in the distant beyond. That’s certainly how Mustang views him, as an incredible tale his parents used to tell that may or may not have held some truth. Putting myself in his place, if I was a super-strong green man with a super-strong green mother then, were that mother to tell me that my uncle was a super-strong green man then I’d probably be more, “okay, sure” than “A super-strong green man? What a fanciful yarn!”     

Bravado

The child of Thor and the Enchantress. Lot of issues going on with this kid. Self-worth stuff over not being able to pick up his dad’s hammer. Anger stuff over Doom having killed his mum. All of that.

The fun thing though is that he looks like he’s going to be Kid Thor but then turns out to be better at throwing his mum’s spells around. Look what we’ve found here! A little proto-Billy Kaplan.

Torrent

The child of Storm and Wolverine. Characterised mostly as a short Storm who sometimes growls.

I think the best version of this comic would be one told as her story. These other kids are all people of the toybox. They’re in their natural habitat and their only concerns are with how they relate to elements present within it. Elements like their peers, their parents and their legacies. Torrent’s concerns are all with matters back on Earth. Her mother had a spiritual link to the planet, and Torrent’s got no way of knowing if she has one too. Her legacy is as part the struggle of an oppressed people from which she’s totally disconnected. Everything she needs to make sense of her world is outside of the world she’s in. Equilibrium has been lost. Nothing is at rest. There is story here.

 This comic doesn’t really tell that story, but even as things stand then she does get the most heartbreaking line of the issue. We’ll come to that later.

After we’ve considered the wicked children of the wicked people…

Chokehold

Interesting young lady, this. Daughter of Titania and the Absorbing Man.

We’re introduced to her while she’s wrestling with Mustang, choking him until he says that she’s prettier than Crusader. It’s a pretty awkward bit of flirting. So much so that I wonder if it contextualises Firefly’s pathetic looks-based bullying. Is the implication that the children of this dying community have a very concrete sense of themselves as in competition to pass on their genes? That their teenage dating hijinks have been distorted by an ugly sense of themselves as stock?

Chokehold is the first villain-spawn we see lured by the Son of Doom into doing some actual villaining. He tells her he has a proposition for her and leaves it at that. We don’t know what the proposition is. There’s nothing he’s got. There’s nothing meaningful he wants to achieve. There’s nothing we know she wants other than to be told she’s prettier than Crusader. Maybe it’s just that.    

Moleculon

The Molecule Man’s kid. Very much like the Molecule Man, really. Younger. That’s about the only difference I could see.

Gator

The son of the Lizard. Talks a lot about how he’s like his father but with “cunning” and “smarts.” All he seems to do though is swim about in Doom’s moat. Might be doing something cunning down there, I suppose, but we don’t have enough to go on.

Nevertheless, the least upsetting son of the Lizard I’ve ever read about.

Raze

The son of the Wrecker. Described as a bully. Does 300% less bullying than Firefly.

FOUR

We’ve got a generation all ready to fight and a scenario in which they’ve nothing to fight for. Is that what you get when you leave the toys in the box for twenty-five years and then come back to see what’s grown? The Fantastic Four shocked me as a kid because they only made sense in a social, familial context whereas at eight years old I couldn’t give a fuck that the Wasp had a creepy ex. Crusader, Mustang and their pals are a generation nurtured within the Manichean Desert and who have never known the touch of context. I’m not sure she knows what the crusades were. I’m not sure he knows what a mustang is.  

The comic opens with the site where the Beyonder’s abductees declared a truce. A plaque there is inscribed “Let this mark the spot where both sides laid down their weapons and the great war came to an end.”

Placed perfectly parallel to the plaque is Thor’s hammer, the only laid down weapon visible. We can’t see what’s written on it, but if I remember right then it’s something along the lines of “You can only pick this up if you’re awesome.”

Thor’s hammer is a symbol of worth, one much more judgemental than Swords in Stones, since they only check for legitimacy. As always, you can’t see that hammer lying on the ground without wondering who is going to prove worthy of picking it up, but here its abandonment is the corollary of peace. To pick it up is to make war.  

Lying on the ground the hammer means that war is over. Raised from the ground the hammer means that someone is worthy. There cannot be worth here without war. The tea party at Snake Mountain will be an awkward occasion, for the action figure people cannot be validated without conflict. 

This Hamilton-esque correlation between the wish for a war and the wish to rise up is very much on the mind of one of the villains’ descendants. Vincent, Vinnie or Malefactor is the product of Doom’s libraries and what’s inspired him there is the story of Napoleon. Mal’s decided that similar conquest is his destiny and that he’s going to do some Napoleon-ing. He’ll provide the rumpus that everyone needs by staging a Napoleonic war of conquest, undeterred by the fact that Napoleon conquered much of western Europe and a took a bite out of North Africa while all that is available for Mal to conquer is six-square-miles of Denver occupied by fewer than forty people. War is an essential part of the heroes and villains’ natures, he contends, and its cessation is just explained by the parents having been too old and the children too young until now. Any interbellum is just a generational tide.    

And so begins the Conquest of Nothing. A secret war that culminates in the imagery of all your faves battling Malefactor’s robots on the streets of an abandoned Denver suburb, in front of empty buildings. As a symbol of the absurd futility that menaces the superhero genre from within then that’s up there with Superman Returns. The last stand of our heroes, defending nobody from nothing in particular.

The march to war is even stranger. Malefactor gathers his allies from among the wicked children of wicked people but then invites the virtuous children to virtuous people to get in on it.

“Join me. Get your friends and join me,” he tells Bravado, “Together we can rule the planet.”

Mate! If he’d taken up that offer then you would have just brought together the entire second generation of this settlement. You’re going to rule the planet anyway, all six square inhabited miles! That’s not conquest, that’s consensus! And since Malefactor seems set on the whole aesthetic of conquest, I don’t think the offer’s all that sincere. He then threatens Bravado with war. Bravado declares that they’ll be no war since he and his friends will take up arms to stop one. This is also insincere. Or just really poorly thought through.

In the flames of this epic conflict between the Conquerors of Nothing, fighting for a generational handover that’ll happen anyway, and the Defenders of Nothing, fighting to protect some empty buildings, then a team is forged. A superhero team with nothing to fight or stand for outside the business of being superheroes. Say, what do you call an act like that?

Torrent knows. The growly mini-Storm knows who they are.

“Who gets to say ‘Avengers Assemble’?” eagerly asks a child who could have been an X-Man. If you take the Fantastic Four, the X-Men and the Avengers and separate them from the external then this is what you get. An Avengers World.     

We know this because that’s the Marvel Universe we have now. This year they’re publishing an event called Secret Empire in which various Marvel characters ally themselves with a fascist takeover of the United States or are revealed to have been secretly fascists all along. In an interview with Entertainment Weekly then Marvel are keen to reassure us that this is “an age-old battle of good versus evil” with “little to do with contemporary political parallels.” How’s that possible? How’s it possible to pretend that a Two-Thousand-and-Seventeen story about a United States co-opted by fascism is an apolitical punch up between goodies and baddies? Only in the big blank battleworld. The Wars over Nothing and Empires over Nobody that exist inside the toybox cannot be allowed to touch those without. Those wars and empires, they’d have it, are secret.

Yet What If #114 knows something that I’m not sure Disney’s Marvel does. It knows that this is unsustainable. Not long after this team of Avengers, this team of Just ‘Cos heroes, forms then they find their way to Earth and straight into the middle of an X-Men story. Sentinels roam the streets! Cities burn! Oppressed groups are hunted and regulated, their right to exist dependant on validation by their persecutors! What If #114 ends with the Mutant Metaphor in full effect and our apolitcal heroes crash-landing into the most undeniably political cornerstone of the Marvel universe. These Avengers have X-Men problems now. Problems with external reference and context. Reconsidering their role and purpose, they do the all-hands-in-the-middle thing, as seen at the climax of Disney’s Descendants and the origin story of the Fantastic Four. Firefly ends the issue by saying he’s going to regret this.

We’ll never know if he did or not. This is the last issue of What If’s second volume and comes with a little editorial note marking that. “Possibilities. That’s what this book is about and that’s how it’ll end” it says and it’s not lying. The children of the Secret Wars are given no further stories but they’re given a possibility denied to children of the Secret Empire, denied to characters in ‘apolitical’ stories about facism. They’re given the possibility that their stories might have worked.

Review: The Other Side Anthology OGN

When it comes to LGTBTQ representation in paranormal fantasies, not too many writers do it as well as Charlaine Harris. Never mind the stories draw you in, but then it showed the world as it really is, but with supernatural beings abound. Since she came onto the scene, there have been many writers and artists to enter the realm.  As far as comics go, there are more than a handful that fall within the supernatural genre, but even fewer that feature LBGTQ characters, which underwrites a bigger problem, where diversity in all its shades, from race, to sex to disability to sexual orientation, have felt the hush, when these groups ask if they are represented.

This is the reason when I heard about the The Other Side Anthology, a collection that focuses on “queer paranormal romance,” I was more than a little interested to know if these creators would do this genre justice within the comics medium. In the first story, “Black Dog,” a hunter reminisces of words by his father which makes him weary of a black dog, which has followed him every day, but little does he know, a surprise connection, awaits him. In “Enbae & Boo,” an online date at a convention for paranormal seekers, turns into a love match. In “Dive”, a grandmother’s tall tale ends up having more truth than she lets her grandchild know.

In “Emma FZR 400RR SP,” a ghost and human connected by a motorcycle start off as antagonistic, but soon fall for each other. In “Halo,” a chance meeting with an angel changes one man’s life forever. “In Beneath My Breath, above my Gaze,” one man’s hike turns into a lifelong love affair with nature. In “Ouija Call Center,” connection to dead people takes a hilarious turn.

In “Pulpit Point,” a love burgeons between a midshipman and a ghost in the most unlikely of circumstances. In “Rabbit Stew,” a woman makes her long dead husband, his favorite dish. In “Fifty Years,” one part of a vampire couple bestows their most rabid hunter as a gift their beloved. In “Shadow’s Bae,” a monster’s girlfriend shows them love knows no bounds. In “Third Circle Pizza,” one half of a couple breaks a centuries old spell on a family that curses their boyfriend.

In “Till Death,” the ghostly half of a couple, haunts a family moving their old house, so that the memory of their love is not lost. In “Tierra Verde,” a mysterious stranger gets hired to get rid of an ethereal being, but what starts out as a job, becomes more than either expected. In “Appliance,” a microwave connects the ghost of a man and his family with a total stranger. In “Airspace,” an unlikely love match occurs when a guitar lesson turns into a literal out of body experience.

In “Bare Bones,” a home improvement job awakens a ghost and saves a life. In “Yes, No Maybe,” a Ouija board leads one woman to a flirtation with a ghost and much more. In “Threnody,” an older woman ponders the need for her in the world, a question, a goddess was more than happy to answer.

The stories contained in this tome, more than shine, they offer light where other writers may be too shy to shed. The art by all the artists more than thrills it, exhilarates. Overall, a great collection, that shows each creator’s range and more than adds to the genre, it shifts the paradigm.

Story: Kou Chen, Mari Costa, Natasha Donovan, Kori Michele Handwerker, Gisele Jobateh, F. Lee, Kate Leth and Katie O’Neill , Sfé R. MonsterMargaret KirchnerAmelia OnoratoAatmaja Pandya, Fyodor Pavlov, Bitmap Prager and Melanie Gillman, Britt SaboBishakh K. SomSarah Winifred Searle and Hannah Krieger, Laurel Varian and Ezra RoseMary Verhoeven, CB Webb
Art: Kou Chen, Mari Costa, Natasha Donovan, Kori Michele Handwerker, Gisele Jobateh, F. Lee, Kate Leth and Katie O’Neill, Sfé R. MonsterMargaret KirchnerAmelia OnoratoAatmaja Pandya, Fyodor Pavlov, Bitmap Prager and Melanie Gillman, Britt SaboBishakh K. SomSarah Winifred Searle and Hannah Krieger, Laurel Varian and Ezra RoseMary Verhoeven, CB Webb, Mildred Louis

Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Review: Rapture #3

RAPTURE_003_COVER-B_JONES“Ninjak and Shadowman have launched an all-out assault against Babel – the ancient being determined to breach heaven – on the dark and decaying battlefields of the Deadside. But are the combined might of sword and shadow enough to stop this biblical force of nature…or will they need the help of an ancient and weary warrior whose power transcends their understanding? And as oblivion inches ever closer to Earth, Tama the Geomancer and Punk Mambo must step out of the darkness and halt Babel’s forces from infiltrating the land of the living as Valiant’s Shadowman-driven standalone event fight on!”

When you put a comic down and say “holy shit that was awesome” you’re usually referring to the writing, art or some combination thereof. Seldom do you put down an issue and say the same things about the lettering, because when a letterer does a god job you don’t notice it as you spend more time enjoying the issue in front of you; the sign of a good letterer is when you don’t notice their work. But with Rapture #3, and indeed the entire series so far, Dave Sharpe has been bringing to life Babel’s unique way of speaking with a surprisingly effective way of lettering his speech, which allows you to get a mere glimpse at the complex mind of the series villain.

Once again, Andrew Dalhouse‘s colouring is wonderful, and truly bring the Deadside to life (pun not intended). The art team of Cafu with Roberto De La Torre gave Dalhouse some fantastic virgin art to work with, and the end result is a comic that is utterly wonderful to look at. But it’s not just wonderful to look at; Matt Kindt once again delivers a solid script, driving the plot forward without rushing the development of the story – Kindt is truly a master of his craft.

Rapture #3 is another solid issue in the story.

Story: Matt Kindt Art: Cafu with Roberto De La Torre
Colour Art: Andrew Dalhouse Dave Sharpe
Story: 9 Art: 8.75 Overall: 9 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review, but this review is based on the print copy I picked up from my LCS.

Review: Comichaus #6

I remember the very first time I picked up Epic Illustrated and how cool I thought it was. My Dad did not want me to read Heavy Metal magazine, because he thought it was crazy like the movie, and looking back he was right to some respect. This is where I first read Silver Surfer before he went on his galaxy trotting adventures in the Marvel Universe. He was a completely different character then, a much more serious figure that felt more like X-O Manowar of Valiant Universe, than his current incarnation.

There was something beautiful about how all thee creators brought their A game, and wrote stories like they had nothing to lose at the same time. In the sixth issue of their anthology, each creator reminds me of those writers/illustrators in Epic Illustrated, as thy thrive to write stories to evoke emotion. In the new installment, of Chalk, we get to see Jacqueline utilizing her full powers and up to no good, kind of like in the TV show, Angel, when he was Angelus. In the latest installment of Feather, Doug makes a promise to Sally, as each finds peace in their purpose and their eternal separation.

In Mandy the Monster Hunter, we get to see Mandy in action, as her training and instincts kick in full gear, as she destroys one monsters and recruit help to fight another. In MIA, a new story, a pair of hired guns, breakup an arms deal, which goes sideways quickly. In Cold, as our couple struggles to find a way out, the spirits within, leave a scary surprise, one that leaves them scarred. In Tipples I Time, a family gets transported back in time to the Old West but gets a little more, not only cowboys but also giant aliens.

Overall, all the new stories introduced has made this anthology series more than one to watch. The stories contained within, continue to get better. The art makes black and white panels look beautiful. Altogether, a great issue, where the reader finds a new reason to buy the next issue.

Story: Steven Horry, Dave Cook, Matt Warner, Chris Robertson, Simon Birks, Jimmy Furlong
Art: Catia Fantini, Norrie Millar, Ed Bickford, Vincent Hunt, Richard MacRae, Lyndon White, Andrew Hartmann
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Mini Reviews For The Week Ending 7/22

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for.

These are Graphic Policy’s Mini Reviews.

Ryan C

RoyalCity_05-1Royal City #5 (Image)** – Jeff Lemire wraps up the first story arc of his long-form series with an issue that’s an almost unconscionably quick read given its $3.99 cover price, but the biggest blunder comes with the poorly-executed and clumsy double-cliffhanger, which actually serves up the most surprising revelation first and then follows it up with one that you already saw coming. Still, the art’s lush and beautiful, and the story at least moves all the major plotlines forward. Overall: 6.5 Recommendation: Read

Winnebago Graveyard #2 (Image)** – The second issue of Steve Niles and Alison Sampson’s fast-moving homage to ’70s cult horror is every bit as masterful an evocation of its various “source materials” as was the first, and while you can predict every beat in the story, who are we kidding? That’s a big part of the charm here. Granted, as sparse as the script is chances are this thing should simply have been released as a 64-page special (or, if you absolutely must pump the public for cash, a graphic novel), but Sampson’s art is so flabbergastingly gorgeous that I’m more than happy to shell out for bucks a pop for it in singles. Overall: 8 Recommendation: Buy

 Jimmy’s Bastards #2 (Aftershock)** – Garth Ennis and Russ Braun are the definition of a “known quantity” creative team at this point, and if you like their brand of irreverent, bordering-on-sick-and-wrong humor and cartoonishly exaggerated, but still very much grounded in reality, illustration, odds are you’ll get a kick out of this story about a James Bond stand-in being hunted down by his literally hundreds of illegitimate kids. Personally, I do like it, and so I’m having all kinds of guilty-pleasure fun here, especially since this issue kick-starts the plot into gear much better than the first did. Overall: 7.5 Recommendation: Buy

Batman #27 (DC)** – It seems pretty early on for “The War Of Jokes And Riddles” to need an “interlude,” as this issue bills itself as being, but whaddya know — once again Tom King shows that his stand-alone stories in this series are so much better than his long-form “arcs.” The origin of Kite-Man is far from the joke one would expect, and King deftly handles some very sensitive and tragic subject matter with genuine skill and compassion — and that double-splash with The Joker saying “good grief” is the biggest laugh we’ve gotten from any Batman book in decades. Fill-in artist Clay Mann, for his part, does a pretty nice job with a style of illustration that falls somewhere in between that of the the series’ two regulars, David Finch and Mikel Janin. All in all a great read that’s nice to look at. Overall: 9 Recommendation: Buy

Patrick

IHateFairyland_14-1 I Hate Fairyland #14 (Image)** – Skottie Young is back on story and art, sending Gert into the labyrinth of Loveth Lovelord to retrieve the Balls of Redemption. If she succeeds (naturally, defeating the dragon at the centre), she gets her wish to become good. If she fails, she marries the creeptastic LL. Along the way, she also makes any number of marriage deals and indeed faces a dragon. This issue just clocks along with a cocky skip in its step and is great, sour-candy fun. Overall: 8.5 Recommendation: Buy

Lazarus X+66 #1 (Image)** – This is the first in what I take to be a series of standalone issues that explore Greg Rucka’s very complex world. Good idea! In this story, Rucka and artist Steve Lieber deliver the story of Casey Solomon’s training to be an ultra-elite Dagger. It’s a very solid basic training story, and Lieber does a great job on the art, but if you didn’t know it existed in the Lazarusverse, you would think it was taking place in today’s mundane reality. In that sense, although it adds a bit to Casey’s story, it doesn’t follow through on the promise of exploring and expanding the world. Overall: 7.5 Recommendation: Read

Bitch Planet Triple Feature #2 (Image)** – As I thought, the second issue of this anthology feature finds its feet: as Kelly Sue DeConnick points out, the tone is not “mercilessly bleak” but ROBOCOP. And I will always buy that for a dollar. Real quick: Che Grayson and Sharon Lee De La Cruz bring us the “Miss Tween Neck Competition” – but what price victory? And what other very precise anatomical competitions are also going on?… In “This is Good for You,” Danielle Henderson, Ro Stein and Ted Brandt make a very sharp link between “self-care,” “family values,” and “compliance.” And anchoring the pack, Jordan Clark and Naomi Franquiz’ “What’s Love Got To Do With it” brings us the story of Amaya, a nurse who, upon turning 30, needs to avoid the Old Maid Tax, receiving for her birthday a literal Biological Clock. This issue is the one you’ve been looking for, Kelly Sue. Overall: 6.5, 8, and 9. Recommendation: Buy

 Bettie Page #1 (Dynamite)** – The premise is that we are reading the secret diary of Bettie Page, who in 1951, in exchange for a lift to Hollywood, became a federal agent. Writer David Avallone gives us a tough-as-nails, sharp-as-a-tack Bettie, and Colton Worley nicely captures her look. But otherwise, it’s a bog-standard story of a secret cult plot that takes way too long to develop and does not otherwise require the presence of its protagonist. When you have an iconic character on your hands, I think you can do a lot more with it. Mostly it made me want to go back and watch Mary Harron’s excellent Notorious Bettie Page. Well-made and professional but missing heart and spark. Overall: 7 Recommendation: Read 

 

Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

Review: Soviet Daughter

As a teacher once told me years ago in high school, “we are making history every day”. No one ever really understands when they are in the middle of history when most people think of history happening, as for most of us, we are just living.  For people in the middle of history, they are surviving, the amount of bravery that it takes to stand up in an insurrection, cannot be understated, as the many revolutions around the world, have shown it is equal parts faith and fortitude. It reminds me of my family and their reactions to when Ninoy Aquino got shot in the Philippines back in 1983.

Our family had left the Philippines two years prior, but still had extended family and friends there, as the country’s disposition towards the government became untenable, and eventually lead to the ousting of President Marcos. My generation, only knew of what our parents and their brothers and sisters told us, of how it was then and why they felt they had to leave, some of their answers more cryptic than others. Their disdain never quite followed us even though many of us has some of that anti-establishment fervor in our blood, but those ghosts not only haunted them, it haunted us as well. This is what Soviet Daughter reminded me of when I read Julia Alekseyeva’s graphic novel of three generations of her family from when the family was entrenched in the USSR to them finally arriving in Chicago.

In the first few pages, we are introduced to the author, who we find out was a very close to her great grandmother, who had died when was 100 years old, and left her with a memoir, which was not to be read until after she died. What Julia, has found was not only an autobiography of her great grandmother but the story of Russia. We are introduced to family members throughout, showing how difficult life was in Russia, before and after both World Wars. By the end of the book, the author is both devastated and lost when she learned what she did about her great grandmother, a woman though lose to her , she barely knew.

The heartbreaking story of anti-Semitism, World Wars, Stalinism, xenophobia, Communism, and resilience amongst these three generations of women will have you rooting for all of them. The story by Alekseyeva is heart wrenching, with moments of levity, but leave the reader besides themselves. The art by Alekseyeva is appropriate and feels more like a scrapbook for this family than sequential art. Overall, this is a story that will make you wish you knew more about those in your family who have ascended the earth.

Story: Julia Alekseyeva Art: Julia Alekseyeva
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

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