Category Archives: Reviews

Mini Reviews For The Week Ending 8/6

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for.

These are Graphic Policy’s Mini Reviews.

Alex

Generations Banner Hulk & Totally Awesome Hulk #1 (Marvel) If this is how the rest of the Generations series goes, I’ll happily continue to ignore it. An utterly pointless comic that either suffers from Secret Empire not actually being over or from being the beginning of a poor emulation of DC’s Rebirth. Save yourself some money and walk away from this – I’d have been furious if I’d have plonked down money for this, but instead I’m merely miffed that I’ve wasted my time reading a review copy. Overall: 4 Recommendation: Pass

Ryan C

HadriansWall_08-1Hadrian’s Wall #8 (Image)** – Having wrapped up the “whodunnit?” portion of their story in this series’ penultimate issue, Kyle Higgins, Alec Siegel, and Bill Sienkiew — sorry, Rod Reis — focus on the personal side of things for their highly satisfying, lavishly-illustrated conclusion. The result? A comic that definitely exits on a very high note indeed. Overall: 9 Recommendation: Buy

Black Bolt #4 (Marvel)** – Saladin Ahmed and Christian Ward take a side-step with this issue into the backstory of Crusher Creel, as told from his point of view, and it’s absolutely awesome. Gorgeous art, compelling characterization, razor-sharp dialogue, and a gut-punch of an ending that shows just how much of a bastard our ostensible “hero” can be. Overall: 10 Recommendation: Buy

Batman #28 (DC)** – You knew the good times wouldn’t last, and with this segment of “The War Of Jokes And Riddles,” Tom King slides back into the kind of rudderless, slipshod writing that’s characterized far too much of his run on this book to date. Gorgeous art from Mikel Janin with innovative layouts and stirring action sequences aren’t enough to save this sorry installment of a storyline that suddenly seems in danger of completely going off the rails. Overall: 4 Recommendation: Pass

Elsewhere #1 (Image)** – Jay Faerber and Sumeyye Kesgin appear to have a winner on their hands if the first issue of their immediately-charming “Amelia Earhart washes up in cosmic fantasyland” story is anything to go by. Quick, pacy,and fun storytelling with spot-on characterization and lushly-rendered art makes for a very compelling opening salvo indeed, and I can’t wait to see where this one goes from here. Killer cliffhanger, too! Overall: 8 Recommendation: Buy

nick fury 5 comic.jpgShean

Nick Fury #5 (Marvel)– Vacation time is usually a signal to most people for some respite and relaxation. Not so much for spies, as their minds stay working most rooms as is the case with Fury in this issue. As he is ordered to take a vacation, everything is not what it seems. As his bosses have sent him to a town where everyone, and I mean everyone is an assassin, even the little kids, as this issue proves despite the faults that Marvel has enacted on other books and characters, they know exactly what to do with Fury and how to do it right. Overall: 10 Recommendation: Buy

Patrick

Stray Bullets #26 (Image/El Capitan)** – Just like clockwork, when you think that a) things can’t get any worse and b) you can never like these horrible characters, David Lapham comes up with the goods. It never feels forced; Kretchmeyer and Annie really are the worst, but their characters are so clear and they are so obviously in way over their heads that a crazy humanity shines through. Kretch: “I always have this nagging feeling… that I’m doing something wrong.” Annie: “I never feel that way.” OH, DAMN. Overall: 9 Recommendation: Buy

StrayBulletsSNR_26-1Sex Criminals #20 (Image)** – Even when they don’t succeed, Fraction & Zdarsky are always trying something. But I think two things are getting in my way these days: their formal experiments and their plotting. I have the feeling that both of these things are being laid on top of what are very strong and interesting characters and a very necessary theme. What Dr. Kincaid says is, I think, true of this book as well: the creators are spending so much time chasing a “that” when all I really want is for it to be about “us”. When Matt and Chip just spend time with the actual human beings in the book, they are really brilliant. But they can’t seem to resist undercutting their own humanity with corny jokes and their need for “plot” and “action”. Overall: 7.5 Recommendation: Read

 Love and Rockets #3 (Fantagraphics)** – And here I thought Jaime had nothing more to say about the old punk days in Hoppers, and now all I want is more stories about Del Chimney and the Island of Lost Souls. His take on superheroes in “Animus” is breathtaking, like old black and white Mara Corday movies. There’s something so weird and pure about it, just moving from one strange confrontation to the next – but his figure drawing is so grounded, his characters have such actual weight, that what could be just cartoonish becomes really horrific. On the Beto side, it looks like all of his Baby and Fritz stories are leading us back to Palomar, and none too soon for my tastes. Where Jaime’s characters are grounded, Beto’s seem to be floating; but that’s not exactly a weakness, either. It feels to me like there’s a cord that’s been cut, that the characters are bereft and mournful – and that the last panel in this issue, Baby and Rosario in silhouette, holding hands and walking away, is the most real thing Beto’s drawn in a while. Overall: 8 Recommendation: Buy


Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

Review: Zombie Rising Volume 1

The recent passing of George Romero, has left huge hole in the movie industry. The invention of the “zombie”, reaches as far back as French occupied Haiti, but Romero, is the one person who made the Zombie famous. In the Night of The Living Dead, his classic movie, he made zombies scary. He would go no to make more than few movies about zombies, and every one of them added to the canon.

His filmography would not only make him a legend but would also create sub-genre all its own. His movies were the inspiration for Shaun Of The Dead. He not only inspired creators here in the western world, but worldwide, as can be seen in movies like Juan Of the Dead. So, when I heard Chariot Comics did a novelization of India’s first movie about zombies, Rise of The Zombie, I was interested.

In the opening pages, a family enjoys a quiet evening at night, until the rumblings of a bear is heard outside, where the husband goes to investigate, only to find a zombie outbreak has occurred. Fast forward, the reader soon finds out that a corporation, Neolife Industries is at the center of the outbreak, as the experimentation on humans have led to the outbreak. As we also meet some wanderers looking for answers, they search for Bahadur, the man who lost his family to the bear and a zombie. By book’s end, a caretaker gets killed and a hero emerges.

Overall, a different take on the genre, that is both interesting and intriguing. The story by Devaki Singh is appealing. The art by Tarun Kumar Sahu is intense. Altogether, a very different story, in a familiar genre, that will make you wonder how the rest of the world views zombies.

Story: Devaki Singh Art: Tarun Kumar Sahu
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Review: Alpha: Wolves’ Wages

The 1980s were fertile ground for filmmakers, as some of the best films ever made was during this era. Yes, there were a ton of movies, that were just plain cheesy and doesn’t hold up today, no matter how many viewings. To me, that was part of their charm, their innocuous disregard for anything that makes sense, as Honest Trailers would have a field day with any number of movies. This was also one of the very last times, that a movie star’s name was enough to guarantee ticket sales.

Names like Stallone and Schwarzenegger, pretty much guaranteed that your movie was going to be a blockbuster. One of the other names that guaranteed a blockbuster, was Kevin Costner. His movies, transcended more than few genres, but one of his nest, and what seems to be the first time, he was in a starring role, was No Way Out. That very movie, is what the second volume of Alpha, Wolves’ Wages reminds me of.

There are several storylines in lay in this volume, the firs one involves Katia getting killed. We also catch up with Igor, who takes care of any witnesses and quite duplicitously takes over the family from his father. We also catch up with Alpha and Assia, who are framed for Katia’s murder and must deal with many run-ins with several different sketchy characters throughout Moscow. By book end, the Russian military intervenes, and resulting in Assia getting hurt, but s foreign relations come to a head in this spy tale, Alpha must leave the country, leaving no trace of his existence.

Overall, another exciting installment in a story that brings the reader back to a time when the cold war was more complicated. The story by Youri Jigounov proves that he is adept at story development and creating tension at the right moments. The art by Mystic shows his versatility, as he continues the previous artists’ style, but much brighter hues. Altogether, a fun ride, when spies were shadows of men and governments were not as transparent.

Story: Youri Jigounov Art: Mystic
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Review: E.X.O.: The Legend of Wale Williams Part Two

Fear of technology is one of those themes that Isaac Asimov, mastered in his time. In I Robot, the dangers of artificial intelligence are explored and also how it affects human life.  Daniel Wilson, also explores the capacity of robots and how fearful we should be of artificial intelligence in Robocalypse. Both stories, makes one question how much we need technology and just how smart do we need artificial intelligence to be.

Naturally, where technology propels so does the military industrial complex, as can be seen by the mass production of drones. As this industry is usually light years ahead of private industry, they tend to take advantage of technology that the world gets used to. This effect twofold, as technology improves lifestyles it also becomes more evasive, as those same drones were used for military missions now they are also used to spy on neighbors. In Part Two of Sage One of EXO: The Legend of Wale Williams, the dangers of technology is explored even more as, we catch up with our heroes shortly after Wale and Rotimi both suffer injuries form their last battle with CREED.

In the first few pages, we catch up with Fury as she is on mission to retrieve data, so she knows exactly what Prytek and CREED are up to.  We also catch up with Wale, as he recovers and learns more about the EXO suit, as there are some hidden features that he had no idea the suit had. We also catch up with Rotimi, as the cyber genetics he gets equipped with, gives him a weapon that can help him in his fight with CREED. By book’s end, a final battle royale between our heroes and CREED ensues, leading EXO using his full powers and though they are victorious, a new villain gets unearthed.

Overall, an excellent conclusion to a story that reveals more about the villain than it does about the heroes. The story by Roye Okupe is a fun science fiction thriller, that shows what a hero should be made of. The art by Sunkanmi Akinboye is gorgeous and vibrant. Altogether, a fun ride that everyone will want to get up on.

Story: Roye Okupe Art: Sunkanmi Akinboye
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Review: Kahlil #9 Last Lights

The mythology of Superman is quite dense and has many allusions to the real world. The one thing that has always fascinated me, was the fortress of solitude, as it kept many of his secrets and history in one place. When he needed to get away, he can always come back there, and this place is where he found solace most of the time. The other facet of this place, was how he could see his whole history.

In the many times, they have sought to show his parents and what happened at Krypton in the comics, on TV and in the movies, not once it appears it felt real, at least to me. As it all felt like he was watching a movie play out every time. I never felt like there was any loss, but more like he is watching a documentary. In this issue of Kahlil, Kumail Rizvi accomplishes what all those other creators, could not do, bring heart to what is devastating event.

We catch up with Kahlil and Jor-El, as he is brought to the fortress of solitude and he is shown, who is and where he came from. Kahlil, finds out how his parents met and what Jor-El, had hoped for Krypton to be. We also meet Lara, his mother and ow she struggled to part was with her newborn son and to send him in such a disparate situation, knowing she will never see him again. By issue’s end, Jor-El, reveals Kahlil was never meant to be alone.

Overall, an excellent issue which gave this writer all the feels, as this portrayal was more realistic than past retellings of Kal-El’s origins. The story by Rizvi is emotional and heartfelt. The art by Rizvi is luminous. Altogether, this has to be the best issue yet, as Rizvi revisits some origins within canon but deviates at the right places.

Story: Kumail Rizvi Art: Kumail Rizvi
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Review: Harley Quinn and Batman #1

546203-_sx360_ql80_ttd_

Harley’s sure she’s the best thing that ever happened to her puddin’, but the Joker treats her like just another henchperson. There’s only one thing to do: get the Batman involved!

Harley Quinn and Batman #1 is a short, but polished premiere issue from writer Ty Templeton. It is obvious from the cover alone that Harley is done with being Joker’s sidekick. Given his obsession with killing Batman, and the abuse, it’s kind of hard to blame her. That leads to Harley choosing to get back at him with sabotage and of course Batman. Yet, when Poison Ivy shows up, things become more exciting as she takes Batman, Nightwing, and Joker in her vines, as the issue ends. I’m curious to see how many other of Batman’s villains will appear as the series goes on, but from this start this digital comic packs in a lot of the major characters in Harley’s life.

The art style by Rick Burchett has a clear influence from Bruce Timm and the 90’s animated series. The comic feels like a continuation of the classic televisin series as several other shows and comics have done. Yet, even with an homage, Burchett manages to be a little more realistic and detailed.

This issue gives fans of the old show a serious dose of nostalgia.

Story: Ty Templeton Art: Rick Burchett
Story: 8.0 Art: 8.5 Overall: 8.25 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review

DC Weekly Graphic Novel Review: Green Arrow Vol. 3 and Superman Vol. 3

It’s Wednesday which means it’s new comic book day with new releases hitting shelves, both physical and digital, all across the world. We’ve got the third collection of DC Comics’ Green Arrow and Superman.

Green Arrow Vol. 3 Emerald Outlaw collects issues #12-17 by Ben Percy, Otto Schmidt, Eleonora Carlini, Gus Vasquez, Carlos Rodriguez, and Juan Ferreyra.

Superman Vol. 3 Multiplicity collects issues #14-17 and Annual #1 by Peter J. Tomasi, Patrick Gleason, Joe Prado, Ryan Sook, Clay Mann, Ed Benes, Jorge Jimenez, Tony S. Daniel, Sebastian Fiumara, Sandu Florea, Oclair Albert, and Ivan Reis.

The trades are in comic stores today August 2 and book stores August 8.

Get your copy now. To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Green Arrow Vol. 3 Emerald Outlaw
Amazon/Kindle/comiXology or TFW

Superman Vol. 3 Multiplicity
Amazon/Kindle/comiXology or TFW

 

DC Comics provided Graphic Policy with FREE copies for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site.

Review: Rocket Girl #8

RocketGirl8CoverIt’s been quite a while, but Rocket Girl is back with sharp, emotional plotting from writer Brandon Montclare and some of the best layouts and cartooning in the game from artist Amy Reeder. In issue 8, Dayoung Johansson, a teen cop from the future who is stranded in “the present” 1986, is trying to stop the evil corporation, Quintum Mechanics from ending the world. Commissioner Gomez and a couple other ex-teen cops are trying to do the same thing in the “past” of 2013. Dayoung might have a super cool jetpack and rocket suit that is perfect for beating up criminals in video arcades, but she and her fellow youthful, idealist counterparts are in way over their head.

Instead of boring us with pop physics or exposition, Montclare and Reeder advance the story through action set-pieces and tense conversations. There is the aforementioned cold open where Reeder busts out a double page spread of Dayoung beating up a bad guy in an arcade with the bright colors of the old school video games playing off the dark night and a police force that has deal with its present day corruption problems as well as people from Quintum joining their ranks. Reeder can do the flashy fight scenes with costumes, flying, and punches, but she can do subtle too like when Dayoung (in her civilian outfit) tails Dunn, a Quintum employee, who has infiltrated NYPD, has access to future tech, and is her main antagonist going forward. There are tons of details in her crowds and fire escapes, and Dayoung is just another teen girl in the sentient crowd that is New York.

What keeps me returning to Rocket Girl other than Amy Reeder’s skillful layouts, choreography, and color palettes is the passion of the main and supporting characters. They’re up against a literal monolithic future corporation with the power to change time and historical events and yet they fight on. Brandon Montclare gives DaYoung some narrative captions while she’s flying about how she thinks she can bring justice to New York all by herself, but in a moment of character growth, she decides to work with Annie and the former Quintum Mechanics employees to take them down. The scientists want her to be calm and collected; but DaYoung knows the stakes are high, and her big Reeder-drawn facial expressions show how urgent it is for her to take Quintum down. She has no time for technobabble, and that is why she spends most of her time kicking, punching, or flying.

Rocket Girl #8 has plenty of action, and Amy Reeder cuts loose with beautiful, streamlined flying sequences and intense argument. Dayoung belongs in a utopian future, but is stuck in our crappy past. Brandon Montclare and Reeder really build up the overarching threat of Quintum Mechanics in the issue and set up a difficult time-spanning, uphill climb of a throwdown for Dayoung, Gomez, and their allies.

Story: Brandon Montclare Art: Amy Reeder
Story: 8.0 Art: 9.0 Overall: 8.5 Recommendation: Buy 

Image Comics provided Graphic Policy with a FREE copy for review

Review: Dead of Winter #1

In the pantheon of heroes, none are more lovable and loyal than everyone’s beloved good ol’ dog, Sparky. Surviving in the wintery apocalypse of the undead, this former TV star turned zombie killing machine just wants to make friends and be a good boy. As his fellow survivors scavenge for supplies in the frigid wasteland, will Sparky be able to protect his companions from threats both undead and not yet undead?

The smash-hit board game Dead of Winter by Plaid Hat Games comes to comics courtesy of writer Kyle Starks and artist Gabo. For those who don’t know, Dead of Winter is a tabletop cooperative board game where teams of individuals have to work together with a twist, each has their own agenda, and that agenda might not be the best for the group.

I myself haven’t played the game but have circled it enough times to get a general sense of what’s going on without the fine detail (and this is one I eventually do want to get… but the pile of games already!).

This first issue dives into the world with the various personalities from the game including its break out star Sparky and translates the game itself really well. Starks does a solid job of capturing things from the game in a way that players will appreciate it and new readers will just enjoy it (searching the police station and grocery store are examples). The comic is decent creating a new addition to the saturated zombie market and doing just enough to create a unique view of it all.

The comic achieves that uniqueness by focusing on translating the game. In the game you’re limited to actions such as scavenging, attacking, clearing trash, moving between locations, etc. and this comic has each of those moments making it feel like decisions are being made in a game. What also works is that each character introduced has their own personality in a way that it feels like a group of people sitting around the game table tackling a scenario. Its translation of the game experience creates a bonus in many ways. Whether more mechanics, like secret win conditions, will be introduced and if they are how. Those secret win conditions are simply enough motivations for each character and how closely the comic will adheare to that is unknown.

There’s also the focus on Sparky who plays a big role in the comic and gives you a loveable dog to cheer for. There’s been a few “animal” focused comics lately but here we see man’s best friend front and center and kicking lots of ass.

Gabo’s art is the interesting aspect of it all. There’s obviously many other zombie focused comics out there and this one takes a different turn with a more cartoon aspect to it. Not only is the grittiness diminished due to that, but it also deviates from the board game’s art. I’m a little torn about it actually as the cartoon(ish) look takes away some of the tension but if the comic mimicked the game art, it’d just look like every other zombie comic out there. Instead we get something that feels like a cross between Walking Dead and Plants vs Zombies. By the end I didn’t notice it but towards the beginning it stood out.

The first issue does a good job of capturing the game and gives more than enough nods to it so that long time fans will be satisfied and it’s done in a way that’s not overwhelming for new readers. The comic has a grasp of what makes the game special in many ways and overall the success of the series will rest in how it translates all of that as the series goes on. So far though, it’s really getting me to want to finally dive in and play this game that I’ve heard such amazing things about, watched play, but never had a chance to play myself (Gen Con here I come!).

Story: Kyle Starks Art: Gabo
Story: 8.05 Art: 7.0 Overall: 7.85 Recommendation: Read

Oni Press provided Graphic Policy with a FREE copy for review

Preview: Mech Cadet Yu #1

Once a year, giant robots from outer space come to Earth and bond with young cadets from the elite Sky Corps Academy to defend the world from the terrifying aliens known as the Sharg. It’s a great honor to be chosen, but this year…well, the wrong kid was picked.

Written by Geg Pak with art by Takeshi Miyazawa, Mech Cadet Yu #1 kicks off a new series that feels a bit like a cross of the Iron Giant, Power Rangers/Voltron, and even a little Robotech. But despite those similarities, it’s a hell of a start whose worse part is the fact it’s too short. In a 2 hour film, this feels like five minutes, and while it’s good that the comic is so solid it flies by, it’s a bit frustrating at the same time.

Pak introduces us to this world in a solid way giving us the background as to what we’re walking in to and at the same time setting up the likely conflict. The issue though is that with so much there, it doesn’t feel like enough time is initially spent fleshing things out other than relying on some tropes and situations that are a bit too easy to expect and guess.

But still, the comic is a hell of a lot of fun and has an energy and innocence about it while at the same time touching upon class and race in a way that’s heartfelt and touching.

The art by Myazawa is solid and there’s a look here that just has a sleak coolness about it without diving too much into a manga vibe about it all. The comic feels like it pays homage to the various similar stories that have come before it while at the same time forging its one path. The robots especially look varied and have personality all their own just in their look.

The first issue is a solid one with a fast paced story that has me wanting to come back before. The fact I finished the issue dissapointed that that’s all there was is a good sign and points to my enjoyment. And hopefully what’s to come continues the entertaining ride that feels like it could be an all-ages classic.

Story: Geg Pak Art: Takeshi Miyazawa
Story: 8.35 Art: 8.35 Overall: 8.35 Recommendation: Buy

BOOM! Studios provided Graphic Policy with a FREE copy for review

« Older Entries Recent Entries »