Category Archives: Reviews

Review: Kahlil #9 Last Lights

The mythology of Superman is quite dense and has many allusions to the real world. The one thing that has always fascinated me, was the fortress of solitude, as it kept many of his secrets and history in one place. When he needed to get away, he can always come back there, and this place is where he found solace most of the time. The other facet of this place, was how he could see his whole history.

In the many times, they have sought to show his parents and what happened at Krypton in the comics, on TV and in the movies, not once it appears it felt real, at least to me. As it all felt like he was watching a movie play out every time. I never felt like there was any loss, but more like he is watching a documentary. In this issue of Kahlil, Kumail Rizvi accomplishes what all those other creators, could not do, bring heart to what is devastating event.

We catch up with Kahlil and Jor-El, as he is brought to the fortress of solitude and he is shown, who is and where he came from. Kahlil, finds out how his parents met and what Jor-El, had hoped for Krypton to be. We also meet Lara, his mother and ow she struggled to part was with her newborn son and to send him in such a disparate situation, knowing she will never see him again. By issue’s end, Jor-El, reveals Kahlil was never meant to be alone.

Overall, an excellent issue which gave this writer all the feels, as this portrayal was more realistic than past retellings of Kal-El’s origins. The story by Rizvi is emotional and heartfelt. The art by Rizvi is luminous. Altogether, this has to be the best issue yet, as Rizvi revisits some origins within canon but deviates at the right places.

Story: Kumail Rizvi Art: Kumail Rizvi
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Review: Harley Quinn and Batman #1

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Harley’s sure she’s the best thing that ever happened to her puddin’, but the Joker treats her like just another henchperson. There’s only one thing to do: get the Batman involved!

Harley Quinn and Batman #1 is a short, but polished premiere issue from writer Ty Templeton. It is obvious from the cover alone that Harley is done with being Joker’s sidekick. Given his obsession with killing Batman, and the abuse, it’s kind of hard to blame her. That leads to Harley choosing to get back at him with sabotage and of course Batman. Yet, when Poison Ivy shows up, things become more exciting as she takes Batman, Nightwing, and Joker in her vines, as the issue ends. I’m curious to see how many other of Batman’s villains will appear as the series goes on, but from this start this digital comic packs in a lot of the major characters in Harley’s life.

The art style by Rick Burchett has a clear influence from Bruce Timm and the 90’s animated series. The comic feels like a continuation of the classic televisin series as several other shows and comics have done. Yet, even with an homage, Burchett manages to be a little more realistic and detailed.

This issue gives fans of the old show a serious dose of nostalgia.

Story: Ty Templeton Art: Rick Burchett
Story: 8.0 Art: 8.5 Overall: 8.25 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review

DC Weekly Graphic Novel Review: Green Arrow Vol. 3 and Superman Vol. 3

It’s Wednesday which means it’s new comic book day with new releases hitting shelves, both physical and digital, all across the world. We’ve got the third collection of DC Comics’ Green Arrow and Superman.

Green Arrow Vol. 3 Emerald Outlaw collects issues #12-17 by Ben Percy, Otto Schmidt, Eleonora Carlini, Gus Vasquez, Carlos Rodriguez, and Juan Ferreyra.

Superman Vol. 3 Multiplicity collects issues #14-17 and Annual #1 by Peter J. Tomasi, Patrick Gleason, Joe Prado, Ryan Sook, Clay Mann, Ed Benes, Jorge Jimenez, Tony S. Daniel, Sebastian Fiumara, Sandu Florea, Oclair Albert, and Ivan Reis.

The trades are in comic stores today August 2 and book stores August 8.

Get your copy now. To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Green Arrow Vol. 3 Emerald Outlaw
Amazon/Kindle/comiXology or TFW

Superman Vol. 3 Multiplicity
Amazon/Kindle/comiXology or TFW

 

DC Comics provided Graphic Policy with FREE copies for review
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Review: Rocket Girl #8

RocketGirl8CoverIt’s been quite a while, but Rocket Girl is back with sharp, emotional plotting from writer Brandon Montclare and some of the best layouts and cartooning in the game from artist Amy Reeder. In issue 8, Dayoung Johansson, a teen cop from the future who is stranded in “the present” 1986, is trying to stop the evil corporation, Quintum Mechanics from ending the world. Commissioner Gomez and a couple other ex-teen cops are trying to do the same thing in the “past” of 2013. Dayoung might have a super cool jetpack and rocket suit that is perfect for beating up criminals in video arcades, but she and her fellow youthful, idealist counterparts are in way over their head.

Instead of boring us with pop physics or exposition, Montclare and Reeder advance the story through action set-pieces and tense conversations. There is the aforementioned cold open where Reeder busts out a double page spread of Dayoung beating up a bad guy in an arcade with the bright colors of the old school video games playing off the dark night and a police force that has deal with its present day corruption problems as well as people from Quintum joining their ranks. Reeder can do the flashy fight scenes with costumes, flying, and punches, but she can do subtle too like when Dayoung (in her civilian outfit) tails Dunn, a Quintum employee, who has infiltrated NYPD, has access to future tech, and is her main antagonist going forward. There are tons of details in her crowds and fire escapes, and Dayoung is just another teen girl in the sentient crowd that is New York.

What keeps me returning to Rocket Girl other than Amy Reeder’s skillful layouts, choreography, and color palettes is the passion of the main and supporting characters. They’re up against a literal monolithic future corporation with the power to change time and historical events and yet they fight on. Brandon Montclare gives DaYoung some narrative captions while she’s flying about how she thinks she can bring justice to New York all by herself, but in a moment of character growth, she decides to work with Annie and the former Quintum Mechanics employees to take them down. The scientists want her to be calm and collected; but DaYoung knows the stakes are high, and her big Reeder-drawn facial expressions show how urgent it is for her to take Quintum down. She has no time for technobabble, and that is why she spends most of her time kicking, punching, or flying.

Rocket Girl #8 has plenty of action, and Amy Reeder cuts loose with beautiful, streamlined flying sequences and intense argument. Dayoung belongs in a utopian future, but is stuck in our crappy past. Brandon Montclare and Reeder really build up the overarching threat of Quintum Mechanics in the issue and set up a difficult time-spanning, uphill climb of a throwdown for Dayoung, Gomez, and their allies.

Story: Brandon Montclare Art: Amy Reeder
Story: 8.0 Art: 9.0 Overall: 8.5 Recommendation: Buy 

Image Comics provided Graphic Policy with a FREE copy for review

Review: Dead of Winter #1

In the pantheon of heroes, none are more lovable and loyal than everyone’s beloved good ol’ dog, Sparky. Surviving in the wintery apocalypse of the undead, this former TV star turned zombie killing machine just wants to make friends and be a good boy. As his fellow survivors scavenge for supplies in the frigid wasteland, will Sparky be able to protect his companions from threats both undead and not yet undead?

The smash-hit board game Dead of Winter by Plaid Hat Games comes to comics courtesy of writer Kyle Starks and artist Gabo. For those who don’t know, Dead of Winter is a tabletop cooperative board game where teams of individuals have to work together with a twist, each has their own agenda, and that agenda might not be the best for the group.

I myself haven’t played the game but have circled it enough times to get a general sense of what’s going on without the fine detail (and this is one I eventually do want to get… but the pile of games already!).

This first issue dives into the world with the various personalities from the game including its break out star Sparky and translates the game itself really well. Starks does a solid job of capturing things from the game in a way that players will appreciate it and new readers will just enjoy it (searching the police station and grocery store are examples). The comic is decent creating a new addition to the saturated zombie market and doing just enough to create a unique view of it all.

The comic achieves that uniqueness by focusing on translating the game. In the game you’re limited to actions such as scavenging, attacking, clearing trash, moving between locations, etc. and this comic has each of those moments making it feel like decisions are being made in a game. What also works is that each character introduced has their own personality in a way that it feels like a group of people sitting around the game table tackling a scenario. Its translation of the game experience creates a bonus in many ways. Whether more mechanics, like secret win conditions, will be introduced and if they are how. Those secret win conditions are simply enough motivations for each character and how closely the comic will adheare to that is unknown.

There’s also the focus on Sparky who plays a big role in the comic and gives you a loveable dog to cheer for. There’s been a few “animal” focused comics lately but here we see man’s best friend front and center and kicking lots of ass.

Gabo’s art is the interesting aspect of it all. There’s obviously many other zombie focused comics out there and this one takes a different turn with a more cartoon aspect to it. Not only is the grittiness diminished due to that, but it also deviates from the board game’s art. I’m a little torn about it actually as the cartoon(ish) look takes away some of the tension but if the comic mimicked the game art, it’d just look like every other zombie comic out there. Instead we get something that feels like a cross between Walking Dead and Plants vs Zombies. By the end I didn’t notice it but towards the beginning it stood out.

The first issue does a good job of capturing the game and gives more than enough nods to it so that long time fans will be satisfied and it’s done in a way that’s not overwhelming for new readers. The comic has a grasp of what makes the game special in many ways and overall the success of the series will rest in how it translates all of that as the series goes on. So far though, it’s really getting me to want to finally dive in and play this game that I’ve heard such amazing things about, watched play, but never had a chance to play myself (Gen Con here I come!).

Story: Kyle Starks Art: Gabo
Story: 8.05 Art: 7.0 Overall: 7.85 Recommendation: Read

Oni Press provided Graphic Policy with a FREE copy for review

Preview: Mech Cadet Yu #1

Once a year, giant robots from outer space come to Earth and bond with young cadets from the elite Sky Corps Academy to defend the world from the terrifying aliens known as the Sharg. It’s a great honor to be chosen, but this year…well, the wrong kid was picked.

Written by Geg Pak with art by Takeshi Miyazawa, Mech Cadet Yu #1 kicks off a new series that feels a bit like a cross of the Iron Giant, Power Rangers/Voltron, and even a little Robotech. But despite those similarities, it’s a hell of a start whose worse part is the fact it’s too short. In a 2 hour film, this feels like five minutes, and while it’s good that the comic is so solid it flies by, it’s a bit frustrating at the same time.

Pak introduces us to this world in a solid way giving us the background as to what we’re walking in to and at the same time setting up the likely conflict. The issue though is that with so much there, it doesn’t feel like enough time is initially spent fleshing things out other than relying on some tropes and situations that are a bit too easy to expect and guess.

But still, the comic is a hell of a lot of fun and has an energy and innocence about it while at the same time touching upon class and race in a way that’s heartfelt and touching.

The art by Myazawa is solid and there’s a look here that just has a sleak coolness about it without diving too much into a manga vibe about it all. The comic feels like it pays homage to the various similar stories that have come before it while at the same time forging its one path. The robots especially look varied and have personality all their own just in their look.

The first issue is a solid one with a fast paced story that has me wanting to come back before. The fact I finished the issue dissapointed that that’s all there was is a good sign and points to my enjoyment. And hopefully what’s to come continues the entertaining ride that feels like it could be an all-ages classic.

Story: Geg Pak Art: Takeshi Miyazawa
Story: 8.35 Art: 8.35 Overall: 8.35 Recommendation: Buy

BOOM! Studios provided Graphic Policy with a FREE copy for review

Review: Doctor Who: The Eleventh Doctor #3.7

Eleventh_Doctor_3_7_Cvr A“Year Three” of the Eleventh Doctor in comics features the two-part arc The Memory Feast, which takes place over issues #3.6 and #3.7 of Doctor Who: The Eleventh Doctor. In the story, Eleven, his human companion Alice Obifune and their, uhm, progeny?, a creature called “the Sapling”. The three find themselves on an impossible ship in deep space, chased by hooded figures through portal after portal of an alternate reality. The Doctor soon determines that the ship is a memory ark for an extinct species called the Xerzes. The species only exists now in the memories stored by the ship. Immediately, he empathizes and encourages his companions to help him eradicate the hooded baddies called the Thrake.

Comics adaptations can sometimes feel forced, like they’re a simplification of the original rather than a re-interpretation for the comics format. The Memory Feast is the latter. Artist I.N.J Culbard uses a two-page spread to show the companions running through portal after portal, and another to let a Xerxes projection explain the species’ fate to Eleven without exchanging a word. The climax of the arc takes place largely without dialogue, as well; instead the events unfold in dramatic artwork. The result is a story that feels like it exists specifically for a comic book.eleven.png

 

sapling

Sapling, where did you COME FROM?????

It’s nearly impossible to read George Mann‘s dialogue without hearing Matt Smith’s voice, from his goofy non-sequiturs to his panicked shout when The Sapling finds himself in danger. While Eleven’s behavior is certainly screen-accurate, Mann avoids leaning on Smith’s many catchphrases or tics, including only one interrupted “geronimo!”.

 

Personally I like that the dialogue and interactions were original rather than grabbing directly from the show. It reflects back on the original while staking a claim on its own territory, as well.

Overall, The Memory Feast is a fun, quick arc in what I hope is a deeper story from start to finish. 3.6 and 3.7 together make for what feels like a “filler” episode in the main storyline: Alice and Eleven’s creation of the Sapling. That said, it’s worth keeping on the shelf if only for the art. I will definitely be diving in to the rest of Year Three to find out what happens next.

Story: George Mann Art: I.N.J. Culbard
Colorist: Triona Farrell Letterings: Richard Starkings and Jimmy Betancourt
Story: 6.0 Art: 8.75 Overall: 7.5 Recommendation: Buy

Titan Comics provided Graphic Policy with a FREE copy for review

Review: Shade the Changing Girl #11

Loma Shade hits Hollywood, or mostly a rest home for old actors and actresses in Shade the Changing Girl #11, and finally meets her idol, Honey Rich, who is ready to die. However, Shade grabs Honey just before she reaches the afterlife, and they switch bodies. For most of the issue, Shade is in Honey’s body, and Honey is in Shade’s body. It’s a little bit of a mind screw from writer Cecil Castellucci, artists Marley Zarcone and Ande Parks, and colorist Kelly Fitzpatrick. The plot veers from poetic meditations to soap opera, but Zarcone and Fitzpatrick’s visuals and the bits of Rac Shade poetry keeps the story beautiful. Who doesn’t love a comic book that has a cut out paper doll double page spread?

At this point of the series, I enjoy Shade the Changing Girl #11 far more as a character piece, a meandering poem about love and death that happens to be a comic, or a gingerly paced road trip than Castellucci’s “plot beats” of the Metans and Shade’s friends River and Teacup trying to track her down and/or grab the M-vest. It bypasses the logical, structural part of my brain and goes straight to my emotions thanks to the sincerity of the expressions that Zarcone draws both Honey and Shade that overcomes the general strangeness of the body swap.

Their first meeting is happiness personified with Shade leaping and exclaiming, “I’ve come light years to meet you.” Even though all her friends are dead and her show all but forgotten, a girl from the planet Meta still deeply cares about Honey Rich. It’s like the bendy, pops of color from Fitzpatrick version of It’s A Wonderful Life where Honey doesn’t realize how much her life and career meant to certain people, er, Avians.

The body swapping, location hopping story of Shade of the Changing Girl #11 is tied together in a sort of sunny way by Kelly Fitzpatrick’s use of yellows and golds from the stars above Hollywood on the first page to the life Shade. breathes into Honey. It kind of climaxes with the sixteen suns that shine about Honey’s rest home and alert River and the Metans to Shade’s location. Throughout the book, it reoccurs in the background when a life altering decision is about to happen like when River asks Teacup to go to L.A. with him to find Shade, or Mellu reveals his true motivation for wanting the M-Vest and becomes slightly sympathetic. The colors that Fitzpatrick chooses throughout Shade #11 are like notes on a keyboard with the rainbow, M-vest induced bursts acting like glorious chords during memorable parts of the story.

Shade the Changing Girl is a comic that is all about what it means to be human through the POV of an alien girl in a teenage girl’s body. She’s been faking it until she’s kind of, sort of, well, not really made it as a human being, and that little mantra easily applies to acting and is even said by Honey while she is in Shade’s body. Like actors who play a variety of different roles, we have to act certain ways around certain people to get what we want or make sure they don’t hate us and *insert any human motivation here*. Shade learns this important truth while in the body of her favorite actor and finally learns that there is a huge difference between the character Honey Rich and the actress who played her. People tend to have this problem with actors who play characters that share their name like when Kesha tried to hug Jerry Seinfeld, or Ilana Glazer from Broad City has to continuously turn down bong sessions with fans.

Shade the Changing Girl #11 ends on a couple plot twists. I like one, and one came way out of left field, but does connect to this issue’s themes of bodies changing and shifting identity. There is only one issue left until the series goes on hiatus, and hopefully, Cecil Castellucci and Marley Zarcone can hit all those emotional beats in the finale and dovetail the River and Mellu/Lepuck side-plots with Loma Shade’s journey.

Shade #11 pays homage to the world of the silver screen as well as life and death in a visceral way thanks to a double page spread where artist Marley Zarcone and colorist Kelly Fitzpatrick shows Shade forcibly breathing life back into Honey Rich. Cecil Castellucci’s writing is as thoughtful as ever, and I am still beaming at her extremely clever use of “changing girl” when Honey and Shade go out on the town one last time.

P.S. This comic pairs very well with Lana Del Rey’s latest album, Lust for Life especially the title track, which talks about “climbing up the H of the Hollywood sign” like Shade does on the Becky Cloonan cover of Shade the Changing Girl #11. There are also lines from poems interspersed with the “Lust for Life’s” regular lyrics, which is like the lines from Rac Shade poems that pop up in each issue of Shade.

Story: Cecil Castellucci Art: Marley Zarcone with Ande Parks
Colors: Kelly Fitzpatrick Backup Art: Marguerite Sauvage 
Story: 7.8 Art: 8.5 Overall: 8.2 Recommendation: Buy

DC Comics/Young Animal provided Graphic Policy with a FREE copy for review

Review: Spencer and Locke Vol. 1 TP

Spencer_and_Locke_1_COVER-A-Jorge-Santiago-Jr-MAINMINOR SPOILERS BELOW

I heard about Spencer and Locke a few months ago. I had seen the premise somewhere online, and thought it was an interesting concept, but never got around to reading it until this past week. I soon discovered I was missing out on something that was familiar, but also new. Sure, it’s no secret that Spencer and Locke borrows its basic idea of a childhood toy coming to life for adventures with his human friend from the legendary Calvin and Hobbes, but it adds a wrinkle to the classic formula by having the boy be a full-grown man, Detective Locke, and the childhood toy and friend, Spencer, be a blue panther, complete with a button for an eye.

You constantly hear the term page turner, but that is exactly what this is. Writer David Pepose writes a fantastic and quick-moving story following the death of Detective Locke’s high school sweetheart, Sophie Jenkins. Along with the help of his panther friend, Spencer, whom to everyone else is of course a stuffed animal, they uncover many things from their past. The story gets dark in spots, but it never felt out-of-place. That may seem odd, since much of this is familiar to the childhood tale most everyone loves, but this is still an adventure after all, similar to what Calvin and Hobbes went on. The only difference is the adventures of Spencer and Locke involve murder, alleyways, abuse, and many more horrible things that exist in the real world of a traumatized boy who grows up to be a man.

The art by Jorge Santiago Jr. and colors by Jasen Smith works quite well with the story, and while most of the book has a distinct cartoon noir style, there are some great pages that channel the classic style made famous by greats like Bill Watterson. You really feel like you’re looking at a Calvin and Hobbes strip until the end where something like violence, child abuse, or something else really deep hits you hard. It’s effective, nostalgic, and really pulls off something that could have come off as cheesy, or as a cheap rip off. That’s the beauty of this entire book. It’s an ode to the past while bringing a new perspective to an old idea.

While it borrows from Bill Watterson’s classic comic strip, there’s a lot of Frank Miller and Ed Brubaker type inspired crime drama here as well. It’s somehow a perfect marriage of the two, which probably wasn’t an easy thing to pull off by the creators.

I highly recommend this book to anyone looking for a new take on an old classic, or just some original idea to what seemed like an already done formula. It’s a buddy cop story with a man and his stuffed panther doll. The ending was intense, and left me wanting more. The producer of the Hitman movies has optioned the movie rights, so hopefully something comes of this, because it would be awesome on the big or small screen. This could work awesome as a Netflix series. I look forward to more of this series, and think you should check it out as well, because there is something here to love for everyone.

Story: David Pepose Art: Jorge Santiago Jr. Colors: Jasen Smith Lettering: Colin Bell
Story: 9.0 Art: 8.0 Overall: 8.5 Recommendation: Buy

Action Lab provided Graphic Policy with a FREE copy for review

Review: Generations: Banner Hulk & The Totally Awesome Hulk #1

Have you ever read something and felt like you were missing a key thing? That’s what reading Generations: Banner Hulk & The Totally Awesome Hulk #1 is like. The comic, written by Greg Pak with art by Matteo Buffagni, brings together Bruce Banner and Amadeus Cho. Both individuals have carried the curse of the Hulk and now they’re face-to-face. But how and why?

Those last two questions are my frustration with this comic which feels like it’s supposed to be the follow-up to however Secret Empire ends, but with a few more issues to go that natural bridge isn’t there (an issue that has plagued the last few Marvel events). Maybe it’ supposed to be tied into something else? We don’t really know and the most connected I was with the comic was the point Amadeus Cho asks the questions. The issue is, we never get any answers making this comic feel more like a throwaway one-shot than anything special.

Pak does an admirable job with what’s on the table and in the one issue we’re provided a nice overview as to what it means to be “the Hulk” through a story that’s a throwback in many ways, battle with the military and giant monsters, but not enough is explained to make it at all interesting. No time frame is given, though long time Hulk fans can probably pin it. A giant monster appears then is just generally dealt with, again, no explanation. Cho gets transported in time (we assume) without any explanation. It feels like a story that’s missing a beginning and an end. The middle though, is decent.

The art by Matteo Buffagni is good as well mixing the two characters in a way that matches each style. Each Hulk has their own look and that look extends to the comics they’re within. Cho a more lighthearted style with Banner focusing on a more serious tone. This issue feells like it splits it all. The action is good and latter on when Banner is evacuating individuals the use of pannels and framing makes it feel like a disaster film. Some action though is a bit confusing and muddled and hard to make out what’s happening.

This is a weird one that probably will make more sense in a month or two but as is it feels like a one-shot that you’re left wondering why it was released other than for a few dollars.

Story: Greg Pak Art: Matteo Buffagni
Story: 6.0 Art: 6.85 Overall: 6.0 Recommendation: Pass

Marvel provided Graphic Policy with a FREE copy for review

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