Category Archives: Comics

Comics Are More Than Just Superheroes And Spandex

We’ve all got those friends who think that comic books are just people running around in their underwear fighting each other. Who think that comic books are for kids, and are great to waste a few minutes on but don’t actually have anything important to say.

We also all know they’re wrong.

captain-america-1Comics are far more than just superheroes an spandex. Comic books can teach you some of the most important lesson’s you’ll ever learn – at any stage in your life. There are studies that claim that reading comics, graphic novels or even Sunday newspaper strips can increase reading comprehension at an early age. Carol L Tilley, from the University of Illinois has said “If reading is to lead to any meaningful knowledge or comprehension, readers must approach a text with an understanding of the relevant social, linguistic and cultural conventions.And if you really consider how the pictures and words work together in consonance to tell a story, you can make the case that comics are just as complex as any other kind of literature.” Another study has shown that people retain information better from graphic novels than they do from traditional text books. I have also read an account where a dyslexic man explain how comics actually taught him to read (which you can read here). Apparently those who read comics tend to have a larger vocabulary than those who don’t read comics at an earlier age – translation: we’re smarter than those who don’t read comics (I apologize that I’m unable to find the link).

Evidence of comics abilities to help people with reading comprehension can easily be found with a quick Google search, but what of the messages within those comics? Most reading recommendations for younger people (rightly) focus on child-friendly comics. While I don’t advocate children reading Watchmen, those who tell us that comics are nothing more than superheroes and spandex will point to those child-friendly books and say “see,told you so.”

Pic-5Well of course we want kids to see the superheroes.

Superheroes can, and frequently do, inspire us to become better people, although very few of us actually put on a mask and go out and fight crime, there are some that do. While most of us also enjoy reading superhero comics because they’re they’re entertaining, they also have something pretty powerful to say.  Right from the very beginning, Captain America has always been a superhero wrapped in patriotic symbolism. When his very first appearance was punching Hitler in the face on the front cover to 1941’s Captain America Comics #1, Timely Comics (later Marvel) were coming out swinging in their support for the war effort – remember this was more than nine months before the attack on Pearl Harbor. Couple that with the image of him bleeding to death outside a courthouse where he was being charged for defending the right for us to keep our information private. Something that, for all of us, is a huge concern in today’s world.

250px-MausFor non-superhero fare, take a look at Art Spiegelman‘s Mausa starkly brutal tale of his father’s life before and during the Holocaust. As a biographical tale of one man’s experience as a Polish Jew in the Auschwitz concentration camp, the story is told by way of Art interviewing his father for the book he is writing (the one you are reading), and by using anthromorphic animals to represent the different races (Jews are depicted as mice, Germans as cats, and non-Jewish Poles as pigs) he both distances the reader just enough from the story to enable them to read the book without becoming too shocked, but at the same time enables the reader to readily identify with the characters. Maus is a book that everybody should read at least once; for non comics fans to see just how wonderful a story telling method it is, and for everyone to appreciate the ways in which Spiegelman deconstructs the medium of comics and explores themes of racism, genocide, familial guilt, and hope.

Maus is a Pulitzer Prize winning graphic novel that has more to say than most books could ever hope to say.  Considered one of the Big Three graphic novels released circa 1986–1987, (the other two are Watchmen and The Dark Knight Returns), that are said to have brought the term “graphic novel” and the idea of comics for adults into public awareness. Maus has been credited with changing the perception of what comics could be during a time when, in the English-speaking world, they strongly associated with superheroes and were considered to be for children, and honestly hasn’t changed as much as we’d like to think.

Comic books are much more than just superheroes and spandex, and anybody who tells you that comic books don’t have anything important to say simply doesn’t read them.


Originally posted on Ramblings Of A Comics Fan

Review: Stringers #1

STRINGERS #1 4x6 COMP SOLICIT B WEBPaul and Nick are the guys who shoot the news. Filming car chases, fires, and shootouts in their busted-up rig, they put their (uninsured, unsalaried) lives on the line every night so that the good citizens of Los Angeles can get their daily update. But when a firefight between the LAPD and the MS-13 goes wrong, Paul and Nick find themselves on the run.

Written by Marc Guggenheim with art by Justin Greenwood, Stringers reminds of the show Cops, if it was shot from the journalists’ perspective who followed cops around. The world itself has this crime-noir feel to it. Mix that with high-octane story, and it blends surprising well with the atmosphere the book attempts to create.

The first panel, I will admit does have some reading difficulty, due to layered text. Outside of that minor hurdle, it flows much better after that. While the story starts off a little slow, it soon picks up the pace as the chase begins. Outside of the beginning there is not much slow down after that.

The art work suits the story well. It creates the proper atmosphere for this noir world. While the color choices are properly made to be dark. There is still a slight underpinning of vibrancy and life, buried under the darkness.

If you enjoy crime-noir comics, I would recommend you pick this up.

Story: Marc Guggenheim Art: Justin Greenwood
Story: 8.0 Art: 8.5 Overall: 8 Recommendation: Read

Oni Press provided Graphic Policy with a FREE copy for review

Review: Freaks & Gods #1

FREAKS AND GODSReleased in June 2015, Freaks and Gods is an innovative fusion of adventure, horror and science-fiction that delves straight into action. First God-Atun, Steve/Steph Alexander and Barghest unwillingly find themselves in a laboratory deep inside a cavern just after they have just been plummeted once more out of a portal, known to them as The Dark Tunnel, that places them in various realms. We follow the three very different characters from three separate time lines embark on their journey as they fight against the King of the Living Dead and his evil plan to transform the entire planet into his mindless slaves.

Writer, Chris Dreier, perfectly focuses on setting the scene when necessary.  He lightly narrates and highlights key words readers should pay attention to in order to gain a good understanding of the first issue of Freaks and Gods whilst giving us action and a solid plot at the same time.  The panels flow smoothly, support the story and readers are lead in the right direction.  So, storytelling wise it’s easy to keep up with. However sometimes there isn’t a lot left to the imagination in terms of trying to work things out for one’s own self.

The characters are more than original and more importantly represent freaks/gods themselves, each with a distinct story as to how they came to be how they are.  The characters themselves are just as entertaining as the storyline since they all have their own story to tell.  Chris Dreier is also the artist (ink and colour) along with Giuseppe D’elia (pencil), who have executed the art of Freaks and Gods very well and the art underlines how the characters are each extraordinary in their own way.

All in all Freaks and Gods is a fast paced comic answering many questions to the mysteries behind the characters whilst presenting more along with a steady plot.

Story: Chris Dreier Art: Chris Dreier and Guiseppe D’elia
Story: 7.75 Art 8.5 Overall: 8.5 Recommendation:Buy

Afterburn provided Graphic Policy with a FREE copy for review.

Review: Lando #3

lando003The relaunched and revamped Star Wars universe, as told in the pages of Marvel Comics, has been one with a focus somewhat away from where one might expect.  The main Star Wars series has focused on the regular selection of heroes, but the miniseries have featured characters that might be considered to be a bit odd for choices to headline a series.  This is no more true than with Lando.  Although Leia was an odd choice for her own series, it was nonetheless one which featured one of the core group of characters, but although Lando played an important later on in the original trilogy, he is not completely in the core group.  A part of the problem of the previous comic series and expanded universe properties, at least to some, is that it deviated a bit too far away from what was the true essence of the Star Wars universe, but the new series have proven that there are still a lot of great stories to be told while staying closer to the original source material.

So far Lando has managed to get himself out of trouble by agreeing to steal a spaceship, which in turn got him into a lot more trouble after he found out that the spaceship belongs to Emperor Palpatine.  Much of this issue deals with the direct impact of the last panels of the second issue, when Lando found a pair of Imperial Guards awaiting him inside the vault of his new ship.  A lot of this issue is thus a battle scene between Lando’s two melee experts and these guards, though the plot is filled in a bit more with the bounty hunter that is sent after Lando.

This series is once again showing that the direction of the now canonical comic series is heading in the right direction.  There is not much here which is trying to redefine the Star Wars universe, or to send it off on some tangent, but rather the focus is on telling engaging and fun stories within this continuity.  This issue stumbles a little bit as it loses some momentum with the battle sequence, but still keeps the series moving along well.  After all, this is not meant to be a defining Star Wars experience, rather a complementary one, and it succeeds at being that.  It helps, not hinders, the main story telling of the movies and offers insights into bypassed characters along the way.

Story:  Charles Soule Art: Alex Maleev
Story: 8.5 Art: 8.5 Overall: 8.5  Recommendation: Buy

 

Review: Hank Johnson: Agent Of Hydra #1

Hank Johnson Agent of HydraHave you ever wondered what Hydra agents do during their downtime? No? Well then,you’re probably better off reading something else. For everyone else with a burning (or even somewhat warm) desire to see a Hydra agent in his day to day existence, you’ll get to follow Hydra agent Hank Johnson as he struggles with all the usual day to day chores and activities that many of us undertake in our own lives, all while working for a terrorist organization that constantly run the risk of being attacked by the Avengers.

Who is Hank Johnson? That’s the question that nobody has ever asked, simply because nobody really cares.

Until now.

Lets get this out of the way before you go any further; Hank Johnson: Agent Of Hydra #1 is fantastic. It’s the comic book you never knew you wanted to read, giving you a brilliant look at the life of a regular guy who just happens to be working as a henchman for Hydra. The opening pages set the tone brilliantly for this comic, giving you a perfect glimpse at just who Hank Johnson is, and if he reminds you of a certain yellow skinned safety inspector, then you wouldn’t be alone. This is a light hearted comic that focuses on the life of a man who is more likely to get a fist in the face (hopefully not a clawed fist, but those are the risks of working for Hydra) than a glowing performance review.

Hank Johnson: Agent Of Hydra #1 came out of nowhere on the weekend to become my most anticipated comic released this week and it didn’t disappoint me in the slightest; which I’m genuinely surprised at because I was really looking forward to this comic, and usually when I’m looking forward to an unknown series then it inevitably will either fail to live up to my expectations, disappoint me, or on some rare occasions will meet and exceed them. This comic is one of those issues that just ticked all the right boxes for me. David Mandel has written a story in the vein of Curb Your Enthusiasm that is told in short scenes, much like a television show, before coming together for a climax that seems to very perfect for this comic.

Michael Walsh gives us some simple, yet oh so effective layouts with his art. Although they’re not flashy, they suit the pace and style of the story very well. By not overwhelming the reader’s eye as it flows across the page, Michael Walsh has allowed both the dialogue to shine, but also allows you to take in his uncanny ability to let us know exactly what Hank is thinking and feeling because of how Walsh has captured his facial expressions.

The only down side to Hank Johnson: Agent Of Hydra #1 is that it’s a one shot comic, and while Hank Johnson is as fully realized and likeable a character as you’re likely to get, I’d have love to see how the creative team would flesh out some of the supporting characters were this to become an ongoing series. How likely is that? Only time will tell, but I really hope we see more of Hank Johnson once Secret Wars has concluded.

Hank Johnson: Agent Of Hydra #1 is a breath of fresh air amidst some the more gloomier comics that are spinning out of the main arc right now, and while there’s barely any reference to Secret Wars throughout the comic, it really will have you looking at faceless henchmen in a whole new light.

And that light is awesome.

Story: David Mandel Artist: Michael Walsh Color Artist Matthew Wilson
Story: 9 Art: 8.5 Overall: 9 Recommendation: Buy


Also posted on Ramblings Of A Comics Fan

Review: He-Man Eternity War #9

heman009There was a telling moment earlier on in this series when Skeletor described his futility to She-Ra.  In every incarnation of his existence he had tried to vanquish his foes, gain control of Eternia and gain power of the mystical forces that permeate the planet.  He realized that the problem of his approach was that it was too ordinary, that everything always proceeded as expected because he never tried an alternate approach to his schemes or tried to do something out of character.  While he used this to enlist the help of She-Ra, it is a telling moment not only for Skeletor but also for the franchise itself.  Based on simpler concepts from the animated series which required fairly basic plots that followed a similar pattern from episode to episode, He-Man has never really escaped the same pattern of story telling.  There have been some better attempts in recent years in comics, but never has anyone ever really tried to break through the pattern to get to something different.

Such has evidently been the case here, with a style of storytelling which is far more epic than He-Man ever imagined to be before.  With Hordak already having seized the control of the two crystals, he is now in absolute control of the Universe, and it would seem as though none could stop him.  It would even seem that his nearly infinite power is to the point of making his rule unending and unquestionable except for a small hitch in his plan.  Both Skeletor and He–Man, although working separately, are still trying to rid the world of his presence.  What unfolds here is a bit surprising, but once again, not at all in the way that one would assume.

If this series is attempting to push the boundaries of what it means to be the heroes and villains inside this particular world, then it is succeeding.  The creative team is playing out an epic story that would really be epic under any circumstances, only that this one is acted out by He-Man and the Masters of the Universe.  What will be perhaps most interesting is the buildup to the conclusion of this series, because of all the big characters that have been re-examined, it is the titular hero who has been mostly ignored thus far in the incorporation into this epic story.  Of course the resolution of that will likely mean the end of this series, but the creative team has not yet failed to impress or to surprise, and the setting for the finale is being well established with issues such as this one.

Story: Rob David and Dan Abnett Art: Pop Mhan
Story: 8.8 Art: 8.8 Overall: 8.8 Recommendation: Buy

Preview: Sherlock Holmes: The Seven-Per-Cent Solution #1 (of 5)

Sherlock Holmes: The Seven-Per-Cent Solution #1 (of 5)

David & Scott Tipton (w) • Ron Joseph (a) • Kelley Jones (c)

The best-selling Sherlock Holmes novel by writer/director Nicholas Meyer comes to comics! The real story behind Sherlock Holmes’ final confrontation with Professor Moriarty is at long last revealed! Who is the real Moriarty? Why did Holmes disappear for so long? The game is afoot!

FC • 32 pages • $3.99

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Preview: Dirk Gently’s Holistic Detective Agency #3

Dirk Gently’s Holistic Detective Agency #3

Chris Ryall (w) • Tony Akins (a & c)

The reborn Egyptians keep walking, the Copycat Killers keep killing, and the museum gala where these and other seemingly random events will converge looms large!

FC • 32 pages • $3.99

DirkGently_03-pr_page7_image1

Preview: Skylanders #12

Skylanders #12

Ron Marz, David A. Rodriguez (w) • Jack Lawrence (a) • Fico Ossio (c)

SEASON FINALE! The Trap Team season concludes and the stage is set for Skylanders: Season 2 launching just in time for the new game in October!

FC • 32 pages • $3.99

SKY12_CoverA

Preview: Sonic Super Digest #13

SONIC SUPER DIGEST #13

Script: Ian Flynn & Various
Art: Various
Cover art provided by Sega
On Sale Date: 8/26
128-page, full color comic
$4.99 U.S.

Get ready for fun & adventure—it’s Sonic Super Digest! Don’t miss all the classic fun and adventure you love in stories from the comics’ 20+ year history as Sonic and his friends embark on daring adventures, face evil villains and save the day one chili dog at a time! Spin into the fun that only Archie Comics and Sonic Super Digest can bring! Featuring awesome cover art from Sega and story & art from the biggest names in Sonic comics history!

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